Selaa lähdekoodia

scene: position sprite tiles from their centre instead of their corner.

undefined
Sam Hocevar 10 vuotta sitten
vanhempi
commit
6c0cab193c
3 muutettua tiedostoa jossa 26 lisäystä ja 46 poistoa
  1. +5
    -5
      src/scene.cpp
  2. +20
    -40
      src/tileset.cpp
  3. +1
    -1
      src/tileset.h

+ 5
- 5
src/scene.cpp Näytä tiedosto

@@ -298,10 +298,10 @@ void Scene::RenderTiles() // XXX: rename to Blit()
break;

/* Create a vertex array object */
VertexBuffer *vb1 = new VertexBuffer(6 * 3 * (n - i) * sizeof(float));
float *vertex = (float *)vb1->Lock(0, 0);
VertexBuffer *vb2 = new VertexBuffer(6 * 2 * (n - i) * sizeof(float));
float *texture = (float *)vb2->Lock(0, 0);
VertexBuffer *vb1 = new VertexBuffer(6 * (n - i) * sizeof(vec3));
vec3 *vertex = (vec3 *)vb1->Lock(0, 0);
VertexBuffer *vb2 = new VertexBuffer(6 * (n - i) * sizeof(vec2));
vec2 *texture = (vec2 *)vb2->Lock(0, 0);

data->m_tile_bufs.Push(vb1);
data->m_tile_bufs.Push(vb2);
@@ -311,7 +311,7 @@ void Scene::RenderTiles() // XXX: rename to Blit()
data->m_tiles[i].tileset->BlitTile(data->m_tiles[j].id,
data->m_tiles[j].pos, data->m_tiles[j].o,
data->m_tiles[j].scale,
vertex + 18 * (j - i), texture + 12 * (j - i));
vertex + 6 * (j - i), texture + 6 * (j - i));
}

vb1->Unlock();


+ 20
- 40
src/tileset.cpp Näytä tiedosto

@@ -197,7 +197,7 @@ void TileSet::Unbind()
}

void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale,
float *vertex, float *texture)
vec3 *vertex, vec2 *texture)
{
ibox2 pixels = m_data->m_tiles[id].m1;
box2 texels = m_data->m_tiles[id].m2;
@@ -228,50 +228,30 @@ void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale,
dty *= 126.f / 128.f;
#endif

vec3 extent_x = 0.5f * vec3(dx, 0.f, 0.f);
vec3 extent_y = 0.5f * vec3(0.f, dy, dz);
vec3 center = pos + extent_x + extent_y;

if (!m_data->m_image && m_data->m_texture)
{
float tmp[10];

*vertex++ = pos.x + dx;
*vertex++ = pos.y + dy;
*vertex++ = pos.z + dz;
*texture++ = tx + dtx;
*texture++ = ty;

*vertex++ = tmp[0] = pos.x;
*vertex++ = tmp[1] = pos.y + dy;
*vertex++ = tmp[2] = pos.z + dz;
*texture++ = tmp[3] = tx;
*texture++ = tmp[4] = ty;

*vertex++ = tmp[5] = pos.x + dx;
*vertex++ = tmp[6] = pos.y;
*vertex++ = tmp[7] = pos.z;
*texture++ = tmp[8] = tx + dtx;
*texture++ = tmp[9] = ty + dty;

*vertex++ = tmp[5];
*vertex++ = tmp[6];
*vertex++ = tmp[7];
*texture++ = tmp[8];
*texture++ = tmp[9];

*vertex++ = tmp[0];
*vertex++ = tmp[1];
*vertex++ = tmp[2];
*texture++ = tmp[3];
*texture++ = tmp[4];

*vertex++ = pos.x;
*vertex++ = pos.y;
*vertex++ = pos.z;
*texture++ = tx;
*texture++ = ty + dty;
*vertex++ = center + extent_x + extent_y;
*vertex++ = center - extent_x + extent_y;
*vertex++ = center + extent_x - extent_y;
*vertex++ = center + extent_x - extent_y;
*vertex++ = center - extent_x + extent_y;
*vertex++ = center - extent_x - extent_y;

*texture++ = vec2(tx + dtx, ty);
*texture++ = vec2(tx, ty);
*texture++ = vec2(tx + dtx, ty + dty);
*texture++ = vec2(tx + dtx, ty + dty);
*texture++ = vec2(tx, ty);
*texture++ = vec2(tx, ty + dty);
}
else
{
memset(vertex, 0, 3 * sizeof(float));
memset(texture, 0, 2 * sizeof(float));
memset(vertex, 0, 6 * sizeof(vec3));
memset(texture, 0, 6 * sizeof(vec2));
}
}



+ 1
- 1
src/tileset.h Näytä tiedosto

@@ -53,7 +53,7 @@ public:
void Bind();
void Unbind();
void BlitTile(uint32_t id, vec3 pos, int o, vec2 scale,
float *vertex, float *texture);
vec3 *vertex, vec2 *texture);

private:
void Init(char const *path);


Ladataan…
Peruuta
Tallenna