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@@ -106,8 +106,10 @@ enum MVMouseAxisList |
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MSEX_MAX |
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}; |
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#define MAX_KEYS MSE_MAX |
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#define MAX_AXIS MSEX_MAX |
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#define MAX_KEYS MSE_MAX |
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#define MAX_AXIS MSEX_MAX |
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#define ALL_FEATURES 1 |
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#define NO_SC_SETUP 1 |
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enum MessageType |
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{ |
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@@ -244,15 +246,14 @@ public: |
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m_camera = new Camera(); |
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m_camera->SetView(vec3(0.f, 0.f, 10.f), vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f)); |
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m_camera->SetView(vec3(0.f, 0.f, 10.f), vec3::zero, vec3::axis_y); |
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m_camera->SetProjection(0.f, .0001f, 2000.f, WIDTH * SCREEN_W, RATIO_HW); |
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m_camera->UseShift(true); |
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g_scene->PushCamera(m_camera); |
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//Lights setup |
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m_ssetup = new SceneSetup(); |
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#define MV_TEST 0 |
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#if MV_TEST |
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#if NO_SC_SETUP |
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m_ssetup->m_lights << new Light(); |
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m_ssetup->m_lights.Last()->SetPosition(vec4(4.f, -1.f, -4.f, 0.f)); |
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m_ssetup->m_lights.Last()->SetColor(vec4(.0f, .2f, .5f, 1.f)); |
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@@ -273,7 +274,7 @@ public: |
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" addlight 0.0 position (8 2 6) color #ffff" |
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" custom setmesh \"sc#fff ab 1\""); |
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m_ssetup->Startup(); |
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#endif //MV_TEST |
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#endif //NO_SC_SETUP |
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} |
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virtual void TickGame(float seconds) |
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@@ -306,6 +307,7 @@ public: |
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#endif //NO_NACL_EM |
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m_mesh_id1 = damp(m_mesh_id1, (float)m_mesh_id, .2f, seconds); |
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#if ALL_FEATURES |
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//Update light position |
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for (int i = 0; i < m_ssetup->m_lights.Count(); ++i) |
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{ |
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@@ -507,6 +509,7 @@ public: |
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} |
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} |
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m_ssetup->m_custom_cmd.Empty(); |
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#endif //ALL_FEATURES |
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#if NACL_EM |
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//if (m_stream_update_time > .0f) |
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@@ -601,6 +604,7 @@ public: |
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m_meshes[i]->MeshConvert(); |
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#endif //WITH_TEXTURE |
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} |
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#if ALL_FEATURES |
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mat4 save_proj = m_camera->GetProjection(); |
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float j = -(float)(m_meshes.Count() - (i + 1)) + (-m_mesh_id1 + (float)(m_meshes.Count() - 1)); |
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@@ -630,6 +634,9 @@ public: |
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g_renderer->Clear(ClearMask::Depth); |
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} |
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m_camera->SetProjection(save_proj); |
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#else |
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m_meshes[i]->Render(m_mat); |
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#endif //ALL_FEATURES |
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} |
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} |
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} |
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