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@@ -88,7 +88,10 @@ float noise3d(vec3 p) |
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void main(void) |
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{ |
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vec2 tmp = pass_Rotation * pass_Position; |
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float test = tmp.x * tmp.y + 0.75 * sin(3.0 * u_Time); |
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float test = tmp.x * tmp.y + sin(3.0 * u_Time); |
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/* Add some garbage noise */ |
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test += fract(sin(test * 938.437) * 137.0) / 2.0; |
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vec3 points[4] = (test > 0.0) ? fire : water; |
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