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@@ -57,7 +57,7 @@ static char const *vertexshader = |
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"void main()\n" |
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"{\n" |
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" gl_Position = proj_matrix * view_matrix * model_matrix" |
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" * vec4(in_Position, 1.0f);\n" |
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" * vec4(in_Position, 1.0);\n" |
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//" pass_Color = in_Color;\n" |
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#if defined HAVE_GLES_2X |
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" pass_TexCoord = in_TexCoord;\n" |
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