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build: reorganise all the build stuff so that it lies in build/ and

make sure each .vcxproj file is with its corresponding source code.
legacy
Sam Hocevar sam 12 년 전
부모
커밋
78f7a303ff
34개의 변경된 파일410개의 추가작업 그리고 410개의 파일을 삭제
  1. +11
    -11
      .gitignore
  2. +1
    -1
      Makefile.am
  3. +0
    -0
      build/build-linux
  4. +0
    -0
      build/build-mingw
  5. +0
    -0
      build/build-mingw64
  6. +0
    -0
      build/build-nacl32
  7. +0
    -0
      build/build-nacl64
  8. +0
    -0
      build/build-ps3
  9. +0
    -0
      build/vs2010/Lol.Core.Build.props
  10. +0
    -0
      build/vs2010/Lol.Core.Config.props
  11. +0
    -0
      build/vs2010/Lol.Core.Rules.props
  12. +0
    -0
      build/vs2010/Lol.Core.Vars.props
  13. +0
    -0
      build/vs2010/Lol.Fx.props
  14. +0
    -0
      build/vs2010/Lol.Fx.targets
  15. +0
    -0
      build/vs2010/Lol.Fx.xml
  16. +13
    -13
      build/vs2010/Lol.sln
  17. +1
    -1
      configure.ac
  18. +219
    -0
      src/lolcore.vcxproj
  19. +133
    -133
      src/lolcore.vcxproj.filters
  20. +1
    -1
      test/Makefile.am
  21. +5
    -5
      test/benchsuite.vcxproj
  22. +1
    -1
      test/debug/quad.vcxproj
  23. +12
    -12
      test/testsuite.vcxproj
  24. +0
    -0
      tutorial/01_triangle.cpp
  25. +0
    -0
      tutorial/01_triangle.lolfx
  26. +2
    -2
      tutorial/01_triangle.vcxproj
  27. +0
    -0
      tutorial/02_cube.cpp
  28. +0
    -0
      tutorial/02_cube.lolfx
  29. +2
    -2
      tutorial/02_cube.vcxproj
  30. +2
    -2
      tutorial/11_fractal.cpp
  31. +0
    -0
      tutorial/11_fractal.lolfx
  32. +2
    -2
      tutorial/11_fractal.vcxproj
  33. +5
    -5
      tutorial/Makefile.am
  34. +0
    -219
      win32/lolcore.vcxproj

+ 11
- 11
.gitignore 파일 보기

@@ -42,14 +42,14 @@ perf.data*
*~
# Visual Studio cruft
*.vcxproj.user
win32/ipch
win32/*Debug
win32/*Release
win32/*.opensdf
win32/*.sdf
win32/*.suo
win32/*.log
win32/*.XGD
build/vs2010/ipch
build/vs2010/*Debug
build/vs2010/*Release
build/vs2010/*.opensdf
build/vs2010/*.sdf
build/vs2010/*.suo
build/vs2010/*.log
build/vs2010/*.XGD
# Do not exclude anything in contrib; this is currently one level
# more than our current max
!contrib/*
@@ -61,9 +61,6 @@ win32/*.XGD
!contrib/*/*/*/*/*/*/*
# Our binaries
test/testsuite
test/tutorial/01_triangle
test/tutorial/02_cube
test/tutorial/03_fractal
test/benchsuite
test/quad
test/sandbox/sample
@@ -72,4 +69,7 @@ test/math/poly
test/math/remez
test/xolotl/xolotl
tools/make-font
tutorial/01_triangle
tutorial/02_cube
tutorial/11_fractal
# Our data

+ 1
- 1
Makefile.am 파일 보기

@@ -1,5 +1,5 @@

SUBDIRS = src test tools gfx
SUBDIRS = src tutorial test tools gfx
SUBDIRS += deushax
SUBDIRS += monsterz
SUBDIRS += mrpigeon


build-linux → build/build-linux 파일 보기


build-mingw → build/build-mingw 파일 보기


build-mingw64 → build/build-mingw64 파일 보기


build-nacl32 → build/build-nacl32 파일 보기


build-nacl64 → build/build-nacl64 파일 보기


build-ps3 → build/build-ps3 파일 보기


win32/Lol.Core.Build.props → build/vs2010/Lol.Core.Build.props 파일 보기


win32/Lol.Core.Config.props → build/vs2010/Lol.Core.Config.props 파일 보기


win32/Lol.Core.Rules.props → build/vs2010/Lol.Core.Rules.props 파일 보기


win32/Lol.Core.Vars.props → build/vs2010/Lol.Core.Vars.props 파일 보기


win32/Lol.Fx.props → build/vs2010/Lol.Fx.props 파일 보기


win32/Lol.Fx.targets → build/vs2010/Lol.Fx.targets 파일 보기


win32/Lol.Fx.xml → build/vs2010/Lol.Fx.xml 파일 보기


win32/lolengine.sln → build/vs2010/Lol.sln 파일 보기

@@ -1,17 +1,17 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "..\deushax\deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "deushax", "..\..\deushax\deushax.vcxproj", "{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "..\monsterz\monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "monsterz", "..\..\monsterz\monsterz.vcxproj", "{17F0F184-4436-4D08-B8AA-16572EA238DB}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "..\deushax\editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "editor", "..\..\deushax\editor.vcxproj", "{9C66B179-0737-4BDA-AB42-2ADE478A9008}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
@@ -20,45 +20,45 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Deus Hax", "Deus Hax", "{08
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Monsterz", "Monsterz", "{2F87CEAB-4818-443C-A5E3-6C34E7D967EC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolcore", "lolcore.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lolcore", "..\..\src\lolcore.vcxproj", "{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Test", "Test", "{E0491194-35E3-4513-9D31-608EA3165ECF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quad", "quad.vcxproj", "{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quad", "..\..\test\debug\quad.vcxproj", "{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "benchsuite", "benchsuite.vcxproj", "{B1E10086-A1DA-401A-834D-969C9DBB5CC1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "benchsuite", "..\..\test\benchsuite.vcxproj", "{B1E10086-A1DA-401A-834D-969C9DBB5CC1}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsuite", "testsuite.vcxproj", "{80F81C11-8DA2-4990-91CB-9807783BA46E}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsuite", "..\..\test\testsuite.vcxproj", "{80F81C11-8DA2-4990-91CB-9807783BA46E}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tutorial", "Tutorial", "{E74CF679-CA2A-47E9-B1F4-3779D6AC6B04}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01_triangle", "01_triangle.vcxproj", "{B92ABADC-45BE-4CC5-B724-9426053123A1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01_triangle", "..\..\tutorial\01_triangle.vcxproj", "{B92ABADC-45BE-4CC5-B724-9426053123A1}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02_cube", "02_cube.vcxproj", "{7B083DA2-FE08-4F6D-BFDD-195D5C2783EB}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02_cube", "..\..\tutorial\02_cube.vcxproj", "{7B083DA2-FE08-4F6D-BFDD-195D5C2783EB}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03_fractal", "03_fractal.vcxproj", "{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "11_fractal", "..\..\tutorial\11_fractal.vcxproj", "{6BF81B39-EDC2-4227-9992-C2D8ABEA95AF}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "MrPigeon", "MrPigeon", "{33704AA4-F2B5-4138-A40D-E3E77F89ED46}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "..\mrpigeon\mrpigeon.vcxproj", "{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mrpigeon", "..\..\mrpigeon\mrpigeon.vcxproj", "{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
@@ -67,7 +67,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1DFE1729
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Orbital", "Orbital", "{8C77EAA8-1077-4EF7-AE53-97C6C60A3601}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "orbital", "..\orbital\orbital.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F40FECB52}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "orbital", "..\..\orbital\orbital.vcxproj", "{EE203B88-44CF-4859-9D42-7A5F40FECB52}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{1AFD580B-98B8-4689-B661-38C41132C60E}"
ProjectSection(SolutionItems) = preProject
@@ -78,7 +78,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{3D341D8A
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Neercs", "Neercs", "{B357514A-7881-422D-8358-161B689E7620}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "neercs", "..\neercs\neercs.vcxproj", "{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "neercs", "..\..\neercs\neercs.vcxproj", "{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

+ 1
- 1
configure.ac 파일 보기

@@ -377,10 +377,10 @@ AC_SUBST(LOL_LIBS)
AC_CONFIG_FILES(
[Makefile
src/Makefile
tutorial/Makefile
test/Makefile
test/math/Makefile
test/sandbox/Makefile
test/tutorial/Makefile
test/xolotl/Makefile
gfx/Makefile
gfx/font/Makefile


+ 219
- 0
src/lolcore.vcxproj 파일 보기

@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
<ConfigurationType>StaticLibrary</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<ImportGroup Label="ExtensionSettings">
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="application\application.cpp" />
<ClCompile Include="audio.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="debug\fps.cpp" />
<ClCompile Include="debug\quad.cpp" />
<ClCompile Include="debug\record.cpp" />
<ClCompile Include="debug\sphere.cpp" />
<ClCompile Include="debug\stats.cpp" />
<ClCompile Include="dict.cpp" />
<ClCompile Include="easymesh\easymesh-compiler.cpp" />
<ClCompile Include="easymesh\easymesh.cpp" />
<ClCompile Include="eglapp.cpp" />
<ClCompile Include="emitter.cpp" />
<ClCompile Include="entity.cpp" />
<ClCompile Include="font.cpp" />
<ClCompile Include="forge.cpp" />
<ClCompile Include="generated\easymesh-parser.cpp" />
<ClCompile Include="generated\easymesh-scanner.cpp" />
<ClCompile Include="gpu\framebuffer.cpp" />
<ClCompile Include="gpu\indexbuffer.cpp" />
<ClCompile Include="gpu\shader.cpp" />
<ClCompile Include="gpu\vertexbuffer.cpp" />
<ClCompile Include="gradient.cpp" />
<ClCompile Include="hash.cpp" />
<ClCompile Include="image\codec\android-image.cpp" />
<ClCompile Include="image\codec\dummy-image.cpp" />
<ClCompile Include="image\codec\gdiplus-image.cpp" />
<ClCompile Include="image\codec\ios-image.cpp" />
<ClCompile Include="image\codec\ps3-image.cpp" />
<ClCompile Include="image\codec\sdl-image.cpp" />
<ClCompile Include="image\image.cpp" />
<ClCompile Include="input\input.cpp" />
<ClCompile Include="input\stick.cpp" />
<ClCompile Include="layer.cpp" />
<ClCompile Include="log.cpp" />
<ClCompile Include="map.cpp" />
<ClCompile Include="math\half.cpp" />
<ClCompile Include="math\real.cpp" />
<ClCompile Include="math\trig.cpp" />
<ClCompile Include="math\vector.cpp" />
<ClCompile Include="platform.cpp" />
<ClCompile Include="platform\d3d9\d3d9input.cpp" />
<ClCompile Include="platform\sdl\sdlapp.cpp" />
<ClCompile Include="platform\sdl\sdlinput.cpp" />
<ClCompile Include="platform\xbox\xboxapp.cpp" />
<ClCompile Include="platform\xbox\xboxinput.cpp" />
<ClCompile Include="profiler.cpp" />
<ClCompile Include="sample.cpp" />
<ClCompile Include="sampler.cpp" />
<ClCompile Include="scene.cpp" />
<ClCompile Include="sprite.cpp" />
<ClCompile Include="text.cpp" />
<ClCompile Include="ticker.cpp" />
<ClCompile Include="tiler.cpp" />
<ClCompile Include="tileset.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="video.cpp" />
<ClCompile Include="world.cpp" />
<ClCompile Include="worldentity.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="application\application.h" />
<ClInclude Include="array.h" />
<ClInclude Include="audio.h" />
<ClInclude Include="bitfield.h" />
<ClInclude Include="camera.h" />
<ClInclude Include="core.h" />
<ClInclude Include="debug\fps.h" />
<ClInclude Include="debug\quad.h" />
<ClInclude Include="debug\record.h" />
<ClInclude Include="debug\sphere.h" />
<ClInclude Include="debug\stats.h" />
<ClInclude Include="dict.h" />
<ClInclude Include="easymesh\easymesh-compiler.h" />
<ClInclude Include="easymesh\easymesh.h" />
<ClInclude Include="eglapp.h" />
<ClInclude Include="emitter.h" />
<ClInclude Include="entity.h" />
<ClInclude Include="font.h" />
<ClInclude Include="forge.h" />
<ClInclude Include="generated\easymesh-parser.h" />
<ClInclude Include="generated\location.hh" />
<ClInclude Include="generated\position.hh" />
<ClInclude Include="generated\stack.hh" />
<ClInclude Include="gpu\framebuffer.h" />
<ClInclude Include="gpu\indexbuffer.h" />
<ClInclude Include="gpu\shader.h" />
<ClInclude Include="gpu\vertexbuffer.h" />
<ClInclude Include="gradient.h" />
<ClInclude Include="hash.h" />
<ClInclude Include="image\image-private.h" />
<ClInclude Include="image\image.h" />
<ClInclude Include="input\input.h" />
<ClInclude Include="input\stick.h" />
<ClInclude Include="layer.h" />
<ClInclude Include="log.h" />
<ClInclude Include="loldebug.h" />
<ClInclude Include="lolgl.h" />
<ClInclude Include="lol\debug.h" />
<ClInclude Include="lol\math\half.h" />
<ClInclude Include="lol\math\math.h" />
<ClInclude Include="lol\math\real.h" />
<ClInclude Include="lol\math\remez.h" />
<ClInclude Include="lol\math\vector.h" />
<ClInclude Include="lol\unit.h" />
<ClInclude Include="map.h" />
<ClInclude Include="numeric.h" />
<ClInclude Include="platform.h" />
<ClInclude Include="platform\d3d9\d3d9input.h" />
<ClInclude Include="platform\sdl\sdlapp.h" />
<ClInclude Include="platform\sdl\sdlinput.h" />
<ClInclude Include="platform\xbox\xboxapp.h" />
<ClInclude Include="platform\xbox\xboxinput.h" />
<ClInclude Include="profiler.h" />
<ClInclude Include="sample.h" />
<ClInclude Include="sampler.h" />
<ClInclude Include="scene.h" />
<ClInclude Include="simd.h" />
<ClInclude Include="sprite.h" />
<ClInclude Include="text.h" />
<ClInclude Include="thread\thread.h" />
<ClInclude Include="thread\threadbase.h" />
<ClInclude Include="ticker.h" />
<ClInclude Include="tiler.h" />
<ClInclude Include="tileset.h" />
<ClInclude Include="timer.h" />
<ClInclude Include="video.h" />
<ClInclude Include="world.h" />
<ClInclude Include="worldentity.h" />
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="easymesh\shiny.lolfx" />
<LolFxCompile Include="gpu\defaultmaterial.lolfx" />
<LolFxCompile Include="gpu\emptymaterial.lolfx" />
<LolFxCompile Include="gpu\testmaterial.lolfx" />
</ItemGroup>
<ItemGroup>
<None Include="easymesh\easymesh-parser.y" />
<None Include="easymesh\easymesh-scanner.l" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

win32/lolcore.vcxproj.filters → src/lolcore.vcxproj.filters 파일 보기

@@ -58,409 +58,409 @@
</Filter>
</ItemGroup>
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<ClCompile Include="image\image.cpp">
<Filter>src\image</Filter>
</ClCompile>
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<Filter>src\debug</Filter>
</ClCompile>
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<ClCompile Include="debug\quad.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\debug\record.cpp">
<ClCompile Include="debug\record.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\debug\sphere.cpp">
<ClCompile Include="debug\sphere.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\debug\stats.cpp">
<ClCompile Include="debug\stats.cpp">
<Filter>src\debug</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp">
<ClCompile Include="platform\sdl\sdlapp.cpp">
<Filter>src\platform\sdl</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\sdl\sdlinput.cpp">
<ClCompile Include="platform\sdl\sdlinput.cpp">
<Filter>src\platform\sdl</Filter>
</ClCompile>
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<ClCompile Include="math\half.cpp">
<Filter>src\math</Filter>
</ClCompile>
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<ClCompile Include="math\real.cpp">
<Filter>src\math</Filter>
</ClCompile>
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<ClCompile Include="math\trig.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\math\vector.cpp">
<ClCompile Include="math\vector.cpp">
<Filter>src\math</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\shader.cpp">
<ClCompile Include="gpu\shader.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\vertexbuffer.cpp">
<ClCompile Include="gpu\vertexbuffer.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\application\application.cpp">
<ClCompile Include="application\application.cpp">
<Filter>src\application</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\android-image.cpp">
<ClCompile Include="image\codec\android-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\dummy-image.cpp">
<ClCompile Include="image\codec\dummy-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\gdiplus-image.cpp">
<ClCompile Include="image\codec\gdiplus-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\ios-image.cpp">
<ClCompile Include="image\codec\ios-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\ps3-image.cpp">
<ClCompile Include="image\codec\ps3-image.cpp">
<Filter>src\image\codec</Filter>
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<ClCompile Include="..\src\image\codec\sdl-image.cpp">
<ClCompile Include="image\codec\sdl-image.cpp">
<Filter>src\image\codec</Filter>
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<ClCompile Include="..\src\platform\xbox\xboxapp.cpp">
<ClCompile Include="platform\xbox\xboxapp.cpp">
<Filter>src\platform\xbox</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\xbox\xboxinput.cpp">
<ClCompile Include="platform\xbox\xboxinput.cpp">
<Filter>src\platform\xbox</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\indexbuffer.cpp">
<ClCompile Include="gpu\indexbuffer.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\input\input.cpp">
<ClCompile Include="input\input.cpp">
<Filter>src\input</Filter>
</ClCompile>
<ClCompile Include="..\src\input\stick.cpp">
<ClCompile Include="input\stick.cpp">
<Filter>src\input</Filter>
</ClCompile>
<ClCompile Include="..\src\platform\d3d9\d3d9input.cpp">
<ClCompile Include="platform\d3d9\d3d9input.cpp">
<Filter>src\platform\d3d9</Filter>
</ClCompile>
<ClCompile Include="..\src\audio.cpp">
<ClCompile Include="audio.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\camera.cpp">
<ClCompile Include="camera.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\dict.cpp">
<ClCompile Include="dict.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\eglapp.cpp">
<ClCompile Include="eglapp.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="emitter.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="entity.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="font.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="forge.cpp">
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<ClCompile Include="hash.cpp">
<Filter>src\...</Filter>
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</ClCompile>
<ClCompile Include="..\src\ticker.cpp">
<ClCompile Include="ticker.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\log.cpp">
<ClCompile Include="log.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\map.cpp">
<ClCompile Include="map.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\platform.cpp">
<ClCompile Include="platform.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\profiler.cpp">
<ClCompile Include="profiler.cpp">
<Filter>src\...</Filter>
</ClCompile>
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<ClCompile Include="sample.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="sampler.cpp">
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<ClCompile Include="scene.cpp">
<Filter>src\...</Filter>
</ClCompile>
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<ClCompile Include="sprite.cpp">
<Filter>src\...</Filter>
</ClCompile>
<ClCompile Include="..\src\text.cpp">
<ClCompile Include="text.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="tiler.cpp">
<Filter>src\...</Filter>
</ClCompile>
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<ClCompile Include="tileset.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="timer.cpp">
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<ClCompile Include="video.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="world.cpp">
<Filter>src\...</Filter>
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<ClCompile Include="..\src\worldentity.cpp">
<ClCompile Include="worldentity.cpp">
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<ClCompile Include="..\src\gpu\framebuffer.cpp">
<ClCompile Include="gpu\framebuffer.cpp">
<Filter>src\gpu</Filter>
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<ClCompile Include="..\src\easymesh\easymesh.cpp">
<ClCompile Include="easymesh\easymesh.cpp">
<Filter>src\easymesh</Filter>
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<ClCompile Include="..\src\easymesh\easymesh-compiler.cpp">
<ClCompile Include="easymesh\easymesh-compiler.cpp">
<Filter>src\easymesh</Filter>
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<ClCompile Include="..\src\generated\easymesh-parser.cpp">
<ClCompile Include="generated\easymesh-parser.cpp">
<Filter>src\generated</Filter>
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<ClCompile Include="..\src\generated\easymesh-scanner.cpp">
<ClCompile Include="generated\easymesh-scanner.cpp">
<Filter>src\generated</Filter>
</ClCompile>
</ItemGroup>
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<ClInclude Include="image\image.h">
<Filter>src\image</Filter>
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<ClInclude Include="debug\fps.h">
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<ClInclude Include="debug\record.h">
<Filter>src\debug</Filter>
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<ClInclude Include="debug\sphere.h">
<Filter>src\debug</Filter>
</ClInclude>
<ClInclude Include="..\src\debug\stats.h">
<ClInclude Include="debug\stats.h">
<Filter>src\debug</Filter>
</ClInclude>
<ClInclude Include="..\src\platform\sdl\sdlinput.h">
<ClInclude Include="platform\sdl\sdlinput.h">
<Filter>src\platform\sdl</Filter>
</ClInclude>
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<ClInclude Include="platform\sdl\sdlapp.h">
<Filter>src\platform\sdl</Filter>
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<ClInclude Include="..\src\lol\math\half.h">
<ClInclude Include="lol\math\half.h">
<Filter>src\lol\math</Filter>
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<ClInclude Include="lol\math\real.h">
<Filter>src\lol\math</Filter>
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</ClInclude>
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<ClInclude Include="thread\threadbase.h">
<Filter>src\thread</Filter>
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<ClInclude Include="application\application.h">
<Filter>src\application</Filter>
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<ClInclude Include="image\image-private.h">
<Filter>src\image</Filter>
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<ClInclude Include="platform\xbox\xboxapp.h">
<Filter>src\platform\xbox</Filter>
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<Filter>src\platform\xbox</Filter>
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<ClInclude Include="array.h">
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<ClInclude Include="bitfield.h">
<Filter>src\...</Filter>
</ClInclude>
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<ClInclude Include="font.h">
<Filter>src\...</Filter>
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<Filter>src\...</Filter>
</ClInclude>
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<Filter>src\...</Filter>
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</ClInclude>
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<Filter>src\...</Filter>
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<ClInclude Include="numeric.h">
<Filter>src\...</Filter>
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<Filter>src\...</Filter>
</ClInclude>
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<ClInclude Include="tileset.h">
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<ClInclude Include="generated\position.hh">
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<ClInclude Include="..\src\generated\location.hh">
<ClInclude Include="generated\location.hh">
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<ClInclude Include="generated\stack.hh">
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<Filter>src\easymesh</Filter>
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<Filter>src\easymesh</Filter>
</ClInclude>
<ClInclude Include="..\src\generated\easymesh-parser.h">
<ClInclude Include="generated\easymesh-parser.h">
<Filter>src\generated</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\src\gpu\emptymaterial.lolfx">
<LolFxCompile Include="gpu\emptymaterial.lolfx">
<Filter>src\gpu</Filter>
</LolFxCompile>
<LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx">
<LolFxCompile Include="gpu\defaultmaterial.lolfx">
<Filter>src\gpu</Filter>
</LolFxCompile>
<LolFxCompile Include="..\src\gpu\testmaterial.lolfx">
<LolFxCompile Include="gpu\testmaterial.lolfx">
<Filter>src\gpu</Filter>
</LolFxCompile>
<LolFxCompile Include="..\src\easymesh\shiny.lolfx">
<LolFxCompile Include="easymesh\shiny.lolfx">
<Filter>src\easymesh</Filter>
</LolFxCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\src\easymesh\easymesh-parser.y">
<None Include="easymesh\easymesh-parser.y">
<Filter>src\easymesh</Filter>
</None>
<None Include="..\src\easymesh\easymesh-scanner.l">
<None Include="easymesh\easymesh-scanner.l">
<Filter>src\easymesh</Filter>
</None>
</ItemGroup>

+ 1
- 1
test/Makefile.am 파일 보기

@@ -1,5 +1,5 @@

SUBDIRS = math tutorial sandbox xolotl
SUBDIRS = math sandbox xolotl

AM_CPPFLAGS = -I$(top_srcdir)/src



win32/benchsuite.vcxproj → test/benchsuite.vcxproj 파일 보기

@@ -27,11 +27,11 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\benchmark\half.cpp" />
<ClCompile Include="..\test\benchmark\real.cpp" />
<ClCompile Include="..\test\benchmark\trig.cpp" />
<ClCompile Include="..\test\benchmark\vector.cpp" />
<ClCompile Include="..\test\benchsuite.cpp" />
<ClCompile Include="benchmark\half.cpp" />
<ClCompile Include="benchmark\real.cpp" />
<ClCompile Include="benchmark\trig.cpp" />
<ClCompile Include="benchmark\vector.cpp" />
<ClCompile Include="benchsuite.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">

win32/quad.vcxproj → test/debug/quad.vcxproj 파일 보기

@@ -27,7 +27,7 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\debug\quad.cpp" />
<ClCompile Include="quad.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">

win32/testsuite.vcxproj → test/testsuite.vcxproj 파일 보기

@@ -27,18 +27,18 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\testsuite.cpp" />
<ClCompile Include="..\test\unit\array.cpp" />
<ClCompile Include="..\test\unit\build.cpp" />
<ClCompile Include="..\test\unit\cmplx.cpp" />
<ClCompile Include="..\test\unit\half.cpp" />
<ClCompile Include="..\test\unit\image.cpp" />
<ClCompile Include="..\test\unit\matrix.cpp" />
<ClCompile Include="..\test\unit\quat.cpp" />
<ClCompile Include="..\test\unit\real.cpp" />
<ClCompile Include="..\test\unit\rotation.cpp" />
<ClCompile Include="..\test\unit\trig.cpp" />
<ClCompile Include="..\test\unit\vector.cpp" />
<ClCompile Include="testsuite.cpp" />
<ClCompile Include="unit\array.cpp" />
<ClCompile Include="unit\build.cpp" />
<ClCompile Include="unit\cmplx.cpp" />
<ClCompile Include="unit\half.cpp" />
<ClCompile Include="unit\image.cpp" />
<ClCompile Include="unit\matrix.cpp" />
<ClCompile Include="unit\quat.cpp" />
<ClCompile Include="unit\real.cpp" />
<ClCompile Include="unit\rotation.cpp" />
<ClCompile Include="unit\trig.cpp" />
<ClCompile Include="unit\vector.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">

test/tutorial/01_triangle.cpp → tutorial/01_triangle.cpp 파일 보기


test/tutorial/01_triangle.lolfx → tutorial/01_triangle.lolfx 파일 보기


win32/01_triangle.vcxproj → tutorial/01_triangle.vcxproj 파일 보기

@@ -27,10 +27,10 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\tutorial\01_triangle.cpp" />
<ClCompile Include="01_triangle.cpp" />
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\test\tutorial\01_triangle.lolfx" />
<LolFxCompile Include="01_triangle.lolfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">

test/tutorial/02_cube.cpp → tutorial/02_cube.cpp 파일 보기


test/tutorial/02_cube.lolfx → tutorial/02_cube.lolfx 파일 보기


win32/02_cube.vcxproj → tutorial/02_cube.vcxproj 파일 보기

@@ -27,10 +27,10 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\tutorial\02_cube.cpp" />
<ClCompile Include="02_cube.cpp" />
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\test\tutorial\02_cube.lolfx" />
<LolFxCompile Include="02_cube.lolfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">

test/tutorial/03_fractal.cpp → tutorial/11_fractal.cpp 파일 보기

@@ -35,7 +35,7 @@ using namespace lol;
# include <direct.h>
#endif

extern char const *lolfx_03_fractal;
extern char const *lolfx_11_fractal;

#if defined USE_D3D9
extern IDirect3DDevice9 *g_d3ddevice;
@@ -478,7 +478,7 @@ public:
D3DPOOL_SYSTEMMEM, &m_tex, NULL);
#endif

m_shader = Shader::Create(lolfx_03_fractal);
m_shader = Shader::Create(lolfx_11_fractal);

m_vertexattrib = m_shader->GetAttribLocation("a_Vertex", VertexUsage::Position, 0);
m_texattrib = m_shader->GetAttribLocation("a_TexCoord", VertexUsage::TexCoord, 0);

test/tutorial/03_fractal.lolfx → tutorial/11_fractal.lolfx 파일 보기


win32/03_fractal.vcxproj → tutorial/11_fractal.vcxproj 파일 보기

@@ -27,10 +27,10 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\tutorial\03_fractal.cpp" />
<ClCompile Include="11_fractal.cpp" />
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\test\tutorial\03_fractal.lolfx" />
<LolFxCompile Include="11_fractal.lolfx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\lolcore.vcxproj">

test/tutorial/Makefile.am → tutorial/Makefile.am 파일 보기

@@ -18,7 +18,7 @@ SUFFIXES = .lolfx
$(SED) 's/\([^\r]*\).*/"\1\\n"/'; \
echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@

noinst_PROGRAMS = 01_triangle 02_cube 03_fractal
noinst_PROGRAMS = 01_triangle 02_cube 11_fractal

01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx
01_triangle_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
@@ -30,8 +30,8 @@ noinst_PROGRAMS = 01_triangle 02_cube 03_fractal
02_cube_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
02_cube_DEPENDENCIES = $(top_builddir)/src/liblol.a

03_fractal_SOURCES = 03_fractal.cpp 03_fractal.lolfx
03_fractal_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
03_fractal_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
03_fractal_DEPENDENCIES = $(top_builddir)/src/liblol.a
11_fractal_SOURCES = 11_fractal.cpp 11_fractal.lolfx
11_fractal_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
11_fractal_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
11_fractal_DEPENDENCIES = $(top_builddir)/src/liblol.a


+ 0
- 219
win32/lolcore.vcxproj 파일 보기

@@ -1,219 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
<ConfigurationType>StaticLibrary</ConfigurationType>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(SolutionDir)\Lol.Core.Config.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<ImportGroup Label="ExtensionSettings">
<Import Project="$(SolutionDir)\Lol.Fx.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\application\application.cpp" />
<ClCompile Include="..\src\audio.cpp" />
<ClCompile Include="..\src\camera.cpp" />
<ClCompile Include="..\src\debug\fps.cpp" />
<ClCompile Include="..\src\debug\quad.cpp" />
<ClCompile Include="..\src\debug\record.cpp" />
<ClCompile Include="..\src\debug\sphere.cpp" />
<ClCompile Include="..\src\debug\stats.cpp" />
<ClCompile Include="..\src\dict.cpp" />
<ClCompile Include="..\src\easymesh\easymesh-compiler.cpp" />
<ClCompile Include="..\src\easymesh\easymesh.cpp" />
<ClCompile Include="..\src\eglapp.cpp" />
<ClCompile Include="..\src\emitter.cpp" />
<ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\generated\easymesh-parser.cpp" />
<ClCompile Include="..\src\generated\easymesh-scanner.cpp" />
<ClCompile Include="..\src\gpu\framebuffer.cpp" />
<ClCompile Include="..\src\gpu\indexbuffer.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vertexbuffer.cpp" />
<ClCompile Include="..\src\gradient.cpp" />
<ClCompile Include="..\src\hash.cpp" />
<ClCompile Include="..\src\image\codec\android-image.cpp" />
<ClCompile Include="..\src\image\codec\dummy-image.cpp" />
<ClCompile Include="..\src\image\codec\gdiplus-image.cpp" />
<ClCompile Include="..\src\image\codec\ios-image.cpp" />
<ClCompile Include="..\src\image\codec\ps3-image.cpp" />
<ClCompile Include="..\src\image\codec\sdl-image.cpp" />
<ClCompile Include="..\src\image\image.cpp" />
<ClCompile Include="..\src\input\input.cpp" />
<ClCompile Include="..\src\input\stick.cpp" />
<ClCompile Include="..\src\layer.cpp" />
<ClCompile Include="..\src\log.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\math\half.cpp" />
<ClCompile Include="..\src\math\real.cpp" />
<ClCompile Include="..\src\math\trig.cpp" />
<ClCompile Include="..\src\math\vector.cpp" />
<ClCompile Include="..\src\platform.cpp" />
<ClCompile Include="..\src\platform\d3d9\d3d9input.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
<ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
<ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
<ClCompile Include="..\src\platform\xbox\xboxinput.cpp" />
<ClCompile Include="..\src\profiler.cpp" />
<ClCompile Include="..\src\sample.cpp" />
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\sprite.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />
<ClCompile Include="..\src\timer.cpp" />
<ClCompile Include="..\src\video.cpp" />
<ClCompile Include="..\src\world.cpp" />
<ClCompile Include="..\src\worldentity.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\application\application.h" />
<ClInclude Include="..\src\array.h" />
<ClInclude Include="..\src\audio.h" />
<ClInclude Include="..\src\bitfield.h" />
<ClInclude Include="..\src\camera.h" />
<ClInclude Include="..\src\core.h" />
<ClInclude Include="..\src\debug\fps.h" />
<ClInclude Include="..\src\debug\quad.h" />
<ClInclude Include="..\src\debug\record.h" />
<ClInclude Include="..\src\debug\sphere.h" />
<ClInclude Include="..\src\debug\stats.h" />
<ClInclude Include="..\src\dict.h" />
<ClInclude Include="..\src\easymesh\easymesh-compiler.h" />
<ClInclude Include="..\src\easymesh\easymesh.h" />
<ClInclude Include="..\src\eglapp.h" />
<ClInclude Include="..\src\emitter.h" />
<ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\generated\easymesh-parser.h" />
<ClInclude Include="..\src\generated\location.hh" />
<ClInclude Include="..\src\generated\position.hh" />
<ClInclude Include="..\src\generated\stack.hh" />
<ClInclude Include="..\src\gpu\framebuffer.h" />
<ClInclude Include="..\src\gpu\indexbuffer.h" />
<ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vertexbuffer.h" />
<ClInclude Include="..\src\gradient.h" />
<ClInclude Include="..\src\hash.h" />
<ClInclude Include="..\src\image\image-private.h" />
<ClInclude Include="..\src\image\image.h" />
<ClInclude Include="..\src\input\input.h" />
<ClInclude Include="..\src\input\stick.h" />
<ClInclude Include="..\src\layer.h" />
<ClInclude Include="..\src\log.h" />
<ClInclude Include="..\src\loldebug.h" />
<ClInclude Include="..\src\lolgl.h" />
<ClInclude Include="..\src\lol\debug.h" />
<ClInclude Include="..\src\lol\math\half.h" />
<ClInclude Include="..\src\lol\math\math.h" />
<ClInclude Include="..\src\lol\math\real.h" />
<ClInclude Include="..\src\lol\math\remez.h" />
<ClInclude Include="..\src\lol\math\vector.h" />
<ClInclude Include="..\src\lol\unit.h" />
<ClInclude Include="..\src\map.h" />
<ClInclude Include="..\src\numeric.h" />
<ClInclude Include="..\src\platform.h" />
<ClInclude Include="..\src\platform\d3d9\d3d9input.h" />
<ClInclude Include="..\src\platform\sdl\sdlapp.h" />
<ClInclude Include="..\src\platform\sdl\sdlinput.h" />
<ClInclude Include="..\src\platform\xbox\xboxapp.h" />
<ClInclude Include="..\src\platform\xbox\xboxinput.h" />
<ClInclude Include="..\src\profiler.h" />
<ClInclude Include="..\src\sample.h" />
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\simd.h" />
<ClInclude Include="..\src\sprite.h" />
<ClInclude Include="..\src\text.h" />
<ClInclude Include="..\src\thread\thread.h" />
<ClInclude Include="..\src\thread\threadbase.h" />
<ClInclude Include="..\src\ticker.h" />
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
<ClInclude Include="..\src\timer.h" />
<ClInclude Include="..\src\video.h" />
<ClInclude Include="..\src\world.h" />
<ClInclude Include="..\src\worldentity.h" />
</ItemGroup>
<ItemGroup>
<LolFxCompile Include="..\src\easymesh\shiny.lolfx" />
<LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx" />
<LolFxCompile Include="..\src\gpu\emptymaterial.lolfx" />
<LolFxCompile Include="..\src\gpu\testmaterial.lolfx" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\easymesh\easymesh-parser.y" />
<None Include="..\src\easymesh\easymesh-scanner.l" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(SolutionDir)\Lol.Fx.targets" />
</ImportGroup>
</Project>

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