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@@ -50,70 +50,6 @@ uint32_t FramebufferFormat::GetFormat() |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: return GL_RGBA; |
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#elif defined __APPLE__ && defined __MACH__ |
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case R_8: |
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case R_8_I: |
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case R_8_UI: |
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case R_8_F: |
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case R_16: |
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case R_16_I: |
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case R_16_UI: |
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case R_16_F: |
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case R_32_I: |
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case R_32: |
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case R_32_UI: |
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case R_32_F: return GL_RED; |
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case RG_8: |
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case RG_8_I: |
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case RG_8_UI: |
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case RG_8_F: |
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case RG_16: |
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case RG_16_I: |
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case RG_16_UI: |
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case RG_16_F: |
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case RG_32: |
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case RG_32_I: |
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case RG_32_UI: |
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case RG_32_F: return GL_RG; |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8_UI: |
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case RGB_8_F: |
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case RGB_16: |
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case RGB_16_I: |
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case RGB_16_UI: |
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case RGB_16_F: |
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case RGB_32: |
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case RGB_32_I: |
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case RGB_32_UI: |
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case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB); |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: |
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case RGBA_8_F: |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16_UI: |
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case RGBA_16_F: |
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case RGBA_32: |
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case RGBA_32_I: |
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case RGBA_32_UI: |
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# if defined GL_BGRA |
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case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA); |
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# else |
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case RGBA_32_F: return GL_RGBA; |
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# endif |
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#else |
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case R_8: return GL_R8; |
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case R_8_I: return GL_R8I; |
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@@ -142,30 +78,42 @@ uint32_t FramebufferFormat::GetFormat() |
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case RG_32_F: return GL_RG32F; |
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case RGB_8: return GL_RGB8; |
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#ifdef GL_RGB8I |
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case RGB_8_I: return GL_RGB8I; |
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case RGB_8_UI: return GL_RGB8UI; |
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#endif |
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case RGB_16: return GL_RGB16; |
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#ifdef GL_RGB16I |
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case RGB_16_I: return GL_RGB16I; |
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case RGB_16_UI: return GL_RGB16UI; |
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case RGB_16_F: return GL_RGB16F; |
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#endif |
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#ifdef GL_RGB32I |
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case RGB_32_I: return GL_RGB32I; |
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case RGB_32_UI: return GL_RGB32UI; |
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case RGB_32_F: return GL_RGB32F; |
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#endif |
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case RGBA_8: return GL_RGBA8; |
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#ifdef GL_RGBA8I |
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case RGBA_8_I: return GL_RGBA8I; |
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case RGBA_8_UI: return GL_RGBA8UI; |
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#endif |
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case RGBA_16: return GL_RGBA16; |
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#ifdef GL_RGBA16I |
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case RGBA_16_I: return GL_RGBA16I; |
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case RGBA_16_UI: return GL_RGBA16UI; |
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case RGBA_16_F: return GL_RGBA16F; |
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#endif |
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#ifdef GL_RGBA32I |
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case RGBA_32_I: return GL_RGBA32I; |
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case RGBA_32_UI: return GL_RGBA32UI; |
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case RGBA_32_F: return GL_RGBA32F; |
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#endif |
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#endif |
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default: |
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ASSERT(false, "unknown framebuffer format %d", m_format); |
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@@ -184,29 +132,6 @@ uint32_t FramebufferFormat::GetFormatOrder() |
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return GL_BYTE; |
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case R_8_UI: case RG_8_UI: case RGB_8_UI: case RGBA_8_UI: |
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return GL_UNSIGNED_BYTE; |
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#elif defined __APPLE__ && defined __MACH__ |
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case R_8: case RG_8: case RGB_8: case RGBA_8: |
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case R_8_I: case RG_8_I: case RGB_8_I: case RGBA_8_I: |
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return GL_BYTE; |
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case R_8_UI: case RG_8_UI: case RGB_8_UI: case RGBA_8_UI: |
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return GL_UNSIGNED_BYTE; |
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case R_16: case RG_16: case RGB_16: case RGBA_16: |
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case R_16_I: case RG_16_I: case RGB_16_I: case RGBA_16_I: |
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return GL_SHORT; |
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case R_16_UI: case RG_16_UI: case RGB_16_UI: case RGBA_16_UI: |
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return GL_UNSIGNED_SHORT; |
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case R_16_F: case RG_16_F: case RGB_16_F: case RGBA_16_F: |
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ASSERT(false, "unsupported framebuffer format order %d", m_format); |
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return 0; |
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case R_32_I: case RG_32_I: case RGB_32_I: case RGBA_32_I: |
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return GL_INT; |
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case R_32_UI: case RG_32_UI: case RGB_32_UI: case RGBA_32_UI: |
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return GL_UNSIGNED_INT; |
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case R_32_F: case RG_32_F: case RGB_32_F: case RGBA_32_F: |
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return GL_FLOAT; |
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#else |
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case R_8: case R_8_I: case R_8_UI: case R_8_F: |
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case R_16: case R_16_I: case R_16_UI: case R_16_F: |
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@@ -226,7 +151,7 @@ uint32_t FramebufferFormat::GetFormatOrder() |
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case RGBA_8: case RGBA_8_I: case RGBA_8_UI: case RGBA_8_F: |
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case RGBA_16: case RGBA_16_I: case RGBA_16_UI: case RGBA_16_F: |
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case RGBA_32: case RGBA_32_I: case RGBA_32_UI: case RGBA_32_F: |
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# if defined GL_BGRA |
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# if defined GL_BGRA && !defined __APPLE__ |
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return (m_invert_rgb)?(GL_BGRA):(GL_RGBA); |
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# else |
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return GL_RGBA; |
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@@ -280,8 +205,10 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapmode); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); |
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msg::warn("lol intfmt %04x fmt %04x\n", internal_format, format); |
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glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size.x, size.y, 0, |
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format, GL_UNSIGNED_BYTE, nullptr); |
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LOL_CHECK_GLERROR(); |
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#if GL_VERSION_1_1 || GL_ES_VERSION_2_0 |
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
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@@ -293,7 +220,7 @@ Framebuffer::Framebuffer(ivec2 size, FramebufferFormat fbo_format) |
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m_data->m_depth = GL_INVALID_ENUM; |
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#if GL_VERSION_1_1 || GL_ES_VERSION_2_0 |
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if (depth != GL_INVALID_ENUM) |
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if (0)//depth != GL_INVALID_ENUM) |
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{ |
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/* XXX: might not work on GL ES, see |
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* http://stackoverflow.com/q/4041682/111461 |
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