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@@ -439,19 +439,264 @@ EasyMesh::EasyMesh(const EasyMesh& em) |
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//----------------------------------------------------------------------------- |
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bool EasyMesh::Compile(char const *command) |
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{ |
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bool res = false; |
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EasyMeshCompiler mc(*this); |
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return mc.ParseString(command); |
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BD()->Enable(MeshBuildOperation::CommandRecording); |
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if ((res = mc.ParseString(command))) |
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{ |
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BD()->Disable(MeshBuildOperation::CommandRecording); |
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BD()->Enable(MeshBuildOperation::CommandExecution); |
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ExecuteCmdStack(); |
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BD()->Disable(MeshBuildOperation::CommandExecution); |
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} |
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return res; |
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} |
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//----------------------------------------------------------------------------- |
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#define EZSET(M0) BD()->CmdStack().GetValue(M0); |
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#define EZDEF_1(T0) T0 m0; EZSET(m0) |
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#define EZDEF_2(T0, T1) EZDEF_1(T0) T1 m1; EZSET(m1) |
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#define EZDEF_3(T0, T1, T2) EZDEF_2(T0, T1) T2 m2; EZSET(m2) |
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#define EZDEF_4(T0, T1, T2, T3) EZDEF_3(T0, T1, T2) T3 m3; EZSET(m3) |
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#define EZDEF_5(T0, T1, T2, T3, T4) EZDEF_4(T0, T1, T2, T3) T4 m4; EZSET(m4) |
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#define EZDEF_6(T0, T1, T2, T3, T4, T5) EZDEF_5(T0, T1, T2, T3, T4) T5 m5; EZSET(m5) |
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#define EZDEF_7(T0, T1, T2, T3, T4, T5, T6) EZDEF_6(T0, T1, T2, T3, T4, T5) T6 m6; EZSET(m6) |
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#define EZDEF_8(T0, T1, T2, T3, T4, T5, T6, T7) EZDEF_7(T0, T1, T2, T3, T4, T5, T6) T7 m7; EZSET(m7) |
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#define EZDEF_9(T0, T1, T2, T3, T4, T5, T6, T7, T8) EZDEF_8(T0, T1, T2, T3, T4, T5, T6, T7) T8 m8; EZSET(m8) |
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#define EZDEF_10(T0, T1, T2, T3, T4, T5, T6, T7, T8, T9) EZDEF_9(T0, T1, T2, T3, T4, T5, T6, T7, T8) T9 m9; EZSET(m9) |
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//---- |
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#define EZCALL_1(F) F(); |
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#define EZCALL_2(F, T0) EZDEF_1(T0) F(m0); |
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#define EZCALL_3(F, T0, T1) EZDEF_2(T0, T1) F(m0, m1); |
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#define EZCALL_4(F, T0, T1, T2) EZDEF_3(T0, T1, T2) F(m0, m1, m2); |
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#define EZCALL_5(F, T0, T1, T2, T3) EZDEF_4(T0, T1, T2, T3) F(m0, m1, m2, m3); |
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#define EZCALL_6(F, T0, T1, T2, T3, T4) EZDEF_5(T0, T1, T2, T3, T4) F(m0, m1, m2, m3, m4); |
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#define EZCALL_7(F, T0, T1, T2, T3, T4, T5) EZDEF_6(T0, T1, T2, T3, T4, T5) F(m0, m1, m2, m3, m4, m5); |
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#define EZCALL_8(F, T0, T1, T2, T3, T4, T5, T6) EZDEF_7(T0, T1, T2, T3, T4, T5, T6) F(m0, m1, m2, m3, m4, m5, m6); |
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#define EZCALL_9(F, T0, T1, T2, T3, T4, T5, T6, T7) EZDEF_8(T0, T1, T2, T3, T4, T5, T6, T7) F(m0, m1, m2, m3, m4, m5, m6, m7); |
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#define EZCALL_10(F, T0, T1, T2, T3, T4, T5, T6, T7, T8) EZDEF_9(T0, T1, T2, T3, T4, T5, T6, T7, T8) F(m0, m1, m2, m3, m4, m5, m6, m7, m8); |
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#define EZCALL_11(F, T0, T1, T2, T3, T4, T5, T6, T7, T8, T9) EZDEF_10(T0, T1, T2, T3, T4, T5, T6, T7, T8, T9) F(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9); |
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//---- |
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#define EZM_CALL_FUNC(...) \ |
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LOL_CALL(LOL_CAT(EZCALL_, LOL_CALL(LOL_COUNT_TO_12, (__VA_ARGS__))), (__VA_ARGS__)) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::ExecuteCmdStack() |
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{ |
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for (BD()->Cmdi() = 0; BD()->Cmdi() < BD()->CmdStack().GetCmdNb(); ++BD()->Cmdi()) |
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{ |
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switch (BD()->CmdStack().GetCmd(BD()->Cmdi())) |
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{ |
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case EasyMeshCmdType::MeshCsg: |
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{ |
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EZM_CALL_FUNC(MeshCsg, CSGUsage); |
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break; |
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} |
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case EasyMeshCmdType::LoopStart: |
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{ |
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EZM_CALL_FUNC(LoopStart, int); |
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break; |
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} |
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case EasyMeshCmdType::LoopEnd: |
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{ |
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EZM_CALL_FUNC(LoopEnd); |
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break; |
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} |
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case EasyMeshCmdType::OpenBrace: |
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{ |
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EZM_CALL_FUNC(OpenBrace); |
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break; |
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} |
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case EasyMeshCmdType::CloseBrace: |
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{ |
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EZM_CALL_FUNC(CloseBrace); |
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break; |
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} |
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case EasyMeshCmdType::ScaleWinding: |
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{ |
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EZM_CALL_FUNC(ToggleScaleWinding); |
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break; |
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} |
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case EasyMeshCmdType::SetColor: |
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{ |
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EZM_CALL_FUNC(SetCurColor, vec4); |
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break; |
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} |
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case EasyMeshCmdType::SetColor2: |
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{ |
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EZM_CALL_FUNC(SetCurColor2, vec4); |
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break; |
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} |
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case EasyMeshCmdType::SetVertColor: |
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{ |
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EZM_CALL_FUNC(SetVertColor, vec4); |
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break; |
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} |
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case EasyMeshCmdType::Translate: |
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{ |
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EZM_CALL_FUNC(Translate, vec3); |
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break; |
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} |
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case EasyMeshCmdType::Rotate: |
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{ |
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EZM_CALL_FUNC(Rotate, float, vec3); |
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break; |
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} |
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case EasyMeshCmdType::RadialJitter: |
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{ |
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EZM_CALL_FUNC(RadialJitter, float); |
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break; |
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} |
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case EasyMeshCmdType::MeshTranform: |
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{ |
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EZM_CALL_FUNC(DoMeshTransform, MeshTransform, Axis, Axis, float, float, float, bool); |
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break; |
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} |
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case EasyMeshCmdType::Scale: |
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{ |
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EZM_CALL_FUNC(Scale, vec3); |
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break; |
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} |
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case EasyMeshCmdType::DupAndScale: |
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{ |
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EZM_CALL_FUNC(DupAndScale, vec3, bool); |
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break; |
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} |
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case EasyMeshCmdType::Chamfer: |
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{ |
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EZM_CALL_FUNC(Chamfer, float); |
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break; |
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} |
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case EasyMeshCmdType::SplitTriangles: |
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{ |
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EZM_CALL_FUNC(SplitTriangles, int); |
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break; |
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} |
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case EasyMeshCmdType::SmoothMesh: |
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{ |
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EZM_CALL_FUNC(SmoothMesh, int, int, int); |
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break; |
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} |
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case EasyMeshCmdType::AppendCylinder: |
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{ |
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EZM_CALL_FUNC(AppendCylinder, int, float, float, float, bool, bool, bool); |
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break; |
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} |
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case EasyMeshCmdType::AppendCapsule: |
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{ |
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EZM_CALL_FUNC(AppendCapsule, int, float, float); |
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break; |
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} |
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case EasyMeshCmdType::AppendTorus: |
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{ |
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EZM_CALL_FUNC(AppendTorus, int, float, float); |
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break; |
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} |
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case EasyMeshCmdType::AppendBox: |
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{ |
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EZM_CALL_FUNC(AppendBox, vec3, float, bool); |
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break; |
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} |
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case EasyMeshCmdType::AppendStar: |
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{ |
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EZM_CALL_FUNC(AppendStar, int, float, float, bool, bool); |
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break; |
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} |
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case EasyMeshCmdType::AppendExpandedStar: |
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{ |
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EZM_CALL_FUNC(AppendExpandedStar, int, float, float, float); |
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break; |
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} |
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case EasyMeshCmdType::AppendDisc: |
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{ |
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EZM_CALL_FUNC(AppendDisc, int, float, bool); |
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break; |
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} |
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case EasyMeshCmdType::AppendSimpleTriangle: |
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{ |
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EZM_CALL_FUNC(AppendSimpleTriangle, float, bool); |
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break; |
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} |
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case EasyMeshCmdType::AppendSimpleQuad: |
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{ |
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EZM_CALL_FUNC(AppendSimpleQuad, vec2, vec2, float, bool); |
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break; |
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} |
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case EasyMeshCmdType::AppendCog: |
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{ |
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EZM_CALL_FUNC(AppendCog, int, float, float, float, float, float, float, float, float, bool); |
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break; |
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} |
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default: |
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ASSERT(0, "Unknown command pseudo bytecode"); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::LoopStart(int loopnb) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::LoopStart); |
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BD()->CmdStack() << loopnb; |
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return; |
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} |
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//Loop is only available when executing a command recording |
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else if (BD()->IsEnabled(MeshBuildOperation::CommandExecution)) |
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{ |
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//Only register if we're not the current loop command |
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if (!BD()->LoopStack().Count() || BD()->LoopStack().Last().m1 != BD()->Cmdi()) |
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BD()->LoopStack().Push(BD()->Cmdi(), loopnb); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::LoopEnd() |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::LoopEnd); |
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return; |
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} |
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//Loop is only available when executing a command recording |
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else if (BD()->IsEnabled(MeshBuildOperation::CommandExecution)) |
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{ |
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//Only register if we're not the current loop command |
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if (BD()->LoopStack().Count()) |
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{ |
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BD()->LoopStack().Last().m2--; |
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if (BD()->LoopStack().Last().m2 > 0) |
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BD()->Cmdi() = BD()->LoopStack().Last().m1 - 1; |
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else |
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BD()->LoopStack().Pop(); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::OpenBrace() |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::OpenBrace); |
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return; |
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} |
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m_cursors.Push(m_vert.Count(), m_indices.Count()); |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::CloseBrace() |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::CloseBrace); |
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return; |
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} |
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m_cursors.Pop(); |
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} |
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//----------------------------------------------------------------------------- |
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@@ -682,6 +927,13 @@ void VertexDictionnary::AddVertex(const int vert_id, const vec3 vert_coord) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::MeshCsg(CSGUsage csg_operation) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::MeshCsg); |
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BD()->CmdStack() << csg_operation; |
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return; |
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} |
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//A vertex dictionnary for vertices on the same spot. |
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Array< int, int > vertex_dict; |
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//This list keeps track of the triangle that will need deletion at the end. |
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@@ -865,21 +1117,55 @@ void EasyMesh::MeshCsg(CSGUsage csg_operation) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::ToggleScaleWinding() |
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{ |
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BD()->Toggle(MeshBuildOperation::Scale_Winding); |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::ScaleWinding); |
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return; |
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} |
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BD()->Toggle(MeshBuildOperation::ScaleWinding); |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::SetCurColor(vec4 const &color) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::SetColor); |
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BD()->CmdStack() << color; |
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return; |
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} |
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BD()->Color() = color; |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::SetCurColor2(vec4 const &color) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::SetColor2); |
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BD()->CmdStack() << color; |
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return; |
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} |
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BD()->Color2() = color; |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::SetVertColor(vec4 const &color) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::SetVertColor); |
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BD()->CmdStack() << color; |
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return; |
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} |
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for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) |
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m_vert[i].m_color = color; |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AddVertex(vec3 const &coord) |
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{ |
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@@ -1147,13 +1433,6 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset) |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::SetVertColor(vec4 const &color) |
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{ |
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for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) |
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m_vert[i].m_color = color; |
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} |
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//----------------------------------------------------------------------------- |
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void EasyMesh::SetTexCoordData(vec2 const &new_offset, vec2 const &new_scale) |
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{ |
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@@ -1195,6 +1474,13 @@ void EasyMesh::SetCurVertTexCoord2(vec2 const &texcoord) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::Translate(vec3 const &v) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::Translate); |
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BD()->CmdStack() << v; |
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return; |
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} |
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for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) |
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m_vert[i].m_coord += v; |
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} |
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@@ -1207,6 +1493,13 @@ void EasyMesh::RotateZ(float angle) { Rotate(angle, vec3(0, 0, 1)); } |
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//----------------------------------------------------------------------------- |
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void EasyMesh::Rotate(float angle, vec3 const &axis) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::Rotate); |
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BD()->CmdStack() << angle << axis; |
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return; |
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} |
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mat3 m = mat3::rotate(angle, axis); |
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for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) |
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{ |
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@@ -1218,6 +1511,13 @@ void EasyMesh::Rotate(float angle, vec3 const &axis) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::RadialJitter(float r) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::RadialJitter); |
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BD()->CmdStack() << r; |
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return; |
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} |
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Array<int> Welded; |
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Welded.Push(-1); |
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for (int i = m_cursors.Last().m1 + 1; i < m_vert.Count(); i++) |
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@@ -1291,6 +1591,13 @@ void EasyMesh::BendZY(float t, float toff) { DoMeshTransform(MeshTransform::Bend |
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//----------------------------------------------------------------------------- |
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void EasyMesh::DoMeshTransform(MeshTransform ct, Axis axis0, Axis axis1, float n0, float n1, float noff, bool absolute) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::MeshTranform); |
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BD()->CmdStack() << ct << axis0 << axis1 << n0 << n1 << noff << absolute; |
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return; |
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} |
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for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) |
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{ |
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switch (ct) |
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@@ -1338,6 +1645,13 @@ void EasyMesh::DoMeshTransform(MeshTransform ct, Axis axis0, Axis axis1, float n |
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//----------------------------------------------------------------------------- |
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void EasyMesh::Scale(vec3 const &s) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::Scale); |
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BD()->CmdStack() << s; |
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return; |
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} |
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vec3 const invs = vec3(1) / s; |
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for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) |
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@@ -1347,7 +1661,7 @@ void EasyMesh::Scale(vec3 const &s) |
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} |
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/* Flip winding if the scaling involves mirroring */ |
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if (!BD()->IsEnabled(MeshBuildOperation::Scale_Winding) && s.x * s.y * s.z < 0) |
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if (!BD()->IsEnabled(MeshBuildOperation::ScaleWinding) && s.x * s.y * s.z < 0) |
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{ |
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for (int i = m_cursors.Last().m2; i < m_indices.Count(); i += 3) |
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{ |
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@@ -1366,6 +1680,13 @@ void EasyMesh::MirrorZ() { DupAndScale(vec3(1, 1, -1)); } |
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//----------------------------------------------------------------------------- |
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void EasyMesh::DupAndScale(vec3 const &s, bool open_brace) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::DupAndScale); |
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BD()->CmdStack() << s << open_brace; |
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return; |
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} |
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int vlen = m_vert.Count() - m_cursors.Last().m1; |
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int tlen = m_indices.Count() - m_cursors.Last().m2; |
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@@ -1393,6 +1714,13 @@ void EasyMesh::DupAndScale(vec3 const &s, bool open_brace) |
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void EasyMesh::AppendCylinder(int nsides, float h, float d1, float d2, |
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bool dualside, bool smooth, bool close) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendCylinder); |
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BD()->CmdStack() << nsides << h << d1 << d2 << dualside << smooth << close; |
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return; |
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} |
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//XXX : This operation is done to convert radius to diameter without changing all the code. |
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float r1 = d1 * .5f; |
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float r2 = d2 * .5f; |
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@@ -1486,6 +1814,13 @@ void EasyMesh::AppendSphere(int ndivisions, float d) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AppendCapsule(int ndivisions, float h, float d) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendCapsule); |
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BD()->CmdStack() << ndivisions << h << d; |
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return; |
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} |
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//XXX : This operation is done to convert radius to diameter without changing all the code. |
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float r = d * .5f; |
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@@ -1632,6 +1967,13 @@ void EasyMesh::AppendCapsule(int ndivisions, float h, float d) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AppendTorus(int ndivisions, float d1, float d2) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendTorus); |
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BD()->CmdStack() << ndivisions << d1 << d2; |
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return; |
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} |
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//XXX : This operation is done to convert radius to diameter without changing all the code. |
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float r1 = d1 * .5f; |
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float r2 = d2 * .5f; |
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@@ -1695,6 +2037,13 @@ void EasyMesh::AppendFlatChamfBox(vec3 const &size, float chamf) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AppendBox(vec3 const &size, float chamf, bool smooth) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendBox); |
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BD()->CmdStack() << size << chamf << smooth; |
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return; |
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} |
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if (chamf < 0.0f) |
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{ |
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AppendBox(size + vec3(chamf * 2.0f), -chamf, smooth); |
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@@ -1882,6 +2231,13 @@ void EasyMesh::AppendBox(vec3 const &size, float chamf, bool smooth) |
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void EasyMesh::AppendStar(int nbranches, float d1, float d2, |
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bool fade, bool fade2) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendStar); |
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BD()->CmdStack() << nbranches << d1 << d2 << fade << fade2; |
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return; |
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} |
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|
//XXX : This operation is done to convert radius to diameter without changing all the code. |
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|
float r1 = d1 * .5f; |
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float r2 = d2 * .5f; |
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@@ -1921,6 +2277,13 @@ void EasyMesh::AppendStar(int nbranches, float d1, float d2, |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AppendExpandedStar(int nbranches, float d1, float d2, float extrad) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendExpandedStar); |
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BD()->CmdStack() << nbranches << d1 << d2 << extrad; |
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return; |
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} |
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|
//XXX : This operation is done to convert radius to diameter without changing all the code. |
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|
|
float r1 = d1 * .5f; |
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float r2 = d2 * .5f; |
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|
@@ -1965,6 +2328,13 @@ void EasyMesh::AppendExpandedStar(int nbranches, float d1, float d2, float extra |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AppendDisc(int nsides, float d, bool fade) |
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{ |
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if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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|
BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendDisc); |
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|
BD()->CmdStack() << nsides << d << fade; |
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|
return; |
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} |
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|
//XXX : This operation is done to convert radius to diameter without changing all the code. |
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|
|
float r = d * .5f; |
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|
@@ -1990,6 +2360,13 @@ void EasyMesh::AppendDisc(int nsides, float d, bool fade) |
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//----------------------------------------------------------------------------- |
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void EasyMesh::AppendSimpleTriangle(float d, bool fade) |
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{ |
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|
if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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{ |
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|
BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendSimpleTriangle); |
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|
BD()->CmdStack() << d << fade; |
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|
return; |
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|
} |
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|
//XXX : This operation is done to convert radius to diameter without changing all the code. |
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|
|
float size = d * .5f; |
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|
@@ -2018,6 +2395,13 @@ void EasyMesh::AppendSimpleQuad(float size, bool fade) |
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|
//----------------------------------------------------------------------------- |
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|
|
void EasyMesh::AppendSimpleQuad(vec2 p1, vec2 p2, float z, bool fade) |
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|
{ |
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|
|
if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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|
|
{ |
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|
|
BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendSimpleQuad); |
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|
|
BD()->CmdStack() << p1 << p2 << z << fade; |
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|
return; |
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|
} |
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|
|
MeshType mt = MeshType::Quad; |
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|
MeshFaceType mft = MeshFaceType::QuadDefault; |
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|
@@ -2053,6 +2437,17 @@ void EasyMesh::AppendCog(int nbsides, float h, float d10, float d20, |
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|
|
float d1, float d2, float d12, float d22, |
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|
|
float sidemul, bool offset) |
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|
|
{ |
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|
|
if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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|
|
{ |
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|
|
BD()->CmdStack().AddCmd(EasyMeshCmdType::AppendCog); |
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|
|
BD()->CmdStack() << nbsides << h |
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|
<< d10 << d20 |
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|
<< d1 << d2 |
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|
<< d12 << d22 |
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|
|
<< sidemul << offset; |
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|
return; |
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|
|
} |
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|
|
//XXX : This operation is done to convert radius to diameter without changing all the code. |
|
|
|
float r10 = d10 * .5f; |
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|
float r20 = d20 * .5f; |
|
|
@@ -2309,6 +2704,13 @@ void EasyMesh::AppendCog(int nbsides, float h, float d10, float d20, |
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|
//----------------------------------------------------------------------------- |
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|
|
void EasyMesh::Chamfer(float f) |
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|
|
{ |
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|
|
if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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|
|
{ |
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|
|
BD()->CmdStack().AddCmd(EasyMeshCmdType::Chamfer); |
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|
|
BD()->CmdStack() << f; |
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|
|
return; |
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|
|
} |
|
|
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|
|
int vlen = m_vert.Count() - m_cursors.Last().m1; |
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|
|
int ilen = m_indices.Count() - m_cursors.Last().m2; |
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|
@@ -2353,7 +2755,17 @@ void EasyMesh::Chamfer(float f) |
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|
|
} |
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|
//----------------------------------------------------------------------------- |
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|
|
void EasyMesh::SplitTriangles(int pass) { SplitTriangles(pass, nullptr); } |
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|
|
void EasyMesh::SplitTriangles(int pass) |
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|
|
{ |
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|
|
if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
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|
|
{ |
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|
|
BD()->CmdStack().AddCmd(EasyMeshCmdType::SplitTriangles); |
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|
|
BD()->CmdStack() << pass; |
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|
|
return; |
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|
|
} |
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|
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|
|
SplitTriangles(pass, nullptr); |
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|
|
} |
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|
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|
|
|
|
//----------------------------------------------------------------------------- |
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|
|
void EasyMesh::SplitTriangles(int pass, VertexDictionnary *vert_dict) |
|
|
@@ -2388,6 +2800,13 @@ void EasyMesh::SplitTriangles(int pass, VertexDictionnary *vert_dict) |
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|
//TODO : Smooth should only use connected vertices that are on edges of the mesh (See box). |
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|
|
void EasyMesh::SmoothMesh(int main_pass, int split_per_main_pass, int smooth_per_main_pass) |
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|
|
{ |
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|
|
if (BD()->IsEnabled(MeshBuildOperation::CommandRecording)) |
|
|
|
{ |
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|
|
BD()->CmdStack().AddCmd(EasyMeshCmdType::SmoothMesh); |
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|
|
BD()->CmdStack() << main_pass << split_per_main_pass << smooth_per_main_pass; |
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|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
VertexDictionnary vert_dict; |
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|
|
Array<vec3> smooth_buf[2]; |
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|
|
Array<int> master_list; |
|
|
|