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math: implement vector comparisons and add minimal unit tests for this

feature.
legacy
Sam Hocevar sam 13年前
コミット
7329692663
2個のファイルの変更84行の追加6行の削除
  1. +10
    -6
      src/matrix.h
  2. +74
    -0
      test/matrix.cpp

+ 10
- 6
src/matrix.h ファイルの表示

@@ -37,13 +37,13 @@ namespace lol
return *this = (*this) op val; \
}

#define BOOL_OP(elems, op, ret) \
#define BOOL_OP(elems, op, op2, ret) \
inline bool operator op(Vec##elems<T> const &val) const \
{ \
for (int n = 0; n < elems; n++) \
if ((*this)[n] != val[n]) \
return ret; \
return !ret; \
if (!((*this)[n] op2 val[n])) \
return !ret; \
return ret; \
}

#define SCALAR_OP(elems, op) \
@@ -78,8 +78,12 @@ namespace lol
VECTOR_OP(elems, *) \
VECTOR_OP(elems, /) \
\
BOOL_OP(elems, ==, false) \
BOOL_OP(elems, !=, true) \
BOOL_OP(elems, ==, ==, true) \
BOOL_OP(elems, !=, ==, false) \
BOOL_OP(elems, <=, <=, true) \
BOOL_OP(elems, >=, >=, true) \
BOOL_OP(elems, <, <, true) \
BOOL_OP(elems, >, >, true) \
\
SCALAR_OP(elems, -) \
SCALAR_OP(elems, +) \


+ 74
- 0
test/matrix.cpp ファイルの表示

@@ -25,6 +25,8 @@ namespace lol
class MatrixTest : public CppUnit::TestCase
{
CPPUNIT_TEST_SUITE(MatrixTest);
CPPUNIT_TEST(test_vec_eq);
CPPUNIT_TEST(test_vec_lt);
CPPUNIT_TEST(test_mat_det);
CPPUNIT_TEST(test_mat_mul);
CPPUNIT_TEST(test_mat_inv);
@@ -48,6 +50,78 @@ public:

void tearDown() {}

void test_vec_eq()
{
vec2 a2(1.0f, 2.0f);
vec2 b2(0.0f, 2.0f);
vec2 c2(1.0f, 0.0f);

CPPUNIT_ASSERT(a2 == a2);
CPPUNIT_ASSERT(!(a2 != a2));

CPPUNIT_ASSERT(a2 != b2);
CPPUNIT_ASSERT(!(a2 == b2));
CPPUNIT_ASSERT(a2 != c2);
CPPUNIT_ASSERT(!(a2 == c2));

vec3 a3(1.0f, 2.0f, 3.0f);
vec3 b3(0.0f, 2.0f, 3.0f);
vec3 c3(1.0f, 0.0f, 3.0f);
vec3 d3(1.0f, 2.0f, 0.0f);

CPPUNIT_ASSERT(a3 == a3);
CPPUNIT_ASSERT(!(a3 != a3));

CPPUNIT_ASSERT(a3 != b3);
CPPUNIT_ASSERT(!(a3 == b3));
CPPUNIT_ASSERT(a3 != c3);
CPPUNIT_ASSERT(!(a3 == c3));
CPPUNIT_ASSERT(a3 != d3);
CPPUNIT_ASSERT(!(a3 == d3));

vec4 a4(1.0f, 2.0f, 3.0f, 4.0f);
vec4 b4(0.0f, 2.0f, 3.0f, 4.0f);
vec4 c4(1.0f, 0.0f, 3.0f, 4.0f);
vec4 d4(1.0f, 2.0f, 0.0f, 4.0f);
vec4 e4(1.0f, 2.0f, 3.0f, 0.0f);

CPPUNIT_ASSERT(a4 == a4);
CPPUNIT_ASSERT(!(a4 != a4));

CPPUNIT_ASSERT(a4 != b4);
CPPUNIT_ASSERT(!(a4 == b4));
CPPUNIT_ASSERT(a4 != c4);
CPPUNIT_ASSERT(!(a4 == c4));
CPPUNIT_ASSERT(a4 != d4);
CPPUNIT_ASSERT(!(a4 == d4));
CPPUNIT_ASSERT(a4 != e4);
CPPUNIT_ASSERT(!(a4 == e4));
}

void test_vec_lt()
{
vec2 a2(1.0f, 3.0f);
vec2 b2(0.0f, 0.0f);
vec2 c2(1.0f, 1.0f);
vec2 d2(2.0f, 2.0f);
vec2 e2(3.0f, 3.0f);
vec2 f2(4.0f, 4.0f);

CPPUNIT_ASSERT(a2 <= a2);
CPPUNIT_ASSERT(!(a2 < a2));

CPPUNIT_ASSERT(!(a2 <= b2));
CPPUNIT_ASSERT(!(a2 < b2));
CPPUNIT_ASSERT(!(a2 <= c2));
CPPUNIT_ASSERT(!(a2 < c2));
CPPUNIT_ASSERT(!(a2 <= d2));
CPPUNIT_ASSERT(!(a2 < d2));
CPPUNIT_ASSERT(a2 <= e2);
CPPUNIT_ASSERT(!(a2 < e2));
CPPUNIT_ASSERT(a2 <= f2);
CPPUNIT_ASSERT(a2 < f2);
}

void test_mat_det()
{
float d1 = triangular.det();


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