Quellcode durchsuchen

core: the Array class now properly works with non-POD types.

legacy
Sam Hocevar sam vor 12 Jahren
Ursprung
Commit
82aaaae62c
2 geänderte Dateien mit 77 neuen und 31 gelöschten Zeilen
  1. +63
    -31
      src/array.h
  2. +14
    -0
      test/unit/array.cpp

+ 63
- 31
src/array.h Datei anzeigen

@@ -18,14 +18,17 @@
#if !defined __LOL_ARRAY_H__
#define __LOL_ARRAY_H__

#include <new>
#include <stdint.h>

namespace lol
{

/*
* The base array type
* FIXME: only works properly with POD types for now
* The base array type.
*
* Contains an m_data memory array of Elements, of which only the first
* m_count are allocated. The rest is uninitialised memory.
*/

template<typename T> class ArrayBase
@@ -33,25 +36,54 @@ template<typename T> class ArrayBase
public:
typedef T Element;

inline ArrayBase() : m_data(0), m_count(0), m_reserved(0) {}
inline ~ArrayBase() { delete[] m_data; }
inline ArrayBase() : m_data(0), m_count(0), m_reserved(0)
{
}

inline ~ArrayBase()
{
for (int i = 0; i < m_count; i++)
m_data[i].~Element();
delete[] reinterpret_cast<uint8_t *>(m_data);
}

ArrayBase(ArrayBase const& that) : m_data(0), m_count(0), m_reserved(0)
{
Reserve(that.m_reserved);
memcpy(m_data, that.m_data, that.m_count * sizeof(Element));
/* Reserve the exact number of values instead of what the other
* array had reserved. Just a method for not wasting too much. */
Reserve(that.m_count);
for (int i = 0; i < that.m_count; i++)
new(&m_data[i]) Element(that[i]);
m_count = that.m_count;
}

ArrayBase& operator=(ArrayBase const& that)
{
/* FIXME: delete old data!! */
m_data = 0;
m_count = 0;
m_reserved = 0;
Reserve(that.m_reserved);
memcpy(m_data, that.m_data, that.m_count * sizeof(Element));
m_count = that.m_count;
if ((uintptr_t)this != (uintptr_t)&that)
{
if (m_reserved < that.m_count)
{
/* If not enough space, reserve memory and use placement
* new directly for all elements. */
Reserve(that.m_count);
for (int i = 0; i < that.m_count; i++)
new(&m_data[i]) Element(that[i]);
}
else
{
/* If enough space, overwrite the common elements, then
* use placement new for the elements in the other array
* that we do not have, and finally destroy the remaining
* elements. */
for (int i = 0; i < m_count && i < that.m_count; i++)
m_data[i] = Element(that[i]);
for (int i = m_count; i < that.m_count; i++)
new(&m_data[i]) Element(that[i]);
for (int i = that.m_count; i < m_count; i++)
m_data[i].~Element();
}
m_count = that.m_count;
}
return *this;
}

@@ -71,11 +103,11 @@ public:
{
T tmp = x;
Reserve(m_count * 13 / 8 + 8);
m_data[m_count++] = tmp;
new (&m_data[m_count++]) Element(tmp);
}
else
{
m_data[m_count++] = x;
new (&m_data[m_count++]) Element(x);
}
return *this;
}
@@ -85,31 +117,31 @@ public:
*this << x;
}

void Remove(int pos)
{
memmove(m_data + pos, m_data + pos + 1, m_count - pos - 1);
m_count--;
}

void Remove(int pos, int count)
void Remove(int pos, int todelete = 1)
{
memmove(m_data + pos, m_data + pos + count, m_count - pos - count);
m_count -= count;
for (int i = pos; i + todelete < m_count; i++)
m_data[i] = m_data[i + todelete];
for (int i = m_count - todelete; i < m_count; i++)
m_data[i].~Element();
m_count -= todelete;
}

void Reserve(int count)
void Reserve(int toreserve)
{
if (count <= (int)m_reserved)
if (toreserve <= (int)m_reserved)
return;

Element *tmp = new Element[count];
if (m_data)
Element *tmp = reinterpret_cast<Element *>
(new uint8_t [sizeof(Element) * toreserve]);
for (int i = 0; i < m_count; i++)
{
memcpy(tmp, m_data, m_count * sizeof(Element));
delete[] m_data;
new(&tmp[i]) Element(m_data[i]);
m_data[i].~Element();
}
if (m_data)
delete[] reinterpret_cast<uint8_t *>(m_data);
m_data = tmp;
m_reserved = count;
m_reserved = toreserve;
}

inline int Count() const { return m_count; }


+ 14
- 0
test/unit/array.cpp Datei anzeigen

@@ -54,6 +54,20 @@ LOLUNIT_FIXTURE(ArrayTest)
LOLUNIT_ASSERT_EQUAL(b[3], 3);
}

LOLUNIT_TEST(ArrayRemove)
{
Array<int> a;
a.Push(0);
a.Push(1);
a.Push(2);
a.Push(3);
a.Remove(1);

LOLUNIT_ASSERT_EQUAL(a[0], 0);
LOLUNIT_ASSERT_EQUAL(a[1], 2);
LOLUNIT_ASSERT_EQUAL(a[2], 3);
}

LOLUNIT_TEST(EightElements)
{
Array<int, long, float, double, unsigned, char, bool, void *> a;


Laden…
Abbrechen
Speichern