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@@ -34,11 +34,10 @@ using namespace std; |
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/* FIXME: g_d3ddevice should never be exported */ |
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/* FIXME: g_d3ddevice should never be exported */ |
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#if defined USE_D3D9 |
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#if defined USE_D3D9 |
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IDirect3DDevice9 *g_d3ddevice; |
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IDirect3DDevice9 *g_d3ddevice; |
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# if defined USE_SDL |
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extern HWND g_hwnd; |
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extern HWND g_hwnd; |
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# endif |
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#elif defined _XBOX |
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#elif defined _XBOX |
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D3DDevice *g_d3ddevice; |
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D3DDevice *g_d3ddevice; |
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HWND g_hwnd = 0; |
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#endif |
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#endif |
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namespace lol |
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namespace lol |
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@@ -49,7 +48,6 @@ class VideoData |
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friend class Video; |
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friend class Video; |
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private: |
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private: |
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static mat4 proj_matrix; |
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static ivec2 saved_viewport; |
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static ivec2 saved_viewport; |
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static DebugRenderMode render_mode; |
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static DebugRenderMode render_mode; |
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#if defined USE_D3D9 || defined _XBOX |
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#if defined USE_D3D9 || defined _XBOX |
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@@ -63,7 +61,6 @@ private: |
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#endif |
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#endif |
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}; |
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}; |
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mat4 VideoData::proj_matrix; |
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ivec2 VideoData::saved_viewport(0, 0); |
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ivec2 VideoData::saved_viewport(0, 0); |
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DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; |
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DebugRenderMode VideoData::render_mode = DebugRenderMode::Default; |
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@@ -91,34 +88,31 @@ void Video::Setup(ivec2 size) |
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exit(EXIT_FAILURE); |
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exit(EXIT_FAILURE); |
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} |
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} |
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HWND window = 0; |
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D3DPRESENT_PARAMETERS d3dpp; |
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memset(&d3dpp, 0, sizeof(d3dpp)); |
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# if defined USE_SDL |
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window = g_hwnd; |
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d3dpp.hDeviceWindow = g_hwnd; |
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d3dpp.Windowed = TRUE; |
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# elif defined _XBOX |
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/* Choose best viewport size */ |
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# if defined _XBOX |
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XVIDEO_MODE VideoMode; |
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XVIDEO_MODE VideoMode; |
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XGetVideoMode( &VideoMode ); |
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if (size.x > VideoMode.dwDisplayWidth) |
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size.x = VideoMode.dwDisplayWidth; |
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if (size.y > VideoMode.dwDisplayHeight) |
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size.y = VideoMode.dwDisplayHeight; |
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XGetVideoMode(&VideoMode); |
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size = lol::min(size, ivec2(VideoMode.dwDisplayWidth, |
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VideoMode.dwDisplayHeight); |
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# endif |
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# endif |
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VideoData::saved_viewport = size; |
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VideoData::saved_viewport = size; |
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D3DPRESENT_PARAMETERS d3dpp; |
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memset(&d3dpp, 0, sizeof(d3dpp)); |
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d3dpp.BackBufferWidth = size.x; |
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d3dpp.BackBufferWidth = size.x; |
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d3dpp.BackBufferHeight = size.y; |
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d3dpp.BackBufferHeight = size.y; |
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d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; |
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d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; |
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d3dpp.BackBufferCount = 1; |
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d3dpp.BackBufferCount = 1; |
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d3dpp.hDeviceWindow = g_hwnd; |
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# if defined USE_SDL |
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d3dpp.Windowed = TRUE; |
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# endif |
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d3dpp.EnableAutoDepthStencil = TRUE; |
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d3dpp.EnableAutoDepthStencil = TRUE; |
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
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HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, window, |
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HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, g_hwnd, |
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D3DCREATE_HARDWARE_VERTEXPROCESSING, |
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D3DCREATE_HARDWARE_VERTEXPROCESSING, |
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&d3dpp, &VideoData::d3d_dev); |
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&d3dpp, &VideoData::d3d_dev); |
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if (FAILED(hr)) |
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if (FAILED(hr)) |
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@@ -128,28 +122,16 @@ void Video::Setup(ivec2 size) |
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} |
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} |
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g_d3ddevice = VideoData::d3d_dev; |
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g_d3ddevice = VideoData::d3d_dev; |
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#else |
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# if defined USE_GLEW && !defined __APPLE__ |
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/* Initialise GLEW if necessary */ |
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GLenum glerr = glewInit(); |
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if (glerr != GLEW_OK) |
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{ |
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Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr)); |
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exit(EXIT_FAILURE); |
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} |
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# endif |
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g_renderer = new Renderer(); |
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#else |
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/* Initialise OpenGL */ |
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/* Initialise OpenGL */ |
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g_renderer = new Renderer(); |
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glViewport(0, 0, size.x, size.y); |
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glViewport(0, 0, size.x, size.y); |
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VideoData::saved_viewport = size; |
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VideoData::saved_viewport = size; |
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# if defined HAVE_GL_2X && !defined __APPLE__ |
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
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# endif |
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#endif |
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#endif |
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g_renderer = new Renderer(); |
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/* Initialise reasonable scene default properties */ |
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/* Initialise reasonable scene default properties */ |
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SetDebugRenderMode(DebugRenderMode::Default); |
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SetDebugRenderMode(DebugRenderMode::Default); |
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} |
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} |
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@@ -186,47 +168,6 @@ void Video::RestoreSize() |
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#endif |
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#endif |
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} |
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} |
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void Video::SetFov(float theta) |
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{ |
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vec2 size = GetSize(); |
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float near = -size.x - size.y; |
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float far = size.x + size.y; |
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#if defined __ANDROID__ |
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size = vec2(640.0f, 480.0f); |
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#endif |
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/* Set the projection matrix */ |
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if (theta < 1e-4f) |
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{ |
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/* The easy way: purely orthogonal projection. */ |
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VideoData::proj_matrix = mat4::ortho(0, size.x, 0, size.y, near, far); |
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} |
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else |
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{ |
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/* Compute a view that approximates the glOrtho view when theta |
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* approaches zero. This view ensures that the z=0 plane fills |
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* the screen. */ |
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float t1 = tanf(theta / 2); |
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float t2 = t1 * size.y / size.y; |
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float dist = size.x / (2.0f * t1); |
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near += dist; |
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far += dist; |
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if (near <= 0.0f) |
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{ |
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far -= (near - 1.0f); |
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near = 1.0f; |
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} |
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mat4 proj = mat4::frustum(-near * t1, near * t1, |
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-near * t2, near * t2, near, far); |
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mat4 trans = mat4::translate(-0.5f * size.x, -0.5f * size.y, -dist); |
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VideoData::proj_matrix = proj * trans; |
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} |
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} |
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void Video::SetDebugRenderMode(DebugRenderMode d) |
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void Video::SetDebugRenderMode(DebugRenderMode d) |
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{ |
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{ |
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switch(d) |
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switch(d) |
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@@ -315,8 +256,6 @@ void Video::Clear(ClearMask m) |
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mask |= GL_STENCIL_BUFFER_BIT; |
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mask |= GL_STENCIL_BUFFER_BIT; |
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glClear(mask); |
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glClear(mask); |
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#endif |
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#endif |
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SetFov(0.0f); |
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} |
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} |
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void Video::Destroy() |
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void Video::Destroy() |
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