|
@@ -34,6 +34,10 @@ m4_pattern_allow([^PKG_CONFIG_LIBDIR$]) |
|
|
m4_pattern_forbid([^PKG_CHECK_MODULES$]) |
|
|
m4_pattern_forbid([^PKG_CHECK_MODULES$]) |
|
|
m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$]) |
|
|
m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$]) |
|
|
|
|
|
|
|
|
|
|
|
dnl Same for Lol Engine M4 files. |
|
|
|
|
|
m4_pattern_forbid([^LOL_]) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling. |
|
|
dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling. |
|
|
if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then |
|
|
if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then |
|
|
export PKG_CONFIG_LIBDIR=/dev/null |
|
|
export PKG_CONFIG_LIBDIR=/dev/null |
|
@@ -152,7 +156,7 @@ dnl Are we on a Direct3D 9 platform? |
|
|
#fi |
|
|
#fi |
|
|
#AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no") |
|
|
#AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no") |
|
|
|
|
|
|
|
|
LOL_CHECK_OPENGL() |
|
|
|
|
|
|
|
|
LOL_CHECK_OPENGL |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dnl Use SDL? (always required on Linux or Win32) |
|
|
dnl Use SDL? (always required on Linux or Win32) |
|
|