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polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3).

undefined
Sam Hocevar 9年前
コミット
74d2ce93fe
1個のファイルの変更31行の追加25行の削除
  1. +31
    -25
      src/lol/math/polynomial.h

+ 31
- 25
src/lol/math/polynomial.h ファイルの表示

@@ -137,16 +137,16 @@ struct polynomial

if (delta < T(0))
{
return array<T> {};
return array<T> {};
}
else if (delta > T(0))
{
T const sqrt_delta = sqrt(delta);
return array<T> { -k - sqrt_delta, -k + sqrt_delta };
T const sqrt_delta = sqrt(delta);
return array<T> { -k - sqrt_delta, -k + sqrt_delta };
}
else
{
return array<T> { -k };
return array<T> { -k };
}
}
else if (degree() == 3)
@@ -159,25 +159,33 @@ struct polynomial
T const &c = m_coefficients[1];
T const &d = m_coefficients[0];

/* Find k, m and n such that:
* q(x) = p(x - k) / a = x³ + amx + n */
/* Find k, m, and n such that p(x - k) / a = x³ + mx + n
* q(x) = p(x - k) / a
* = x³ + (b/a-3k) x² + ((c-2bk)/a+3k²) x + (d-ck+bk²)/a-k³
*
* So we want k = b/3a and thus:
* q(x) = x³ + (c-bk)/a x + (d-ck+2bk²/3)/a
*
* k = b / 3a
* m = (c - bk) / a
* n = (d - ck + 2bk²/3) / a */
T const k = b / (T(3) * a);
T const m = c - b * k;
T const m = (c - b * k) / a;
T const n = ((T(2) / T(3) * b * k - c) * k + d) / a;

/* Assuming x = u + v and 3uv = -m, then
* q(u + v) = a(u + v) + n
/* Let x = u + v, such that 3uv = -m, then:
* q(u + v) = u³ + v³ + n
*
* We then need to solve the following system:
* u³v³ = -m³/27
* u³ + v³ = -n
*
* which gives :
* u³ - v³ = √(n² + 4m³/27)
* Δ = n² + 4m³/27
* u³ - v³ = √Δ
* u³ + v³ = -n
*
* u³ = (-n + √(n² + 4m³/27)) / 2
* v³ = (-n - √(n² + 4m³/27)) / 2
* u³,v³ = (-n ± √Δ) / 2
*/
T const delta = n * n + T(4) / T(27) * m * m * m;

@@ -186,26 +194,25 @@ struct polynomial
*
* This is why we compute u³ and v³ by norm and angle separately
* instead of using a std::complex class */
T u3_norm, u3_angle;
T v3_norm, v3_angle;
T u_norm, u3_angle;
T v_norm, v3_angle;

if (delta < 0)
{
v3_norm = u3_norm = sqrt(n * n + abs(delta)) / T(2);
v_norm = u_norm = sqrt(m / T(-3));

u3_angle = atan2(sqrt(abs(delta)), -n);
u3_angle = atan2(sqrt(-delta), -n);
v3_angle = -u3_angle;
}
else
{
u3_norm = (-n + sqrt(delta)) / T(2);
v3_norm = (-n - sqrt(delta)) / T(2);
T const sqrt_delta = sqrt(delta);

u3_angle = u3_norm >= 0 ? 0 : pi;
v3_angle = v3_norm >= 0 ? 0 : -pi;
u_norm = cbrt(abs(n - sqrt_delta) / T(2));
v_norm = cbrt(abs(n + sqrt_delta) / T(2));

u3_norm = abs(u3_norm);
v3_norm = abs(v3_norm);
u3_angle = (n >= sqrt_delta) ? pi : 0;
v3_angle = (n <= -sqrt_delta) ? 0 : -pi;
}

T solutions[3];
@@ -215,8 +222,7 @@ struct polynomial
T u_angle = (u3_angle + T(2 * i) * pi) / T(3);
T v_angle = (v3_angle - T(2 * i) * pi) / T(3);

solutions[i] = pow(u3_norm, T(1) / T(3)) * cos(u_angle)
+ pow(v3_norm, T(1) / T(3)) * cos(v_angle);
solutions[i] = u_norm * cos(u_angle) + v_norm * cos(v_angle);
}

if (delta < 0) // 3 real solutions
@@ -227,7 +233,7 @@ struct polynomial
if (delta > 0) // 1 real solution
return array<T> { solutions[0] - k };

if (u3_norm > 0) // 2 real solutions
if (u_norm > 0) // 2 real solutions
return array<T> { solutions[0] - k,
solutions[1] - k };



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