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win32: fix SDL support in lolcore.

legacy
Sam Hocevar gary 12 yıl önce
ebeveyn
işleme
811de0ac78
2 değiştirilmiş dosya ile 6 ekleme ve 6 silme
  1. +1
    -1
      win32/Contribs.props
  2. +5
    -5
      win32/lolcore.vcxproj

+ 1
- 1
win32/Contribs.props Dosyayı Görüntüle

@@ -18,7 +18,7 @@
<GlDeps>opengl32.lib;glew32.lib</GlDeps>
<GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
<SdlDeps>SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<Win32Defines>USE_GLEW;GLEW_STATIC;HAVE_SDL_H</Win32Defines>
<Win32Defines>USE_GLEW;GLEW_STATIC;HAVE_SDL_H;USE_SDL</Win32Defines>
<XboxDefines></XboxDefines>
</PropertyGroup>
<PropertyGroup />


+ 5
- 5
win32/lolcore.vcxproj Dosyayı Görüntüle

@@ -74,7 +74,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -89,7 +89,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_XBOX;_DEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
@@ -106,7 +106,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -126,7 +126,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_XBOX;NDEBUG;_LIB;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
@@ -245,4 +245,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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