From 6f8dfa76c8d76ad38e47a164811eeac75323fda2 Mon Sep 17 00:00:00 2001 From: Benlitz <dev@benlitz.net> Date: Mon, 12 Aug 2013 15:24:45 +0000 Subject: [PATCH] Added missing file and fixed mongoloclick --- src/input/input_internal.h | 42 +++++++++++++++++++++++++++++++++++++ src/lolcore.vcxproj.filters | 40 +++++++++++++++++------------------ 2 files changed, 62 insertions(+), 20 deletions(-) create mode 100644 src/input/input_internal.h diff --git a/src/input/input_internal.h b/src/input/input_internal.h new file mode 100644 index 00000000..803a0168 --- /dev/null +++ b/src/input/input_internal.h @@ -0,0 +1,42 @@ +// +// Lol Engine +// +// Copyright: (c) 2010-2013 Benjamin Litzelmann +// This program is free software; you can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To +// Public License, Version 2, as published by Sam Hocevar. See +// http://www.wtfpl.net/ for more details. +// + +#if !defined __LOL_INPUT_DEVICE_INTERNAL_H__ +#define __LOL_INPUT_DEVICE_H__ + +#include "core.h" + +namespace lol +{ + +/** Internal class (not public) that allows to construct an InputDevice dynamically, when the keys, axis and cursors are not known at compile time */ +class InputDeviceInternal : InputDevice +{ +public: + InputDeviceInternal(const char* name) : InputDevice(name) { } + + void AddKey(const char* name); + void AddAxis(const char* name, float sensitivity = 1.0f); + void AddCursor(const char* name); + + void SetKey(int index, bool state) { m_keys[index] = state; } + void SetAxis(int index, float value) { m_axis[index].m1 = value; } + void SetCursor(int index, const vec2& position, const ivec2& pixel) { m_cursors[index].m1 = position; m_cursors[index].m2 = pixel; } + + static bool GetMouseCapture() { return m_capturemouse; } + + static InputDeviceInternal* CreateStandardKeyboard(); + static InputDeviceInternal* CreateStandardMouse(); +}; + +} /* namespace lol */ + +#endif // __LOL_INPUT_DEVICE_INTERNAL_H__ + diff --git a/src/lolcore.vcxproj.filters b/src/lolcore.vcxproj.filters index dc05fb99..e8cbe605 100644 --- a/src/lolcore.vcxproj.filters +++ b/src/lolcore.vcxproj.filters @@ -64,19 +64,19 @@ <Filter Include="lol\debug"> <UniqueIdentifier>{01285b11-c6c7-4a9e-8dee-daa2c63901e4}</UniqueIdentifier> </Filter> - <Filter Include="mesh\platform"> + <Filter Include="platform"> <UniqueIdentifier>{a11c55f8-8e10-4270-be24-38e8d4fcf589}</UniqueIdentifier> </Filter> - <Filter Include="mesh\platform\sdl"> + <Filter Include="platform\sdl"> <UniqueIdentifier>{4089421f-2cc2-4036-a6b2-9df8a2f4efc8}</UniqueIdentifier> </Filter> - <Filter Include="mesh\platform\xbox"> + <Filter Include="platform\xbox"> <UniqueIdentifier>{317cb5cc-5dcc-4e14-be90-40a125a2e2ec}</UniqueIdentifier> </Filter> - <Filter Include="mesh\platform\d3d9"> + <Filter Include="platform\d3d9"> <UniqueIdentifier>{a914e15d-3201-467a-a9c9-d7c5244b13ee}</UniqueIdentifier> </Filter> - <Filter Include="mesh\platform\ps3"> + <Filter Include="platform\ps3"> <UniqueIdentifier>{c6c6b597-ed6c-4d82-a166-964beeeeb525}</UniqueIdentifier> </Filter> </ItemGroup> @@ -94,10 +94,10 @@ <Filter>debug</Filter> </ClCompile> <ClCompile Include="platform\sdl\sdlapp.cpp"> - <Filter>mesh\platform\sdl</Filter> + <Filter>platform\sdl</Filter> </ClCompile> <ClCompile Include="platform\sdl\sdlinput.cpp"> - <Filter>mesh\platform\sdl</Filter> + <Filter>platform\sdl</Filter> </ClCompile> <ClCompile Include="math\half.cpp"> <Filter>math</Filter> @@ -151,10 +151,10 @@ <Filter>image\codec</Filter> </ClCompile> <ClCompile Include="platform\xbox\xboxapp.cpp"> - <Filter>mesh\platform\xbox</Filter> + <Filter>platform\xbox</Filter> </ClCompile> <ClCompile Include="platform\xbox\xboxinput.cpp"> - <Filter>mesh\platform\xbox</Filter> + <Filter>platform\xbox</Filter> </ClCompile> <ClCompile Include="gpu\indexbuffer.cpp"> <Filter>gpu</Filter> @@ -163,7 +163,7 @@ <Filter>input</Filter> </ClCompile> <ClCompile Include="platform\d3d9\d3d9input.cpp"> - <Filter>mesh\platform\d3d9</Filter> + <Filter>platform\d3d9</Filter> </ClCompile> <ClCompile Include="audio.cpp"> <Filter>...</Filter> @@ -262,10 +262,10 @@ <Filter>generated</Filter> </ClCompile> <ClCompile Include="platform\ps3\ps3app.cpp"> - <Filter>mesh\platform\ps3</Filter> + <Filter>platform\ps3</Filter> </ClCompile> <ClCompile Include="platform\ps3\ps3input.cpp"> - <Filter>mesh\platform\ps3</Filter> + <Filter>platform\ps3</Filter> </ClCompile> <ClCompile Include="gpu\lolfx-compiler.cpp"> <Filter>gpu</Filter> @@ -321,10 +321,10 @@ <Filter>debug</Filter> </ClInclude> <ClInclude Include="platform\sdl\sdlinput.h"> - <Filter>mesh\platform\sdl</Filter> + <Filter>platform\sdl</Filter> </ClInclude> <ClInclude Include="platform\sdl\sdlapp.h"> - <Filter>mesh\platform\sdl</Filter> + <Filter>platform\sdl</Filter> </ClInclude> <ClInclude Include="lol\image\color.h"> <Filter>lol\image</Filter> @@ -360,16 +360,16 @@ <Filter>image</Filter> </ClInclude> <ClInclude Include="platform\xbox\xboxapp.h"> - <Filter>mesh\platform\xbox</Filter> + <Filter>platform\xbox</Filter> </ClInclude> <ClInclude Include="platform\xbox\xboxinput.h"> - <Filter>mesh\platform\xbox</Filter> + <Filter>platform\xbox</Filter> </ClInclude> <ClInclude Include="input\input.h"> <Filter>input</Filter> </ClInclude> <ClInclude Include="platform\d3d9\d3d9input.h"> - <Filter>mesh\platform\d3d9</Filter> + <Filter>platform\d3d9</Filter> </ClInclude> <ClInclude Include="audio.h"> <Filter>...</Filter> @@ -486,13 +486,13 @@ <Filter>gpu</Filter> </ClInclude> <ClInclude Include="platform\ps3\ps3app.h"> - <Filter>mesh\platform\ps3</Filter> + <Filter>platform\ps3</Filter> </ClInclude> <ClInclude Include="platform\ps3\ps3input.h"> - <Filter>mesh\platform\ps3</Filter> + <Filter>platform\ps3</Filter> </ClInclude> <ClInclude Include="platform\ps3\threadbase.h"> - <Filter>mesh\platform\ps3</Filter> + <Filter>platform\ps3</Filter> </ClInclude> <ClInclude Include="map.h"> <Filter>src\...</Filter>