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@@ -170,10 +170,12 @@ void NaClInstance::DrawSelf() |
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void NaClInputData::Tick(float seconds) |
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void NaClInputData::Tick(float seconds) |
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{ |
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{ |
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UNUSED(seconds); |
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UNUSED(seconds); |
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if (!IsViewportSizeValid()) |
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InitViewportSize(); |
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//Init cursor position, if mouse didn't move. |
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//Init cursor position, if mouse didn't move. |
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ivec2 mousepos = m_mouse->GetCursorPixelPos(0); |
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ivec2 mousepos = m_mouse->GetCursorPixelPos(0); |
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vec2 mousepos_prev = vec2(mousepos); |
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vec2 mousepos_prev = vec2(mousepos); |
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/* Handle keyboard and WM events */ |
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/* Handle keyboard and WM events */ |
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for (int i = 0; i < m_input_events.Count(); ++i) |
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for (int i = 0; i < m_input_events.Count(); ++i) |
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{ |
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{ |
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@@ -184,14 +186,15 @@ void NaClInputData::Tick(float seconds) |
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case PP_INPUTEVENT_TYPE_MOUSEUP: |
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case PP_INPUTEVENT_TYPE_MOUSEUP: |
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{ |
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{ |
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pp::MouseInputEvent em = pp::MouseInputEvent(e); |
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pp::MouseInputEvent em = pp::MouseInputEvent(e); |
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m_mouse->SetKey(em.GetButton() - 1, em.GetType() == PP_INPUTEVENT_TYPE_MOUSEDOWN); |
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//Debug::DrawBox(vec3(-1.f), vec3(1.f), vec4(1.f, 0.f, 0.f, 1.f)) |
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//Show probably do a switch. |
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if (em.GetButton() != PP_INPUTEVENT_MOUSEBUTTON_NONE) |
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m_mouse->SetKey(em.GetButton(), em.GetType() == PP_INPUTEVENT_TYPE_MOUSEDOWN); |
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break; |
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break; |
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} |
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} |
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case PP_INPUTEVENT_TYPE_MOUSELEAVE: |
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case PP_INPUTEVENT_TYPE_MOUSELEAVE: |
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case PP_INPUTEVENT_TYPE_MOUSEENTER: |
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case PP_INPUTEVENT_TYPE_MOUSEENTER: |
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{ |
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{ |
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/* TODO: "InScreen" hardcoded, not nice */ |
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/* TODO: "InScreen" idx hardcoded, not nice */ |
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pp::MouseInputEvent em = pp::MouseInputEvent(e); |
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pp::MouseInputEvent em = pp::MouseInputEvent(e); |
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m_mouse->SetKey(3, em.GetType() == PP_INPUTEVENT_TYPE_MOUSELEAVE); |
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m_mouse->SetKey(3, em.GetType() == PP_INPUTEVENT_TYPE_MOUSELEAVE); |
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break; |
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break; |
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@@ -224,18 +227,21 @@ void NaClInputData::Tick(float seconds) |
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} |
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} |
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} |
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} |
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} |
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} |
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m_input_events.Empty(); |
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/* Handle mouse input */ |
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/* Handle mouse input */ |
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if (IsViewportSizeValid()) |
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if (IsViewportSizeValid()) |
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{ |
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{ |
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if (mousepos.x >= 0 && mousepos.x < m_app.x && mousepos.y >= 0 && mousepos.y < m_app.y) |
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if (mousepos.x >= 0 && mousepos.x < m_app.x && mousepos.y >= 0 && mousepos.y < m_app.y) |
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{ |
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{ |
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//We need the max if we want coherent mouse speed between axis |
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float max_screen_size = lol::max(m_screen.x, m_screen.y); |
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vec2 vmousepos = vec2(mousepos); |
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vec2 vmousepos = vec2(mousepos); |
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m_mouse->SetCursor(0, vmousepos / m_app, mousepos); |
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m_mouse->SetCursor(0, vmousepos / m_app, mousepos); |
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// Note: 100.0f is an arbitrary value that makes it feel about the same than an xbox controller joystick |
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// Note: 100.0f is an arbitrary value that makes it feel about the same than an xbox controller joystick |
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m_mouse->SetAxis(0, (vmousepos.x - mousepos_prev.x) * 100.0f / m_screen.x); |
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// Y Axis is also negated to match the usual joystick Y axis (negatives values are for the upper direction) |
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m_mouse->SetAxis(1,-(vmousepos.y - mousepos_prev.y) * 100.0f / m_screen.y); |
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m_mouse->SetAxis(0, (vmousepos.x - mousepos_prev.x) * 100.0f / max_screen_size); |
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// Unlike SDL, no need to negate Y axis. |
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m_mouse->SetAxis(1, (vmousepos.y - mousepos_prev.y) * 100.0f / max_screen_size); |
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} |
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} |
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if (m_mousecapture) |
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if (m_mousecapture) |
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