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@@ -81,7 +81,7 @@ void DebugQuad::TickDraw(float deltams) |
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if (!data->initialised && !IsDestroying()) |
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{ |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ && !defined ANDROID_NDK |
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glGenVertexArrays(NUM_ARRAYS, data->array); |
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#endif |
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glGenBuffers(NUM_BUFFERS, data->buffer); |
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@@ -111,7 +111,7 @@ void DebugQuad::TickDraw(float deltams) |
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} |
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else if (data->initialised && IsDestroying()) |
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{ |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ && !defined ANDROID_NDK |
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glDeleteVertexArrays(NUM_ARRAYS, data->array); |
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#endif |
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glDeleteBuffers(NUM_BUFFERS, data->buffer); |
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@@ -353,6 +353,7 @@ void DebugQuad::TickDraw(float deltams) |
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#endif |
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#endif |
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#if !defined ANDROID_NDK |
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/* |
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* Test #7: vertex buffer + per-vertex coloring |
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* |
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@@ -377,6 +378,7 @@ void DebugQuad::TickDraw(float deltams) |
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Advance(); |
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ResetState(); |
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#endif |
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/* |
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* Test #8: vertex buffer + per-vertex coloring + texture |
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@@ -384,6 +386,7 @@ void DebugQuad::TickDraw(float deltams) |
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* Renders a multicolored square with varying colors multiplied with an |
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* animated distorted checkerboard. |
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*/ |
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#if !defined ANDROID_NDK |
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GLfloat const vertices2[] = { data->aa.x, data->bb.y, 0.0f, |
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data->bb.x, data->bb.y, 0.0f, |
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data->bb.x, data->aa.y, 0.0f, |
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@@ -409,6 +412,7 @@ void DebugQuad::TickDraw(float deltams) |
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Advance(); |
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ResetState(); |
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#endif |
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/* |
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* Test #9: vertex buffer + texture & color in 1.10 fragment shader |
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@@ -416,7 +420,7 @@ void DebugQuad::TickDraw(float deltams) |
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* Renders a multicolored square with varying colors xored with an |
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* animated distorted checkerboard. |
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*/ |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ && !defined ANDROID_NDK |
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if (!data->shader[3]) |
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data->shader[3] = Shader::Create( |
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"#version 110\n" |
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@@ -471,7 +475,7 @@ void DebugQuad::TickDraw(float deltams) |
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* Renders a multicolored square with varying colors xored with an |
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* animated distorted checkerboard. |
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*/ |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ && !defined ANDROID_NDK |
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if (!data->shader[4]) |
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{ |
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data->shader[4] = Shader::Create( |
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@@ -547,7 +551,7 @@ void DebugQuad::TickDraw(float deltams) |
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* Renders a multicolored square with varying colors xored with an |
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* animated distorted checkerboard. |
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*/ |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ && !defined ANDROID_NDK |
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if (!data->shader[5]) |
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{ |
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data->shader[5] = Shader::Create( |
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@@ -621,14 +625,18 @@ void DebugQuad::TickDraw(float deltams) |
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void DebugQuad::ResetState() |
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{ |
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/* Reset GL states to something reasonably safe */ |
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#if defined HAVE_GLBEGIN || defined USE_GLEW |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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#endif |
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glEnable(GL_TEXTURE_2D); |
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glBindTexture(GL_TEXTURE_2D, 0); |
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#if defined HAVE_GLBEGIN || defined USE_GLEW |
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glClientActiveTexture(GL_TEXTURE0); |
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#endif |
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glDisable(GL_TEXTURE_2D); |
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glBindBuffer(GL_ARRAY_BUFFER, 0); |
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