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build: detect libopengl32 on mingw systems.

legacy
Sam Hocevar sam 13 years ago
parent
commit
6805d8da67
1 changed files with 12 additions and 6 deletions
  1. +12
    -6
      configure.ac

+ 12
- 6
configure.ac View File

@@ -88,6 +88,12 @@ AC_CHECK_LIB(GL, glLoadIdentity,
[ac_cv_my_have_gl="yes"
AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)
GL_LIBS="-lGL"]) # FIXME: hackish
AC_CHECK_HEADER(GL/gl.h,
[AC_TRY_COMPILE([#include <GL/gl.h>],
[glLoadIdentity();],
[ac_cv_my_have_gl="yes"
AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)
GL_LIBS="-lopengl32"])]) # FIXME: hackish
if test "${ac_cv_my_have_gl}" = "no"; then
AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
fi
@@ -189,19 +195,19 @@ AC_SUBST(MATH_LIBS)
AC_SUBST(LOL_CFLAGS)
AC_SUBST(LOL_LIBS)

AC_CONFIG_FILES([
Makefile
AC_CONFIG_FILES(
[Makefile
src/Makefile
test/Makefile
gfx/Makefile
gfx/font/Makefile
tools/Makefile
])
AC_CONFIG_FILES([
monsterz/Makefile
AC_CONFIG_FILES(
[monsterz/Makefile
])
AC_CONFIG_FILES([
deushax/Makefile
AC_CONFIG_FILES(
[deushax/Makefile
deushax/art/Makefile
deushax/art/test/Makefile
deushax/gfx/Makefile


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