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@@ -55,10 +55,10 @@ public: |
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this->ExtractFloorDecimal(simplex_position, floor_point, decimal_point); |
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// Retrieving simplex samples to use |
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int sign; |
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// Resetting decimal point in regular orthonormal coordinates |
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decimal_point = m_base * decimal_point; |
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this->GetReference(floor_point, decimal_point, sign); |
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vec_t<float, N> index_order = this->GetIndexOrder(decimal_point); |
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return this->LastInterp(floor_point, decimal_point, sign); |
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} |
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@@ -69,26 +69,31 @@ protected: |
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vec_t<float, N> const & decimal_point, |
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int const & sign) const |
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{ |
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T result(0); |
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float floor_coeff = 0; |
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float divider = 0; |
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// There is still a lot of work to do… |
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return T(); |
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} |
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inline vec_t<int, N> GetIndexOrder(vec_t<float, N> const & decimal_point) |
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{ |
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vec_t<int, N> result; |
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for (int i = 0 ; i < N ; ++i) |
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{ |
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vec_t<int, N> samples_index = floor_point; |
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samples_index[i] = this->Mod(samples_index[i] + sign, i); |
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result[i] = i; |
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result += decimal_point[i] * this->m_samples[samples_index]; |
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floor_coeff += decimal_point[i]; |
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divider += decimal_point[i]; |
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for (int i = 0 ; i < N ; ++i) |
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{ |
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for (int j = i + 1 ; j < N ; ++j) |
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{ |
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if (decimal_point[result[i]] > decimal_point[result[j]]) |
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{ |
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// just swapping… |
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result[i] ^= result[j]; |
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result[j] ^= result[i]; |
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result[i] ^= result[j]; |
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} |
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} |
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} |
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float sqr_norm = N; |
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result += (1 - 2 * floor_coeff / sqr_norm) * this->m_samples[floor_point]; |
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divider += (1 - 2 * floor_coeff / sqr_norm); |
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return result / divider; |
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return result; |
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} |
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inline int Mod(int value, int index) const |
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@@ -98,26 +103,6 @@ protected: |
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return ret >= 0 ? ret : ret + dim; |
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} |
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inline void GetReference(vec_t<int, N> & floor_point, vec_t<float, N> & decimal_point, int & sign) const |
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{ |
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// Choosing the reference point which determines in which simplex we are working |
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// ie. (0, 0, 0, …) and upper or (1, 1, 1, …) and lower |
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float cumul = 0; |
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for (int i = 0 ; i < N ; ++i) |
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cumul += decimal_point[i]; |
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if (cumul < (sqrt((float)N) / 2)) |
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sign = 1; |
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else |
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{ |
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sign = -1; |
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decimal_point = vec_t<float, N>(1) - decimal_point; |
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floor_point = floor_point + vec_t<int, N>(1); |
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} |
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} |
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inline void ExtractFloorDecimal(vec_t<float, N> const & simplex_position, vec_t<int, N> & floor_point, vec_t<float, N> & decimal_point) const |
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{ |
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// Finding floor point index |
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