GLSL grammar and some personal attempts at writing an HLSL grammar.legacy
@@ -48,10 +48,15 @@ liblol_a_SOURCES = \ | |||
gpu/indexbuffer.cpp gpu/indexbuffer.h \ | |||
gpu/vertexbuffer.cpp gpu/vertexbuffer.h \ | |||
gpu/framebuffer.cpp gpu/framebuffer.h \ | |||
\ | |||
gpu/defaultmaterial.lolfx \ | |||
gpu/emptymaterial.lolfx \ | |||
gpu/testmaterial.lolfx \ | |||
\ | |||
gpu/lolfx-compiler.cpp gpu/lolfx-compiler.h \ | |||
generated/lolfx-parser.cpp generated/lolfx-parser.h \ | |||
generated/lolfx-scanner.cpp \ | |||
\ | |||
image/image.cpp image/image.h image/image-private.h \ | |||
image/codec/gdiplus-image.cpp \ | |||
image/codec/ios-image.cpp \ | |||
@@ -74,10 +79,14 @@ generated: .FORCE | |||
flex -o generated/easymesh-scanner.cpp easymesh/easymesh-scanner.l | |||
bison -o generated/easymesh-parser.cpp --defines=generated/easymesh-parser.h \ | |||
-d -b generated/easymesh easymesh/easymesh-parser.y | |||
flex -o generated/lolfx-scanner.cpp gpu/lolfx-scanner.l | |||
bison -o generated/lolfx-parser.cpp --defines=generated/lolfx-parser.h \ | |||
-d -b generated/lolfx gpu/lolfx-parser.y | |||
.FORCE: | |||
endif | |||
EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y | |||
EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \ | |||
gpu/lolfx-scanner.l gpu/lolfx-parser.y | |||
sdl_sources = \ | |||
image/codec/sdl-image.cpp \ | |||
@@ -0,0 +1,720 @@ | |||
/* A Bison parser, made by GNU Bison 2.5. */ | |||
/* Skeleton interface for Bison LALR(1) parsers in C++ | |||
Copyright (C) 2002-2011 Free Software Foundation, Inc. | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 3 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. */ | |||
/* As a special exception, you may create a larger work that contains | |||
part or all of the Bison parser skeleton and distribute that work | |||
under terms of your choice, so long as that work isn't itself a | |||
parser generator using the skeleton or a modified version thereof | |||
as a parser skeleton. Alternatively, if you modify or redistribute | |||
the parser skeleton itself, you may (at your option) remove this | |||
special exception, which will cause the skeleton and the resulting | |||
Bison output files to be licensed under the GNU General Public | |||
License without this special exception. | |||
This special exception was added by the Free Software Foundation in | |||
version 2.2 of Bison. */ | |||
/* C++ LALR(1) parser skeleton written by Akim Demaille. */ | |||
#ifndef PARSER_HEADER_H | |||
# define PARSER_HEADER_H | |||
#include <string> | |||
#include <iostream> | |||
#include "stack.hh" | |||
#include "location.hh" | |||
/* Enabling traces. */ | |||
#ifndef YYDEBUG | |||
# define YYDEBUG 1 | |||
#endif | |||
/* Enabling verbose error messages. */ | |||
#ifdef YYERROR_VERBOSE | |||
# undef YYERROR_VERBOSE | |||
# define YYERROR_VERBOSE 1 | |||
#else | |||
# define YYERROR_VERBOSE 1 | |||
#endif | |||
/* Enabling the token table. */ | |||
#ifndef YYTOKEN_TABLE | |||
# define YYTOKEN_TABLE 0 | |||
#endif | |||
namespace lol { | |||
/* Line 35 of lalr1.cc */ | |||
#line 68 "generated/lolfx-parser.h" | |||
/// A Bison parser. | |||
class LolFxParser | |||
{ | |||
public: | |||
/// Symbol semantic values. | |||
#ifndef YYSTYPE | |||
union semantic_type | |||
{ | |||
/* Line 35 of lalr1.cc */ | |||
#line 34 "gpu/lolfx-parser.y" | |||
int ival; | |||
unsigned uval; | |||
float fval; | |||
char *sval; | |||
/* Line 35 of lalr1.cc */ | |||
#line 90 "generated/lolfx-parser.h" | |||
}; | |||
#else | |||
typedef YYSTYPE semantic_type; | |||
#endif | |||
/// Symbol locations. | |||
typedef location location_type; | |||
/// Tokens. | |||
struct token | |||
{ | |||
/* Tokens. */ | |||
enum yytokentype { | |||
T_END = 0, | |||
BOOLCONSTANT = 258, | |||
INTCONSTANT = 259, | |||
UINTCONSTANT = 260, | |||
FLOATCONSTANT = 261, | |||
FIELDSELECTION = 262, | |||
IDENTIFIER = 263, | |||
TYPENAME = 264, | |||
GT_SUBROUTINE = 265, | |||
GT_PATCH = 266, | |||
GT_SAMPLE = 267, | |||
GT_FLAT = 268, | |||
GT_SMOOTH = 269, | |||
GT_LAYOUT = 270, | |||
GT_INVARIANT = 271, | |||
GT_HIGHP = 272, | |||
GT_MEDIUMP = 273, | |||
GT_LOWP = 274, | |||
GT_PRECISION = 275, | |||
GT_ATTRIBUTE = 276, | |||
GT_VEC2 = 277, | |||
GT_VEC3 = 278, | |||
GT_VEC4 = 279, | |||
GT_BVEC2 = 280, | |||
GT_BVEC3 = 281, | |||
GT_BVEC4 = 282, | |||
GT_DVEC2 = 283, | |||
GT_DVEC3 = 284, | |||
GT_DVEC4 = 285, | |||
GT_IVEC2 = 286, | |||
GT_IVEC3 = 287, | |||
GT_IVEC4 = 288, | |||
GT_UVEC2 = 289, | |||
GT_UVEC3 = 290, | |||
GT_UVEC4 = 291, | |||
GT_MAT2 = 292, | |||
GT_MAT2X2 = 293, | |||
GT_MAT2X3 = 294, | |||
GT_MAT2X4 = 295, | |||
GT_MAT3 = 296, | |||
GT_MAT3X2 = 297, | |||
GT_MAT3X3 = 298, | |||
GT_MAT3X4 = 299, | |||
GT_MAT4 = 300, | |||
GT_MAT4X2 = 301, | |||
GT_MAT4X3 = 302, | |||
GT_MAT4X4 = 303, | |||
GT_DMAT2 = 304, | |||
GT_DMAT2X2 = 305, | |||
GT_DMAT2X3 = 306, | |||
GT_DMAT2X4 = 307, | |||
GT_DMAT3 = 308, | |||
GT_DMAT3X2 = 309, | |||
GT_DMAT3X3 = 310, | |||
GT_DMAT3X4 = 311, | |||
GT_DMAT4 = 312, | |||
GT_DMAT4X2 = 313, | |||
GT_DMAT4X3 = 314, | |||
GT_DMAT4X4 = 315, | |||
GT_SAMPLER1DSHADOW = 316, | |||
GT_SAMPLER1DARRAY = 317, | |||
GT_SAMPLER1DARRAYSHADOW = 318, | |||
GT_SAMPLER2DSHADOW = 319, | |||
GT_SAMPLER2DARRAY = 320, | |||
GT_SAMPLER2DARRAYSHADOW = 321, | |||
GT_SAMPLER2DRECT = 322, | |||
GT_SAMPLER2DRECTSHADOW = 323, | |||
GT_SAMPLER2DMS = 324, | |||
GT_SAMPLER2DMSARRAY = 325, | |||
GT_SAMPLERCUBESHADOW = 326, | |||
GT_SAMPLERCUBEARRAY = 327, | |||
GT_SAMPLERCUBEARRAYSHADOW = 328, | |||
GT_SAMPLERBUFFER = 329, | |||
GT_ISAMPLER1D = 330, | |||
GT_ISAMPLER1DARRAY = 331, | |||
GT_ISAMPLER2D = 332, | |||
GT_ISAMPLER2DARRAY = 333, | |||
GT_ISAMPLER2DRECT = 334, | |||
GT_ISAMPLER2DMS = 335, | |||
GT_ISAMPLER2DMSARRAY = 336, | |||
GT_ISAMPLER3D = 337, | |||
GT_ISAMPLERCUBE = 338, | |||
GT_ISAMPLERCUBEARRAY = 339, | |||
GT_ISAMPLERBUFFER = 340, | |||
GT_USAMPLER1D = 341, | |||
GT_USAMPLER1DARRAY = 342, | |||
GT_USAMPLER2D = 343, | |||
GT_USAMPLER2DARRAY = 344, | |||
GT_USAMPLER2DRECT = 345, | |||
GT_USAMPLER2DMS = 346, | |||
GT_USAMPLER2DMSARRAY = 347, | |||
GT_USAMPLER3D = 348, | |||
GT_USAMPLERCUBE = 349, | |||
GT_USAMPLERCUBEARRAY = 350, | |||
GT_USAMPLERBUFFER = 351, | |||
GHT_BOOL = 352, | |||
GHT_BREAK = 353, | |||
GHT_CASE = 354, | |||
GHT_CENTROID = 355, | |||
GHT_CONST = 356, | |||
GHT_CONTINUE = 357, | |||
GHT_DEFAULT = 358, | |||
GHT_DISCARD = 359, | |||
GHT_DO = 360, | |||
GHT_DOUBLE = 361, | |||
GHT_ELSE = 362, | |||
GHT_FLOAT = 363, | |||
GHT_FOR = 364, | |||
GHT_IF = 365, | |||
GHT_IN = 366, | |||
GHT_INOUT = 367, | |||
GHT_INT = 368, | |||
GHT_NOPERSPECTIVE = 369, | |||
GHT_OUT = 370, | |||
GHT_RETURN = 371, | |||
GHT_SAMPLER1D = 372, | |||
GHT_SAMPLER2D = 373, | |||
GHT_SAMPLER3D = 374, | |||
GHT_SAMPLERCUBE = 375, | |||
GHT_STRUCT = 376, | |||
GHT_SWITCH = 377, | |||
GHT_UINT = 378, | |||
GHT_UNIFORM = 379, | |||
GHT_VOID = 380, | |||
GHT_WHILE = 381, | |||
HGT_BOOL = 382, | |||
HGT_BREAK = 383, | |||
HGT_CASE = 384, | |||
HGT_CENTROID = 385, | |||
HGT_CONST = 386, | |||
HGT_CONTINUE = 387, | |||
HGT_DEFAULT = 388, | |||
HGT_DISCARD = 389, | |||
HGT_DO = 390, | |||
HGT_DOUBLE = 391, | |||
HGT_ELSE = 392, | |||
HGT_FLOAT = 393, | |||
HGT_FOR = 394, | |||
HGT_IF = 395, | |||
HGT_IN = 396, | |||
HGT_INOUT = 397, | |||
HGT_INT = 398, | |||
HGT_NOPERSPECTIVE = 399, | |||
HGT_OUT = 400, | |||
HGT_RETURN = 401, | |||
HGT_SAMPLER1D = 402, | |||
HGT_SAMPLER2D = 403, | |||
HGT_SAMPLER3D = 404, | |||
HGT_SAMPLERCUBE = 405, | |||
HGT_STRUCT = 406, | |||
HGT_SWITCH = 407, | |||
HGT_UINT = 408, | |||
HGT_UNIFORM = 409, | |||
HGT_VOID = 410, | |||
HGT_WHILE = 411, | |||
HT_APPENDSTRUCTUREDBUFFER = 412, | |||
HT_ASM = 413, | |||
HT_ASM_FRAGMENT = 414, | |||
HT_BLENDSTATE = 415, | |||
HT_BUFFER = 416, | |||
HT_BYTEADDRESSBUFFER = 417, | |||
HT_CBUFFER = 418, | |||
HT_COLUMN_MAJOR = 419, | |||
HT_COMPILE = 420, | |||
HT_COMPILE_FRAGMENT = 421, | |||
HT_COMPILESHADER = 422, | |||
HT_COMPUTESHADER = 423, | |||
HT_CONSUMESTRUCTUREDBUFFER = 424, | |||
HT_DEPTHSTENCILSTATE = 425, | |||
HT_DEPTHSTENCILVIEW = 426, | |||
HT_DOMAINSHADER = 427, | |||
HT_DWORD = 428, | |||
HT_EXTERN = 429, | |||
HT_FALSE = 430, | |||
HT_FXGROUP = 431, | |||
HT_GEOMETRYSHADER = 432, | |||
HT_GROUPSHARED = 433, | |||
HT_HALF = 434, | |||
HT_HULLSHADER = 435, | |||
HT_INLINE = 436, | |||
HT_INPUTPATCH = 437, | |||
HT_INTERFACE = 438, | |||
HT_LINE = 439, | |||
HT_LINEADJ = 440, | |||
HT_LINEAR = 441, | |||
HT_LINESTREAM = 442, | |||
HT_MATRIX = 443, | |||
HT_NAMESPACE = 444, | |||
HT_NOINTERPOLATION = 445, | |||
HT_NULL = 446, | |||
HT_OUTPUTPATCH = 447, | |||
HT_PACKOFFSET = 448, | |||
HT_PASS = 449, | |||
HT_PIXELFRAGMENT = 450, | |||
HT_PIXELSHADER = 451, | |||
HT_POINT = 452, | |||
HT_POINTSTREAM = 453, | |||
HT_PRECISE = 454, | |||
HT_RASTERIZERSTATE = 455, | |||
HT_RENDERTARGETVIEW = 456, | |||
HT_REGISTER = 457, | |||
HT_ROW_MAJOR = 458, | |||
HT_RWBUFFER = 459, | |||
HT_RWBYTEADDRESSBUFFER = 460, | |||
HT_RWSTRUCTUREDBUFFER = 461, | |||
HT_RWTEXTURE1D = 462, | |||
HT_RWTEXTURE1DARRAY = 463, | |||
HT_RWTEXTURE2D = 464, | |||
HT_RWTEXTURE2DARRAY = 465, | |||
HT_RWTEXTURE3D = 466, | |||
HT_SAMPLER = 467, | |||
HT_SAMPLER_STATE = 468, | |||
HT_SAMPLERSTATE = 469, | |||
HT_SAMPLERCOMPARISONSTATE = 470, | |||
HT_SHARED = 471, | |||
HT_SNORM = 472, | |||
HT_STATEBLOCK = 473, | |||
HT_STATEBLOCK_STATE = 474, | |||
HT_STATIC = 475, | |||
HT_STRING = 476, | |||
HT_STRUCTUREDBUFFER = 477, | |||
HT_TBUFFER = 478, | |||
HT_TECHNIQUE = 479, | |||
HT_TECHNIQUE10 = 480, | |||
HT_TECHNIQUE11XZ = 481, | |||
HT_TEXTURE = 482, | |||
HT_TEXTURE1D = 483, | |||
HT_TEXTURE1DARRAY = 484, | |||
HT_TEXTURE2D = 485, | |||
HT_TEXTURE2DARRAY = 486, | |||
HT_TEXTURE2DMS = 487, | |||
HT_TEXTURE2DMSARRAY = 488, | |||
HT_TEXTURE3D = 489, | |||
HT_TEXTURECUBE = 490, | |||
HT_TEXTURECUBEARRAY = 491, | |||
HT_TRUE = 492, | |||
HT_TYPEDEF = 493, | |||
HT_TRIANGLE = 494, | |||
HT_TRIANGLEADJ = 495, | |||
HT_TRIANGLESTREAM = 496, | |||
HT_UNORM = 497, | |||
HT_VECTOR = 498, | |||
HT_VERTEXFRAGMENT = 499, | |||
HT_VERTEXSHADER = 500, | |||
HT_VOLATILE = 501, | |||
HT_BOOL1 = 502, | |||
HT_BOOL1x1 = 503, | |||
HT_BOOL2x1 = 504, | |||
HT_BOOL3x1 = 505, | |||
HT_BOOL4x1 = 506, | |||
HT_BOOL2 = 507, | |||
HT_BOOL1x2 = 508, | |||
HT_BOOL2x2 = 509, | |||
HT_BOOL3x2 = 510, | |||
HT_BOOL4x2 = 511, | |||
HT_BOOL3 = 512, | |||
HT_BOOL1x3 = 513, | |||
HT_BOOL2x3 = 514, | |||
HT_BOOL3x3 = 515, | |||
HT_BOOL4x3 = 516, | |||
HT_BOOL4 = 517, | |||
HT_BOOL1x4 = 518, | |||
HT_BOOL2x4 = 519, | |||
HT_BOOL3x4 = 520, | |||
HT_BOOL4x4 = 521, | |||
HT_FLOAT1 = 522, | |||
HT_FLOAT1x1 = 523, | |||
HT_FLOAT2x1 = 524, | |||
HT_FLOAT3x1 = 525, | |||
HT_FLOAT4x1 = 526, | |||
HT_FLOAT2 = 527, | |||
HT_FLOAT1x2 = 528, | |||
HT_FLOAT2x2 = 529, | |||
HT_FLOAT3x2 = 530, | |||
HT_FLOAT4x2 = 531, | |||
HT_FLOAT3 = 532, | |||
HT_FLOAT1x3 = 533, | |||
HT_FLOAT2x3 = 534, | |||
HT_FLOAT3x3 = 535, | |||
HT_FLOAT4x3 = 536, | |||
HT_FLOAT4 = 537, | |||
HT_FLOAT1x4 = 538, | |||
HT_FLOAT2x4 = 539, | |||
HT_FLOAT3x4 = 540, | |||
HT_FLOAT4x4 = 541, | |||
HT_DOUBLE1 = 542, | |||
HT_DOUBLE1x1 = 543, | |||
HT_DOUBLE2x1 = 544, | |||
HT_DOUBLE3x1 = 545, | |||
HT_DOUBLE4x1 = 546, | |||
HT_DOUBLE2 = 547, | |||
HT_DOUBLE1x2 = 548, | |||
HT_DOUBLE2x2 = 549, | |||
HT_DOUBLE3x2 = 550, | |||
HT_DOUBLE4x2 = 551, | |||
HT_DOUBLE3 = 552, | |||
HT_DOUBLE1x3 = 553, | |||
HT_DOUBLE2x3 = 554, | |||
HT_DOUBLE3x3 = 555, | |||
HT_DOUBLE4x3 = 556, | |||
HT_DOUBLE4 = 557, | |||
HT_DOUBLE1x4 = 558, | |||
HT_DOUBLE2x4 = 559, | |||
HT_DOUBLE3x4 = 560, | |||
HT_DOUBLE4x4 = 561, | |||
HT_DWORD1 = 562, | |||
HT_DWORD1x1 = 563, | |||
HT_DWORD2x1 = 564, | |||
HT_DWORD3x1 = 565, | |||
HT_DWORD4x1 = 566, | |||
HT_DWORD2 = 567, | |||
HT_DWORD1x2 = 568, | |||
HT_DWORD2x2 = 569, | |||
HT_DWORD3x2 = 570, | |||
HT_DWORD4x2 = 571, | |||
HT_DWORD3 = 572, | |||
HT_DWORD1x3 = 573, | |||
HT_DWORD2x3 = 574, | |||
HT_DWORD3x3 = 575, | |||
HT_DWORD4x3 = 576, | |||
HT_DWORD4 = 577, | |||
HT_DWORD1x4 = 578, | |||
HT_DWORD2x4 = 579, | |||
HT_DWORD3x4 = 580, | |||
HT_DWORD4x4 = 581, | |||
HT_INT1 = 582, | |||
HT_INT1x1 = 583, | |||
HT_INT2x1 = 584, | |||
HT_INT3x1 = 585, | |||
HT_INT4x1 = 586, | |||
HT_INT2 = 587, | |||
HT_INT1x2 = 588, | |||
HT_INT2x2 = 589, | |||
HT_INT3x2 = 590, | |||
HT_INT4x2 = 591, | |||
HT_INT3 = 592, | |||
HT_INT1x3 = 593, | |||
HT_INT2x3 = 594, | |||
HT_INT3x3 = 595, | |||
HT_INT4x3 = 596, | |||
HT_INT4 = 597, | |||
HT_INT1x4 = 598, | |||
HT_INT2x4 = 599, | |||
HT_INT3x4 = 600, | |||
HT_INT4x4 = 601, | |||
HT_UINT1 = 602, | |||
HT_UINT1x1 = 603, | |||
HT_UINT2x1 = 604, | |||
HT_UINT3x1 = 605, | |||
HT_UINT4x1 = 606, | |||
HT_UINT2 = 607, | |||
HT_UINT1x2 = 608, | |||
HT_UINT2x2 = 609, | |||
HT_UINT3x2 = 610, | |||
HT_UINT4x2 = 611, | |||
HT_UINT3 = 612, | |||
HT_UINT1x3 = 613, | |||
HT_UINT2x3 = 614, | |||
HT_UINT3x3 = 615, | |||
HT_UINT4x3 = 616, | |||
HT_UINT4 = 617, | |||
HT_UINT1x4 = 618, | |||
HT_UINT2x4 = 619, | |||
HT_UINT3x4 = 620, | |||
HT_UINT4x4 = 621, | |||
PREPROCESSOR_DEFINE = 622, | |||
PREPROCESSOR_ELIF = 623, | |||
PREPROCESSOR_ELSE = 624, | |||
PREPROCESSOR_ENDIF = 625, | |||
PREPROCESSOR_ERROR = 626, | |||
PREPROCESSOR_IF = 627, | |||
PREPROCESSOR_IFDEF = 628, | |||
PREPROCESSOR_IFNDEF = 629, | |||
PREPROCESSOR_INCLUDE = 630, | |||
PREPROCESSOR_LINE = 631, | |||
PREPROCESSOR_PRAGMA = 632, | |||
PREPROCESSOR_UNDEF = 633, | |||
PREPROCESSOR_REGION = 634, | |||
PRAGMA_LOLFX = 635, | |||
HT_AUTO = 636, | |||
HT_CATCH = 637, | |||
HT_CHAR = 638, | |||
HT_CLASS = 639, | |||
HT_CONST_CAST = 640, | |||
HT_DELETE = 641, | |||
HT_DYNAMIC_CAST = 642, | |||
HT_ENUM = 643, | |||
HT_EXPLICIT = 644, | |||
HT_FRIEND = 645, | |||
HT_GOTO = 646, | |||
HT_LONG = 647, | |||
HT_MUTABLE = 648, | |||
HT_NEW = 649, | |||
HT_OPERATOR = 650, | |||
HT_PRIVATE = 651, | |||
HT_PROTECTED = 652, | |||
HT_PUBLIC = 653, | |||
HT_REINTERPRET_CAST = 654, | |||
HT_SHORT = 655, | |||
HT_SIGNED = 656, | |||
HT_SIZEOF = 657, | |||
HT_STATIC_CAST = 658, | |||
HT_TEMPLATE = 659, | |||
HT_THIS = 660, | |||
HT_THROW = 661, | |||
HT_TRY = 662, | |||
HT_TYPENAME = 663, | |||
HT_UNION = 664, | |||
HT_UNSIGNED = 665, | |||
HT_USING = 666, | |||
HT_VIRTUAL = 667, | |||
T_INC = 668, | |||
T_DEC = 669, | |||
T_LE = 670, | |||
T_GE = 671, | |||
T_EQ = 672, | |||
T_NE = 673, | |||
T_LEFT = 674, | |||
T_RIGHT = 675, | |||
T_AND = 676, | |||
T_OR = 677, | |||
T_XOR = 678, | |||
T_MULEQ = 679, | |||
T_DIVEQ = 680, | |||
T_MODEQ = 681, | |||
T_ADDEQ = 682, | |||
T_SUBEQ = 683, | |||
T_LEFTEQ = 684, | |||
T_RIGHTEQ = 685, | |||
T_ANDEQ = 686, | |||
T_XOREQ = 687, | |||
T_OREQ = 688, | |||
FLOAT = 689, | |||
STRING = 690, | |||
NAME = 691, | |||
T_ERROR = 692 | |||
}; | |||
}; | |||
/// Token type. | |||
typedef token::yytokentype token_type; | |||
/// Build a parser object. | |||
LolFxParser (class LolFxCompiler& mc_yyarg); | |||
virtual ~LolFxParser (); | |||
/// Parse. | |||
/// \returns 0 iff parsing succeeded. | |||
virtual int parse (); | |||
#if YYDEBUG | |||
/// The current debugging stream. | |||
std::ostream& debug_stream () const; | |||
/// Set the current debugging stream. | |||
void set_debug_stream (std::ostream &); | |||
/// Type for debugging levels. | |||
typedef int debug_level_type; | |||
/// The current debugging level. | |||
debug_level_type debug_level () const; | |||
/// Set the current debugging level. | |||
void set_debug_level (debug_level_type l); | |||
#endif | |||
private: | |||
/// Report a syntax error. | |||
/// \param loc where the syntax error is found. | |||
/// \param msg a description of the syntax error. | |||
virtual void error (const location_type& loc, const std::string& msg); | |||
/// Generate an error message. | |||
/// \param state the state where the error occurred. | |||
/// \param tok the lookahead token. | |||
virtual std::string yysyntax_error_ (int yystate, int tok); | |||
#if YYDEBUG | |||
/// \brief Report a symbol value on the debug stream. | |||
/// \param yytype The token type. | |||
/// \param yyvaluep Its semantic value. | |||
/// \param yylocationp Its location. | |||
virtual void yy_symbol_value_print_ (int yytype, | |||
const semantic_type* yyvaluep, | |||
const location_type* yylocationp); | |||
/// \brief Report a symbol on the debug stream. | |||
/// \param yytype The token type. | |||
/// \param yyvaluep Its semantic value. | |||
/// \param yylocationp Its location. | |||
virtual void yy_symbol_print_ (int yytype, | |||
const semantic_type* yyvaluep, | |||
const location_type* yylocationp); | |||
#endif | |||
/// State numbers. | |||
typedef int state_type; | |||
/// State stack type. | |||
typedef stack<state_type> state_stack_type; | |||
/// Semantic value stack type. | |||
typedef stack<semantic_type> semantic_stack_type; | |||
/// location stack type. | |||
typedef stack<location_type> location_stack_type; | |||
/// The state stack. | |||
state_stack_type yystate_stack_; | |||
/// The semantic value stack. | |||
semantic_stack_type yysemantic_stack_; | |||
/// The location stack. | |||
location_stack_type yylocation_stack_; | |||
/// Whether the given \c yypact_ value indicates a defaulted state. | |||
/// \param yyvalue the value to check | |||
static bool yy_pact_value_is_default_ (int yyvalue); | |||
/// Whether the given \c yytable_ value indicates a syntax error. | |||
/// \param yyvalue the value to check | |||
static bool yy_table_value_is_error_ (int yyvalue); | |||
/// Internal symbol numbers. | |||
typedef unsigned short int token_number_type; | |||
/* Tables. */ | |||
/// For a state, the index in \a yytable_ of its portion. | |||
static const short int yypact_[]; | |||
static const short int yypact_ninf_; | |||
/// For a state, default reduction number. | |||
/// Unless\a yytable_ specifies something else to do. | |||
/// Zero means the default is an error. | |||
static const unsigned short int yydefact_[]; | |||
static const short int yypgoto_[]; | |||
static const short int yydefgoto_[]; | |||
/// What to do in a state. | |||
/// \a yytable_[yypact_[s]]: what to do in state \a s. | |||
/// - if positive, shift that token. | |||
/// - if negative, reduce the rule which number is the opposite. | |||
/// - if zero, do what YYDEFACT says. | |||
static const short int yytable_[]; | |||
static const short int yytable_ninf_; | |||
static const short int yycheck_[]; | |||
/// For a state, its accessing symbol. | |||
static const unsigned short int yystos_[]; | |||
/// For a rule, its LHS. | |||
static const unsigned short int yyr1_[]; | |||
/// For a rule, its RHS length. | |||
static const unsigned char yyr2_[]; | |||
#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE | |||
/// For a symbol, its name in clear. | |||
static const char* const yytname_[]; | |||
#endif | |||
/// Convert the symbol name \a n to a form suitable for a diagnostic. | |||
static std::string yytnamerr_ (const char *n); | |||
#if YYDEBUG | |||
/// A type to store symbol numbers and -1. | |||
typedef short int rhs_number_type; | |||
/// A `-1'-separated list of the rules' RHS. | |||
static const rhs_number_type yyrhs_[]; | |||
/// For each rule, the index of the first RHS symbol in \a yyrhs_. | |||
static const unsigned short int yyprhs_[]; | |||
/// For each rule, its source line number. | |||
static const unsigned short int yyrline_[]; | |||
/// For each scanner token number, its symbol number. | |||
static const unsigned short int yytoken_number_[]; | |||
/// Report on the debug stream that the rule \a r is going to be reduced. | |||
virtual void yy_reduce_print_ (int r); | |||
/// Print the state stack on the debug stream. | |||
virtual void yystack_print_ (); | |||
/* Debugging. */ | |||
int yydebug_; | |||
std::ostream* yycdebug_; | |||
#endif | |||
/// Convert a scanner token number \a t to a symbol number. | |||
token_number_type yytranslate_ (int t); | |||
/// \brief Reclaim the memory associated to a symbol. | |||
/// \param yymsg Why this token is reclaimed. | |||
/// \param yytype The symbol type. | |||
/// \param yyvaluep Its semantic value. | |||
/// \param yylocationp Its location. | |||
inline void yydestruct_ (const char* yymsg, | |||
int yytype, | |||
semantic_type* yyvaluep, | |||
location_type* yylocationp); | |||
/// Pop \a n symbols the three stacks. | |||
inline void yypop_ (unsigned int n = 1); | |||
/* Constants. */ | |||
static const int yyeof_; | |||
/* LAST_ -- Last index in TABLE_. */ | |||
static const int yylast_; | |||
static const int yynnts_; | |||
static const int yyempty_; | |||
static const int yyfinal_; | |||
static const int yyterror_; | |||
static const int yyerrcode_; | |||
static const int yyntokens_; | |||
static const unsigned int yyuser_token_number_max_; | |||
static const token_number_type yyundef_token_; | |||
/* User arguments. */ | |||
class LolFxCompiler& mc; | |||
}; | |||
} // lol | |||
/* Line 35 of lalr1.cc */ | |||
#line 717 "generated/lolfx-parser.h" | |||
#endif /* ! defined PARSER_HEADER_H */ |
@@ -0,0 +1,50 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||
// | |||
#if defined HAVE_CONFIG_H | |||
# include "config.h" | |||
#endif | |||
#include <string> | |||
#include "core.h" | |||
#include "gpu/lolfx-compiler.h" | |||
namespace lol | |||
{ | |||
LolFxCompiler::LolFxCompiler(LolFx &lolfx) | |||
: m_lolfx(lolfx) | |||
{ | |||
} | |||
bool LolFxCompiler::ParseString(char const *command) | |||
{ | |||
LolFxScanner scanner(command); | |||
m_lexer = &scanner; | |||
LolFxParser parser(*this); | |||
if (parser.parse() != 0) | |||
return false; | |||
return true; | |||
} | |||
void LolFxCompiler::Error(const class location& l, const std::string& m) | |||
{ | |||
Log::Error("Syntax error line %d column %d: %s", | |||
l.begin.line, l.begin.column, m.c_str()); | |||
} | |||
void LolFxCompiler::Error(const std::string& m) | |||
{ | |||
Log::Error("Syntax error: %s", m.c_str()); | |||
} | |||
} /* namespace lol */ | |||
@@ -0,0 +1,59 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||
// | |||
#ifndef __LOLFX_COMPILER_H__ | |||
#define __LOLFX_COMPILER_H__ | |||
#include <string> | |||
#ifndef __FLEX_LEXER_H | |||
# define yyFlexLexer LolFxFlexLexer | |||
# include "FlexLexer.h" | |||
# undef yyFlexLexer | |||
#endif | |||
#include "generated/lolfx-parser.h" | |||
class LolFx; | |||
namespace lol | |||
{ | |||
class LolFxScanner : public LolFxFlexLexer | |||
{ | |||
public: | |||
LolFxScanner(char const *command); | |||
virtual ~LolFxScanner(); | |||
virtual int LexerInput(char* buf, int max_size); | |||
virtual LolFxParser::token_type lex(LolFxParser::semantic_type* yylval, | |||
LolFxParser::location_type* yylloc); | |||
private: | |||
char const *m_input; | |||
}; | |||
class LolFxCompiler | |||
{ | |||
public: | |||
LolFxCompiler(class LolFx &lolfx); | |||
bool ParseString(char const *command); | |||
void Error(const class location& l, const std::string& m); | |||
void Error(const std::string& m); | |||
class LolFxScanner *m_lexer; | |||
class LolFx &m_lolfx; | |||
}; | |||
} /* namespace lol */ | |||
#endif /* __LOLFX_COMPILER_H__ */ | |||
@@ -1,15 +1,34 @@ | |||
%{ | |||
#include <cstdio> | |||
#include <iostream> | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||
// | |||
extern "C" int yylex(); | |||
extern "C" int yyparse(); | |||
extern "C" FILE *yyin; | |||
extern "C" int yylineno; | |||
#if defined HAVE_CONFIG_H | |||
# include "config.h" | |||
#endif | |||
#include "core.h" | |||
#include <string> | |||
void yyerror(const char *s); | |||
%} | |||
%require "2.3" | |||
%debug | |||
%defines | |||
%skeleton "lalr1.cc" | |||
%name-prefix="lol" | |||
%define parser_class_name "LolFxParser" | |||
%locations | |||
%parse-param { class LolFxCompiler& mc } | |||
%error-verbose | |||
/* The classic Bison union trick */ | |||
%union | |||
{ | |||
@@ -19,7 +38,7 @@ void yyerror(const char *s); | |||
char *sval; | |||
} | |||
%type <sval> lolfx_shader_name | |||
/* %type <sval> lolfx_shader_name */ | |||
/* | |||
* GLSL and HLSL generic tokens | |||
@@ -180,6 +199,8 @@ void yyerror(const char *s); | |||
%token PREPROCESSOR_LINE PREPROCESSOR_PRAGMA PREPROCESSOR_UNDEF | |||
%token PREPROCESSOR_REGION | |||
%token PRAGMA_LOLFX | |||
/* | |||
* HLSL reserved keywords | |||
*/ | |||
@@ -206,12 +227,26 @@ void yyerror(const char *s); | |||
%token <fval> FLOAT | |||
%token <sval> STRING NAME | |||
/* | |||
* Special tokens | |||
*/ | |||
%token T_END 0 | |||
%token T_ERROR | |||
/* | |||
* Our entry point | |||
*/ | |||
%start lolfx_file | |||
%{ | |||
#include "gpu/lolfx-compiler.h" | |||
#undef yylex | |||
#define yylex mc.m_lexer->lex | |||
%} | |||
%% | |||
/* | |||
@@ -691,7 +726,7 @@ lolfx_section: | |||
*/ | |||
lolfx_technique: | |||
HT_TECHNIQUE IDENTIFIER '{' pass_list '}' { std::cout << "New tech" << std::endl; } | |||
HT_TECHNIQUE IDENTIFIER '{' pass_list '}' { std::cout << "New tech " << $2 << std::endl; } | |||
; | |||
/* | |||
@@ -704,7 +739,7 @@ pass_list: | |||
; | |||
pass: | |||
HT_PASS IDENTIFIER '{' pass_stmt_list '}' { std::cout << "New pass" << std::endl; } | |||
HT_PASS IDENTIFIER '{' pass_stmt_list '}' { std::cout << "New pass " << $2 << std::endl; } | |||
; | |||
pass_stmt_list: | |||
@@ -736,17 +771,26 @@ pass_stmt: | |||
*/ | |||
lolfx_shader: | |||
lolfx_shader_region glsl_translation_unit | |||
| lolfx_shader_region | |||
lolfx_shader_declaration glsl_translation_unit | |||
; | |||
lolfx_shader_declaration: | |||
PRAGMA_LOLFX lolfx_shader_type '(' lolfx_shader_description_list ')' { std::cout << "new shader" << std::endl; } | |||
; | |||
lolfx_shader_type: | |||
HT_VERTEXSHADER | |||
| HT_PIXELSHADER | |||
; | |||
lolfx_shader_region: | |||
PREPROCESSOR_REGION lolfx_shader_name { std::cout << "new shader " << $2 << std::endl; } | |||
lolfx_shader_description_list: | |||
lolfx_shader_description ',' lolfx_shader_description | |||
| lolfx_shader_description | |||
; | |||
lolfx_shader_name: | |||
IDENTIFIER { $$ = $1; } | |||
| lolfx_shader_name '.' IDENTIFIER { $$ = $3; } /* FIXME: concatenate */ | |||
lolfx_shader_description: | |||
IDENTIFIER '=' IDENTIFIER FLOATCONSTANT | |||
| IDENTIFIER '=' IDENTIFIER | |||
; | |||
/* | |||
@@ -1308,21 +1352,9 @@ glsl_function_definition: | |||
%% | |||
main() | |||
{ | |||
yyin = stdin;//fopen("test.lolfx", "r"); | |||
do | |||
{ | |||
yyparse(); | |||
} | |||
while (!feof(yyin)); | |||
fclose(yyin); | |||
} | |||
void yyerror(const char *s) | |||
void lol::LolFxParser::error(const LolFxParser::location_type& l, | |||
const std::string& m) | |||
{ | |||
std::cout << "Parse error line " << yylineno << ": " << s << std::endl; | |||
exit(-1); | |||
mc.Error(l, m); | |||
} | |||
@@ -0,0 +1,636 @@ | |||
%{ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||
// | |||
#if defined HAVE_CONFIG_H | |||
# include "config.h" | |||
#endif | |||
#include <cstdlib> | |||
using std::exit; | |||
using std::malloc; | |||
using std::realloc; | |||
using std::free; | |||
#include <iostream> | |||
#include "core.h" | |||
#include "gpu/lolfx-compiler.h" | |||
typedef lol::LolFxParser::token token; | |||
typedef lol::LolFxParser::token_type token_type; | |||
#ifndef YY_DECL | |||
# define YY_DECL lol::LolFxParser::token_type \ | |||
lol::LolFxScanner::lex(lol::LolFxParser::semantic_type* yylval, \ | |||
lol::LolFxParser::location_type* yylloc) | |||
#endif | |||
#define yyterminate() return token::T_END | |||
#define YY_NO_UNISTD_H | |||
#define YY_USER_ACTION yylloc->columns(yyleng); | |||
%} | |||
%option c++ prefix="LolFx" | |||
%option batch yywrap nounput stack | |||
%x C_COMMENT | |||
%x CPP_COMMENT | |||
%% | |||
%{ | |||
/* reset location at the beginning of yylex() */ | |||
yylloc->step(); | |||
int language_guess = INITIAL; | |||
%} | |||
/* | |||
* GLSL keywords | |||
*/ | |||
"subroutine" { return token::GT_SUBROUTINE; } | |||
"patch" { return token::GT_PATCH; } | |||
"sample" { return token::GT_SAMPLE; } | |||
"flat" { return token::GT_FLAT; } | |||
"smooth" { return token::GT_SMOOTH; } | |||
"layout" { return token::GT_LAYOUT; } | |||
"sampler1dshadow" { return token::GT_SAMPLER1DSHADOW; } | |||
"sampler2dshadow" { return token::GT_SAMPLER2DSHADOW; } | |||
"samplercubeshadow" { return token::GT_SAMPLERCUBESHADOW; } | |||
"sampler1darray" { return token::GT_SAMPLER1DARRAY; } | |||
"sampler2darray" { return token::GT_SAMPLER2DARRAY; } | |||
"sampler1darrayshadow" { return token::GT_SAMPLER1DARRAYSHADOW; } | |||
"sampler2darrayshadow" { return token::GT_SAMPLER2DARRAYSHADOW; } | |||
"isampler1d" { return token::GT_ISAMPLER1D; } | |||
"isampler2d" { return token::GT_ISAMPLER2D; } | |||
"isampler3d" { return token::GT_ISAMPLER3D; } | |||
"isamplercube" { return token::GT_ISAMPLERCUBE; } | |||
"isampler1darray" { return token::GT_ISAMPLER1DARRAY; } | |||
"isampler2darray" { return token::GT_ISAMPLER2DARRAY; } | |||
"usampler1d" { return token::GT_USAMPLER1D; } | |||
"usampler2d" { return token::GT_USAMPLER2D; } | |||
"usampler3d" { return token::GT_USAMPLER3D; } | |||
"usamplercube" { return token::GT_USAMPLERCUBE; } | |||
"usampler1darray" { return token::GT_USAMPLER1DARRAY; } | |||
"usampler2darray" { return token::GT_USAMPLER2DARRAY; } | |||
"sampler2drect" { return token::GT_SAMPLER2DRECT; } | |||
"sampler2drectshadow" { return token::GT_SAMPLER2DRECTSHADOW; } | |||
"isampler2drect" { return token::GT_ISAMPLER2DRECT; } | |||
"usampler2drect" { return token::GT_USAMPLER2DRECT; } | |||
"samplerbuffer" { return token::GT_SAMPLERBUFFER; } | |||
"isamplerbuffer" { return token::GT_ISAMPLERBUFFER; } | |||
"usamplerbuffer" { return token::GT_USAMPLERBUFFER; } | |||
"samplercubearray" { return token::GT_SAMPLERCUBEARRAY; } | |||
"samplercubearrayshadow" { return token::GT_SAMPLERCUBEARRAYSHADOW; } | |||
"isamplercubearray" { return token::GT_ISAMPLERCUBEARRAY; } | |||
"usamplercubearray" { return token::GT_USAMPLERCUBEARRAY; } | |||
"sampler2dms" { return token::GT_SAMPLER2DMS; } | |||
"isampler2dms" { return token::GT_ISAMPLER2DMS; } | |||
"usampler2dms" { return token::GT_USAMPLER2DMS; } | |||
"sampler2dmsarray" { return token::GT_SAMPLER2DMSARRAY; } | |||
"isampler2dmsarray" { return token::GT_ISAMPLER2DMSARRAY; } | |||
"usampler2dmsarray" { return token::GT_USAMPLER2DMSARRAY; } | |||
"highp" { return token::GT_HIGHP; } | |||
"mediump" { return token::GT_MEDIUMP; } | |||
"lowp" { return token::GT_LOWP; } | |||
"precision" { return token::GT_PRECISION; } | |||
"invariant" { return token::GT_INVARIANT; } | |||
/* | |||
* Deprecated GLSL keywords | |||
*/ | |||
"attribute" { return token::GT_ATTRIBUTE; } | |||
/* | |||
* GLSL vector types | |||
*/ | |||
"bvec2" { return token::GT_BVEC2; } | |||
"bvec3" { return token::GT_BVEC3; } | |||
"bvec4" { return token::GT_BVEC4; } | |||
"ivec2" { return token::GT_IVEC2; } | |||
"ivec3" { return token::GT_IVEC3; } | |||
"ivec4" { return token::GT_IVEC4; } | |||
"uvec2" { return token::GT_UVEC2; } | |||
"uvec3" { return token::GT_UVEC3; } | |||
"uvec4" { return token::GT_UVEC4; } | |||
"vec2" { return token::GT_VEC2; } | |||
"vec3" { return token::GT_VEC3; } | |||
"vec4" { return token::GT_VEC4; } | |||
"mat2" { return token::GT_MAT2; } | |||
"mat2x2" { return token::GT_MAT2X2; } | |||
"mat2x3" { return token::GT_MAT2X3; } | |||
"mat2x4" { return token::GT_MAT2X4; } | |||
"mat3" { return token::GT_MAT3; } | |||
"mat3x2" { return token::GT_MAT3X2; } | |||
"mat3x3" { return token::GT_MAT3X3; } | |||
"mat3x4" { return token::GT_MAT3X4; } | |||
"mat4" { return token::GT_MAT4; } | |||
"mat4x2" { return token::GT_MAT4X2; } | |||
"mat4x3" { return token::GT_MAT4X3; } | |||
"mat4x4" { return token::GT_MAT4X4; } | |||
"dvec2" { return token::GT_DVEC2; } | |||
"dvec3" { return token::GT_DVEC3; } | |||
"dvec4" { return token::GT_DVEC4; } | |||
"dmat2" { return token::GT_DMAT2; } | |||
"dmat2x2" { return token::GT_DMAT2X2; } | |||
"dmat2x3" { return token::GT_DMAT2X3; } | |||
"dmat2x4" { return token::GT_DMAT2X4; } | |||
"dmat3" { return token::GT_DMAT3; } | |||
"dmat3x2" { return token::GT_DMAT3X2; } | |||
"dmat3x3" { return token::GT_DMAT3X3; } | |||
"dmat3x4" { return token::GT_DMAT3X4; } | |||
"dmat4" { return token::GT_DMAT4; } | |||
"dmat4x2" { return token::GT_DMAT4X2; } | |||
"dmat4x3" { return token::GT_DMAT4X3; } | |||
"dmat4x4" { return token::GT_DMAT4X4; } | |||
/* | |||
* GLSL constant values | |||
*/ | |||
"true" { yylval->ival = 1; return token::BOOLCONSTANT; } | |||
"false" { yylval->ival = 0; return token::BOOLCONSTANT; } | |||
[xyzw]{1,4} { return token::FIELDSELECTION; } | |||
[rgba]{1,4} { return token::FIELDSELECTION; } | |||
[stpq]{1,4} { return token::FIELDSELECTION; } | |||
/* | |||
* GLSL keywords that are also valid or reserved in HLSL | |||
* and HLSL keywords that are also valid or reserved in GLSL. | |||
*/ | |||
"bool" { return token::GHT_BOOL; } | |||
"break" { return token::GHT_BREAK; } | |||
"case" { return token::GHT_CASE; } | |||
"centroid" { return token::GHT_CENTROID; } | |||
"const" { return token::GHT_CONST; } | |||
"continue" { return token::GHT_CONTINUE; } | |||
"default" { return token::GHT_DEFAULT; } | |||
"discard" { return token::GHT_DISCARD; } | |||
"do" { return token::GHT_DO; } | |||
"double" { return token::GHT_DOUBLE; } | |||
"else" { return token::GHT_ELSE; } | |||
"float" { return token::GHT_FLOAT; } | |||
"for" { return token::GHT_FOR; } | |||
"if" { return token::GHT_IF; } | |||
"in" { return token::GHT_IN; } | |||
"inout" { return token::GHT_INOUT; } | |||
"int" { return token::GHT_INT; } | |||
"noperspective" { return token::GHT_NOPERSPECTIVE; } | |||
"out" { return token::GHT_OUT; } | |||
"return" { return token::GHT_RETURN; } | |||
"sampler1d" { return token::GHT_SAMPLER1D; } | |||
"sampler2d" { return token::GHT_SAMPLER2D; } | |||
"sampler3d" { return token::GHT_SAMPLER3D; } | |||
"samplercube" { return token::GHT_SAMPLERCUBE; } | |||
"struct" { return token::GHT_STRUCT; } | |||
"switch" { return token::GHT_SWITCH; } | |||
"uint" { return token::GHT_UINT; } | |||
"uniform" { return token::GHT_UNIFORM; } | |||
"void" { return token::GHT_VOID; } | |||
"while" { return token::GHT_WHILE; } | |||
(?i:bool) { return token::HGT_BOOL; } | |||
(?i:break) { return token::HGT_BREAK; } | |||
(?i:case) { return token::HGT_CASE; } | |||
(?i:centroid) { return token::HGT_CENTROID; } | |||
(?i:const) { return token::HGT_CONST; } | |||
(?i:continue) { return token::HGT_CONTINUE; } | |||
(?i:default) { return token::HGT_DEFAULT; } | |||
(?i:discard) { return token::HGT_DISCARD; } | |||
(?i:do) { return token::HGT_DO; } | |||
(?i:double) { return token::HGT_DOUBLE; } | |||
(?i:else) { return token::HGT_ELSE; } | |||
(?i:float) { return token::HGT_FLOAT; } | |||
(?i:for) { return token::HGT_FOR; } | |||
(?i:if) { return token::HGT_IF; } | |||
(?i:in) { return token::HGT_IN; } | |||
(?i:inout) { return token::HGT_INOUT; } | |||
(?i:int) { return token::HGT_INT; } | |||
(?i:noperspective) { return token::HGT_NOPERSPECTIVE; } | |||
(?i:out) { return token::HGT_OUT; } | |||
(?i:return) { return token::HGT_RETURN; } | |||
(?i:sampler1d) { return token::HGT_SAMPLER1D; } | |||
(?i:sampler2d) { return token::HGT_SAMPLER2D; } | |||
(?i:sampler3d) { return token::HGT_SAMPLER3D; } | |||
(?i:samplercube) { return token::HGT_SAMPLERCUBE; } | |||
(?i:struct) { return token::HGT_STRUCT; } | |||
(?i:switch) { return token::HGT_SWITCH; } | |||
(?i:uint) { return token::HGT_UINT; } | |||
(?i:uniform) { return token::HGT_UNIFORM; } | |||
(?i:void) { return token::HGT_VOID; } | |||
(?i:while) { return token::HGT_WHILE; } | |||
/* | |||
* HLSL keywords | |||
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb509568%28v=vs.85%29.aspx | |||
*/ | |||
(?i:appendstructuredbuffer) { return token::HT_APPENDSTRUCTUREDBUFFER; } | |||
(?i:asm) { return token::HT_ASM; } | |||
(?i:asm_fragment) { return token::HT_ASM_FRAGMENT; } | |||
(?i:blendstate) { return token::HT_BLENDSTATE; } | |||
(?i:buffer) { return token::HT_BUFFER; } | |||
(?i:byteaddressbuffer) { return token::HT_BYTEADDRESSBUFFER; } | |||
(?i:cbuffer) { return token::HT_CBUFFER; } | |||
(?i:column_major) { return token::HT_COLUMN_MAJOR; } | |||
(?i:compile) { return token::HT_COMPILE; } | |||
(?i:compile_fragment) { return token::HT_COMPILE_FRAGMENT; } | |||
(?i:compileshader) { return token::HT_COMPILESHADER; } | |||
(?i:computeshader) { return token::HT_COMPUTESHADER; } | |||
(?i:consumestructuredbuffer) { return token::HT_CONSUMESTRUCTUREDBUFFER; } | |||
(?i:depthstencilstate) { return token::HT_DEPTHSTENCILSTATE; } | |||
(?i:depthstencilview) { return token::HT_DEPTHSTENCILVIEW; } | |||
(?i:domainshader) { return token::HT_DOMAINSHADER; } | |||
(?i:dword) { return token::HT_DWORD; } | |||
(?i:extern) { return token::HT_EXTERN; } | |||
(?i:false) { return token::HT_FALSE; } | |||
(?i:fxgroup) { return token::HT_FXGROUP; } | |||
(?i:geometryshader) { return token::HT_GEOMETRYSHADER; } | |||
(?i:groupshared) { return token::HT_GROUPSHARED; } | |||
(?i:half) { return token::HT_HALF; } | |||
(?i:hullshader) { return token::HT_HULLSHADER; } | |||
(?i:inline) { return token::HT_INLINE; } | |||
(?i:inputpatch) { return token::HT_INPUTPATCH; } | |||
(?i:interface) { return token::HT_INTERFACE; } | |||
(?i:line) { return token::HT_LINE; } | |||
(?i:lineadj) { return token::HT_LINEADJ; } | |||
(?i:linear) { return token::HT_LINEAR; } | |||
(?i:linestream) { return token::HT_LINESTREAM; } | |||
(?i:matrix) { return token::HT_MATRIX; } | |||
(?i:namespace) { return token::HT_NAMESPACE; } | |||
(?i:nointerpolation) { return token::HT_NOINTERPOLATION; } | |||
(?i:null) { return token::HT_NULL; } | |||
(?i:outputpatch) { return token::HT_OUTPUTPATCH; } | |||
(?i:packoffset) { return token::HT_PACKOFFSET; } | |||
(?i:pass) { return token::HT_PASS; } | |||
(?i:pixelfragment) { return token::HT_PIXELFRAGMENT; } | |||
(?i:pixelshader) { return token::HT_PIXELSHADER; } | |||
(?i:point) { return token::HT_POINT; } | |||
(?i:pointstream) { return token::HT_POINTSTREAM; } | |||
(?i:precise) { return token::HT_PRECISE; } | |||
(?i:rasterizerstate) { return token::HT_RASTERIZERSTATE; } | |||
(?i:rendertargetview) { return token::HT_RENDERTARGETVIEW; } | |||
(?i:register) { return token::HT_REGISTER; } | |||
(?i:row_major) { return token::HT_ROW_MAJOR; } | |||
(?i:rwbuffer) { return token::HT_RWBUFFER; } | |||
(?i:rwbyteaddressbuffer) { return token::HT_RWBYTEADDRESSBUFFER; } | |||
(?i:rwstructuredbuffer) { return token::HT_RWSTRUCTUREDBUFFER; } | |||
(?i:rwtexture1d) { return token::HT_RWTEXTURE1D; } | |||
(?i:rwtexture1darray) { return token::HT_RWTEXTURE1DARRAY; } | |||
(?i:rwtexture2d) { return token::HT_RWTEXTURE2D; } | |||
(?i:rwtexture2darray) { return token::HT_RWTEXTURE2DARRAY; } | |||
(?i:rwtexture3d) { return token::HT_RWTEXTURE3D; } | |||
(?i:sampler) { return token::HT_SAMPLER; } | |||
(?i:sampler_state) { return token::HT_SAMPLER_STATE; } | |||
(?i:samplerstate) { return token::HT_SAMPLERSTATE; } | |||
(?i:samplercomparisonstate) { return token::HT_SAMPLERCOMPARISONSTATE; } | |||
(?i:shared) { return token::HT_SHARED; } | |||
(?i:snorm) { return token::HT_SNORM; } | |||
(?i:stateblock) { return token::HT_STATEBLOCK; } | |||
(?i:stateblock_state) { return token::HT_STATEBLOCK_STATE; } | |||
(?i:static) { return token::HT_STATIC; } | |||
(?i:string) { return token::HT_STRING; } | |||
(?i:structuredbuffer) { return token::HT_STRUCTUREDBUFFER; } | |||
(?i:tbuffer) { return token::HT_TBUFFER; } | |||
(?i:technique) { return token::HT_TECHNIQUE; } | |||
(?i:technique10) { return token::HT_TECHNIQUE10; } | |||
(?i:technique11xz) { return token::HT_TECHNIQUE11XZ; } | |||
"texture" { return token::HT_TEXTURE; } | |||
(?i:texture1d) { return token::HT_TEXTURE1D; } | |||
(?i:texture1darray) { return token::HT_TEXTURE1DARRAY; } | |||
(?i:texture2d) { return token::HT_TEXTURE2D; } | |||
(?i:texture2darray) { return token::HT_TEXTURE2DARRAY; } | |||
(?i:texture2dms) { return token::HT_TEXTURE2DMS; } | |||
(?i:texture2dmsarray) { return token::HT_TEXTURE2DMSARRAY; } | |||
(?i:texture3d) { return token::HT_TEXTURE3D; } | |||
(?i:texturecube) { return token::HT_TEXTURECUBE; } | |||
(?i:texturecubearray) { return token::HT_TEXTURECUBEARRAY; } | |||
(?i:true) { return token::HT_TRUE; } | |||
(?i:typedef) { return token::HT_TYPEDEF; } | |||
(?i:triangle) { return token::HT_TRIANGLE; } | |||
(?i:triangleadj) { return token::HT_TRIANGLEADJ; } | |||
(?i:trianglestream) { return token::HT_TRIANGLESTREAM; } | |||
(?i:unorm) { return token::HT_UNORM; } | |||
(?i:vector) { return token::HT_VECTOR; } | |||
(?i:vertexfragment) { return token::HT_VERTEXFRAGMENT; } | |||
(?i:vertexshader) { return token::HT_VERTEXSHADER; } | |||
(?i:volatile) { return token::HT_VOLATILE; } | |||
/* | |||
* HLSL vector types | |||
* TODO: this can probably be factored somehow | |||
*/ | |||
(?i:bool1) { return token::HT_BOOL1; } | |||
(?i:bool1x1) { return token::HT_BOOL1x1; } | |||
(?i:bool2x1) { return token::HT_BOOL2x1; } | |||
(?i:bool3x1) { return token::HT_BOOL3x1; } | |||
(?i:bool4x1) { return token::HT_BOOL4x1; } | |||
(?i:bool2) { return token::HT_BOOL2; } | |||
(?i:bool1x2) { return token::HT_BOOL1x2; } | |||
(?i:bool2x2) { return token::HT_BOOL2x2; } | |||
(?i:bool3x2) { return token::HT_BOOL3x2; } | |||
(?i:bool4x2) { return token::HT_BOOL4x2; } | |||
(?i:bool3) { return token::HT_BOOL3; } | |||
(?i:bool1x3) { return token::HT_BOOL1x3; } | |||
(?i:bool2x3) { return token::HT_BOOL2x3; } | |||
(?i:bool3x3) { return token::HT_BOOL3x3; } | |||
(?i:bool4x3) { return token::HT_BOOL4x3; } | |||
(?i:bool4) { return token::HT_BOOL4; } | |||
(?i:bool1x4) { return token::HT_BOOL1x4; } | |||
(?i:bool2x4) { return token::HT_BOOL2x4; } | |||
(?i:bool3x4) { return token::HT_BOOL3x4; } | |||
(?i:bool4x4) { return token::HT_BOOL4x4; } | |||
(?i:float1) { return token::HT_FLOAT1; } | |||
(?i:float1x1) { return token::HT_FLOAT1x1; } | |||
(?i:float2x1) { return token::HT_FLOAT2x1; } | |||
(?i:float3x1) { return token::HT_FLOAT3x1; } | |||
(?i:float4x1) { return token::HT_FLOAT4x1; } | |||
(?i:float2) { return token::HT_FLOAT2; } | |||
(?i:float1x2) { return token::HT_FLOAT1x2; } | |||
(?i:float2x2) { return token::HT_FLOAT2x2; } | |||
(?i:float3x2) { return token::HT_FLOAT3x2; } | |||
(?i:float4x2) { return token::HT_FLOAT4x2; } | |||
(?i:float3) { return token::HT_FLOAT3; } | |||
(?i:float1x3) { return token::HT_FLOAT1x3; } | |||
(?i:float2x3) { return token::HT_FLOAT2x3; } | |||
(?i:float3x3) { return token::HT_FLOAT3x3; } | |||
(?i:float4x3) { return token::HT_FLOAT4x3; } | |||
(?i:float4) { return token::HT_FLOAT4; } | |||
(?i:float1x4) { return token::HT_FLOAT1x4; } | |||
(?i:float2x4) { return token::HT_FLOAT2x4; } | |||
(?i:float3x4) { return token::HT_FLOAT3x4; } | |||
(?i:float4x4) { return token::HT_FLOAT4x4; } | |||
(?i:double1) { return token::HT_DOUBLE1; } | |||
(?i:double1x1) { return token::HT_DOUBLE1x1; } | |||
(?i:double2x1) { return token::HT_DOUBLE2x1; } | |||
(?i:double3x1) { return token::HT_DOUBLE3x1; } | |||
(?i:double4x1) { return token::HT_DOUBLE4x1; } | |||
(?i:double2) { return token::HT_DOUBLE2; } | |||
(?i:double1x2) { return token::HT_DOUBLE1x2; } | |||
(?i:double2x2) { return token::HT_DOUBLE2x2; } | |||
(?i:double3x2) { return token::HT_DOUBLE3x2; } | |||
(?i:double4x2) { return token::HT_DOUBLE4x2; } | |||
(?i:double3) { return token::HT_DOUBLE3; } | |||
(?i:double1x3) { return token::HT_DOUBLE1x3; } | |||
(?i:double2x3) { return token::HT_DOUBLE2x3; } | |||
(?i:double3x3) { return token::HT_DOUBLE3x3; } | |||
(?i:double4x3) { return token::HT_DOUBLE4x3; } | |||
(?i:double4) { return token::HT_DOUBLE4; } | |||
(?i:double1x4) { return token::HT_DOUBLE1x4; } | |||
(?i:double2x4) { return token::HT_DOUBLE2x4; } | |||
(?i:double3x4) { return token::HT_DOUBLE3x4; } | |||
(?i:double4x4) { return token::HT_DOUBLE4x4; } | |||
(?i:dword1) { return token::HT_DWORD1; } | |||
(?i:dword1x1) { return token::HT_DWORD1x1; } | |||
(?i:dword2x1) { return token::HT_DWORD2x1; } | |||
(?i:dword3x1) { return token::HT_DWORD3x1; } | |||
(?i:dword4x1) { return token::HT_DWORD4x1; } | |||
(?i:dword2) { return token::HT_DWORD2; } | |||
(?i:dword1x2) { return token::HT_DWORD1x2; } | |||
(?i:dword2x2) { return token::HT_DWORD2x2; } | |||
(?i:dword3x2) { return token::HT_DWORD3x2; } | |||
(?i:dword4x2) { return token::HT_DWORD4x2; } | |||
(?i:dword3) { return token::HT_DWORD3; } | |||
(?i:dword1x3) { return token::HT_DWORD1x3; } | |||
(?i:dword2x3) { return token::HT_DWORD2x3; } | |||
(?i:dword3x3) { return token::HT_DWORD3x3; } | |||
(?i:dword4x3) { return token::HT_DWORD4x3; } | |||
(?i:dword4) { return token::HT_DWORD4; } | |||
(?i:dword1x4) { return token::HT_DWORD1x4; } | |||
(?i:dword2x4) { return token::HT_DWORD2x4; } | |||
(?i:dword3x4) { return token::HT_DWORD3x4; } | |||
(?i:dword4x4) { return token::HT_DWORD4x4; } | |||
(?i:int1) { return token::HT_INT1; } | |||
(?i:int1x1) { return token::HT_INT1x1; } | |||
(?i:int2x1) { return token::HT_INT2x1; } | |||
(?i:int3x1) { return token::HT_INT3x1; } | |||
(?i:int4x1) { return token::HT_INT4x1; } | |||
(?i:int2) { return token::HT_INT2; } | |||
(?i:int1x2) { return token::HT_INT1x2; } | |||
(?i:int2x2) { return token::HT_INT2x2; } | |||
(?i:int3x2) { return token::HT_INT3x2; } | |||
(?i:int4x2) { return token::HT_INT4x2; } | |||
(?i:int3) { return token::HT_INT3; } | |||
(?i:int1x3) { return token::HT_INT1x3; } | |||
(?i:int2x3) { return token::HT_INT2x3; } | |||
(?i:int3x3) { return token::HT_INT3x3; } | |||
(?i:int4x3) { return token::HT_INT4x3; } | |||
(?i:int4) { return token::HT_INT4; } | |||
(?i:int1x4) { return token::HT_INT1x4; } | |||
(?i:int2x4) { return token::HT_INT2x4; } | |||
(?i:int3x4) { return token::HT_INT3x4; } | |||
(?i:int4x4) { return token::HT_INT4x4; } | |||
(?i:uint1) { return token::HT_UINT1; } | |||
(?i:uint1x1) { return token::HT_UINT1x1; } | |||
(?i:uint2x1) { return token::HT_UINT2x1; } | |||
(?i:uint3x1) { return token::HT_UINT3x1; } | |||
(?i:uint4x1) { return token::HT_UINT4x1; } | |||
(?i:uint2) { return token::HT_UINT2; } | |||
(?i:uint1x2) { return token::HT_UINT1x2; } | |||
(?i:uint2x2) { return token::HT_UINT2x2; } | |||
(?i:uint3x2) { return token::HT_UINT3x2; } | |||
(?i:uint4x2) { return token::HT_UINT4x2; } | |||
(?i:uint3) { return token::HT_UINT3; } | |||
(?i:uint1x3) { return token::HT_UINT1x3; } | |||
(?i:uint2x3) { return token::HT_UINT2x3; } | |||
(?i:uint3x3) { return token::HT_UINT3x3; } | |||
(?i:uint4x3) { return token::HT_UINT4x3; } | |||
(?i:uint4) { return token::HT_UINT4; } | |||
(?i:uint1x4) { return token::HT_UINT1x4; } | |||
(?i:uint2x4) { return token::HT_UINT2x4; } | |||
(?i:uint3x4) { return token::HT_UINT3x4; } | |||
(?i:uint4x4) { return token::HT_UINT4x4; } | |||
/* | |||
* HLSL preprocessor directives | |||
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb943993%28v=vs.85%29.aspx | |||
*/ | |||
"#"[ \t]*"define" { return token::PREPROCESSOR_DEFINE; } | |||
"#"[ \t]*"elif" { return token::PREPROCESSOR_ELIF; } | |||
"#"[ \t]*"else" { return token::PREPROCESSOR_ELSE; } | |||
"#"[ \t]*"endif" { return token::PREPROCESSOR_ENDIF; } | |||
"#"[ \t]*"error" { return token::PREPROCESSOR_ERROR; } | |||
"#"[ \t]*"if" { return token::PREPROCESSOR_IF; } | |||
"#"[ \t]*"ifdef" { return token::PREPROCESSOR_IFDEF; } | |||
"#"[ \t]*"ifndef" { return token::PREPROCESSOR_IFNDEF; } | |||
"#"[ \t]*"include" { return token::PREPROCESSOR_INCLUDE; } | |||
"#"[ \t]*"line" { return token::PREPROCESSOR_LINE; } | |||
"#"[ \t]*"pragma" { return token::PREPROCESSOR_PRAGMA; } | |||
"#"[ \t]*"undef" { return token::PREPROCESSOR_UNDEF; } | |||
/* | |||
* GLSL preprocessor directives | |||
*/ | |||
"#"[ \t]*"version".* { /* ignore for now */ } | |||
/* | |||
* LolFx preprocessor directives | |||
*/ | |||
"#"[ \t]*(?i:pragma)[ \t]*(?i:lolfx) { return token::PRAGMA_LOLFX; } | |||
/* | |||
* HLSL reserved keywords | |||
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb509569%28v=vs.85%29.aspx | |||
*/ | |||
(?i:auto) { return token::HT_AUTO; } | |||
(?i:catch) { return token::HT_CATCH; } | |||
(?i:char) { return token::HT_CHAR; } | |||
(?i:class) { return token::HT_CLASS; } | |||
(?i:const_cast) { return token::HT_CONST_CAST; } | |||
(?i:delete) { return token::HT_DELETE; } | |||
(?i:dynamic_cast) { return token::HT_DYNAMIC_CAST; } | |||
(?i:enum) { return token::HT_ENUM; } | |||
(?i:explicit) { return token::HT_EXPLICIT; } | |||
(?i:friend) { return token::HT_FRIEND; } | |||
(?i:goto) { return token::HT_GOTO; } | |||
(?i:long) { return token::HT_LONG; } | |||
(?i:mutable) { return token::HT_MUTABLE; } | |||
(?i:new) { return token::HT_NEW; } | |||
(?i:operator) { return token::HT_OPERATOR; } | |||
(?i:private) { return token::HT_PRIVATE; } | |||
(?i:protected) { return token::HT_PROTECTED; } | |||
(?i:public) { return token::HT_PUBLIC; } | |||
(?i:reinterpret_cast) { return token::HT_REINTERPRET_CAST; } | |||
(?i:short) { return token::HT_SHORT; } | |||
(?i:signed) { return token::HT_SIGNED; } | |||
(?i:sizeof) { return token::HT_SIZEOF; } | |||
(?i:static_cast) { return token::HT_STATIC_CAST; } | |||
(?i:template) { return token::HT_TEMPLATE; } | |||
(?i:this) { return token::HT_THIS; } | |||
(?i:throw) { return token::HT_THROW; } | |||
(?i:try) { return token::HT_TRY; } | |||
(?i:typename) { return token::HT_TYPENAME; } | |||
(?i:union) { return token::HT_UNION; } | |||
(?i:unsigned) { return token::HT_UNSIGNED; } | |||
(?i:using) { return token::HT_USING; } | |||
(?i:virtual) { return token::HT_VIRTUAL; } | |||
/* | |||
* Various tokens | |||
*/ | |||
"++" { return token::T_INC; } | |||
"--" { return token::T_DEC; } | |||
"<=" { return token::T_LE; } | |||
">=" { return token::T_GE; } | |||
"==" { return token::T_EQ; } | |||
"!=" { return token::T_NE; } | |||
"<<" { return token::T_LEFT; } | |||
">>" { return token::T_RIGHT; } | |||
"&&" { return token::T_AND; } | |||
"||" { return token::T_OR; } | |||
"^^" { return token::T_XOR; } | |||
"*=" { return token::T_MULEQ; } | |||
"/=" { return token::T_DIVEQ; } | |||
"%=" { return token::T_MODEQ; } | |||
"+=" { return token::T_ADDEQ; } | |||
"-=" { return token::T_SUBEQ; } | |||
"<<=" { return token::T_LEFTEQ; } | |||
">>=" { return token::T_RIGHTEQ; } | |||
"&=" { return token::T_ANDEQ; } | |||
"^=" { return token::T_XOREQ; } | |||
"|=" { return token::T_OREQ; } | |||
(0|[1-9][0-9]*)\.[0-9]+ { | |||
yylval->fval = std::atof(yytext); | |||
return token::FLOATCONSTANT; | |||
} | |||
(0|[1-9][0-9]*)[uU] { | |||
yylval->uval = std::atoi(yytext); | |||
return token::UINTCONSTANT; | |||
} | |||
(0|[1-9][0-9]*) { | |||
yylval->ival = std::atoi(yytext); | |||
return token::INTCONSTANT; | |||
} | |||
[a-zA-Z][a-zA-Z0-9_]* { | |||
/* Copy token for now */ | |||
yylval->sval = strdup(yytext); | |||
return token::IDENTIFIER; | |||
} | |||
[ \t]+ { /* ignore whitespace */ } | |||
[\n] { ++yylineno; } | |||
. { return token::T_ERROR; } | |||
/* | |||
* Ignore C comments | |||
*/ | |||
"/*" { BEGIN(C_COMMENT); } | |||
<C_COMMENT>"*/" { BEGIN(INITIAL); } | |||
<C_COMMENT>[^*\n]* { } | |||
<C_COMMENT>\n { ++yylineno; } | |||
<C_COMMENT>. { } | |||
/* | |||
* Ignore C++ comments | |||
*/ | |||
"//" { BEGIN(CPP_COMMENT); } | |||
<CPP_COMMENT>\n { ++yylineno; BEGIN(INITIAL); } | |||
<CPP_COMMENT>.* { } | |||
%% | |||
lol::LolFxScanner::LolFxScanner(char const *command) | |||
: LolFxFlexLexer(0, 0), | |||
m_input(command) | |||
{ | |||
} | |||
lol::LolFxScanner::~LolFxScanner() | |||
{ | |||
} | |||
int lol::LolFxScanner::LexerInput(char* buf, int max_size) | |||
{ | |||
buf[0] = m_input[0]; | |||
if (buf[0]) | |||
++m_input; | |||
return buf[0] ? 1 : 0; | |||
} | |||
#ifdef yylex | |||
#undef yylex | |||
#endif | |||
int LolFxFlexLexer::yylex() | |||
{ | |||
std::cerr << "in LolFxFlexLexer::yylex() !" << std::endl; | |||
return 0; | |||
} | |||
int LolFxFlexLexer::yywrap() | |||
{ | |||
return 1; | |||
} | |||
@@ -32,69 +32,68 @@ technique Foo | |||
alphaop[1] = disable; | |||
// Ye old way | |||
vertexshader = ... | |||
geometryshader = ... | |||
pixelshader = ... | |||
vertexshader = blah; | |||
geometryshader = blah; | |||
pixelshader = blah; | |||
// Ogre crap | |||
// The D3D11 way, but we must make it work with GLSL too | |||
SetBlendState(AdditiveBlending, float4(0.0f, 0.0f, 0.0f, 0.0f), 0xFFFFFFFF); | |||
SetDepthStencilState(DisableDepth, 0); | |||
SetRasterizerState() | |||
SetVertexShader | |||
SetDomainShader | |||
SetHullShader | |||
SetGeometryShader | |||
SetPixelShader | |||
SetComputeShader /* WTF? */ | |||
SetRenderTargets(RTV0, DSV); | |||
SetRenderTargets(RTV0, RTV1, DSV); | |||
... | |||
SetRenderTargets(RTV0, RTV1, RTV2, RTV3, RTV4, RTV5, RTV6, RTV7, DSV); | |||
//SetBlendState(AdditiveBlending, float4(0.0f, 0.0f, 0.0f, 0.0f), 0xFFFFFFFF); | |||
//SetDepthStencilState(DisableDepth, 0); | |||
//SetRasterizerState() | |||
//SetVertexShader | |||
//SetDomainShader | |||
//SetHullShader | |||
//SetGeometryShader | |||
//SetPixelShader | |||
//SetComputeShader /* WTF? */ | |||
//SetRenderTargets(RTV0, DSV); | |||
//SetRenderTargets(RTV0, RTV1, DSV); | |||
//... | |||
//SetRenderTargets(RTV0, RTV1, RTV2, RTV3, RTV4, RTV5, RTV6, RTV7, DSV); | |||
} | |||
pass p1 | |||
{ | |||
// Autres vertex/pixel shaders avec éventuellement des | |||
// dépendances sur le résultat des passes précédentes | |||
vertexshader = ... | |||
vertexshader = something_else; | |||
} | |||
} | |||
/* Defines GLSL shader "Prout" */ | |||
#section GLSL.Prout | |||
#pragma lolfx vertexshader(lang=GLSL 1.20, name=prout) | |||
#version 120 | |||
/* Valid with my GLSL compiler */ | |||
#pragma lolfx semantic(in_Vertex, POSITION) | |||
#pragma lolfx semantic(in_Normal, NORMAL) | |||
#pragma lolfx semantic(in_Color, COLOR) | |||
//#pragma lolfx semantic(in_Vertex, POSITION) | |||
//#pragma lolfx semantic(in_Normal, NORMAL) | |||
//#pragma lolfx semantic(in_Color, COLOR) | |||
attribute vec3 in_Vertex; | |||
attribute vec3 in_Normal; | |||
attribute vec4 in_Color; | |||
void main(void) | |||
{ | |||
... | |||
/* ... */ | |||
} | |||
/* Defines GLSL shader "Zob" */ | |||
#section GLSL.Zob | |||
#pragma lolfx vertexshader(lang=GLSL 1.20, name=zob) | |||
void main(void) | |||
{ | |||
shit fuck fuck shit; | |||
shit(); fuck(); fuck(); shit(); | |||
} | |||
/* Defines HLSL shader "Prout" */ | |||
/* Defines HLSL vertex shader "Prout" */ | |||
#section HLSL.Prout | |||
#pragma lolfx vertexshader(lang=HLSL, name=prout) | |||
void main(void) | |||
{ | |||
@@ -249,8 +249,11 @@ | |||
<ClCompile Include="forge.cpp" /> | |||
<ClCompile Include="generated\easymesh-parser.cpp" /> | |||
<ClCompile Include="generated\easymesh-scanner.cpp" /> | |||
<ClCompile Include="generated\lolfx-parser.cpp" /> | |||
<ClCompile Include="generated\lolfx-scanner.cpp" /> | |||
<ClCompile Include="gpu\framebuffer.cpp" /> | |||
<ClCompile Include="gpu\indexbuffer.cpp" /> | |||
<ClCompile Include="gpu\lolfx-compiler.cpp" /> | |||
<ClCompile Include="gpu\shader.cpp" /> | |||
<ClCompile Include="gpu\vertexbuffer.cpp" /> | |||
<ClCompile Include="gradient.cpp" /> | |||
@@ -561,10 +564,12 @@ | |||
<ClInclude Include="forge.h" /> | |||
<ClInclude Include="generated\easymesh-parser.h" /> | |||
<ClInclude Include="generated\location.hh" /> | |||
<ClInclude Include="generated\lolfx-parser.h" /> | |||
<ClInclude Include="generated\position.hh" /> | |||
<ClInclude Include="generated\stack.hh" /> | |||
<ClInclude Include="gpu\framebuffer.h" /> | |||
<ClInclude Include="gpu\indexbuffer.h" /> | |||
<ClInclude Include="gpu\lolfx-compiler.h" /> | |||
<ClInclude Include="gpu\shader.h" /> | |||
<ClInclude Include="gpu\vertexbuffer.h" /> | |||
<ClInclude Include="gradient.h" /> | |||
@@ -621,6 +626,8 @@ | |||
<ItemGroup> | |||
<None Include="easymesh\easymesh-parser.y" /> | |||
<None Include="easymesh\easymesh-scanner.l" /> | |||
<None Include="gpu\lolfx-parser.y" /> | |||
<None Include="gpu\lolfx-scanner.l" /> | |||
</ItemGroup> | |||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |||
<ImportGroup Label="ExtensionTargets"> | |||
@@ -241,6 +241,12 @@ | |||
<ClCompile Include="generated\easymesh-scanner.cpp"> | |||
<Filter>src\generated</Filter> | |||
</ClCompile> | |||
<ClCompile Include="generated\lolfx-parser.cpp"> | |||
<Filter>src\generated</Filter> | |||
</ClCompile> | |||
<ClCompile Include="generated\lolfx-scanner.cpp"> | |||
<Filter>src\generated</Filter> | |||
</ClCompile> | |||
<ClCompile Include="platform\ps3\ps3app.cpp"> | |||
<Filter>src\platform\ps3</Filter> | |||
</ClCompile> | |||
@@ -1583,4 +1589,4 @@ | |||
<Filter>src\easymesh</Filter> | |||
</None> | |||
</ItemGroup> | |||
</Project> | |||
</Project> |
@@ -1,4 +0,0 @@ | |||
lex.yy.c | |||
lolfx.tab.c | |||
lolfx.tab.h | |||
parser |
@@ -1,12 +0,0 @@ | |||
parser: lex.yy.c lolfx.tab.c | |||
$(CXX) $^ -o $@ -lfl | |||
lolfx.tab.c: lolfx.y | |||
bison -d $^ | |||
lex.yy.c: lolfx.l | |||
flex -d $^ | |||
clean: | |||
rm -f lex.yy.c lolfx.tab.c lolfx.tab.h parser |
@@ -1,561 +0,0 @@ | |||
%{ | |||
#include <iostream> | |||
#define YY_DECL extern "C" int yylex() | |||
#include "lolfx.tab.h" | |||
%} | |||
%x GLSL | |||
%x HLSL | |||
%x C_COMMENT | |||
%x CPP_COMMENT | |||
%% | |||
%{ | |||
int comment_caller = INITIAL; | |||
%} | |||
/* | |||
* GLSL keywords | |||
*/ | |||
"subroutine" { return GT_SUBROUTINE; } | |||
"patch" { return GT_PATCH; } | |||
"sample" { return GT_SAMPLE; } | |||
"flat" { return GT_FLAT; } | |||
"smooth" { return GT_SMOOTH; } | |||
"layout" { return GT_LAYOUT; } | |||
"sampler1dshadow" { return GT_SAMPLER1DSHADOW; } | |||
"sampler2dshadow" { return GT_SAMPLER2DSHADOW; } | |||
"samplercubeshadow" { return GT_SAMPLERCUBESHADOW; } | |||
"sampler1darray" { return GT_SAMPLER1DARRAY; } | |||
"sampler2darray" { return GT_SAMPLER2DARRAY; } | |||
"sampler1darrayshadow" { return GT_SAMPLER1DARRAYSHADOW; } | |||
"sampler2darrayshadow" { return GT_SAMPLER2DARRAYSHADOW; } | |||
"isampler1d" { return GT_ISAMPLER1D; } | |||
"isampler2d" { return GT_ISAMPLER2D; } | |||
"isampler3d" { return GT_ISAMPLER3D; } | |||
"isamplercube" { return GT_ISAMPLERCUBE; } | |||
"isampler1darray" { return GT_ISAMPLER1DARRAY; } | |||
"isampler2darray" { return GT_ISAMPLER2DARRAY; } | |||
"usampler1d" { return GT_USAMPLER1D; } | |||
"usampler2d" { return GT_USAMPLER2D; } | |||
"usampler3d" { return GT_USAMPLER3D; } | |||
"usamplercube" { return GT_USAMPLERCUBE; } | |||
"usampler1darray" { return GT_USAMPLER1DARRAY; } | |||
"usampler2darray" { return GT_USAMPLER2DARRAY; } | |||
"sampler2drect" { return GT_SAMPLER2DRECT; } | |||
"sampler2drectshadow" { return GT_SAMPLER2DRECTSHADOW; } | |||
"isampler2drect" { return GT_ISAMPLER2DRECT; } | |||
"usampler2drect" { return GT_USAMPLER2DRECT; } | |||
"samplerbuffer" { return GT_SAMPLERBUFFER; } | |||
"isamplerbuffer" { return GT_ISAMPLERBUFFER; } | |||
"usamplerbuffer" { return GT_USAMPLERBUFFER; } | |||
"samplercubearray" { return GT_SAMPLERCUBEARRAY; } | |||
"samplercubearrayshadow" { return GT_SAMPLERCUBEARRAYSHADOW; } | |||
"isamplercubearray" { return GT_ISAMPLERCUBEARRAY; } | |||
"usamplercubearray" { return GT_USAMPLERCUBEARRAY; } | |||
"sampler2dms" { return GT_SAMPLER2DMS; } | |||
"isampler2dms" { return GT_ISAMPLER2DMS; } | |||
"usampler2dms" { return GT_USAMPLER2DMS; } | |||
"sampler2dmsarray" { return GT_SAMPLER2DMSARRAY; } | |||
"isampler2dmsarray" { return GT_ISAMPLER2DMSARRAY; } | |||
"usampler2dmsarray" { return GT_USAMPLER2DMSARRAY; } | |||
"highp" { return GT_HIGHP; } | |||
"mediump" { return GT_MEDIUMP; } | |||
"lowp" { return GT_LOWP; } | |||
"precision" { return GT_PRECISION; } | |||
"invariant" { return GT_INVARIANT; } | |||
/* | |||
* Deprecated GLSL keywords | |||
*/ | |||
"attribute" { return GT_ATTRIBUTE; } | |||
/* | |||
* GLSL vector types | |||
*/ | |||
"bvec2" { return GT_BVEC2; } | |||
"bvec3" { return GT_BVEC3; } | |||
"bvec4" { return GT_BVEC4; } | |||
"ivec2" { return GT_IVEC2; } | |||
"ivec3" { return GT_IVEC3; } | |||
"ivec4" { return GT_IVEC4; } | |||
"uvec2" { return GT_UVEC2; } | |||
"uvec3" { return GT_UVEC3; } | |||
"uvec4" { return GT_UVEC4; } | |||
"vec2" { return GT_VEC2; } | |||
"vec3" { return GT_VEC3; } | |||
"vec4" { return GT_VEC4; } | |||
"mat2" { return GT_MAT2; } | |||
"mat2x2" { return GT_MAT2X2; } | |||
"mat2x3" { return GT_MAT2X3; } | |||
"mat2x4" { return GT_MAT2X4; } | |||
"mat3" { return GT_MAT3; } | |||
"mat3x2" { return GT_MAT3X2; } | |||
"mat3x3" { return GT_MAT3X3; } | |||
"mat3x4" { return GT_MAT3X4; } | |||
"mat4" { return GT_MAT4; } | |||
"mat4x2" { return GT_MAT4X2; } | |||
"mat4x3" { return GT_MAT4X3; } | |||
"mat4x4" { return GT_MAT4X4; } | |||
"dvec2" { return GT_DVEC2; } | |||
"dvec3" { return GT_DVEC3; } | |||
"dvec4" { return GT_DVEC4; } | |||
"dmat2" { return GT_DMAT2; } | |||
"dmat2x2" { return GT_DMAT2X2; } | |||
"dmat2x3" { return GT_DMAT2X3; } | |||
"dmat2x4" { return GT_DMAT2X4; } | |||
"dmat3" { return GT_DMAT3; } | |||
"dmat3x2" { return GT_DMAT3X2; } | |||
"dmat3x3" { return GT_DMAT3X3; } | |||
"dmat3x4" { return GT_DMAT3X4; } | |||
"dmat4" { return GT_DMAT4; } | |||
"dmat4x2" { return GT_DMAT4X2; } | |||
"dmat4x3" { return GT_DMAT4X3; } | |||
"dmat4x4" { return GT_DMAT4X4; } | |||
/* | |||
* GLSL constant values | |||
*/ | |||
"true" { yylval.ival = 1; return BOOLCONSTANT; } | |||
"false" { yylval.ival = 0; return BOOLCONSTANT; } | |||
[xyzw]{1,4} { return FIELDSELECTION; } | |||
[rgba]{1,4} { return FIELDSELECTION; } | |||
[stpq]{1,4} { return FIELDSELECTION; } | |||
/* | |||
* GLSL keywords that are also valid or reserved in HLSL | |||
* and HLSL keywords that are also valid or reserved in GLSL. | |||
*/ | |||
"bool" { return GHT_BOOL; } | |||
"break" { return GHT_BREAK; } | |||
"case" { return GHT_CASE; } | |||
"centroid" { return GHT_CENTROID; } | |||
"const" { return GHT_CONST; } | |||
"continue" { return GHT_CONTINUE; } | |||
"default" { return GHT_DEFAULT; } | |||
"discard" { return GHT_DISCARD; } | |||
"do" { return GHT_DO; } | |||
"double" { return GHT_DOUBLE; } | |||
"else" { return GHT_ELSE; } | |||
"float" { return GHT_FLOAT; } | |||
"for" { return GHT_FOR; } | |||
"if" { return GHT_IF; } | |||
"in" { return GHT_IN; } | |||
"inout" { return GHT_INOUT; } | |||
"int" { return GHT_INT; } | |||
"noperspective" { return GHT_NOPERSPECTIVE; } | |||
"out" { return GHT_OUT; } | |||
"return" { return GHT_RETURN; } | |||
"sampler1d" { return GHT_SAMPLER1D; } | |||
"sampler2d" { return GHT_SAMPLER2D; } | |||
"sampler3d" { return GHT_SAMPLER3D; } | |||
"samplercube" { return GHT_SAMPLERCUBE; } | |||
"struct" { return GHT_STRUCT; } | |||
"switch" { return GHT_SWITCH; } | |||
"uint" { return GHT_UINT; } | |||
"uniform" { return GHT_UNIFORM; } | |||
"void" { return GHT_VOID; } | |||
"while" { return GHT_WHILE; } | |||
(?i:bool) { return HGT_BOOL; } | |||
(?i:break) { return HGT_BREAK; } | |||
(?i:case) { return HGT_CASE; } | |||
(?i:centroid) { return HGT_CENTROID; } | |||
(?i:const) { return HGT_CONST; } | |||
(?i:continue) { return HGT_CONTINUE; } | |||
(?i:default) { return HGT_DEFAULT; } | |||
(?i:discard) { return HGT_DISCARD; } | |||
(?i:do) { return HGT_DO; } | |||
(?i:double) { return HGT_DOUBLE; } | |||
(?i:else) { return HGT_ELSE; } | |||
(?i:float) { return HGT_FLOAT; } | |||
(?i:for) { return HGT_FOR; } | |||
(?i:if) { return HGT_IF; } | |||
(?i:in) { return HGT_IN; } | |||
(?i:inout) { return HGT_INOUT; } | |||
(?i:int) { return HGT_INT; } | |||
(?i:noperspective) { return HGT_NOPERSPECTIVE; } | |||
(?i:out) { return HGT_OUT; } | |||
(?i:return) { return HGT_RETURN; } | |||
(?i:sampler1d) { return HGT_SAMPLER1D; } | |||
(?i:sampler2d) { return HGT_SAMPLER2D; } | |||
(?i:sampler3d) { return HGT_SAMPLER3D; } | |||
(?i:samplercube) { return HGT_SAMPLERCUBE; } | |||
(?i:struct) { return HGT_STRUCT; } | |||
(?i:switch) { return HGT_SWITCH; } | |||
(?i:uint) { return HGT_UINT; } | |||
(?i:uniform) { return HGT_UNIFORM; } | |||
(?i:void) { return HGT_VOID; } | |||
(?i:while) { return HGT_WHILE; } | |||
/* | |||
* HLSL keywords | |||
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb509568%28v=vs.85%29.aspx | |||
*/ | |||
(?i:appendstructuredbuffer) { return HT_APPENDSTRUCTUREDBUFFER; } | |||
(?i:asm) { return HT_ASM; } | |||
(?i:asm_fragment) { return HT_ASM_FRAGMENT; } | |||
(?i:blendstate) { return HT_BLENDSTATE; } | |||
(?i:buffer) { return HT_BUFFER; } | |||
(?i:byteaddressbuffer) { return HT_BYTEADDRESSBUFFER; } | |||
(?i:cbuffer) { return HT_CBUFFER; } | |||
(?i:column_major) { return HT_COLUMN_MAJOR; } | |||
(?i:compile) { return HT_COMPILE; } | |||
(?i:compile_fragment) { return HT_COMPILE_FRAGMENT; } | |||
(?i:compileshader) { return HT_COMPILESHADER; } | |||
(?i:computeshader) { return HT_COMPUTESHADER; } | |||
(?i:consumestructuredbuffer) { return HT_CONSUMESTRUCTUREDBUFFER; } | |||
(?i:depthstencilstate) { return HT_DEPTHSTENCILSTATE; } | |||
(?i:depthstencilview) { return HT_DEPTHSTENCILVIEW; } | |||
(?i:domainshader) { return HT_DOMAINSHADER; } | |||
(?i:dword) { return HT_DWORD; } | |||
(?i:extern) { return HT_EXTERN; } | |||
(?i:false) { return HT_FALSE; } | |||
(?i:fxgroup) { return HT_FXGROUP; } | |||
(?i:geometryshader) { return HT_GEOMETRYSHADER; } | |||
(?i:groupshared) { return HT_GROUPSHARED; } | |||
(?i:half) { return HT_HALF; } | |||
(?i:hullshader) { return HT_HULLSHADER; } | |||
(?i:inline) { return HT_INLINE; } | |||
(?i:inputpatch) { return HT_INPUTPATCH; } | |||
(?i:interface) { return HT_INTERFACE; } | |||
(?i:line) { return HT_LINE; } | |||
(?i:lineadj) { return HT_LINEADJ; } | |||
(?i:linear) { return HT_LINEAR; } | |||
(?i:linestream) { return HT_LINESTREAM; } | |||
(?i:matrix) { return HT_MATRIX; } | |||
(?i:namespace) { return HT_NAMESPACE; } | |||
(?i:nointerpolation) { return HT_NOINTERPOLATION; } | |||
(?i:null) { return HT_NULL; } | |||
(?i:outputpatch) { return HT_OUTPUTPATCH; } | |||
(?i:packoffset) { return HT_PACKOFFSET; } | |||
(?i:pass) { return HT_PASS; } | |||
(?i:pixelfragment) { return HT_PIXELFRAGMENT; } | |||
(?i:pixelshader) { return HT_PIXELSHADER; } | |||
(?i:point) { return HT_POINT; } | |||
(?i:pointstream) { return HT_POINTSTREAM; } | |||
(?i:precise) { return HT_PRECISE; } | |||
(?i:rasterizerstate) { return HT_RASTERIZERSTATE; } | |||
(?i:rendertargetview) { return HT_RENDERTARGETVIEW; } | |||
(?i:register) { return HT_REGISTER; } | |||
(?i:row_major) { return HT_ROW_MAJOR; } | |||
(?i:rwbuffer) { return HT_RWBUFFER; } | |||
(?i:rwbyteaddressbuffer) { return HT_RWBYTEADDRESSBUFFER; } | |||
(?i:rwstructuredbuffer) { return HT_RWSTRUCTUREDBUFFER; } | |||
(?i:rwtexture1d) { return HT_RWTEXTURE1D; } | |||
(?i:rwtexture1darray) { return HT_RWTEXTURE1DARRAY; } | |||
(?i:rwtexture2d) { return HT_RWTEXTURE2D; } | |||
(?i:rwtexture2darray) { return HT_RWTEXTURE2DARRAY; } | |||
(?i:rwtexture3d) { return HT_RWTEXTURE3D; } | |||
(?i:sampler) { return HT_SAMPLER; } | |||
(?i:sampler_state) { return HT_SAMPLER_STATE; } | |||
(?i:samplerstate) { return HT_SAMPLERSTATE; } | |||
(?i:samplercomparisonstate) { return HT_SAMPLERCOMPARISONSTATE; } | |||
(?i:shared) { return HT_SHARED; } | |||
(?i:snorm) { return HT_SNORM; } | |||
(?i:stateblock) { return HT_STATEBLOCK; } | |||
(?i:stateblock_state) { return HT_STATEBLOCK_STATE; } | |||
(?i:static) { return HT_STATIC; } | |||
(?i:string) { return HT_STRING; } | |||
(?i:structuredbuffer) { return HT_STRUCTUREDBUFFER; } | |||
(?i:tbuffer) { return HT_TBUFFER; } | |||
(?i:technique) { return HT_TECHNIQUE; } | |||
(?i:technique10) { return HT_TECHNIQUE10; } | |||
(?i:technique11xz) { return HT_TECHNIQUE11XZ; } | |||
"texture" { return HT_TEXTURE; } | |||
(?i:texture1d) { return HT_TEXTURE1D; } | |||
(?i:texture1darray) { return HT_TEXTURE1DARRAY; } | |||
(?i:texture2d) { return HT_TEXTURE2D; } | |||
(?i:texture2darray) { return HT_TEXTURE2DARRAY; } | |||
(?i:texture2dms) { return HT_TEXTURE2DMS; } | |||
(?i:texture2dmsarray) { return HT_TEXTURE2DMSARRAY; } | |||
(?i:texture3d) { return HT_TEXTURE3D; } | |||
(?i:texturecube) { return HT_TEXTURECUBE; } | |||
(?i:texturecubearray) { return HT_TEXTURECUBEARRAY; } | |||
(?i:true) { return HT_TRUE; } | |||
(?i:typedef) { return HT_TYPEDEF; } | |||
(?i:triangle) { return HT_TRIANGLE; } | |||
(?i:triangleadj) { return HT_TRIANGLEADJ; } | |||
(?i:trianglestream) { return HT_TRIANGLESTREAM; } | |||
(?i:unorm) { return HT_UNORM; } | |||
(?i:vector) { return HT_VECTOR; } | |||
(?i:vertexfragment) { return HT_VERTEXFRAGMENT; } | |||
(?i:vertexshader) { return HT_VERTEXSHADER; } | |||
(?i:volatile) { return HT_VOLATILE; } | |||
/* | |||
* HLSL vector types | |||
* TODO: this can probably be factored somehow | |||
*/ | |||
(?i:bool1) { return HT_BOOL1; } | |||
(?i:bool1x1) { return HT_BOOL1x1; } | |||
(?i:bool2x1) { return HT_BOOL2x1; } | |||
(?i:bool3x1) { return HT_BOOL3x1; } | |||
(?i:bool4x1) { return HT_BOOL4x1; } | |||
(?i:bool2) { return HT_BOOL2; } | |||
(?i:bool1x2) { return HT_BOOL1x2; } | |||
(?i:bool2x2) { return HT_BOOL2x2; } | |||
(?i:bool3x2) { return HT_BOOL3x2; } | |||
(?i:bool4x2) { return HT_BOOL4x2; } | |||
(?i:bool3) { return HT_BOOL3; } | |||
(?i:bool1x3) { return HT_BOOL1x3; } | |||
(?i:bool2x3) { return HT_BOOL2x3; } | |||
(?i:bool3x3) { return HT_BOOL3x3; } | |||
(?i:bool4x3) { return HT_BOOL4x3; } | |||
(?i:bool4) { return HT_BOOL4; } | |||
(?i:bool1x4) { return HT_BOOL1x4; } | |||
(?i:bool2x4) { return HT_BOOL2x4; } | |||
(?i:bool3x4) { return HT_BOOL3x4; } | |||
(?i:bool4x4) { return HT_BOOL4x4; } | |||
(?i:float1) { return HT_FLOAT1; } | |||
(?i:float1x1) { return HT_FLOAT1x1; } | |||
(?i:float2x1) { return HT_FLOAT2x1; } | |||
(?i:float3x1) { return HT_FLOAT3x1; } | |||
(?i:float4x1) { return HT_FLOAT4x1; } | |||
(?i:float2) { return HT_FLOAT2; } | |||
(?i:float1x2) { return HT_FLOAT1x2; } | |||
(?i:float2x2) { return HT_FLOAT2x2; } | |||
(?i:float3x2) { return HT_FLOAT3x2; } | |||
(?i:float4x2) { return HT_FLOAT4x2; } | |||
(?i:float3) { return HT_FLOAT3; } | |||
(?i:float1x3) { return HT_FLOAT1x3; } | |||
(?i:float2x3) { return HT_FLOAT2x3; } | |||
(?i:float3x3) { return HT_FLOAT3x3; } | |||
(?i:float4x3) { return HT_FLOAT4x3; } | |||
(?i:float4) { return HT_FLOAT4; } | |||
(?i:float1x4) { return HT_FLOAT1x4; } | |||
(?i:float2x4) { return HT_FLOAT2x4; } | |||
(?i:float3x4) { return HT_FLOAT3x4; } | |||
(?i:float4x4) { return HT_FLOAT4x4; } | |||
(?i:double1) { return HT_DOUBLE1; } | |||
(?i:double1x1) { return HT_DOUBLE1x1; } | |||
(?i:double2x1) { return HT_DOUBLE2x1; } | |||
(?i:double3x1) { return HT_DOUBLE3x1; } | |||
(?i:double4x1) { return HT_DOUBLE4x1; } | |||
(?i:double2) { return HT_DOUBLE2; } | |||
(?i:double1x2) { return HT_DOUBLE1x2; } | |||
(?i:double2x2) { return HT_DOUBLE2x2; } | |||
(?i:double3x2) { return HT_DOUBLE3x2; } | |||
(?i:double4x2) { return HT_DOUBLE4x2; } | |||
(?i:double3) { return HT_DOUBLE3; } | |||
(?i:double1x3) { return HT_DOUBLE1x3; } | |||
(?i:double2x3) { return HT_DOUBLE2x3; } | |||
(?i:double3x3) { return HT_DOUBLE3x3; } | |||
(?i:double4x3) { return HT_DOUBLE4x3; } | |||
(?i:double4) { return HT_DOUBLE4; } | |||
(?i:double1x4) { return HT_DOUBLE1x4; } | |||
(?i:double2x4) { return HT_DOUBLE2x4; } | |||
(?i:double3x4) { return HT_DOUBLE3x4; } | |||
(?i:double4x4) { return HT_DOUBLE4x4; } | |||
(?i:dword1) { return HT_DWORD1; } | |||
(?i:dword1x1) { return HT_DWORD1x1; } | |||
(?i:dword2x1) { return HT_DWORD2x1; } | |||
(?i:dword3x1) { return HT_DWORD3x1; } | |||
(?i:dword4x1) { return HT_DWORD4x1; } | |||
(?i:dword2) { return HT_DWORD2; } | |||
(?i:dword1x2) { return HT_DWORD1x2; } | |||
(?i:dword2x2) { return HT_DWORD2x2; } | |||
(?i:dword3x2) { return HT_DWORD3x2; } | |||
(?i:dword4x2) { return HT_DWORD4x2; } | |||
(?i:dword3) { return HT_DWORD3; } | |||
(?i:dword1x3) { return HT_DWORD1x3; } | |||
(?i:dword2x3) { return HT_DWORD2x3; } | |||
(?i:dword3x3) { return HT_DWORD3x3; } | |||
(?i:dword4x3) { return HT_DWORD4x3; } | |||
(?i:dword4) { return HT_DWORD4; } | |||
(?i:dword1x4) { return HT_DWORD1x4; } | |||
(?i:dword2x4) { return HT_DWORD2x4; } | |||
(?i:dword3x4) { return HT_DWORD3x4; } | |||
(?i:dword4x4) { return HT_DWORD4x4; } | |||
(?i:int1) { return HT_INT1; } | |||
(?i:int1x1) { return HT_INT1x1; } | |||
(?i:int2x1) { return HT_INT2x1; } | |||
(?i:int3x1) { return HT_INT3x1; } | |||
(?i:int4x1) { return HT_INT4x1; } | |||
(?i:int2) { return HT_INT2; } | |||
(?i:int1x2) { return HT_INT1x2; } | |||
(?i:int2x2) { return HT_INT2x2; } | |||
(?i:int3x2) { return HT_INT3x2; } | |||
(?i:int4x2) { return HT_INT4x2; } | |||
(?i:int3) { return HT_INT3; } | |||
(?i:int1x3) { return HT_INT1x3; } | |||
(?i:int2x3) { return HT_INT2x3; } | |||
(?i:int3x3) { return HT_INT3x3; } | |||
(?i:int4x3) { return HT_INT4x3; } | |||
(?i:int4) { return HT_INT4; } | |||
(?i:int1x4) { return HT_INT1x4; } | |||
(?i:int2x4) { return HT_INT2x4; } | |||
(?i:int3x4) { return HT_INT3x4; } | |||
(?i:int4x4) { return HT_INT4x4; } | |||
(?i:uint1) { return HT_UINT1; } | |||
(?i:uint1x1) { return HT_UINT1x1; } | |||
(?i:uint2x1) { return HT_UINT2x1; } | |||
(?i:uint3x1) { return HT_UINT3x1; } | |||
(?i:uint4x1) { return HT_UINT4x1; } | |||
(?i:uint2) { return HT_UINT2; } | |||
(?i:uint1x2) { return HT_UINT1x2; } | |||
(?i:uint2x2) { return HT_UINT2x2; } | |||
(?i:uint3x2) { return HT_UINT3x2; } | |||
(?i:uint4x2) { return HT_UINT4x2; } | |||
(?i:uint3) { return HT_UINT3; } | |||
(?i:uint1x3) { return HT_UINT1x3; } | |||
(?i:uint2x3) { return HT_UINT2x3; } | |||
(?i:uint3x3) { return HT_UINT3x3; } | |||
(?i:uint4x3) { return HT_UINT4x3; } | |||
(?i:uint4) { return HT_UINT4; } | |||
(?i:uint1x4) { return HT_UINT1x4; } | |||
(?i:uint2x4) { return HT_UINT2x4; } | |||
(?i:uint3x4) { return HT_UINT3x4; } | |||
(?i:uint4x4) { return HT_UINT4x4; } | |||
/* | |||
* HLSL preprocessor directives | |||
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb943993%28v=vs.85%29.aspx | |||
*/ | |||
"#"[ \t]*"define" { return PREPROCESSOR_DEFINE; } | |||
"#"[ \t]*"elif" { return PREPROCESSOR_ELIF; } | |||
"#"[ \t]*"else" { return PREPROCESSOR_ELSE; } | |||
"#"[ \t]*"endif" { return PREPROCESSOR_ENDIF; } | |||
"#"[ \t]*"error" { return PREPROCESSOR_ERROR; } | |||
"#"[ \t]*"if" { return PREPROCESSOR_IF; } | |||
"#"[ \t]*"ifdef" { return PREPROCESSOR_IFDEF; } | |||
"#"[ \t]*"ifndef" { return PREPROCESSOR_IFNDEF; } | |||
"#"[ \t]*"include" { return PREPROCESSOR_INCLUDE; } | |||
"#"[ \t]*"line" { return PREPROCESSOR_LINE; } | |||
"#"[ \t]*"pragma" { return PREPROCESSOR_PRAGMA; } | |||
"#"[ \t]*"undef" { return PREPROCESSOR_UNDEF; } | |||
/* | |||
* GLSL preprocessor directives | |||
*/ | |||
"#"[ \t]*"version".* { /* ignore for now */ } | |||
/* | |||
* LolFx preprocessor directives | |||
*/ | |||
"#"[ \t]*"region GLSL" { BEGIN(GLSL); } | |||
"#"[ \t]*"region HLSL" { BEGIN(HLSL); } | |||
"#"[ \t]*"pragma"[ \t]*"lolfx".* { /* ignore for now */ } | |||
/* | |||
* HLSL reserved keywords | |||
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb509569%28v=vs.85%29.aspx | |||
*/ | |||
(?i:auto) { return HT_AUTO; } | |||
(?i:catch) { return HT_CATCH; } | |||
(?i:char) { return HT_CHAR; } | |||
(?i:class) { return HT_CLASS; } | |||
(?i:const_cast) { return HT_CONST_CAST; } | |||
(?i:delete) { return HT_DELETE; } | |||
(?i:dynamic_cast) { return HT_DYNAMIC_CAST; } | |||
(?i:enum) { return HT_ENUM; } | |||
(?i:explicit) { return HT_EXPLICIT; } | |||
(?i:friend) { return HT_FRIEND; } | |||
(?i:goto) { return HT_GOTO; } | |||
(?i:long) { return HT_LONG; } | |||
(?i:mutable) { return HT_MUTABLE; } | |||
(?i:new) { return HT_NEW; } | |||
(?i:operator) { return HT_OPERATOR; } | |||
(?i:private) { return HT_PRIVATE; } | |||
(?i:protected) { return HT_PROTECTED; } | |||
(?i:public) { return HT_PUBLIC; } | |||
(?i:reinterpret_cast) { return HT_REINTERPRET_CAST; } | |||
(?i:short) { return HT_SHORT; } | |||
(?i:signed) { return HT_SIGNED; } | |||
(?i:sizeof) { return HT_SIZEOF; } | |||
(?i:static_cast) { return HT_STATIC_CAST; } | |||
(?i:template) { return HT_TEMPLATE; } | |||
(?i:this) { return HT_THIS; } | |||
(?i:throw) { return HT_THROW; } | |||
(?i:try) { return HT_TRY; } | |||
(?i:typename) { return HT_TYPENAME; } | |||
(?i:union) { return HT_UNION; } | |||
(?i:unsigned) { return HT_UNSIGNED; } | |||
(?i:using) { return HT_USING; } | |||
(?i:virtual) { return HT_VIRTUAL; } | |||
/* | |||
* Various tokens | |||
*/ | |||
"++" { return T_INC; } | |||
"--" { return T_DEC; } | |||
"<=" { return T_LE; } | |||
">=" { return T_GE; } | |||
"==" { return T_EQ; } | |||
"!=" { return T_NE; } | |||
"<<" { return T_LEFT; } | |||
">>" { return T_RIGHT; } | |||
"&&" { return T_AND; } | |||
"||" { return T_OR; } | |||
"^^" { return T_XOR; } | |||
"*=" { return T_MULEQ; } | |||
"/=" { return T_DIVEQ; } | |||
"%=" { return T_MODEQ; } | |||
"+=" { return T_ADDEQ; } | |||
"-=" { return T_SUBEQ; } | |||
"<<=" { return T_LEFTEQ; } | |||
">>=" { return T_RIGHTEQ; } | |||
"&=" { return T_ANDEQ; } | |||
"^=" { return T_XOREQ; } | |||
"|=" { return T_OREQ; } | |||
(0|[1-9][0-9]*)\.[0-9]+ { yylval.fval = atof(yytext); return FLOATCONSTANT; } | |||
(0|[1-9][0-9]*)[uU] { yylval.uval = atoi(yytext); return UINTCONSTANT; } | |||
(0|[1-9][0-9]*) { yylval.ival = atoi(yytext); return INTCONSTANT; } | |||
[a-zA-Z][a-zA-Z0-9_]* { | |||
/* Copy token for now */ | |||
yylval.sval = strdup(yytext); | |||
return IDENTIFIER; | |||
} | |||
[ \t\n]+ { /* ignore whitespace */ } | |||
. { return *yytext; } | |||
/* | |||
* Ignore C comments | |||
*/ | |||
<GLSL>"/*" { comment_caller = GLSL; BEGIN(C_COMMENT); } | |||
<HLSL>"/*" { comment_caller = HLSL; BEGIN(C_COMMENT); } | |||
"/*" { comment_caller = INITIAL; BEGIN(C_COMMENT); } | |||
<C_COMMENT>"*/" { BEGIN(comment_caller); } | |||
<C_COMMENT>[^*]* { } | |||
<C_COMMENT>. { } | |||
/* | |||
* Ignore C++ comments | |||
*/ | |||
<GLSL>"//" { comment_caller = GLSL; BEGIN(CPP_COMMENT); } | |||
<HLSL>"//" { comment_caller = HLSL; BEGIN(CPP_COMMENT); } | |||
"//" { comment_caller = INITIAL; BEGIN(CPP_COMMENT); } | |||
<CPP_COMMENT>\n { BEGIN(comment_caller); } | |||
<CPP_COMMENT>.* { } | |||
%% | |||
@@ -1,103 +0,0 @@ | |||
/* | |||
* LolFx Test Material | |||
*/ | |||
// Can have lots of different techniques in a single lolfx file, | |||
// especially if they share common shader code. | |||
technique Foo | |||
{ | |||
// Multiple passes, with alpha on/off, with various blending methods, | |||
// with depth test disabled... | |||
pass p0 | |||
{ | |||
texture[0] = null; | |||
texture[1] = null; | |||
texture[2] = null; | |||
cullmode = none; // ccw | |||
lighting = false; | |||
zenable = true; // false | |||
alphablendenable = true; // false | |||
srcblend = src_alpha; // one | |||
destblend = inv_src_alpha; | |||
colorop[0] = select_arg1; | |||
colorarg1[0] = diffuse; | |||
alphaop[0] = select_arg1; | |||
alphaarg1[0] = diffuse; | |||
colorop[1] = disable; | |||
alphaop[1] = disable; | |||
// Ye old way | |||
vertexshader = blah; | |||
geometryshader = blah; | |||
pixelshader = blah; | |||
// Ogre crap | |||
// The D3D11 way, but we must make it work with GLSL too | |||
//SetBlendState(AdditiveBlending, float4(0.0f, 0.0f, 0.0f, 0.0f), 0xFFFFFFFF); | |||
//SetDepthStencilState(DisableDepth, 0); | |||
//SetRasterizerState() | |||
//SetVertexShader | |||
//SetDomainShader | |||
//SetHullShader | |||
//SetGeometryShader | |||
//SetPixelShader | |||
//SetComputeShader /* WTF? */ | |||
//SetRenderTargets(RTV0, DSV); | |||
//SetRenderTargets(RTV0, RTV1, DSV); | |||
//... | |||
//SetRenderTargets(RTV0, RTV1, RTV2, RTV3, RTV4, RTV5, RTV6, RTV7, DSV); | |||
} | |||
pass p1 | |||
{ | |||
// Autres vertex/pixel shaders avec éventuellement des | |||
// dépendances sur le résultat des passes précédentes | |||
vertexshader = something_else; | |||
} | |||
} | |||
/* Defines GLSL shader "Prout" */ | |||
#region GLSL.Prout | |||
#version 120 | |||
/* Valid with my GLSL compiler */ | |||
#pragma lolfx semantic(in_Vertex, POSITION) | |||
#pragma lolfx semantic(in_Normal, NORMAL) | |||
#pragma lolfx semantic(in_Color, COLOR) | |||
attribute vec3 in_Vertex; | |||
attribute vec3 in_Normal; | |||
attribute vec4 in_Color; | |||
void main(void) | |||
{ | |||
/* ... */ | |||
} | |||
/* Defines GLSL shader "Zob" */ | |||
#region GLSL.Zob | |||
void main(void) | |||
{ | |||
shit(); fuck(); fuck(); shit(); | |||
} | |||
/* Defines HLSL shader "Prout" */ | |||
#region HLSL.Prout | |||
void main(void) | |||
{ | |||
/* Blah */ | |||
} | |||