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@@ -241,8 +241,10 @@ void GpuEasyMeshData::SetupVertexData(uint16_t vdecl_flags, EasyMesh* src_mesh) |
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memcpy(mesh, vbo_data, vbo_bytes); \ |
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new_vbo->Unlock(); |
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if (vdecl_flags == ((1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | |
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(1 << VertexUsage::Color) | (1 << VertexUsage::TexCoordExt))) |
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uint16_t baseflag = (1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | (1 << VertexUsage::Color); |
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if (vdecl_flags == (baseflag | (1 << VertexUsage::TexCoordExt)) || |
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vdecl_flags == (baseflag | (1 << VertexUsage::TexCoord) | |
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(1 << VertexUsage::TexCoordExt))) |
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{ |
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new_vdecl = new VertexDeclaration( |
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VertexStream<vec3,vec3,u8vec4,vec4>( |
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@@ -264,8 +266,7 @@ void GpuEasyMeshData::SetupVertexData(uint16_t vdecl_flags, EasyMesh* src_mesh) |
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COPY_VBO; |
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} |
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else if (vdecl_flags == ((1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | |
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(1 << VertexUsage::Color) | (1 << VertexUsage::TexCoord))) |
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else if (vdecl_flags == (baseflag | (1 << VertexUsage::TexCoord))) |
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{ |
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new_vdecl = new VertexDeclaration( |
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VertexStream<vec3,vec3,u8vec4,vec2>( |
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@@ -287,8 +288,7 @@ void GpuEasyMeshData::SetupVertexData(uint16_t vdecl_flags, EasyMesh* src_mesh) |
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COPY_VBO; |
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} |
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else if (vdecl_flags == ((1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | |
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(1 << VertexUsage::Color))) |
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else if (vdecl_flags == baseflag) |
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{ |
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new_vdecl = new VertexDeclaration( |
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VertexStream<vec3,vec3,u8vec4>( |
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@@ -335,16 +335,19 @@ void GpuEasyMeshData::RenderMeshData(mat4 const &model) |
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vdecl->Bind(); |
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if (vflags == ((1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | |
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(1 << VertexUsage::Color) | (1 << VertexUsage::TexCoord))) |
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uint16_t baseflag = (1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | (1 << VertexUsage::Color); |
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if (vflags == (baseflag | (1 << VertexUsage::TexCoord)) || |
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vflags == (baseflag | (1 << VertexUsage::TexCoordExt)) || |
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vflags == (baseflag | (1 << VertexUsage::TexCoord) | |
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(1 << VertexUsage::TexCoordExt))) |
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{ |
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vdecl->SetStream(vbo, *gpu_sd.GetAttribute(lol::String("in_Vertex")), |
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*gpu_sd.GetAttribute(lol::String("in_Normal")), |
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*gpu_sd.GetAttribute(lol::String("in_Color")), |
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*gpu_sd.GetAttribute(lol::String("in_TexCoord"))); |
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} |
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else if (vflags == ((1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | |
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(1 << VertexUsage::Color))) |
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else if (vflags == baseflag) |
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{ |
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vdecl->SetStream(vbo, *gpu_sd.GetAttribute(lol::String("in_Vertex")), |
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*gpu_sd.GetAttribute(lol::String("in_Normal")), |
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