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@@ -19,47 +19,56 @@ |
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using namespace lol; |
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using namespace lol; |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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class FooTestLua : public Lolua::ObjectDef |
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class DemoObject : public Lolua::ObjectDef |
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{ |
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{ |
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public: |
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public: |
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FooTestLua() : Lolua::ObjectDef() {} |
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virtual ~FooTestLua() {} |
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static FooTestLua* New(Lolua::State* l, int arg_nb) |
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DemoObject() : Lolua::ObjectDef() {} |
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virtual ~DemoObject() {} |
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static DemoObject* New(Lolua::State* l, int arg_nb) |
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{ |
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{ |
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return new FooTestLua(); |
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UNUSED(l); |
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UNUSED(arg_nb); |
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return new DemoObject(); |
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} |
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} |
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static const char* GetClassName(); |
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static const char* GetClassLibName(); |
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static const char* GetClassInstName(); |
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static const char* GetClassName() { static const char name[] = "LoluaDemo"; return name; } |
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static const char* GetClassLibName() { static const char name[] = "LoluaDemoLib"; return name; } |
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static const char* GetClassInstName() { static const char name[] = "LoluaDemoInst"; return name; } |
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static const Lolua::ClassMethod* GetStaticMethods(); |
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static const Lolua::ClassMethod* GetStaticMethods(); |
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static const Lolua::ClassMethod* GetInstanceMethods(); |
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static const Lolua::ClassMethod* GetInstanceMethods(); |
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static int Test1(Lolua::State* L) |
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static int AddFive(Lolua::State* l) |
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{ |
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{ |
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Lolua::Var<int> i1(L, 1); |
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i1 += 5; |
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return i1.Return(L); |
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Lolua::Var<int> i(l, 1); |
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i += 5; |
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return i.Return(l); |
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} |
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} |
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static int Test2(Lolua::State* L) |
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static int AddTenInstance(Lolua::State* l) |
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{ |
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{ |
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Lolua::VarPtr<FooTestLua> foo(L, 1); |
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Lolua::Var<float> i1(L, 2); |
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i1 = foo.V()->Test2Inst(i1.V()); |
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return i1.Return(L); |
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Lolua::VarPtr<DemoObject> obj(l, 1); |
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Lolua::Var<float> f(l, 2); |
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f = obj.V()->AddTenMethod(f.V()); |
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return f.Return(l); |
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} |
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} |
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float Test2Inst(float f) |
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float AddTenMethod(float f) |
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{ |
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{ |
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return (f + 10); |
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return (f + 10); |
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} |
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} |
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}; |
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}; |
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static const Lolua::ClassMethod FooTest_statics[] = { { "Test1", &FooTestLua::Test1 }, { NULL, NULL } }; |
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const Lolua::ClassMethod FooTest_methods[] = { { "Test2", &FooTestLua::Test2 }, { NULL, NULL } }; |
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//----------------------------------------------------------------------------- |
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static const Lolua::ClassMethod loluademo_statics[] = { { "AddFive", &DemoObject::AddFive }, { NULL, NULL } }; |
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static const Lolua::ClassMethod loluademo_methods[] = { { "AddTenInstance", &DemoObject::AddTenInstance }, { NULL, NULL } }; |
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const Lolua::ClassMethod* DemoObject::GetStaticMethods() { return loluademo_statics; } |
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const Lolua::ClassMethod* DemoObject::GetInstanceMethods() { return loluademo_methods; } |
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const char* FooTestLua::GetClassName() { static const char name[] = "FooTest"; return name; } |
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const char* FooTestLua::GetClassLibName() { static const char name[] = "FooTestLib"; return name; } |
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const char* FooTestLua::GetClassInstName() { static const char name[] = "FooTestInst"; return name; } |
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const Lolua::ClassMethod* FooTestLua::GetStaticMethods() { return FooTest_statics; } |
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const Lolua::ClassMethod* FooTestLua::GetInstanceMethods() { return FooTest_methods; } |
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//----------------------------------------------------------------------------- |
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static int GlobalAddString(Lolua::State* l) |
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{ |
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Lolua::Var<String> s(l, 1); |
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s += "_added"; |
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return s.Return(l); |
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} |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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class LoluaDemoLoader : public Lolua::Loader |
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class LoluaDemoLoader : public Lolua::Loader |
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@@ -69,9 +78,11 @@ public: |
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{ |
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{ |
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Lolua::State* l = GetLuaState(); |
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Lolua::State* l = GetLuaState(); |
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Lolua::Object::Register<FooTestLua>(l); |
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//Registering demo object |
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Lolua::Object::Register<DemoObject>(l); |
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ExecLua("14_lol_lua.lua"); |
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//Registering function |
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Lolua::Function add_string(l, "GlobalAddString", &GlobalAddString); |
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} |
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} |
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virtual ~LoluaDemoLoader() |
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virtual ~LoluaDemoLoader() |
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{ |
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{ |
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@@ -93,15 +104,31 @@ public: |
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LoluaDemoLoader* demo_loader = new LoluaDemoLoader(); |
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LoluaDemoLoader* demo_loader = new LoluaDemoLoader(); |
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float TestValueNum = demo_loader->GetVar<float>("TestValueNum"); |
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int32_t TestValueInt = demo_loader->GetVar<int32_t>("TestValueInt"); |
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uint32_t TestValueUint = demo_loader->GetVar<uint32_t>("TestValueUint"); |
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String TestValueStr = demo_loader->GetVar<String>("TestValueStr"); |
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int32_t testtruc_return = demo_loader->GetVar<int32_t>("footest_return"); |
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float testtruc_return2 = demo_loader->GetVar<float>("footest_return2"); |
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//Execute script |
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demo_loader->ExecLua("14_lol_lua.lua"); |
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//Grab global test values |
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float testvalue_num = demo_loader->GetVar<float>("testvalue_num"); |
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int32_t testvalue_int = demo_loader->GetVar<int32_t>("testvalue_int"); |
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uint32_t testvalue_uint = demo_loader->GetVar<uint32_t>("testvalue_uint"); |
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String testvalue_str = demo_loader->GetVar<String>("testvalue_str"); |
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//Grab string modified with function |
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String function_return = demo_loader->GetVar<String>("function_return"); |
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//Grab global values modified with DemoObject |
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int32_t loluademo_return = demo_loader->GetVar<int32_t>("loluademo_return"); |
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float loluademo_inst_return = demo_loader->GetVar<float>("loluademo_inst_return"); |
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DemoObject* loluademo_inst = demo_loader->GetPtr<DemoObject>("loluademo_inst"); |
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String loluademo_inst_name = loluademo_inst->GetClassName(); |
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String::Printf("Lua Vars: TestValueNum: %.2f, TestValueInt: %i, TestValueUint: %i, TestValueStr: %s.", |
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TestValueNum, TestValueInt, TestValueUint, TestValueStr); |
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Log::Info("Lua Vars: \ |
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testvalue_num: %.2f, testvalue_int: %i, testvalue_uint: %i, testvalue_str: %s.\n", |
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testvalue_num, testvalue_int, testvalue_uint, testvalue_str.C()); |
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Log::Info("Lua Vars: \ |
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function_return: %s, loluademo_return: %i, loluademo_inst_return: %.f, loluademo_inst_name: %s.\n", |
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function_return.C(), loluademo_return, loluademo_inst_return, loluademo_inst_name.C()); |
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delete demo_loader; |
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delete demo_loader; |
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