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orbital: create a Camera class where we will hide the complexity.

legacy
Sam Hocevar sam 12 年之前
父節點
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7b1e9abdc9
共有 2 個檔案被更改,包括 4 行新增2 行删除
  1. +2
    -1
      win32/orbital.vcxproj
  2. +2
    -1
      win32/orbital.vcxproj.filters

+ 2
- 1
win32/orbital.vcxproj 查看文件

@@ -27,6 +27,7 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\orbital\camera.h" />
<ClInclude Include="..\orbital\mesh.h" />
<ClInclude Include="..\orbital\orbital.h" />
<ClInclude Include="..\orbital\particlesystem.h" />
@@ -57,4 +58,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 2
- 1
win32/orbital.vcxproj.filters 查看文件

@@ -2,6 +2,7 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="..\orbital\mesh.h" />
<ClInclude Include="..\orbital\camera.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\orbital\orbital.h" />
@@ -12,4 +13,4 @@
<ItemGroup>
<ClCompile Include="..\orbital\orbital.cpp" />
</ItemGroup>
</Project>
</Project>

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