@@ -14,10 +14,12 @@ | |||||
#include <cstdlib> | #include <cstdlib> | ||||
#if defined HAVE_SDL_SDL_H | |||||
# include <SDL/SDL.h> | |||||
#else | |||||
# include <SDL.h> | |||||
#if defined USE_SDL | |||||
# if defined HAVE_SDL_SDL_H | |||||
# include <SDL/SDL.h> | |||||
# else | |||||
# include <SDL.h> | |||||
# endif | |||||
#endif | #endif | ||||
#include "core.h" | #include "core.h" | ||||
@@ -12,10 +12,12 @@ | |||||
# include "config.h" | # include "config.h" | ||||
#endif | #endif | ||||
#if defined HAVE_SDL_SDL_H | |||||
# include <SDL/SDL.h> | |||||
#else | |||||
# include <SDL.h> | |||||
#if defined USE_SDL | |||||
# if defined HAVE_SDL_SDL_H | |||||
# include <SDL/SDL.h> | |||||
# else | |||||
# include <SDL.h> | |||||
# endif | |||||
#endif | #endif | ||||
#include "core.h" | #include "core.h" | ||||
@@ -24,7 +24,8 @@ public: | |||||
{ | { | ||||
m_angle = 0; | m_angle = 0; | ||||
m_mesh.Compile("sc#e94 scb#964 [acap11 6 6 tx8]"); | m_mesh.Compile("sc#e94 scb#964 [acap11 6 6 tx8]"); | ||||
m_mesh.Compile("sc#94e scb#649 [acap3 6 6 tx-8]"); | |||||
m_mesh.Compile("sc#94e scb#649 [acap3 6 6 tx-5 tz-6]"); | |||||
m_mesh.Compile("sc#49e scb#469 [acap31 6 6 tx-5 tz6]"); | |||||
m_camera = new Camera(vec3(0.f, 600.f, 0.f), | m_camera = new Camera(vec3(0.f, 600.f, 0.f), | ||||
vec3(0.f, 0.f, 0.f), | vec3(0.f, 0.f, 0.f), | ||||