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@@ -37,13 +37,17 @@ mat4 cluster = mat4(12.0, 5.0, 6.0, 13.0, |
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11.0, 3.0, 2.0, 8.0, |
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15.0, 10.0, 9.0, 14.0); |
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float rand(vec2 p) |
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{ |
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return fract(sin(dot(p, vec2(12.9898, 78.2333))) * 123.4567); |
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} |
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void main() |
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{ |
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vec4 col = pass_Color; |
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#if defined GL_ES |
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int dx = int(mod(gl_FragCoord.x, 4.0)); |
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int dy = int(mod(gl_FragCoord.y, 4.0)); |
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/* Cluster */ |
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float t; |
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if (dx == 0) |
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{ |
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@@ -65,6 +69,7 @@ void main() |
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float t = cluster[int(mod(gl_FragCoord.x, 4.0))] |
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[int(mod(gl_FragCoord.y, 4.0))]; |
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#endif |
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t += rand(gl_FragCoord.xy) - 0.5; |
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t = (t + 0.5) / 17.0; |
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col.x += fract(t - col.x) - t; |
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col.y += fract(t - col.y) - t; |
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