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@@ -472,17 +472,18 @@ void OricImageCodec::WriteScreen(Image &image, Array<uint8_t> &result) |
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int stride = (size.x + 1); |
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ivec3 *src = (ivec3 *)malloc((size.x + 1) * (size.y + 1) * sizeof(ivec3)); |
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memset(src, 0, (size.x + 1) * (size.y + 1) * sizeof(ivec3)); |
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Array2D<ivec3> src, dst; |
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src.SetSize(size + ivec2(1)); |
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dst.SetSize(size + ivec2(1)); |
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ivec3 *dst = (ivec3 *)malloc((size.x + 1) * (size.y + 1) * sizeof(ivec3)); |
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memset(dst, 0, (size.x + 1) * (size.y + 1) * sizeof(ivec3)); |
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memset(src.Data(), 0, src.Bytes()); |
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memset(dst.Data(), 0, dst.Bytes()); |
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/* Import pixels into our custom format */ |
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for (int y = 0; y < size.y; y++) |
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for (int x = 0; x < size.x; x++) |
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for (int c = 0; c < 3; c++) |
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src[y * stride + x][c] = 0xffff * pixels[y * size.x + x][2 - c]; |
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src[x][y][c] = 0xffff * pixels[y * size.x + x][2 - c]; |
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/* Let the fun begin */ |
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for (int y = 0; y < size.y; y++) |
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@@ -494,8 +495,8 @@ void OricImageCodec::WriteScreen(Image &image, Array<uint8_t> &result) |
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for (int x = 0; x < size.x; x += 6) |
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{ |
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int depth = (x + DEPTH < size.x) ? DEPTH : (size.x - x) / 6 - 1; |
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ivec3 *srcl = src + y * stride + x; |
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ivec3 *dstl = dst + y * stride + x; |
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ivec3 *srcl = &src[x][y]; |
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ivec3 *dstl = &dst[x][y]; |
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/* Recursively compute and apply best command */ |
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int dummy; |
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