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@@ -104,8 +104,8 @@ void Debug::DrawLine(vec3 a, vec3 b) { Debug::Dra |
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void Debug::DrawLine(vec2 a, vec3 b, float az) { Debug::DrawLine(a, b, g_scene->GetLineColor(), az); } |
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void Debug::DrawLine(vec2 a, vec2 b, float az, float bz) { Debug::DrawLine(a, b, g_scene->GetLineColor(), az, bz); } |
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void Debug::DrawLine(vec3 a, vec3 b, vec4 color) { g_scene->AddLine(a, b, color); } |
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void Debug::DrawLine(vec2 a, vec3 b, vec4 color, float az) { g_scene->AddLine(a, b, color, az); } |
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void Debug::DrawLine(vec2 a, vec2 b, vec4 color, float az, float bz){ g_scene->AddLine(a, b, color, az, bz); } |
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void Debug::DrawLine(vec2 a, vec3 b, vec4 color, float az) { g_scene->AddLine(vec3(a, az), b, color); } |
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void Debug::DrawLine(vec2 a, vec2 b, vec4 color, float az, float bz){ g_scene->AddLine(vec3(a, az), vec3(b, bz), color); } |
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//-- GIZMO -------------------------------------------------------------------- |
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void Debug::DrawGizmo(vec3 pos, vec3 x, vec3 y, vec3 z, float size) |
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