Selaa lähdekoodia

build: move Lua to a submodule

legacy
Sam Hocevar 8 vuotta sitten
vanhempi
commit
7ccf613a08
97 muutettua tiedostoa jossa 85 lisäystä ja 23889 poistoa
  1. +4
    -0
      .gitmodules
  2. +1
    -1
      build/Lol (vs2015).sln
  3. +1
    -1
      build/autotools/m4/lol-conf.m4
  4. +0
    -9
      build/check-source.sh
  5. +2
    -2
      build/lol-build
  6. +0
    -1
      configure.ac
  7. +1
    -1
      doc/samples/benchsuite.vcxproj
  8. +1
    -1
      doc/samples/btphystest.vcxproj
  9. +1
    -1
      doc/samples/meshviewer/meshviewer.vcxproj
  10. +1
    -1
      doc/samples/nacl_phystest.vcxproj
  11. +1
    -1
      doc/tutorial/01_triangle.vcxproj
  12. +1
    -1
      doc/tutorial/02_cube.vcxproj
  13. +1
    -1
      doc/tutorial/03_noise.vcxproj
  14. +1
    -1
      doc/tutorial/04_texture.vcxproj
  15. +1
    -1
      doc/tutorial/05_easymesh.vcxproj
  16. +1
    -1
      doc/tutorial/06_sprite.vcxproj
  17. +1
    -1
      doc/tutorial/07_input.vcxproj
  18. +1
    -1
      doc/tutorial/08_fbo.vcxproj
  19. +1
    -1
      doc/tutorial/11_fractal.vcxproj
  20. +1
    -1
      doc/tutorial/12_voronoi.vcxproj
  21. +1
    -1
      doc/tutorial/13_shader_builder.vcxproj
  22. +1
    -1
      doc/tutorial/14_lol_lua.vcxproj
  23. +6
    -1
      src/3rdparty/Makefile.am
  24. +0
    -0
      src/3rdparty/lol-lua.vcxproj
  25. +0
    -0
      src/3rdparty/lol-lua.vcxproj.filters
  26. +1
    -0
      src/3rdparty/lua
  27. +43
    -0
      src/3rdparty/lua.am
  28. +3
    -3
      src/Makefile.am
  29. +1
    -1
      src/lol-core.vcxproj
  30. +1
    -1
      src/lolua/baselua.h
  31. +0
    -22
      src/lua/Makefile.am
  32. +0
    -1301
      src/lua/lapi.c
  33. +0
    -24
      src/lua/lapi.h
  34. +0
    -1038
      src/lua/lauxlib.c
  35. +0
    -256
      src/lua/lauxlib.h
  36. +0
    -501
      src/lua/lbaselib.c
  37. +0
    -237
      src/lua/lbitlib.c
  38. +0
    -1202
      src/lua/lcode.c
  39. +0
    -88
      src/lua/lcode.h
  40. +0
    -171
      src/lua/lcorolib.c
  41. +0
    -59
      src/lua/lctype.c
  42. +0
    -95
      src/lua/lctype.h
  43. +0
    -459
      src/lua/ldblib.c
  44. +0
    -682
      src/lua/ldebug.c
  45. +0
    -39
      src/lua/ldebug.h
  46. +0
    -803
      src/lua/ldo.c
  47. +0
    -58
      src/lua/ldo.h
  48. +0
    -219
      src/lua/ldump.c
  49. +0
    -154
      src/lua/lfunc.c
  50. +0
    -61
      src/lua/lfunc.h
  51. +0
    -1180
      src/lua/lgc.c
  52. +0
    -147
      src/lua/lgc.h
  53. +0
    -73
      src/lua/linit.c
  54. +0
    -771
      src/lua/liolib.c
  55. +0
    -573
      src/lua/llex.c
  56. +0
    -85
      src/lua/llex.h
  57. +0
    -323
      src/lua/llimits.h
  58. +0
    -410
      src/lua/lmathlib.c
  59. +0
    -103
      src/lua/lmem.c
  60. +0
    -69
      src/lua/lmem.h
  61. +0
    -794
      src/lua/loadlib.c
  62. +0
    -525
      src/lua/lobject.c
  63. +0
    -549
      src/lua/lobject.h
  64. +0
    -127
      src/lua/lopcodes.c
  65. +0
    -295
      src/lua/lopcodes.h
  66. +0
    -420
      src/lua/loslib.c
  67. +0
    -1655
      src/lua/lparser.c
  68. +0
    -133
      src/lua/lparser.h
  69. +0
    -45
      src/lua/lprefix.h
  70. +0
    -350
      src/lua/lstate.c
  71. +0
    -234
      src/lua/lstate.h
  72. +0
    -251
      src/lua/lstring.c
  73. +0
    -49
      src/lua/lstring.h
  74. +0
    -1585
      src/lua/lstrlib.c
  75. +0
    -672
      src/lua/ltable.c
  76. +0
    -58
      src/lua/ltable.h
  77. +0
    -453
      src/lua/ltablib.c
  78. +0
    -168
      src/lua/ltm.c
  79. +0
    -76
      src/lua/ltm.h
  80. +0
    -486
      src/lua/lua.h
  81. +0
    -9
      src/lua/lua.hpp
  82. +0
    -771
      src/lua/luaconf.h
  83. +0
    -58
      src/lua/lualib.h
  84. +0
    -731
      src/lua/luawrapper.hpp
  85. +0
    -283
      src/lua/lundump.c
  86. +0
    -32
      src/lua/lundump.h
  87. +0
    -260
      src/lua/lutf8lib.c
  88. +0
    -1325
      src/lua/lvm.c
  89. +0
    -113
      src/lua/lvm.h
  90. +0
    -71
      src/lua/lzio.c
  91. +0
    -66
      src/lua/lzio.h
  92. +1
    -1
      src/t/test-base.vcxproj
  93. +1
    -1
      src/t/test-entity.vcxproj
  94. +1
    -1
      src/t/test-image.vcxproj
  95. +1
    -1
      src/t/test-math.vcxproj
  96. +1
    -1
      src/t/test-sys.vcxproj
  97. +1
    -1
      tools/lolremez/lolremez.vcxproj

+ 4
- 0
.gitmodules Näytä tiedosto

@@ -7,3 +7,7 @@
[submodule "src/3rdparty/bullet3"]
path = src/3rdparty/bullet3
url = ../../lolengine/bullet3.git
[submodule "src/3rdparty/lua"]
path = src/3rdparty/lua
url = ../../lolengine/lua.git
branch = lol

+ 1
- 1
build/Lol (vs2015).sln Näytä tiedosto

@@ -7,7 +7,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-core", "..\src\lol-core
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-bullet", "..\src\3rdparty\lol-bullet.vcxproj", "{83D3B207-C601-4025-8F41-01DEDC354661}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-lua", "..\src\lua\lol-lua.vcxproj", "{D84021CA-B233-4E0F-8A52-071B83BBCCC4}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-lua", "..\src\3rdparty\lol-lua.vcxproj", "{D84021CA-B233-4E0F-8A52-071B83BBCCC4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-base", "..\src\t\test-base.vcxproj", "{8F59A635-0240-4D7F-A80D-050C3F1670C2}"
EndProject


+ 1
- 1
build/autotools/m4/lol-conf.m4 Näytä tiedosto

@@ -36,7 +36,7 @@ LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/liblol-core.a"
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/3rdparty/liblol-bullet.a"
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/lua/liblol-lua.a"
LOL_DEPS="${LOL_DEPS} \$(lol_builddir)/src/3rdparty/liblol-lua.a"

dnl How to use the Lol Engine inside this tree
AM_CPPFLAGS="${AM_CPPFLAGS} -I\$(lol_srcdir)/src"


+ 0
- 9
build/check-source.sh Näytä tiedosto

@@ -120,15 +120,6 @@ for file in $FILES; do
;;
esac

case "$file" in
# These files aren't ours, but fix their line endings
src/lua/*|\
external/*|\
web/plugins/*)
should_check_spaces=false
;;
esac

case "$file" in
# Don't harass these people, but fix their line endings
people/peeweek/*|\


+ 2
- 2
build/lol-build Näytä tiedosto

@@ -291,8 +291,8 @@ build()
win*-i386)
# Because of locking issues in Wine’s winepath.exe, we only
# build the static libraries in parallel.
make -j$LOL_PARALLEL -C src/3rdparty
make -j$LOL_PARALLEL -C src/lua
make -j$LOL_PARALLEL -C src/3rdparty liblol-bullet.a
make -j$LOL_PARALLEL -C src/3rdparty liblol-lua.a
make -j$LOL_PARALLEL -C src/ liblol-core.a
make
;;


+ 0
- 1
configure.ac Näytä tiedosto

@@ -263,7 +263,6 @@ AC_CONFIG_FILES(
[Makefile
src/Makefile
src/3rdparty/Makefile
src/lua/Makefile
src/data/Makefile
src/data/font/Makefile
src/t/Makefile


+ 1
- 1
doc/samples/benchsuite.vcxproj Näytä tiedosto

@@ -44,7 +44,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/samples/btphystest.vcxproj Näytä tiedosto

@@ -54,7 +54,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/samples/meshviewer/meshviewer.vcxproj Näytä tiedosto

@@ -41,7 +41,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/samples/nacl_phystest.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/01_triangle.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/02_cube.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/03_noise.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/04_texture.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/05_easymesh.vcxproj Näytä tiedosto

@@ -40,7 +40,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/06_sprite.vcxproj Näytä tiedosto

@@ -40,7 +40,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/07_input.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/08_fbo.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/11_fractal.vcxproj Näytä tiedosto

@@ -43,7 +43,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/12_voronoi.vcxproj Näytä tiedosto

@@ -47,7 +47,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/13_shader_builder.vcxproj Näytä tiedosto

@@ -37,7 +37,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
doc/tutorial/14_lol_lua.vcxproj Näytä tiedosto

@@ -37,7 +37,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 6
- 1
src/3rdparty/Makefile.am Näytä tiedosto

@@ -1,7 +1,7 @@

include $(top_srcdir)/build/autotools/common.am

noinst_LIBRARIES = liblol-bullet.a
noinst_LIBRARIES = liblol-bullet.a liblol-lua.a

# Only remove flags that were actually set, because we don't know
# what the compiler actually accepts.
@@ -13,3 +13,8 @@ liblol_bullet_a_CPPFLAGS = -DB3_USE_CLEW $(AM_CPPFLAGS) -I$(srcdir)/bullet3/src

include bullet3.am

liblol_lua_a_SOURCES = $(lua_sources)
liblol_lua_a_CPPFLAGS = $(AM_CPPFLAGS) -DLUA_ANSI

include lua.am


src/lua/lol-lua.vcxproj → src/3rdparty/lol-lua.vcxproj Näytä tiedosto


src/lua/lol-lua.vcxproj.filters → src/3rdparty/lol-lua.vcxproj.filters Näytä tiedosto


+ 1
- 0
src/3rdparty/lua

@@ -0,0 +1 @@
Subproject commit 901bbc987451a6c55a329779066998f0a2c382bf

+ 43
- 0
src/3rdparty/lua.am Näytä tiedosto

@@ -0,0 +1,43 @@

lua_sources = \
lua/src/lapi.c lua/src/lapi.h \
lua/src/lauxlib.c lua/src/lauxlib.h \
lua/src/lbaselib.c \
lua/src/lbitlib.c \
lua/src/lcode.c lua/src/lcode.h \
lua/src/lcorolib.c \
lua/src/lctype.c lua/src/lctype.h \
lua/src/ldblib.c \
lua/src/ldebug.c lua/src/ldebug.h \
lua/src/ldo.c lua/src/ldo.h \
lua/src/ldump.c \
lua/src/lfunc.c lua/src/lfunc.h \
lua/src/lgc.c lua/src/lgc.h \
lua/src/linit.c \
lua/src/liolib.c \
lua/src/llex.c lua/src/llex.h \
lua/src/llimits.h \
lua/src/lmathlib.c \
lua/src/lmem.c lua/src/lmem.h \
lua/src/loadlib.c \
lua/src/lobject.c lua/src/lobject.h \
lua/src/lopcodes.c lua/src/lopcodes.h \
lua/src/loslib.c \
lua/src/lparser.c lua/src/lparser.h \
lua/src/lstate.c lua/src/lstate.h \
lua/src/lstring.c lua/src/lstring.h \
lua/src/lstrlib.c \
lua/src/lprefix.h \
lua/src/ltable.c lua/src/ltable.h \
lua/src/ltablib.c \
lua/src/ltm.c lua/src/ltm.h \
lua/src/lutf8lib.c \
lua/src/luaconf.h \
lua/src/lua.h \
lua/src/lualib.h \
lua/src/lundump.c lua/src/lundump.h \
lua/src/lvm.c lua/src/lvm.h \
lua/src/lzio.c lua/src/lzio.h

lua_sources += lua/src/lua.hpp


+ 3
- 3
src/Makefile.am Näytä tiedosto

@@ -1,7 +1,7 @@

include $(top_srcdir)/build/autotools/common.am

SUBDIRS = 3rdparty lua data . t
SUBDIRS = 3rdparty data . t

noinst_LIBRARIES = liblol-core.a

@@ -24,8 +24,8 @@ liblol_core_a_SOURCES = \
$(sdl_sources) \
$(d3d9_sources) \
$(android_sources)
#liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/lua
liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/lua
#liblol_core_a_CPPFLAGS = -include-pch $(srcdir)/lol/engine-internal.h.pch $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/3rdparty/lua/src
liblol_core_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/3rdparty/bullet3/src -I$(srcdir)/3rdparty/lua/src

liblol_core_headers = \
lol/engine-internal.h lol/engine.h lol/public.h lol/extras.h \


+ 1
- 1
src/lol-core.vcxproj Näytä tiedosto

@@ -384,7 +384,7 @@
<ProjectReference Include="bullet\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="lua\lol-lua.vcxproj">
<ProjectReference Include="3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
src/lolua/baselua.h Näytä tiedosto

@@ -11,7 +11,7 @@
// See http://www.wtfpl.net/ for more details.
//

#include "lua/lua.hpp"
#include "3rdparty/lua/src/lua.hpp"
//#include "lua/luawrapper.hpp"

#pragma once


+ 0
- 22
src/lua/Makefile.am Näytä tiedosto

@@ -1,22 +0,0 @@

include $(top_srcdir)/build/autotools/common.am

noinst_LIBRARIES = liblol-lua.a

liblol_lua_a_SOURCES = $(lua_sources)
liblol_lua_a_CPPFLAGS = $(AM_CPPFLAGS) -DLUA_ANSI

lua_sources = \
lapi.c lapi.h lauxlib.c lauxlib.h lbaselib.c lbitlib.c \
lcode.c lcode.h lcorolib.c lctype.c lctype.h ldblib.c \
ldebug.c ldebug.h ldo.c ldo.h ldump.c lfunc.c lfunc.h \
lgc.c lgc.h linit.c liolib.c llex.c llex.h llimits.h \
lmathlib.c lmem.c lmem.h loadlib.c lobject.c lobject.h \
lopcodes.c lopcodes.h loslib.c lparser.c lparser.h \
lstate.c lstate.h lstring.c lstring.h lstrlib.c lprefix.h \
ltable.c ltable.h ltablib.c ltm.c ltm.h lutf8lib.c \
luaconf.h lua.h lualib.h lundump.c lundump.h lvm.c lvm.h \
lzio.c lzio.h

lua_sources += lua.hpp


+ 0
- 1301
src/lua/lapi.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 24
src/lua/lapi.h Näytä tiedosto

@@ -1,24 +0,0 @@
/*
** $Id: lapi.h,v 2.9 2015/03/06 19:49:50 roberto Exp $
** Auxiliary functions from Lua API
** See Copyright Notice in lua.h
*/

#ifndef lapi_h
#define lapi_h


#include "llimits.h"
#include "lstate.h"

#define api_incr_top(L) {L->top++; api_check(L, L->top <= L->ci->top, \
"stack overflow");}

#define adjustresults(L,nres) \
{ if ((nres) == LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; }

#define api_checknelems(L,n) api_check(L, (n) < (L->top - L->ci->func), \
"not enough elements in the stack")


#endif

+ 0
- 1038
src/lua/lauxlib.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 256
src/lua/lauxlib.h Näytä tiedosto

@@ -1,256 +0,0 @@
/*
** $Id: lauxlib.h,v 1.129 2015/11/23 11:29:43 roberto Exp $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/


#ifndef lauxlib_h
#define lauxlib_h


#include <stddef.h>
#include <stdio.h>

#include "lua.h"



/* extra error code for 'luaL_load' */
#define LUA_ERRFILE (LUA_ERRERR+1)


typedef struct luaL_Reg {
const char *name;
lua_CFunction func;
} luaL_Reg;


#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number))

LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
#define luaL_checkversion(L) \
luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)

LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
size_t *l);
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
const char *def, size_t *l);
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);

LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
lua_Integer def);

LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
LUALIB_API void (luaL_checkany) (lua_State *L, int arg);

LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);

LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);

LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
const char *const lst[]);

LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
LUALIB_API int (luaL_execresult) (lua_State *L, int stat);

/* predefined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)

LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);

LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
const char *mode);

#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL)

LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
const char *name, const char *mode);
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);

LUALIB_API lua_State *(luaL_newstate) (void);

LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);

LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
const char *r);

LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);

LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);

LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
const char *msg, int level);

LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
lua_CFunction openf, int glb);

/*
** ===============================================================
** some useful macros
** ===============================================================
*/


#define luaL_newlibtable(L,l) \
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)

#define luaL_newlib(L,l) \
(luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))

#define luaL_argcheck(L, cond,arg,extramsg) \
((void)((cond) || luaL_argerror(L, (arg), (extramsg))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))

#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))

#define luaL_dofile(L, fn) \
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))

#define luaL_dostring(L, s) \
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))

#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))

#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))

#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)


/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/

typedef struct luaL_Buffer {
char *b; /* buffer address */
size_t size; /* buffer size */
size_t n; /* number of characters in buffer */
lua_State *L;
char initb[LUAL_BUFFERSIZE]; /* initial buffer */
} luaL_Buffer;


#define luaL_addchar(B,c) \
((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
((B)->b[(B)->n++] = (c)))

#define luaL_addsize(B,s) ((B)->n += (s))

LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);

#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE)

/* }====================================================== */



/*
** {======================================================
** File handles for IO library
** =======================================================
*/

/*
** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
** initial structure 'luaL_Stream' (it may contain other fields
** after that initial structure).
*/

#define LUA_FILEHANDLE "FILE*"


typedef struct luaL_Stream {
FILE *f; /* stream (NULL for incompletely created streams) */
lua_CFunction closef; /* to close stream (NULL for closed streams) */
} luaL_Stream;

/* }====================================================== */



/* compatibility with old module system */
#if defined(LUA_COMPAT_MODULE)

LUALIB_API void (luaL_pushmodule) (lua_State *L, const char *modname,
int sizehint);
LUALIB_API void (luaL_openlib) (lua_State *L, const char *libname,
const luaL_Reg *l, int nup);

#define luaL_register(L,n,l) (luaL_openlib(L,(n),(l),0))

#endif


/*
** {==================================================================
** "Abstraction Layer" for basic report of messages and errors
** ===================================================================
*/

/* print a string */
#if !defined(lua_writestring)
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
#endif

/* print a newline and flush the output */
#if !defined(lua_writeline)
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
#endif

/* print an error message */
#if !defined(lua_writestringerror)
#define lua_writestringerror(s,p) \
(fprintf(stderr, (s), (p)), fflush(stderr))
#endif

/* }================================================================== */


/*
** {============================================================
** Compatibility with deprecated conversions
** =============================================================
*/
#if defined(LUA_COMPAT_APIINTCASTS)

#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a))
#define luaL_optunsigned(L,a,d) \
((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))

#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))

#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))

#endif
/* }============================================================ */



#endif



+ 0
- 501
src/lua/lbaselib.c Näytä tiedosto

@@ -1,501 +0,0 @@
/*
** $Id: lbaselib.c,v 1.313 2016/04/11 19:18:40 roberto Exp $
** Basic library
** See Copyright Notice in lua.h
*/

#define lbaselib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


static int luaB_print (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
const char *s;
size_t l;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tolstring(L, -1, &l); /* get result */
if (s == NULL)
return luaL_error(L, "'tostring' must return a string to 'print'");
if (i>1) lua_writestring("\t", 1);
lua_writestring(s, l);
lua_pop(L, 1); /* pop result */
}
lua_writeline();
return 0;
}


#define SPACECHARS " \f\n\r\t\v"

static const char *b_str2int (const char *s, int base, lua_Integer *pn) {
lua_Unsigned n = 0;
int neg = 0;
s += strspn(s, SPACECHARS); /* skip initial spaces */
if (*s == '-') { s++; neg = 1; } /* handle signal */
else if (*s == '+') s++;
if (!isalnum((unsigned char)*s)) /* no digit? */
return NULL;
do {
int digit = (isdigit((unsigned char)*s)) ? *s - '0'
: (toupper((unsigned char)*s) - 'A') + 10;
if (digit >= base) return NULL; /* invalid numeral */
n = n * base + digit;
s++;
} while (isalnum((unsigned char)*s));
s += strspn(s, SPACECHARS); /* skip trailing spaces */
*pn = (lua_Integer)((neg) ? (0u - n) : n);
return s;
}


static int luaB_tonumber (lua_State *L) {
if (lua_isnoneornil(L, 2)) { /* standard conversion? */
luaL_checkany(L, 1);
if (lua_type(L, 1) == LUA_TNUMBER) { /* already a number? */
lua_settop(L, 1); /* yes; return it */
return 1;
}
else {
size_t l;
const char *s = lua_tolstring(L, 1, &l);
if (s != NULL && lua_stringtonumber(L, s) == l + 1)
return 1; /* successful conversion to number */
/* else not a number */
}
}
else {
size_t l;
const char *s;
lua_Integer n = 0; /* to avoid warnings */
lua_Integer base = luaL_checkinteger(L, 2);
luaL_checktype(L, 1, LUA_TSTRING); /* no numbers as strings */
s = lua_tolstring(L, 1, &l);
luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range");
if (b_str2int(s, (int)base, &n) == s + l) {
lua_pushinteger(L, n);
return 1;
} /* else not a number */
} /* else not a number */
lua_pushnil(L); /* not a number */
return 1;
}


static int luaB_error (lua_State *L) {
int level = (int)luaL_optinteger(L, 2, 1);
lua_settop(L, 1);
if (lua_type(L, 1) == LUA_TSTRING && level > 0) {
luaL_where(L, level); /* add extra information */
lua_pushvalue(L, 1);
lua_concat(L, 2);
}
return lua_error(L);
}


static int luaB_getmetatable (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_getmetatable(L, 1)) {
lua_pushnil(L);
return 1; /* no metatable */
}
luaL_getmetafield(L, 1, "__metatable");
return 1; /* returns either __metatable field (if present) or metatable */
}


static int luaB_setmetatable (lua_State *L) {
int t = lua_type(L, 2);
luaL_checktype(L, 1, LUA_TTABLE);
luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
"nil or table expected");
if (luaL_getmetafield(L, 1, "__metatable") != LUA_TNIL)
return luaL_error(L, "cannot change a protected metatable");
lua_settop(L, 2);
lua_setmetatable(L, 1);
return 1;
}


static int luaB_rawequal (lua_State *L) {
luaL_checkany(L, 1);
luaL_checkany(L, 2);
lua_pushboolean(L, lua_rawequal(L, 1, 2));
return 1;
}


static int luaB_rawlen (lua_State *L) {
int t = lua_type(L, 1);
luaL_argcheck(L, t == LUA_TTABLE || t == LUA_TSTRING, 1,
"table or string expected");
lua_pushinteger(L, lua_rawlen(L, 1));
return 1;
}


static int luaB_rawget (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checkany(L, 2);
lua_settop(L, 2);
lua_rawget(L, 1);
return 1;
}

static int luaB_rawset (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checkany(L, 2);
luaL_checkany(L, 3);
lua_settop(L, 3);
lua_rawset(L, 1);
return 1;
}


static int luaB_collectgarbage (lua_State *L) {
static const char *const opts[] = {"stop", "restart", "collect",
"count", "step", "setpause", "setstepmul",
"isrunning", NULL};
static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT,
LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL,
LUA_GCISRUNNING};
int o = optsnum[luaL_checkoption(L, 1, "collect", opts)];
int ex = (int)luaL_optinteger(L, 2, 0);
int res = lua_gc(L, o, ex);
switch (o) {
case LUA_GCCOUNT: {
int b = lua_gc(L, LUA_GCCOUNTB, 0);
lua_pushnumber(L, (lua_Number)res + ((lua_Number)b/1024));
return 1;
}
case LUA_GCSTEP: case LUA_GCISRUNNING: {
lua_pushboolean(L, res);
return 1;
}
default: {
lua_pushinteger(L, res);
return 1;
}
}
}


static int luaB_type (lua_State *L) {
int t = lua_type(L, 1);
luaL_argcheck(L, t != LUA_TNONE, 1, "value expected");
lua_pushstring(L, lua_typename(L, t));
return 1;
}


static int pairsmeta (lua_State *L, const char *method, int iszero,
lua_CFunction iter) {
if (luaL_getmetafield(L, 1, method) == LUA_TNIL) { /* no metamethod? */
luaL_checktype(L, 1, LUA_TTABLE); /* argument must be a table */
lua_pushcfunction(L, iter); /* will return generator, */
lua_pushvalue(L, 1); /* state, */
if (iszero) lua_pushinteger(L, 0); /* and initial value */
else lua_pushnil(L);
}
else {
lua_pushvalue(L, 1); /* argument 'self' to metamethod */
lua_call(L, 1, 3); /* get 3 values from metamethod */
}
return 3;
}


static int luaB_next (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 2); /* create a 2nd argument if there isn't one */
if (lua_next(L, 1))
return 2;
else {
lua_pushnil(L);
return 1;
}
}


static int luaB_pairs (lua_State *L) {
return pairsmeta(L, "__pairs", 0, luaB_next);
}


/*
** Traversal function for 'ipairs'
*/
static int ipairsaux (lua_State *L) {
lua_Integer i = luaL_checkinteger(L, 2) + 1;
lua_pushinteger(L, i);
return (lua_geti(L, 1, i) == LUA_TNIL) ? 1 : 2;
}


/*
** 'ipairs' function. Returns 'ipairsaux', given "table", 0.
** (The given "table" may not be a table.)
*/
static int luaB_ipairs (lua_State *L) {
#if defined(LUA_COMPAT_IPAIRS)
return pairsmeta(L, "__ipairs", 1, ipairsaux);
#else
luaL_checkany(L, 1);
lua_pushcfunction(L, ipairsaux); /* iteration function */
lua_pushvalue(L, 1); /* state */
lua_pushinteger(L, 0); /* initial value */
return 3;
#endif
}


static int load_aux (lua_State *L, int status, int envidx) {
if (status == LUA_OK) {
if (envidx != 0) { /* 'env' parameter? */
lua_pushvalue(L, envidx); /* environment for loaded function */
if (!lua_setupvalue(L, -2, 1)) /* set it as 1st upvalue */
lua_pop(L, 1); /* remove 'env' if not used by previous call */
}
return 1;
}
else { /* error (message is on top of the stack) */
lua_pushnil(L);
lua_insert(L, -2); /* put before error message */
return 2; /* return nil plus error message */
}
}


static int luaB_loadfile (lua_State *L) {
const char *fname = luaL_optstring(L, 1, NULL);
const char *mode = luaL_optstring(L, 2, NULL);
int env = (!lua_isnone(L, 3) ? 3 : 0); /* 'env' index or 0 if no 'env' */
int status = luaL_loadfilex(L, fname, mode);
return load_aux(L, status, env);
}


/*
** {======================================================
** Generic Read function
** =======================================================
*/


/*
** reserved slot, above all arguments, to hold a copy of the returned
** string to avoid it being collected while parsed. 'load' has four
** optional arguments (chunk, source name, mode, and environment).
*/
#define RESERVEDSLOT 5


/*
** Reader for generic 'load' function: 'lua_load' uses the
** stack for internal stuff, so the reader cannot change the
** stack top. Instead, it keeps its resulting string in a
** reserved slot inside the stack.
*/
static const char *generic_reader (lua_State *L, void *ud, size_t *size) {
(void)(ud); /* not used */
luaL_checkstack(L, 2, "too many nested functions");
lua_pushvalue(L, 1); /* get function */
lua_call(L, 0, 1); /* call it */
if (lua_isnil(L, -1)) {
lua_pop(L, 1); /* pop result */
*size = 0;
return NULL;
}
else if (!lua_isstring(L, -1))
luaL_error(L, "reader function must return a string");
lua_replace(L, RESERVEDSLOT); /* save string in reserved slot */
return lua_tolstring(L, RESERVEDSLOT, size);
}


static int luaB_load (lua_State *L) {
int status;
size_t l;
const char *s = lua_tolstring(L, 1, &l);
const char *mode = luaL_optstring(L, 3, "bt");
int env = (!lua_isnone(L, 4) ? 4 : 0); /* 'env' index or 0 if no 'env' */
if (s != NULL) { /* loading a string? */
const char *chunkname = luaL_optstring(L, 2, s);
status = luaL_loadbufferx(L, s, l, chunkname, mode);
}
else { /* loading from a reader function */
const char *chunkname = luaL_optstring(L, 2, "=(load)");
luaL_checktype(L, 1, LUA_TFUNCTION);
lua_settop(L, RESERVEDSLOT); /* create reserved slot */
status = lua_load(L, generic_reader, NULL, chunkname, mode);
}
return load_aux(L, status, env);
}

/* }====================================================== */


static int dofilecont (lua_State *L, int d1, lua_KContext d2) {
(void)d1; (void)d2; /* only to match 'lua_Kfunction' prototype */
return lua_gettop(L) - 1;
}


static int luaB_dofile (lua_State *L) {
const char *fname = luaL_optstring(L, 1, NULL);
lua_settop(L, 1);
if (luaL_loadfile(L, fname) != LUA_OK)
return lua_error(L);
lua_callk(L, 0, LUA_MULTRET, 0, dofilecont);
return dofilecont(L, 0, 0);
}


static int luaB_assert (lua_State *L) {
if (lua_toboolean(L, 1)) /* condition is true? */
return lua_gettop(L); /* return all arguments */
else { /* error */
luaL_checkany(L, 1); /* there must be a condition */
lua_remove(L, 1); /* remove it */
lua_pushliteral(L, "assertion failed!"); /* default message */
lua_settop(L, 1); /* leave only message (default if no other one) */
return luaB_error(L); /* call 'error' */
}
}


static int luaB_select (lua_State *L) {
int n = lua_gettop(L);
if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') {
lua_pushinteger(L, n-1);
return 1;
}
else {
lua_Integer i = luaL_checkinteger(L, 1);
if (i < 0) i = n + i;
else if (i > n) i = n;
luaL_argcheck(L, 1 <= i, 1, "index out of range");
return n - (int)i;
}
}


/*
** Continuation function for 'pcall' and 'xpcall'. Both functions
** already pushed a 'true' before doing the call, so in case of success
** 'finishpcall' only has to return everything in the stack minus
** 'extra' values (where 'extra' is exactly the number of items to be
** ignored).
*/
static int finishpcall (lua_State *L, int status, lua_KContext extra) {
if (status != LUA_OK && status != LUA_YIELD) { /* error? */
lua_pushboolean(L, 0); /* first result (false) */
lua_pushvalue(L, -2); /* error message */
return 2; /* return false, msg */
}
else
return lua_gettop(L) - (int)extra; /* return all results */
}


static int luaB_pcall (lua_State *L) {
int status;
luaL_checkany(L, 1);
lua_pushboolean(L, 1); /* first result if no errors */
lua_insert(L, 1); /* put it in place */
status = lua_pcallk(L, lua_gettop(L) - 2, LUA_MULTRET, 0, 0, finishpcall);
return finishpcall(L, status, 0);
}


/*
** Do a protected call with error handling. After 'lua_rotate', the
** stack will have <f, err, true, f, [args...]>; so, the function passes
** 2 to 'finishpcall' to skip the 2 first values when returning results.
*/
static int luaB_xpcall (lua_State *L) {
int status;
int n = lua_gettop(L);
luaL_checktype(L, 2, LUA_TFUNCTION); /* check error function */
lua_pushboolean(L, 1); /* first result */
lua_pushvalue(L, 1); /* function */
lua_rotate(L, 3, 2); /* move them below function's arguments */
status = lua_pcallk(L, n - 2, LUA_MULTRET, 2, 2, finishpcall);
return finishpcall(L, status, 2);
}


static int luaB_tostring (lua_State *L) {
luaL_checkany(L, 1);
luaL_tolstring(L, 1, NULL);
return 1;
}


static const luaL_Reg base_funcs[] = {
{"assert", luaB_assert},
{"collectgarbage", luaB_collectgarbage},
{"dofile", luaB_dofile},
{"error", luaB_error},
{"getmetatable", luaB_getmetatable},
{"ipairs", luaB_ipairs},
{"loadfile", luaB_loadfile},
{"load", luaB_load},
#if defined(LUA_COMPAT_LOADSTRING)
{"loadstring", luaB_load},
#endif
{"next", luaB_next},
{"pairs", luaB_pairs},
{"pcall", luaB_pcall},
{"print", luaB_print},
{"rawequal", luaB_rawequal},
{"rawlen", luaB_rawlen},
{"rawget", luaB_rawget},
{"rawset", luaB_rawset},
{"select", luaB_select},
{"setmetatable", luaB_setmetatable},
{"tonumber", luaB_tonumber},
{"tostring", luaB_tostring},
{"type", luaB_type},
{"xpcall", luaB_xpcall},
/* placeholders */
{"_G", NULL},
{"_VERSION", NULL},
{NULL, NULL}
};


LUAMOD_API int luaopen_base (lua_State *L) {
/* open lib into global table */
lua_pushglobaltable(L);
luaL_setfuncs(L, base_funcs, 0);
/* set global _G */
lua_pushvalue(L, -1);
lua_setfield(L, -2, "_G");
/* set global _VERSION */
lua_pushliteral(L, LUA_VERSION);
lua_setfield(L, -2, "_VERSION");
return 1;
}


+ 0
- 237
src/lua/lbitlib.c Näytä tiedosto

@@ -1,237 +0,0 @@
/*
** $Id: lbitlib.c,v 1.30 2015/11/11 19:08:09 roberto Exp $
** Standard library for bitwise operations
** See Copyright Notice in lua.h
*/

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#define lbitlib_c
#define LUA_LIB

#include "lprefix.h"


#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


#if defined(LUA_COMPAT_BITLIB) /* { */


#define pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
#define checkunsigned(L,i) ((lua_Unsigned)luaL_checkinteger(L,i))


/* number of bits to consider in a number */
#if !defined(LUA_NBITS)
#define LUA_NBITS 32
#endif


/*
** a lua_Unsigned with its first LUA_NBITS bits equal to 1. (Shift must
** be made in two parts to avoid problems when LUA_NBITS is equal to the
** number of bits in a lua_Unsigned.)
*/
#define ALLONES (~(((~(lua_Unsigned)0) << (LUA_NBITS - 1)) << 1))


/* macro to trim extra bits */
#define trim(x) ((x) & ALLONES)


/* builds a number with 'n' ones (1 <= n <= LUA_NBITS) */
#define mask(n) (~((ALLONES << 1) << ((n) - 1)))



static lua_Unsigned andaux (lua_State *L) {
int i, n = lua_gettop(L);
lua_Unsigned r = ~(lua_Unsigned)0;
for (i = 1; i <= n; i++)
r &= checkunsigned(L, i);
return trim(r);
}


static int b_and (lua_State *L) {
lua_Unsigned r = andaux(L);
pushunsigned(L, r);
return 1;
}


static int b_test (lua_State *L) {
lua_Unsigned r = andaux(L);
lua_pushboolean(L, r != 0);
return 1;
}


static int b_or (lua_State *L) {
int i, n = lua_gettop(L);
lua_Unsigned r = 0;
for (i = 1; i <= n; i++)
r |= checkunsigned(L, i);
pushunsigned(L, trim(r));
return 1;
}


static int b_xor (lua_State *L) {
int i, n = lua_gettop(L);
lua_Unsigned r = 0;
for (i = 1; i <= n; i++)
r ^= checkunsigned(L, i);
pushunsigned(L, trim(r));
return 1;
}


static int b_not (lua_State *L) {
lua_Unsigned r = ~checkunsigned(L, 1);
pushunsigned(L, trim(r));
return 1;
}


static int b_shift (lua_State *L, lua_Unsigned r, lua_Integer i) {
if (i < 0) { /* shift right? */
i = -i;
r = trim(r);
if (i >= LUA_NBITS) r = 0;
else r >>= i;
}
else { /* shift left */
if (i >= LUA_NBITS) r = 0;
else r <<= i;
r = trim(r);
}
pushunsigned(L, r);
return 1;
}


static int b_lshift (lua_State *L) {
return b_shift(L, checkunsigned(L, 1), luaL_checkinteger(L, 2));
}


static int b_rshift (lua_State *L) {
return b_shift(L, checkunsigned(L, 1), -luaL_checkinteger(L, 2));
}


static int b_arshift (lua_State *L) {
lua_Unsigned r = checkunsigned(L, 1);
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || !(r & ((lua_Unsigned)1 << (LUA_NBITS - 1))))
return b_shift(L, r, -i);
else { /* arithmetic shift for 'negative' number */
if (i >= LUA_NBITS) r = ALLONES;
else
r = trim((r >> i) | ~(trim(~(lua_Unsigned)0) >> i)); /* add signal bit */
pushunsigned(L, r);
return 1;
}
}


static int b_rot (lua_State *L, lua_Integer d) {
lua_Unsigned r = checkunsigned(L, 1);
int i = d & (LUA_NBITS - 1); /* i = d % NBITS */
r = trim(r);
if (i != 0) /* avoid undefined shift of LUA_NBITS when i == 0 */
r = (r << i) | (r >> (LUA_NBITS - i));
pushunsigned(L, trim(r));
return 1;
}


static int b_lrot (lua_State *L) {
return b_rot(L, luaL_checkinteger(L, 2));
}


static int b_rrot (lua_State *L) {
return b_rot(L, -luaL_checkinteger(L, 2));
}


/*
** get field and width arguments for field-manipulation functions,
** checking whether they are valid.
** ('luaL_error' called without 'return' to avoid later warnings about
** 'width' being used uninitialized.)
*/
static int fieldargs (lua_State *L, int farg, int *width) {
lua_Integer f = luaL_checkinteger(L, farg);
lua_Integer w = luaL_optinteger(L, farg + 1, 1);
luaL_argcheck(L, 0 <= f, farg, "field cannot be negative");
luaL_argcheck(L, 0 < w, farg + 1, "width must be positive");
if (f + w > LUA_NBITS)
luaL_error(L, "trying to access non-existent bits");
*width = (int)w;
return (int)f;
}


static int b_extract (lua_State *L) {
int w;
lua_Unsigned r = trim(checkunsigned(L, 1));
int f = fieldargs(L, 2, &w);
r = (r >> f) & mask(w);
pushunsigned(L, r);
return 1;
}


static int b_replace (lua_State *L) {
int w;
lua_Unsigned r = trim(checkunsigned(L, 1));
lua_Unsigned v = trim(checkunsigned(L, 2));
int f = fieldargs(L, 3, &w);
lua_Unsigned m = mask(w);
r = (r & ~(m << f)) | ((v & m) << f);
pushunsigned(L, r);
return 1;
}


static const luaL_Reg bitlib[] = {
{"arshift", b_arshift},
{"band", b_and},
{"bnot", b_not},
{"bor", b_or},
{"bxor", b_xor},
{"btest", b_test},
{"extract", b_extract},
{"lrotate", b_lrot},
{"lshift", b_lshift},
{"replace", b_replace},
{"rrotate", b_rrot},
{"rshift", b_rshift},
{NULL, NULL}
};



LUAMOD_API int luaopen_bit32 (lua_State *L) {
luaL_newlib(L, bitlib);
return 1;
}


#else /* }{ */


LUAMOD_API int luaopen_bit32 (lua_State *L) {
return luaL_error(L, "library 'bit32' has been deprecated");
}

#endif /* } */

+ 0
- 1202
src/lua/lcode.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 88
src/lua/lcode.h Näytä tiedosto

@@ -1,88 +0,0 @@
/*
** $Id: lcode.h,v 1.64 2016/01/05 16:22:37 roberto Exp $
** Code generator for Lua
** See Copyright Notice in lua.h
*/

#ifndef lcode_h
#define lcode_h

#include "llex.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lparser.h"


/*
** Marks the end of a patch list. It is an invalid value both as an absolute
** address, and as a list link (would link an element to itself).
*/
#define NO_JUMP (-1)


/*
** grep "ORDER OPR" if you change these enums (ORDER OP)
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_MOD, OPR_POW,
OPR_DIV,
OPR_IDIV,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_SHL, OPR_SHR,
OPR_CONCAT,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_NOBINOPR
} BinOpr;


typedef enum UnOpr { OPR_MINUS, OPR_BNOT, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;


/* get (pointer to) instruction of given 'expdesc' */
#define getinstruction(fs,e) ((fs)->f->code[(e)->u.info])

#define luaK_codeAsBx(fs,o,A,sBx) luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)

#define luaK_setmultret(fs,e) luaK_setreturns(fs, e, LUA_MULTRET)

#define luaK_jumpto(fs,t) luaK_patchlist(fs, luaK_jump(fs), t)

LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
LUAI_FUNC int luaK_codek (FuncState *fs, int reg, int k);
LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
LUAI_FUNC int luaK_intK (FuncState *fs, lua_Integer n);
LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2anyregup (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_goiffalse (FuncState *fs, expdesc *e);
LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
LUAI_FUNC int luaK_jump (FuncState *fs);
LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
LUAI_FUNC void luaK_patchclose (FuncState *fs, int list, int level);
LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
LUAI_FUNC int luaK_getlabel (FuncState *fs);
LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v, int line);
LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1,
expdesc *v2, int line);
LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);


#endif

+ 0
- 171
src/lua/lcorolib.c Näytä tiedosto

@@ -1,171 +0,0 @@
/*
** $Id: lcorolib.c,v 1.10 2016/04/11 19:19:55 roberto Exp $
** Coroutine Library
** See Copyright Notice in lua.h
*/

#define lcorolib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stdlib.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


static lua_State *getco (lua_State *L) {
lua_State *co = lua_tothread(L, 1);
luaL_argcheck(L, co, 1, "thread expected");
return co;
}


static int auxresume (lua_State *L, lua_State *co, int narg) {
int status;
if (!lua_checkstack(co, narg)) {
lua_pushliteral(L, "too many arguments to resume");
return -1; /* error flag */
}
if (lua_status(co) == LUA_OK && lua_gettop(co) == 0) {
lua_pushliteral(L, "cannot resume dead coroutine");
return -1; /* error flag */
}
lua_xmove(L, co, narg);
status = lua_resume(co, L, narg);
if (status == LUA_OK || status == LUA_YIELD) {
int nres = lua_gettop(co);
if (!lua_checkstack(L, nres + 1)) {
lua_pop(co, nres); /* remove results anyway */
lua_pushliteral(L, "too many results to resume");
return -1; /* error flag */
}
lua_xmove(co, L, nres); /* move yielded values */
return nres;
}
else {
lua_xmove(co, L, 1); /* move error message */
return -1; /* error flag */
}
}


static int luaB_coresume (lua_State *L) {
lua_State *co = getco(L);
int r;
r = auxresume(L, co, lua_gettop(L) - 1);
if (r < 0) {
lua_pushboolean(L, 0);
lua_insert(L, -2);
return 2; /* return false + error message */
}
else {
lua_pushboolean(L, 1);
lua_insert(L, -(r + 1));
return r + 1; /* return true + 'resume' returns */
}
}


static int luaB_auxwrap (lua_State *L) {
lua_State *co = lua_tothread(L, lua_upvalueindex(1));
int r = auxresume(L, co, lua_gettop(L));
if (r < 0) {
if (lua_type(L, -1) == LUA_TSTRING) { /* error object is a string? */
luaL_where(L, 1); /* add extra info */
lua_insert(L, -2);
lua_concat(L, 2);
}
return lua_error(L); /* propagate error */
}
return r;
}


static int luaB_cocreate (lua_State *L) {
lua_State *NL;
luaL_checktype(L, 1, LUA_TFUNCTION);
NL = lua_newthread(L);
lua_pushvalue(L, 1); /* move function to top */
lua_xmove(L, NL, 1); /* move function from L to NL */
return 1;
}


static int luaB_cowrap (lua_State *L) {
luaB_cocreate(L);
lua_pushcclosure(L, luaB_auxwrap, 1);
return 1;
}


static int luaB_yield (lua_State *L) {
return lua_yield(L, lua_gettop(L));
}


static int luaB_costatus (lua_State *L) {
lua_State *co = getco(L);
if (L == co) lua_pushliteral(L, "running");
else {
switch (lua_status(co)) {
case LUA_YIELD:
lua_pushliteral(L, "suspended");
break;
case LUA_OK: {
lua_Debug ar;
if (lua_getstack(co, 0, &ar) > 0) /* does it have frames? */
lua_pushliteral(L, "normal"); /* it is running */
else if (lua_gettop(co) == 0)
lua_pushliteral(L, "dead");
else
lua_pushliteral(L, "suspended"); /* initial state */
break;
}
default: /* some error occurred */
lua_pushliteral(L, "dead");
break;
}
}
return 1;
}


static int luaB_yieldable (lua_State *L) {
lua_pushboolean(L, lua_isyieldable(L));
return 1;
}


static int luaB_corunning (lua_State *L) {
int ismain = lua_pushthread(L);
lua_pushboolean(L, ismain);
return 2;
}


static const luaL_Reg co_funcs[] = {
{"create", luaB_cocreate},
{"resume", luaB_coresume},
{"running", luaB_corunning},
{"status", luaB_costatus},
{"wrap", luaB_cowrap},
{"yield", luaB_yield},
{"isyieldable", luaB_yieldable},
{NULL, NULL}
};



LUAMOD_API int luaopen_coroutine (lua_State *L) {
luaL_newlib(L, co_funcs);
return 1;
}


+ 0
- 59
src/lua/lctype.c Näytä tiedosto

@@ -1,59 +0,0 @@
/*
** $Id: lctype.c,v 1.12 2014/11/02 19:19:04 roberto Exp $
** 'ctype' functions for Lua
** See Copyright Notice in lua.h
*/

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#define lctype_c
#define LUA_CORE

#include "lprefix.h"


#include "lctype.h"

#if !LUA_USE_CTYPE /* { */

#include <limits.h>

LUAI_DDEF const lu_byte luai_ctype_[UCHAR_MAX + 2] = {
0x00, /* EOZ */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 0. */
0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 1. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, /* 2. */
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, /* 3. */
0x16, 0x16, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 4. */
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 5. */
0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x05,
0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05, /* 6. */
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, /* 7. */
0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 8. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 9. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* a. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* b. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* c. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* d. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* e. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* f. */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

#endif /* } */

+ 0
- 95
src/lua/lctype.h Näytä tiedosto

@@ -1,95 +0,0 @@
/*
** $Id: lctype.h,v 1.12 2011/07/15 12:50:29 roberto Exp $
** 'ctype' functions for Lua
** See Copyright Notice in lua.h
*/

#ifndef lctype_h
#define lctype_h

#include "lua.h"


/*
** WARNING: the functions defined here do not necessarily correspond
** to the similar functions in the standard C ctype.h. They are
** optimized for the specific needs of Lua
*/

#if !defined(LUA_USE_CTYPE)

#if 'A' == 65 && '0' == 48
/* ASCII case: can use its own tables; faster and fixed */
#define LUA_USE_CTYPE 0
#else
/* must use standard C ctype */
#define LUA_USE_CTYPE 1
#endif

#endif


#if !LUA_USE_CTYPE /* { */

#include <limits.h>

#include "llimits.h"


#define ALPHABIT 0
#define DIGITBIT 1
#define PRINTBIT 2
#define SPACEBIT 3
#define XDIGITBIT 4


#define MASK(B) (1 << (B))


/*
** add 1 to char to allow index -1 (EOZ)
*/
#define testprop(c,p) (luai_ctype_[(c)+1] & (p))

/*
** 'lalpha' (Lua alphabetic) and 'lalnum' (Lua alphanumeric) both include '_'
*/
#define lislalpha(c) testprop(c, MASK(ALPHABIT))
#define lislalnum(c) testprop(c, (MASK(ALPHABIT) | MASK(DIGITBIT)))
#define lisdigit(c) testprop(c, MASK(DIGITBIT))
#define lisspace(c) testprop(c, MASK(SPACEBIT))
#define lisprint(c) testprop(c, MASK(PRINTBIT))
#define lisxdigit(c) testprop(c, MASK(XDIGITBIT))

/*
** this 'ltolower' only works for alphabetic characters
*/
#define ltolower(c) ((c) | ('A' ^ 'a'))


/* two more entries for 0 and -1 (EOZ) */
LUAI_DDEC const lu_byte luai_ctype_[UCHAR_MAX + 2];


#else /* }{ */

/*
** use standard C ctypes
*/

#include <ctype.h>


#define lislalpha(c) (isalpha(c) || (c) == '_')
#define lislalnum(c) (isalnum(c) || (c) == '_')
#define lisdigit(c) (isdigit(c))
#define lisspace(c) (isspace(c))
#define lisprint(c) (isprint(c))
#define lisxdigit(c) (isxdigit(c))

#define ltolower(c) (tolower(c))

#endif /* } */

#endif


+ 0
- 459
src/lua/ldblib.c Näytä tiedosto

@@ -1,459 +0,0 @@
/*
** $Id: ldblib.c,v 1.151 2015/11/23 11:29:43 roberto Exp $
** Interface from Lua to its debug API
** See Copyright Notice in lua.h
*/

#define ldblib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/*
** The hook table at registry[&HOOKKEY] maps threads to their current
** hook function. (We only need the unique address of 'HOOKKEY'.)
*/
static const int HOOKKEY = 0;


/*
** If L1 != L, L1 can be in any state, and therefore there are no
** guarantees about its stack space; any push in L1 must be
** checked.
*/
static void checkstack (lua_State *L, lua_State *L1, int n) {
if (L != L1 && !lua_checkstack(L1, n))
luaL_error(L, "stack overflow");
}


static int db_getregistry (lua_State *L) {
lua_pushvalue(L, LUA_REGISTRYINDEX);
return 1;
}


static int db_getmetatable (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_getmetatable(L, 1)) {
lua_pushnil(L); /* no metatable */
}
return 1;
}


static int db_setmetatable (lua_State *L) {
int t = lua_type(L, 2);
luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
"nil or table expected");
lua_settop(L, 2);
lua_setmetatable(L, 1);
return 1; /* return 1st argument */
}


static int db_getuservalue (lua_State *L) {
if (lua_type(L, 1) != LUA_TUSERDATA)
lua_pushnil(L);
else
lua_getuservalue(L, 1);
return 1;
}


static int db_setuservalue (lua_State *L) {
luaL_checktype(L, 1, LUA_TUSERDATA);
luaL_checkany(L, 2);
lua_settop(L, 2);
lua_setuservalue(L, 1);
return 1;
}


/*
** Auxiliary function used by several library functions: check for
** an optional thread as function's first argument and set 'arg' with
** 1 if this argument is present (so that functions can skip it to
** access their other arguments)
*/
static lua_State *getthread (lua_State *L, int *arg) {
if (lua_isthread(L, 1)) {
*arg = 1;
return lua_tothread(L, 1);
}
else {
*arg = 0;
return L; /* function will operate over current thread */
}
}


/*
** Variations of 'lua_settable', used by 'db_getinfo' to put results
** from 'lua_getinfo' into result table. Key is always a string;
** value can be a string, an int, or a boolean.
*/
static void settabss (lua_State *L, const char *k, const char *v) {
lua_pushstring(L, v);
lua_setfield(L, -2, k);
}

static void settabsi (lua_State *L, const char *k, int v) {
lua_pushinteger(L, v);
lua_setfield(L, -2, k);
}

static void settabsb (lua_State *L, const char *k, int v) {
lua_pushboolean(L, v);
lua_setfield(L, -2, k);
}


/*
** In function 'db_getinfo', the call to 'lua_getinfo' may push
** results on the stack; later it creates the result table to put
** these objects. Function 'treatstackoption' puts the result from
** 'lua_getinfo' on top of the result table so that it can call
** 'lua_setfield'.
*/
static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) {
if (L == L1)
lua_rotate(L, -2, 1); /* exchange object and table */
else
lua_xmove(L1, L, 1); /* move object to the "main" stack */
lua_setfield(L, -2, fname); /* put object into table */
}


/*
** Calls 'lua_getinfo' and collects all results in a new table.
** L1 needs stack space for an optional input (function) plus
** two optional outputs (function and line table) from function
** 'lua_getinfo'.
*/
static int db_getinfo (lua_State *L) {
lua_Debug ar;
int arg;
lua_State *L1 = getthread(L, &arg);
const char *options = luaL_optstring(L, arg+2, "flnStu");
checkstack(L, L1, 3);
if (lua_isfunction(L, arg + 1)) { /* info about a function? */
options = lua_pushfstring(L, ">%s", options); /* add '>' to 'options' */
lua_pushvalue(L, arg + 1); /* move function to 'L1' stack */
lua_xmove(L, L1, 1);
}
else { /* stack level */
if (!lua_getstack(L1, (int)luaL_checkinteger(L, arg + 1), &ar)) {
lua_pushnil(L); /* level out of range */
return 1;
}
}
if (!lua_getinfo(L1, options, &ar))
return luaL_argerror(L, arg+2, "invalid option");
lua_newtable(L); /* table to collect results */
if (strchr(options, 'S')) {
settabss(L, "source", ar.source);
settabss(L, "short_src", ar.short_src);
settabsi(L, "linedefined", ar.linedefined);
settabsi(L, "lastlinedefined", ar.lastlinedefined);
settabss(L, "what", ar.what);
}
if (strchr(options, 'l'))
settabsi(L, "currentline", ar.currentline);
if (strchr(options, 'u')) {
settabsi(L, "nups", ar.nups);
settabsi(L, "nparams", ar.nparams);
settabsb(L, "isvararg", ar.isvararg);
}
if (strchr(options, 'n')) {
settabss(L, "name", ar.name);
settabss(L, "namewhat", ar.namewhat);
}
if (strchr(options, 't'))
settabsb(L, "istailcall", ar.istailcall);
if (strchr(options, 'L'))
treatstackoption(L, L1, "activelines");
if (strchr(options, 'f'))
treatstackoption(L, L1, "func");
return 1; /* return table */
}


static int db_getlocal (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
const char *name;
int nvar = (int)luaL_checkinteger(L, arg + 2); /* local-variable index */
if (lua_isfunction(L, arg + 1)) { /* function argument? */
lua_pushvalue(L, arg + 1); /* push function */
lua_pushstring(L, lua_getlocal(L, NULL, nvar)); /* push local name */
return 1; /* return only name (there is no value) */
}
else { /* stack-level argument */
int level = (int)luaL_checkinteger(L, arg + 1);
if (!lua_getstack(L1, level, &ar)) /* out of range? */
return luaL_argerror(L, arg+1, "level out of range");
checkstack(L, L1, 1);
name = lua_getlocal(L1, &ar, nvar);
if (name) {
lua_xmove(L1, L, 1); /* move local value */
lua_pushstring(L, name); /* push name */
lua_rotate(L, -2, 1); /* re-order */
return 2;
}
else {
lua_pushnil(L); /* no name (nor value) */
return 1;
}
}
}


static int db_setlocal (lua_State *L) {
int arg;
const char *name;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
int level = (int)luaL_checkinteger(L, arg + 1);
int nvar = (int)luaL_checkinteger(L, arg + 2);
if (!lua_getstack(L1, level, &ar)) /* out of range? */
return luaL_argerror(L, arg+1, "level out of range");
luaL_checkany(L, arg+3);
lua_settop(L, arg+3);
checkstack(L, L1, 1);
lua_xmove(L, L1, 1);
name = lua_setlocal(L1, &ar, nvar);
if (name == NULL)
lua_pop(L1, 1); /* pop value (if not popped by 'lua_setlocal') */
lua_pushstring(L, name);
return 1;
}


/*
** get (if 'get' is true) or set an upvalue from a closure
*/
static int auxupvalue (lua_State *L, int get) {
const char *name;
int n = (int)luaL_checkinteger(L, 2); /* upvalue index */
luaL_checktype(L, 1, LUA_TFUNCTION); /* closure */
name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n);
if (name == NULL) return 0;
lua_pushstring(L, name);
lua_insert(L, -(get+1)); /* no-op if get is false */
return get + 1;
}


static int db_getupvalue (lua_State *L) {
return auxupvalue(L, 1);
}


static int db_setupvalue (lua_State *L) {
luaL_checkany(L, 3);
return auxupvalue(L, 0);
}


/*
** Check whether a given upvalue from a given closure exists and
** returns its index
*/
static int checkupval (lua_State *L, int argf, int argnup) {
int nup = (int)luaL_checkinteger(L, argnup); /* upvalue index */
luaL_checktype(L, argf, LUA_TFUNCTION); /* closure */
luaL_argcheck(L, (lua_getupvalue(L, argf, nup) != NULL), argnup,
"invalid upvalue index");
return nup;
}


static int db_upvalueid (lua_State *L) {
int n = checkupval(L, 1, 2);
lua_pushlightuserdata(L, lua_upvalueid(L, 1, n));
return 1;
}


static int db_upvaluejoin (lua_State *L) {
int n1 = checkupval(L, 1, 2);
int n2 = checkupval(L, 3, 4);
luaL_argcheck(L, !lua_iscfunction(L, 1), 1, "Lua function expected");
luaL_argcheck(L, !lua_iscfunction(L, 3), 3, "Lua function expected");
lua_upvaluejoin(L, 1, n1, 3, n2);
return 0;
}


/*
** Call hook function registered at hook table for the current
** thread (if there is one)
*/
static void hookf (lua_State *L, lua_Debug *ar) {
static const char *const hooknames[] =
{"call", "return", "line", "count", "tail call"};
lua_rawgetp(L, LUA_REGISTRYINDEX, &HOOKKEY);
lua_pushthread(L);
if (lua_rawget(L, -2) == LUA_TFUNCTION) { /* is there a hook function? */
lua_pushstring(L, hooknames[(int)ar->event]); /* push event name */
if (ar->currentline >= 0)
lua_pushinteger(L, ar->currentline); /* push current line */
else lua_pushnil(L);
lua_assert(lua_getinfo(L, "lS", ar));
lua_call(L, 2, 0); /* call hook function */
}
}


/*
** Convert a string mask (for 'sethook') into a bit mask
*/
static int makemask (const char *smask, int count) {
int mask = 0;
if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
if (strchr(smask, 'r')) mask |= LUA_MASKRET;
if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
if (count > 0) mask |= LUA_MASKCOUNT;
return mask;
}


/*
** Convert a bit mask (for 'gethook') into a string mask
*/
static char *unmakemask (int mask, char *smask) {
int i = 0;
if (mask & LUA_MASKCALL) smask[i++] = 'c';
if (mask & LUA_MASKRET) smask[i++] = 'r';
if (mask & LUA_MASKLINE) smask[i++] = 'l';
smask[i] = '\0';
return smask;
}


static int db_sethook (lua_State *L) {
int arg, mask, count;
lua_Hook func;
lua_State *L1 = getthread(L, &arg);
if (lua_isnoneornil(L, arg+1)) { /* no hook? */
lua_settop(L, arg+1);
func = NULL; mask = 0; count = 0; /* turn off hooks */
}
else {
const char *smask = luaL_checkstring(L, arg+2);
luaL_checktype(L, arg+1, LUA_TFUNCTION);
count = (int)luaL_optinteger(L, arg + 3, 0);
func = hookf; mask = makemask(smask, count);
}
if (lua_rawgetp(L, LUA_REGISTRYINDEX, &HOOKKEY) == LUA_TNIL) {
lua_createtable(L, 0, 2); /* create a hook table */
lua_pushvalue(L, -1);
lua_rawsetp(L, LUA_REGISTRYINDEX, &HOOKKEY); /* set it in position */
lua_pushstring(L, "k");
lua_setfield(L, -2, "__mode"); /** hooktable.__mode = "k" */
lua_pushvalue(L, -1);
lua_setmetatable(L, -2); /* setmetatable(hooktable) = hooktable */
}
checkstack(L, L1, 1);
lua_pushthread(L1); lua_xmove(L1, L, 1); /* key (thread) */
lua_pushvalue(L, arg + 1); /* value (hook function) */
lua_rawset(L, -3); /* hooktable[L1] = new Lua hook */
lua_sethook(L1, func, mask, count);
return 0;
}


static int db_gethook (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
char buff[5];
int mask = lua_gethookmask(L1);
lua_Hook hook = lua_gethook(L1);
if (hook == NULL) /* no hook? */
lua_pushnil(L);
else if (hook != hookf) /* external hook? */
lua_pushliteral(L, "external hook");
else { /* hook table must exist */
lua_rawgetp(L, LUA_REGISTRYINDEX, &HOOKKEY);
checkstack(L, L1, 1);
lua_pushthread(L1); lua_xmove(L1, L, 1);
lua_rawget(L, -2); /* 1st result = hooktable[L1] */
lua_remove(L, -2); /* remove hook table */
}
lua_pushstring(L, unmakemask(mask, buff)); /* 2nd result = mask */
lua_pushinteger(L, lua_gethookcount(L1)); /* 3rd result = count */
return 3;
}


static int db_debug (lua_State *L) {
for (;;) {
char buffer[250];
lua_writestringerror("%s", "lua_debug> ");
if (fgets(buffer, sizeof(buffer), stdin) == 0 ||
strcmp(buffer, "cont\n") == 0)
return 0;
if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") ||
lua_pcall(L, 0, 0, 0))
lua_writestringerror("%s\n", lua_tostring(L, -1));
lua_settop(L, 0); /* remove eventual returns */
}
}


static int db_traceback (lua_State *L) {
int arg;
lua_State *L1 = getthread(L, &arg);
const char *msg = lua_tostring(L, arg + 1);
if (msg == NULL && !lua_isnoneornil(L, arg + 1)) /* non-string 'msg'? */
lua_pushvalue(L, arg + 1); /* return it untouched */
else {
int level = (int)luaL_optinteger(L, arg + 2, (L == L1) ? 1 : 0);
luaL_traceback(L, L1, msg, level);
}
return 1;
}


static const luaL_Reg dblib[] = {
{"debug", db_debug},
{"getuservalue", db_getuservalue},
{"gethook", db_gethook},
{"getinfo", db_getinfo},
{"getlocal", db_getlocal},
{"getregistry", db_getregistry},
{"getmetatable", db_getmetatable},
{"getupvalue", db_getupvalue},
{"upvaluejoin", db_upvaluejoin},
{"upvalueid", db_upvalueid},
{"setuservalue", db_setuservalue},
{"sethook", db_sethook},
{"setlocal", db_setlocal},
{"setmetatable", db_setmetatable},
{"setupvalue", db_setupvalue},
{"traceback", db_traceback},
{NULL, NULL}
};


LUAMOD_API int luaopen_debug (lua_State *L) {
luaL_newlib(L, dblib);
return 1;
}


+ 0
- 682
src/lua/ldebug.c Näytä tiedosto

@@ -1,682 +0,0 @@
/*
** $Id: ldebug.c,v 2.120 2016/03/31 19:01:21 roberto Exp $
** Debug Interface
** See Copyright Notice in lua.h
*/

#define ldebug_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stdarg.h>
#include <stddef.h>
#include <string.h>

#include "lua.h"

#include "lapi.h"
#include "lcode.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lvm.h"



#define noLuaClosure(f) ((f) == NULL || (f)->c.tt == LUA_TCCL)


/* Active Lua function (given call info) */
#define ci_func(ci) (clLvalue((ci)->func))


static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name);


static int currentpc (CallInfo *ci) {
lua_assert(isLua(ci));
return pcRel(ci->u.l.savedpc, ci_func(ci)->p);
}


static int currentline (CallInfo *ci) {
return getfuncline(ci_func(ci)->p, currentpc(ci));
}


/*
** If function yielded, its 'func' can be in the 'extra' field. The
** next function restores 'func' to its correct value for debugging
** purposes. (It exchanges 'func' and 'extra'; so, when called again,
** after debugging, it also "re-restores" ** 'func' to its altered value.
*/
static void swapextra (lua_State *L) {
if (L->status == LUA_YIELD) {
CallInfo *ci = L->ci; /* get function that yielded */
StkId temp = ci->func; /* exchange its 'func' and 'extra' values */
ci->func = restorestack(L, ci->extra);
ci->extra = savestack(L, temp);
}
}


/*
** This function can be called asynchronously (e.g. during a signal).
** Fields 'oldpc', 'basehookcount', and 'hookcount' (set by
** 'resethookcount') are for debug only, and it is no problem if they
** get arbitrary values (causes at most one wrong hook call). 'hookmask'
** is an atomic value. We assume that pointers are atomic too (e.g., gcc
** ensures that for all platforms where it runs). Moreover, 'hook' is
** always checked before being called (see 'luaD_hook').
*/
LUA_API void lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
if (func == NULL || mask == 0) { /* turn off hooks? */
mask = 0;
func = NULL;
}
if (isLua(L->ci))
L->oldpc = L->ci->u.l.savedpc;
L->hook = func;
L->basehookcount = count;
resethookcount(L);
L->hookmask = cast_byte(mask);
}


LUA_API lua_Hook lua_gethook (lua_State *L) {
return L->hook;
}


LUA_API int lua_gethookmask (lua_State *L) {
return L->hookmask;
}


LUA_API int lua_gethookcount (lua_State *L) {
return L->basehookcount;
}


LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) {
int status;
CallInfo *ci;
if (level < 0) return 0; /* invalid (negative) level */
lua_lock(L);
for (ci = L->ci; level > 0 && ci != &L->base_ci; ci = ci->previous)
level--;
if (level == 0 && ci != &L->base_ci) { /* level found? */
status = 1;
ar->i_ci = ci;
}
else status = 0; /* no such level */
lua_unlock(L);
return status;
}


static const char *upvalname (Proto *p, int uv) {
TString *s = check_exp(uv < p->sizeupvalues, p->upvalues[uv].name);
if (s == NULL) return "?";
else return getstr(s);
}


static const char *findvararg (CallInfo *ci, int n, StkId *pos) {
int nparams = clLvalue(ci->func)->p->numparams;
if (n >= cast_int(ci->u.l.base - ci->func) - nparams)
return NULL; /* no such vararg */
else {
*pos = ci->func + nparams + n;
return "(*vararg)"; /* generic name for any vararg */
}
}


static const char *findlocal (lua_State *L, CallInfo *ci, int n,
StkId *pos) {
const char *name = NULL;
StkId base;
if (isLua(ci)) {
if (n < 0) /* access to vararg values? */
return findvararg(ci, -n, pos);
else {
base = ci->u.l.base;
name = luaF_getlocalname(ci_func(ci)->p, n, currentpc(ci));
}
}
else
base = ci->func + 1;
if (name == NULL) { /* no 'standard' name? */
StkId limit = (ci == L->ci) ? L->top : ci->next->func;
if (limit - base >= n && n > 0) /* is 'n' inside 'ci' stack? */
name = "(*temporary)"; /* generic name for any valid slot */
else
return NULL; /* no name */
}
*pos = base + (n - 1);
return name;
}


LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) {
const char *name;
lua_lock(L);
swapextra(L);
if (ar == NULL) { /* information about non-active function? */
if (!isLfunction(L->top - 1)) /* not a Lua function? */
name = NULL;
else /* consider live variables at function start (parameters) */
name = luaF_getlocalname(clLvalue(L->top - 1)->p, n, 0);
}
else { /* active function; get information through 'ar' */
StkId pos = NULL; /* to avoid warnings */
name = findlocal(L, ar->i_ci, n, &pos);
if (name) {
setobj2s(L, L->top, pos);
api_incr_top(L);
}
}
swapextra(L);
lua_unlock(L);
return name;
}


LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) {
StkId pos = NULL; /* to avoid warnings */
const char *name;
lua_lock(L);
swapextra(L);
name = findlocal(L, ar->i_ci, n, &pos);
if (name) {
setobjs2s(L, pos, L->top - 1);
L->top--; /* pop value */
}
swapextra(L);
lua_unlock(L);
return name;
}


static void funcinfo (lua_Debug *ar, Closure *cl) {
if (noLuaClosure(cl)) {
ar->source = "=[C]";
ar->linedefined = -1;
ar->lastlinedefined = -1;
ar->what = "C";
}
else {
Proto *p = cl->l.p;
ar->source = p->source ? getstr(p->source) : "=?";
ar->linedefined = p->linedefined;
ar->lastlinedefined = p->lastlinedefined;
ar->what = (ar->linedefined == 0) ? "main" : "Lua";
}
luaO_chunkid(ar->short_src, ar->source, LUA_IDSIZE);
}


static void collectvalidlines (lua_State *L, Closure *f) {
if (noLuaClosure(f)) {
setnilvalue(L->top);
api_incr_top(L);
}
else {
int i;
TValue v;
int *lineinfo = f->l.p->lineinfo;
Table *t = luaH_new(L); /* new table to store active lines */
sethvalue(L, L->top, t); /* push it on stack */
api_incr_top(L);
setbvalue(&v, 1); /* boolean 'true' to be the value of all indices */
for (i = 0; i < f->l.p->sizelineinfo; i++) /* for all lines with code */
luaH_setint(L, t, lineinfo[i], &v); /* table[line] = true */
}
}


static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar,
Closure *f, CallInfo *ci) {
int status = 1;
for (; *what; what++) {
switch (*what) {
case 'S': {
funcinfo(ar, f);
break;
}
case 'l': {
ar->currentline = (ci && isLua(ci)) ? currentline(ci) : -1;
break;
}
case 'u': {
ar->nups = (f == NULL) ? 0 : f->c.nupvalues;
if (noLuaClosure(f)) {
ar->isvararg = 1;
ar->nparams = 0;
}
else {
ar->isvararg = f->l.p->is_vararg;
ar->nparams = f->l.p->numparams;
}
break;
}
case 't': {
ar->istailcall = (ci) ? ci->callstatus & CIST_TAIL : 0;
break;
}
case 'n': {
/* calling function is a known Lua function? */
if (ci && !(ci->callstatus & CIST_TAIL) && isLua(ci->previous))
ar->namewhat = getfuncname(L, ci->previous, &ar->name);
else
ar->namewhat = NULL;
if (ar->namewhat == NULL) {
ar->namewhat = ""; /* not found */
ar->name = NULL;
}
break;
}
case 'L':
case 'f': /* handled by lua_getinfo */
break;
default: status = 0; /* invalid option */
}
}
return status;
}


LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) {
int status;
Closure *cl;
CallInfo *ci;
StkId func;
lua_lock(L);
swapextra(L);
if (*what == '>') {
ci = NULL;
func = L->top - 1;
api_check(L, ttisfunction(func), "function expected");
what++; /* skip the '>' */
L->top--; /* pop function */
}
else {
ci = ar->i_ci;
func = ci->func;
lua_assert(ttisfunction(ci->func));
}
cl = ttisclosure(func) ? clvalue(func) : NULL;
status = auxgetinfo(L, what, ar, cl, ci);
if (strchr(what, 'f')) {
setobjs2s(L, L->top, func);
api_incr_top(L);
}
swapextra(L); /* correct before option 'L', which can raise a mem. error */
if (strchr(what, 'L'))
collectvalidlines(L, cl);
lua_unlock(L);
return status;
}


/*
** {======================================================
** Symbolic Execution
** =======================================================
*/

static const char *getobjname (Proto *p, int lastpc, int reg,
const char **name);


/*
** find a "name" for the RK value 'c'
*/
static void kname (Proto *p, int pc, int c, const char **name) {
if (ISK(c)) { /* is 'c' a constant? */
TValue *kvalue = &p->k[INDEXK(c)];
if (ttisstring(kvalue)) { /* literal constant? */
*name = svalue(kvalue); /* it is its own name */
return;
}
/* else no reasonable name found */
}
else { /* 'c' is a register */
const char *what = getobjname(p, pc, c, name); /* search for 'c' */
if (what && *what == 'c') { /* found a constant name? */
return; /* 'name' already filled */
}
/* else no reasonable name found */
}
*name = "?"; /* no reasonable name found */
}


static int filterpc (int pc, int jmptarget) {
if (pc < jmptarget) /* is code conditional (inside a jump)? */
return -1; /* cannot know who sets that register */
else return pc; /* current position sets that register */
}


/*
** try to find last instruction before 'lastpc' that modified register 'reg'
*/
static int findsetreg (Proto *p, int lastpc, int reg) {
int pc;
int setreg = -1; /* keep last instruction that changed 'reg' */
int jmptarget = 0; /* any code before this address is conditional */
for (pc = 0; pc < lastpc; pc++) {
Instruction i = p->code[pc];
OpCode op = GET_OPCODE(i);
int a = GETARG_A(i);
switch (op) {
case OP_LOADNIL: {
int b = GETARG_B(i);
if (a <= reg && reg <= a + b) /* set registers from 'a' to 'a+b' */
setreg = filterpc(pc, jmptarget);
break;
}
case OP_TFORCALL: {
if (reg >= a + 2) /* affect all regs above its base */
setreg = filterpc(pc, jmptarget);
break;
}
case OP_CALL:
case OP_TAILCALL: {
if (reg >= a) /* affect all registers above base */
setreg = filterpc(pc, jmptarget);
break;
}
case OP_JMP: {
int b = GETARG_sBx(i);
int dest = pc + 1 + b;
/* jump is forward and do not skip 'lastpc'? */
if (pc < dest && dest <= lastpc) {
if (dest > jmptarget)
jmptarget = dest; /* update 'jmptarget' */
}
break;
}
default:
if (testAMode(op) && reg == a) /* any instruction that set A */
setreg = filterpc(pc, jmptarget);
break;
}
}
return setreg;
}


static const char *getobjname (Proto *p, int lastpc, int reg,
const char **name) {
int pc;
*name = luaF_getlocalname(p, reg + 1, lastpc);
if (*name) /* is a local? */
return "local";
/* else try symbolic execution */
pc = findsetreg(p, lastpc, reg);
if (pc != -1) { /* could find instruction? */
Instruction i = p->code[pc];
OpCode op = GET_OPCODE(i);
switch (op) {
case OP_MOVE: {
int b = GETARG_B(i); /* move from 'b' to 'a' */
if (b < GETARG_A(i))
return getobjname(p, pc, b, name); /* get name for 'b' */
break;
}
case OP_GETTABUP:
case OP_GETTABLE: {
int k = GETARG_C(i); /* key index */
int t = GETARG_B(i); /* table index */
const char *vn = (op == OP_GETTABLE) /* name of indexed variable */
? luaF_getlocalname(p, t + 1, pc)
: upvalname(p, t);
kname(p, pc, k, name);
return (vn && strcmp(vn, LUA_ENV) == 0) ? "global" : "field";
}
case OP_GETUPVAL: {
*name = upvalname(p, GETARG_B(i));
return "upvalue";
}
case OP_LOADK:
case OP_LOADKX: {
int b = (op == OP_LOADK) ? GETARG_Bx(i)
: GETARG_Ax(p->code[pc + 1]);
if (ttisstring(&p->k[b])) {
*name = svalue(&p->k[b]);
return "constant";
}
break;
}
case OP_SELF: {
int k = GETARG_C(i); /* key index */
kname(p, pc, k, name);
return "method";
}
default: break; /* go through to return NULL */
}
}
return NULL; /* could not find reasonable name */
}


static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = (TMS)0; /* to avoid warnings */
Proto *p = ci_func(ci)->p; /* calling function */
int pc = currentpc(ci); /* calling instruction index */
Instruction i = p->code[pc]; /* calling instruction */
if (ci->callstatus & CIST_HOOKED) { /* was it called inside a hook? */
*name = "?";
return "hook";
}
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL: /* get function name */
return getobjname(p, pc, GETARG_A(i), name);
case OP_TFORCALL: { /* for iterator */
*name = "for iterator";
return "for iterator";
}
/* all other instructions can call only through metamethods */
case OP_SELF: case OP_GETTABUP: case OP_GETTABLE:
tm = TM_INDEX;
break;
case OP_SETTABUP: case OP_SETTABLE:
tm = TM_NEWINDEX;
break;
case OP_ADD: case OP_SUB: case OP_MUL: case OP_MOD:
case OP_POW: case OP_DIV: case OP_IDIV: case OP_BAND:
case OP_BOR: case OP_BXOR: case OP_SHL: case OP_SHR: {
int offset = cast_int(GET_OPCODE(i)) - cast_int(OP_ADD); /* ORDER OP */
tm = cast(TMS, offset + cast_int(TM_ADD)); /* ORDER TM */
break;
}
case OP_UNM: tm = TM_UNM; break;
case OP_BNOT: tm = TM_BNOT; break;
case OP_LEN: tm = TM_LEN; break;
case OP_CONCAT: tm = TM_CONCAT; break;
case OP_EQ: tm = TM_EQ; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
default: lua_assert(0); /* other instructions cannot call a function */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
}

/* }====================================================== */



/*
** The subtraction of two potentially unrelated pointers is
** not ISO C, but it should not crash a program; the subsequent
** checks are ISO C and ensure a correct result.
*/
static int isinstack (CallInfo *ci, const TValue *o) {
ptrdiff_t i = o - ci->u.l.base;
return (0 <= i && i < (ci->top - ci->u.l.base) && ci->u.l.base + i == o);
}


/*
** Checks whether value 'o' came from an upvalue. (That can only happen
** with instructions OP_GETTABUP/OP_SETTABUP, which operate directly on
** upvalues.)
*/
static const char *getupvalname (CallInfo *ci, const TValue *o,
const char **name) {
LClosure *c = ci_func(ci);
int i;
for (i = 0; i < c->nupvalues; i++) {
if (c->upvals[i]->v == o) {
*name = upvalname(c->p, i);
return "upvalue";
}
}
return NULL;
}


static const char *varinfo (lua_State *L, const TValue *o) {
const char *name = NULL; /* to avoid warnings */
CallInfo *ci = L->ci;
const char *kind = NULL;
if (isLua(ci)) {
kind = getupvalname(ci, o, &name); /* check whether 'o' is an upvalue */
if (!kind && isinstack(ci, o)) /* no? try a register */
kind = getobjname(ci_func(ci)->p, currentpc(ci),
cast_int(o - ci->u.l.base), &name);
}
return (kind) ? luaO_pushfstring(L, " (%s '%s')", kind, name) : "";
}


l_noret luaG_typeerror (lua_State *L, const TValue *o, const char *op) {
const char *t = luaT_objtypename(L, o);
luaG_runerror(L, "attempt to %s a %s value%s", op, t, varinfo(L, o));
}


l_noret luaG_concaterror (lua_State *L, const TValue *p1, const TValue *p2) {
if (ttisstring(p1) || cvt2str(p1)) p1 = p2;
luaG_typeerror(L, p1, "concatenate");
}


l_noret luaG_opinterror (lua_State *L, const TValue *p1,
const TValue *p2, const char *msg) {
lua_Number temp;
if (!tonumber(p1, &temp)) /* first operand is wrong? */
p2 = p1; /* now second is wrong */
luaG_typeerror(L, p2, msg);
}


/*
** Error when both values are convertible to numbers, but not to integers
*/
l_noret luaG_tointerror (lua_State *L, const TValue *p1, const TValue *p2) {
lua_Integer temp;
if (!tointeger(p1, &temp))
p2 = p1;
luaG_runerror(L, "number%s has no integer representation", varinfo(L, p2));
}


l_noret luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) {
const char *t1 = luaT_objtypename(L, p1);
const char *t2 = luaT_objtypename(L, p2);
if (strcmp(t1, t2) == 0)
luaG_runerror(L, "attempt to compare two %s values", t1);
else
luaG_runerror(L, "attempt to compare %s with %s", t1, t2);
}


/* add src:line information to 'msg' */
const char *luaG_addinfo (lua_State *L, const char *msg, TString *src,
int line) {
char buff[LUA_IDSIZE];
if (src)
luaO_chunkid(buff, getstr(src), LUA_IDSIZE);
else { /* no source available; use "?" instead */
buff[0] = '?'; buff[1] = '\0';
}
return luaO_pushfstring(L, "%s:%d: %s", buff, line, msg);
}


l_noret luaG_errormsg (lua_State *L) {
if (L->errfunc != 0) { /* is there an error handling function? */
StkId errfunc = restorestack(L, L->errfunc);
setobjs2s(L, L->top, L->top - 1); /* move argument */
setobjs2s(L, L->top - 1, errfunc); /* push function */
L->top++; /* assume EXTRA_STACK */
luaD_callnoyield(L, L->top - 2, 1); /* call it */
}
luaD_throw(L, LUA_ERRRUN);
}


l_noret luaG_runerror (lua_State *L, const char *fmt, ...) {
CallInfo *ci = L->ci;
const char *msg;
va_list argp;
va_start(argp, fmt);
msg = luaO_pushvfstring(L, fmt, argp); /* format message */
va_end(argp);
if (isLua(ci)) /* if Lua function, add source:line information */
luaG_addinfo(L, msg, ci_func(ci)->p->source, currentline(ci));
luaG_errormsg(L);
}


void luaG_traceexec (lua_State *L) {
CallInfo *ci = L->ci;
lu_byte mask = L->hookmask;
int counthook = (--L->hookcount == 0 && (mask & LUA_MASKCOUNT));
if (counthook)
resethookcount(L); /* reset count */
else if (!(mask & LUA_MASKLINE))
return; /* no line hook and count != 0; nothing to be done */
if (ci->callstatus & CIST_HOOKYIELD) { /* called hook last time? */
ci->callstatus &= ~CIST_HOOKYIELD; /* erase mark */
return; /* do not call hook again (VM yielded, so it did not move) */
}
if (counthook)
luaD_hook(L, LUA_HOOKCOUNT, -1); /* call count hook */
if (mask & LUA_MASKLINE) {
Proto *p = ci_func(ci)->p;
int npc = pcRel(ci->u.l.savedpc, p);
int newline = getfuncline(p, npc);
if (npc == 0 || /* call linehook when enter a new function, */
ci->u.l.savedpc <= L->oldpc || /* when jump back (loop), or when */
newline != getfuncline(p, pcRel(L->oldpc, p))) /* enter a new line */
luaD_hook(L, LUA_HOOKLINE, newline); /* call line hook */
}
L->oldpc = ci->u.l.savedpc;
if (L->status == LUA_YIELD) { /* did hook yield? */
if (counthook)
L->hookcount = 1; /* undo decrement to zero */
ci->u.l.savedpc--; /* undo increment (resume will increment it again) */
ci->callstatus |= CIST_HOOKYIELD; /* mark that it yielded */
ci->func = L->top - 1; /* protect stack below results */
luaD_throw(L, LUA_YIELD);
}
}


+ 0
- 39
src/lua/ldebug.h Näytä tiedosto

@@ -1,39 +0,0 @@
/*
** $Id: ldebug.h,v 2.14 2015/05/22 17:45:56 roberto Exp $
** Auxiliary functions from Debug Interface module
** See Copyright Notice in lua.h
*/

#ifndef ldebug_h
#define ldebug_h


#include "lstate.h"


#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)

#define getfuncline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : -1)

#define resethookcount(L) (L->hookcount = L->basehookcount)


LUAI_FUNC l_noret luaG_typeerror (lua_State *L, const TValue *o,
const char *opname);
LUAI_FUNC l_noret luaG_concaterror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC l_noret luaG_opinterror (lua_State *L, const TValue *p1,
const TValue *p2,
const char *msg);
LUAI_FUNC l_noret luaG_tointerror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...);
LUAI_FUNC const char *luaG_addinfo (lua_State *L, const char *msg,
TString *src, int line);
LUAI_FUNC l_noret luaG_errormsg (lua_State *L);
LUAI_FUNC void luaG_traceexec (lua_State *L);


#endif

+ 0
- 803
src/lua/ldo.c Näytä tiedosto

@@ -1,803 +0,0 @@
/*
** $Id: ldo.c,v 2.151 2015/12/16 16:40:07 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/

#define ldo_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <setjmp.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lparser.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lundump.h"
#include "lvm.h"
#include "lzio.h"



#define errorstatus(s) ((s) > LUA_YIELD)


/*
** {======================================================
** Error-recovery functions
** =======================================================
*/

/*
** LUAI_THROW/LUAI_TRY define how Lua does exception handling. By
** default, Lua handles errors with exceptions when compiling as
** C++ code, with _longjmp/_setjmp when asked to use them, and with
** longjmp/setjmp otherwise.
*/
#if !defined(LUAI_THROW) /* { */

#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP) /* { */

/* C++ exceptions */
#define LUAI_THROW(L,c) throw(c)
#define LUAI_TRY(L,c,a) \
try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; }
#define luai_jmpbuf int /* dummy variable */

#elif defined(LUA_USE_POSIX) /* }{ */

/* in POSIX, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf

#else /* }{ */

/* ISO C handling with long jumps */
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf

#endif /* } */

#endif /* } */



/* chain list of long jump buffers */
struct lua_longjmp {
struct lua_longjmp *previous;
luai_jmpbuf b;
volatile int status; /* error code */
};


static void seterrorobj (lua_State *L, int errcode, StkId oldtop) {
switch (errcode) {
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling"));
break;
}
default: {
setobjs2s(L, oldtop, L->top - 1); /* error message on current top */
break;
}
}
L->top = oldtop + 1;
}


l_noret luaD_throw (lua_State *L, int errcode) {
if (L->errorJmp) { /* thread has an error handler? */
L->errorJmp->status = errcode; /* set status */
LUAI_THROW(L, L->errorJmp); /* jump to it */
}
else { /* thread has no error handler */
global_State *g = G(L);
L->status = cast_byte(errcode); /* mark it as dead */
if (g->mainthread->errorJmp) { /* main thread has a handler? */
setobjs2s(L, g->mainthread->top++, L->top - 1); /* copy error obj. */
luaD_throw(g->mainthread, errcode); /* re-throw in main thread */
}
else { /* no handler at all; abort */
if (g->panic) { /* panic function? */
seterrorobj(L, errcode, L->top); /* assume EXTRA_STACK */
if (L->ci->top < L->top)
L->ci->top = L->top; /* pushing msg. can break this invariant */
lua_unlock(L);
g->panic(L); /* call panic function (last chance to jump out) */
}
abort();
}
}
}


int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
unsigned short oldnCcalls = L->nCcalls;
struct lua_longjmp lj;
lj.status = LUA_OK;
lj.previous = L->errorJmp; /* chain new error handler */
L->errorJmp = &lj;
LUAI_TRY(L, &lj,
(*f)(L, ud);
);
L->errorJmp = lj.previous; /* restore old error handler */
L->nCcalls = oldnCcalls;
return lj.status;
}

/* }====================================================== */


/*
** {==================================================================
** Stack reallocation
** ===================================================================
*/
static void correctstack (lua_State *L, TValue *oldstack) {
CallInfo *ci;
UpVal *up;
L->top = (L->top - oldstack) + L->stack;
for (up = L->openupval; up != NULL; up = up->u.open.next)
up->v = (up->v - oldstack) + L->stack;
for (ci = L->ci; ci != NULL; ci = ci->previous) {
ci->top = (ci->top - oldstack) + L->stack;
ci->func = (ci->func - oldstack) + L->stack;
if (isLua(ci))
ci->u.l.base = (ci->u.l.base - oldstack) + L->stack;
}
}


/* some space for error handling */
#define ERRORSTACKSIZE (LUAI_MAXSTACK + 200)


void luaD_reallocstack (lua_State *L, int newsize) {
TValue *oldstack = L->stack;
int lim = L->stacksize;
lua_assert(newsize <= LUAI_MAXSTACK || newsize == ERRORSTACKSIZE);
lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK);
luaM_reallocvector(L, L->stack, L->stacksize, newsize, TValue);
for (; lim < newsize; lim++)
setnilvalue(L->stack + lim); /* erase new segment */
L->stacksize = newsize;
L->stack_last = L->stack + newsize - EXTRA_STACK;
correctstack(L, oldstack);
}


void luaD_growstack (lua_State *L, int n) {
int size = L->stacksize;
if (size > LUAI_MAXSTACK) /* error after extra size? */
luaD_throw(L, LUA_ERRERR);
else {
int needed = cast_int(L->top - L->stack) + n + EXTRA_STACK;
int newsize = 2 * size;
if (newsize > LUAI_MAXSTACK) newsize = LUAI_MAXSTACK;
if (newsize < needed) newsize = needed;
if (newsize > LUAI_MAXSTACK) { /* stack overflow? */
luaD_reallocstack(L, ERRORSTACKSIZE);
luaG_runerror(L, "stack overflow");
}
else
luaD_reallocstack(L, newsize);
}
}


static int stackinuse (lua_State *L) {
CallInfo *ci;
StkId lim = L->top;
for (ci = L->ci; ci != NULL; ci = ci->previous) {
lua_assert(ci->top <= L->stack_last);
if (lim < ci->top) lim = ci->top;
}
return cast_int(lim - L->stack) + 1; /* part of stack in use */
}


void luaD_shrinkstack (lua_State *L) {
int inuse = stackinuse(L);
int goodsize = inuse + (inuse / 8) + 2*EXTRA_STACK;
if (goodsize > LUAI_MAXSTACK) goodsize = LUAI_MAXSTACK;
if (L->stacksize > LUAI_MAXSTACK) /* was handling stack overflow? */
luaE_freeCI(L); /* free all CIs (list grew because of an error) */
else
luaE_shrinkCI(L); /* shrink list */
if (inuse <= LUAI_MAXSTACK && /* not handling stack overflow? */
goodsize < L->stacksize) /* trying to shrink? */
luaD_reallocstack(L, goodsize); /* shrink it */
else
condmovestack(L,,); /* don't change stack (change only for debugging) */
}


void luaD_inctop (lua_State *L) {
luaD_checkstack(L, 1);
L->top++;
}

/* }================================================================== */


/*
** Call a hook for the given event. Make sure there is a hook to be
** called. (Both 'L->hook' and 'L->hookmask', which triggers this
** function, can be changed asynchronously by signals.)
*/
void luaD_hook (lua_State *L, int event, int line) {
lua_Hook hook = L->hook;
if (hook && L->allowhook) { /* make sure there is a hook */
CallInfo *ci = L->ci;
ptrdiff_t top = savestack(L, L->top);
ptrdiff_t ci_top = savestack(L, ci->top);
lua_Debug ar;
ar.event = event;
ar.currentline = line;
ar.i_ci = ci;
luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
L->allowhook = 0; /* cannot call hooks inside a hook */
ci->callstatus |= CIST_HOOKED;
lua_unlock(L);
(*hook)(L, &ar);
lua_lock(L);
lua_assert(!L->allowhook);
L->allowhook = 1;
ci->top = restorestack(L, ci_top);
L->top = restorestack(L, top);
ci->callstatus &= ~CIST_HOOKED;
}
}


static void callhook (lua_State *L, CallInfo *ci) {
int hook = LUA_HOOKCALL;
ci->u.l.savedpc++; /* hooks assume 'pc' is already incremented */
if (isLua(ci->previous) &&
GET_OPCODE(*(ci->previous->u.l.savedpc - 1)) == OP_TAILCALL) {
ci->callstatus |= CIST_TAIL;
hook = LUA_HOOKTAILCALL;
}
luaD_hook(L, hook, -1);
ci->u.l.savedpc--; /* correct 'pc' */
}


static StkId adjust_varargs (lua_State *L, Proto *p, int actual) {
int i;
int nfixargs = p->numparams;
StkId base, fixed;
/* move fixed parameters to final position */
fixed = L->top - actual; /* first fixed argument */
base = L->top; /* final position of first argument */
for (i = 0; i < nfixargs && i < actual; i++) {
setobjs2s(L, L->top++, fixed + i);
setnilvalue(fixed + i); /* erase original copy (for GC) */
}
for (; i < nfixargs; i++)
setnilvalue(L->top++); /* complete missing arguments */
return base;
}


/*
** Check whether __call metafield of 'func' is a function. If so, put
** it in stack below original 'func' so that 'luaD_precall' can call
** it. Raise an error if __call metafield is not a function.
*/
static void tryfuncTM (lua_State *L, StkId func) {
const TValue *tm = luaT_gettmbyobj(L, func, TM_CALL);
StkId p;
if (!ttisfunction(tm))
luaG_typeerror(L, func, "call");
/* Open a hole inside the stack at 'func' */
for (p = L->top; p > func; p--)
setobjs2s(L, p, p-1);
L->top++; /* slot ensured by caller */
setobj2s(L, func, tm); /* tag method is the new function to be called */
}



#define next_ci(L) (L->ci = (L->ci->next ? L->ci->next : luaE_extendCI(L)))


/* macro to check stack size, preserving 'p' */
#define checkstackp(L,n,p) \
luaD_checkstackaux(L, n, \
ptrdiff_t t__ = savestack(L, p); /* save 'p' */ \
luaC_checkGC(L), /* stack grow uses memory */ \
p = restorestack(L, t__)) /* 'pos' part: restore 'p' */


/*
** Prepares a function call: checks the stack, creates a new CallInfo
** entry, fills in the relevant information, calls hook if needed.
** If function is a C function, does the call, too. (Otherwise, leave
** the execution ('luaV_execute') to the caller, to allow stackless
** calls.) Returns true iff function has been executed (C function).
*/
int luaD_precall (lua_State *L, StkId func, int nresults) {
lua_CFunction f;
CallInfo *ci;
switch (ttype(func)) {
case LUA_TCCL: /* C closure */
f = clCvalue(func)->f;
goto Cfunc;
case LUA_TLCF: /* light C function */
f = fvalue(func);
Cfunc: {
int n; /* number of returns */
checkstackp(L, LUA_MINSTACK, func); /* ensure minimum stack size */
ci = next_ci(L); /* now 'enter' new function */
ci->nresults = nresults;
ci->func = func;
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->callstatus = 0;
if (L->hookmask & LUA_MASKCALL)
luaD_hook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*f)(L); /* do the actual call */
lua_lock(L);
api_checknelems(L, n);
luaD_poscall(L, ci, L->top - n, n);
return 1;
}
case LUA_TLCL: { /* Lua function: prepare its call */
StkId base;
Proto *p = clLvalue(func)->p;
int n = cast_int(L->top - func) - 1; /* number of real arguments */
int fsize = p->maxstacksize; /* frame size */
checkstackp(L, fsize, func);
if (p->is_vararg != 1) { /* do not use vararg? */
for (; n < p->numparams; n++)
setnilvalue(L->top++); /* complete missing arguments */
base = func + 1;
}
else
base = adjust_varargs(L, p, n);
ci = next_ci(L); /* now 'enter' new function */
ci->nresults = nresults;
ci->func = func;
ci->u.l.base = base;
L->top = ci->top = base + fsize;
lua_assert(ci->top <= L->stack_last);
ci->u.l.savedpc = p->code; /* starting point */
ci->callstatus = CIST_LUA;
if (L->hookmask & LUA_MASKCALL)
callhook(L, ci);
return 0;
}
default: { /* not a function */
checkstackp(L, 1, func); /* ensure space for metamethod */
tryfuncTM(L, func); /* try to get '__call' metamethod */
return luaD_precall(L, func, nresults); /* now it must be a function */
}
}
}


/*
** Given 'nres' results at 'firstResult', move 'wanted' of them to 'res'.
** Handle most typical cases (zero results for commands, one result for
** expressions, multiple results for tail calls/single parameters)
** separated.
*/
static int moveresults (lua_State *L, const TValue *firstResult, StkId res,
int nres, int wanted) {
switch (wanted) { /* handle typical cases separately */
case 0: break; /* nothing to move */
case 1: { /* one result needed */
if (nres == 0) /* no results? */
firstResult = luaO_nilobject; /* adjust with nil */
setobjs2s(L, res, firstResult); /* move it to proper place */
break;
}
case LUA_MULTRET: {
int i;
for (i = 0; i < nres; i++) /* move all results to correct place */
setobjs2s(L, res + i, firstResult + i);
L->top = res + nres;
return 0; /* wanted == LUA_MULTRET */
}
default: {
int i;
if (wanted <= nres) { /* enough results? */
for (i = 0; i < wanted; i++) /* move wanted results to correct place */
setobjs2s(L, res + i, firstResult + i);
}
else { /* not enough results; use all of them plus nils */
for (i = 0; i < nres; i++) /* move all results to correct place */
setobjs2s(L, res + i, firstResult + i);
for (; i < wanted; i++) /* complete wanted number of results */
setnilvalue(res + i);
}
break;
}
}
L->top = res + wanted; /* top points after the last result */
return 1;
}


/*
** Finishes a function call: calls hook if necessary, removes CallInfo,
** moves current number of results to proper place; returns 0 iff call
** wanted multiple (variable number of) results.
*/
int luaD_poscall (lua_State *L, CallInfo *ci, StkId firstResult, int nres) {
StkId res;
int wanted = ci->nresults;
if (L->hookmask & (LUA_MASKRET | LUA_MASKLINE)) {
if (L->hookmask & LUA_MASKRET) {
ptrdiff_t fr = savestack(L, firstResult); /* hook may change stack */
luaD_hook(L, LUA_HOOKRET, -1);
firstResult = restorestack(L, fr);
}
L->oldpc = ci->previous->u.l.savedpc; /* 'oldpc' for caller function */
}
res = ci->func; /* res == final position of 1st result */
L->ci = ci->previous; /* back to caller */
/* move results to proper place */
return moveresults(L, firstResult, res, nres, wanted);
}


/*
** Check appropriate error for stack overflow ("regular" overflow or
** overflow while handling stack overflow). If 'nCalls' is larger than
** LUAI_MAXCCALLS (which means it is handling a "regular" overflow) but
** smaller than 9/8 of LUAI_MAXCCALLS, does not report an error (to
** allow overflow handling to work)
*/
static void stackerror (lua_State *L) {
if (L->nCcalls == LUAI_MAXCCALLS)
luaG_runerror(L, "C stack overflow");
else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3)))
luaD_throw(L, LUA_ERRERR); /* error while handing stack error */
}


/*
** Call a function (C or Lua). The function to be called is at *func.
** The arguments are on the stack, right after the function.
** When returns, all the results are on the stack, starting at the original
** function position.
*/
void luaD_call (lua_State *L, StkId func, int nResults) {
if (++L->nCcalls >= LUAI_MAXCCALLS)
stackerror(L);
if (!luaD_precall(L, func, nResults)) /* is a Lua function? */
luaV_execute(L); /* call it */
L->nCcalls--;
}


/*
** Similar to 'luaD_call', but does not allow yields during the call
*/
void luaD_callnoyield (lua_State *L, StkId func, int nResults) {
L->nny++;
luaD_call(L, func, nResults);
L->nny--;
}


/*
** Completes the execution of an interrupted C function, calling its
** continuation function.
*/
static void finishCcall (lua_State *L, int status) {
CallInfo *ci = L->ci;
int n;
/* must have a continuation and must be able to call it */
lua_assert(ci->u.c.k != NULL && L->nny == 0);
/* error status can only happen in a protected call */
lua_assert((ci->callstatus & CIST_YPCALL) || status == LUA_YIELD);
if (ci->callstatus & CIST_YPCALL) { /* was inside a pcall? */
ci->callstatus &= ~CIST_YPCALL; /* finish 'lua_pcall' */
L->errfunc = ci->u.c.old_errfunc;
}
/* finish 'lua_callk'/'lua_pcall'; CIST_YPCALL and 'errfunc' already
handled */
adjustresults(L, ci->nresults);
/* call continuation function */
lua_unlock(L);
n = (*ci->u.c.k)(L, status, ci->u.c.ctx);
lua_lock(L);
api_checknelems(L, n);
/* finish 'luaD_precall' */
luaD_poscall(L, ci, L->top - n, n);
}


/*
** Executes "full continuation" (everything in the stack) of a
** previously interrupted coroutine until the stack is empty (or another
** interruption long-jumps out of the loop). If the coroutine is
** recovering from an error, 'ud' points to the error status, which must
** be passed to the first continuation function (otherwise the default
** status is LUA_YIELD).
*/
static void unroll (lua_State *L, void *ud) {
if (ud != NULL) /* error status? */
finishCcall(L, *(int *)ud); /* finish 'lua_pcallk' callee */
while (L->ci != &L->base_ci) { /* something in the stack */
if (!isLua(L->ci)) /* C function? */
finishCcall(L, LUA_YIELD); /* complete its execution */
else { /* Lua function */
luaV_finishOp(L); /* finish interrupted instruction */
luaV_execute(L); /* execute down to higher C 'boundary' */
}
}
}


/*
** Try to find a suspended protected call (a "recover point") for the
** given thread.
*/
static CallInfo *findpcall (lua_State *L) {
CallInfo *ci;
for (ci = L->ci; ci != NULL; ci = ci->previous) { /* search for a pcall */
if (ci->callstatus & CIST_YPCALL)
return ci;
}
return NULL; /* no pending pcall */
}


/*
** Recovers from an error in a coroutine. Finds a recover point (if
** there is one) and completes the execution of the interrupted
** 'luaD_pcall'. If there is no recover point, returns zero.
*/
static int recover (lua_State *L, int status) {
StkId oldtop;
CallInfo *ci = findpcall(L);
if (ci == NULL) return 0; /* no recovery point */
/* "finish" luaD_pcall */
oldtop = restorestack(L, ci->extra);
luaF_close(L, oldtop);
seterrorobj(L, status, oldtop);
L->ci = ci;
L->allowhook = getoah(ci->callstatus); /* restore original 'allowhook' */
L->nny = 0; /* should be zero to be yieldable */
luaD_shrinkstack(L);
L->errfunc = ci->u.c.old_errfunc;
return 1; /* continue running the coroutine */
}


/*
** signal an error in the call to 'resume', not in the execution of the
** coroutine itself. (Such errors should not be handled by any coroutine
** error handler and should not kill the coroutine.)
*/
static l_noret resume_error (lua_State *L, const char *msg, StkId firstArg) {
L->top = firstArg; /* remove args from the stack */
setsvalue2s(L, L->top, luaS_new(L, msg)); /* push error message */
api_incr_top(L);
luaD_throw(L, -1); /* jump back to 'lua_resume' */
}


/*
** Do the work for 'lua_resume' in protected mode. Most of the work
** depends on the status of the coroutine: initial state, suspended
** inside a hook, or regularly suspended (optionally with a continuation
** function), plus erroneous cases: non-suspended coroutine or dead
** coroutine.
*/
static void resume (lua_State *L, void *ud) {
int nCcalls = L->nCcalls;
int n = *(cast(int*, ud)); /* number of arguments */
StkId firstArg = L->top - n; /* first argument */
CallInfo *ci = L->ci;
if (nCcalls >= LUAI_MAXCCALLS)
resume_error(L, "C stack overflow", firstArg);
if (L->status == LUA_OK) { /* may be starting a coroutine */
if (ci != &L->base_ci) /* not in base level? */
resume_error(L, "cannot resume non-suspended coroutine", firstArg);
/* coroutine is in base level; start running it */
if (!luaD_precall(L, firstArg - 1, LUA_MULTRET)) /* Lua function? */
luaV_execute(L); /* call it */
}
else if (L->status != LUA_YIELD)
resume_error(L, "cannot resume dead coroutine", firstArg);
else { /* resuming from previous yield */
L->status = LUA_OK; /* mark that it is running (again) */
ci->func = restorestack(L, ci->extra);
if (isLua(ci)) /* yielded inside a hook? */
luaV_execute(L); /* just continue running Lua code */
else { /* 'common' yield */
if (ci->u.c.k != NULL) { /* does it have a continuation function? */
lua_unlock(L);
n = (*ci->u.c.k)(L, LUA_YIELD, ci->u.c.ctx); /* call continuation */
lua_lock(L);
api_checknelems(L, n);
firstArg = L->top - n; /* yield results come from continuation */
}
luaD_poscall(L, ci, firstArg, n); /* finish 'luaD_precall' */
}
unroll(L, NULL); /* run continuation */
}
lua_assert(nCcalls == L->nCcalls);
}


LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs) {
int status;
unsigned short oldnny = L->nny; /* save "number of non-yieldable" calls */
lua_lock(L);
luai_userstateresume(L, nargs);
L->nCcalls = (from) ? from->nCcalls + 1 : 1;
L->nny = 0; /* allow yields */
api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs);
status = luaD_rawrunprotected(L, resume, &nargs);
if (status == -1) /* error calling 'lua_resume'? */
status = LUA_ERRRUN;
else { /* continue running after recoverable errors */
while (errorstatus(status) && recover(L, status)) {
/* unroll continuation */
status = luaD_rawrunprotected(L, unroll, &status);
}
if (errorstatus(status)) { /* unrecoverable error? */
L->status = cast_byte(status); /* mark thread as 'dead' */
seterrorobj(L, status, L->top); /* push error message */
L->ci->top = L->top;
}
else lua_assert(status == L->status); /* normal end or yield */
}
L->nny = oldnny; /* restore 'nny' */
L->nCcalls--;
lua_assert(L->nCcalls == ((from) ? from->nCcalls : 0));
lua_unlock(L);
return status;
}


LUA_API int lua_isyieldable (lua_State *L) {
return (L->nny == 0);
}


LUA_API int lua_yieldk (lua_State *L, int nresults, lua_KContext ctx,
lua_KFunction k) {
CallInfo *ci = L->ci;
luai_userstateyield(L, nresults);
lua_lock(L);
api_checknelems(L, nresults);
if (L->nny > 0) {
if (L != G(L)->mainthread)
luaG_runerror(L, "attempt to yield across a C-call boundary");
else
luaG_runerror(L, "attempt to yield from outside a coroutine");
}
L->status = LUA_YIELD;
ci->extra = savestack(L, ci->func); /* save current 'func' */
if (isLua(ci)) { /* inside a hook? */
api_check(L, k == NULL, "hooks cannot continue after yielding");
}
else {
if ((ci->u.c.k = k) != NULL) /* is there a continuation? */
ci->u.c.ctx = ctx; /* save context */
ci->func = L->top - nresults - 1; /* protect stack below results */
luaD_throw(L, LUA_YIELD);
}
lua_assert(ci->callstatus & CIST_HOOKED); /* must be inside a hook */
lua_unlock(L);
return 0; /* return to 'luaD_hook' */
}


int luaD_pcall (lua_State *L, Pfunc func, void *u,
ptrdiff_t old_top, ptrdiff_t ef) {
int status;
CallInfo *old_ci = L->ci;
lu_byte old_allowhooks = L->allowhook;
unsigned short old_nny = L->nny;
ptrdiff_t old_errfunc = L->errfunc;
L->errfunc = ef;
status = luaD_rawrunprotected(L, func, u);
if (status != LUA_OK) { /* an error occurred? */
StkId oldtop = restorestack(L, old_top);
luaF_close(L, oldtop); /* close possible pending closures */
seterrorobj(L, status, oldtop);
L->ci = old_ci;
L->allowhook = old_allowhooks;
L->nny = old_nny;
luaD_shrinkstack(L);
}
L->errfunc = old_errfunc;
return status;
}



/*
** Execute a protected parser.
*/
struct SParser { /* data to 'f_parser' */
ZIO *z;
Mbuffer buff; /* dynamic structure used by the scanner */
Dyndata dyd; /* dynamic structures used by the parser */
const char *mode;
const char *name;
};


static void checkmode (lua_State *L, const char *mode, const char *x) {
if (mode && strchr(mode, x[0]) == NULL) {
luaO_pushfstring(L,
"attempt to load a %s chunk (mode is '%s')", x, mode);
luaD_throw(L, LUA_ERRSYNTAX);
}
}


static void f_parser (lua_State *L, void *ud) {
LClosure *cl;
struct SParser *p = cast(struct SParser *, ud);
int c = zgetc(p->z); /* read first character */
if (c == LUA_SIGNATURE[0]) {
checkmode(L, p->mode, "binary");
cl = luaU_undump(L, p->z, p->name);
}
else {
checkmode(L, p->mode, "text");
cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c);
}
lua_assert(cl->nupvalues == cl->p->sizeupvalues);
luaF_initupvals(L, cl);
}


int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
const char *mode) {
struct SParser p;
int status;
L->nny++; /* cannot yield during parsing */
p.z = z; p.name = name; p.mode = mode;
p.dyd.actvar.arr = NULL; p.dyd.actvar.size = 0;
p.dyd.gt.arr = NULL; p.dyd.gt.size = 0;
p.dyd.label.arr = NULL; p.dyd.label.size = 0;
luaZ_initbuffer(L, &p.buff);
status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc);
luaZ_freebuffer(L, &p.buff);
luaM_freearray(L, p.dyd.actvar.arr, p.dyd.actvar.size);
luaM_freearray(L, p.dyd.gt.arr, p.dyd.gt.size);
luaM_freearray(L, p.dyd.label.arr, p.dyd.label.size);
L->nny--;
return status;
}



+ 0
- 58
src/lua/ldo.h Näytä tiedosto

@@ -1,58 +0,0 @@
/*
** $Id: ldo.h,v 2.29 2015/12/21 13:02:14 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/

#ifndef ldo_h
#define ldo_h


#include "lobject.h"
#include "lstate.h"
#include "lzio.h"


/*
** Macro to check stack size and grow stack if needed. Parameters
** 'pre'/'pos' allow the macro to preserve a pointer into the
** stack across reallocations, doing the work only when needed.
** 'condmovestack' is used in heavy tests to force a stack reallocation
** at every check.
*/
#define luaD_checkstackaux(L,n,pre,pos) \
if (L->stack_last - L->top <= (n)) \
{ pre; luaD_growstack(L, n); pos; } else { condmovestack(L,pre,pos); }

/* In general, 'pre'/'pos' are empty (nothing to save) */
#define luaD_checkstack(L,n) luaD_checkstackaux(L,n,(void)0,(void)0)



#define savestack(L,p) ((char *)(p) - (char *)L->stack)
#define restorestack(L,n) ((TValue *)((char *)L->stack + (n)))


/* type of protected functions, to be ran by 'runprotected' */
typedef void (*Pfunc) (lua_State *L, void *ud);

LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
const char *mode);
LUAI_FUNC void luaD_hook (lua_State *L, int event, int line);
LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults);
LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
ptrdiff_t oldtop, ptrdiff_t ef);
LUAI_FUNC int luaD_poscall (lua_State *L, CallInfo *ci, StkId firstResult,
int nres);
LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
LUAI_FUNC void luaD_growstack (lua_State *L, int n);
LUAI_FUNC void luaD_shrinkstack (lua_State *L);
LUAI_FUNC void luaD_inctop (lua_State *L);

LUAI_FUNC l_noret luaD_throw (lua_State *L, int errcode);
LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);

#endif


+ 0
- 219
src/lua/ldump.c Näytä tiedosto

@@ -1,219 +0,0 @@
/*
** $Id: ldump.c,v 2.37 2015/10/08 15:53:49 roberto Exp $
** save precompiled Lua chunks
** See Copyright Notice in lua.h
*/

#define ldump_c
#define LUA_CORE

#include "lprefix.h"


#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stddef.h>

#include "lua.h"

#include "lobject.h"
#include "lstate.h"
#include "lundump.h"


typedef struct {
lua_State *L;
lua_Writer writer;
void *data;
int strip;
int status;
} DumpState;


/*
** All high-level dumps go through DumpVector; you can change it to
** change the endianness of the result
*/
#define DumpVector(v,n,D) DumpBlock(v,(n)*sizeof((v)[0]),D)

#define DumpLiteral(s,D) DumpBlock(s, sizeof(s) - sizeof(char), D)


static void DumpBlock (const void *b, size_t size, DumpState *D) {
if (D->status == 0 && size > 0) {
lua_unlock(D->L);
D->status = (*D->writer)(D->L, b, size, D->data);
lua_lock(D->L);
}
}


#define DumpVar(x,D) DumpVector(&x,1,D)


static void DumpByte (int y, DumpState *D) {
lu_byte x = (lu_byte)y;
DumpVar(x, D);
}


static void DumpInt (int x, DumpState *D) {
DumpVar(x, D);
}


static void DumpNumber (lua_Number x, DumpState *D) {
DumpVar(x, D);
}


static void DumpInteger (lua_Integer x, DumpState *D) {
DumpVar(x, D);
}


static void DumpString (const TString *s, DumpState *D) {
if (s == NULL)
DumpByte(0, D);
else {
size_t size = tsslen(s) + 1; /* include trailing '\0' */
const char *str = getstr(s);
if (size < 0xFF)
DumpByte(cast_int(size), D);
else {
DumpByte(0xFF, D);
DumpVar(size, D);
}
DumpVector(str, size - 1, D); /* no need to save '\0' */
}
}


static void DumpCode (const Proto *f, DumpState *D) {
DumpInt(f->sizecode, D);
DumpVector(f->code, f->sizecode, D);
}


static void DumpFunction(const Proto *f, TString *psource, DumpState *D);

static void DumpConstants (const Proto *f, DumpState *D) {
int i;
int n = f->sizek;
DumpInt(n, D);
for (i = 0; i < n; i++) {
const TValue *o = &f->k[i];
DumpByte(ttype(o), D);
switch (ttype(o)) {
case LUA_TNIL:
break;
case LUA_TBOOLEAN:
DumpByte(bvalue(o), D);
break;
case LUA_TNUMFLT:
DumpNumber(fltvalue(o), D);
break;
case LUA_TNUMINT:
DumpInteger(ivalue(o), D);
break;
case LUA_TSHRSTR:
case LUA_TLNGSTR:
DumpString(tsvalue(o), D);
break;
default:
lua_assert(0);
}
}
}


static void DumpProtos (const Proto *f, DumpState *D) {
int i;
int n = f->sizep;
DumpInt(n, D);
for (i = 0; i < n; i++)
DumpFunction(f->p[i], f->source, D);
}


static void DumpUpvalues (const Proto *f, DumpState *D) {
int i, n = f->sizeupvalues;
DumpInt(n, D);
for (i = 0; i < n; i++) {
DumpByte(f->upvalues[i].instack, D);
DumpByte(f->upvalues[i].idx, D);
}
}


static void DumpDebug (const Proto *f, DumpState *D) {
int i, n;
n = (D->strip) ? 0 : f->sizelineinfo;
DumpInt(n, D);
DumpVector(f->lineinfo, n, D);
n = (D->strip) ? 0 : f->sizelocvars;
DumpInt(n, D);
for (i = 0; i < n; i++) {
DumpString(f->locvars[i].varname, D);
DumpInt(f->locvars[i].startpc, D);
DumpInt(f->locvars[i].endpc, D);
}
n = (D->strip) ? 0 : f->sizeupvalues;
DumpInt(n, D);
for (i = 0; i < n; i++)
DumpString(f->upvalues[i].name, D);
}


static void DumpFunction (const Proto *f, TString *psource, DumpState *D) {
if (D->strip || f->source == psource)
DumpString(NULL, D); /* no debug info or same source as its parent */
else
DumpString(f->source, D);
DumpInt(f->linedefined, D);
DumpInt(f->lastlinedefined, D);
DumpByte(f->numparams, D);
DumpByte(f->is_vararg, D);
DumpByte(f->maxstacksize, D);
DumpCode(f, D);
DumpConstants(f, D);
DumpUpvalues(f, D);
DumpProtos(f, D);
DumpDebug(f, D);
}


static void DumpHeader (DumpState *D) {
DumpLiteral(LUA_SIGNATURE, D);
DumpByte(LUAC_VERSION, D);
DumpByte(LUAC_FORMAT, D);
DumpLiteral(LUAC_DATA, D);
DumpByte(sizeof(int), D);
DumpByte(sizeof(size_t), D);
DumpByte(sizeof(Instruction), D);
DumpByte(sizeof(lua_Integer), D);
DumpByte(sizeof(lua_Number), D);
DumpInteger(LUAC_INT, D);
DumpNumber(LUAC_NUM, D);
}


/*
** dump Lua function as precompiled chunk
*/
int luaU_dump(lua_State *L, const Proto *f, lua_Writer w, void *data,
int strip) {
DumpState D;
D.L = L;
D.writer = w;
D.data = data;
D.strip = strip;
D.status = 0;
DumpHeader(&D);
DumpByte(f->sizeupvalues, &D);
DumpFunction(f, NULL, &D);
return D.status;
}


+ 0
- 154
src/lua/lfunc.c Näytä tiedosto

@@ -1,154 +0,0 @@
/*
** $Id: lfunc.c,v 2.45 2014/11/02 19:19:04 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/

#define lfunc_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stddef.h>

#include "lua.h"

#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"



CClosure *luaF_newCclosure (lua_State *L, int n) {
GCObject *o = luaC_newobj(L, LUA_TCCL, sizeCclosure(n));
CClosure *c = gco2ccl(o);
c->nupvalues = cast_byte(n);
return c;
}


LClosure *luaF_newLclosure (lua_State *L, int n) {
GCObject *o = luaC_newobj(L, LUA_TLCL, sizeLclosure(n));
LClosure *c = gco2lcl(o);
c->p = NULL;
c->nupvalues = cast_byte(n);
while (n--) c->upvals[n] = NULL;
return c;
}

/*
** fill a closure with new closed upvalues
*/
void luaF_initupvals (lua_State *L, LClosure *cl) {
int i;
for (i = 0; i < cl->nupvalues; i++) {
UpVal *uv = luaM_new(L, UpVal);
uv->refcount = 1;
uv->v = &uv->u.value; /* make it closed */
setnilvalue(uv->v);
cl->upvals[i] = uv;
}
}


UpVal *luaF_findupval (lua_State *L, StkId level) {
UpVal **pp = &L->openupval;
UpVal *p;
UpVal *uv;
lua_assert(isintwups(L) || L->openupval == NULL);
while (*pp != NULL && (p = *pp)->v >= level) {
lua_assert(upisopen(p));
if (p->v == level) /* found a corresponding upvalue? */
return p; /* return it */
pp = &p->u.open.next;
}
/* not found: create a new upvalue */
uv = luaM_new(L, UpVal);
uv->refcount = 0;
uv->u.open.next = *pp; /* link it to list of open upvalues */
uv->u.open.touched = 1;
*pp = uv;
uv->v = level; /* current value lives in the stack */
if (!isintwups(L)) { /* thread not in list of threads with upvalues? */
L->twups = G(L)->twups; /* link it to the list */
G(L)->twups = L;
}
return uv;
}


void luaF_close (lua_State *L, StkId level) {
UpVal *uv;
while (L->openupval != NULL && (uv = L->openupval)->v >= level) {
lua_assert(upisopen(uv));
L->openupval = uv->u.open.next; /* remove from 'open' list */
if (uv->refcount == 0) /* no references? */
luaM_free(L, uv); /* free upvalue */
else {
setobj(L, &uv->u.value, uv->v); /* move value to upvalue slot */
uv->v = &uv->u.value; /* now current value lives here */
luaC_upvalbarrier(L, uv);
}
}
}


Proto *luaF_newproto (lua_State *L) {
GCObject *o = luaC_newobj(L, LUA_TPROTO, sizeof(Proto));
Proto *f = gco2p(o);
f->k = NULL;
f->sizek = 0;
f->p = NULL;
f->sizep = 0;
f->code = NULL;
f->cache = NULL;
f->sizecode = 0;
f->lineinfo = NULL;
f->sizelineinfo = 0;
f->upvalues = NULL;
f->sizeupvalues = 0;
f->numparams = 0;
f->is_vararg = 0;
f->maxstacksize = 0;
f->locvars = NULL;
f->sizelocvars = 0;
f->linedefined = 0;
f->lastlinedefined = 0;
f->source = NULL;
return f;
}


void luaF_freeproto (lua_State *L, Proto *f) {
luaM_freearray(L, f->code, f->sizecode);
luaM_freearray(L, f->p, f->sizep);
luaM_freearray(L, f->k, f->sizek);
luaM_freearray(L, f->lineinfo, f->sizelineinfo);
luaM_freearray(L, f->locvars, f->sizelocvars);
luaM_freearray(L, f->upvalues, f->sizeupvalues);
luaM_free(L, f);
}


/*
** Look for n-th local variable at line 'line' in function 'func'.
** Returns NULL if not found.
*/
const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
int i;
for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
if (pc < f->locvars[i].endpc) { /* is variable active? */
local_number--;
if (local_number == 0)
return getstr(f->locvars[i].varname);
}
}
return NULL; /* not found */
}


+ 0
- 61
src/lua/lfunc.h Näytä tiedosto

@@ -1,61 +0,0 @@
/*
** $Id: lfunc.h,v 2.15 2015/01/13 15:49:11 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/

#ifndef lfunc_h
#define lfunc_h


#include "lobject.h"


#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \
cast(int, sizeof(TValue)*((n)-1)))

#define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \
cast(int, sizeof(TValue *)*((n)-1)))


/* test whether thread is in 'twups' list */
#define isintwups(L) (L->twups != L)


/*
** maximum number of upvalues in a closure (both C and Lua). (Value
** must fit in a VM register.)
*/
#define MAXUPVAL 255


/*
** Upvalues for Lua closures
*/
struct UpVal {
TValue *v; /* points to stack or to its own value */
lu_mem refcount; /* reference counter */
union {
struct { /* (when open) */
UpVal *next; /* linked list */
int touched; /* mark to avoid cycles with dead threads */
} open;
TValue value; /* the value (when closed) */
} u;
};

#define upisopen(up) ((up)->v != &(up)->u.value)


LUAI_FUNC Proto *luaF_newproto (lua_State *L);
LUAI_FUNC CClosure *luaF_newCclosure (lua_State *L, int nelems);
LUAI_FUNC LClosure *luaF_newLclosure (lua_State *L, int nelems);
LUAI_FUNC void luaF_initupvals (lua_State *L, LClosure *cl);
LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_close (lua_State *L, StkId level);
LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
int pc);


#endif

+ 0
- 1180
src/lua/lgc.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 147
src/lua/lgc.h Näytä tiedosto

@@ -1,147 +0,0 @@
/*
** $Id: lgc.h,v 2.91 2015/12/21 13:02:14 roberto Exp $
** Garbage Collector
** See Copyright Notice in lua.h
*/

#ifndef lgc_h
#define lgc_h


#include "lobject.h"
#include "lstate.h"

/*
** Collectable objects may have one of three colors: white, which
** means the object is not marked; gray, which means the
** object is marked, but its references may be not marked; and
** black, which means that the object and all its references are marked.
** The main invariant of the garbage collector, while marking objects,
** is that a black object can never point to a white one. Moreover,
** any gray object must be in a "gray list" (gray, grayagain, weak,
** allweak, ephemeron) so that it can be visited again before finishing
** the collection cycle. These lists have no meaning when the invariant
** is not being enforced (e.g., sweep phase).
*/



/* how much to allocate before next GC step */
#if !defined(GCSTEPSIZE)
/* ~100 small strings */
#define GCSTEPSIZE (cast_int(100 * sizeof(TString)))
#endif


/*
** Possible states of the Garbage Collector
*/
#define GCSpropagate 0
#define GCSatomic 1
#define GCSswpallgc 2
#define GCSswpfinobj 3
#define GCSswptobefnz 4
#define GCSswpend 5
#define GCScallfin 6
#define GCSpause 7


#define issweepphase(g) \
(GCSswpallgc <= (g)->gcstate && (g)->gcstate <= GCSswpend)


/*
** macro to tell when main invariant (white objects cannot point to black
** ones) must be kept. During a collection, the sweep
** phase may break the invariant, as objects turned white may point to
** still-black objects. The invariant is restored when sweep ends and
** all objects are white again.
*/

#define keepinvariant(g) ((g)->gcstate <= GCSatomic)


/*
** some useful bit tricks
*/
#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m)))
#define setbits(x,m) ((x) |= (m))
#define testbits(x,m) ((x) & (m))
#define bitmask(b) (1<<(b))
#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2))
#define l_setbit(x,b) setbits(x, bitmask(b))
#define resetbit(x,b) resetbits(x, bitmask(b))
#define testbit(x,b) testbits(x, bitmask(b))


/* Layout for bit use in 'marked' field: */
#define WHITE0BIT 0 /* object is white (type 0) */
#define WHITE1BIT 1 /* object is white (type 1) */
#define BLACKBIT 2 /* object is black */
#define FINALIZEDBIT 3 /* object has been marked for finalization */
/* bit 7 is currently used by tests (luaL_checkmemory) */

#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT)


#define iswhite(x) testbits((x)->marked, WHITEBITS)
#define isblack(x) testbit((x)->marked, BLACKBIT)
#define isgray(x) /* neither white nor black */ \
(!testbits((x)->marked, WHITEBITS | bitmask(BLACKBIT)))

#define tofinalize(x) testbit((x)->marked, FINALIZEDBIT)

#define otherwhite(g) ((g)->currentwhite ^ WHITEBITS)
#define isdeadm(ow,m) (!(((m) ^ WHITEBITS) & (ow)))
#define isdead(g,v) isdeadm(otherwhite(g), (v)->marked)

#define changewhite(x) ((x)->marked ^= WHITEBITS)
#define gray2black(x) l_setbit((x)->marked, BLACKBIT)

#define luaC_white(g) cast(lu_byte, (g)->currentwhite & WHITEBITS)


/*
** Does one step of collection when debt becomes positive. 'pre'/'pos'
** allows some adjustments to be done only when needed. macro
** 'condchangemem' is used only for heavy tests (forcing a full
** GC cycle on every opportunity)
*/
#define luaC_condGC(L,pre,pos) \
{ if (G(L)->GCdebt > 0) { pre; luaC_step(L); pos;}; \
condchangemem(L,pre,pos); }

/* more often than not, 'pre'/'pos' are empty */
#define luaC_checkGC(L) luaC_condGC(L,(void)0,(void)0)


#define luaC_barrier(L,p,v) ( \
(iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \
luaC_barrier_(L,obj2gco(p),gcvalue(v)) : cast_void(0))

#define luaC_barrierback(L,p,v) ( \
(iscollectable(v) && isblack(p) && iswhite(gcvalue(v))) ? \
luaC_barrierback_(L,p) : cast_void(0))

#define luaC_objbarrier(L,p,o) ( \
(isblack(p) && iswhite(o)) ? \
luaC_barrier_(L,obj2gco(p),obj2gco(o)) : cast_void(0))

#define luaC_upvalbarrier(L,uv) ( \
(iscollectable((uv)->v) && !upisopen(uv)) ? \
luaC_upvalbarrier_(L,uv) : cast_void(0))

LUAI_FUNC void luaC_fix (lua_State *L, GCObject *o);
LUAI_FUNC void luaC_freeallobjects (lua_State *L);
LUAI_FUNC void luaC_step (lua_State *L);
LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask);
LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency);
LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz);
LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v);
LUAI_FUNC void luaC_barrierback_ (lua_State *L, Table *o);
LUAI_FUNC void luaC_upvalbarrier_ (lua_State *L, UpVal *uv);
LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt);
LUAI_FUNC void luaC_upvdeccount (lua_State *L, UpVal *uv);


#endif

+ 0
- 73
src/lua/linit.c Näytä tiedosto

@@ -1,73 +0,0 @@
/*
** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#define linit_c
#define LUA_LIB

/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove _PRELOAD table
*/

#include "lprefix.h"


#include <stddef.h>

#include "lua.h"

#include "lualib.h"
#include "lauxlib.h"


/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
#if 0 // LOL BEGIN
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
#endif // LOL END
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
#if defined(LUA_COMPAT_BITLIB)
{LUA_BITLIBNAME, luaopen_bit32},
#endif
{NULL, NULL}
};


LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
}


+ 0
- 771
src/lua/liolib.c Näytä tiedosto

@@ -1,771 +0,0 @@
/*
** $Id: liolib.c,v 2.149 2016/05/02 14:03:19 roberto Exp $
** Standard I/O (and system) library
** See Copyright Notice in lua.h
*/

#define liolib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <ctype.h>
#include <errno.h>
#include <locale.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"




/*
** Change this macro to accept other modes for 'fopen' besides
** the standard ones.
*/
#if !defined(l_checkmode)

/* accepted extensions to 'mode' in 'fopen' */
#if !defined(L_MODEEXT)
#define L_MODEEXT "b"
#endif

/* Check whether 'mode' matches '[rwa]%+?[L_MODEEXT]*' */
#define l_checkmode(mode) \
(*mode != '\0' && strchr("rwa", *(mode++)) != NULL && \
(*mode != '+' || (++mode, 1)) && /* skip if char is '+' */ \
(strspn(mode, L_MODEEXT) == strlen(mode)))

#endif

/*
** {======================================================
** l_popen spawns a new process connected to the current
** one through the file streams.
** =======================================================
*/

#if !defined(l_popen) /* { */

#if defined(LUA_USE_POSIX) /* { */

#define l_popen(L,c,m) (fflush(NULL), popen(c,m))
#define l_pclose(L,file) (pclose(file))

#elif defined(LUA_USE_WINDOWS) /* }{ */

#define l_popen(L,c,m) (_popen(c,m))
#define l_pclose(L,file) (_pclose(file))

#else /* }{ */

/* ISO C definitions */
#define l_popen(L,c,m) \
((void)((void)c, m), \
luaL_error(L, "'popen' not supported"), \
(FILE*)0)
#define l_pclose(L,file) ((void)L, (void)file, -1)

#endif /* } */

#endif /* } */

/* }====================================================== */


#if !defined(l_getc) /* { */

#if defined(LUA_USE_POSIX)
#define l_getc(f) getc_unlocked(f)
#define l_lockfile(f) flockfile(f)
#define l_unlockfile(f) funlockfile(f)
#else
#define l_getc(f) getc(f)
#define l_lockfile(f) ((void)0)
#define l_unlockfile(f) ((void)0)
#endif

#endif /* } */


/*
** {======================================================
** l_fseek: configuration for longer offsets
** =======================================================
*/

#if !defined(l_fseek) /* { */

#if defined(LUA_USE_POSIX) /* { */

#include <sys/types.h>

#define l_fseek(f,o,w) fseeko(f,o,w)
#define l_ftell(f) ftello(f)
#define l_seeknum off_t

#elif defined(LUA_USE_WINDOWS) && !defined(_CRTIMP_TYPEINFO) \
&& defined(_MSC_VER) && (_MSC_VER >= 1400) /* }{ */

/* Windows (but not DDK) and Visual C++ 2005 or higher */
#define l_fseek(f,o,w) _fseeki64(f,o,w)
#define l_ftell(f) _ftelli64(f)
#define l_seeknum __int64

#else /* }{ */

/* ISO C definitions */
#define l_fseek(f,o,w) fseek(f,o,w)
#define l_ftell(f) ftell(f)
#define l_seeknum long

#endif /* } */

#endif /* } */

/* }====================================================== */


#define IO_PREFIX "_IO_"
#define IOPREF_LEN (sizeof(IO_PREFIX)/sizeof(char) - 1)
#define IO_INPUT (IO_PREFIX "input")
#define IO_OUTPUT (IO_PREFIX "output")


typedef luaL_Stream LStream;


#define tolstream(L) ((LStream *)luaL_checkudata(L, 1, LUA_FILEHANDLE))

#define isclosed(p) ((p)->closef == NULL)


static int io_type (lua_State *L) {
LStream *p;
luaL_checkany(L, 1);
p = (LStream *)luaL_testudata(L, 1, LUA_FILEHANDLE);
if (p == NULL)
lua_pushnil(L); /* not a file */
else if (isclosed(p))
lua_pushliteral(L, "closed file");
else
lua_pushliteral(L, "file");
return 1;
}


static int f_tostring (lua_State *L) {
LStream *p = tolstream(L);
if (isclosed(p))
lua_pushliteral(L, "file (closed)");
else
lua_pushfstring(L, "file (%p)", p->f);
return 1;
}


static FILE *tofile (lua_State *L) {
LStream *p = tolstream(L);
if (isclosed(p))
luaL_error(L, "attempt to use a closed file");
lua_assert(p->f);
return p->f;
}


/*
** When creating file handles, always creates a 'closed' file handle
** before opening the actual file; so, if there is a memory error, the
** handle is in a consistent state.
*/
static LStream *newprefile (lua_State *L) {
LStream *p = (LStream *)lua_newuserdata(L, sizeof(LStream));
p->closef = NULL; /* mark file handle as 'closed' */
luaL_setmetatable(L, LUA_FILEHANDLE);
return p;
}


/*
** Calls the 'close' function from a file handle. The 'volatile' avoids
** a bug in some versions of the Clang compiler (e.g., clang 3.0 for
** 32 bits).
*/
static int aux_close (lua_State *L) {
LStream *p = tolstream(L);
volatile lua_CFunction cf = p->closef;
p->closef = NULL; /* mark stream as closed */
return (*cf)(L); /* close it */
}


static int io_close (lua_State *L) {
if (lua_isnone(L, 1)) /* no argument? */
lua_getfield(L, LUA_REGISTRYINDEX, IO_OUTPUT); /* use standard output */
tofile(L); /* make sure argument is an open stream */
return aux_close(L);
}


static int f_gc (lua_State *L) {
LStream *p = tolstream(L);
if (!isclosed(p) && p->f != NULL)
aux_close(L); /* ignore closed and incompletely open files */
return 0;
}


/*
** function to close regular files
*/
static int io_fclose (lua_State *L) {
LStream *p = tolstream(L);
int res = fclose(p->f);
return luaL_fileresult(L, (res == 0), NULL);
}


static LStream *newfile (lua_State *L) {
LStream *p = newprefile(L);
p->f = NULL;
p->closef = &io_fclose;
return p;
}


static void opencheck (lua_State *L, const char *fname, const char *mode) {
LStream *p = newfile(L);
p->f = fopen(fname, mode);
if (p->f == NULL)
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
}


static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
LStream *p = newfile(L);
const char *md = mode; /* to traverse/check mode */
luaL_argcheck(L, l_checkmode(md), 2, "invalid mode");
p->f = fopen(filename, mode);
return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1;
}


/*
** function to close 'popen' files
*/
static int io_pclose (lua_State *L) {
LStream *p = tolstream(L);
return luaL_execresult(L, l_pclose(L, p->f));
}


static int io_popen (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
LStream *p = newprefile(L);
p->f = l_popen(L, filename, mode);
p->closef = &io_pclose;
return (p->f == NULL) ? luaL_fileresult(L, 0, filename) : 1;
}


static int io_tmpfile (lua_State *L) {
LStream *p = newfile(L);
p->f = tmpfile();
return (p->f == NULL) ? luaL_fileresult(L, 0, NULL) : 1;
}


static FILE *getiofile (lua_State *L, const char *findex) {
LStream *p;
lua_getfield(L, LUA_REGISTRYINDEX, findex);
p = (LStream *)lua_touserdata(L, -1);
if (isclosed(p))
luaL_error(L, "standard %s file is closed", findex + IOPREF_LEN);
return p->f;
}


static int g_iofile (lua_State *L, const char *f, const char *mode) {
if (!lua_isnoneornil(L, 1)) {
const char *filename = lua_tostring(L, 1);
if (filename)
opencheck(L, filename, mode);
else {
tofile(L); /* check that it's a valid file handle */
lua_pushvalue(L, 1);
}
lua_setfield(L, LUA_REGISTRYINDEX, f);
}
/* return current value */
lua_getfield(L, LUA_REGISTRYINDEX, f);
return 1;
}


static int io_input (lua_State *L) {
return g_iofile(L, IO_INPUT, "r");
}


static int io_output (lua_State *L) {
return g_iofile(L, IO_OUTPUT, "w");
}


static int io_readline (lua_State *L);


/*
** maximum number of arguments to 'f:lines'/'io.lines' (it + 3 must fit
** in the limit for upvalues of a closure)
*/
#define MAXARGLINE 250

static void aux_lines (lua_State *L, int toclose) {
int n = lua_gettop(L) - 1; /* number of arguments to read */
luaL_argcheck(L, n <= MAXARGLINE, MAXARGLINE + 2, "too many arguments");
lua_pushinteger(L, n); /* number of arguments to read */
lua_pushboolean(L, toclose); /* close/not close file when finished */
lua_rotate(L, 2, 2); /* move 'n' and 'toclose' to their positions */
lua_pushcclosure(L, io_readline, 3 + n);
}


static int f_lines (lua_State *L) {
tofile(L); /* check that it's a valid file handle */
aux_lines(L, 0);
return 1;
}


static int io_lines (lua_State *L) {
int toclose;
if (lua_isnone(L, 1)) lua_pushnil(L); /* at least one argument */
if (lua_isnil(L, 1)) { /* no file name? */
lua_getfield(L, LUA_REGISTRYINDEX, IO_INPUT); /* get default input */
lua_replace(L, 1); /* put it at index 1 */
tofile(L); /* check that it's a valid file handle */
toclose = 0; /* do not close it after iteration */
}
else { /* open a new file */
const char *filename = luaL_checkstring(L, 1);
opencheck(L, filename, "r");
lua_replace(L, 1); /* put file at index 1 */
toclose = 1; /* close it after iteration */
}
aux_lines(L, toclose);
return 1;
}


/*
** {======================================================
** READ
** =======================================================
*/


/* maximum length of a numeral */
#if !defined (L_MAXLENNUM)
#define L_MAXLENNUM 200
#endif


/* auxiliary structure used by 'read_number' */
typedef struct {
FILE *f; /* file being read */
int c; /* current character (look ahead) */
int n; /* number of elements in buffer 'buff' */
char buff[L_MAXLENNUM + 1]; /* +1 for ending '\0' */
} RN;


/*
** Add current char to buffer (if not out of space) and read next one
*/
static int nextc (RN *rn) {
if (rn->n >= L_MAXLENNUM) { /* buffer overflow? */
rn->buff[0] = '\0'; /* invalidate result */
return 0; /* fail */
}
else {
rn->buff[rn->n++] = rn->c; /* save current char */
rn->c = l_getc(rn->f); /* read next one */
return 1;
}
}


/*
** Accept current char if it is in 'set' (of size 2)
*/
static int test2 (RN *rn, const char *set) {
if (rn->c == set[0] || rn->c == set[1])
return nextc(rn);
else return 0;
}


/*
** Read a sequence of (hex)digits
*/
static int readdigits (RN *rn, int hex) {
int count = 0;
while ((hex ? isxdigit(rn->c) : isdigit(rn->c)) && nextc(rn))
count++;
return count;
}


/*
** Read a number: first reads a valid prefix of a numeral into a buffer.
** Then it calls 'lua_stringtonumber' to check whether the format is
** correct and to convert it to a Lua number
*/
static int read_number (lua_State *L, FILE *f) {
RN rn;
int count = 0;
int hex = 0;
char decp[2];
rn.f = f; rn.n = 0;
decp[0] = lua_getlocaledecpoint(); /* get decimal point from locale */
decp[1] = '.'; /* always accept a dot */
l_lockfile(rn.f);
do { rn.c = l_getc(rn.f); } while (isspace(rn.c)); /* skip spaces */
test2(&rn, "-+"); /* optional signal */
if (test2(&rn, "00")) {
if (test2(&rn, "xX")) hex = 1; /* numeral is hexadecimal */
else count = 1; /* count initial '0' as a valid digit */
}
count += readdigits(&rn, hex); /* integral part */
if (test2(&rn, decp)) /* decimal point? */
count += readdigits(&rn, hex); /* fractional part */
if (count > 0 && test2(&rn, (hex ? "pP" : "eE"))) { /* exponent mark? */
test2(&rn, "-+"); /* exponent signal */
readdigits(&rn, 0); /* exponent digits */
}
ungetc(rn.c, rn.f); /* unread look-ahead char */
l_unlockfile(rn.f);
rn.buff[rn.n] = '\0'; /* finish string */
if (lua_stringtonumber(L, rn.buff)) /* is this a valid number? */
return 1; /* ok */
else { /* invalid format */
lua_pushnil(L); /* "result" to be removed */
return 0; /* read fails */
}
}


static int test_eof (lua_State *L, FILE *f) {
int c = getc(f);
ungetc(c, f); /* no-op when c == EOF */
lua_pushliteral(L, "");
return (c != EOF);
}


static int read_line (lua_State *L, FILE *f, int chop) {
luaL_Buffer b;
int c = '\0';
luaL_buffinit(L, &b);
while (c != EOF && c != '\n') { /* repeat until end of line */
char *buff = luaL_prepbuffer(&b); /* preallocate buffer */
int i = 0;
l_lockfile(f); /* no memory errors can happen inside the lock */
while (i < LUAL_BUFFERSIZE && (c = l_getc(f)) != EOF && c != '\n')
buff[i++] = c;
l_unlockfile(f);
luaL_addsize(&b, i);
}
if (!chop && c == '\n') /* want a newline and have one? */
luaL_addchar(&b, c); /* add ending newline to result */
luaL_pushresult(&b); /* close buffer */
/* return ok if read something (either a newline or something else) */
return (c == '\n' || lua_rawlen(L, -1) > 0);
}


static void read_all (lua_State *L, FILE *f) {
size_t nr;
luaL_Buffer b;
luaL_buffinit(L, &b);
do { /* read file in chunks of LUAL_BUFFERSIZE bytes */
char *p = luaL_prepbuffer(&b);
nr = fread(p, sizeof(char), LUAL_BUFFERSIZE, f);
luaL_addsize(&b, nr);
} while (nr == LUAL_BUFFERSIZE);
luaL_pushresult(&b); /* close buffer */
}


static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t nr; /* number of chars actually read */
char *p;
luaL_Buffer b;
luaL_buffinit(L, &b);
p = luaL_prepbuffsize(&b, n); /* prepare buffer to read whole block */
nr = fread(p, sizeof(char), n, f); /* try to read 'n' chars */
luaL_addsize(&b, nr);
luaL_pushresult(&b); /* close buffer */
return (nr > 0); /* true iff read something */
}


static int g_read (lua_State *L, FILE *f, int first) {
int nargs = lua_gettop(L) - 1;
int success;
int n;
clearerr(f);
if (nargs == 0) { /* no arguments? */
success = read_line(L, f, 1);
n = first+1; /* to return 1 result */
}
else { /* ensure stack space for all results and for auxlib's buffer */
luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
success = 1;
for (n = first; nargs-- && success; n++) {
if (lua_type(L, n) == LUA_TNUMBER) {
size_t l = (size_t)luaL_checkinteger(L, n);
success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
}
else {
const char *p = luaL_checkstring(L, n);
if (*p == '*') p++; /* skip optional '*' (for compatibility) */
switch (*p) {
case 'n': /* number */
success = read_number(L, f);
break;
case 'l': /* line */
success = read_line(L, f, 1);
break;
case 'L': /* line with end-of-line */
success = read_line(L, f, 0);
break;
case 'a': /* file */
read_all(L, f); /* read entire file */
success = 1; /* always success */
break;
default:
return luaL_argerror(L, n, "invalid format");
}
}
}
}
if (ferror(f))
return luaL_fileresult(L, 0, NULL);
if (!success) {
lua_pop(L, 1); /* remove last result */
lua_pushnil(L); /* push nil instead */
}
return n - first;
}


static int io_read (lua_State *L) {
return g_read(L, getiofile(L, IO_INPUT), 1);
}


static int f_read (lua_State *L) {
return g_read(L, tofile(L), 2);
}


static int io_readline (lua_State *L) {
LStream *p = (LStream *)lua_touserdata(L, lua_upvalueindex(1));
int i;
int n = (int)lua_tointeger(L, lua_upvalueindex(2));
if (isclosed(p)) /* file is already closed? */
return luaL_error(L, "file is already closed");
lua_settop(L , 1);
luaL_checkstack(L, n, "too many arguments");
for (i = 1; i <= n; i++) /* push arguments to 'g_read' */
lua_pushvalue(L, lua_upvalueindex(3 + i));
n = g_read(L, p->f, 2); /* 'n' is number of results */
lua_assert(n > 0); /* should return at least a nil */
if (lua_toboolean(L, -n)) /* read at least one value? */
return n; /* return them */
else { /* first result is nil: EOF or error */
if (n > 1) { /* is there error information? */
/* 2nd result is error message */
return luaL_error(L, "%s", lua_tostring(L, -n + 1));
}
if (lua_toboolean(L, lua_upvalueindex(3))) { /* generator created file? */
lua_settop(L, 0);
lua_pushvalue(L, lua_upvalueindex(1));
aux_close(L); /* close it */
}
return 0;
}
}

/* }====================================================== */


static int g_write (lua_State *L, FILE *f, int arg) {
int nargs = lua_gettop(L) - arg;
int status = 1;
for (; nargs--; arg++) {
if (lua_type(L, arg) == LUA_TNUMBER) {
/* optimization: could be done exactly as for strings */
int len = lua_isinteger(L, arg)
? fprintf(f, LUA_INTEGER_FMT, lua_tointeger(L, arg))
: fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg));
status = status && (len > 0);
}
else {
size_t l;
const char *s = luaL_checklstring(L, arg, &l);
status = status && (fwrite(s, sizeof(char), l, f) == l);
}
}
if (status) return 1; /* file handle already on stack top */
else return luaL_fileresult(L, status, NULL);
}


static int io_write (lua_State *L) {
return g_write(L, getiofile(L, IO_OUTPUT), 1);
}


static int f_write (lua_State *L) {
FILE *f = tofile(L);
lua_pushvalue(L, 1); /* push file at the stack top (to be returned) */
return g_write(L, f, 2);
}


static int f_seek (lua_State *L) {
static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
static const char *const modenames[] = {"set", "cur", "end", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, "cur", modenames);
lua_Integer p3 = luaL_optinteger(L, 3, 0);
l_seeknum offset = (l_seeknum)p3;
luaL_argcheck(L, (lua_Integer)offset == p3, 3,
"not an integer in proper range");
op = l_fseek(f, offset, mode[op]);
if (op)
return luaL_fileresult(L, 0, NULL); /* error */
else {
lua_pushinteger(L, (lua_Integer)l_ftell(f));
return 1;
}
}


static int f_setvbuf (lua_State *L) {
static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
static const char *const modenames[] = {"no", "full", "line", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, NULL, modenames);
lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
int res = setvbuf(f, NULL, mode[op], (size_t)sz);
return luaL_fileresult(L, res == 0, NULL);
}



static int io_flush (lua_State *L) {
return luaL_fileresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL);
}


static int f_flush (lua_State *L) {
return luaL_fileresult(L, fflush(tofile(L)) == 0, NULL);
}


/*
** functions for 'io' library
*/
static const luaL_Reg iolib[] = {
{"close", io_close},
{"flush", io_flush},
{"input", io_input},
{"lines", io_lines},
{"open", io_open},
{"output", io_output},
{"popen", io_popen},
{"read", io_read},
{"tmpfile", io_tmpfile},
{"type", io_type},
{"write", io_write},
{NULL, NULL}
};


/*
** methods for file handles
*/
static const luaL_Reg flib[] = {
{"close", io_close},
{"flush", f_flush},
{"lines", f_lines},
{"read", f_read},
{"seek", f_seek},
{"setvbuf", f_setvbuf},
{"write", f_write},
{"__gc", f_gc},
{"__tostring", f_tostring},
{NULL, NULL}
};


static void createmeta (lua_State *L) {
luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */
lua_pushvalue(L, -1); /* push metatable */
lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */
luaL_setfuncs(L, flib, 0); /* add file methods to new metatable */
lua_pop(L, 1); /* pop new metatable */
}


/*
** function to (not) close the standard files stdin, stdout, and stderr
*/
static int io_noclose (lua_State *L) {
LStream *p = tolstream(L);
p->closef = &io_noclose; /* keep file opened */
lua_pushnil(L);
lua_pushliteral(L, "cannot close standard file");
return 2;
}


static void createstdfile (lua_State *L, FILE *f, const char *k,
const char *fname) {
LStream *p = newprefile(L);
p->f = f;
p->closef = &io_noclose;
if (k != NULL) {
lua_pushvalue(L, -1);
lua_setfield(L, LUA_REGISTRYINDEX, k); /* add file to registry */
}
lua_setfield(L, -2, fname); /* add file to module */
}


LUAMOD_API int luaopen_io (lua_State *L) {
luaL_newlib(L, iolib); /* new module */
createmeta(L);
/* create (and set) default files */
createstdfile(L, stdin, IO_INPUT, "stdin");
createstdfile(L, stdout, IO_OUTPUT, "stdout");
createstdfile(L, stderr, NULL, "stderr");
return 1;
}


+ 0
- 573
src/lua/llex.c Näytä tiedosto

@@ -1,573 +0,0 @@
/*
** $Id: llex.c,v 2.96 2016/05/02 14:02:12 roberto Exp $
** Lexical Analyzer
** See Copyright Notice in lua.h
*/

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END
#define llex_c
#define LUA_CORE

#include "lprefix.h"


#include <locale.h>
#include <string.h>

#if defined __ANDROID__ // LOL BEGIN
# define getlocaledecpoint() '.'
#endif // LOL END

#include "lua.h"

#include "lctype.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "llex.h"
#include "lobject.h"
#include "lparser.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "lzio.h"



#define next(ls) (ls->current = zgetc(ls->z))



#define currIsNewline(ls) (ls->current == '\n' || ls->current == '\r')


/* ORDER RESERVED */
static const char *const luaX_tokens [] = {
"and", "break", "do", "else", "elseif",
"end", "false", "for", "function", "goto", "if",
"in", "local", "nil", "not", "or", "repeat",
"return", "then", "true", "until", "while",
"//", "..", "...", "==", ">=", "<=", "~=",
"<<", ">>", "::", "<eof>",
"<number>", "<integer>", "<name>", "<string>"
};


#define save_and_next(ls) (save(ls, ls->current), next(ls))


static l_noret lexerror (LexState *ls, const char *msg, int token);


static void save (LexState *ls, int c) {
Mbuffer *b = ls->buff;
if (luaZ_bufflen(b) + 1 > luaZ_sizebuffer(b)) {
size_t newsize;
if (luaZ_sizebuffer(b) >= MAX_SIZE/2)
lexerror(ls, "lexical element too long", 0);
newsize = luaZ_sizebuffer(b) * 2;
luaZ_resizebuffer(ls->L, b, newsize);
}
b->buffer[luaZ_bufflen(b)++] = cast(char, c);
}


void luaX_init (lua_State *L) {
int i;
TString *e = luaS_newliteral(L, LUA_ENV); /* create env name */
luaC_fix(L, obj2gco(e)); /* never collect this name */
for (i=0; i<NUM_RESERVED; i++) {
TString *ts = luaS_new(L, luaX_tokens[i]);
luaC_fix(L, obj2gco(ts)); /* reserved words are never collected */
ts->extra = cast_byte(i+1); /* reserved word */
}
}


const char *luaX_token2str (LexState *ls, int token) {
if (token < FIRST_RESERVED) { /* single-byte symbols? */
lua_assert(token == cast_uchar(token));
return luaO_pushfstring(ls->L, "'%c'", token);
}
else {
const char *s = luaX_tokens[token - FIRST_RESERVED];
if (token < TK_EOS) /* fixed format (symbols and reserved words)? */
return luaO_pushfstring(ls->L, "'%s'", s);
else /* names, strings, and numerals */
return s;
}
}


static const char *txtToken (LexState *ls, int token) {
switch (token) {
case TK_NAME: case TK_STRING:
case TK_FLT: case TK_INT:
save(ls, '\0');
return luaO_pushfstring(ls->L, "'%s'", luaZ_buffer(ls->buff));
default:
return luaX_token2str(ls, token);
}
}


static l_noret lexerror (LexState *ls, const char *msg, int token) {
msg = luaG_addinfo(ls->L, msg, ls->source, ls->linenumber);
if (token)
luaO_pushfstring(ls->L, "%s near %s", msg, txtToken(ls, token));
luaD_throw(ls->L, LUA_ERRSYNTAX);
}


l_noret luaX_syntaxerror (LexState *ls, const char *msg) {
lexerror(ls, msg, ls->t.token);
}


/*
** creates a new string and anchors it in scanner's table so that
** it will not be collected until the end of the compilation
** (by that time it should be anchored somewhere)
*/
TString *luaX_newstring (LexState *ls, const char *str, size_t l) {
lua_State *L = ls->L;
TValue *o; /* entry for 'str' */
TString *ts = luaS_newlstr(L, str, l); /* create new string */
setsvalue2s(L, L->top++, ts); /* temporarily anchor it in stack */
o = luaH_set(L, ls->h, L->top - 1);
if (ttisnil(o)) { /* not in use yet? */
/* boolean value does not need GC barrier;
table has no metatable, so it does not need to invalidate cache */
setbvalue(o, 1); /* t[string] = true */
luaC_checkGC(L);
}
else { /* string already present */
ts = tsvalue(keyfromval(o)); /* re-use value previously stored */
}
L->top--; /* remove string from stack */
return ts;
}


/*
** increment line number and skips newline sequence (any of
** \n, \r, \n\r, or \r\n)
*/
static void inclinenumber (LexState *ls) {
int old = ls->current;
lua_assert(currIsNewline(ls));
next(ls); /* skip '\n' or '\r' */
if (currIsNewline(ls) && ls->current != old)
next(ls); /* skip '\n\r' or '\r\n' */
if (++ls->linenumber >= MAX_INT)
lexerror(ls, "chunk has too many lines", 0);
}


void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, TString *source,
int firstchar) {
ls->t.token = 0;
ls->L = L;
ls->current = firstchar;
ls->lookahead.token = TK_EOS; /* no look-ahead token */
ls->z = z;
ls->fs = NULL;
ls->linenumber = 1;
ls->lastline = 1;
ls->source = source;
ls->envn = luaS_newliteral(L, LUA_ENV); /* get env name */
luaZ_resizebuffer(ls->L, ls->buff, LUA_MINBUFFER); /* initialize buffer */
}



/*
** =======================================================
** LEXICAL ANALYZER
** =======================================================
*/


static int check_next1 (LexState *ls, int c) {
if (ls->current == c) {
next(ls);
return 1;
}
else return 0;
}


/*
** Check whether current char is in set 'set' (with two chars) and
** saves it
*/
static int check_next2 (LexState *ls, const char *set) {
lua_assert(set[2] == '\0');
if (ls->current == set[0] || ls->current == set[1]) {
save_and_next(ls);
return 1;
}
else return 0;
}


/* LUA_NUMBER */
/*
** this function is quite liberal in what it accepts, as 'luaO_str2num'
** will reject ill-formed numerals.
*/
static int read_numeral (LexState *ls, SemInfo *seminfo) {
TValue obj;
const char *expo = "Ee";
int first = ls->current;
lua_assert(lisdigit(ls->current));
save_and_next(ls);
if (first == '0' && check_next2(ls, "xX")) /* hexadecimal? */
expo = "Pp";
for (;;) {
if (check_next2(ls, expo)) /* exponent part? */
check_next2(ls, "-+"); /* optional exponent sign */
if (lisxdigit(ls->current))
save_and_next(ls);
else if (ls->current == '.')
save_and_next(ls);
else break;
}
save(ls, '\0');
if (luaO_str2num(luaZ_buffer(ls->buff), &obj) == 0) /* format error? */
lexerror(ls, "malformed number", TK_FLT);
if (ttisinteger(&obj)) {
seminfo->i = ivalue(&obj);
return TK_INT;
}
else {
lua_assert(ttisfloat(&obj));
seminfo->r = fltvalue(&obj);
return TK_FLT;
}
}


/*
** skip a sequence '[=*[' or ']=*]'; if sequence is well formed, return
** its number of '='s; otherwise, return a negative number (-1 iff there
** are no '='s after initial bracket)
*/
static int skip_sep (LexState *ls) {
int count = 0;
int s = ls->current;
lua_assert(s == '[' || s == ']');
save_and_next(ls);
while (ls->current == '=') {
save_and_next(ls);
count++;
}
return (ls->current == s) ? count : (-count) - 1;
}


static void read_long_string (LexState *ls, SemInfo *seminfo, int sep) {
int line = ls->linenumber; /* initial line (for error message) */
save_and_next(ls); /* skip 2nd '[' */
if (currIsNewline(ls)) /* string starts with a newline? */
inclinenumber(ls); /* skip it */
for (;;) {
switch (ls->current) {
case EOZ: { /* error */
const char *what = (seminfo ? "string" : "comment");
const char *msg = luaO_pushfstring(ls->L,
"unfinished long %s (starting at line %d)", what, line);
lexerror(ls, msg, TK_EOS);
break; /* to avoid warnings */
}
case ']': {
if (skip_sep(ls) == sep) {
save_and_next(ls); /* skip 2nd ']' */
goto endloop;
}
break;
}
case '\n': case '\r': {
save(ls, '\n');
inclinenumber(ls);
if (!seminfo) luaZ_resetbuffer(ls->buff); /* avoid wasting space */
break;
}
default: {
if (seminfo) save_and_next(ls);
else next(ls);
}
}
} endloop:
if (seminfo)
seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + (2 + sep),
luaZ_bufflen(ls->buff) - 2*(2 + sep));
}


static void esccheck (LexState *ls, int c, const char *msg) {
if (!c) {
if (ls->current != EOZ)
save_and_next(ls); /* add current to buffer for error message */
lexerror(ls, msg, TK_STRING);
}
}


static int gethexa (LexState *ls) {
save_and_next(ls);
esccheck (ls, lisxdigit(ls->current), "hexadecimal digit expected");
return luaO_hexavalue(ls->current);
}


static int readhexaesc (LexState *ls) {
int r = gethexa(ls);
r = (r << 4) + gethexa(ls);
luaZ_buffremove(ls->buff, 2); /* remove saved chars from buffer */
return r;
}


static unsigned long readutf8esc (LexState *ls) {
unsigned long r;
int i = 4; /* chars to be removed: '\', 'u', '{', and first digit */
save_and_next(ls); /* skip 'u' */
esccheck(ls, ls->current == '{', "missing '{'");
r = gethexa(ls); /* must have at least one digit */
while ((save_and_next(ls), lisxdigit(ls->current))) {
i++;
r = (r << 4) + luaO_hexavalue(ls->current);
esccheck(ls, r <= 0x10FFFF, "UTF-8 value too large");
}
esccheck(ls, ls->current == '}', "missing '}'");
next(ls); /* skip '}' */
luaZ_buffremove(ls->buff, i); /* remove saved chars from buffer */
return r;
}


static void utf8esc (LexState *ls) {
char buff[UTF8BUFFSZ];
int n = luaO_utf8esc(buff, readutf8esc(ls));
for (; n > 0; n--) /* add 'buff' to string */
save(ls, buff[UTF8BUFFSZ - n]);
}


static int readdecesc (LexState *ls) {
int i;
int r = 0; /* result accumulator */
for (i = 0; i < 3 && lisdigit(ls->current); i++) { /* read up to 3 digits */
r = 10*r + ls->current - '0';
save_and_next(ls);
}
esccheck(ls, r <= UCHAR_MAX, "decimal escape too large");
luaZ_buffremove(ls->buff, i); /* remove read digits from buffer */
return r;
}


static void read_string (LexState *ls, int del, SemInfo *seminfo) {
save_and_next(ls); /* keep delimiter (for error messages) */
while (ls->current != del) {
switch (ls->current) {
case EOZ:
lexerror(ls, "unfinished string", TK_EOS);
break; /* to avoid warnings */
case '\n':
case '\r':
lexerror(ls, "unfinished string", TK_STRING);
break; /* to avoid warnings */
case '\\': { /* escape sequences */
int c; /* final character to be saved */
save_and_next(ls); /* keep '\\' for error messages */
switch (ls->current) {
case 'a': c = '\a'; goto read_save;
case 'b': c = '\b'; goto read_save;
case 'f': c = '\f'; goto read_save;
case 'n': c = '\n'; goto read_save;
case 'r': c = '\r'; goto read_save;
case 't': c = '\t'; goto read_save;
case 'v': c = '\v'; goto read_save;
case 'x': c = readhexaesc(ls); goto read_save;
case 'u': utf8esc(ls); goto no_save;
case '\n': case '\r':
inclinenumber(ls); c = '\n'; goto only_save;
case '\\': case '\"': case '\'':
c = ls->current; goto read_save;
case EOZ: goto no_save; /* will raise an error next loop */
case 'z': { /* zap following span of spaces */
luaZ_buffremove(ls->buff, 1); /* remove '\\' */
next(ls); /* skip the 'z' */
while (lisspace(ls->current)) {
if (currIsNewline(ls)) inclinenumber(ls);
else next(ls);
}
goto no_save;
}
default: {
esccheck(ls, lisdigit(ls->current), "invalid escape sequence");
c = readdecesc(ls); /* digital escape '\ddd' */
goto only_save;
}
}
read_save:
next(ls);
/* go through */
only_save:
luaZ_buffremove(ls->buff, 1); /* remove '\\' */
save(ls, c);
/* go through */
no_save: break;
}
default:
save_and_next(ls);
}
}
save_and_next(ls); /* skip delimiter */
seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1,
luaZ_bufflen(ls->buff) - 2);
}


static int llex (LexState *ls, SemInfo *seminfo) {
luaZ_resetbuffer(ls->buff);
for (;;) {
switch (ls->current) {
case '\n': case '\r': { /* line breaks */
inclinenumber(ls);
break;
}
case ' ': case '\f': case '\t': case '\v': { /* spaces */
next(ls);
break;
}
case '-': { /* '-' or '--' (comment) */
next(ls);
if (ls->current != '-') return '-';
/* else is a comment */
next(ls);
if (ls->current == '[') { /* long comment? */
int sep = skip_sep(ls);
luaZ_resetbuffer(ls->buff); /* 'skip_sep' may dirty the buffer */
if (sep >= 0) {
read_long_string(ls, NULL, sep); /* skip long comment */
luaZ_resetbuffer(ls->buff); /* previous call may dirty the buff. */
break;
}
}
/* else short comment */
while (!currIsNewline(ls) && ls->current != EOZ)
next(ls); /* skip until end of line (or end of file) */
break;
}
case '[': { /* long string or simply '[' */
int sep = skip_sep(ls);
if (sep >= 0) {
read_long_string(ls, seminfo, sep);
return TK_STRING;
}
else if (sep != -1) /* '[=...' missing second bracket */
lexerror(ls, "invalid long string delimiter", TK_STRING);
return '[';
}
case '=': {
next(ls);
if (check_next1(ls, '=')) return TK_EQ;
else return '=';
}
case '<': {
next(ls);
if (check_next1(ls, '=')) return TK_LE;
else if (check_next1(ls, '<')) return TK_SHL;
else return '<';
}
case '>': {
next(ls);
if (check_next1(ls, '=')) return TK_GE;
else if (check_next1(ls, '>')) return TK_SHR;
else return '>';
}
case '/': {
next(ls);
if (check_next1(ls, '/')) return TK_IDIV;
else return '/';
}
case '~': {
next(ls);
if (check_next1(ls, '=')) return TK_NE;
else return '~';
}
case ':': {
next(ls);
if (check_next1(ls, ':')) return TK_DBCOLON;
else return ':';
}
case '"': case '\'': { /* short literal strings */
read_string(ls, ls->current, seminfo);
return TK_STRING;
}
case '.': { /* '.', '..', '...', or number */
save_and_next(ls);
if (check_next1(ls, '.')) {
if (check_next1(ls, '.'))
return TK_DOTS; /* '...' */
else return TK_CONCAT; /* '..' */
}
else if (!lisdigit(ls->current)) return '.';
else return read_numeral(ls, seminfo);
}
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9': {
return read_numeral(ls, seminfo);
}
case EOZ: {
return TK_EOS;
}
default: {
if (lislalpha(ls->current)) { /* identifier or reserved word? */
TString *ts;
do {
save_and_next(ls);
} while (lislalnum(ls->current));
ts = luaX_newstring(ls, luaZ_buffer(ls->buff),
luaZ_bufflen(ls->buff));
seminfo->ts = ts;
if (isreserved(ts)) /* reserved word? */
return ts->extra - 1 + FIRST_RESERVED;
else {
return TK_NAME;
}
}
else { /* single-char tokens (+ - / ...) */
int c = ls->current;
next(ls);
return c;
}
}
}
}
}


void luaX_next (LexState *ls) {
ls->lastline = ls->linenumber;
if (ls->lookahead.token != TK_EOS) { /* is there a look-ahead token? */
ls->t = ls->lookahead; /* use this one */
ls->lookahead.token = TK_EOS; /* and discharge it */
}
else
ls->t.token = llex(ls, &ls->t.seminfo); /* read next token */
}


int luaX_lookahead (LexState *ls) {
lua_assert(ls->lookahead.token == TK_EOS);
ls->lookahead.token = llex(ls, &ls->lookahead.seminfo);
return ls->lookahead.token;
}


+ 0
- 85
src/lua/llex.h Näytä tiedosto

@@ -1,85 +0,0 @@
/*
** $Id: llex.h,v 1.79 2016/05/02 14:02:12 roberto Exp $
** Lexical Analyzer
** See Copyright Notice in lua.h
*/

#ifndef llex_h
#define llex_h

#include "lobject.h"
#include "lzio.h"


#define FIRST_RESERVED 257


#if !defined(LUA_ENV)
#define LUA_ENV "_ENV"
#endif


/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER RESERVED"
*/
enum RESERVED {
/* terminal symbols denoted by reserved words */
TK_AND = FIRST_RESERVED, TK_BREAK,
TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
TK_GOTO, TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT,
TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
/* other terminal symbols */
TK_IDIV, TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE,
TK_SHL, TK_SHR,
TK_DBCOLON, TK_EOS,
TK_FLT, TK_INT, TK_NAME, TK_STRING
};

/* number of reserved words */
#define NUM_RESERVED (cast(int, TK_WHILE-FIRST_RESERVED+1))


typedef union {
lua_Number r;
lua_Integer i;
TString *ts;
} SemInfo; /* semantics information */


typedef struct Token {
int token;
SemInfo seminfo;
} Token;


/* state of the lexer plus state of the parser when shared by all
functions */
typedef struct LexState {
int current; /* current character (charint) */
int linenumber; /* input line counter */
int lastline; /* line of last token 'consumed' */
Token t; /* current token */
Token lookahead; /* look ahead token */
struct FuncState *fs; /* current function (parser) */
struct lua_State *L;
ZIO *z; /* input stream */
Mbuffer *buff; /* buffer for tokens */
Table *h; /* to avoid collection/reuse strings */
struct Dyndata *dyd; /* dynamic structures used by the parser */
TString *source; /* current source name */
TString *envn; /* environment variable name */
} LexState;


LUAI_FUNC void luaX_init (lua_State *L);
LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z,
TString *source, int firstchar);
LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l);
LUAI_FUNC void luaX_next (LexState *ls);
LUAI_FUNC int luaX_lookahead (LexState *ls);
LUAI_FUNC l_noret luaX_syntaxerror (LexState *ls, const char *s);
LUAI_FUNC const char *luaX_token2str (LexState *ls, int token);


#endif

+ 0
- 323
src/lua/llimits.h Näytä tiedosto

@@ -1,323 +0,0 @@
/*
** $Id: llimits.h,v 1.141 2015/11/19 19:16:22 roberto Exp $
** Limits, basic types, and some other 'installation-dependent' definitions
** See Copyright Notice in lua.h
*/

#ifndef llimits_h
#define llimits_h


#include <limits.h>
#include <stddef.h>


#include "lua.h"

/*
** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
** the total memory used by Lua (in bytes). Usually, 'size_t' and
** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
*/
#if defined(LUAI_MEM) /* { external definitions? */
typedef LUAI_UMEM lu_mem;
typedef LUAI_MEM l_mem;
#elif LUAI_BITSINT >= 32 /* }{ */
typedef size_t lu_mem;
typedef ptrdiff_t l_mem;
#else /* 16-bit ints */ /* }{ */
typedef unsigned long lu_mem;
typedef long l_mem;
#endif /* } */


/* chars used as small naturals (so that 'char' is reserved for characters) */
typedef unsigned char lu_byte;


/* maximum value for size_t */
#define MAX_SIZET ((size_t)(~(size_t)0))

/* maximum size visible for Lua (must be representable in a lua_Integer */
#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
: (size_t)(LUA_MAXINTEGER))


#define MAX_LUMEM ((lu_mem)(~(lu_mem)0))

#define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1))


#define MAX_INT INT_MAX /* maximum value of an int */


/*
** conversion of pointer to unsigned integer:
** this is for hashing only; there is no problem if the integer
** cannot hold the whole pointer value
*/
#define point2uint(p) ((unsigned int)((size_t)(p) & UINT_MAX))



/* type to ensure maximum alignment */
#if defined(LUAI_USER_ALIGNMENT_T)
typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
#else
typedef union {
lua_Number n;
double u;
void *s;
lua_Integer i;
long l;
} L_Umaxalign;
#endif



/* types of 'usual argument conversions' for lua_Number and lua_Integer */
typedef LUAI_UACNUMBER l_uacNumber;
typedef LUAI_UACINT l_uacInt;


/* internal assertions for in-house debugging */
#if defined(lua_assert)
#define check_exp(c,e) (lua_assert(c), (e))
/* to avoid problems with conditions too long */
#define lua_longassert(c) ((c) ? (void)0 : lua_assert(0))
#else
#define lua_assert(c) ((void)0)
#define check_exp(c,e) (e)
#define lua_longassert(c) ((void)0)
#endif

/*
** assertion for checking API calls
*/
#if !defined(luai_apicheck)
#define luai_apicheck(l,e) lua_assert(e)
#endif

#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)


/* macro to avoid warnings about unused variables */
#if !defined(UNUSED)
#define UNUSED(x) ((void)(x))
#endif


/* type casts (a macro highlights casts in the code) */
#define cast(t, exp) ((t)(exp))

#define cast_void(i) cast(void, (i))
#define cast_byte(i) cast(lu_byte, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_uchar(i) cast(unsigned char, (i))


/* cast a signed lua_Integer to lua_Unsigned */
#if !defined(l_castS2U)
#define l_castS2U(i) ((lua_Unsigned)(i))
#endif

/*
** cast a lua_Unsigned to a signed lua_Integer; this cast is
** not strict ISO C, but two-complement architectures should
** work fine.
*/
#if !defined(l_castU2S)
#define l_castU2S(i) ((lua_Integer)(i))
#endif


/*
** non-return type
*/
#if defined(__GNUC__)
#define l_noret void __attribute__((noreturn))
#elif defined(_MSC_VER) && _MSC_VER >= 1200
#define l_noret void __declspec(noreturn)
#else
#define l_noret void
#endif



/*
** maximum depth for nested C calls and syntactical nested non-terminals
** in a program. (Value must fit in an unsigned short int.)
*/
#if !defined(LUAI_MAXCCALLS)
#define LUAI_MAXCCALLS 200
#endif



/*
** type for virtual-machine instructions;
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
#if LUAI_BITSINT >= 32
typedef unsigned int Instruction;
#else
typedef unsigned long Instruction;
#endif



/*
** Maximum length for short strings, that is, strings that are
** internalized. (Cannot be smaller than reserved words or tags for
** metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#if !defined(LUAI_MAXSHORTLEN)
#define LUAI_MAXSHORTLEN 40
#endif


/*
** Initial size for the string table (must be power of 2).
** The Lua core alone registers ~50 strings (reserved words +
** metaevent keys + a few others). Libraries would typically add
** a few dozens more.
*/
#if !defined(MINSTRTABSIZE)
#define MINSTRTABSIZE 128
#endif


/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#if !defined(STRCACHE_N)
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif


/* minimum size for string buffer */
#if !defined(LUA_MINBUFFER)
#define LUA_MINBUFFER 32
#endif


/*
** macros that are executed whenever program enters the Lua core
** ('lua_lock') and leaves the core ('lua_unlock')
*/
#if !defined(lua_lock)
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif

/*
** macro executed during Lua functions at points where the
** function can yield.
*/
#if !defined(luai_threadyield)
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
#endif


/*
** these macros allow user-specific actions on threads when you defined
** LUAI_EXTRASPACE and need to do something extra when a thread is
** created/deleted/resumed/yielded.
*/
#if !defined(luai_userstateopen)
#define luai_userstateopen(L) ((void)L)
#endif

#if !defined(luai_userstateclose)
#define luai_userstateclose(L) ((void)L)
#endif

#if !defined(luai_userstatethread)
#define luai_userstatethread(L,L1) ((void)L)
#endif

#if !defined(luai_userstatefree)
#define luai_userstatefree(L,L1) ((void)L)
#endif

#if !defined(luai_userstateresume)
#define luai_userstateresume(L,n) ((void)L)
#endif

#if !defined(luai_userstateyield)
#define luai_userstateyield(L,n) ((void)L)
#endif



/*
** The luai_num* macros define the primitive operations over numbers.
*/

/* floor division (defined as 'floor(a/b)') */
#if !defined(luai_numidiv)
#define luai_numidiv(L,a,b) ((void)L, l_floor(luai_numdiv(L,a,b)))
#endif

/* float division */
#if !defined(luai_numdiv)
#define luai_numdiv(L,a,b) ((a)/(b))
#endif

/*
** modulo: defined as 'a - floor(a/b)*b'; this definition gives NaN when
** 'b' is huge, but the result should be 'a'. 'fmod' gives the result of
** 'a - trunc(a/b)*b', and therefore must be corrected when 'trunc(a/b)
** ~= floor(a/b)'. That happens when the division has a non-integer
** negative result, which is equivalent to the test below.
*/
#if !defined(luai_nummod)
#define luai_nummod(L,a,b,m) \
{ (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
#endif

/* exponentiation */
#if !defined(luai_numpow)
#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
#endif

/* the others are quite standard operations */
#if !defined(luai_numadd)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif





/*
** macro to control inclusion of some hard tests on stack reallocation
*/
#if !defined(HARDSTACKTESTS)
#define condmovestack(L,pre,pos) ((void)0)
#else
/* realloc stack keeping its size */
#define condmovestack(L,pre,pos) \
{ int sz_ = (L)->stacksize; pre; luaD_reallocstack((L), sz_); pos; }
#endif

#if !defined(HARDMEMTESTS)
#define condchangemem(L,pre,pos) ((void)0)
#else
#define condchangemem(L,pre,pos) \
{ if (G(L)->gcrunning) { pre; luaC_fullgc(L, 0); pos; } }
#endif

#endif

+ 0
- 410
src/lua/lmathlib.c Näytä tiedosto

@@ -1,410 +0,0 @@
/*
** $Id: lmathlib.c,v 1.117 2015/10/02 15:39:23 roberto Exp $
** Standard mathematical library
** See Copyright Notice in lua.h
*/

#define lmathlib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stdlib.h>
#include <math.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


#undef PI
#define PI (l_mathop(3.141592653589793238462643383279502884))


#if !defined(l_rand) /* { */
#if defined(LUA_USE_POSIX)
#define l_rand() random()
#define l_srand(x) srandom(x)
#define L_RANDMAX 2147483647 /* (2^31 - 1), following POSIX */
#else
#define l_rand() rand()
#define l_srand(x) srand(x)
#define L_RANDMAX RAND_MAX
#endif
#endif /* } */


static int math_abs (lua_State *L) {
if (lua_isinteger(L, 1)) {
lua_Integer n = lua_tointeger(L, 1);
if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);
lua_pushinteger(L, n);
}
else
lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));
return 1;
}

static int math_sin (lua_State *L) {
lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));
return 1;
}

static int math_cos (lua_State *L) {
lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));
return 1;
}

static int math_tan (lua_State *L) {
lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));
return 1;
}

static int math_asin (lua_State *L) {
lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));
return 1;
}

static int math_acos (lua_State *L) {
lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));
return 1;
}

static int math_atan (lua_State *L) {
lua_Number y = luaL_checknumber(L, 1);
lua_Number x = luaL_optnumber(L, 2, 1);
lua_pushnumber(L, l_mathop(atan2)(y, x));
return 1;
}


static int math_toint (lua_State *L) {
int valid;
lua_Integer n = lua_tointegerx(L, 1, &valid);
if (valid)
lua_pushinteger(L, n);
else {
luaL_checkany(L, 1);
lua_pushnil(L); /* value is not convertible to integer */
}
return 1;
}


static void pushnumint (lua_State *L, lua_Number d) {
lua_Integer n;
if (lua_numbertointeger(d, &n)) /* does 'd' fit in an integer? */
lua_pushinteger(L, n); /* result is integer */
else
lua_pushnumber(L, d); /* result is float */
}


static int math_floor (lua_State *L) {
if (lua_isinteger(L, 1))
lua_settop(L, 1); /* integer is its own floor */
else {
lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));
pushnumint(L, d);
}
return 1;
}


static int math_ceil (lua_State *L) {
if (lua_isinteger(L, 1))
lua_settop(L, 1); /* integer is its own ceil */
else {
lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));
pushnumint(L, d);
}
return 1;
}


static int math_fmod (lua_State *L) {
if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {
lua_Integer d = lua_tointeger(L, 2);
if ((lua_Unsigned)d + 1u <= 1u) { /* special cases: -1 or 0 */
luaL_argcheck(L, d != 0, 2, "zero");
lua_pushinteger(L, 0); /* avoid overflow with 0x80000... / -1 */
}
else
lua_pushinteger(L, lua_tointeger(L, 1) % d);
}
else
lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),
luaL_checknumber(L, 2)));
return 1;
}


/*
** next function does not use 'modf', avoiding problems with 'double*'
** (which is not compatible with 'float*') when lua_Number is not
** 'double'.
*/
static int math_modf (lua_State *L) {
if (lua_isinteger(L ,1)) {
lua_settop(L, 1); /* number is its own integer part */
lua_pushnumber(L, 0); /* no fractional part */
}
else {
lua_Number n = luaL_checknumber(L, 1);
/* integer part (rounds toward zero) */
lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);
pushnumint(L, ip);
/* fractional part (test needed for inf/-inf) */
lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));
}
return 2;
}


static int math_sqrt (lua_State *L) {
lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));
return 1;
}


static int math_ult (lua_State *L) {
lua_Integer a = luaL_checkinteger(L, 1);
lua_Integer b = luaL_checkinteger(L, 2);
lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);
return 1;
}

static int math_log (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
lua_Number res;
if (lua_isnoneornil(L, 2))
res = l_mathop(log)(x);
else {
lua_Number base = luaL_checknumber(L, 2);
#if !defined(LUA_USE_C89)
if (base == 2.0) res = l_mathop(log2)(x); else
#endif
if (base == 10.0) res = l_mathop(log10)(x);
else res = l_mathop(log)(x)/l_mathop(log)(base);
}
lua_pushnumber(L, res);
return 1;
}

static int math_exp (lua_State *L) {
lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));
return 1;
}

static int math_deg (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));
return 1;
}

static int math_rad (lua_State *L) {
lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));
return 1;
}


static int math_min (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int imin = 1; /* index of current minimum value */
int i;
luaL_argcheck(L, n >= 1, 1, "value expected");
for (i = 2; i <= n; i++) {
if (lua_compare(L, i, imin, LUA_OPLT))
imin = i;
}
lua_pushvalue(L, imin);
return 1;
}


static int math_max (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int imax = 1; /* index of current maximum value */
int i;
luaL_argcheck(L, n >= 1, 1, "value expected");
for (i = 2; i <= n; i++) {
if (lua_compare(L, imax, i, LUA_OPLT))
imax = i;
}
lua_pushvalue(L, imax);
return 1;
}

/*
** This function uses 'double' (instead of 'lua_Number') to ensure that
** all bits from 'l_rand' can be represented, and that 'RANDMAX + 1.0'
** will keep full precision (ensuring that 'r' is always less than 1.0.)
*/
static int math_random (lua_State *L) {
lua_Integer low, up;
double r = (double)l_rand() * (1.0 / ((double)L_RANDMAX + 1.0));
switch (lua_gettop(L)) { /* check number of arguments */
case 0: { /* no arguments */
lua_pushnumber(L, (lua_Number)r); /* Number between 0 and 1 */
return 1;
}
case 1: { /* only upper limit */
low = 1;
up = luaL_checkinteger(L, 1);
break;
}
case 2: { /* lower and upper limits */
low = luaL_checkinteger(L, 1);
up = luaL_checkinteger(L, 2);
break;
}
default: return luaL_error(L, "wrong number of arguments");
}
/* random integer in the interval [low, up] */
luaL_argcheck(L, low <= up, 1, "interval is empty");
luaL_argcheck(L, low >= 0 || up <= LUA_MAXINTEGER + low, 1,
"interval too large");
r *= (double)(up - low) + 1.0;
lua_pushinteger(L, (lua_Integer)r + low);
return 1;
}


static int math_randomseed (lua_State *L) {
l_srand((unsigned int)(lua_Integer)luaL_checknumber(L, 1));
(void)l_rand(); /* discard first value to avoid undesirable correlations */
return 0;
}


static int math_type (lua_State *L) {
if (lua_type(L, 1) == LUA_TNUMBER) {
if (lua_isinteger(L, 1))
lua_pushliteral(L, "integer");
else
lua_pushliteral(L, "float");
}
else {
luaL_checkany(L, 1);
lua_pushnil(L);
}
return 1;
}


/*
** {==================================================================
** Deprecated functions (for compatibility only)
** ===================================================================
*/
#if defined(LUA_COMPAT_MATHLIB)

static int math_cosh (lua_State *L) {
lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));
return 1;
}

static int math_sinh (lua_State *L) {
lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));
return 1;
}

static int math_tanh (lua_State *L) {
lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));
return 1;
}

static int math_pow (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
lua_Number y = luaL_checknumber(L, 2);
lua_pushnumber(L, l_mathop(pow)(x, y));
return 1;
}

static int math_frexp (lua_State *L) {
int e;
lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));
lua_pushinteger(L, e);
return 2;
}

static int math_ldexp (lua_State *L) {
lua_Number x = luaL_checknumber(L, 1);
int ep = (int)luaL_checkinteger(L, 2);
lua_pushnumber(L, l_mathop(ldexp)(x, ep));
return 1;
}

static int math_log10 (lua_State *L) {
lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));
return 1;
}

#endif
/* }================================================================== */



static const luaL_Reg mathlib[] = {
{"abs", math_abs},
{"acos", math_acos},
{"asin", math_asin},
{"atan", math_atan},
{"ceil", math_ceil},
{"cos", math_cos},
{"deg", math_deg},
{"exp", math_exp},
{"tointeger", math_toint},
{"floor", math_floor},
{"fmod", math_fmod},
{"ult", math_ult},
{"log", math_log},
{"max", math_max},
{"min", math_min},
{"modf", math_modf},
{"rad", math_rad},
{"random", math_random},
{"randomseed", math_randomseed},
{"sin", math_sin},
{"sqrt", math_sqrt},
{"tan", math_tan},
{"type", math_type},
#if defined(LUA_COMPAT_MATHLIB)
{"atan2", math_atan},
{"cosh", math_cosh},
{"sinh", math_sinh},
{"tanh", math_tanh},
{"pow", math_pow},
{"frexp", math_frexp},
{"ldexp", math_ldexp},
{"log10", math_log10},
#endif
/* placeholders */
{"pi", NULL},
{"huge", NULL},
{"maxinteger", NULL},
{"mininteger", NULL},
{NULL, NULL}
};


/*
** Open math library
*/
LUAMOD_API int luaopen_math (lua_State *L) {
luaL_newlib(L, mathlib);
lua_pushnumber(L, PI);
lua_setfield(L, -2, "pi");
lua_pushnumber(L, (lua_Number)HUGE_VAL);
lua_setfield(L, -2, "huge");
lua_pushinteger(L, LUA_MAXINTEGER);
lua_setfield(L, -2, "maxinteger");
lua_pushinteger(L, LUA_MININTEGER);
lua_setfield(L, -2, "mininteger");
return 1;
}


+ 0
- 103
src/lua/lmem.c Näytä tiedosto

@@ -1,103 +0,0 @@
/*
** $Id: lmem.c,v 1.91 2015/03/06 19:45:54 roberto Exp $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/

#define lmem_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stddef.h>

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"



/*
** About the realloc function:
** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
** ('osize' is the old size, 'nsize' is the new size)
**
** * frealloc(ud, NULL, x, s) creates a new block of size 's' (no
** matter 'x').
**
** * frealloc(ud, p, x, 0) frees the block 'p'
** (in this specific case, frealloc must return NULL);
** particularly, frealloc(ud, NULL, 0, 0) does nothing
** (which is equivalent to free(NULL) in ISO C)
**
** frealloc returns NULL if it cannot create or reallocate the area
** (any reallocation to an equal or smaller size cannot fail!)
*/



#define MINSIZEARRAY 4


void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems,
int limit, const char *what) {
void *newblock;
int newsize;
if (*size >= limit/2) { /* cannot double it? */
if (*size >= limit) /* cannot grow even a little? */
luaG_runerror(L, "too many %s (limit is %d)", what, limit);
newsize = limit; /* still have at least one free place */
}
else {
newsize = (*size)*2;
if (newsize < MINSIZEARRAY)
newsize = MINSIZEARRAY; /* minimum size */
}
newblock = luaM_reallocv(L, block, *size, newsize, size_elems);
*size = newsize; /* update only when everything else is OK */
return newblock;
}


l_noret luaM_toobig (lua_State *L) {
luaG_runerror(L, "memory allocation error: block too big");
}



/*
** generic allocation routine.
*/
void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
void *newblock;
global_State *g = G(L);
size_t realosize = (block) ? osize : 0;
lua_assert((realosize == 0) == (block == NULL));
#if defined(HARDMEMTESTS)
if (nsize > realosize && g->gcrunning)
luaC_fullgc(L, 1); /* force a GC whenever possible */
#endif
newblock = (*g->frealloc)(g->ud, block, osize, nsize);
if (newblock == NULL && nsize > 0) {
lua_assert(nsize > realosize); /* cannot fail when shrinking a block */
if (g->version) { /* is state fully built? */
luaC_fullgc(L, 1); /* try to free some memory... */
newblock = (*g->frealloc)(g->ud, block, osize, nsize); /* try again */
}
if (newblock == NULL)
luaD_throw(L, LUA_ERRMEM);
}
lua_assert((nsize == 0) == (newblock == NULL));
g->GCdebt = (g->GCdebt + nsize) - realosize;
return newblock;
}


+ 0
- 69
src/lua/lmem.h Näytä tiedosto

@@ -1,69 +0,0 @@
/*
** $Id: lmem.h,v 1.43 2014/12/19 17:26:14 roberto Exp $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/

#ifndef lmem_h
#define lmem_h


#include <stddef.h>

#include "llimits.h"
#include "lua.h"


/*
** This macro reallocs a vector 'b' from 'on' to 'n' elements, where
** each element has size 'e'. In case of arithmetic overflow of the
** product 'n'*'e', it raises an error (calling 'luaM_toobig'). Because
** 'e' is always constant, it avoids the runtime division MAX_SIZET/(e).
**
** (The macro is somewhat complex to avoid warnings: The 'sizeof'
** comparison avoids a runtime comparison when overflow cannot occur.
** The compiler should be able to optimize the real test by itself, but
** when it does it, it may give a warning about "comparison is always
** false due to limited range of data type"; the +1 tricks the compiler,
** avoiding this warning but also this optimization.)
*/
#define luaM_reallocv(L,b,on,n,e) \
(((sizeof(n) >= sizeof(size_t) && cast(size_t, (n)) + 1 > MAX_SIZET/(e)) \
? luaM_toobig(L) : cast_void(0)) , \
luaM_realloc_(L, (b), (on)*(e), (n)*(e)))

/*
** Arrays of chars do not need any test
*/
#define luaM_reallocvchar(L,b,on,n) \
cast(char *, luaM_realloc_(L, (b), (on)*sizeof(char), (n)*sizeof(char)))

#define luaM_freemem(L, b, s) luaM_realloc_(L, (b), (s), 0)
#define luaM_free(L, b) luaM_realloc_(L, (b), sizeof(*(b)), 0)
#define luaM_freearray(L, b, n) luaM_realloc_(L, (b), (n)*sizeof(*(b)), 0)

#define luaM_malloc(L,s) luaM_realloc_(L, NULL, 0, (s))
#define luaM_new(L,t) cast(t *, luaM_malloc(L, sizeof(t)))
#define luaM_newvector(L,n,t) \
cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t)))

#define luaM_newobject(L,tag,s) luaM_realloc_(L, NULL, tag, (s))

#define luaM_growvector(L,v,nelems,size,t,limit,e) \
if ((nelems)+1 > (size)) \
((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e)))

#define luaM_reallocvector(L, v,oldn,n,t) \
((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t))))

LUAI_FUNC l_noret luaM_toobig (lua_State *L);

/* not to be called directly */
LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
size_t size);
LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size,
size_t size_elem, int limit,
const char *what);

#endif


+ 0
- 794
src/lua/loadlib.c Näytä tiedosto

@@ -1,794 +0,0 @@
/*
** $Id: loadlib.c,v 1.127 2015/11/23 11:30:45 roberto Exp $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Windows, and a stub for other
** systems.
*/

#define loadlib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/*
** LUA_PATH_VAR and LUA_CPATH_VAR are the names of the environment
** variables that Lua check to set its paths.
*/
#if !defined(LUA_PATH_VAR)
#define LUA_PATH_VAR "LUA_PATH"
#endif

#if !defined(LUA_CPATH_VAR)
#define LUA_CPATH_VAR "LUA_CPATH"
#endif

#define LUA_PATHSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR

#define LUA_PATHVARVERSION LUA_PATH_VAR LUA_PATHSUFFIX
#define LUA_CPATHVARVERSION LUA_CPATH_VAR LUA_PATHSUFFIX

/*
** LUA_PATH_SEP is the character that separates templates in a path.
** LUA_PATH_MARK is the string that marks the substitution points in a
** template.
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
** directory.
** LUA_IGMARK is a mark to ignore all before it when building the
** luaopen_ function name.
*/
#if !defined (LUA_PATH_SEP)
#define LUA_PATH_SEP ";"
#endif
#if !defined (LUA_PATH_MARK)
#define LUA_PATH_MARK "?"
#endif
#if !defined (LUA_EXEC_DIR)
#define LUA_EXEC_DIR "!"
#endif
#if !defined (LUA_IGMARK)
#define LUA_IGMARK "-"
#endif


/*
** LUA_CSUBSEP is the character that replaces dots in submodule names
** when searching for a C loader.
** LUA_LSUBSEP is the character that replaces dots in submodule names
** when searching for a Lua loader.
*/
#if !defined(LUA_CSUBSEP)
#define LUA_CSUBSEP LUA_DIRSEP
#endif

#if !defined(LUA_LSUBSEP)
#define LUA_LSUBSEP LUA_DIRSEP
#endif


/* prefix for open functions in C libraries */
#define LUA_POF "luaopen_"

/* separator for open functions in C libraries */
#define LUA_OFSEP "_"


/*
** unique key for table in the registry that keeps handles
** for all loaded C libraries
*/
static const int CLIBS = 0;

#define LIB_FAIL "open"

#define setprogdir(L) ((void)0)


/*
** system-dependent functions
*/

/*
** unload library 'lib'
*/
static void lsys_unloadlib (void *lib);

/*
** load C library in file 'path'. If 'seeglb', load with all names in
** the library global.
** Returns the library; in case of error, returns NULL plus an
** error string in the stack.
*/
static void *lsys_load (lua_State *L, const char *path, int seeglb);

/*
** Try to find a function named 'sym' in library 'lib'.
** Returns the function; in case of error, returns NULL plus an
** error string in the stack.
*/
static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym);




#if defined(LUA_USE_DLOPEN) /* { */
/*
** {========================================================================
** This is an implementation of loadlib based on the dlfcn interface.
** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
** as an emulation layer on top of native functions.
** =========================================================================
*/

#include <dlfcn.h>

/*
** Macro to convert pointer-to-void* to pointer-to-function. This cast
** is undefined according to ISO C, but POSIX assumes that it works.
** (The '__extension__' in gnu compilers is only to avoid warnings.)
*/
#if defined(__GNUC__)
#define cast_func(p) (__extension__ (lua_CFunction)(p))
#else
#define cast_func(p) ((lua_CFunction)(p))
#endif


static void lsys_unloadlib (void *lib) {
dlclose(lib);
}


static void *lsys_load (lua_State *L, const char *path, int seeglb) {
void *lib = dlopen(path, RTLD_NOW | (seeglb ? RTLD_GLOBAL : RTLD_LOCAL));
if (lib == NULL) lua_pushstring(L, dlerror());
return lib;
}


static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = cast_func(dlsym(lib, sym));
if (f == NULL) lua_pushstring(L, dlerror());
return f;
}

/* }====================================================== */



#elif defined(LUA_DL_DLL) /* }{ */
/*
** {======================================================================
** This is an implementation of loadlib for Windows using native functions.
** =======================================================================
*/

#include <windows.h>

#undef setprogdir

/*
** optional flags for LoadLibraryEx
*/
#if !defined(LUA_LLE_FLAGS)
#define LUA_LLE_FLAGS 0
#endif


static void setprogdir (lua_State *L) {
char buff[MAX_PATH + 1];
char *lb;
DWORD nsize = sizeof(buff)/sizeof(char);
DWORD n = GetModuleFileNameA(NULL, buff, nsize);
if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
luaL_error(L, "unable to get ModuleFileName");
else {
*lb = '\0';
luaL_gsub(L, lua_tostring(L, -1), LUA_EXEC_DIR, buff);
lua_remove(L, -2); /* remove original string */
}
}


static void pusherror (lua_State *L) {
int error = GetLastError();
char buffer[128];
if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer)/sizeof(char), NULL))
lua_pushstring(L, buffer);
else
lua_pushfstring(L, "system error %d\n", error);
}

static void lsys_unloadlib (void *lib) {
FreeLibrary((HMODULE)lib);
}


static void *lsys_load (lua_State *L, const char *path, int seeglb) {
HMODULE lib = LoadLibraryExA(path, NULL, LUA_LLE_FLAGS);
(void)(seeglb); /* not used: symbols are 'global' by default */
if (lib == NULL) pusherror(L);
return lib;
}


static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
lua_CFunction f = (lua_CFunction)GetProcAddress((HMODULE)lib, sym);
if (f == NULL) pusherror(L);
return f;
}

/* }====================================================== */


#else /* }{ */
/*
** {======================================================
** Fallback for other systems
** =======================================================
*/

#undef LIB_FAIL
#define LIB_FAIL "absent"


#define DLMSG "dynamic libraries not enabled; check your Lua installation"


static void lsys_unloadlib (void *lib) {
(void)(lib); /* not used */
}


static void *lsys_load (lua_State *L, const char *path, int seeglb) {
(void)(path); (void)(seeglb); /* not used */
lua_pushliteral(L, DLMSG);
return NULL;
}


static lua_CFunction lsys_sym (lua_State *L, void *lib, const char *sym) {
(void)(lib); (void)(sym); /* not used */
lua_pushliteral(L, DLMSG);
return NULL;
}

/* }====================================================== */
#endif /* } */


/*
** return registry.CLIBS[path]
*/
static void *checkclib (lua_State *L, const char *path) {
void *plib;
lua_rawgetp(L, LUA_REGISTRYINDEX, &CLIBS);
lua_getfield(L, -1, path);
plib = lua_touserdata(L, -1); /* plib = CLIBS[path] */
lua_pop(L, 2); /* pop CLIBS table and 'plib' */
return plib;
}


/*
** registry.CLIBS[path] = plib -- for queries
** registry.CLIBS[#CLIBS + 1] = plib -- also keep a list of all libraries
*/
static void addtoclib (lua_State *L, const char *path, void *plib) {
lua_rawgetp(L, LUA_REGISTRYINDEX, &CLIBS);
lua_pushlightuserdata(L, plib);
lua_pushvalue(L, -1);
lua_setfield(L, -3, path); /* CLIBS[path] = plib */
lua_rawseti(L, -2, luaL_len(L, -2) + 1); /* CLIBS[#CLIBS + 1] = plib */
lua_pop(L, 1); /* pop CLIBS table */
}


/*
** __gc tag method for CLIBS table: calls 'lsys_unloadlib' for all lib
** handles in list CLIBS
*/
static int gctm (lua_State *L) {
lua_Integer n = luaL_len(L, 1);
for (; n >= 1; n--) { /* for each handle, in reverse order */
lua_rawgeti(L, 1, n); /* get handle CLIBS[n] */
lsys_unloadlib(lua_touserdata(L, -1));
lua_pop(L, 1); /* pop handle */
}
return 0;
}



/* error codes for 'lookforfunc' */
#define ERRLIB 1
#define ERRFUNC 2

/*
** Look for a C function named 'sym' in a dynamically loaded library
** 'path'.
** First, check whether the library is already loaded; if not, try
** to load it.
** Then, if 'sym' is '*', return true (as library has been loaded).
** Otherwise, look for symbol 'sym' in the library and push a
** C function with that symbol.
** Return 0 and 'true' or a function in the stack; in case of
** errors, return an error code and an error message in the stack.
*/
static int lookforfunc (lua_State *L, const char *path, const char *sym) {
void *reg = checkclib(L, path); /* check loaded C libraries */
if (reg == NULL) { /* must load library? */
reg = lsys_load(L, path, *sym == '*'); /* global symbols if 'sym'=='*' */
if (reg == NULL) return ERRLIB; /* unable to load library */
addtoclib(L, path, reg);
}
if (*sym == '*') { /* loading only library (no function)? */
lua_pushboolean(L, 1); /* return 'true' */
return 0; /* no errors */
}
else {
lua_CFunction f = lsys_sym(L, reg, sym);
if (f == NULL)
return ERRFUNC; /* unable to find function */
lua_pushcfunction(L, f); /* else create new function */
return 0; /* no errors */
}
}


static int ll_loadlib (lua_State *L) {
const char *path = luaL_checkstring(L, 1);
const char *init = luaL_checkstring(L, 2);
int stat = lookforfunc(L, path, init);
if (stat == 0) /* no errors? */
return 1; /* return the loaded function */
else { /* error; error message is on stack top */
lua_pushnil(L);
lua_insert(L, -2);
lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init");
return 3; /* return nil, error message, and where */
}
}



/*
** {======================================================
** 'require' function
** =======================================================
*/


static int readable (const char *filename) {
FILE *f = fopen(filename, "r"); /* try to open file */
if (f == NULL) return 0; /* open failed */
fclose(f);
return 1;
}


static const char *pushnexttemplate (lua_State *L, const char *path) {
const char *l;
while (*path == *LUA_PATH_SEP) path++; /* skip separators */
if (*path == '\0') return NULL; /* no more templates */
l = strchr(path, *LUA_PATH_SEP); /* find next separator */
if (l == NULL) l = path + strlen(path);
lua_pushlstring(L, path, l - path); /* template */
return l;
}


static const char *searchpath (lua_State *L, const char *name,
const char *path,
const char *sep,
const char *dirsep) {
luaL_Buffer msg; /* to build error message */
luaL_buffinit(L, &msg);
if (*sep != '\0') /* non-empty separator? */
name = luaL_gsub(L, name, sep, dirsep); /* replace it by 'dirsep' */
while ((path = pushnexttemplate(L, path)) != NULL) {
const char *filename = luaL_gsub(L, lua_tostring(L, -1),
LUA_PATH_MARK, name);
lua_remove(L, -2); /* remove path template */
if (readable(filename)) /* does file exist and is readable? */
return filename; /* return that file name */
lua_pushfstring(L, "\n\tno file '%s'", filename);
lua_remove(L, -2); /* remove file name */
luaL_addvalue(&msg); /* concatenate error msg. entry */
}
luaL_pushresult(&msg); /* create error message */
return NULL; /* not found */
}


static int ll_searchpath (lua_State *L) {
const char *f = searchpath(L, luaL_checkstring(L, 1),
luaL_checkstring(L, 2),
luaL_optstring(L, 3, "."),
luaL_optstring(L, 4, LUA_DIRSEP));
if (f != NULL) return 1;
else { /* error message is on top of the stack */
lua_pushnil(L);
lua_insert(L, -2);
return 2; /* return nil + error message */
}
}


static const char *findfile (lua_State *L, const char *name,
const char *pname,
const char *dirsep) {
const char *path;
lua_getfield(L, lua_upvalueindex(1), pname);
path = lua_tostring(L, -1);
if (path == NULL)
luaL_error(L, "'package.%s' must be a string", pname);
return searchpath(L, name, path, ".", dirsep);
}


static int checkload (lua_State *L, int stat, const char *filename) {
if (stat) { /* module loaded successfully? */
lua_pushstring(L, filename); /* will be 2nd argument to module */
return 2; /* return open function and file name */
}
else
return luaL_error(L, "error loading module '%s' from file '%s':\n\t%s",
lua_tostring(L, 1), filename, lua_tostring(L, -1));
}


static int searcher_Lua (lua_State *L) {
const char *filename;
const char *name = luaL_checkstring(L, 1);
filename = findfile(L, name, "path", LUA_LSUBSEP);
if (filename == NULL) return 1; /* module not found in this path */
return checkload(L, (luaL_loadfile(L, filename) == LUA_OK), filename);
}


/*
** Try to find a load function for module 'modname' at file 'filename'.
** First, change '.' to '_' in 'modname'; then, if 'modname' has
** the form X-Y (that is, it has an "ignore mark"), build a function
** name "luaopen_X" and look for it. (For compatibility, if that
** fails, it also tries "luaopen_Y".) If there is no ignore mark,
** look for a function named "luaopen_modname".
*/
static int loadfunc (lua_State *L, const char *filename, const char *modname) {
const char *openfunc;
const char *mark;
modname = luaL_gsub(L, modname, ".", LUA_OFSEP);
mark = strchr(modname, *LUA_IGMARK);
if (mark) {
int stat;
openfunc = lua_pushlstring(L, modname, mark - modname);
openfunc = lua_pushfstring(L, LUA_POF"%s", openfunc);
stat = lookforfunc(L, filename, openfunc);
if (stat != ERRFUNC) return stat;
modname = mark + 1; /* else go ahead and try old-style name */
}
openfunc = lua_pushfstring(L, LUA_POF"%s", modname);
return lookforfunc(L, filename, openfunc);
}


static int searcher_C (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
const char *filename = findfile(L, name, "cpath", LUA_CSUBSEP);
if (filename == NULL) return 1; /* module not found in this path */
return checkload(L, (loadfunc(L, filename, name) == 0), filename);
}


static int searcher_Croot (lua_State *L) {
const char *filename;
const char *name = luaL_checkstring(L, 1);
const char *p = strchr(name, '.');
int stat;
if (p == NULL) return 0; /* is root */
lua_pushlstring(L, name, p - name);
filename = findfile(L, lua_tostring(L, -1), "cpath", LUA_CSUBSEP);
if (filename == NULL) return 1; /* root not found */
if ((stat = loadfunc(L, filename, name)) != 0) {
if (stat != ERRFUNC)
return checkload(L, 0, filename); /* real error */
else { /* open function not found */
lua_pushfstring(L, "\n\tno module '%s' in file '%s'", name, filename);
return 1;
}
}
lua_pushstring(L, filename); /* will be 2nd argument to module */
return 2;
}


static int searcher_preload (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, "_PRELOAD");
if (lua_getfield(L, -1, name) == LUA_TNIL) /* not found? */
lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
return 1;
}


static void findloader (lua_State *L, const char *name) {
int i;
luaL_Buffer msg; /* to build error message */
luaL_buffinit(L, &msg);
/* push 'package.searchers' to index 3 in the stack */
if (lua_getfield(L, lua_upvalueindex(1), "searchers") != LUA_TTABLE)
luaL_error(L, "'package.searchers' must be a table");
/* iterate over available searchers to find a loader */
for (i = 1; ; i++) {
if (lua_rawgeti(L, 3, i) == LUA_TNIL) { /* no more searchers? */
lua_pop(L, 1); /* remove nil */
luaL_pushresult(&msg); /* create error message */
luaL_error(L, "module '%s' not found:%s", name, lua_tostring(L, -1));
}
lua_pushstring(L, name);
lua_call(L, 1, 2); /* call it */
if (lua_isfunction(L, -2)) /* did it find a loader? */
return; /* module loader found */
else if (lua_isstring(L, -2)) { /* searcher returned error message? */
lua_pop(L, 1); /* remove extra return */
luaL_addvalue(&msg); /* concatenate error message */
}
else
lua_pop(L, 2); /* remove both returns */
}
}


static int ll_require (lua_State *L) {
const char *name = luaL_checkstring(L, 1);
lua_settop(L, 1); /* _LOADED table will be at index 2 */
lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
lua_getfield(L, 2, name); /* _LOADED[name] */
if (lua_toboolean(L, -1)) /* is it there? */
return 1; /* package is already loaded */
/* else must load package */
lua_pop(L, 1); /* remove 'getfield' result */
findloader(L, name);
lua_pushstring(L, name); /* pass name as argument to module loader */
lua_insert(L, -2); /* name is 1st argument (before search data) */
lua_call(L, 2, 1); /* run loader to load module */
if (!lua_isnil(L, -1)) /* non-nil return? */
lua_setfield(L, 2, name); /* _LOADED[name] = returned value */
if (lua_getfield(L, 2, name) == LUA_TNIL) { /* module set no value? */
lua_pushboolean(L, 1); /* use true as result */
lua_pushvalue(L, -1); /* extra copy to be returned */
lua_setfield(L, 2, name); /* _LOADED[name] = true */
}
return 1;
}

/* }====================================================== */



/*
** {======================================================
** 'module' function
** =======================================================
*/
#if defined(LUA_COMPAT_MODULE)

/*
** changes the environment variable of calling function
*/
static void set_env (lua_State *L) {
lua_Debug ar;
if (lua_getstack(L, 1, &ar) == 0 ||
lua_getinfo(L, "f", &ar) == 0 || /* get calling function */
lua_iscfunction(L, -1))
luaL_error(L, "'module' not called from a Lua function");
lua_pushvalue(L, -2); /* copy new environment table to top */
lua_setupvalue(L, -2, 1);
lua_pop(L, 1); /* remove function */
}


static void dooptions (lua_State *L, int n) {
int i;
for (i = 2; i <= n; i++) {
if (lua_isfunction(L, i)) { /* avoid 'calling' extra info. */
lua_pushvalue(L, i); /* get option (a function) */
lua_pushvalue(L, -2); /* module */
lua_call(L, 1, 0);
}
}
}


static void modinit (lua_State *L, const char *modname) {
const char *dot;
lua_pushvalue(L, -1);
lua_setfield(L, -2, "_M"); /* module._M = module */
lua_pushstring(L, modname);
lua_setfield(L, -2, "_NAME");
dot = strrchr(modname, '.'); /* look for last dot in module name */
if (dot == NULL) dot = modname;
else dot++;
/* set _PACKAGE as package name (full module name minus last part) */
lua_pushlstring(L, modname, dot - modname);
lua_setfield(L, -2, "_PACKAGE");
}


static int ll_module (lua_State *L) {
const char *modname = luaL_checkstring(L, 1);
int lastarg = lua_gettop(L); /* last parameter */
luaL_pushmodule(L, modname, 1); /* get/create module table */
/* check whether table already has a _NAME field */
if (lua_getfield(L, -1, "_NAME") != LUA_TNIL)
lua_pop(L, 1); /* table is an initialized module */
else { /* no; initialize it */
lua_pop(L, 1);
modinit(L, modname);
}
lua_pushvalue(L, -1);
set_env(L);
dooptions(L, lastarg);
return 1;
}


static int ll_seeall (lua_State *L) {
luaL_checktype(L, 1, LUA_TTABLE);
if (!lua_getmetatable(L, 1)) {
lua_createtable(L, 0, 1); /* create new metatable */
lua_pushvalue(L, -1);
lua_setmetatable(L, 1);
}
lua_pushglobaltable(L);
lua_setfield(L, -2, "__index"); /* mt.__index = _G */
return 0;
}

#endif
/* }====================================================== */



/* auxiliary mark (for internal use) */
#define AUXMARK "\1"


/*
** return registry.LUA_NOENV as a boolean
*/
static int noenv (lua_State *L) {
int b;
lua_getfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
b = lua_toboolean(L, -1);
lua_pop(L, 1); /* remove value */
return b;
}


static void setpath (lua_State *L, const char *fieldname, const char *envname1,
const char *envname2, const char *def) {
#if HAVE_GETENV // LOL BEGIN
const char *path = getenv(envname1);
if (path == NULL) /* no environment variable? */
path = getenv(envname2); /* try alternative name */
#else
const char *path = NULL;
#endif // LOL END
if (path == NULL || noenv(L)) /* no environment variable? */
lua_pushstring(L, def); /* use default */
else {
/* replace ";;" by ";AUXMARK;" and then AUXMARK by default path */
path = luaL_gsub(L, path, LUA_PATH_SEP LUA_PATH_SEP,
LUA_PATH_SEP AUXMARK LUA_PATH_SEP);
luaL_gsub(L, path, AUXMARK, def);
lua_remove(L, -2);
}
setprogdir(L);
lua_setfield(L, -2, fieldname);
}


static const luaL_Reg pk_funcs[] = {
{"loadlib", ll_loadlib},
{"searchpath", ll_searchpath},
#if defined(LUA_COMPAT_MODULE)
{"seeall", ll_seeall},
#endif
/* placeholders */
{"preload", NULL},
{"cpath", NULL},
{"path", NULL},
{"searchers", NULL},
{"loaded", NULL},
{NULL, NULL}
};


static const luaL_Reg ll_funcs[] = {
#if defined(LUA_COMPAT_MODULE)
{"module", ll_module},
#endif
{"require", ll_require},
{NULL, NULL}
};


static void createsearcherstable (lua_State *L) {
static const lua_CFunction searchers[] =
{searcher_preload, searcher_Lua, searcher_C, searcher_Croot, NULL};
int i;
/* create 'searchers' table */
lua_createtable(L, sizeof(searchers)/sizeof(searchers[0]) - 1, 0);
/* fill it with predefined searchers */
for (i=0; searchers[i] != NULL; i++) {
lua_pushvalue(L, -2); /* set 'package' as upvalue for all searchers */
lua_pushcclosure(L, searchers[i], 1);
lua_rawseti(L, -2, i+1);
}
#if defined(LUA_COMPAT_LOADERS)
lua_pushvalue(L, -1); /* make a copy of 'searchers' table */
lua_setfield(L, -3, "loaders"); /* put it in field 'loaders' */
#endif
lua_setfield(L, -2, "searchers"); /* put it in field 'searchers' */
}


/*
** create table CLIBS to keep track of loaded C libraries,
** setting a finalizer to close all libraries when closing state.
*/
static void createclibstable (lua_State *L) {
lua_newtable(L); /* create CLIBS table */
lua_createtable(L, 0, 1); /* create metatable for CLIBS */
lua_pushcfunction(L, gctm);
lua_setfield(L, -2, "__gc"); /* set finalizer for CLIBS table */
lua_setmetatable(L, -2);
lua_rawsetp(L, LUA_REGISTRYINDEX, &CLIBS); /* set CLIBS table in registry */
}


LUAMOD_API int luaopen_package (lua_State *L) {
createclibstable(L);
luaL_newlib(L, pk_funcs); /* create 'package' table */
createsearcherstable(L);
/* set field 'path' */
setpath(L, "path", LUA_PATHVARVERSION, LUA_PATH_VAR, LUA_PATH_DEFAULT);
/* set field 'cpath' */
setpath(L, "cpath", LUA_CPATHVARVERSION, LUA_CPATH_VAR, LUA_CPATH_DEFAULT);
/* store config information */
lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATH_SEP "\n" LUA_PATH_MARK "\n"
LUA_EXEC_DIR "\n" LUA_IGMARK "\n");
lua_setfield(L, -2, "config");
/* set field 'loaded' */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_LOADED");
lua_setfield(L, -2, "loaded");
/* set field 'preload' */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
lua_setfield(L, -2, "preload");
lua_pushglobaltable(L);
lua_pushvalue(L, -2); /* set 'package' as upvalue for next lib */
luaL_setfuncs(L, ll_funcs, 1); /* open lib into global table */
lua_pop(L, 1); /* pop global table */
return 1; /* return 'package' table */
}


+ 0
- 525
src/lua/lobject.c Näytä tiedosto

@@ -1,525 +0,0 @@
/*
** $Id: lobject.c,v 2.111 2016/05/20 14:07:48 roberto Exp $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#define lobject_c
#define LUA_CORE

#include "lprefix.h"


#include <locale.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lctype.h"
#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "lvm.h"



LUAI_DDEF const TValue luaO_nilobject_ = {NILCONSTANT};


/*
** converts an integer to a "floating point byte", represented as
** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if
** eeeee != 0 and (xxx) otherwise.
*/
int luaO_int2fb (unsigned int x) {
int e = 0; /* exponent */
if (x < 8) return x;
while (x >= (8 << 4)) { /* coarse steps */
x = (x + 0xf) >> 4; /* x = ceil(x / 16) */
e += 4;
}
while (x >= (8 << 1)) { /* fine steps */
x = (x + 1) >> 1; /* x = ceil(x / 2) */
e++;
}
return ((e+1) << 3) | (cast_int(x) - 8);
}


/* converts back */
int luaO_fb2int (int x) {
return (x < 8) ? x : ((x & 7) + 8) << ((x >> 3) - 1);
}


/*
** Computes ceil(log2(x))
*/
int luaO_ceillog2 (unsigned int x) {
static const lu_byte log_2[256] = { /* log_2[i] = ceil(log2(i - 1)) */
0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
};
int l = 0;
x--;
while (x >= 256) { l += 8; x >>= 8; }
return l + log_2[x];
}


static lua_Integer intarith (lua_State *L, int op, lua_Integer v1,
lua_Integer v2) {
switch (op) {
case LUA_OPADD: return intop(+, v1, v2);
case LUA_OPSUB:return intop(-, v1, v2);
case LUA_OPMUL:return intop(*, v1, v2);
case LUA_OPMOD: return luaV_mod(L, v1, v2);
case LUA_OPIDIV: return luaV_div(L, v1, v2);
case LUA_OPBAND: return intop(&, v1, v2);
case LUA_OPBOR: return intop(|, v1, v2);
case LUA_OPBXOR: return intop(^, v1, v2);
case LUA_OPSHL: return luaV_shiftl(v1, v2);
case LUA_OPSHR: return luaV_shiftl(v1, -v2);
case LUA_OPUNM: return intop(-, 0, v1);
case LUA_OPBNOT: return intop(^, ~l_castS2U(0), v1);
default: lua_assert(0); return 0;
}
}


static lua_Number numarith (lua_State *L, int op, lua_Number v1,
lua_Number v2) {
switch (op) {
case LUA_OPADD: return luai_numadd(L, v1, v2);
case LUA_OPSUB: return luai_numsub(L, v1, v2);
case LUA_OPMUL: return luai_nummul(L, v1, v2);
case LUA_OPDIV: return luai_numdiv(L, v1, v2);
case LUA_OPPOW: return luai_numpow(L, v1, v2);
case LUA_OPIDIV: return luai_numidiv(L, v1, v2);
case LUA_OPUNM: return luai_numunm(L, v1);
case LUA_OPMOD: {
lua_Number m;
luai_nummod(L, v1, v2, m);
return m;
}
default: lua_assert(0); return 0;
}
}


void luaO_arith (lua_State *L, int op, const TValue *p1, const TValue *p2,
TValue *res) {
switch (op) {
case LUA_OPBAND: case LUA_OPBOR: case LUA_OPBXOR:
case LUA_OPSHL: case LUA_OPSHR:
case LUA_OPBNOT: { /* operate only on integers */
lua_Integer i1; lua_Integer i2;
if (tointeger(p1, &i1) && tointeger(p2, &i2)) {
setivalue(res, intarith(L, op, i1, i2));
return;
}
else break; /* go to the end */
}
case LUA_OPDIV: case LUA_OPPOW: { /* operate only on floats */
lua_Number n1; lua_Number n2;
if (tonumber(p1, &n1) && tonumber(p2, &n2)) {
setfltvalue(res, numarith(L, op, n1, n2));
return;
}
else break; /* go to the end */
}
default: { /* other operations */
lua_Number n1; lua_Number n2;
if (ttisinteger(p1) && ttisinteger(p2)) {
setivalue(res, intarith(L, op, ivalue(p1), ivalue(p2)));
return;
}
else if (tonumber(p1, &n1) && tonumber(p2, &n2)) {
setfltvalue(res, numarith(L, op, n1, n2));
return;
}
else break; /* go to the end */
}
}
/* could not perform raw operation; try metamethod */
lua_assert(L != NULL); /* should not fail when folding (compile time) */
luaT_trybinTM(L, p1, p2, res, cast(TMS, (op - LUA_OPADD) + TM_ADD));
}


int luaO_hexavalue (int c) {
if (lisdigit(c)) return c - '0';
else return (ltolower(c) - 'a') + 10;
}


static int isneg (const char **s) {
if (**s == '-') { (*s)++; return 1; }
else if (**s == '+') (*s)++;
return 0;
}



/*
** {==================================================================
** Lua's implementation for 'lua_strx2number'
** ===================================================================
*/

#if !defined(lua_strx2number)

/* maximum number of significant digits to read (to avoid overflows
even with single floats) */
#define MAXSIGDIG 30

/*
** convert an hexadecimal numeric string to a number, following
** C99 specification for 'strtod'
*/
static lua_Number lua_strx2number (const char *s, char **endptr) {
int dot = lua_getlocaledecpoint();
lua_Number r = 0.0; /* result (accumulator) */
int sigdig = 0; /* number of significant digits */
int nosigdig = 0; /* number of non-significant digits */
int e = 0; /* exponent correction */
int neg; /* 1 if number is negative */
int hasdot = 0; /* true after seen a dot */
*endptr = cast(char *, s); /* nothing is valid yet */
while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
neg = isneg(&s); /* check signal */
if (!(*s == '0' && (*(s + 1) == 'x' || *(s + 1) == 'X'))) /* check '0x' */
return 0.0; /* invalid format (no '0x') */
for (s += 2; ; s++) { /* skip '0x' and read numeral */
if (*s == dot) {
if (hasdot) break; /* second dot? stop loop */
else hasdot = 1;
}
else if (lisxdigit(cast_uchar(*s))) {
if (sigdig == 0 && *s == '0') /* non-significant digit (zero)? */
nosigdig++;
else if (++sigdig <= MAXSIGDIG) /* can read it without overflow? */
r = (r * cast_num(16.0)) + luaO_hexavalue(*s);
else e++; /* too many digits; ignore, but still count for exponent */
if (hasdot) e--; /* decimal digit? correct exponent */
}
else break; /* neither a dot nor a digit */
}
if (nosigdig + sigdig == 0) /* no digits? */
return 0.0; /* invalid format */
*endptr = cast(char *, s); /* valid up to here */
e *= 4; /* each digit multiplies/divides value by 2^4 */
if (*s == 'p' || *s == 'P') { /* exponent part? */
int exp1 = 0; /* exponent value */
int neg1; /* exponent signal */
s++; /* skip 'p' */
neg1 = isneg(&s); /* signal */
if (!lisdigit(cast_uchar(*s)))
return 0.0; /* invalid; must have at least one digit */
while (lisdigit(cast_uchar(*s))) /* read exponent */
exp1 = exp1 * 10 + *(s++) - '0';
if (neg1) exp1 = -exp1;
e += exp1;
*endptr = cast(char *, s); /* valid up to here */
}
if (neg) r = -r;
return l_mathop(ldexp)(r, e);
}

#endif
/* }====================================================== */


/* maximum length of a numeral */
#if !defined (L_MAXLENNUM)
#define L_MAXLENNUM 200
#endif

static const char *l_str2dloc (const char *s, lua_Number *result, int mode) {
char *endptr;
*result = (mode == 'x') ? lua_strx2number(s, &endptr) /* try to convert */
: lua_str2number(s, &endptr);
if (endptr == s) return NULL; /* nothing recognized? */
while (lisspace(cast_uchar(*endptr))) endptr++; /* skip trailing spaces */
return (*endptr == '\0') ? endptr : NULL; /* OK if no trailing characters */
}


/*
** Convert string 's' to a Lua number (put in 'result'). Return NULL
** on fail or the address of the ending '\0' on success.
** 'pmode' points to (and 'mode' contains) special things in the string:
** - 'x'/'X' means an hexadecimal numeral
** - 'n'/'N' means 'inf' or 'nan' (which should be rejected)
** - '.' just optimizes the search for the common case (nothing special)
** This function accepts both the current locale or a dot as the radix
** mark. If the convertion fails, it may mean number has a dot but
** locale accepts something else. In that case, the code copies 's'
** to a buffer (because 's' is read-only), changes the dot to the
** current locale radix mark, and tries to convert again.
*/
static const char *l_str2d (const char *s, lua_Number *result) {
const char *endptr;
const char *pmode = strpbrk(s, ".xXnN");
int mode = pmode ? ltolower(cast_uchar(*pmode)) : 0;
if (mode == 'n') /* reject 'inf' and 'nan' */
return NULL;
endptr = l_str2dloc(s, result, mode); /* try to convert */
if (endptr == NULL) { /* failed? may be a different locale */
char buff[L_MAXLENNUM + 1];
char *pdot = strchr(s, '.');
if (strlen(s) > L_MAXLENNUM || pdot == NULL)
return NULL; /* string too long or no dot; fail */
strcpy(buff, s); /* copy string to buffer */
buff[pdot - s] = lua_getlocaledecpoint(); /* correct decimal point */
endptr = l_str2dloc(buff, result, mode); /* try again */
if (endptr != NULL)
endptr = s + (endptr - buff); /* make relative to 's' */
}
return endptr;
}


#define MAXBY10 cast(lua_Unsigned, LUA_MAXINTEGER / 10)
#define MAXLASTD cast_int(LUA_MAXINTEGER % 10)

static const char *l_str2int (const char *s, lua_Integer *result) {
lua_Unsigned a = 0;
int empty = 1;
int neg;
while (lisspace(cast_uchar(*s))) s++; /* skip initial spaces */
neg = isneg(&s);
if (s[0] == '0' &&
(s[1] == 'x' || s[1] == 'X')) { /* hex? */
s += 2; /* skip '0x' */
for (; lisxdigit(cast_uchar(*s)); s++) {
a = a * 16 + luaO_hexavalue(*s);
empty = 0;
}
}
else { /* decimal */
for (; lisdigit(cast_uchar(*s)); s++) {
int d = *s - '0';
if (a >= MAXBY10 && (a > MAXBY10 || d > MAXLASTD + neg)) /* overflow? */
return NULL; /* do not accept it (as integer) */
a = a * 10 + d;
empty = 0;
}
}
while (lisspace(cast_uchar(*s))) s++; /* skip trailing spaces */
if (empty || *s != '\0') return NULL; /* something wrong in the numeral */
else {
*result = l_castU2S((neg) ? 0u - a : a);
return s;
}
}


size_t luaO_str2num (const char *s, TValue *o) {
lua_Integer i; lua_Number n;
const char *e;
if ((e = l_str2int(s, &i)) != NULL) { /* try as an integer */
setivalue(o, i);
}
else if ((e = l_str2d(s, &n)) != NULL) { /* else try as a float */
setfltvalue(o, n);
}
else
return 0; /* conversion failed */
return (e - s) + 1; /* success; return string size */
}


int luaO_utf8esc (char *buff, unsigned long x) {
int n = 1; /* number of bytes put in buffer (backwards) */
lua_assert(x <= 0x10FFFF);
if (x < 0x80) /* ascii? */
buff[UTF8BUFFSZ - 1] = cast(char, x);
else { /* need continuation bytes */
unsigned int mfb = 0x3f; /* maximum that fits in first byte */
do { /* add continuation bytes */
buff[UTF8BUFFSZ - (n++)] = cast(char, 0x80 | (x & 0x3f));
x >>= 6; /* remove added bits */
mfb >>= 1; /* now there is one less bit available in first byte */
} while (x > mfb); /* still needs continuation byte? */
buff[UTF8BUFFSZ - n] = cast(char, (~mfb << 1) | x); /* add first byte */
}
return n;
}


/* maximum length of the conversion of a number to a string */
#define MAXNUMBER2STR 50


/*
** Convert a number object to a string
*/
void luaO_tostring (lua_State *L, StkId obj) {
char buff[MAXNUMBER2STR];
size_t len;
lua_assert(ttisnumber(obj));
if (ttisinteger(obj))
len = lua_integer2str(buff, sizeof(buff), ivalue(obj));
else {
len = lua_number2str(buff, sizeof(buff), fltvalue(obj));
#if !defined(LUA_COMPAT_FLOATSTRING)
if (buff[strspn(buff, "-0123456789")] == '\0') { /* looks like an int? */
buff[len++] = lua_getlocaledecpoint();
buff[len++] = '0'; /* adds '.0' to result */
}
#endif
}
setsvalue2s(L, obj, luaS_newlstr(L, buff, len));
}


static void pushstr (lua_State *L, const char *str, size_t l) {
setsvalue2s(L, L->top, luaS_newlstr(L, str, l));
luaD_inctop(L);
}


/*
** this function handles only '%d', '%c', '%f', '%p', and '%s'
conventional formats, plus Lua-specific '%I' and '%U'
*/
const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
int n = 0;
for (;;) {
const char *e = strchr(fmt, '%');
if (e == NULL) break;
pushstr(L, fmt, e - fmt);
switch (*(e+1)) {
case 's': { /* zero-terminated string */
const char *s = va_arg(argp, char *);
if (s == NULL) s = "(null)";
pushstr(L, s, strlen(s));
break;
}
case 'c': { /* an 'int' as a character */
char buff = cast(char, va_arg(argp, int));
if (lisprint(cast_uchar(buff)))
pushstr(L, &buff, 1);
else /* non-printable character; print its code */
luaO_pushfstring(L, "<\\%d>", cast_uchar(buff));
break;
}
case 'd': { /* an 'int' */
setivalue(L->top, va_arg(argp, int));
goto top2str;
}
case 'I': { /* a 'lua_Integer' */
setivalue(L->top, cast(lua_Integer, va_arg(argp, l_uacInt)));
goto top2str;
}
case 'f': { /* a 'lua_Number' */
setfltvalue(L->top, cast_num(va_arg(argp, l_uacNumber)));
top2str: /* convert the top element to a string */
luaD_inctop(L);
luaO_tostring(L, L->top - 1);
break;
}
case 'p': { /* a pointer */
char buff[4*sizeof(void *) + 8]; /* should be enough space for a '%p' */
int l = l_sprintf(buff, sizeof(buff), "%p", va_arg(argp, void *));
pushstr(L, buff, l);
break;
}
case 'U': { /* an 'int' as a UTF-8 sequence */
char buff[UTF8BUFFSZ];
int l = luaO_utf8esc(buff, cast(long, va_arg(argp, long)));
pushstr(L, buff + UTF8BUFFSZ - l, l);
break;
}
case '%': {
pushstr(L, "%", 1);
break;
}
default: {
luaG_runerror(L, "invalid option '%%%c' to 'lua_pushfstring'",
*(e + 1));
}
}
n += 2;
fmt = e+2;
}
luaD_checkstack(L, 1);
pushstr(L, fmt, strlen(fmt));
if (n > 0) luaV_concat(L, n + 1);
return svalue(L->top - 1);
}


const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) {
const char *msg;
va_list argp;
va_start(argp, fmt);
msg = luaO_pushvfstring(L, fmt, argp);
va_end(argp);
return msg;
}


/* number of chars of a literal string without the ending \0 */
#define LL(x) (sizeof(x)/sizeof(char) - 1)

#define RETS "..."
#define PRE "[string \""
#define POS "\"]"

#define addstr(a,b,l) ( memcpy(a,b,(l) * sizeof(char)), a += (l) )

void luaO_chunkid (char *out, const char *source, size_t bufflen) {
size_t l = strlen(source);
if (*source == '=') { /* 'literal' source */
if (l <= bufflen) /* small enough? */
memcpy(out, source + 1, l * sizeof(char));
else { /* truncate it */
addstr(out, source + 1, bufflen - 1);
*out = '\0';
}
}
else if (*source == '@') { /* file name */
if (l <= bufflen) /* small enough? */
memcpy(out, source + 1, l * sizeof(char));
else { /* add '...' before rest of name */
addstr(out, RETS, LL(RETS));
bufflen -= LL(RETS);
memcpy(out, source + 1 + l - bufflen, bufflen * sizeof(char));
}
}
else { /* string; format as [string "source"] */
const char *nl = strchr(source, '\n'); /* find first new line (if any) */
addstr(out, PRE, LL(PRE)); /* add prefix */
bufflen -= LL(PRE RETS POS) + 1; /* save space for prefix+suffix+'\0' */
if (l < bufflen && nl == NULL) { /* small one-line source? */
addstr(out, source, l); /* keep it */
}
else {
if (nl != NULL) l = nl - source; /* stop at first newline */
if (l > bufflen) l = bufflen;
addstr(out, source, l);
addstr(out, RETS, LL(RETS));
}
memcpy(out, POS, (LL(POS) + 1) * sizeof(char));
}
}


+ 0
- 549
src/lua/lobject.h Näytä tiedosto

@@ -1,549 +0,0 @@
/*
** $Id: lobject.h,v 2.116 2015/11/03 18:33:10 roberto Exp $
** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/


#ifndef lobject_h
#define lobject_h


#include <stdarg.h>


#include "llimits.h"
#include "lua.h"


/*
** Extra tags for non-values
*/
#define LUA_TPROTO LUA_NUMTAGS /* function prototypes */
#define LUA_TDEADKEY (LUA_NUMTAGS+1) /* removed keys in tables */

/*
** number of all possible tags (including LUA_TNONE but excluding DEADKEY)
*/
#define LUA_TOTALTAGS (LUA_TPROTO + 2)


/*
** tags for Tagged Values have the following use of bits:
** bits 0-3: actual tag (a LUA_T* value)
** bits 4-5: variant bits
** bit 6: whether value is collectable
*/


/*
** LUA_TFUNCTION variants:
** 0 - Lua function
** 1 - light C function
** 2 - regular C function (closure)
*/

/* Variant tags for functions */
#define LUA_TLCL (LUA_TFUNCTION | (0 << 4)) /* Lua closure */
#define LUA_TLCF (LUA_TFUNCTION | (1 << 4)) /* light C function */
#define LUA_TCCL (LUA_TFUNCTION | (2 << 4)) /* C closure */


/* Variant tags for strings */
#define LUA_TSHRSTR (LUA_TSTRING | (0 << 4)) /* short strings */
#define LUA_TLNGSTR (LUA_TSTRING | (1 << 4)) /* long strings */


/* Variant tags for numbers */
#define LUA_TNUMFLT (LUA_TNUMBER | (0 << 4)) /* float numbers */
#define LUA_TNUMINT (LUA_TNUMBER | (1 << 4)) /* integer numbers */


/* Bit mark for collectable types */
#define BIT_ISCOLLECTABLE (1 << 6)

/* mark a tag as collectable */
#define ctb(t) ((t) | BIT_ISCOLLECTABLE)


/*
** Common type for all collectable objects
*/
typedef struct GCObject GCObject;


/*
** Common Header for all collectable objects (in macro form, to be
** included in other objects)
*/
#define CommonHeader GCObject *next; lu_byte tt; lu_byte marked


/*
** Common type has only the common header
*/
struct GCObject {
CommonHeader;
};




/*
** Tagged Values. This is the basic representation of values in Lua,
** an actual value plus a tag with its type.
*/

/*
** Union of all Lua values
*/
typedef union Value {
GCObject *gc; /* collectable objects */
void *p; /* light userdata */
int b; /* booleans */
lua_CFunction f; /* light C functions */
lua_Integer i; /* integer numbers */
lua_Number n; /* float numbers */
} Value;


#define TValuefields Value value_; int tt_


typedef struct lua_TValue {
TValuefields;
} TValue;



/* macro defining a nil value */
#define NILCONSTANT {NULL}, LUA_TNIL


#define val_(o) ((o)->value_)


/* raw type tag of a TValue */
#define rttype(o) ((o)->tt_)

/* tag with no variants (bits 0-3) */
#define novariant(x) ((x) & 0x0F)

/* type tag of a TValue (bits 0-3 for tags + variant bits 4-5) */
#define ttype(o) (rttype(o) & 0x3F)

/* type tag of a TValue with no variants (bits 0-3) */
#define ttnov(o) (novariant(rttype(o)))


/* Macros to test type */
#define checktag(o,t) (rttype(o) == (t))
#define checktype(o,t) (ttnov(o) == (t))
#define ttisnumber(o) checktype((o), LUA_TNUMBER)
#define ttisfloat(o) checktag((o), LUA_TNUMFLT)
#define ttisinteger(o) checktag((o), LUA_TNUMINT)
#define ttisnil(o) checktag((o), LUA_TNIL)
#define ttisboolean(o) checktag((o), LUA_TBOOLEAN)
#define ttislightuserdata(o) checktag((o), LUA_TLIGHTUSERDATA)
#define ttisstring(o) checktype((o), LUA_TSTRING)
#define ttisshrstring(o) checktag((o), ctb(LUA_TSHRSTR))
#define ttislngstring(o) checktag((o), ctb(LUA_TLNGSTR))
#define ttistable(o) checktag((o), ctb(LUA_TTABLE))
#define ttisfunction(o) checktype(o, LUA_TFUNCTION)
#define ttisclosure(o) ((rttype(o) & 0x1F) == LUA_TFUNCTION)
#define ttisCclosure(o) checktag((o), ctb(LUA_TCCL))
#define ttisLclosure(o) checktag((o), ctb(LUA_TLCL))
#define ttislcf(o) checktag((o), LUA_TLCF)
#define ttisfulluserdata(o) checktag((o), ctb(LUA_TUSERDATA))
#define ttisthread(o) checktag((o), ctb(LUA_TTHREAD))
#define ttisdeadkey(o) checktag((o), LUA_TDEADKEY)


/* Macros to access values */
#define ivalue(o) check_exp(ttisinteger(o), val_(o).i)
#define fltvalue(o) check_exp(ttisfloat(o), val_(o).n)
#define nvalue(o) check_exp(ttisnumber(o), \
(ttisinteger(o) ? cast_num(ivalue(o)) : fltvalue(o)))
#define gcvalue(o) check_exp(iscollectable(o), val_(o).gc)
#define pvalue(o) check_exp(ttislightuserdata(o), val_(o).p)
#define tsvalue(o) check_exp(ttisstring(o), gco2ts(val_(o).gc))
#define uvalue(o) check_exp(ttisfulluserdata(o), gco2u(val_(o).gc))
#define clvalue(o) check_exp(ttisclosure(o), gco2cl(val_(o).gc))
#define clLvalue(o) check_exp(ttisLclosure(o), gco2lcl(val_(o).gc))
#define clCvalue(o) check_exp(ttisCclosure(o), gco2ccl(val_(o).gc))
#define fvalue(o) check_exp(ttislcf(o), val_(o).f)
#define hvalue(o) check_exp(ttistable(o), gco2t(val_(o).gc))
#define bvalue(o) check_exp(ttisboolean(o), val_(o).b)
#define thvalue(o) check_exp(ttisthread(o), gco2th(val_(o).gc))
/* a dead value may get the 'gc' field, but cannot access its contents */
#define deadvalue(o) check_exp(ttisdeadkey(o), cast(void *, val_(o).gc))

#define l_isfalse(o) (ttisnil(o) || (ttisboolean(o) && bvalue(o) == 0))


#define iscollectable(o) (rttype(o) & BIT_ISCOLLECTABLE)


/* Macros for internal tests */
#define righttt(obj) (ttype(obj) == gcvalue(obj)->tt)

#define checkliveness(L,obj) \
lua_longassert(!iscollectable(obj) || \
(righttt(obj) && (L == NULL || !isdead(G(L),gcvalue(obj)))))


/* Macros to set values */
#define settt_(o,t) ((o)->tt_=(t))

#define setfltvalue(obj,x) \
{ TValue *io=(obj); val_(io).n=(x); settt_(io, LUA_TNUMFLT); }

#define chgfltvalue(obj,x) \
{ TValue *io=(obj); lua_assert(ttisfloat(io)); val_(io).n=(x); }

#define setivalue(obj,x) \
{ TValue *io=(obj); val_(io).i=(x); settt_(io, LUA_TNUMINT); }

#define chgivalue(obj,x) \
{ TValue *io=(obj); lua_assert(ttisinteger(io)); val_(io).i=(x); }

#define setnilvalue(obj) settt_(obj, LUA_TNIL)

#define setfvalue(obj,x) \
{ TValue *io=(obj); val_(io).f=(x); settt_(io, LUA_TLCF); }

#define setpvalue(obj,x) \
{ TValue *io=(obj); val_(io).p=(x); settt_(io, LUA_TLIGHTUSERDATA); }

#define setbvalue(obj,x) \
{ TValue *io=(obj); val_(io).b=(x); settt_(io, LUA_TBOOLEAN); }

#define setgcovalue(L,obj,x) \
{ TValue *io = (obj); GCObject *i_g=(x); \
val_(io).gc = i_g; settt_(io, ctb(i_g->tt)); }

#define setsvalue(L,obj,x) \
{ TValue *io = (obj); TString *x_ = (x); \
val_(io).gc = obj2gco(x_); settt_(io, ctb(x_->tt)); \
checkliveness(L,io); }

#define setuvalue(L,obj,x) \
{ TValue *io = (obj); Udata *x_ = (x); \
val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_TUSERDATA)); \
checkliveness(L,io); }

#define setthvalue(L,obj,x) \
{ TValue *io = (obj); lua_State *x_ = (x); \
val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_TTHREAD)); \
checkliveness(L,io); }

#define setclLvalue(L,obj,x) \
{ TValue *io = (obj); LClosure *x_ = (x); \
val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_TLCL)); \
checkliveness(L,io); }

#define setclCvalue(L,obj,x) \
{ TValue *io = (obj); CClosure *x_ = (x); \
val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_TCCL)); \
checkliveness(L,io); }

#define sethvalue(L,obj,x) \
{ TValue *io = (obj); Table *x_ = (x); \
val_(io).gc = obj2gco(x_); settt_(io, ctb(LUA_TTABLE)); \
checkliveness(L,io); }

#define setdeadvalue(obj) settt_(obj, LUA_TDEADKEY)



#define setobj(L,obj1,obj2) \
{ TValue *io1=(obj1); *io1 = *(obj2); \
(void)L; checkliveness(L,io1); }


/*
** different types of assignments, according to destination
*/

/* from stack to (same) stack */
#define setobjs2s setobj
/* to stack (not from same stack) */
#define setobj2s setobj
#define setsvalue2s setsvalue
#define sethvalue2s sethvalue
#define setptvalue2s setptvalue
/* from table to same table */
#define setobjt2t setobj
/* to new object */
#define setobj2n setobj
#define setsvalue2n setsvalue

/* to table (define it as an expression to be used in macros) */
#define setobj2t(L,o1,o2) ((void)L, *(o1)=*(o2), checkliveness(L,(o1)))




/*
** {======================================================
** types and prototypes
** =======================================================
*/


typedef TValue *StkId; /* index to stack elements */




/*
** Header for string value; string bytes follow the end of this structure
** (aligned according to 'UTString'; see next).
*/
typedef struct TString {
CommonHeader;
lu_byte extra; /* reserved words for short strings; "has hash" for longs */
lu_byte shrlen; /* length for short strings */
unsigned int hash;
union {
size_t lnglen; /* length for long strings */
struct TString *hnext; /* linked list for hash table */
} u;
} TString;


/*
** Ensures that address after this type is always fully aligned.
*/
typedef union UTString {
L_Umaxalign dummy; /* ensures maximum alignment for strings */
TString tsv;
} UTString;


/*
** Get the actual string (array of bytes) from a 'TString'.
** (Access to 'extra' ensures that value is really a 'TString'.)
*/
#define getstr(ts) \
check_exp(sizeof((ts)->extra), cast(char *, (ts)) + sizeof(UTString))


/* get the actual string (array of bytes) from a Lua value */
#define svalue(o) getstr(tsvalue(o))

/* get string length from 'TString *s' */
#define tsslen(s) ((s)->tt == LUA_TSHRSTR ? (s)->shrlen : (s)->u.lnglen)

/* get string length from 'TValue *o' */
#define vslen(o) tsslen(tsvalue(o))


/*
** Header for userdata; memory area follows the end of this structure
** (aligned according to 'UUdata'; see next).
*/
typedef struct Udata {
CommonHeader;
lu_byte ttuv_; /* user value's tag */
struct Table *metatable;
size_t len; /* number of bytes */
union Value user_; /* user value */
} Udata;


/*
** Ensures that address after this type is always fully aligned.
*/
typedef union UUdata {
L_Umaxalign dummy; /* ensures maximum alignment for 'local' udata */
Udata uv;
} UUdata;


/*
** Get the address of memory block inside 'Udata'.
** (Access to 'ttuv_' ensures that value is really a 'Udata'.)
*/
#define getudatamem(u) \
check_exp(sizeof((u)->ttuv_), (cast(char*, (u)) + sizeof(UUdata)))

#define setuservalue(L,u,o) \
{ const TValue *io=(o); Udata *iu = (u); \
iu->user_ = io->value_; iu->ttuv_ = rttype(io); \
checkliveness(L,io); }


#define getuservalue(L,u,o) \
{ TValue *io=(o); const Udata *iu = (u); \
io->value_ = iu->user_; settt_(io, iu->ttuv_); \
checkliveness(L,io); }


/*
** Description of an upvalue for function prototypes
*/
typedef struct Upvaldesc {
TString *name; /* upvalue name (for debug information) */
lu_byte instack; /* whether it is in stack (register) */
lu_byte idx; /* index of upvalue (in stack or in outer function's list) */
} Upvaldesc;


/*
** Description of a local variable for function prototypes
** (used for debug information)
*/
typedef struct LocVar {
TString *varname;
int startpc; /* first point where variable is active */
int endpc; /* first point where variable is dead */
} LocVar;


/*
** Function Prototypes
*/
typedef struct Proto {
CommonHeader;
lu_byte numparams; /* number of fixed parameters */
lu_byte is_vararg; /* 2: declared vararg; 1: uses vararg */
lu_byte maxstacksize; /* number of registers needed by this function */
int sizeupvalues; /* size of 'upvalues' */
int sizek; /* size of 'k' */
int sizecode;
int sizelineinfo;
int sizep; /* size of 'p' */
int sizelocvars;
int linedefined; /* debug information */
int lastlinedefined; /* debug information */
TValue *k; /* constants used by the function */
Instruction *code; /* opcodes */
struct Proto **p; /* functions defined inside the function */
int *lineinfo; /* map from opcodes to source lines (debug information) */
LocVar *locvars; /* information about local variables (debug information) */
Upvaldesc *upvalues; /* upvalue information */
struct LClosure *cache; /* last-created closure with this prototype */
TString *source; /* used for debug information */
GCObject *gclist;
} Proto;



/*
** Lua Upvalues
*/
typedef struct UpVal UpVal;


/*
** Closures
*/

#define ClosureHeader \
CommonHeader; lu_byte nupvalues; GCObject *gclist

typedef struct CClosure {
ClosureHeader;
lua_CFunction f;
TValue upvalue[1]; /* list of upvalues */
} CClosure;


typedef struct LClosure {
ClosureHeader;
struct Proto *p;
UpVal *upvals[1]; /* list of upvalues */
} LClosure;


typedef union Closure {
CClosure c;
LClosure l;
} Closure;


#define isLfunction(o) ttisLclosure(o)

#define getproto(o) (clLvalue(o)->p)


/*
** Tables
*/

typedef union TKey {
struct {
TValuefields;
int next; /* for chaining (offset for next node) */
} nk;
TValue tvk;
} TKey;


/* copy a value into a key without messing up field 'next' */
#define setnodekey(L,key,obj) \
{ TKey *k_=(key); const TValue *io_=(obj); \
k_->nk.value_ = io_->value_; k_->nk.tt_ = io_->tt_; \
(void)L; checkliveness(L,io_); }


typedef struct Node {
TValue i_val;
TKey i_key;
} Node;


typedef struct Table {
CommonHeader;
lu_byte flags; /* 1<<p means tagmethod(p) is not present */
lu_byte lsizenode; /* log2 of size of 'node' array */
unsigned int sizearray; /* size of 'array' array */
TValue *array; /* array part */
Node *node;
Node *lastfree; /* any free position is before this position */
struct Table *metatable;
GCObject *gclist;
} Table;



/*
** 'module' operation for hashing (size is always a power of 2)
*/
#define lmod(s,size) \
(check_exp((size&(size-1))==0, (cast(int, (s) & ((size)-1)))))


#define twoto(x) (1<<(x))
#define sizenode(t) (twoto((t)->lsizenode))


/*
** (address of) a fixed nil value
*/
#define luaO_nilobject (&luaO_nilobject_)


LUAI_DDEC const TValue luaO_nilobject_;

/* size of buffer for 'luaO_utf8esc' function */
#define UTF8BUFFSZ 8

LUAI_FUNC int luaO_int2fb (unsigned int x);
LUAI_FUNC int luaO_fb2int (int x);
LUAI_FUNC int luaO_utf8esc (char *buff, unsigned long x);
LUAI_FUNC int luaO_ceillog2 (unsigned int x);
LUAI_FUNC void luaO_arith (lua_State *L, int op, const TValue *p1,
const TValue *p2, TValue *res);
LUAI_FUNC size_t luaO_str2num (const char *s, TValue *o);
LUAI_FUNC int luaO_hexavalue (int c);
LUAI_FUNC void luaO_tostring (lua_State *L, StkId obj);
LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
va_list argp);
LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...);
LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t len);


#endif


+ 0
- 127
src/lua/lopcodes.c Näytä tiedosto

@@ -1,127 +0,0 @@
/*
** $Id: lopcodes.c,v 1.55 2015/01/05 13:48:33 roberto Exp $
** Opcodes for Lua virtual machine
** See Copyright Notice in lua.h
*/

#define lopcodes_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stddef.h>

#include "lopcodes.h"


/* ORDER OP */

LUAI_DDEF const char *const luaP_opnames[NUM_OPCODES+1] = {
"MOVE",
"LOADK",
"LOADKX",
"LOADBOOL",
"LOADNIL",
"GETUPVAL",
"GETTABUP",
"GETTABLE",
"SETTABUP",
"SETUPVAL",
"SETTABLE",
"NEWTABLE",
"SELF",
"ADD",
"SUB",
"MUL",
"MOD",
"POW",
"DIV",
"IDIV",
"BAND",
"BOR",
"BXOR",
"SHL",
"SHR",
"UNM",
"BNOT",
"NOT",
"LEN",
"CONCAT",
"JMP",
"EQ",
"LT",
"LE",
"TEST",
"TESTSET",
"CALL",
"TAILCALL",
"RETURN",
"FORLOOP",
"FORPREP",
"TFORCALL",
"TFORLOOP",
"SETLIST",
"CLOSURE",
"VARARG",
"EXTRAARG",
NULL
};


#define opmode(t,a,b,c,m) (((t)<<7) | ((a)<<6) | ((b)<<4) | ((c)<<2) | (m))

LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = {
/* T A B C mode opcode */
opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_MOVE */
,opmode(0, 1, OpArgK, OpArgN, iABx) /* OP_LOADK */
,opmode(0, 1, OpArgN, OpArgN, iABx) /* OP_LOADKX */
,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_LOADBOOL */
,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_LOADNIL */
,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_GETUPVAL */
,opmode(0, 1, OpArgU, OpArgK, iABC) /* OP_GETTABUP */
,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_GETTABLE */
,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABUP */
,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_SETUPVAL */
,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABLE */
,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_NEWTABLE */
,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_SELF */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_ADD */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_SUB */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MUL */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MOD */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_POW */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_DIV */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_IDIV */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_BAND */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_BOR */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_BXOR */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_SHL */
,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_SHR */
,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_UNM */
,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_BNOT */
,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_NOT */
,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_LEN */
,opmode(0, 1, OpArgR, OpArgR, iABC) /* OP_CONCAT */
,opmode(0, 0, OpArgR, OpArgN, iAsBx) /* OP_JMP */
,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_EQ */
,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LT */
,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LE */
,opmode(1, 0, OpArgN, OpArgU, iABC) /* OP_TEST */
,opmode(1, 1, OpArgR, OpArgU, iABC) /* OP_TESTSET */
,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_CALL */
,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_TAILCALL */
,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_RETURN */
,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORLOOP */
,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORPREP */
,opmode(0, 0, OpArgN, OpArgU, iABC) /* OP_TFORCALL */
,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_TFORLOOP */
,opmode(0, 0, OpArgU, OpArgU, iABC) /* OP_SETLIST */
,opmode(0, 1, OpArgU, OpArgN, iABx) /* OP_CLOSURE */
,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_VARARG */
,opmode(0, 0, OpArgU, OpArgU, iAx) /* OP_EXTRAARG */
};


+ 0
- 295
src/lua/lopcodes.h Näytä tiedosto

@@ -1,295 +0,0 @@
/*
** $Id: lopcodes.h,v 1.148 2014/10/25 11:50:46 roberto Exp $
** Opcodes for Lua virtual machine
** See Copyright Notice in lua.h
*/

#ifndef lopcodes_h
#define lopcodes_h

#include "llimits.h"


/*===========================================================================
We assume that instructions are unsigned numbers.
All instructions have an opcode in the first 6 bits.
Instructions can have the following fields:
'A' : 8 bits
'B' : 9 bits
'C' : 9 bits
'Ax' : 26 bits ('A', 'B', and 'C' together)
'Bx' : 18 bits ('B' and 'C' together)
'sBx' : signed Bx

A signed argument is represented in excess K; that is, the number
value is the unsigned value minus K. K is exactly the maximum value
for that argument (so that -max is represented by 0, and +max is
represented by 2*max), which is half the maximum for the corresponding
unsigned argument.
===========================================================================*/


enum OpMode {iABC, iABx, iAsBx, iAx}; /* basic instruction format */


/*
** size and position of opcode arguments.
*/
#define SIZE_C 9
#define SIZE_B 9
#define SIZE_Bx (SIZE_C + SIZE_B)
#define SIZE_A 8
#define SIZE_Ax (SIZE_C + SIZE_B + SIZE_A)

#define SIZE_OP 6

#define POS_OP 0
#define POS_A (POS_OP + SIZE_OP)
#define POS_C (POS_A + SIZE_A)
#define POS_B (POS_C + SIZE_C)
#define POS_Bx POS_C
#define POS_Ax POS_A


/*
** limits for opcode arguments.
** we use (signed) int to manipulate most arguments,
** so they must fit in LUAI_BITSINT-1 bits (-1 for sign)
*/
#if SIZE_Bx < LUAI_BITSINT-1
#define MAXARG_Bx ((1<<SIZE_Bx)-1)
#define MAXARG_sBx (MAXARG_Bx>>1) /* 'sBx' is signed */
#else
#define MAXARG_Bx MAX_INT
#define MAXARG_sBx MAX_INT
#endif

#if SIZE_Ax < LUAI_BITSINT-1
#define MAXARG_Ax ((1<<SIZE_Ax)-1)
#else
#define MAXARG_Ax MAX_INT
#endif


#define MAXARG_A ((1<<SIZE_A)-1)
#define MAXARG_B ((1<<SIZE_B)-1)
#define MAXARG_C ((1<<SIZE_C)-1)


/* creates a mask with 'n' 1 bits at position 'p' */
#define MASK1(n,p) ((~((~(Instruction)0)<<(n)))<<(p))

/* creates a mask with 'n' 0 bits at position 'p' */
#define MASK0(n,p) (~MASK1(n,p))

/*
** the following macros help to manipulate instructions
*/

#define GET_OPCODE(i) (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
#define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))

#define getarg(i,pos,size) (cast(int, ((i)>>pos) & MASK1(size,0)))
#define setarg(i,v,pos,size) ((i) = (((i)&MASK0(size,pos)) | \
((cast(Instruction, v)<<pos)&MASK1(size,pos))))

#define GETARG_A(i) getarg(i, POS_A, SIZE_A)
#define SETARG_A(i,v) setarg(i, v, POS_A, SIZE_A)

#define GETARG_B(i) getarg(i, POS_B, SIZE_B)
#define SETARG_B(i,v) setarg(i, v, POS_B, SIZE_B)

#define GETARG_C(i) getarg(i, POS_C, SIZE_C)
#define SETARG_C(i,v) setarg(i, v, POS_C, SIZE_C)

#define GETARG_Bx(i) getarg(i, POS_Bx, SIZE_Bx)
#define SETARG_Bx(i,v) setarg(i, v, POS_Bx, SIZE_Bx)

#define GETARG_Ax(i) getarg(i, POS_Ax, SIZE_Ax)
#define SETARG_Ax(i,v) setarg(i, v, POS_Ax, SIZE_Ax)

#define GETARG_sBx(i) (GETARG_Bx(i)-MAXARG_sBx)
#define SETARG_sBx(i,b) SETARG_Bx((i),cast(unsigned int, (b)+MAXARG_sBx))


#define CREATE_ABC(o,a,b,c) ((cast(Instruction, o)<<POS_OP) \
| (cast(Instruction, a)<<POS_A) \
| (cast(Instruction, b)<<POS_B) \
| (cast(Instruction, c)<<POS_C))

#define CREATE_ABx(o,a,bc) ((cast(Instruction, o)<<POS_OP) \
| (cast(Instruction, a)<<POS_A) \
| (cast(Instruction, bc)<<POS_Bx))

#define CREATE_Ax(o,a) ((cast(Instruction, o)<<POS_OP) \
| (cast(Instruction, a)<<POS_Ax))


/*
** Macros to operate RK indices
*/

/* this bit 1 means constant (0 means register) */
#define BITRK (1 << (SIZE_B - 1))

/* test whether value is a constant */
#define ISK(x) ((x) & BITRK)

/* gets the index of the constant */
#define INDEXK(r) ((int)(r) & ~BITRK)

#define MAXINDEXRK (BITRK - 1)

/* code a constant index as a RK value */
#define RKASK(x) ((x) | BITRK)


/*
** invalid register that fits in 8 bits
*/
#define NO_REG MAXARG_A


/*
** R(x) - register
** Kst(x) - constant (in constant table)
** RK(x) == if ISK(x) then Kst(INDEXK(x)) else R(x)
*/


/*
** grep "ORDER OP" if you change these enums
*/

typedef enum {
/*----------------------------------------------------------------------
name args description
------------------------------------------------------------------------*/
OP_MOVE,/* A B R(A) := R(B) */
OP_LOADK,/* A Bx R(A) := Kst(Bx) */
OP_LOADKX,/* A R(A) := Kst(extra arg) */
OP_LOADBOOL,/* A B C R(A) := (Bool)B; if (C) pc++ */
OP_LOADNIL,/* A B R(A), R(A+1), ..., R(A+B) := nil */
OP_GETUPVAL,/* A B R(A) := UpValue[B] */

OP_GETTABUP,/* A B C R(A) := UpValue[B][RK(C)] */
OP_GETTABLE,/* A B C R(A) := R(B)[RK(C)] */

OP_SETTABUP,/* A B C UpValue[A][RK(B)] := RK(C) */
OP_SETUPVAL,/* A B UpValue[B] := R(A) */
OP_SETTABLE,/* A B C R(A)[RK(B)] := RK(C) */

OP_NEWTABLE,/* A B C R(A) := {} (size = B,C) */

OP_SELF,/* A B C R(A+1) := R(B); R(A) := R(B)[RK(C)] */

OP_ADD,/* A B C R(A) := RK(B) + RK(C) */
OP_SUB,/* A B C R(A) := RK(B) - RK(C) */
OP_MUL,/* A B C R(A) := RK(B) * RK(C) */
OP_MOD,/* A B C R(A) := RK(B) % RK(C) */
OP_POW,/* A B C R(A) := RK(B) ^ RK(C) */
OP_DIV,/* A B C R(A) := RK(B) / RK(C) */
OP_IDIV,/* A B C R(A) := RK(B) // RK(C) */
OP_BAND,/* A B C R(A) := RK(B) & RK(C) */
OP_BOR,/* A B C R(A) := RK(B) | RK(C) */
OP_BXOR,/* A B C R(A) := RK(B) ~ RK(C) */
OP_SHL,/* A B C R(A) := RK(B) << RK(C) */
OP_SHR,/* A B C R(A) := RK(B) >> RK(C) */
OP_UNM,/* A B R(A) := -R(B) */
OP_BNOT,/* A B R(A) := ~R(B) */
OP_NOT,/* A B R(A) := not R(B) */
OP_LEN,/* A B R(A) := length of R(B) */

OP_CONCAT,/* A B C R(A) := R(B).. ... ..R(C) */

OP_JMP,/* A sBx pc+=sBx; if (A) close all upvalues >= R(A - 1) */
OP_EQ,/* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */
OP_LT,/* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */
OP_LE,/* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */

OP_TEST,/* A C if not (R(A) <=> C) then pc++ */
OP_TESTSET,/* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */

OP_CALL,/* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
OP_TAILCALL,/* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */
OP_RETURN,/* A B return R(A), ... ,R(A+B-2) (see note) */

OP_FORLOOP,/* A sBx R(A)+=R(A+2);
if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
OP_FORPREP,/* A sBx R(A)-=R(A+2); pc+=sBx */

OP_TFORCALL,/* A C R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2)); */
OP_TFORLOOP,/* A sBx if R(A+1) ~= nil then { R(A)=R(A+1); pc += sBx }*/

OP_SETLIST,/* A B C R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B */

OP_CLOSURE,/* A Bx R(A) := closure(KPROTO[Bx]) */

OP_VARARG,/* A B R(A), R(A+1), ..., R(A+B-2) = vararg */

OP_EXTRAARG/* Ax extra (larger) argument for previous opcode */
} OpCode;


#define NUM_OPCODES (cast(int, OP_EXTRAARG) + 1)



/*===========================================================================
Notes:
(*) In OP_CALL, if (B == 0) then B = top. If (C == 0), then 'top' is
set to last_result+1, so next open instruction (OP_CALL, OP_RETURN,
OP_SETLIST) may use 'top'.

(*) In OP_VARARG, if (B == 0) then use actual number of varargs and
set top (like in OP_CALL with C == 0).

(*) In OP_RETURN, if (B == 0) then return up to 'top'.

(*) In OP_SETLIST, if (B == 0) then B = 'top'; if (C == 0) then next
'instruction' is EXTRAARG(real C).

(*) In OP_LOADKX, the next 'instruction' is always EXTRAARG.

(*) For comparisons, A specifies what condition the test should accept
(true or false).

(*) All 'skips' (pc++) assume that next instruction is a jump.

===========================================================================*/


/*
** masks for instruction properties. The format is:
** bits 0-1: op mode
** bits 2-3: C arg mode
** bits 4-5: B arg mode
** bit 6: instruction set register A
** bit 7: operator is a test (next instruction must be a jump)
*/

enum OpArgMask {
OpArgN, /* argument is not used */
OpArgU, /* argument is used */
OpArgR, /* argument is a register or a jump offset */
OpArgK /* argument is a constant or register/constant */
};

LUAI_DDEC const lu_byte luaP_opmodes[NUM_OPCODES];

#define getOpMode(m) (cast(enum OpMode, luaP_opmodes[m] & 3))
#define getBMode(m) (cast(enum OpArgMask, (luaP_opmodes[m] >> 4) & 3))
#define getCMode(m) (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3))
#define testAMode(m) (luaP_opmodes[m] & (1 << 6))
#define testTMode(m) (luaP_opmodes[m] & (1 << 7))


LUAI_DDEC const char *const luaP_opnames[NUM_OPCODES+1]; /* opcode names */


/* number of list items to accumulate before a SETLIST instruction */
#define LFIELDS_PER_FLUSH 50


#endif

+ 0
- 420
src/lua/loslib.c Näytä tiedosto

@@ -1,420 +0,0 @@
/*
** $Id: loslib.c,v 1.64 2016/04/18 13:06:55 roberto Exp $
** Standard Operating System library
** See Copyright Notice in lua.h
*/

#define loslib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <errno.h>
#include <locale.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/*
** {==================================================================
** List of valid conversion specifiers for the 'strftime' function;
** options are grouped by length; group of length 2 start with '||'.
** ===================================================================
*/
#if !defined(LUA_STRFTIMEOPTIONS) /* { */

/* options for ANSI C 89 */
#define L_STRFTIMEC89 "aAbBcdHIjmMpSUwWxXyYZ%"

/* options for ISO C 99 and POSIX */
#define L_STRFTIMEC99 "aAbBcCdDeFgGhHIjmMnprRStTuUVwWxXyYzZ%" \
"||" "EcECExEXEyEY" "OdOeOHOIOmOMOSOuOUOVOwOWOy"

/* options for Windows */
#define L_STRFTIMEWIN "aAbBcdHIjmMpSUwWxXyYzZ%" \
"||" "#c#x#d#H#I#j#m#M#S#U#w#W#y#Y"

#if defined(LUA_USE_WINDOWS)
#define LUA_STRFTIMEOPTIONS L_STRFTIMEWIN
#elif defined(LUA_USE_C89)
#define LUA_STRFTIMEOPTIONS L_STRFTIMEC89
#else /* C99 specification */
#define LUA_STRFTIMEOPTIONS L_STRFTIMEC99
#endif

#endif /* } */
/* }================================================================== */


/*
** {==================================================================
** Configuration for time-related stuff
** ===================================================================
*/

#if !defined(l_time_t) /* { */
/*
** type to represent time_t in Lua
*/
#define l_timet lua_Integer
#define l_pushtime(L,t) lua_pushinteger(L,(lua_Integer)(t))

static time_t l_checktime (lua_State *L, int arg) {
lua_Integer t = luaL_checkinteger(L, arg);
luaL_argcheck(L, (time_t)t == t, arg, "time out-of-bounds");
return (time_t)t;
}

#endif /* } */


#if !defined(l_gmtime) /* { */
/*
** By default, Lua uses gmtime/localtime, except when POSIX is available,
** where it uses gmtime_r/localtime_r
*/

#if defined(LUA_USE_POSIX) /* { */

#define l_gmtime(t,r) gmtime_r(t,r)
#define l_localtime(t,r) localtime_r(t,r)

#else /* }{ */

/* ISO C definitions */
#define l_gmtime(t,r) ((void)(r)->tm_sec, gmtime(t))
#define l_localtime(t,r) ((void)(r)->tm_sec, localtime(t))

#endif /* } */

#endif /* } */

/* }================================================================== */


/*
** {==================================================================
** Configuration for 'tmpnam':
** By default, Lua uses tmpnam except when POSIX is available, where
** it uses mkstemp.
** ===================================================================
*/
#if !defined(lua_tmpnam) /* { */

#if defined(LUA_USE_POSIX) /* { */

#include <unistd.h>

#define LUA_TMPNAMBUFSIZE 32

#if !defined(LUA_TMPNAMTEMPLATE)
#define LUA_TMPNAMTEMPLATE "/tmp/lua_XXXXXX"
#endif

#define lua_tmpnam(b,e) { \
strcpy(b, LUA_TMPNAMTEMPLATE); \
e = mkstemp(b); \
if (e != -1) close(e); \
e = (e == -1); }

#else /* }{ */

/* ISO C definitions */
#define LUA_TMPNAMBUFSIZE L_tmpnam
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }

#endif /* } */

#endif /* } */
/* }================================================================== */




#if 0 // LOL BEGIN
static int os_execute (lua_State *L) {
const char *cmd = luaL_optstring(L, 1, NULL);
int stat = system(cmd);
if (cmd != NULL)
return luaL_execresult(L, stat);
else {
lua_pushboolean(L, stat); /* true if there is a shell */
return 1;
}
}


static int os_remove (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
return luaL_fileresult(L, remove(filename) == 0, filename);
}


static int os_rename (lua_State *L) {
const char *fromname = luaL_checkstring(L, 1);
const char *toname = luaL_checkstring(L, 2);
return luaL_fileresult(L, rename(fromname, toname) == 0, NULL);
}


static int os_tmpname (lua_State *L) {
char buff[LUA_TMPNAMBUFSIZE];
int err;
lua_tmpnam(buff, err);
if (err)
return luaL_error(L, "unable to generate a unique filename");
lua_pushstring(L, buff);
return 1;
}
#endif // LOL END


static int os_getenv (lua_State *L) {
#if HAVE_GETENV // LOL BEGIN
lua_pushstring(L, getenv(luaL_checkstring(L, 1))); /* if NULL push nil */
#else
lua_pushstring(L, NULL);
#endif // LOL END
return 1;
}


static int os_clock (lua_State *L) {
lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC);
return 1;
}


/*
** {======================================================
** Time/Date operations
** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S,
** wday=%w+1, yday=%j, isdst=? }
** =======================================================
*/

static void setfield (lua_State *L, const char *key, int value) {
lua_pushinteger(L, value);
lua_setfield(L, -2, key);
}

static void setboolfield (lua_State *L, const char *key, int value) {
if (value < 0) /* undefined? */
return; /* does not set field */
lua_pushboolean(L, value);
lua_setfield(L, -2, key);
}


/*
** Set all fields from structure 'tm' in the table on top of the stack
*/
static void setallfields (lua_State *L, struct tm *stm) {
setfield(L, "sec", stm->tm_sec);
setfield(L, "min", stm->tm_min);
setfield(L, "hour", stm->tm_hour);
setfield(L, "day", stm->tm_mday);
setfield(L, "month", stm->tm_mon + 1);
setfield(L, "year", stm->tm_year + 1900);
setfield(L, "wday", stm->tm_wday + 1);
setfield(L, "yday", stm->tm_yday + 1);
setboolfield(L, "isdst", stm->tm_isdst);
}


static int getboolfield (lua_State *L, const char *key) {
int res;
res = (lua_getfield(L, -1, key) == LUA_TNIL) ? -1 : lua_toboolean(L, -1);
lua_pop(L, 1);
return res;
}


/* maximum value for date fields (to avoid arithmetic overflows with 'int') */
#if !defined(L_MAXDATEFIELD)
#define L_MAXDATEFIELD (INT_MAX / 2)
#endif

static int getfield (lua_State *L, const char *key, int d, int delta) {
int isnum;
int t = lua_getfield(L, -1, key); /* get field and its type */
lua_Integer res = lua_tointegerx(L, -1, &isnum);
if (!isnum) { /* field is not an integer? */
if (t != LUA_TNIL) /* some other value? */
return luaL_error(L, "field '%s' is not an integer", key);
else if (d < 0) /* absent field; no default? */
return luaL_error(L, "field '%s' missing in date table", key);
res = d;
}
else {
if (!(-L_MAXDATEFIELD <= res && res <= L_MAXDATEFIELD))
return luaL_error(L, "field '%s' is out-of-bound", key);
res -= delta;
}
lua_pop(L, 1);
return (int)res;
}


static const char *checkoption (lua_State *L, const char *conv, char *buff) {
const char *option;
int oplen = 1;
for (option = LUA_STRFTIMEOPTIONS; *option != '\0'; option += oplen) {
if (*option == '|') /* next block? */
oplen++; /* next length */
else if (memcmp(conv, option, oplen) == 0) { /* match? */
memcpy(buff, conv, oplen); /* copy valid option to buffer */
buff[oplen] = '\0';
return conv + oplen; /* return next item */
}
}
luaL_argerror(L, 1,
lua_pushfstring(L, "invalid conversion specifier '%%%s'", conv));
return conv; /* to avoid warnings */
}


/* maximum size for an individual 'strftime' item */
#define SIZETIMEFMT 250


static int os_date (lua_State *L) {
const char *s = luaL_optstring(L, 1, "%c");
time_t t = luaL_opt(L, l_checktime, 2, time(NULL));
struct tm tmr, *stm;
if (*s == '!') { /* UTC? */
stm = l_gmtime(&t, &tmr);
s++; /* skip '!' */
}
else
stm = l_localtime(&t, &tmr);
if (stm == NULL) /* invalid date? */
luaL_error(L, "time result cannot be represented in this installation");
if (strcmp(s, "*t") == 0) {
lua_createtable(L, 0, 9); /* 9 = number of fields */
setallfields(L, stm);
}
else {
char cc[4]; /* buffer for individual conversion specifiers */
luaL_Buffer b;
cc[0] = '%';
luaL_buffinit(L, &b);
while (*s) {
if (*s != '%') /* not a conversion specifier? */
luaL_addchar(&b, *s++);
else {
size_t reslen;
char *buff = luaL_prepbuffsize(&b, SIZETIMEFMT);
s = checkoption(L, s + 1, cc + 1); /* copy specifier to 'cc' */
reslen = strftime(buff, SIZETIMEFMT, cc, stm);
luaL_addsize(&b, reslen);
}
}
luaL_pushresult(&b);
}
return 1;
}


static int os_time (lua_State *L) {
time_t t;
if (lua_isnoneornil(L, 1)) /* called without args? */
t = time(NULL); /* get current time */
else {
struct tm ts;
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); /* make sure table is at the top */
ts.tm_sec = getfield(L, "sec", 0, 0);
ts.tm_min = getfield(L, "min", 0, 0);
ts.tm_hour = getfield(L, "hour", 12, 0);
ts.tm_mday = getfield(L, "day", -1, 0);
ts.tm_mon = getfield(L, "month", -1, 1);
ts.tm_year = getfield(L, "year", -1, 1900);
ts.tm_isdst = getboolfield(L, "isdst");
t = mktime(&ts);
setallfields(L, &ts); /* update fields with normalized values */
}
if (t != (time_t)(l_timet)t || t == (time_t)(-1))
luaL_error(L, "time result cannot be represented in this installation");
l_pushtime(L, t);
return 1;
}


static int os_difftime (lua_State *L) {
time_t t1 = l_checktime(L, 1);
time_t t2 = l_checktime(L, 2);
lua_pushnumber(L, (lua_Number)difftime(t1, t2));
return 1;
}

/* }====================================================== */


static int os_setlocale (lua_State *L) {
static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY,
LC_NUMERIC, LC_TIME};
static const char *const catnames[] = {"all", "collate", "ctype", "monetary",
"numeric", "time", NULL};
const char *l = luaL_optstring(L, 1, NULL);
int op = luaL_checkoption(L, 2, "all", catnames);
lua_pushstring(L, setlocale(cat[op], l));
return 1;
}


#if 0 // LOL BEGIN
static int os_exit (lua_State *L) {
int status;
if (lua_isboolean(L, 1))
status = (lua_toboolean(L, 1) ? EXIT_SUCCESS : EXIT_FAILURE);
else
status = (int)luaL_optinteger(L, 1, EXIT_SUCCESS);
if (lua_toboolean(L, 2))
lua_close(L);
if (L) exit(status); /* 'if' to avoid warnings for unreachable 'return' */
return 0;
}
#endif // LOL END


static const luaL_Reg syslib[] = {
{"clock", os_clock},
{"date", os_date},
{"difftime", os_difftime},
#if 0 // LOL BEGIN
{"execute", os_execute},
{"exit", os_exit},
#endif // LOL END
{"getenv", os_getenv},
#if 0 // LOL BEGIN
{"remove", os_remove},
{"rename", os_rename},
#endif // LOL END
{"setlocale", os_setlocale},
{"time", os_time},
#if 0 // LOL BEGIN
{"tmpname", os_tmpname},
#endif // LOL END
{NULL, NULL}
};

/* }====================================================== */



LUAMOD_API int luaopen_os (lua_State *L) {
luaL_newlib(L, syslib);
return 1;
}


+ 0
- 1655
src/lua/lparser.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 133
src/lua/lparser.h Näytä tiedosto

@@ -1,133 +0,0 @@
/*
** $Id: lparser.h,v 1.76 2015/12/30 18:16:13 roberto Exp $
** Lua Parser
** See Copyright Notice in lua.h
*/

#ifndef lparser_h
#define lparser_h

#include "llimits.h"
#include "lobject.h"
#include "lzio.h"


/*
** Expression and variable descriptor.
** Code generation for variables and expressions can be delayed to allow
** optimizations; An 'expdesc' structure describes a potentially-delayed
** variable/expression. It has a description of its "main" value plus a
** list of conditional jumps that can also produce its value (generated
** by short-circuit operators 'and'/'or').
*/

/* kinds of variables/expressions */
typedef enum {
VVOID, /* when 'expdesc' describes the last expression a list,
this kind means an empty list (so, no expression) */
VNIL, /* constant nil */
VTRUE, /* constant true */
VFALSE, /* constant false */
VK, /* constant in 'k'; info = index of constant in 'k' */
VKFLT, /* floating constant; nval = numerical float value */
VKINT, /* integer constant; nval = numerical integer value */
VNONRELOC, /* expression has its value in a fixed register;
info = result register */
VLOCAL, /* local variable; info = local register */
VUPVAL, /* upvalue variable; info = index of upvalue in 'upvalues' */
VINDEXED, /* indexed variable;
ind.vt = whether 't' is register or upvalue;
ind.t = table register or upvalue;
ind.idx = key's R/K index */
VJMP, /* expression is a test/comparison;
info = pc of corresponding jump instruction */
VRELOCABLE, /* expression can put result in any register;
info = instruction pc */
VCALL, /* expression is a function call; info = instruction pc */
VVARARG /* vararg expression; info = instruction pc */
} expkind;


#define vkisvar(k) (VLOCAL <= (k) && (k) <= VINDEXED)
#define vkisinreg(k) ((k) == VNONRELOC || (k) == VLOCAL)

typedef struct expdesc {
expkind k;
union {
lua_Integer ival; /* for VKINT */
lua_Number nval; /* for VKFLT */
int info; /* for generic use */
struct { /* for indexed variables (VINDEXED) */
short idx; /* index (R/K) */
lu_byte t; /* table (register or upvalue) */
lu_byte vt; /* whether 't' is register (VLOCAL) or upvalue (VUPVAL) */
} ind;
} u;
int t; /* patch list of 'exit when true' */
int f; /* patch list of 'exit when false' */
} expdesc;


/* description of active local variable */
typedef struct Vardesc {
short idx; /* variable index in stack */
} Vardesc;


/* description of pending goto statements and label statements */
typedef struct Labeldesc {
TString *name; /* label identifier */
int pc; /* position in code */
int line; /* line where it appeared */
lu_byte nactvar; /* local level where it appears in current block */
} Labeldesc;


/* list of labels or gotos */
typedef struct Labellist {
Labeldesc *arr; /* array */
int n; /* number of entries in use */
int size; /* array size */
} Labellist;


/* dynamic structures used by the parser */
typedef struct Dyndata {
struct { /* list of active local variables */
Vardesc *arr;
int n;
int size;
} actvar;
Labellist gt; /* list of pending gotos */
Labellist label; /* list of active labels */
} Dyndata;


/* control of blocks */
struct BlockCnt; /* defined in lparser.c */


/* state needed to generate code for a given function */
typedef struct FuncState {
Proto *f; /* current function header */
struct FuncState *prev; /* enclosing function */
struct LexState *ls; /* lexical state */
struct BlockCnt *bl; /* chain of current blocks */
int pc; /* next position to code (equivalent to 'ncode') */
int lasttarget; /* 'label' of last 'jump label' */
int jpc; /* list of pending jumps to 'pc' */
int nk; /* number of elements in 'k' */
int np; /* number of elements in 'p' */
int firstlocal; /* index of first local var (in Dyndata array) */
short nlocvars; /* number of elements in 'f->locvars' */
lu_byte nactvar; /* number of active local variables */
lu_byte nups; /* number of upvalues */
lu_byte freereg; /* first free register */
} FuncState;


LUAI_FUNC LClosure *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
Dyndata *dyd, const char *name, int firstchar);


#endif

+ 0
- 45
src/lua/lprefix.h Näytä tiedosto

@@ -1,45 +0,0 @@
/*
** $Id: lprefix.h,v 1.2 2014/12/29 16:54:13 roberto Exp $
** Definitions for Lua code that must come before any other header file
** See Copyright Notice in lua.h
*/

#ifndef lprefix_h
#define lprefix_h


/*
** Allows POSIX/XSI stuff
*/
#if !defined(LUA_USE_C89) /* { */

#if !defined(_XOPEN_SOURCE)
#define _XOPEN_SOURCE 600
#elif _XOPEN_SOURCE == 0
#undef _XOPEN_SOURCE /* use -D_XOPEN_SOURCE=0 to undefine it */
#endif

/*
** Allows manipulation of large files in gcc and some other compilers
*/
#if !defined(LUA_32BITS) && !defined(_FILE_OFFSET_BITS)
#define _LARGEFILE_SOURCE 1
#define _FILE_OFFSET_BITS 64
#endif

#endif /* } */


/*
** Windows stuff
*/
#if defined(_WIN32) /* { */

#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ISO C functions */
#endif

#endif /* } */

#endif


+ 0
- 350
src/lua/lstate.c Näytä tiedosto

@@ -1,350 +0,0 @@
/*
** $Id: lstate.c,v 2.133 2015/11/13 12:16:51 roberto Exp $
** Global State
** See Copyright Notice in lua.h
*/

#define lstate_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <stddef.h>
#include <string.h>

#include "lua.h"

#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "llex.h"
#include "lmem.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"


#if !defined(LUAI_GCPAUSE)
#define LUAI_GCPAUSE 200 /* 200% */
#endif

#if !defined(LUAI_GCMUL)
#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
#endif


/*
** a macro to help the creation of a unique random seed when a state is
** created; the seed is used to randomize hashes.
*/
#if !defined(luai_makeseed)
#include <time.h>
#define luai_makeseed() cast(unsigned int, time(NULL))
#endif



/*
** thread state + extra space
*/
typedef struct LX {
lu_byte extra_[LUA_EXTRASPACE];
lua_State l;
} LX;


/*
** Main thread combines a thread state and the global state
*/
typedef struct LG {
LX l;
global_State g;
} LG;



#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))


/*
** Compute an initial seed as random as possible. Rely on Address Space
** Layout Randomization (if present) to increase randomness..
*/
#define addbuff(b,p,e) \
{ size_t t = cast(size_t, e); \
memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }

static unsigned int makeseed (lua_State *L) {
char buff[4 * sizeof(size_t)];
unsigned int h = luai_makeseed();
int p = 0;
addbuff(buff, p, L); /* heap variable */
addbuff(buff, p, &h); /* local variable */
addbuff(buff, p, luaO_nilobject); /* global variable */
addbuff(buff, p, &lua_newstate); /* public function */
lua_assert(p == sizeof(buff));
return luaS_hash(buff, p, h);
}


/*
** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
** invariant (and avoiding underflows in 'totalbytes')
*/
void luaE_setdebt (global_State *g, l_mem debt) {
l_mem tb = gettotalbytes(g);
lua_assert(tb > 0);
if (debt < tb - MAX_LMEM)
debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */
g->totalbytes = tb - debt;
g->GCdebt = debt;
}


CallInfo *luaE_extendCI (lua_State *L) {
CallInfo *ci = luaM_new(L, CallInfo);
lua_assert(L->ci->next == NULL);
L->ci->next = ci;
ci->previous = L->ci;
ci->next = NULL;
L->nci++;
return ci;
}


/*
** free all CallInfo structures not in use by a thread
*/
void luaE_freeCI (lua_State *L) {
CallInfo *ci = L->ci;
CallInfo *next = ci->next;
ci->next = NULL;
while ((ci = next) != NULL) {
next = ci->next;
luaM_free(L, ci);
L->nci--;
}
}


/*
** free half of the CallInfo structures not in use by a thread
*/
void luaE_shrinkCI (lua_State *L) {
CallInfo *ci = L->ci;
CallInfo *next2; /* next's next */
/* while there are two nexts */
while (ci->next != NULL && (next2 = ci->next->next) != NULL) {
luaM_free(L, ci->next); /* free next */
L->nci--;
ci->next = next2; /* remove 'next' from the list */
next2->previous = ci;
ci = next2; /* keep next's next */
}
}


static void stack_init (lua_State *L1, lua_State *L) {
int i; CallInfo *ci;
/* initialize stack array */
L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, TValue);
L1->stacksize = BASIC_STACK_SIZE;
for (i = 0; i < BASIC_STACK_SIZE; i++)
setnilvalue(L1->stack + i); /* erase new stack */
L1->top = L1->stack;
L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
/* initialize first ci */
ci = &L1->base_ci;
ci->next = ci->previous = NULL;
ci->callstatus = 0;
ci->func = L1->top;
setnilvalue(L1->top++); /* 'function' entry for this 'ci' */
ci->top = L1->top + LUA_MINSTACK;
L1->ci = ci;
}


static void freestack (lua_State *L) {
if (L->stack == NULL)
return; /* stack not completely built yet */
L->ci = &L->base_ci; /* free the entire 'ci' list */
luaE_freeCI(L);
lua_assert(L->nci == 0);
luaM_freearray(L, L->stack, L->stacksize); /* free stack array */
}


/*
** Create registry table and its predefined values
*/
static void init_registry (lua_State *L, global_State *g) {
TValue temp;
/* create registry */
Table *registry = luaH_new(L);
sethvalue(L, &g->l_registry, registry);
luaH_resize(L, registry, LUA_RIDX_LAST, 0);
/* registry[LUA_RIDX_MAINTHREAD] = L */
setthvalue(L, &temp, L); /* temp = L */
luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp);
/* registry[LUA_RIDX_GLOBALS] = table of globals */
sethvalue(L, &temp, luaH_new(L)); /* temp = new table (global table) */
luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp);
}


/*
** open parts of the state that may cause memory-allocation errors.
** ('g->version' != NULL flags that the state was completely build)
*/
static void f_luaopen (lua_State *L, void *ud) {
global_State *g = G(L);
UNUSED(ud);
stack_init(L, L); /* init stack */
init_registry(L, g);
luaS_init(L);
luaT_init(L);
luaX_init(L);
g->gcrunning = 1; /* allow gc */
g->version = lua_version(NULL);
luai_userstateopen(L);
}


/*
** preinitialize a thread with consistent values without allocating
** any memory (to avoid errors)
*/
static void preinit_thread (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->ci = NULL;
L->nci = 0;
L->stacksize = 0;
L->twups = L; /* thread has no upvalues */
L->errorJmp = NULL;
L->nCcalls = 0;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->nny = 1;
L->status = LUA_OK;
L->errfunc = 0;
}


static void close_state (lua_State *L) {
global_State *g = G(L);
luaF_close(L, L->stack); /* close all upvalues for this thread */
luaC_freeallobjects(L); /* collect all objects */
if (g->version) /* closing a fully built state? */
luai_userstateclose(L);
luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
freestack(L);
lua_assert(gettotalbytes(g) == sizeof(LG));
(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */
}


LUA_API lua_State *lua_newthread (lua_State *L) {
global_State *g = G(L);
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
/* create new thread */
L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
L1->marked = luaC_white(g);
L1->tt = LUA_TTHREAD;
/* link it on list 'allgc' */
L1->next = g->allgc;
g->allgc = obj2gco(L1);
/* anchor it on L stack */
setthvalue(L, L->top, L1);
api_incr_top(L);
preinit_thread(L1, g);
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
/* initialize L1 extra space */
memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
LUA_EXTRASPACE);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}


void luaE_freethread (lua_State *L, lua_State *L1) {
LX *l = fromstate(L1);
luaF_close(L1, L1->stack); /* close all upvalues for this thread */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L, L1);
freestack(L1);
luaM_free(L, l);
}


LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
int i;
lua_State *L;
global_State *g;
LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
if (l == NULL) return NULL;
L = &l->l.l;
g = &l->g;
L->next = NULL;
L->tt = LUA_TTHREAD;
g->currentwhite = bitmask(WHITE0BIT);
L->marked = luaC_white(g);
preinit_thread(L, g);
g->frealloc = f;
g->ud = ud;
g->mainthread = L;
g->seed = makeseed(L);
g->gcrunning = 0; /* no GC while building state */
g->GCestimate = 0;
g->strt.size = g->strt.nuse = 0;
g->strt.hash = NULL;
setnilvalue(&g->l_registry);
g->panic = NULL;
g->version = NULL;
g->gcstate = GCSpause;
g->gckind = KGC_NORMAL;
g->allgc = g->finobj = g->tobefnz = g->fixedgc = NULL;
g->sweepgc = NULL;
g->gray = g->grayagain = NULL;
g->weak = g->ephemeron = g->allweak = NULL;
g->twups = NULL;
g->totalbytes = sizeof(LG);
g->GCdebt = 0;
g->gcfinnum = 0;
g->gcpause = LUAI_GCPAUSE;
g->gcstepmul = LUAI_GCMUL;
for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
/* memory allocation error: free partial state */
close_state(L);
L = NULL;
}
return L;
}


LUA_API void lua_close (lua_State *L) {
L = G(L)->mainthread; /* only the main thread can be closed */
lua_lock(L);
close_state(L);
}



+ 0
- 234
src/lua/lstate.h Näytä tiedosto

@@ -1,234 +0,0 @@
/*
** $Id: lstate.h,v 2.130 2015/12/16 16:39:38 roberto Exp $
** Global State
** See Copyright Notice in lua.h
*/

#ifndef lstate_h
#define lstate_h

#include "lua.h"

#include "lobject.h"
#include "ltm.h"
#include "lzio.h"


/*

** Some notes about garbage-collected objects: All objects in Lua must
** be kept somehow accessible until being freed, so all objects always
** belong to one (and only one) of these lists, using field 'next' of
** the 'CommonHeader' for the link:
**
** 'allgc': all objects not marked for finalization;
** 'finobj': all objects marked for finalization;
** 'tobefnz': all objects ready to be finalized;
** 'fixedgc': all objects that are not to be collected (currently
** only small strings, such as reserved words).

*/


struct lua_longjmp; /* defined in ldo.c */


/*
** Atomic type (relative to signals) to better ensure that 'lua_sethook'
** is thread safe
*/
#if !defined(l_signalT)
#include <signal.h>
#define l_signalT sig_atomic_t
#endif


/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK 5


#define BASIC_STACK_SIZE (2*LUA_MINSTACK)


/* kinds of Garbage Collection */
#define KGC_NORMAL 0
#define KGC_EMERGENCY 1 /* gc was forced by an allocation failure */


typedef struct stringtable {
TString **hash;
int nuse; /* number of elements */
int size;
} stringtable;


/*
** Information about a call.
** When a thread yields, 'func' is adjusted to pretend that the
** top function has only the yielded values in its stack; in that
** case, the actual 'func' value is saved in field 'extra'.
** When a function calls another with a continuation, 'extra' keeps
** the function index so that, in case of errors, the continuation
** function can be called with the correct top.
*/
typedef struct CallInfo {
StkId func; /* function index in the stack */
StkId top; /* top for this function */
struct CallInfo *previous, *next; /* dynamic call link */
union {
struct { /* only for Lua functions */
StkId base; /* base for this function */
const Instruction *savedpc;
} l;
struct { /* only for C functions */
lua_KFunction k; /* continuation in case of yields */
ptrdiff_t old_errfunc;
lua_KContext ctx; /* context info. in case of yields */
} c;
} u;
ptrdiff_t extra;
short nresults; /* expected number of results from this function */
lu_byte callstatus;
} CallInfo;


/*
** Bits in CallInfo status
*/
#define CIST_OAH (1<<0) /* original value of 'allowhook' */
#define CIST_LUA (1<<1) /* call is running a Lua function */
#define CIST_HOOKED (1<<2) /* call is running a debug hook */
#define CIST_FRESH (1<<3) /* call is running on a fresh invocation
of luaV_execute */
#define CIST_YPCALL (1<<4) /* call is a yieldable protected call */
#define CIST_TAIL (1<<5) /* call was tail called */
#define CIST_HOOKYIELD (1<<6) /* last hook called yielded */
#define CIST_LEQ (1<<7) /* using __lt for __le */

#define isLua(ci) ((ci)->callstatus & CIST_LUA)

/* assume that CIST_OAH has offset 0 and that 'v' is strictly 0/1 */
#define setoah(st,v) ((st) = ((st) & ~CIST_OAH) | (v))
#define getoah(st) ((st) & CIST_OAH)


/*
** 'global state', shared by all threads of this state
*/
typedef struct global_State {
lua_Alloc frealloc; /* function to reallocate memory */
void *ud; /* auxiliary data to 'frealloc' */
l_mem totalbytes; /* number of bytes currently allocated - GCdebt */
l_mem GCdebt; /* bytes allocated not yet compensated by the collector */
lu_mem GCmemtrav; /* memory traversed by the GC */
lu_mem GCestimate; /* an estimate of the non-garbage memory in use */
stringtable strt; /* hash table for strings */
TValue l_registry;
unsigned int seed; /* randomized seed for hashes */
lu_byte currentwhite;
lu_byte gcstate; /* state of garbage collector */
lu_byte gckind; /* kind of GC running */
lu_byte gcrunning; /* true if GC is running */
GCObject *allgc; /* list of all collectable objects */
GCObject **sweepgc; /* current position of sweep in list */
GCObject *finobj; /* list of collectable objects with finalizers */
GCObject *gray; /* list of gray objects */
GCObject *grayagain; /* list of objects to be traversed atomically */
GCObject *weak; /* list of tables with weak values */
GCObject *ephemeron; /* list of ephemeron tables (weak keys) */
GCObject *allweak; /* list of all-weak tables */
GCObject *tobefnz; /* list of userdata to be GC */
GCObject *fixedgc; /* list of objects not to be collected */
struct lua_State *twups; /* list of threads with open upvalues */
unsigned int gcfinnum; /* number of finalizers to call in each GC step */
int gcpause; /* size of pause between successive GCs */
int gcstepmul; /* GC 'granularity' */
lua_CFunction panic; /* to be called in unprotected errors */
struct lua_State *mainthread;
const lua_Number *version; /* pointer to version number */
TString *memerrmsg; /* memory-error message */
TString *tmname[TM_N]; /* array with tag-method names */
struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
} global_State;


/*
** 'per thread' state
*/
struct lua_State {
CommonHeader;
unsigned short nci; /* number of items in 'ci' list */
lu_byte status;
StkId top; /* first free slot in the stack */
global_State *l_G;
CallInfo *ci; /* call info for current function */
const Instruction *oldpc; /* last pc traced */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
UpVal *openupval; /* list of open upvalues in this stack */
GCObject *gclist;
struct lua_State *twups; /* list of threads with open upvalues */
struct lua_longjmp *errorJmp; /* current error recover point */
CallInfo base_ci; /* CallInfo for first level (C calling Lua) */
volatile lua_Hook hook;
ptrdiff_t errfunc; /* current error handling function (stack index) */
int stacksize;
int basehookcount;
int hookcount;
unsigned short nny; /* number of non-yieldable calls in stack */
unsigned short nCcalls; /* number of nested C calls */
l_signalT hookmask;
lu_byte allowhook;
};


#define G(L) (L->l_G)


/*
** Union of all collectable objects (only for conversions)
*/
union GCUnion {
GCObject gc; /* common header */
struct TString ts;
struct Udata u;
union Closure cl;
struct Table h;
struct Proto p;
struct lua_State th; /* thread */
};


#define cast_u(o) cast(union GCUnion *, (o))

/* macros to convert a GCObject into a specific value */
#define gco2ts(o) \
check_exp(novariant((o)->tt) == LUA_TSTRING, &((cast_u(o))->ts))
#define gco2u(o) check_exp((o)->tt == LUA_TUSERDATA, &((cast_u(o))->u))
#define gco2lcl(o) check_exp((o)->tt == LUA_TLCL, &((cast_u(o))->cl.l))
#define gco2ccl(o) check_exp((o)->tt == LUA_TCCL, &((cast_u(o))->cl.c))
#define gco2cl(o) \
check_exp(novariant((o)->tt) == LUA_TFUNCTION, &((cast_u(o))->cl))
#define gco2t(o) check_exp((o)->tt == LUA_TTABLE, &((cast_u(o))->h))
#define gco2p(o) check_exp((o)->tt == LUA_TPROTO, &((cast_u(o))->p))
#define gco2th(o) check_exp((o)->tt == LUA_TTHREAD, &((cast_u(o))->th))


/* macro to convert a Lua object into a GCObject */
#define obj2gco(v) \
check_exp(novariant((v)->tt) < LUA_TDEADKEY, (&(cast_u(v)->gc)))


/* actual number of total bytes allocated */
#define gettotalbytes(g) cast(lu_mem, (g)->totalbytes + (g)->GCdebt)

LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt);
LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L);
LUAI_FUNC void luaE_freeCI (lua_State *L);
LUAI_FUNC void luaE_shrinkCI (lua_State *L);


#endif


+ 0
- 251
src/lua/lstring.c Näytä tiedosto

@@ -1,251 +0,0 @@
/*
** $Id: lstring.c,v 2.56 2015/11/23 11:32:51 roberto Exp $
** String table (keeps all strings handled by Lua)
** See Copyright Notice in lua.h
*/

#define lstring_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <string.h>

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"


#define MEMERRMSG "not enough memory"


/*
** Lua will use at most ~(2^LUAI_HASHLIMIT) bytes from a string to
** compute its hash
*/
#if !defined(LUAI_HASHLIMIT)
#define LUAI_HASHLIMIT 5
#endif


/*
** equality for long strings
*/
int luaS_eqlngstr (TString *a, TString *b) {
size_t len = a->u.lnglen;
lua_assert(a->tt == LUA_TLNGSTR && b->tt == LUA_TLNGSTR);
return (a == b) || /* same instance or... */
((len == b->u.lnglen) && /* equal length and ... */
(memcmp(getstr(a), getstr(b), len) == 0)); /* equal contents */
}


unsigned int luaS_hash (const char *str, size_t l, unsigned int seed) {
unsigned int h = seed ^ cast(unsigned int, l);
size_t step = (l >> LUAI_HASHLIMIT) + 1;
for (; l >= step; l -= step)
h ^= ((h<<5) + (h>>2) + cast_byte(str[l - 1]));
return h;
}


unsigned int luaS_hashlongstr (TString *ts) {
lua_assert(ts->tt == LUA_TLNGSTR);
if (ts->extra == 0) { /* no hash? */
ts->hash = luaS_hash(getstr(ts), ts->u.lnglen, ts->hash);
ts->extra = 1; /* now it has its hash */
}
return ts->hash;
}


/*
** resizes the string table
*/
void luaS_resize (lua_State *L, int newsize) {
int i;
stringtable *tb = &G(L)->strt;
if (newsize > tb->size) { /* grow table if needed */
luaM_reallocvector(L, tb->hash, tb->size, newsize, TString *);
for (i = tb->size; i < newsize; i++)
tb->hash[i] = NULL;
}
for (i = 0; i < tb->size; i++) { /* rehash */
TString *p = tb->hash[i];
tb->hash[i] = NULL;
while (p) { /* for each node in the list */
TString *hnext = p->u.hnext; /* save next */
unsigned int h = lmod(p->hash, newsize); /* new position */
p->u.hnext = tb->hash[h]; /* chain it */
tb->hash[h] = p;
p = hnext;
}
}
if (newsize < tb->size) { /* shrink table if needed */
/* vanishing slice should be empty */
lua_assert(tb->hash[newsize] == NULL && tb->hash[tb->size - 1] == NULL);
luaM_reallocvector(L, tb->hash, tb->size, newsize, TString *);
}
tb->size = newsize;
}


/*
** Clear API string cache. (Entries cannot be empty, so fill them with
** a non-collectable string.)
*/
void luaS_clearcache (global_State *g) {
int i, j;
for (i = 0; i < STRCACHE_N; i++)
for (j = 0; j < STRCACHE_M; j++) {
if (iswhite(g->strcache[i][j])) /* will entry be collected? */
g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */
}
}


/*
** Initialize the string table and the string cache
*/
void luaS_init (lua_State *L) {
global_State *g = G(L);
int i, j;
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaC_fix(L, obj2gco(g->memerrmsg)); /* it should never be collected */
for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */
for (j = 0; j < STRCACHE_M; j++)
g->strcache[i][j] = g->memerrmsg;
}



/*
** creates a new string object
*/
static TString *createstrobj (lua_State *L, size_t l, int tag, unsigned int h) {
TString *ts;
GCObject *o;
size_t totalsize; /* total size of TString object */
totalsize = sizelstring(l);
o = luaC_newobj(L, tag, totalsize);
ts = gco2ts(o);
ts->hash = h;
ts->extra = 0;
getstr(ts)[l] = '\0'; /* ending 0 */
return ts;
}


TString *luaS_createlngstrobj (lua_State *L, size_t l) {
TString *ts = createstrobj(L, l, LUA_TLNGSTR, G(L)->seed);
ts->u.lnglen = l;
return ts;
}


void luaS_remove (lua_State *L, TString *ts) {
stringtable *tb = &G(L)->strt;
TString **p = &tb->hash[lmod(ts->hash, tb->size)];
while (*p != ts) /* find previous element */
p = &(*p)->u.hnext;
*p = (*p)->u.hnext; /* remove element from its list */
tb->nuse--;
}


/*
** checks whether short string exists and reuses it or creates a new one
*/
static TString *internshrstr (lua_State *L, const char *str, size_t l) {
TString *ts;
global_State *g = G(L);
unsigned int h = luaS_hash(str, l, g->seed);
TString **list = &g->strt.hash[lmod(h, g->strt.size)];
lua_assert(str != NULL); /* otherwise 'memcmp'/'memcpy' are undefined */
for (ts = *list; ts != NULL; ts = ts->u.hnext) {
if (l == ts->shrlen &&
(memcmp(str, getstr(ts), l * sizeof(char)) == 0)) {
/* found! */
if (isdead(g, ts)) /* dead (but not collected yet)? */
changewhite(ts); /* resurrect it */
return ts;
}
}
if (g->strt.nuse >= g->strt.size && g->strt.size <= MAX_INT/2) {
luaS_resize(L, g->strt.size * 2);
list = &g->strt.hash[lmod(h, g->strt.size)]; /* recompute with new size */
}
ts = createstrobj(L, l, LUA_TSHRSTR, h);
memcpy(getstr(ts), str, l * sizeof(char));
ts->shrlen = cast_byte(l);
ts->u.hnext = *list;
*list = ts;
g->strt.nuse++;
return ts;
}


/*
** new string (with explicit length)
*/
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
if (l <= LUAI_MAXSHORTLEN) /* short string? */
return internshrstr(L, str, l);
else {
TString *ts;
if (l >= (MAX_SIZE - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = luaS_createlngstrobj(L, l);
memcpy(getstr(ts), str, l * sizeof(char));
return ts;
}
}


/*
** Create or reuse a zero-terminated string, first checking in the
** cache (using the string address as a key). The cache can contain
** only zero-terminated strings, so it is safe to use 'strcmp' to
** check hits.
*/
TString *luaS_new (lua_State *L, const char *str) {
unsigned int i = point2uint(str) % STRCACHE_N; /* hash */
int j;
TString **p = G(L)->strcache[i];
for (j = 0; j < STRCACHE_M; j++) {
if (strcmp(str, getstr(p[j])) == 0) /* hit? */
return p[j]; /* that is it */
}
/* normal route */
for (j = STRCACHE_M - 1; j > 0; j--)
p[j] = p[j - 1]; /* move out last element */
/* new element is first in the list */
p[0] = luaS_newlstr(L, str, strlen(str));
return p[0];
}


Udata *luaS_newudata (lua_State *L, size_t s) {
Udata *u;
GCObject *o;
if (s > MAX_SIZE - sizeof(Udata))
luaM_toobig(L);
o = luaC_newobj(L, LUA_TUSERDATA, sizeludata(s));
u = gco2u(o);
u->len = s;
u->metatable = NULL;
setuservalue(L, u, luaO_nilobject);
return u;
}


+ 0
- 49
src/lua/lstring.h Näytä tiedosto

@@ -1,49 +0,0 @@
/*
** $Id: lstring.h,v 1.61 2015/11/03 15:36:01 roberto Exp $
** String table (keep all strings handled by Lua)
** See Copyright Notice in lua.h
*/

#ifndef lstring_h
#define lstring_h

#include "lgc.h"
#include "lobject.h"
#include "lstate.h"


#define sizelstring(l) (sizeof(union UTString) + ((l) + 1) * sizeof(char))

#define sizeludata(l) (sizeof(union UUdata) + (l))
#define sizeudata(u) sizeludata((u)->len)

#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
(sizeof(s)/sizeof(char))-1))


/*
** test whether a string is a reserved word
*/
#define isreserved(s) ((s)->tt == LUA_TSHRSTR && (s)->extra > 0)


/*
** equality for short strings, which are always internalized
*/
#define eqshrstr(a,b) check_exp((a)->tt == LUA_TSHRSTR, (a) == (b))


LUAI_FUNC unsigned int luaS_hash (const char *str, size_t l, unsigned int seed);
LUAI_FUNC unsigned int luaS_hashlongstr (TString *ts);
LUAI_FUNC int luaS_eqlngstr (TString *a, TString *b);
LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC void luaS_clearcache (global_State *g);
LUAI_FUNC void luaS_init (lua_State *L);
LUAI_FUNC void luaS_remove (lua_State *L, TString *ts);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
LUAI_FUNC TString *luaS_createlngstrobj (lua_State *L, size_t l);


#endif

+ 0
- 1585
src/lua/lstrlib.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 672
src/lua/ltable.c Näytä tiedosto

@@ -1,672 +0,0 @@
/*
** $Id: ltable.c,v 2.117 2015/11/19 19:16:22 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/

#define ltable_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

/*
** Implementation of tables (aka arrays, objects, or hash tables).
** Tables keep its elements in two parts: an array part and a hash part.
** Non-negative integer keys are all candidates to be kept in the array
** part. The actual size of the array is the largest 'n' such that
** more than half the slots between 1 and n are in use.
** Hash uses a mix of chained scatter table with Brent's variation.
** A main invariant of these tables is that, if an element is not
** in its main position (i.e. the 'original' position that its hash gives
** to it), then the colliding element is in its own main position.
** Hence even when the load factor reaches 100%, performance remains good.
*/

#include <math.h>
#include <limits.h>

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "lvm.h"


/*
** Maximum size of array part (MAXASIZE) is 2^MAXABITS. MAXABITS is
** the largest integer such that MAXASIZE fits in an unsigned int.
*/
#define MAXABITS cast_int(sizeof(int) * CHAR_BIT - 1)
#define MAXASIZE (1u << MAXABITS)

/*
** Maximum size of hash part is 2^MAXHBITS. MAXHBITS is the largest
** integer such that 2^MAXHBITS fits in a signed int. (Note that the
** maximum number of elements in a table, 2^MAXABITS + 2^MAXHBITS, still
** fits comfortably in an unsigned int.)
*/
#define MAXHBITS (MAXABITS - 1)


#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t))))

#define hashstr(t,str) hashpow2(t, (str)->hash)
#define hashboolean(t,p) hashpow2(t, p)
#define hashint(t,i) hashpow2(t, i)


/*
** for some types, it is better to avoid modulus by power of 2, as
** they tend to have many 2 factors.
*/
#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1))))


#define hashpointer(t,p) hashmod(t, point2uint(p))


#define dummynode (&dummynode_)

#define isdummy(n) ((n) == dummynode)

static const Node dummynode_ = {
{NILCONSTANT}, /* value */
{{NILCONSTANT, 0}} /* key */
};


/*
** Hash for floating-point numbers.
** The main computation should be just
** n = frexp(n, &i); return (n * INT_MAX) + i
** but there are some numerical subtleties.
** In a two-complement representation, INT_MAX does not has an exact
** representation as a float, but INT_MIN does; because the absolute
** value of 'frexp' is smaller than 1 (unless 'n' is inf/NaN), the
** absolute value of the product 'frexp * -INT_MIN' is smaller or equal
** to INT_MAX. Next, the use of 'unsigned int' avoids overflows when
** adding 'i'; the use of '~u' (instead of '-u') avoids problems with
** INT_MIN.
*/
#if !defined(l_hashfloat)
static int l_hashfloat (lua_Number n) {
int i;
lua_Integer ni;
n = l_mathop(frexp)(n, &i) * -cast_num(INT_MIN);
if (!lua_numbertointeger(n, &ni)) { /* is 'n' inf/-inf/NaN? */
lua_assert(luai_numisnan(n) || l_mathop(fabs)(n) == cast_num(HUGE_VAL));
return 0;
}
else { /* normal case */
unsigned int u = cast(unsigned int, i) + cast(unsigned int, ni);
return cast_int(u <= cast(unsigned int, INT_MAX) ? u : ~u);
}
}
#endif


/*
** returns the 'main' position of an element in a table (that is, the index
** of its hash value)
*/
static Node *mainposition (const Table *t, const TValue *key) {
switch (ttype(key)) {
case LUA_TNUMINT:
return hashint(t, ivalue(key));
case LUA_TNUMFLT:
return hashmod(t, l_hashfloat(fltvalue(key)));
case LUA_TSHRSTR:
return hashstr(t, tsvalue(key));
case LUA_TLNGSTR:
return hashpow2(t, luaS_hashlongstr(tsvalue(key)));
case LUA_TBOOLEAN:
return hashboolean(t, bvalue(key));
case LUA_TLIGHTUSERDATA:
return hashpointer(t, pvalue(key));
case LUA_TLCF:
return hashpointer(t, fvalue(key));
default:
lua_assert(!ttisdeadkey(key));
return hashpointer(t, gcvalue(key));
}
}


/*
** returns the index for 'key' if 'key' is an appropriate key to live in
** the array part of the table, 0 otherwise.
*/
static unsigned int arrayindex (const TValue *key) {
if (ttisinteger(key)) {
lua_Integer k = ivalue(key);
if (0 < k && (lua_Unsigned)k <= MAXASIZE)
return cast(unsigned int, k); /* 'key' is an appropriate array index */
}
return 0; /* 'key' did not match some condition */
}


/*
** returns the index of a 'key' for table traversals. First goes all
** elements in the array part, then elements in the hash part. The
** beginning of a traversal is signaled by 0.
*/
static unsigned int findindex (lua_State *L, Table *t, StkId key) {
unsigned int i;
if (ttisnil(key)) return 0; /* first iteration */
i = arrayindex(key);
if (i != 0 && i <= t->sizearray) /* is 'key' inside array part? */
return i; /* yes; that's the index */
else {
int nx;
Node *n = mainposition(t, key);
for (;;) { /* check whether 'key' is somewhere in the chain */
/* key may be dead already, but it is ok to use it in 'next' */
if (luaV_rawequalobj(gkey(n), key) ||
(ttisdeadkey(gkey(n)) && iscollectable(key) &&
deadvalue(gkey(n)) == gcvalue(key))) {
i = cast_int(n - gnode(t, 0)); /* key index in hash table */
/* hash elements are numbered after array ones */
return (i + 1) + t->sizearray;
}
nx = gnext(n);
if (nx == 0)
luaG_runerror(L, "invalid key to 'next'"); /* key not found */
else n += nx;
}
}
}


int luaH_next (lua_State *L, Table *t, StkId key) {
unsigned int i = findindex(L, t, key); /* find original element */
for (; i < t->sizearray; i++) { /* try first array part */
if (!ttisnil(&t->array[i])) { /* a non-nil value? */
setivalue(key, i + 1);
setobj2s(L, key+1, &t->array[i]);
return 1;
}
}
for (i -= t->sizearray; cast_int(i) < sizenode(t); i++) { /* hash part */
if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */
setobj2s(L, key, gkey(gnode(t, i)));
setobj2s(L, key+1, gval(gnode(t, i)));
return 1;
}
}
return 0; /* no more elements */
}


/*
** {=============================================================
** Rehash
** ==============================================================
*/

/*
** Compute the optimal size for the array part of table 't'. 'nums' is a
** "count array" where 'nums[i]' is the number of integers in the table
** between 2^(i - 1) + 1 and 2^i. 'pna' enters with the total number of
** integer keys in the table and leaves with the number of keys that
** will go to the array part; return the optimal size.
*/
static unsigned int computesizes (unsigned int nums[], unsigned int *pna) {
int i;
unsigned int twotoi; /* 2^i (candidate for optimal size) */
unsigned int a = 0; /* number of elements smaller than 2^i */
unsigned int na = 0; /* number of elements to go to array part */
unsigned int optimal = 0; /* optimal size for array part */
/* loop while keys can fill more than half of total size */
for (i = 0, twotoi = 1; *pna > twotoi / 2; i++, twotoi *= 2) {
if (nums[i] > 0) {
a += nums[i];
if (a > twotoi/2) { /* more than half elements present? */
optimal = twotoi; /* optimal size (till now) */
na = a; /* all elements up to 'optimal' will go to array part */
}
}
}
lua_assert((optimal == 0 || optimal / 2 < na) && na <= optimal);
*pna = na;
return optimal;
}


static int countint (const TValue *key, unsigned int *nums) {
unsigned int k = arrayindex(key);
if (k != 0) { /* is 'key' an appropriate array index? */
nums[luaO_ceillog2(k)]++; /* count as such */
return 1;
}
else
return 0;
}


/*
** Count keys in array part of table 't': Fill 'nums[i]' with
** number of keys that will go into corresponding slice and return
** total number of non-nil keys.
*/
static unsigned int numusearray (const Table *t, unsigned int *nums) {
int lg;
unsigned int ttlg; /* 2^lg */
unsigned int ause = 0; /* summation of 'nums' */
unsigned int i = 1; /* count to traverse all array keys */
/* traverse each slice */
for (lg = 0, ttlg = 1; lg <= MAXABITS; lg++, ttlg *= 2) {
unsigned int lc = 0; /* counter */
unsigned int lim = ttlg;
if (lim > t->sizearray) {
lim = t->sizearray; /* adjust upper limit */
if (i > lim)
break; /* no more elements to count */
}
/* count elements in range (2^(lg - 1), 2^lg] */
for (; i <= lim; i++) {
if (!ttisnil(&t->array[i-1]))
lc++;
}
nums[lg] += lc;
ause += lc;
}
return ause;
}


static int numusehash (const Table *t, unsigned int *nums, unsigned int *pna) {
int totaluse = 0; /* total number of elements */
int ause = 0; /* elements added to 'nums' (can go to array part) */
int i = sizenode(t);
while (i--) {
Node *n = &t->node[i];
if (!ttisnil(gval(n))) {
ause += countint(gkey(n), nums);
totaluse++;
}
}
*pna += ause;
return totaluse;
}


static void setarrayvector (lua_State *L, Table *t, unsigned int size) {
unsigned int i;
luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
for (i=t->sizearray; i<size; i++)
setnilvalue(&t->array[i]);
t->sizearray = size;
}


static void setnodevector (lua_State *L, Table *t, unsigned int size) {
int lsize;
if (size == 0) { /* no elements to hash part? */
t->node = cast(Node *, dummynode); /* use common 'dummynode' */
lsize = 0;
}
else {
int i;
lsize = luaO_ceillog2(size);
if (lsize > MAXHBITS)
luaG_runerror(L, "table overflow");
size = twoto(lsize);
t->node = luaM_newvector(L, size, Node);
for (i = 0; i < (int)size; i++) {
Node *n = gnode(t, i);
gnext(n) = 0;
setnilvalue(wgkey(n));
setnilvalue(gval(n));
}
}
t->lsizenode = cast_byte(lsize);
t->lastfree = gnode(t, size); /* all positions are free */
}


void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
unsigned int nhsize) {
unsigned int i;
int j;
unsigned int oldasize = t->sizearray;
int oldhsize = t->lsizenode;
Node *nold = t->node; /* save old hash ... */
if (nasize > oldasize) /* array part must grow? */
setarrayvector(L, t, nasize);
/* create new hash part with appropriate size */
setnodevector(L, t, nhsize);
if (nasize < oldasize) { /* array part must shrink? */
t->sizearray = nasize;
/* re-insert elements from vanishing slice */
for (i=nasize; i<oldasize; i++) {
if (!ttisnil(&t->array[i]))
luaH_setint(L, t, i + 1, &t->array[i]);
}
/* shrink array */
luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
}
/* re-insert elements from hash part */
for (j = twoto(oldhsize) - 1; j >= 0; j--) {
Node *old = nold + j;
if (!ttisnil(gval(old))) {
/* doesn't need barrier/invalidate cache, as entry was
already present in the table */
setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old));
}
}
if (!isdummy(nold))
luaM_freearray(L, nold, cast(size_t, twoto(oldhsize))); /* free old hash */
}


void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize) {
int nsize = isdummy(t->node) ? 0 : sizenode(t);
luaH_resize(L, t, nasize, nsize);
}

/*
** nums[i] = number of keys 'k' where 2^(i - 1) < k <= 2^i
*/
static void rehash (lua_State *L, Table *t, const TValue *ek) {
unsigned int asize; /* optimal size for array part */
unsigned int na; /* number of keys in the array part */
unsigned int nums[MAXABITS + 1];
int i;
int totaluse;
for (i = 0; i <= MAXABITS; i++) nums[i] = 0; /* reset counts */
na = numusearray(t, nums); /* count keys in array part */
totaluse = na; /* all those keys are integer keys */
totaluse += numusehash(t, nums, &na); /* count keys in hash part */
/* count extra key */
na += countint(ek, nums);
totaluse++;
/* compute new size for array part */
asize = computesizes(nums, &na);
/* resize the table to new computed sizes */
luaH_resize(L, t, asize, totaluse - na);
}



/*
** }=============================================================
*/


Table *luaH_new (lua_State *L) {
GCObject *o = luaC_newobj(L, LUA_TTABLE, sizeof(Table));
Table *t = gco2t(o);
t->metatable = NULL;
t->flags = cast_byte(~0);
t->array = NULL;
t->sizearray = 0;
setnodevector(L, t, 0);
return t;
}


void luaH_free (lua_State *L, Table *t) {
if (!isdummy(t->node))
luaM_freearray(L, t->node, cast(size_t, sizenode(t)));
luaM_freearray(L, t->array, t->sizearray);
luaM_free(L, t);
}


static Node *getfreepos (Table *t) {
while (t->lastfree > t->node) {
t->lastfree--;
if (ttisnil(gkey(t->lastfree)))
return t->lastfree;
}
return NULL; /* could not find a free place */
}



/*
** inserts a new key into a hash table; first, check whether key's main
** position is free. If not, check whether colliding node is in its main
** position or not: if it is not, move colliding node to an empty place and
** put new key in its main position; otherwise (colliding node is in its main
** position), new key goes to an empty position.
*/
TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) {
Node *mp;
TValue aux;
if (ttisnil(key)) luaG_runerror(L, "table index is nil");
else if (ttisfloat(key)) {
lua_Integer k;
if (luaV_tointeger(key, &k, 0)) { /* index is int? */
setivalue(&aux, k);
key = &aux; /* insert it as an integer */
}
else if (luai_numisnan(fltvalue(key)))
luaG_runerror(L, "table index is NaN");
}
mp = mainposition(t, key);
if (!ttisnil(gval(mp)) || isdummy(mp)) { /* main position is taken? */
Node *othern;
Node *f = getfreepos(t); /* get a free place */
if (f == NULL) { /* cannot find a free place? */
rehash(L, t, key); /* grow table */
/* whatever called 'newkey' takes care of TM cache */
return luaH_set(L, t, key); /* insert key into grown table */
}
lua_assert(!isdummy(f));
othern = mainposition(t, gkey(mp));
if (othern != mp) { /* is colliding node out of its main position? */
/* yes; move colliding node into free position */
while (othern + gnext(othern) != mp) /* find previous */
othern += gnext(othern);
gnext(othern) = cast_int(f - othern); /* rechain to point to 'f' */
*f = *mp; /* copy colliding node into free pos. (mp->next also goes) */
if (gnext(mp) != 0) {
gnext(f) += cast_int(mp - f); /* correct 'next' */
gnext(mp) = 0; /* now 'mp' is free */
}
setnilvalue(gval(mp));
}
else { /* colliding node is in its own main position */
/* new node will go into free position */
if (gnext(mp) != 0)
gnext(f) = cast_int((mp + gnext(mp)) - f); /* chain new position */
else lua_assert(gnext(f) == 0);
gnext(mp) = cast_int(f - mp);
mp = f;
}
}
setnodekey(L, &mp->i_key, key);
luaC_barrierback(L, t, key);
lua_assert(ttisnil(gval(mp)));
return gval(mp);
}


/*
** search function for integers
*/
const TValue *luaH_getint (Table *t, lua_Integer key) {
/* (1 <= key && key <= t->sizearray) */
if (l_castS2U(key) - 1 < t->sizearray)
return &t->array[key - 1];
else {
Node *n = hashint(t, key);
for (;;) { /* check whether 'key' is somewhere in the chain */
if (ttisinteger(gkey(n)) && ivalue(gkey(n)) == key)
return gval(n); /* that's it */
else {
int nx = gnext(n);
if (nx == 0) break;
n += nx;
}
}
return luaO_nilobject;
}
}


/*
** search function for short strings
*/
const TValue *luaH_getshortstr (Table *t, TString *key) {
Node *n = hashstr(t, key);
lua_assert(key->tt == LUA_TSHRSTR);
for (;;) { /* check whether 'key' is somewhere in the chain */
const TValue *k = gkey(n);
if (ttisshrstring(k) && eqshrstr(tsvalue(k), key))
return gval(n); /* that's it */
else {
int nx = gnext(n);
if (nx == 0)
return luaO_nilobject; /* not found */
n += nx;
}
}
}


/*
** "Generic" get version. (Not that generic: not valid for integers,
** which may be in array part, nor for floats with integral values.)
*/
static const TValue *getgeneric (Table *t, const TValue *key) {
Node *n = mainposition(t, key);
for (;;) { /* check whether 'key' is somewhere in the chain */
if (luaV_rawequalobj(gkey(n), key))
return gval(n); /* that's it */
else {
int nx = gnext(n);
if (nx == 0)
return luaO_nilobject; /* not found */
n += nx;
}
}
}


const TValue *luaH_getstr (Table *t, TString *key) {
if (key->tt == LUA_TSHRSTR)
return luaH_getshortstr(t, key);
else { /* for long strings, use generic case */
TValue ko;
setsvalue(cast(lua_State *, NULL), &ko, key);
return getgeneric(t, &ko);
}
}


/*
** main search function
*/
const TValue *luaH_get (Table *t, const TValue *key) {
switch (ttype(key)) {
case LUA_TSHRSTR: return luaH_getshortstr(t, tsvalue(key));
case LUA_TNUMINT: return luaH_getint(t, ivalue(key));
case LUA_TNIL: return luaO_nilobject;
case LUA_TNUMFLT: {
lua_Integer k;
if (luaV_tointeger(key, &k, 0)) /* index is int? */
return luaH_getint(t, k); /* use specialized version */
/* else... */
} /* FALLTHROUGH */
default:
return getgeneric(t, key);
}
}


/*
** beware: when using this function you probably need to check a GC
** barrier and invalidate the TM cache.
*/
TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
const TValue *p = luaH_get(t, key);
if (p != luaO_nilobject)
return cast(TValue *, p);
else return luaH_newkey(L, t, key);
}


void luaH_setint (lua_State *L, Table *t, lua_Integer key, TValue *value) {
const TValue *p = luaH_getint(t, key);
TValue *cell;
if (p != luaO_nilobject)
cell = cast(TValue *, p);
else {
TValue k;
setivalue(&k, key);
cell = luaH_newkey(L, t, &k);
}
setobj2t(L, cell, value);
}


static int unbound_search (Table *t, unsigned int j) {
unsigned int i = j; /* i is zero or a present index */
j++;
/* find 'i' and 'j' such that i is present and j is not */
while (!ttisnil(luaH_getint(t, j))) {
i = j;
if (j > cast(unsigned int, MAX_INT)/2) { /* overflow? */
/* table was built with bad purposes: resort to linear search */
i = 1;
while (!ttisnil(luaH_getint(t, i))) i++;
return i - 1;
}
j *= 2;
}
/* now do a binary search between them */
while (j - i > 1) {
unsigned int m = (i+j)/2;
if (ttisnil(luaH_getint(t, m))) j = m;
else i = m;
}
return i;
}


/*
** Try to find a boundary in table 't'. A 'boundary' is an integer index
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
*/
int luaH_getn (Table *t) {
unsigned int j = t->sizearray;
if (j > 0 && ttisnil(&t->array[j - 1])) {
/* there is a boundary in the array part: (binary) search for it */
unsigned int i = 0;
while (j - i > 1) {
unsigned int m = (i+j)/2;
if (ttisnil(&t->array[m - 1])) j = m;
else i = m;
}
return i;
}
/* else must find a boundary in hash part */
else if (isdummy(t->node)) /* hash part is empty? */
return j; /* that is easy... */
else return unbound_search(t, j);
}



#if defined(LUA_DEBUG)

Node *luaH_mainposition (const Table *t, const TValue *key) {
return mainposition(t, key);
}

int luaH_isdummy (Node *n) { return isdummy(n); }

#endif

+ 0
- 58
src/lua/ltable.h Näytä tiedosto

@@ -1,58 +0,0 @@
/*
** $Id: ltable.h,v 2.21 2015/11/03 15:47:30 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/

#ifndef ltable_h
#define ltable_h

#include "lobject.h"


#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->i_key.nk.next)


/* 'const' to avoid wrong writings that can mess up field 'next' */
#define gkey(n) cast(const TValue*, (&(n)->i_key.tvk))

/*
** writable version of 'gkey'; allows updates to individual fields,
** but not to the whole (which has incompatible type)
*/
#define wgkey(n) (&(n)->i_key.nk)

#define invalidateTMcache(t) ((t)->flags = 0)


/* returns the key, given the value of a table entry */
#define keyfromval(v) \
(gkey(cast(Node *, cast(char *, (v)) - offsetof(Node, i_val))))


LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key);
LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
TValue *value);
LUAI_FUNC const TValue *luaH_getshortstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC Table *luaH_new (lua_State *L);
LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
unsigned int nhsize);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC int luaH_getn (Table *t);


#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
LUAI_FUNC int luaH_isdummy (Node *n);
#endif


#endif

+ 0
- 453
src/lua/ltablib.c Näytä tiedosto

@@ -1,453 +0,0 @@
/*
** $Id: ltablib.c,v 1.93 2016/02/25 19:41:54 roberto Exp $
** Library for Table Manipulation
** See Copyright Notice in lua.h
*/

#define ltablib_c
#define LUA_LIB

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <limits.h>
#include <stddef.h>
#include <string.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/*
** Operations that an object must define to mimic a table
** (some functions only need some of them)
*/
#define TAB_R 1 /* read */
#define TAB_W 2 /* write */
#define TAB_L 4 /* length */
#define TAB_RW (TAB_R | TAB_W) /* read/write */


#define aux_getn(L,n,w) (checktab(L, n, (w) | TAB_L), luaL_len(L, n))


static int checkfield (lua_State *L, const char *key, int n) {
lua_pushstring(L, key);
return (lua_rawget(L, -n) != LUA_TNIL);
}


/*
** Check that 'arg' either is a table or can behave like one (that is,
** has a metatable with the required metamethods)
*/
static void checktab (lua_State *L, int arg, int what) {
if (lua_type(L, arg) != LUA_TTABLE) { /* is it not a table? */
int n = 1; /* number of elements to pop */
if (lua_getmetatable(L, arg) && /* must have metatable */
(!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
(!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
(!(what & TAB_L) || checkfield(L, "__len", ++n))) {
lua_pop(L, n); /* pop metatable and tested metamethods */
}
else
luaL_checktype(L, arg, LUA_TTABLE); /* force an error */
}
}


#if defined(LUA_COMPAT_MAXN)
static int maxn (lua_State *L) {
lua_Number max = 0;
luaL_checktype(L, 1, LUA_TTABLE);
lua_pushnil(L); /* first key */
while (lua_next(L, 1)) {
lua_pop(L, 1); /* remove value */
if (lua_type(L, -1) == LUA_TNUMBER) {
lua_Number v = lua_tonumber(L, -1);
if (v > max) max = v;
}
}
lua_pushnumber(L, max);
return 1;
}
#endif


static int tinsert (lua_State *L) {
lua_Integer e = aux_getn(L, 1, TAB_RW) + 1; /* first empty element */
lua_Integer pos; /* where to insert new element */
switch (lua_gettop(L)) {
case 2: { /* called with only 2 arguments */
pos = e; /* insert new element at the end */
break;
}
case 3: {
lua_Integer i;
pos = luaL_checkinteger(L, 2); /* 2nd argument is the position */
luaL_argcheck(L, 1 <= pos && pos <= e, 2, "position out of bounds");
for (i = e; i > pos; i--) { /* move up elements */
lua_geti(L, 1, i - 1);
lua_seti(L, 1, i); /* t[i] = t[i - 1] */
}
break;
}
default: {
return luaL_error(L, "wrong number of arguments to 'insert'");
}
}
lua_seti(L, 1, pos); /* t[pos] = v */
return 0;
}


static int tremove (lua_State *L) {
lua_Integer size = aux_getn(L, 1, TAB_RW);
lua_Integer pos = luaL_optinteger(L, 2, size);
if (pos != size) /* validate 'pos' if given */
luaL_argcheck(L, 1 <= pos && pos <= size + 1, 1, "position out of bounds");
lua_geti(L, 1, pos); /* result = t[pos] */
for ( ; pos < size; pos++) {
lua_geti(L, 1, pos + 1);
lua_seti(L, 1, pos); /* t[pos] = t[pos + 1] */
}
lua_pushnil(L);
lua_seti(L, 1, pos); /* t[pos] = nil */
return 1;
}


/*
** Copy elements (1[f], ..., 1[e]) into (tt[t], tt[t+1], ...). Whenever
** possible, copy in increasing order, which is better for rehashing.
** "possible" means destination after original range, or smaller
** than origin, or copying to another table.
*/
static int tmove (lua_State *L) {
lua_Integer f = luaL_checkinteger(L, 2);
lua_Integer e = luaL_checkinteger(L, 3);
lua_Integer t = luaL_checkinteger(L, 4);
int tt = !lua_isnoneornil(L, 5) ? 5 : 1; /* destination table */
checktab(L, 1, TAB_R);
checktab(L, tt, TAB_W);
if (e >= f) { /* otherwise, nothing to move */
lua_Integer n, i;
luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3,
"too many elements to move");
n = e - f + 1; /* number of elements to move */
luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4,
"destination wrap around");
if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
for (i = 0; i < n; i++) {
lua_geti(L, 1, f + i);
lua_seti(L, tt, t + i);
}
}
else {
for (i = n - 1; i >= 0; i--) {
lua_geti(L, 1, f + i);
lua_seti(L, tt, t + i);
}
}
}
lua_pushvalue(L, tt); /* return destination table */
return 1;
}


static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
lua_geti(L, 1, i);
if (!lua_isstring(L, -1))
luaL_error(L, "invalid value (%s) at index %d in table for 'concat'",
luaL_typename(L, -1), i);
luaL_addvalue(b);
}


static int tconcat (lua_State *L) {
luaL_Buffer b;
lua_Integer last = aux_getn(L, 1, TAB_R);
size_t lsep;
const char *sep = luaL_optlstring(L, 2, "", &lsep);
lua_Integer i = luaL_optinteger(L, 3, 1);
last = luaL_optinteger(L, 4, last);
luaL_buffinit(L, &b);
for (; i < last; i++) {
addfield(L, &b, i);
luaL_addlstring(&b, sep, lsep);
}
if (i == last) /* add last value (if interval was not empty) */
addfield(L, &b, i);
luaL_pushresult(&b);
return 1;
}


/*
** {======================================================
** Pack/unpack
** =======================================================
*/

static int pack (lua_State *L) {
int i;
int n = lua_gettop(L); /* number of elements to pack */
lua_createtable(L, n, 1); /* create result table */
lua_insert(L, 1); /* put it at index 1 */
for (i = n; i >= 1; i--) /* assign elements */
lua_seti(L, 1, i);
lua_pushinteger(L, n);
lua_setfield(L, 1, "n"); /* t.n = number of elements */
return 1; /* return table */
}


static int unpack (lua_State *L) {
lua_Unsigned n;
lua_Integer i = luaL_optinteger(L, 2, 1);
lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
if (i > e) return 0; /* empty range */
n = (lua_Unsigned)e - i; /* number of elements minus 1 (avoid overflows) */
if (n >= (unsigned int)INT_MAX || !lua_checkstack(L, (int)(++n)))
return luaL_error(L, "too many results to unpack");
for (; i < e; i++) { /* push arg[i..e - 1] (to avoid overflows) */
lua_geti(L, 1, i);
}
lua_geti(L, 1, e); /* push last element */
return (int)n;
}

/* }====================================================== */



/*
** {======================================================
** Quicksort
** (based on 'Algorithms in MODULA-3', Robert Sedgewick;
** Addison-Wesley, 1993.)
** =======================================================
*/


/* type for array indices */
typedef unsigned int IdxT;


/*
** Produce a "random" 'unsigned int' to randomize pivot choice. This
** macro is used only when 'sort' detects a big imbalance in the result
** of a partition. (If you don't want/need this "randomness", ~0 is a
** good choice.)
*/
#if !defined(l_randomizePivot) /* { */

#include <time.h>

/* size of 'e' measured in number of 'unsigned int's */
#define sof(e) (sizeof(e) / sizeof(unsigned int))

/*
** Use 'time' and 'clock' as sources of "randomness". Because we don't
** know the types 'clock_t' and 'time_t', we cannot cast them to
** anything without risking overflows. A safe way to use their values
** is to copy them to an array of a known type and use the array values.
*/
static unsigned int l_randomizePivot (void) {
clock_t c = clock();
time_t t = time(NULL);
unsigned int buff[sof(c) + sof(t)];
unsigned int i, rnd = 0;
memcpy(buff, &c, sof(c) * sizeof(unsigned int));
memcpy(buff + sof(c), &t, sof(t) * sizeof(unsigned int));
for (i = 0; i < sof(buff); i++)
rnd += buff[i];
return rnd;
}

#endif /* } */


/* arrays larger than 'RANLIMIT' may use randomized pivots */
#define RANLIMIT 100u


static void set2 (lua_State *L, IdxT i, IdxT j) {
lua_seti(L, 1, i);
lua_seti(L, 1, j);
}


/*
** Return true iff value at stack index 'a' is less than the value at
** index 'b' (according to the order of the sort).
*/
static int sort_comp (lua_State *L, int a, int b) {
if (lua_isnil(L, 2)) /* no function? */
return lua_compare(L, a, b, LUA_OPLT); /* a < b */
else { /* function */
int res;
lua_pushvalue(L, 2); /* push function */
lua_pushvalue(L, a-1); /* -1 to compensate function */
lua_pushvalue(L, b-2); /* -2 to compensate function and 'a' */
lua_call(L, 2, 1); /* call function */
res = lua_toboolean(L, -1); /* get result */
lua_pop(L, 1); /* pop result */
return res;
}
}


/*
** Does the partition: Pivot P is at the top of the stack.
** precondition: a[lo] <= P == a[up-1] <= a[up],
** so it only needs to do the partition from lo + 1 to up - 2.
** Pos-condition: a[lo .. i - 1] <= a[i] == P <= a[i + 1 .. up]
** returns 'i'.
*/
static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
IdxT i = lo; /* will be incremented before first use */
IdxT j = up - 1; /* will be decremented before first use */
/* loop invariant: a[lo .. i] <= P <= a[j .. up] */
for (;;) {
/* next loop: repeat ++i while a[i] < P */
while (lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
if (i == up - 1) /* a[i] < P but a[up - 1] == P ?? */
luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[i] */
}
/* after the loop, a[i] >= P and a[lo .. i - 1] < P */
/* next loop: repeat --j while P < a[j] */
while (lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
if (j < i) /* j < i but a[j] > P ?? */
luaL_error(L, "invalid order function for sorting");
lua_pop(L, 1); /* remove a[j] */
}
/* after the loop, a[j] <= P and a[j + 1 .. up] >= P */
if (j < i) { /* no elements out of place? */
/* a[lo .. i - 1] <= P <= a[j + 1 .. i .. up] */
lua_pop(L, 1); /* pop a[j] */
/* swap pivot (a[up - 1]) with a[i] to satisfy pos-condition */
set2(L, up - 1, i);
return i;
}
/* otherwise, swap a[i] - a[j] to restore invariant and repeat */
set2(L, i, j);
}
}


/*
** Choose an element in the middle (2nd-3th quarters) of [lo,up]
** "randomized" by 'rnd'
*/
static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
IdxT r4 = (up - lo) / 4; /* range/4 */
IdxT p = rnd % (r4 * 2) + (lo + r4);
lua_assert(lo + r4 <= p && p <= up - r4);
return p;
}


/*
** QuickSort algorithm (recursive function)
*/
static void auxsort (lua_State *L, IdxT lo, IdxT up,
unsigned int rnd) {
while (lo < up) { /* loop for tail recursion */
IdxT p; /* Pivot index */
IdxT n; /* to be used later */
/* sort elements 'lo', 'p', and 'up' */
lua_geti(L, 1, lo);
lua_geti(L, 1, up);
if (sort_comp(L, -1, -2)) /* a[up] < a[lo]? */
set2(L, lo, up); /* swap a[lo] - a[up] */
else
lua_pop(L, 2); /* remove both values */
if (up - lo == 1) /* only 2 elements? */
return; /* already sorted */
if (up - lo < RANLIMIT || rnd == 0) /* small interval or no randomize? */
p = (lo + up)/2; /* middle element is a good pivot */
else /* for larger intervals, it is worth a random pivot */
p = choosePivot(lo, up, rnd);
lua_geti(L, 1, p);
lua_geti(L, 1, lo);
if (sort_comp(L, -2, -1)) /* a[p] < a[lo]? */
set2(L, p, lo); /* swap a[p] - a[lo] */
else {
lua_pop(L, 1); /* remove a[lo] */
lua_geti(L, 1, up);
if (sort_comp(L, -1, -2)) /* a[up] < a[p]? */
set2(L, p, up); /* swap a[up] - a[p] */
else
lua_pop(L, 2);
}
if (up - lo == 2) /* only 3 elements? */
return; /* already sorted */
lua_geti(L, 1, p); /* get middle element (Pivot) */
lua_pushvalue(L, -1); /* push Pivot */
lua_geti(L, 1, up - 1); /* push a[up - 1] */
set2(L, p, up - 1); /* swap Pivot (a[p]) with a[up - 1] */
p = partition(L, lo, up);
/* a[lo .. p - 1] <= a[p] == P <= a[p + 1 .. up] */
if (p - lo < up - p) { /* lower interval is smaller? */
auxsort(L, lo, p - 1, rnd); /* call recursively for lower interval */
n = p - lo; /* size of smaller interval */
lo = p + 1; /* tail call for [p + 1 .. up] (upper interval) */
}
else {
auxsort(L, p + 1, up, rnd); /* call recursively for upper interval */
n = up - p; /* size of smaller interval */
up = p - 1; /* tail call for [lo .. p - 1] (lower interval) */
}
if ((up - lo) / 128 > n) /* partition too imbalanced? */
rnd = l_randomizePivot(); /* try a new randomization */
} /* tail call auxsort(L, lo, up, rnd) */
}


static int sort (lua_State *L) {
lua_Integer n = aux_getn(L, 1, TAB_RW);
if (n > 1) { /* non-trivial interval? */
luaL_argcheck(L, n < INT_MAX, 1, "array too big");
if (!lua_isnoneornil(L, 2)) /* is there a 2nd argument? */
luaL_checktype(L, 2, LUA_TFUNCTION); /* must be a function */
lua_settop(L, 2); /* make sure there are two arguments */
auxsort(L, 1, (IdxT)n, 0);
}
return 0;
}

/* }====================================================== */


static const luaL_Reg tab_funcs[] = {
{"concat", tconcat},
#if defined(LUA_COMPAT_MAXN)
{"maxn", maxn},
#endif
{"insert", tinsert},
{"pack", pack},
{"unpack", unpack},
{"remove", tremove},
{"move", tmove},
{"sort", sort},
{NULL, NULL}
};


LUAMOD_API int luaopen_table (lua_State *L) {
luaL_newlib(L, tab_funcs);
#if defined(LUA_COMPAT_UNPACK)
/* _G.unpack = table.unpack */
lua_getfield(L, -1, "unpack");
lua_setglobal(L, "unpack");
#endif
return 1;
}


+ 0
- 168
src/lua/ltm.c Näytä tiedosto

@@ -1,168 +0,0 @@
/*
** $Id: ltm.c,v 2.37 2016/02/26 19:20:15 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/

#define ltm_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <string.h>

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#include "lvm.h"


static const char udatatypename[] = "userdata";

LUAI_DDEF const char *const luaT_typenames_[LUA_TOTALTAGS] = {
"no value",
"nil", "boolean", udatatypename, "number",
"string", "table", "function", udatatypename, "thread",
"proto" /* this last case is used for tests only */
};


void luaT_init (lua_State *L) {
static const char *const luaT_eventname[] = { /* ORDER TM */
"__index", "__newindex",
"__gc", "__mode", "__len", "__eq",
"__add", "__sub", "__mul", "__mod", "__pow",
"__div", "__idiv",
"__band", "__bor", "__bxor", "__shl", "__shr",
"__unm", "__bnot", "__lt", "__le",
"__concat", "__call"
};
int i;
for (i=0; i<TM_N; i++) {
G(L)->tmname[i] = luaS_new(L, luaT_eventname[i]);
luaC_fix(L, obj2gco(G(L)->tmname[i])); /* never collect these names */
}
}


/*
** function to be used with macro "fasttm": optimized for absence of
** tag methods
*/
const TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
const TValue *tm = luaH_getshortstr(events, ename);
lua_assert(event <= TM_EQ);
if (ttisnil(tm)) { /* no tag method? */
events->flags |= cast_byte(1u<<event); /* cache this fact */
return NULL;
}
else return tm;
}


const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
Table *mt;
switch (ttnov(o)) {
case LUA_TTABLE:
mt = hvalue(o)->metatable;
break;
case LUA_TUSERDATA:
mt = uvalue(o)->metatable;
break;
default:
mt = G(L)->mt[ttnov(o)];
}
return (mt ? luaH_getshortstr(mt, G(L)->tmname[event]) : luaO_nilobject);
}


/*
** Return the name of the type of an object. For tables and userdata
** with metatable, use their '__name' metafield, if present.
*/
const char *luaT_objtypename (lua_State *L, const TValue *o) {
Table *mt;
if ((ttistable(o) && (mt = hvalue(o)->metatable) != NULL) ||
(ttisfulluserdata(o) && (mt = uvalue(o)->metatable) != NULL)) {
const TValue *name = luaH_getshortstr(mt, luaS_new(L, "__name"));
if (ttisstring(name)) /* is '__name' a string? */
return getstr(tsvalue(name)); /* use it as type name */
}
return ttypename(ttnov(o)); /* else use standard type name */
}


void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1,
const TValue *p2, TValue *p3, int hasres) {
ptrdiff_t result = savestack(L, p3);
StkId func = L->top;
setobj2s(L, func, f); /* push function (assume EXTRA_STACK) */
setobj2s(L, func + 1, p1); /* 1st argument */
setobj2s(L, func + 2, p2); /* 2nd argument */
L->top += 3;
if (!hasres) /* no result? 'p3' is third argument */
setobj2s(L, L->top++, p3); /* 3rd argument */
/* metamethod may yield only when called from Lua code */
if (isLua(L->ci))
luaD_call(L, func, hasres);
else
luaD_callnoyield(L, func, hasres);
if (hasres) { /* if has result, move it to its place */
p3 = restorestack(L, result);
setobjs2s(L, p3, --L->top);
}
}


int luaT_callbinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (ttisnil(tm))
tm = luaT_gettmbyobj(L, p2, event); /* try second operand */
if (ttisnil(tm)) return 0;
luaT_callTM(L, tm, p1, p2, res, 1);
return 1;
}


void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event) {
if (!luaT_callbinTM(L, p1, p2, res, event)) {
switch (event) {
case TM_CONCAT:
luaG_concaterror(L, p1, p2);
/* call never returns, but to avoid warnings: *//* FALLTHROUGH */
case TM_BAND: case TM_BOR: case TM_BXOR:
case TM_SHL: case TM_SHR: case TM_BNOT: {
lua_Number dummy;
if (tonumber(p1, &dummy) && tonumber(p2, &dummy))
luaG_tointerror(L, p1, p2);
else
luaG_opinterror(L, p1, p2, "perform bitwise operation on");
}
/* calls never return, but to avoid warnings: *//* FALLTHROUGH */
default:
luaG_opinterror(L, p1, p2, "perform arithmetic on");
}
}
}


int luaT_callorderTM (lua_State *L, const TValue *p1, const TValue *p2,
TMS event) {
if (!luaT_callbinTM(L, p1, p2, L->top, event))
return -1; /* no metamethod */
else
return !l_isfalse(L->top);
}


+ 0
- 76
src/lua/ltm.h Näytä tiedosto

@@ -1,76 +0,0 @@
/*
** $Id: ltm.h,v 2.22 2016/02/26 19:20:15 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/

#ifndef ltm_h
#define ltm_h


#include "lobject.h"


/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER TM" and "ORDER OP"
*/
typedef enum {
TM_INDEX,
TM_NEWINDEX,
TM_GC,
TM_MODE,
TM_LEN,
TM_EQ, /* last tag method with fast access */
TM_ADD,
TM_SUB,
TM_MUL,
TM_MOD,
TM_POW,
TM_DIV,
TM_IDIV,
TM_BAND,
TM_BOR,
TM_BXOR,
TM_SHL,
TM_SHR,
TM_UNM,
TM_BNOT,
TM_LT,
TM_LE,
TM_CONCAT,
TM_CALL,
TM_N /* number of elements in the enum */
} TMS;



#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))

#define fasttm(l,et,e) gfasttm(G(l), et, e)

#define ttypename(x) luaT_typenames_[(x) + 1]

LUAI_DDEC const char *const luaT_typenames_[LUA_TOTALTAGS];


LUAI_FUNC const char *luaT_objtypename (lua_State *L, const TValue *o);

LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
TMS event);
LUAI_FUNC void luaT_init (lua_State *L);

LUAI_FUNC void luaT_callTM (lua_State *L, const TValue *f, const TValue *p1,
const TValue *p2, TValue *p3, int hasres);
LUAI_FUNC int luaT_callbinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event);
LUAI_FUNC void luaT_trybinTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event);
LUAI_FUNC int luaT_callorderTM (lua_State *L, const TValue *p1,
const TValue *p2, TMS event);



#endif

+ 0
- 486
src/lua/lua.h Näytä tiedosto

@@ -1,486 +0,0 @@
/*
** $Id: lua.h,v 1.331 2016/05/30 15:53:28 roberto Exp $
** Lua - A Scripting Language
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
** See Copyright Notice at the end of this file
*/


#ifndef lua_h
#define lua_h

#include <stdarg.h>
#include <stddef.h>


#include "luaconf.h"


#define LUA_VERSION_MAJOR "5"
#define LUA_VERSION_MINOR "3"
#define LUA_VERSION_NUM 503
#define LUA_VERSION_RELEASE "3"

#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2016 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"


/* mark for precompiled code ('<esc>Lua') */
#define LUA_SIGNATURE "\x1bLua"

/* option for multiple returns in 'lua_pcall' and 'lua_call' */
#define LUA_MULTRET (-1)


/*
** Pseudo-indices
** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
** space after that to help overflow detection)
*/
#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000)
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))


/* thread status */
#define LUA_OK 0
#define LUA_YIELD 1
#define LUA_ERRRUN 2
#define LUA_ERRSYNTAX 3
#define LUA_ERRMEM 4
#define LUA_ERRGCMM 5
#define LUA_ERRERR 6


typedef struct lua_State lua_State;


/*
** basic types
*/
#define LUA_TNONE (-1)

#define LUA_TNIL 0
#define LUA_TBOOLEAN 1
#define LUA_TLIGHTUSERDATA 2
#define LUA_TNUMBER 3
#define LUA_TSTRING 4
#define LUA_TTABLE 5
#define LUA_TFUNCTION 6
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8

#define LUA_NUMTAGS 9



/* minimum Lua stack available to a C function */
#define LUA_MINSTACK 20


/* predefined values in the registry */
#define LUA_RIDX_MAINTHREAD 1
#define LUA_RIDX_GLOBALS 2
#define LUA_RIDX_LAST LUA_RIDX_GLOBALS


/* type of numbers in Lua */
typedef LUA_NUMBER lua_Number;


/* type for integer functions */
typedef LUA_INTEGER lua_Integer;

/* unsigned integer type */
typedef LUA_UNSIGNED lua_Unsigned;

/* type for continuation-function contexts */
typedef LUA_KCONTEXT lua_KContext;


/*
** Type for C functions registered with Lua
*/
typedef int (*lua_CFunction) (lua_State *L);

/*
** Type for continuation functions
*/
typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);


/*
** Type for functions that read/write blocks when loading/dumping Lua chunks
*/
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);

typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);


/*
** Type for memory-allocation functions
*/
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);



/*
** generic extra include file
*/
#if defined(LUA_USER_H)
#include LUA_USER_H
#endif


/*
** RCS ident string
*/
extern const char lua_ident[];


/*
** state manipulation
*/
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
LUA_API void (lua_close) (lua_State *L);
LUA_API lua_State *(lua_newthread) (lua_State *L);

LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);


LUA_API const lua_Number *(lua_version) (lua_State *L);


/*
** basic stack manipulation
*/
LUA_API int (lua_absindex) (lua_State *L, int idx);
LUA_API int (lua_gettop) (lua_State *L);
LUA_API void (lua_settop) (lua_State *L, int idx);
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
LUA_API void (lua_rotate) (lua_State *L, int idx, int n);
LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx);
LUA_API int (lua_checkstack) (lua_State *L, int n);

LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);


/*
** access functions (stack -> C)
*/

LUA_API int (lua_isnumber) (lua_State *L, int idx);
LUA_API int (lua_isstring) (lua_State *L, int idx);
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
LUA_API int (lua_isinteger) (lua_State *L, int idx);
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
LUA_API int (lua_type) (lua_State *L, int idx);
LUA_API const char *(lua_typename) (lua_State *L, int tp);

LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum);
LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum);
LUA_API int (lua_toboolean) (lua_State *L, int idx);
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
LUA_API size_t (lua_rawlen) (lua_State *L, int idx);
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
LUA_API const void *(lua_topointer) (lua_State *L, int idx);


/*
** Comparison and arithmetic functions
*/

#define LUA_OPADD 0 /* ORDER TM, ORDER OP */
#define LUA_OPSUB 1
#define LUA_OPMUL 2
#define LUA_OPMOD 3
#define LUA_OPPOW 4
#define LUA_OPDIV 5
#define LUA_OPIDIV 6
#define LUA_OPBAND 7
#define LUA_OPBOR 8
#define LUA_OPBXOR 9
#define LUA_OPSHL 10
#define LUA_OPSHR 11
#define LUA_OPUNM 12
#define LUA_OPBNOT 13

LUA_API void (lua_arith) (lua_State *L, int op);

#define LUA_OPEQ 0
#define LUA_OPLT 1
#define LUA_OPLE 2

LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op);


/*
** push functions (C -> stack)
*/
LUA_API void (lua_pushnil) (lua_State *L);
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
va_list argp);
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
LUA_API void (lua_pushboolean) (lua_State *L, int b);
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
LUA_API int (lua_pushthread) (lua_State *L);


/*
** get functions (Lua -> stack)
*/
LUA_API int (lua_getglobal) (lua_State *L, const char *name);
LUA_API int (lua_gettable) (lua_State *L, int idx);
LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
LUA_API int (lua_rawget) (lua_State *L, int idx);
LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);

LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
LUA_API int (lua_getuservalue) (lua_State *L, int idx);


/*
** set functions (stack -> Lua)
*/
LUA_API void (lua_setglobal) (lua_State *L, const char *name);
LUA_API void (lua_settable) (lua_State *L, int idx);
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_seti) (lua_State *L, int idx, lua_Integer n);
LUA_API void (lua_rawset) (lua_State *L, int idx);
LUA_API void (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p);
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
LUA_API void (lua_setuservalue) (lua_State *L, int idx);


/*
** 'load' and 'call' functions (load and run Lua code)
*/
LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults,
lua_KContext ctx, lua_KFunction k);
#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL)

LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
lua_KContext ctx, lua_KFunction k);
#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL)

LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
const char *chunkname, const char *mode);

LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);


/*
** coroutine functions
*/
LUA_API int (lua_yieldk) (lua_State *L, int nresults, lua_KContext ctx,
lua_KFunction k);
LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg);
LUA_API int (lua_status) (lua_State *L);
LUA_API int (lua_isyieldable) (lua_State *L);

#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL)


/*
** garbage-collection function and options
*/

#define LUA_GCSTOP 0
#define LUA_GCRESTART 1
#define LUA_GCCOLLECT 2
#define LUA_GCCOUNT 3
#define LUA_GCCOUNTB 4
#define LUA_GCSTEP 5
#define LUA_GCSETPAUSE 6
#define LUA_GCSETSTEPMUL 7
#define LUA_GCISRUNNING 9

LUA_API int (lua_gc) (lua_State *L, int what, int data);


/*
** miscellaneous functions
*/

LUA_API int (lua_error) (lua_State *L);

LUA_API int (lua_next) (lua_State *L, int idx);

LUA_API void (lua_concat) (lua_State *L, int n);
LUA_API void (lua_len) (lua_State *L, int idx);

LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s);

LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);



/*
** {==============================================================
** some useful macros
** ===============================================================
*/

#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))

#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL)
#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL)

#define lua_pop(L,n) lua_settop(L, -(n)-1)

#define lua_newtable(L) lua_createtable(L, 0, 0)

#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))

#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)

#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)

#define lua_pushliteral(L, s) lua_pushstring(L, "" s)

#define lua_pushglobaltable(L) \
((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))

#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)


#define lua_insert(L,idx) lua_rotate(L, (idx), 1)

#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))

#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))

/* }============================================================== */


/*
** {==============================================================
** compatibility macros for unsigned conversions
** ===============================================================
*/
#if defined(LUA_COMPAT_APIINTCASTS)

#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is))
#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL)

#endif
/* }============================================================== */

/*
** {======================================================================
** Debug API
** =======================================================================
*/


/*
** Event codes
*/
#define LUA_HOOKCALL 0
#define LUA_HOOKRET 1
#define LUA_HOOKLINE 2
#define LUA_HOOKCOUNT 3
#define LUA_HOOKTAILCALL 4


/*
** Event masks
*/
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
#define LUA_MASKRET (1 << LUA_HOOKRET)
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)

typedef struct lua_Debug lua_Debug; /* activation record */


/* Functions to be called by the debugger in specific events */
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);


LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);

LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
int fidx2, int n2);

LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
LUA_API lua_Hook (lua_gethook) (lua_State *L);
LUA_API int (lua_gethookmask) (lua_State *L);
LUA_API int (lua_gethookcount) (lua_State *L);


struct lua_Debug {
int event;
const char *name; /* (n) */
const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */
const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */
const char *source; /* (S) */
int currentline; /* (l) */
int linedefined; /* (S) */
int lastlinedefined; /* (S) */
unsigned char nups; /* (u) number of upvalues */
unsigned char nparams;/* (u) number of parameters */
char isvararg; /* (u) */
char istailcall; /* (t) */
char short_src[LUA_IDSIZE]; /* (S) */
/* private part */
struct CallInfo *i_ci; /* active function */
};

/* }====================================================================== */


/******************************************************************************
* Copyright (C) 1994-2016 Lua.org, PUC-Rio.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/


#endif

+ 0
- 9
src/lua/lua.hpp Näytä tiedosto

@@ -1,9 +0,0 @@
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++

extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

+ 0
- 771
src/lua/luaconf.h Näytä tiedosto

@@ -1,771 +0,0 @@
/*
** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/


#ifndef luaconf_h
#define luaconf_h

#include <limits.h>
#include <stddef.h>


/*
** ===================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/


/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
** particular platform, for instance compiling it with 32-bit numbers or
** restricting it to C89.
** =====================================================================
*/

/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
** can also define LUA_32BITS in the make file, but changing here you
** ensure that all software connected to Lua will be compiled with the
** same configuration.
*/
/* #define LUA_32BITS */


/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
** or Windows-specific features on Windows.
*/
/* #define LUA_USE_C89 */


/*
** By default, Lua on Windows use (some) specific Windows features
*/
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
#endif


#if defined(LUA_USE_WINDOWS)
#define LUA_DL_DLL /* enable support for DLL */
#define LUA_USE_C89 /* broadly, Windows is C89 */
#endif


#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
#endif


#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
#define LUA_USE_READLINE /* needs an extra library: -lreadline */
#endif


/*
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
** C89 ('long' and 'double'); Windows always has '__int64', so it does
** not need to use this case.
*/
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
#define LUA_C89_NUMBERS
#endif



/*
@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
*/
/* avoid undefined shifts */
#if ((INT_MAX >> 15) >> 15) >= 1
#define LUAI_BITSINT 32
#else
/* 'int' always must have at least 16 bits */
#define LUAI_BITSINT 16
#endif


/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options (if supported
** by your C compiler). The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
*/

/* predefined options for LUA_INT_TYPE */
#define LUA_INT_INT 1
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3

/* predefined options for LUA_FLOAT_TYPE */
#define LUA_FLOAT_FLOAT 1
#define LUA_FLOAT_DOUBLE 2
#define LUA_FLOAT_LONGDOUBLE 3

#if defined(LUA_32BITS) /* { */
/*
** 32-bit integers and 'float'
*/
#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
#endif
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT

#elif defined(LUA_C89_NUMBERS) /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
#define LUA_INT_TYPE LUA_INT_LONG
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE

#endif /* } */


/*
** default configuration for 64-bit Lua ('long long' and 'double')
*/
#if !defined(LUA_INT_TYPE)
#define LUA_INT_TYPE LUA_INT_LONGLONG
#endif

#if !defined(LUA_FLOAT_TYPE)
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#endif

/* }================================================================== */




/*
** {==================================================================
** Configuration for Paths.
** ===================================================================
*/

/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
** Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
** C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
".\\?.lua;" ".\\?\\init.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.dll;" \
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
LUA_CDIR"loadall.dll;" ".\\?.dll"

#else /* }{ */

#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
#define LUA_PATH_DEFAULT \
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
"./?.lua;" "./?/init.lua"
#define LUA_CPATH_DEFAULT \
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif /* } */


/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif

/* }================================================================== */


/*
** {==================================================================
** Marks for exported symbols in the C code
** ===================================================================
*/

/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL) /* { */

#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif /* } */

#else /* }{ */

#if __cplusplus // LOL BEGIN
#define LUA_API extern "C"
#else
#define LUA_API extern
#endif // LOL END

#endif /* } */


/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
#define LUAMOD_API LUALIB_API


/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
** that are not to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#else /* }{ */
#define LUAI_FUNC extern
#endif /* } */

#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF /* empty */

/* }================================================================== */


/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/

/*
@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
#if defined(LUA_COMPAT_5_2) /* { */

/*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
** functions in the mathematical library.
*/
#define LUA_COMPAT_MATHLIB

/*
@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
*/
#define LUA_COMPAT_BITLIB

/*
@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
*/
#define LUA_COMPAT_IPAIRS

/*
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
** luaL_checkint, luaL_checklong, etc.)
*/
#define LUA_COMPAT_APIINTCASTS

#endif /* } */


#if defined(LUA_COMPAT_5_1) /* { */

/* Incompatibilities from 5.2 -> 5.3 */
#define LUA_COMPAT_MATHLIB
#define LUA_COMPAT_APIINTCASTS

/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'.
*/
#define LUA_COMPAT_UNPACK

/*
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
** You can replace it with 'package.searchers'.
*/
#define LUA_COMPAT_LOADERS

/*
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
** You can call your C function directly (with light C functions).
*/
#define lua_cpcall(L,f,u) \
(lua_pushcfunction(L, (f)), \
lua_pushlightuserdata(L,(u)), \
lua_pcall(L,1,0,0))


/*
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
** You can rewrite 'log10(x)' as 'log(x, 10)'.
*/
#define LUA_COMPAT_LOG10

/*
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
** library. You can rewrite 'loadstring(s)' as 'load(s)'.
*/
#define LUA_COMPAT_LOADSTRING

/*
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
*/
#define LUA_COMPAT_MAXN

/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
*/
#define lua_strlen(L,i) lua_rawlen(L, (i))

#define lua_objlen(L,i) lua_rawlen(L, (i))

#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)

/*
@@ LUA_COMPAT_MODULE controls compatibility with previous
** module functions 'module' (Lua) and 'luaL_register' (C).
*/
#define LUA_COMPAT_MODULE

#endif /* } */


/*
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
@@ a float mark ('.0').
** This macro is not on by default even in compatibility mode,
** because this is not really an incompatibility.
*/
/* #define LUA_COMPAT_FLOATSTRING */

/* }================================================================== */



/*
** {==================================================================
** Configuration for Numbers.
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/

/*
@@ LUA_NUMBER is the floating-point type used by Lua.
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@@ over a floating number.
@@ l_mathlim(x) corrects limit name 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeric string to a number.
*/


/* The following definitions are good for most cases here */

#define l_floor(x) (l_mathop(floor)(x))

#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))

/*
@@ lua_numbertointeger converts a float number to an integer, or
** returns 0 if float is not within the range of a lua_Integer.
** (The range comparisons are tricky because of rounding. The tests
** here assume a two-complement representation, where MININTEGER always
** has an exact representation as a float; MAXINTEGER may not have one,
** and therefore its conversion to float may have an ill-defined value.)
*/
#define lua_numbertointeger(n,p) \
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
(*(p) = (LUA_INTEGER)(n), 1))


/* now the variable definitions */

#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */

#define LUA_NUMBER float

#define l_mathlim(n) (FLT_##n)

#define LUAI_UACNUMBER double

#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g"

#define l_mathop(op) op##f

#define lua_str2number(s,p) strtof((s), (p))


#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */

#define LUA_NUMBER long double

#define l_mathlim(n) (LDBL_##n)

#define LUAI_UACNUMBER long double

#define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg"

#define l_mathop(op) op##l

#define lua_str2number(s,p) strtold((s), (p))

#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */

#define LUA_NUMBER double

#define l_mathlim(n) (DBL_##n)

#define LUAI_UACNUMBER double

#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.14g"

#define l_mathop(op) op

#define lua_str2number(s,p) strtod((s), (p))

#else /* }{ */

#error "numeric float type not defined"

#endif /* } */



/*
@@ LUA_INTEGER is the integer type used by Lua.
**
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
**
@@ LUAI_UACINT is the result of an 'usual argument conversion'
@@ over a lUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ lua_integer2str converts an integer to a string.
*/


/* The following definitions are good for most cases here */

#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))

#define LUAI_UACINT LUA_INTEGER

/*
** use LUAI_UACINT here to avoid problems with promotions (which
** can turn a comparison between unsigneds into a signed comparison)
*/
#define LUA_UNSIGNED unsigned LUAI_UACINT


/* now the variable definitions */

#if LUA_INT_TYPE == LUA_INT_INT /* { int */

#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""

#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN

#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */

#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"

#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN

#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */

/* use presence of macro LLONG_MAX as proxy for C99 compliance */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */

#define LUA_INTEGER long long
#define LUA_INTEGER_FRMLEN "ll"

#define LUA_MAXINTEGER LLONG_MAX
#define LUA_MININTEGER LLONG_MIN

#elif defined(LUA_USE_WINDOWS) /* }{ */
/* in Windows, can use specific Windows types */

#define LUA_INTEGER __int64
#define LUA_INTEGER_FRMLEN "I64"

#define LUA_MAXINTEGER _I64_MAX
#define LUA_MININTEGER _I64_MIN

#else /* }{ */

#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"

#endif /* } */

#else /* }{ */

#error "numeric integer type not defined"

#endif /* } */

/* }================================================================== */


/*
** {==================================================================
** Dependencies with C99 and other C details
** ===================================================================
*/

/*
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
** (All uses in Lua have only one format item.)
*/
#if !defined(LUA_USE_C89)
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
#else
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
#endif


/*
@@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_strx2number(s,p) lua_str2number(s,p)
#endif


/*
@@ lua_number2strx converts a float to an hexadecimal numeric string.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
#endif


/*
** 'strtof' and 'opf' variants for math functions are not valid in
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
** availability of these variants. ('math.h' is already included in
** all files that use these macros.)
*/
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
#undef l_mathop /* variants not available */
#undef lua_str2number
#define l_mathop(op) (lua_Number)op /* no variant */
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
#endif


/*
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
** functions. It must be a numerical type; Lua will use 'intptr_t' if
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
** 'intptr_t' in C89)
*/
#define LUA_KCONTEXT ptrdiff_t

#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
#undef LUA_KCONTEXT
#define LUA_KCONTEXT intptr_t
#endif
#endif


/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
#endif

/* }================================================================== */


/*
** {==================================================================
** Language Variations
** =====================================================================
*/

/*
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
** coercion from strings to numbers.
*/
/* #define LUA_NOCVTN2S */
/* #define LUA_NOCVTS2N */


/*
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(l,e) assert(e)
#endif

/* }================================================================== */


/*
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
** Lua). You probably do not want/need to change them.
** =====================================================================
*/

/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua from consuming unlimited stack
** space (and to reserve some numbers for pseudo-indices).
*/
#if LUAI_BITSINT >= 32
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
#endif


/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
** a Lua state with very fast access.
** CHANGE it if you need a different size.
*/
#define LUA_EXTRASPACE (sizeof(void *))


/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@@ of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60


/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
** CHANGE it if it uses too much C-stack space. (For long double,
** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
** smaller buffer would force a memory allocation for each call to
** 'string.format'.)
*/
#if defined(LUA_FLOAT_LONGDOUBLE)
#define LUAL_BUFFERSIZE 8192
#else
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
#endif

/* }================================================================== */


/*
@@ LUA_QL describes how error messages quote program elements.
** Lua does not use these macros anymore; they are here for
** compatibility only.
*/
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")




/* =================================================================== */

/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/





#endif


+ 0
- 58
src/lua/lualib.h Näytä tiedosto

@@ -1,58 +0,0 @@
/*
** $Id: lualib.h,v 1.44 2014/02/06 17:32:33 roberto Exp $
** Lua standard libraries
** See Copyright Notice in lua.h
*/


#ifndef lualib_h
#define lualib_h

#include "lua.h"



LUAMOD_API int (luaopen_base) (lua_State *L);

#define LUA_COLIBNAME "coroutine"
LUAMOD_API int (luaopen_coroutine) (lua_State *L);

#define LUA_TABLIBNAME "table"
LUAMOD_API int (luaopen_table) (lua_State *L);

#define LUA_IOLIBNAME "io"
LUAMOD_API int (luaopen_io) (lua_State *L);

#define LUA_OSLIBNAME "os"
LUAMOD_API int (luaopen_os) (lua_State *L);

#define LUA_STRLIBNAME "string"
LUAMOD_API int (luaopen_string) (lua_State *L);

#define LUA_UTF8LIBNAME "utf8"
LUAMOD_API int (luaopen_utf8) (lua_State *L);

#define LUA_BITLIBNAME "bit32"
LUAMOD_API int (luaopen_bit32) (lua_State *L);

#define LUA_MATHLIBNAME "math"
LUAMOD_API int (luaopen_math) (lua_State *L);

#define LUA_DBLIBNAME "debug"
LUAMOD_API int (luaopen_debug) (lua_State *L);

#define LUA_LOADLIBNAME "package"
LUAMOD_API int (luaopen_package) (lua_State *L);


/* open all previous libraries */
LUALIB_API void (luaL_openlibs) (lua_State *L);



#if !defined(lua_assert)
#define lua_assert(x) ((void)0)
#endif


#endif

+ 0
- 731
src/lua/luawrapper.hpp Näytä tiedosto

@@ -1,731 +0,0 @@
/*
* Copyright (c) 2010-2013 Alexander Ames
* Alexander.Ames@gmail.com
* See Copyright Notice at the end of this file
*/
// API Summary:
//
// LuaWrapper is a library designed to help bridge the gab between Lua and
// C++. It is designed to be small (a single header file), simple, fast,
// and typesafe. It has no external dependencies, and does not need to be
// precompiled; the header can simply be dropped into a project and used
// immediately. It even supports class inheritance to a certain degree. Objects
// can be created in either Lua or C++, and passed back and forth.
//
// The main functions of interest are the following:
// luaW_is<T>
// luaW_to<T>
// luaW_check<T>
// luaW_push<T>
// luaW_register<T>
// luaW_setfuncs<T>
// luaW_extend<T, U>
// luaW_hold<T>
// luaW_release<T>
//
// These functions allow you to manipulate arbitrary classes just like you
// would the primitive types (e.g. numbers or strings). If you are familiar
// with the normal Lua API the behavior of these functions should be very
// intuative.
//
// For more information see the README and the comments below
#ifndef LUA_WRAPPER_H_
#define LUA_WRAPPER_H_
// If you are linking against Lua compiled in C++, define LUAW_NO_EXTERN_C
#ifndef LUAW_NO_EXTERN_C
extern "C"
{
#endif // LUAW_NO_EXTERN_C
#include "lua.h"
#include "lauxlib.h"
#ifndef LUAW_NO_EXTERN_C
}
#endif // LUAW_NO_EXTERN_C
#define LUAW_POSTCTOR_KEY "__postctor"
#define LUAW_EXTENDS_KEY "__extends"
#define LUAW_STORAGE_KEY "storage"
#define LUAW_CACHE_KEY "cache"
#define LUAW_CACHE_METATABLE_KEY "cachemetatable"
#define LUAW_HOLDS_KEY "holds"
#define LUAW_WRAPPER_KEY "LuaWrapper"
// A simple utility function to adjust a given index
// Useful for when a parameter index needs to be adjusted
// after pushing or popping things off the stack
inline int luaW_correctindex(lua_State* L, int index, int correction)
{
return index < 0 ? index - correction : index;
}
// These are the default allocator and deallocator. If you would prefer an
// alternative option, you may select a different function when registering
// your class.
template <typename T>
T* luaW_defaultallocator(lua_State*)
{
return new T();
}
template <typename T>
void luaW_defaultdeallocator(lua_State*, T* obj)
{
delete obj;
}
// The identifier function is responsible for pushing a value unique to each
// object on to the stack. Most of the time, this can simply be the address
// of the pointer, but sometimes that is not adaquate. For example, if you
// are using shared_ptr you would need to push the address of the object the
// shared_ptr represents, rather than the address of the shared_ptr itself.
template <typename T>
void luaW_defaultidentifier(lua_State* L, T* obj)
{
lua_pushlightuserdata(L, obj);
}
// This class is what is used by LuaWrapper to contain the userdata. data
// stores a pointer to the object itself, and cast is used to cast toward the
// base class if there is one and it is necessary. Rather than use RTTI and
// typid to compare types, I use the clever trick of using the cast to compare
// types. Because there is at most one cast per type, I can use it to identify
// when and object is the type I want. This is only used internally.
struct luaW_Userdata
{
luaW_Userdata(void* vptr = NULL, luaW_Userdata(*udcast)(const luaW_Userdata&) = NULL)
: data(vptr), cast(udcast) {}
void* data;
luaW_Userdata(*cast)(const luaW_Userdata&);
};
// This class cannot actually to be instantiated. It is used only hold the
// table name and other information.
template <typename T>
class LuaWrapper
{
public:
static const char* classname;
static void(*identifier)(lua_State*, T*);
static T* (*allocator)(lua_State*);
static void(*deallocator)(lua_State*, T*);
static luaW_Userdata(*cast)(const luaW_Userdata&);
static void(*postconstructorrecurse)(lua_State* L, int numargs);
private:
LuaWrapper();
};
template <typename T> const char* LuaWrapper<T>::classname;
template <typename T> void(*LuaWrapper<T>::identifier)(lua_State*, T*);
template <typename T> T* (*LuaWrapper<T>::allocator)(lua_State*);
template <typename T> void(*LuaWrapper<T>::deallocator)(lua_State*, T*);
template <typename T> luaW_Userdata(*LuaWrapper<T>::cast)(const luaW_Userdata&);
template <typename T> void(*LuaWrapper<T>::postconstructorrecurse)(lua_State* L, int numargs);
// Cast from an object of type T to an object of type U. This template
// function is instantiated by calling luaW_extend<T, U>(L). This is only used
// internally.
template <typename T, typename U>
luaW_Userdata luaW_cast(const luaW_Userdata& obj)
{
return luaW_Userdata(static_cast<U*>(static_cast<T*>(obj.data)), LuaWrapper<U>::cast);
}
template <typename T, typename U>
void luaW_identify(lua_State* L, T* obj)
{
LuaWrapper<U>::identifier(L, static_cast<U*>(obj));
}
template <typename T>
inline void luaW_wrapperfield(lua_State* L, const char* field)
{
lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
lua_getfield(L, -1, field); // ... LuaWrapper LuaWrapper.field
lua_getfield(L, -1, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.field LuaWrapper.field.class
lua_replace(L, -3); // ... LuaWrapper.field.class LuaWrapper.field
lua_pop(L, 1); // ... LuaWrapper.field.class
}
// Analogous to lua_is(boolean|string|*)
//
// Returns 1 if the value at the given acceptable index is of type T (or if
// strict is false, convertable to type T) and 0 otherwise.
template <typename T>
bool luaW_is(lua_State *L, int index, bool strict = false)
{
bool equal = false;// lua_isnil(L, index);
if (!equal && lua_isuserdata(L, index) && lua_getmetatable(L, index))
{
// ... ud ... udmt
luaL_getmetatable(L, LuaWrapper<T>::classname); // ... ud ... udmt Tmt
equal = lua_rawequal(L, -1, -2) != 0;
if (!equal && !strict)
{
lua_getfield(L, -2, LUAW_EXTENDS_KEY); // ... ud ... udmt Tmt udmt.extends
for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1))
{
// ... ud ... udmt Tmt udmt.extends k v
equal = lua_rawequal(L, -1, -4) != 0;
if (equal)
{
lua_pop(L, 2); // ... ud ... udmt Tmt udmt.extends
break;
}
}
lua_pop(L, 1); // ... ud ... udmt Tmt
}
lua_pop(L, 2); // ... ud ...
}
return equal;
}
// Analogous to lua_to(boolean|string|*)
//
// Converts the given acceptable index to a T*. That value must be of (or
// convertable to) type T; otherwise, returns NULL.
template <typename T>
T* luaW_to(lua_State* L, int index, bool strict = false)
{
if (luaW_is<T>(L, index, strict))
{
luaW_Userdata* pud = static_cast<luaW_Userdata*>(lua_touserdata(L, index));
luaW_Userdata ud;
while (!strict && LuaWrapper<T>::cast != pud->cast)
{
ud = pud->cast(*pud);
pud = &ud;
}
return static_cast<T*>(pud->data);
}
return NULL;
}
// Analogous to luaL_check(boolean|string|*)
//
// Converts the given acceptable index to a T*. That value must be of (or
// convertable to) type T; otherwise, an error is raised.
template <typename T>
T* luaW_check(lua_State* L, int index, bool strict = false)
{
T* obj = NULL;
if (luaW_is<T>(L, index, strict))
{
luaW_Userdata* pud = static_cast<luaW_Userdata*>(lua_touserdata(L, index));
luaW_Userdata ud;
while (!strict && LuaWrapper<T>::cast != pud->cast)
{
ud = pud->cast(*pud);
pud = &ud;
}
obj = (T*)pud->data;
}
else
{
const char *msg = lua_pushfstring(L, "%s expected, got %s", LuaWrapper<T>::classname, luaL_typename(L, index));
luaL_argerror(L, index, msg);
}
return obj;
}
template <typename T>
T* luaW_opt(lua_State* L, int index, T* fallback = NULL, bool strict = false)
{
if (lua_isnil(L, index))
{
return fallback;
}
else
{
return luaW_check<T>(L, index, strict);
}
}
// Analogous to lua_push(boolean|string|*)
//
// Pushes a userdata of type T onto the stack. If this object already exists in
// the Lua environment, it will assign the existing storage table to it.
// Otherwise, a new storage table will be created for it.
template <typename T>
void luaW_push(lua_State* L, T* obj)
{
if (obj)
{
LuaWrapper<T>::identifier(L, obj); // ... id
luaW_wrapperfield<T>(L, LUAW_CACHE_KEY); // ... id cache
lua_pushvalue(L, -2); // ... id cache id
lua_gettable(L, -2); // ... id cache obj
if (lua_isnil(L, -1))
{
// Create the new luaW_userdata and place it in the cache
lua_pop(L, 1); // ... id cache
lua_insert(L, -2); // ... cache id
luaW_Userdata* ud = static_cast<luaW_Userdata*>(lua_newuserdata(L, sizeof(luaW_Userdata))); // ... cache id obj
ud->data = obj;
ud->cast = LuaWrapper<T>::cast;
lua_pushvalue(L, -1); // ... cache id obj obj
lua_insert(L, -4); // ... obj cache id obj
lua_settable(L, -3); // ... obj cache
luaL_getmetatable(L, LuaWrapper<T>::classname); // ... obj cache mt
lua_setmetatable(L, -3); // ... obj cache
lua_pop(L, 1); // ... obj
}
else
{
lua_replace(L, -3); // ... obj cache
lua_pop(L, 1); // ... obj
}
}
else
{
lua_pushnil(L);
}
}
// Instructs LuaWrapper that it owns the userdata, and can manage its memory.
// When all references to the object are removed, Lua is free to garbage
// collect it and delete the object.
//
// Returns true if luaW_hold took hold of the object, and false if it was
// already held
template <typename T>
bool luaW_hold(lua_State* L, T* obj)
{
luaW_wrapperfield<T>(L, LUAW_HOLDS_KEY); // ... holds
LuaWrapper<T>::identifier(L, obj); // ... holds id
lua_pushvalue(L, -1); // ... holds id id
lua_gettable(L, -3); // ... holds id hold
// If it's not held, hold it
if (!lua_toboolean(L, -1))
{
// Apply hold boolean
lua_pop(L, 1); // ... holds id
lua_pushboolean(L, true); // ... holds id true
lua_settable(L, -3); // ... holds
lua_pop(L, 1); // ...
return true;
}
lua_pop(L, 3); // ...
return false;
}
// Releases LuaWrapper's hold on an object. This allows the user to remove
// all references to an object in Lua and ensure that Lua will not attempt to
// garbage collect it.
//
// This function takes the index of the identifier for an object rather than
// the object itself. This is because needs to be able to run after the object
// has already been deallocated. A wrapper is provided for when it is more
// convenient to pass in the object directly.
template <typename T>
void luaW_release(lua_State* L, int index)
{
luaW_wrapperfield<T>(L, LUAW_HOLDS_KEY); // ... id ... holds
lua_pushvalue(L, luaW_correctindex(L, index, 1)); // ... id ... holds id
lua_pushnil(L); // ... id ... holds id nil
lua_settable(L, -3); // ... id ... holds
lua_pop(L, 1); // ... id ...
}
template <typename T>
void luaW_release(lua_State* L, T* obj)
{
LuaWrapper<T>::identifier(L, obj); // ... id
luaW_release<T>(L, -1); // ... id
lua_pop(L, 1); // ...
}
template <typename T>
void luaW_postconstructorinternal(lua_State* L, int numargs)
{
// ... ud args...
if (LuaWrapper<T>::postconstructorrecurse)
{
LuaWrapper<T>::postconstructorrecurse(L, numargs);
}
luaL_getmetatable(L, LuaWrapper<T>::classname); // ... ud args... mt
lua_getfield(L, -1, LUAW_POSTCTOR_KEY); // ... ud args... mt postctor
if (lua_type(L, -1) == LUA_TFUNCTION)
{
for (int i = 0; i < numargs + 1; i++)
{
lua_pushvalue(L, -3 - numargs); // ... ud args... mt postctor ud args...
}
lua_call(L, numargs + 1, 0); // ... ud args... mt
lua_pop(L, 1); // ... ud args...
}
else
{
lua_pop(L, 2); // ... ud args...
}
}
// This function is called from Lua, not C++
//
// Calls the lua post-constructor (LUAW_POSTCTOR_KEY or "__postctor") on a
// userdata. Assumes the userdata is on the stack and numargs arguments follow
// it. This runs the LUAW_POSTCTOR_KEY function on T's metatable, using the
// object as the first argument and whatever else is below it as the rest of the
// arguments This exists to allow types to adjust values in thier storage table,
// which can not be created until after the constructor is called.
template <typename T>
void luaW_postconstructor(lua_State* L, int numargs)
{
// ... ud args...
luaW_postconstructorinternal<T>(L, numargs); // ... ud args...
lua_pop(L, numargs); // ... ud
}
// This function is generally called from Lua, not C++
//
// Creates an object of type T using the constructor and subsequently calls the
// post-constructor on it.
template <typename T>
inline int luaW_new(lua_State* L, int numargs)
{
// ... args...
T* obj = LuaWrapper<T>::allocator(L);
luaW_push<T>(L, obj); // ... args... ud
luaW_hold<T>(L, obj);
lua_insert(L, -1 - numargs); // ... ud args...
luaW_postconstructor<T>(L, numargs); // ... ud
return 1;
}
template <typename T>
int luaW_new(lua_State* L)
{
return luaW_new<T>(L, lua_gettop(L));
}
// This function is called from Lua, not C++
//
// The default metamethod to call when indexing into lua userdata representing
// an object of type T. This will first check the userdata's environment table
// and if it's not found there it will check the metatable. This is done so
// individual userdata can be treated as a table, and can hold thier own
// values.
template <typename T>
int luaW_index(lua_State* L)
{
// obj key
T* obj = luaW_to<T>(L, 1);
luaW_wrapperfield<T>(L, LUAW_STORAGE_KEY); // obj key storage
LuaWrapper<T>::identifier(L, obj); // obj key storage id
lua_gettable(L, -2); // obj key storage store
// Check if storage table exists
if (!lua_isnil(L, -1))
{
lua_pushvalue(L, -3); // obj key storage store key
lua_gettable(L, -2); // obj key storage store store[k]
}
// If either there is no storage table or the key wasn't found
// then fall back to the metatable
if (lua_isnil(L, -1))
{
lua_settop(L, 2); // obj key
lua_getmetatable(L, -2); // obj key mt
lua_pushvalue(L, -2); // obj key mt k
lua_gettable(L, -2); // obj key mt mt[k]
}
return 1;
}
// This function is called from Lua, not C++
//
// The default metamethod to call when creating a new index on lua userdata
// representing an object of type T. This will index into the the userdata's
// environment table that it keeps for personal storage. This is done so
// individual userdata can be treated as a table, and can hold thier own
// values.
template <typename T>
int luaW_newindex(lua_State* L)
{
// obj key value
T* obj = luaW_check<T>(L, 1);
luaW_wrapperfield<T>(L, LUAW_STORAGE_KEY); // obj key value storage
LuaWrapper<T>::identifier(L, obj); // obj key value storage id
lua_pushvalue(L, -1); // obj key value storage id id
lua_gettable(L, -3); // obj key value storage id store
// Add the storage table if there isn't one already
if (lua_isnil(L, -1))
{
lua_pop(L, 1); // obj key value storage id
lua_newtable(L); // obj key value storage id store
lua_pushvalue(L, -1); // obj key value storage id store store
lua_insert(L, -3); // obj key value storage store id store
lua_settable(L, -4); // obj key value storage store
}
lua_pushvalue(L, 2); // obj key value ... store key
lua_pushvalue(L, 3); // obj key value ... store key value
lua_settable(L, -3); // obj key value ... store
return 0;
}
// This function is called from Lua, not C++
//
// The __gc metamethod handles cleaning up userdata. The userdata's reference
// count is decremented and if this is the final reference to the userdata its
// environment table is nil'd and pointer deleted with the destructor callback.
template <typename T>
int luaW_gc(lua_State* L)
{
// obj
T* obj = luaW_to<T>(L, 1);
LuaWrapper<T>::identifier(L, obj); // obj key value storage id
luaW_wrapperfield<T>(L, LUAW_HOLDS_KEY); // obj id counts count holds
lua_pushvalue(L, 2); // obj id counts count holds id
lua_gettable(L, -2); // obj id counts count holds hold
if (lua_toboolean(L, -1) && LuaWrapper<T>::deallocator)
{
LuaWrapper<T>::deallocator(L, obj);
}
luaW_wrapperfield<T>(L, LUAW_STORAGE_KEY); // obj id counts count holds hold storage
lua_pushvalue(L, 2); // obj id counts count holds hold storage id
lua_pushnil(L); // obj id counts count holds hold storage id nil
lua_settable(L, -3); // obj id counts count holds hold storage
luaW_release<T>(L, 2);
return 0;
}
// Thakes two tables and registers them with Lua to the table on the top of the
// stack.
//
// This function is only called from LuaWrapper internally.
inline void luaW_registerfuncs(lua_State* L, const luaL_Reg defaulttable[], const luaL_Reg table[])
{
// ... T
#if LUA_VERSION_NUM == 502
if (defaulttable)
luaL_setfuncs(L, defaulttable, 0); // ... T
if (table)
luaL_setfuncs(L, table, 0); // ... T
#else
if (defaulttable)
luaL_register(L, NULL, defaulttable); // ... T
if (table)
luaL_register(L, NULL, table); // ... T
#endif
}
// Initializes the LuaWrapper tables used to track internal state.
//
// This function is only called from LuaWrapper internally.
inline void luaW_initialize(lua_State* L)
{
// Ensure that the LuaWrapper table is set up
lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
if (lua_isnil(L, -1))
{
lua_newtable(L); // ... nil {}
lua_pushvalue(L, -1); // ... nil {} {}
lua_setfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... nil LuaWrapper
// Create a storage table
lua_newtable(L); // ... LuaWrapper nil {}
lua_setfield(L, -2, LUAW_STORAGE_KEY); // ... nil LuaWrapper
// Create a holds table
lua_newtable(L); // ... LuaWrapper {}
lua_setfield(L, -2, LUAW_HOLDS_KEY); // ... nil LuaWrapper
// Create a cache table, with weak values so that the userdata will not
// be ref counted
lua_newtable(L); // ... nil LuaWrapper {}
lua_setfield(L, -2, LUAW_CACHE_KEY); // ... nil LuaWrapper
lua_newtable(L); // ... nil LuaWrapper {}
lua_pushstring(L, "v"); // ... nil LuaWrapper {} "v"
lua_setfield(L, -2, "__mode"); // ... nil LuaWrapper {}
lua_setfield(L, -2, LUAW_CACHE_METATABLE_KEY); // ... nil LuaWrapper
lua_pop(L, 1); // ... nil
}
lua_pop(L, 1); // ...
}
// Run luaW_register or luaW_setfuncs to create a table and metatable for your
// class. These functions create a table with filled with the function from
// the table argument in addition to the functions new and build (This is
// generally for things you think of as static methods in C++). The given
// metatable argument becomes a metatable for each object of your class. These
// can be thought of as member functions or methods.
//
// You may also supply constructors and destructors for classes that do not
// have a default constructor or that require special set up or tear down. You
// may specify NULL as the constructor, which means that you will not be able
// to call the new function on your class table. You will need to manually push
// objects from C++. By default, the default constructor is used to create
// objects and a simple call to delete is used to destroy them.
//
// By default LuaWrapper uses the address of C++ object to identify unique
// objects. In some cases this is not desired, such as in the case of
// shared_ptrs. Two shared_ptrs may themselves have unique locations in memory
// but still represent the same object. For cases like that, you may specify an
// identifier function which is responsible for pushing a key representing your
// object on to the stack.
//
// luaW_register will set table as the new value of the global of the given
// name. luaW_setfuncs is identical to luaW_register, but it does not set the
// table globally. As with luaL_register and luaL_setfuncs, both funcstions
// leave the new table on the top of the stack.
template <typename T>
void luaW_setfuncs(lua_State* L, const char* classname, const luaL_Reg* table, const luaL_Reg* metatable, T* (*allocator)(lua_State*) = luaW_defaultallocator<T>, void(*deallocator)(lua_State*, T*) = luaW_defaultdeallocator<T>, void(*identifier)(lua_State*, T*) = luaW_defaultidentifier<T>)
{
luaW_initialize(L);
LuaWrapper<T>::classname = classname;
LuaWrapper<T>::identifier = identifier;
LuaWrapper<T>::allocator = allocator;
LuaWrapper<T>::deallocator = deallocator;
const luaL_Reg defaulttable[] =
{
{ "new", luaW_new<T> },
{ NULL, NULL }
};
const luaL_Reg defaultmetatable[] =
{
{ "__index", luaW_index<T> },
{ "__newindex", luaW_newindex<T> },
{ "__gc", luaW_gc<T> },
{ NULL, NULL }
};
// Set up per-type tables
lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
lua_getfield(L, -1, LUAW_STORAGE_KEY); // ... LuaWrapper LuaWrapper.storage
lua_newtable(L); // ... LuaWrapper LuaWrapper.storage {}
lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.storage
lua_pop(L, 1); // ... LuaWrapper
lua_getfield(L, -1, LUAW_HOLDS_KEY); // ... LuaWrapper LuaWrapper.holds
lua_newtable(L); // ... LuaWrapper LuaWrapper.holds {}
lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.holds
lua_pop(L, 1); // ... LuaWrapper
lua_getfield(L, -1, LUAW_CACHE_KEY); // ... LuaWrapper LuaWrapper.cache
lua_newtable(L); // ... LuaWrapper LuaWrapper.cache {}
luaW_wrapperfield<T>(L, LUAW_CACHE_METATABLE_KEY); // ... LuaWrapper LuaWrapper.cache {} cmt
lua_setmetatable(L, -2); // ... LuaWrapper LuaWrapper.cache {}
lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.cache
lua_pop(L, 2); // ...
// Open table
lua_newtable(L); // ... T
luaW_registerfuncs(L, allocator ? defaulttable : NULL, table); // ... T
// Open metatable, set up extends table
luaL_newmetatable(L, classname); // ... T mt
lua_newtable(L); // ... T mt {}
lua_setfield(L, -2, LUAW_EXTENDS_KEY); // ... T mt
luaW_registerfuncs(L, defaultmetatable, metatable); // ... T mt
lua_setfield(L, -2, "metatable"); // ... T
}
template <typename T>
void luaW_register(lua_State* L, const char* classname, const luaL_Reg* table, const luaL_Reg* metatable, T* (*allocator)(lua_State*) = luaW_defaultallocator<T>, void(*deallocator)(lua_State*, T*) = luaW_defaultdeallocator<T>, void(*identifier)(lua_State*, T*) = luaW_defaultidentifier<T>)
{
luaW_setfuncs(L, classname, table, metatable, allocator, deallocator, identifier); // ... T
lua_pushvalue(L, -1); // ... T T
lua_setglobal(L, classname); // ... T
}
// luaW_extend is used to declare that class T inherits from class U. All
// functions in the base class will be available to the derived class (except
// when they share a function name, in which case the derived class's function
// wins). This also allows luaW_to<T> to cast your object apropriately, as
// casts straight through a void pointer do not work.
template <typename T, typename U>
void luaW_extend(lua_State* L)
{
if (!LuaWrapper<T>::classname)
luaL_error(L, "attempting to call extend on a type that has not been registered");
if (!LuaWrapper<U>::classname)
luaL_error(L, "attempting to extend %s by a type that has not been registered", LuaWrapper<T>::classname);
LuaWrapper<T>::cast = luaW_cast<T, U>;
LuaWrapper<T>::identifier = luaW_identify<T, U>;
LuaWrapper<T>::postconstructorrecurse = luaW_postconstructorinternal<U>;
luaL_getmetatable(L, LuaWrapper<T>::classname); // mt
luaL_getmetatable(L, LuaWrapper<U>::classname); // mt emt
// Point T's metatable __index at U's metatable for inheritance
lua_newtable(L); // mt emt {}
lua_pushvalue(L, -2); // mt emt {} emt
lua_setfield(L, -2, "__index"); // mt emt {}
lua_setmetatable(L, -3); // mt emt
// Set up per-type tables to point at parent type
lua_getfield(L, LUA_REGISTRYINDEX, LUAW_WRAPPER_KEY); // ... LuaWrapper
lua_getfield(L, -1, LUAW_STORAGE_KEY); // ... LuaWrapper LuaWrapper.storage
lua_getfield(L, -1, LuaWrapper<U>::classname); // ... LuaWrapper LuaWrapper.storage U
lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.storage
lua_pop(L, 1); // ... LuaWrapper
lua_getfield(L, -1, LUAW_HOLDS_KEY); // ... LuaWrapper LuaWrapper.holds
lua_getfield(L, -1, LuaWrapper<U>::classname); // ... LuaWrapper LuaWrapper.holds U
lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.holds
lua_pop(L, 1); // ... LuaWrapper
lua_getfield(L, -1, LUAW_CACHE_KEY); // ... LuaWrapper LuaWrapper.cache
lua_getfield(L, -1, LuaWrapper<U>::classname); // ... LuaWrapper LuaWrapper.cache U
lua_setfield(L, -2, LuaWrapper<T>::classname); // ... LuaWrapper LuaWrapper.cache
lua_pop(L, 2); // ...
// Make a list of all types that inherit from U, for type checking
lua_getfield(L, -2, LUAW_EXTENDS_KEY); // mt emt mt.extends
lua_pushvalue(L, -2); // mt emt mt.extends emt
lua_setfield(L, -2, LuaWrapper<U>::classname); // mt emt mt.extends
lua_getfield(L, -2, LUAW_EXTENDS_KEY); // mt emt mt.extends emt.extends
for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1))
{
// mt emt mt.extends emt.extends k v
lua_pushvalue(L, -2); // mt emt mt.extends emt.extends k v k
lua_pushvalue(L, -2); // mt emt mt.extends emt.extends k v k
lua_rawset(L, -6); // mt emt mt.extends emt.extends k v
}
lua_pop(L, 4); // mt emt
}
/*
* Copyright (c) 2010-2013 Alexander Ames
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#endif // LUA_WRAPPER_H_

+ 0
- 283
src/lua/lundump.c Näytä tiedosto

@@ -1,283 +0,0 @@
/*
** $Id: lundump.c,v 2.44 2015/11/02 16:09:30 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/

#define lundump_c
#define LUA_CORE

#include "lprefix.h"


#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <string.h>

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstring.h"
#include "lundump.h"
#include "lzio.h"


#if !defined(luai_verifycode)
#define luai_verifycode(L,b,f) /* empty */
#endif


typedef struct {
lua_State *L;
ZIO *Z;
const char *name;
} LoadState;


static l_noret error(LoadState *S, const char *why) {
luaO_pushfstring(S->L, "%s: %s precompiled chunk", S->name, why);
luaD_throw(S->L, LUA_ERRSYNTAX);
}


/*
** All high-level loads go through LoadVector; you can change it to
** adapt to the endianness of the input
*/
#define LoadVector(S,b,n) LoadBlock(S,b,(n)*sizeof((b)[0]))

static void LoadBlock (LoadState *S, void *b, size_t size) {
if (luaZ_read(S->Z, b, size) != 0)
error(S, "truncated");
}


#define LoadVar(S,x) LoadVector(S,&x,1)


static lu_byte LoadByte (LoadState *S) {
lu_byte x;
LoadVar(S, x);
return x;
}


static int LoadInt (LoadState *S) {
int x;
LoadVar(S, x);
return x;
}


static lua_Number LoadNumber (LoadState *S) {
lua_Number x;
LoadVar(S, x);
return x;
}


static lua_Integer LoadInteger (LoadState *S) {
lua_Integer x;
LoadVar(S, x);
return x;
}


static TString *LoadString (LoadState *S) {
size_t size = LoadByte(S);
if (size == 0xFF)
LoadVar(S, size);
if (size == 0)
return NULL;
else if (--size <= LUAI_MAXSHORTLEN) { /* short string? */
char buff[LUAI_MAXSHORTLEN];
LoadVector(S, buff, size);
return luaS_newlstr(S->L, buff, size);
}
else { /* long string */
TString *ts = luaS_createlngstrobj(S->L, size);
LoadVector(S, getstr(ts), size); /* load directly in final place */
return ts;
}
}


static void LoadCode (LoadState *S, Proto *f) {
int n = LoadInt(S);
f->code = luaM_newvector(S->L, n, Instruction);
f->sizecode = n;
LoadVector(S, f->code, n);
}


static void LoadFunction(LoadState *S, Proto *f, TString *psource);


static void LoadConstants (LoadState *S, Proto *f) {
int i;
int n = LoadInt(S);
f->k = luaM_newvector(S->L, n, TValue);
f->sizek = n;
for (i = 0; i < n; i++)
setnilvalue(&f->k[i]);
for (i = 0; i < n; i++) {
TValue *o = &f->k[i];
int t = LoadByte(S);
switch (t) {
case LUA_TNIL:
setnilvalue(o);
break;
case LUA_TBOOLEAN:
setbvalue(o, LoadByte(S));
break;
case LUA_TNUMFLT:
setfltvalue(o, LoadNumber(S));
break;
case LUA_TNUMINT:
setivalue(o, LoadInteger(S));
break;
case LUA_TSHRSTR:
case LUA_TLNGSTR:
setsvalue2n(S->L, o, LoadString(S));
break;
default:
lua_assert(0);
}
}
}


static void LoadProtos (LoadState *S, Proto *f) {
int i;
int n = LoadInt(S);
f->p = luaM_newvector(S->L, n, Proto *);
f->sizep = n;
for (i = 0; i < n; i++)
f->p[i] = NULL;
for (i = 0; i < n; i++) {
f->p[i] = luaF_newproto(S->L);
LoadFunction(S, f->p[i], f->source);
}
}


static void LoadUpvalues (LoadState *S, Proto *f) {
int i, n;
n = LoadInt(S);
f->upvalues = luaM_newvector(S->L, n, Upvaldesc);
f->sizeupvalues = n;
for (i = 0; i < n; i++)
f->upvalues[i].name = NULL;
for (i = 0; i < n; i++) {
f->upvalues[i].instack = LoadByte(S);
f->upvalues[i].idx = LoadByte(S);
}
}


static void LoadDebug (LoadState *S, Proto *f) {
int i, n;
n = LoadInt(S);
f->lineinfo = luaM_newvector(S->L, n, int);
f->sizelineinfo = n;
LoadVector(S, f->lineinfo, n);
n = LoadInt(S);
f->locvars = luaM_newvector(S->L, n, LocVar);
f->sizelocvars = n;
for (i = 0; i < n; i++)
f->locvars[i].varname = NULL;
for (i = 0; i < n; i++) {
f->locvars[i].varname = LoadString(S);
f->locvars[i].startpc = LoadInt(S);
f->locvars[i].endpc = LoadInt(S);
}
n = LoadInt(S);
for (i = 0; i < n; i++)
f->upvalues[i].name = LoadString(S);
}


static void LoadFunction (LoadState *S, Proto *f, TString *psource) {
f->source = LoadString(S);
if (f->source == NULL) /* no source in dump? */
f->source = psource; /* reuse parent's source */
f->linedefined = LoadInt(S);
f->lastlinedefined = LoadInt(S);
f->numparams = LoadByte(S);
f->is_vararg = LoadByte(S);
f->maxstacksize = LoadByte(S);
LoadCode(S, f);
LoadConstants(S, f);
LoadUpvalues(S, f);
LoadProtos(S, f);
LoadDebug(S, f);
}


static void checkliteral (LoadState *S, const char *s, const char *msg) {
char buff[sizeof(LUA_SIGNATURE) + sizeof(LUAC_DATA)]; /* larger than both */
size_t len = strlen(s);
LoadVector(S, buff, len);
if (memcmp(s, buff, len) != 0)
error(S, msg);
}


static void fchecksize (LoadState *S, size_t size, const char *tname) {
if (LoadByte(S) != size)
error(S, luaO_pushfstring(S->L, "%s size mismatch in", tname));
}


#define checksize(S,t) fchecksize(S,sizeof(t),#t)

static void checkHeader (LoadState *S) {
checkliteral(S, LUA_SIGNATURE + 1, "not a"); /* 1st char already checked */
if (LoadByte(S) != LUAC_VERSION)
error(S, "version mismatch in");
if (LoadByte(S) != LUAC_FORMAT)
error(S, "format mismatch in");
checkliteral(S, LUAC_DATA, "corrupted");
checksize(S, int);
checksize(S, size_t);
checksize(S, Instruction);
checksize(S, lua_Integer);
checksize(S, lua_Number);
if (LoadInteger(S) != LUAC_INT)
error(S, "endianness mismatch in");
if (LoadNumber(S) != LUAC_NUM)
error(S, "float format mismatch in");
}


/*
** load precompiled chunk
*/
LClosure *luaU_undump(lua_State *L, ZIO *Z, const char *name) {
LoadState S;
LClosure *cl;
if (*name == '@' || *name == '=')
S.name = name + 1;
else if (*name == LUA_SIGNATURE[0])
S.name = "binary string";
else
S.name = name;
S.L = L;
S.Z = Z;
checkHeader(&S);
cl = luaF_newLclosure(L, LoadByte(&S));
setclLvalue(L, L->top, cl);
luaD_inctop(L);
cl->p = luaF_newproto(L);
LoadFunction(&S, cl->p, NULL);
lua_assert(cl->nupvalues == cl->p->sizeupvalues);
luai_verifycode(L, buff, cl->p);
return cl;
}


+ 0
- 32
src/lua/lundump.h Näytä tiedosto

@@ -1,32 +0,0 @@
/*
** $Id: lundump.h,v 1.45 2015/09/08 15:41:05 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/

#ifndef lundump_h
#define lundump_h

#include "llimits.h"
#include "lobject.h"
#include "lzio.h"


/* data to catch conversion errors */
#define LUAC_DATA "\x19\x93\r\n\x1a\n"

#define LUAC_INT 0x5678
#define LUAC_NUM cast_num(370.5)

#define MYINT(s) (s[0]-'0')
#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
#define LUAC_FORMAT 0 /* this is the official format */

/* load one chunk; from lundump.c */
LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);

/* dump one chunk; from ldump.c */
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
void* data, int strip);

#endif

+ 0
- 260
src/lua/lutf8lib.c Näytä tiedosto

@@ -1,260 +0,0 @@
/*
** $Id: lutf8lib.c,v 1.15 2015/03/28 19:16:55 roberto Exp $
** Standard library for UTF-8 manipulation
** See Copyright Notice in lua.h
*/

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#define lutf8lib_c
#define LUA_LIB

#include "lprefix.h"


#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"

#define MAXUNICODE 0x10FFFF

#define iscont(p) ((*(p) & 0xC0) == 0x80)


/* from strlib */
/* translate a relative string position: negative means back from end */
static lua_Integer u_posrelat (lua_Integer pos, size_t len) {
if (pos >= 0) return pos;
else if (0u - (size_t)pos > len) return 0;
else return (lua_Integer)len + pos + 1;
}


/*
** Decode one UTF-8 sequence, returning NULL if byte sequence is invalid.
*/
static const char *utf8_decode (const char *o, int *val) {
static const unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
const unsigned char *s = (const unsigned char *)o;
unsigned int c = s[0];
unsigned int res = 0; /* final result */
if (c < 0x80) /* ascii? */
res = c;
else {
int count = 0; /* to count number of continuation bytes */
while (c & 0x40) { /* still have continuation bytes? */
int cc = s[++count]; /* read next byte */
if ((cc & 0xC0) != 0x80) /* not a continuation byte? */
return NULL; /* invalid byte sequence */
res = (res << 6) | (cc & 0x3F); /* add lower 6 bits from cont. byte */
c <<= 1; /* to test next bit */
}
res |= ((c & 0x7F) << (count * 5)); /* add first byte */
if (count > 3 || res > MAXUNICODE || res <= limits[count])
return NULL; /* invalid byte sequence */
s += count; /* skip continuation bytes read */
}
if (val) *val = res;
return (const char *)s + 1; /* +1 to include first byte */
}


/*
** utf8len(s [, i [, j]]) --> number of characters that start in the
** range [i,j], or nil + current position if 's' is not well formed in
** that interval
*/
static int utflen (lua_State *L) {
int n = 0;
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
lua_Integer posj = u_posrelat(luaL_optinteger(L, 3, -1), len);
luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 2,
"initial position out of string");
luaL_argcheck(L, --posj < (lua_Integer)len, 3,
"final position out of string");
while (posi <= posj) {
const char *s1 = utf8_decode(s + posi, NULL);
if (s1 == NULL) { /* conversion error? */
lua_pushnil(L); /* return nil ... */
lua_pushinteger(L, posi + 1); /* ... and current position */
return 2;
}
posi = s1 - s;
n++;
}
lua_pushinteger(L, n);
return 1;
}


/*
** codepoint(s, [i, [j]]) -> returns codepoints for all characters
** that start in the range [i,j]
*/
static int codepoint (lua_State *L) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
lua_Integer pose = u_posrelat(luaL_optinteger(L, 3, posi), len);
int n;
const char *se;
luaL_argcheck(L, posi >= 1, 2, "out of range");
luaL_argcheck(L, pose <= (lua_Integer)len, 3, "out of range");
if (posi > pose) return 0; /* empty interval; return no values */
if (pose - posi >= INT_MAX) /* (lua_Integer -> int) overflow? */
return luaL_error(L, "string slice too long");
n = (int)(pose - posi) + 1;
luaL_checkstack(L, n, "string slice too long");
n = 0;
se = s + pose;
for (s += posi - 1; s < se;) {
int code;
s = utf8_decode(s, &code);
if (s == NULL)
return luaL_error(L, "invalid UTF-8 code");
lua_pushinteger(L, code);
n++;
}
return n;
}


static void pushutfchar (lua_State *L, int arg) {
lua_Integer code = luaL_checkinteger(L, arg);
luaL_argcheck(L, 0 <= code && code <= MAXUNICODE, arg, "value out of range");
lua_pushfstring(L, "%U", (long)code);
}


/*
** utfchar(n1, n2, ...) -> char(n1)..char(n2)...
*/
static int utfchar (lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
if (n == 1) /* optimize common case of single char */
pushutfchar(L, 1);
else {
int i;
luaL_Buffer b;
luaL_buffinit(L, &b);
for (i = 1; i <= n; i++) {
pushutfchar(L, i);
luaL_addvalue(&b);
}
luaL_pushresult(&b);
}
return 1;
}


/*
** offset(s, n, [i]) -> index where n-th character counting from
** position 'i' starts; 0 means character at 'i'.
*/
static int byteoffset (lua_State *L) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer n = luaL_checkinteger(L, 2);
lua_Integer posi = (n >= 0) ? 1 : len + 1;
posi = u_posrelat(luaL_optinteger(L, 3, posi), len);
luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3,
"position out of range");
if (n == 0) {
/* find beginning of current byte sequence */
while (posi > 0 && iscont(s + posi)) posi--;
}
else {
if (iscont(s + posi))
luaL_error(L, "initial position is a continuation byte");
if (n < 0) {
while (n < 0 && posi > 0) { /* move back */
do { /* find beginning of previous character */
posi--;
} while (posi > 0 && iscont(s + posi));
n++;
}
}
else {
n--; /* do not move for 1st character */
while (n > 0 && posi < (lua_Integer)len) {
do { /* find beginning of next character */
posi++;
} while (iscont(s + posi)); /* (cannot pass final '\0') */
n--;
}
}
}
if (n == 0) /* did it find given character? */
lua_pushinteger(L, posi + 1);
else /* no such character */
lua_pushnil(L);
return 1;
}


static int iter_aux (lua_State *L) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer n = lua_tointeger(L, 2) - 1;
if (n < 0) /* first iteration? */
n = 0; /* start from here */
else if (n < (lua_Integer)len) {
n++; /* skip current byte */
while (iscont(s + n)) n++; /* and its continuations */
}
if (n >= (lua_Integer)len)
return 0; /* no more codepoints */
else {
int code;
const char *next = utf8_decode(s + n, &code);
if (next == NULL || iscont(next))
return luaL_error(L, "invalid UTF-8 code");
lua_pushinteger(L, n + 1);
lua_pushinteger(L, code);
return 2;
}
}


static int iter_codes (lua_State *L) {
luaL_checkstring(L, 1);
lua_pushcfunction(L, iter_aux);
lua_pushvalue(L, 1);
lua_pushinteger(L, 0);
return 3;
}


/* pattern to match a single UTF-8 character */
#define UTF8PATT "[\0-\x7F\xC2-\xF4][\x80-\xBF]*"


static const luaL_Reg funcs[] = {
{"offset", byteoffset},
{"codepoint", codepoint},
{"char", utfchar},
{"len", utflen},
{"codes", iter_codes},
/* placeholders */
{"charpattern", NULL},
{NULL, NULL}
};


LUAMOD_API int luaopen_utf8 (lua_State *L) {
luaL_newlib(L, funcs);
lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT)/sizeof(char) - 1);
lua_setfield(L, -2, "charpattern");
return 1;
}


+ 0
- 1325
src/lua/lvm.c
File diff suppressed because it is too large
Näytä tiedosto


+ 0
- 113
src/lua/lvm.h Näytä tiedosto

@@ -1,113 +0,0 @@
/*
** $Id: lvm.h,v 2.40 2016/01/05 16:07:21 roberto Exp $
** Lua virtual machine
** See Copyright Notice in lua.h
*/

#ifndef lvm_h
#define lvm_h


#include "ldo.h"
#include "lobject.h"
#include "ltm.h"


#if !defined(LUA_NOCVTN2S)
#define cvt2str(o) ttisnumber(o)
#else
#define cvt2str(o) 0 /* no conversion from numbers to strings */
#endif


#if !defined(LUA_NOCVTS2N)
#define cvt2num(o) ttisstring(o)
#else
#define cvt2num(o) 0 /* no conversion from strings to numbers */
#endif


/*
** You can define LUA_FLOORN2I if you want to convert floats to integers
** by flooring them (instead of raising an error if they are not
** integral values)
*/
#if !defined(LUA_FLOORN2I)
#define LUA_FLOORN2I 0
#endif


#define tonumber(o,n) \
(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))

#define tointeger(o,i) \
(ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))

#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))

#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)


/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */

/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }


/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(hvalue(t), k), \
ttisnil(slot) ? 0 \
: (luaC_barrierback(L, hvalue(t), v), \
setobj2t(L, cast(TValue *,slot), v), \
1)))


#define luaV_settable(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \
luaV_finishset(L,t,k,v,slot); }


LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot);
LUAI_FUNC void luaV_finishOp (lua_State *L);
LUAI_FUNC void luaV_execute (lua_State *L);
LUAI_FUNC void luaV_concat (lua_State *L, int total);
LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);

#endif

+ 0
- 71
src/lua/lzio.c Näytä tiedosto

@@ -1,71 +0,0 @@
/*
** $Id: lzio.c,v 1.37 2015/09/08 15:41:05 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/

#define lzio_c
#define LUA_CORE

#include "lprefix.h"

#if defined HAVE_CONFIG_H // LOL BEGIN
# include "config.h"
#endif // LOL END

#include <string.h>

#include "lua.h"

#include "llimits.h"
#include "lmem.h"
#include "lstate.h"
#include "lzio.h"


int luaZ_fill (ZIO *z) {
size_t size;
lua_State *L = z->L;
const char *buff;
lua_unlock(L);
buff = z->reader(L, z->data, &size);
lua_lock(L);
if (buff == NULL || size == 0)
return EOZ;
z->n = size - 1; /* discount char being returned */
z->p = buff;
return cast_uchar(*(z->p++));
}


void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
z->L = L;
z->reader = reader;
z->data = data;
z->n = 0;
z->p = NULL;
}


/* --------------------------------------------------------------- read --- */
size_t luaZ_read (ZIO *z, void *b, size_t n) {
while (n) {
size_t m;
if (z->n == 0) { /* no bytes in buffer? */
if (luaZ_fill(z) == EOZ) /* try to read more */
return n; /* no more input; return number of missing bytes */
else {
z->n++; /* luaZ_fill consumed first byte; put it back */
z->p--;
}
}
m = (n <= z->n) ? n : z->n; /* min. between n and z->n */
memcpy(b, z->p, m);
z->n -= m;
z->p += m;
b = (char *)b + m;
n -= m;
}
return 0;
}


+ 0
- 66
src/lua/lzio.h Näytä tiedosto

@@ -1,66 +0,0 @@
/*
** $Id: lzio.h,v 1.31 2015/09/08 15:41:05 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/


#ifndef lzio_h
#define lzio_h

#include "lua.h"

#include "lmem.h"


#define EOZ (-1) /* end of stream */

typedef struct Zio ZIO;

#define zgetc(z) (((z)->n--)>0 ? cast_uchar(*(z)->p++) : luaZ_fill(z))


typedef struct Mbuffer {
char *buffer;
size_t n;
size_t buffsize;
} Mbuffer;

#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)

#define luaZ_buffer(buff) ((buff)->buffer)
#define luaZ_sizebuffer(buff) ((buff)->buffsize)
#define luaZ_bufflen(buff) ((buff)->n)

#define luaZ_buffremove(buff,i) ((buff)->n -= (i))
#define luaZ_resetbuffer(buff) ((buff)->n = 0)


#define luaZ_resizebuffer(L, buff, size) \
((buff)->buffer = luaM_reallocvchar(L, (buff)->buffer, \
(buff)->buffsize, size), \
(buff)->buffsize = size)

#define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0)


LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void *b, size_t n); /* read next n bytes */



/* --------- Private Part ------------------ */

struct Zio {
size_t n; /* bytes still unread */
const char *p; /* current position in buffer */
lua_Reader reader; /* reader function */
void *data; /* additional data */
lua_State *L; /* Lua state (for reader) */
};


LUAI_FUNC int luaZ_fill (ZIO *z);

#endif

+ 1
- 1
src/t/test-base.vcxproj Näytä tiedosto

@@ -45,7 +45,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
src/t/test-entity.vcxproj Näytä tiedosto

@@ -41,7 +41,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
src/t/test-image.vcxproj Näytä tiedosto

@@ -42,7 +42,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
src/t/test-math.vcxproj Näytä tiedosto

@@ -58,7 +58,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
src/t/test-sys.vcxproj Näytä tiedosto

@@ -41,7 +41,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


+ 1
- 1
tools/lolremez/lolremez.vcxproj Näytä tiedosto

@@ -46,7 +46,7 @@
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
</ProjectReference>
<ProjectReference Include="$(LolDir)\src\lua\lol-lua.vcxproj">
<ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
</ProjectReference>
</ItemGroup>


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