From 6f1f7ab8956586f565d6a7218d475f9908514e93 Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Wed, 10 Sep 2014 17:44:14 +0000 Subject: [PATCH] input: fix a typo in the key list and clean up some code. --- src/input/keys.h | 2 +- src/platform/sdl/sdlinput.cpp | 60 ++++++++++++++++++++++------------- 2 files changed, 39 insertions(+), 23 deletions(-) diff --git a/src/input/keys.h b/src/input/keys.h index cc75db42..8dcf51ab 100644 --- a/src/input/keys.h +++ b/src/input/keys.h @@ -30,7 +30,7 @@ KEY_FUNC(LeftParen, (int)'(') KEY_FUNC(RightParen, (int)')') KEY_FUNC(Asterisk, (int)'*') KEY_FUNC(Plus, (int)'+') -KEY_FUNC(Comma, (int)')') +KEY_FUNC(Comma, (int)',') KEY_FUNC(Minus, (int)'-') KEY_FUNC(Period, (int)'.') KEY_FUNC(Slash, (int)'/') diff --git a/src/platform/sdl/sdlinput.cpp b/src/platform/sdl/sdlinput.cpp index f5015cb0..6c7d03c5 100644 --- a/src/platform/sdl/sdlinput.cpp +++ b/src/platform/sdl/sdlinput.cpp @@ -27,10 +27,11 @@ /* We force joystick polling because no events are received when * there is no SDL display (eg. on the Raspberry Pi). */ #define SDL_FORCE_POLL_JOYSTICK 1 + #if EMSCRIPTEN -#define MOUSE_SPEED_MOD 10.f +# define MOUSE_SPEED_MOD 10.f #else -#define MOUSE_SPEED_MOD 100.f +# define MOUSE_SPEED_MOD 100.f #endif namespace lol @@ -50,23 +51,26 @@ private: static ivec2 GetMousePos(); static void SetMousePos(ivec2 position); -#if USE_SDL || USE_OLD_SDL SdlInputData(int app_w, int app_h, int screen_w, int screen_h) : m_prevmouse(ivec2::zero), m_app(vec2((float)app_w, (float)app_h)), m_screen(vec2((float)screen_w, (float)screen_h)), - m_mousecapture(false) + m_mousecapture(false), + m_tick_in_draw_thread(false) { } - array m_joysticks; - InputDeviceInternal* m_mouse; - InputDeviceInternal* m_keyboard; +#if USE_SDL || USE_OLD_SDL + array m_joysticks; + InputDeviceInternal *m_mouse; + InputDeviceInternal *m_keyboard; +#endif // USE_SDL ivec2 m_prevmouse; vec2 m_app; vec2 m_screen; + bool m_mousecapture; -#endif // USE_SDL + bool m_tick_in_draw_thread; }; /* @@ -74,10 +78,12 @@ private: */ SdlInput::SdlInput(int app_w, int app_h, int screen_w, int screen_h) -#if USE_SDL || USE_OLD_SDL : m_data(new SdlInputData(app_w, app_h, screen_w, screen_h)) -#endif //USE_SDL { +#if _WIN32 + m_data->m_tick_in_draw_thread = true; +#endif + #if USE_OLD_SDL /* Enable Unicode translation of keyboard events */ SDL_EnableUNICODE(1); @@ -85,10 +91,12 @@ SdlInput::SdlInput(int app_w, int app_h, int screen_w, int screen_h) #if USE_SDL || USE_OLD_SDL SDL_Init(SDL_INIT_TIMER | SDL_INIT_JOYSTICK); +#endif m_data->m_keyboard = InputDeviceInternal::CreateStandardKeyboard(); m_data->m_mouse = InputDeviceInternal::CreateStandardMouse(); +#if USE_SDL || USE_OLD_SDL # if !EMSCRIPTEN # if SDL_FORCE_POLL_JOYSTICK SDL_JoystickEventState(SDL_QUERY); @@ -130,9 +138,7 @@ SdlInput::SdlInput(int app_w, int app_h, int screen_w, int screen_h) m_data->m_joysticks.Push(sdlstick, stick); } # endif //EMSCRIPTEN -#else - UNUSED(app_w, app_h, screen_w, screen_h); -#endif //USE_SDL +#endif m_gamegroup = GAMEGROUP_BEFORE; } @@ -155,18 +161,16 @@ void SdlInput::TickGame(float seconds) { Entity::TickGame(seconds); -#if !_WIN32 - m_data->Tick(seconds); -#endif + if (!m_data->m_tick_in_draw_thread) + m_data->Tick(seconds); } void SdlInput::TickDraw(float seconds, Scene &scene) { Entity::TickDraw(seconds, scene); -#if _WIN32 - m_data->Tick(seconds); -#endif //_WIN32 + if (m_data->m_tick_in_draw_thread) + m_data->Tick(seconds); } void SdlInputData::Tick(float seconds) @@ -277,18 +281,30 @@ void SdlInputData::Tick(float seconds) m_prevmouse = mouse; # if USE_SDL + /* FIXME: the keyboard state now has scancodes rather than + * ASCII representations of characters. */ Uint8 const *sdlstate = SDL_GetKeyboardState(nullptr); + + int keyindex = 0; +# define KEY_FUNC(name, index) \ + m_keyboard->SetKey(keyindex++, sdlstate[index] != 0); + /* FIXME: we ignore SDLK_WORLD_0, which means our list of + * keys and SDL's list of keys could be out of sync. */ +# include "input/keys.h" +# undef KEY_FUNC + # elif USE_OLD_SDL Uint8 *sdlstate = SDL_GetKeyState(nullptr); -# endif int keyindex = 0; # define KEY_FUNC(name, index) \ m_keyboard->SetKey(keyindex++, sdlstate[index] != 0); /* FIXME: we ignore SDLK_WORLD_0, which means our list of * keys and SDL's list of keys could be out of sync. */ -# include "input/keys.h" -# undef KEY_FUNC +# include "input/keys.h" +# undef KEY_FUNC +# endif + #else UNUSED(seconds);