| @@ -134,21 +134,21 @@ public: | |||||
| int ConeLimit = MeshRand.Count(); | int ConeLimit = MeshRand.Count(); | ||||
| MeshRand << "[sc#add scb#add ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#dad scb#dad ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#dda scb#dda ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#daa scb#daa ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#ada scb#ada ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#aad scb#aad ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#add scb#add ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#dad scb#dad ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#dda scb#dda ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#daa scb#daa ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#ada scb#ada ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]"; | |||||
| MeshRand << "[sc#aad scb#aad ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]"; | |||||
| int CylLimit = MeshRand.Count(); | int CylLimit = MeshRand.Count(); | ||||
| MeshRand << "[sc#add scb#add ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#dad scb#dad ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#dda scb#dda ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#daa scb#daa ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#ada scb#ada ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#aad scb#aad ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#add scb#add ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#dad scb#dad ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#dda scb#dda ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#daa scb#daa ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#ada scb#ada ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]"; | |||||
| MeshRand << "[sc#aad scb#aad ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]"; | |||||
| int CapsLimit = MeshRand.Count(); | int CapsLimit = MeshRand.Count(); | ||||