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test: fix mesh settings in the physics demo.

legacy
Sam Hocevar sam před 13 roky
rodič
revize
7ebb577fe8
1 změnil soubory, kde provedl 12 přidání a 12 odebrání
  1. +12
    -12
      test/PhysicObject.h

+ 12
- 12
test/PhysicObject.h Zobrazit soubor

@@ -134,21 +134,21 @@ public:


int ConeLimit = MeshRand.Count(); int ConeLimit = MeshRand.Count();


MeshRand << "[sc#add scb#add ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]";
MeshRand << "[sc#dad scb#dad ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]";
MeshRand << "[sc#dda scb#dda ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]";
MeshRand << "[sc#daa scb#daa ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]";
MeshRand << "[sc#ada scb#ada ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]";
MeshRand << "[sc#aad scb#aad ad1 2 0 rx180 ty-1 ac4 2 2 0 0 0]";
MeshRand << "[sc#add scb#add ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]";
MeshRand << "[sc#dad scb#dad ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]";
MeshRand << "[sc#dda scb#dda ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]";
MeshRand << "[sc#daa scb#daa ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]";
MeshRand << "[sc#ada scb#ada ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]";
MeshRand << "[sc#aad scb#aad ad8 2 0 rx180 ty-1 ac8 2 2 0 0 0]";


int CylLimit = MeshRand.Count(); int CylLimit = MeshRand.Count();


MeshRand << "[sc#add scb#add ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]";
MeshRand << "[sc#dad scb#dad ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]";
MeshRand << "[sc#dda scb#dda ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]";
MeshRand << "[sc#daa scb#daa ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]";
MeshRand << "[sc#ada scb#ada ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]";
MeshRand << "[sc#aad scb#aad ad1 2 0 rx180 ty-1 my ac4 2 2 2 0 0]";
MeshRand << "[sc#add scb#add ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]";
MeshRand << "[sc#dad scb#dad ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]";
MeshRand << "[sc#dda scb#dda ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]";
MeshRand << "[sc#daa scb#daa ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]";
MeshRand << "[sc#ada scb#ada ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]";
MeshRand << "[sc#aad scb#aad ad8 2 0 rx180 ty-1 my ac8 2 2 2 0 0]";


int CapsLimit = MeshRand.Count(); int CapsLimit = MeshRand.Count();




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