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@@ -38,78 +38,117 @@ public: |
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m_size = size; |
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m_size = size; |
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m_pixels = new u8vec4[size.x * size.y]; |
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m_pixels = new u8vec4[size.x * size.y]; |
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m_frame = -1; |
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m_frame = -1; |
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m_center = 0; |
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//m_target = f64cmplx(0.001643721971153, 0.822467633298876); |
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m_target = f64cmplx(-1.207205434596, 0.315432814901); |
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//m_target = f64cmplx(-0.79192956889854, -0.14632423080102); |
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//m_target = f64cmplx(0.3245046418497685, 0.04855101129280834); |
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//m_target = f64cmplx(0.28693186889504513, 0.014286693904085048); |
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m_angle = 0.0; |
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m_radius = 8.0; |
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m_dirty = 8; |
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m_center = -0.75; |
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//f64cmplx(0.001643721971153, 0.822467633298876); |
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//f64cmplx(-1.207205434596, 0.315432814901); |
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//f64cmplx(-0.79192956889854, -0.14632423080102); |
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//f64cmplx(0.3245046418497685, 0.04855101129280834); |
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//f64cmplx(0.28693186889504513, 0.014286693904085048); |
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m_radius = 1.5; |
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m_screenradius = 0.5 * (m_size.x < m_size.y ? m_size.x : m_size.y); |
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m_ready = false; |
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m_ready = false; |
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m_centertext = new Text(NULL, "gfx/font/ascii.png"); |
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m_centertext->SetPos(ivec3(5, m_size.y - 15, 1)); |
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Ticker::Ref(m_centertext); |
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m_mousetext = new Text(NULL, "gfx/font/ascii.png"); |
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m_mousetext->SetPos(ivec3(5, m_size.y - 29, 1)); |
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Ticker::Ref(m_mousetext); |
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position = ivec3(0, 0, 0); |
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bbox[0] = position; |
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bbox[1] = ivec3(size, 0); |
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Input::TrackMouse(this); |
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} |
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} |
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~Fractal() |
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~Fractal() |
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{ |
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{ |
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Input::UntrackMouse(this); |
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Ticker::Unref(m_centertext); |
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Ticker::Unref(m_mousetext); |
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delete m_pixels; |
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delete m_pixels; |
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} |
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} |
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inline f64cmplx ScreenToWorldOffset(ivec2 pixel) |
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{ |
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f64cmplx tmp = f64cmplx(pixel.x - m_size.x / 2, |
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m_size.y / 2 - pixel.y); |
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return tmp * (m_radius / m_screenradius); |
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} |
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virtual void TickGame(float deltams) |
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virtual void TickGame(float deltams) |
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{ |
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{ |
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WorldEntity::TickGame(deltams); |
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WorldEntity::TickGame(deltams); |
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m_frame = (m_frame + 1) % 4; |
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m_frame = (m_frame + 1) % 4; |
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double zoom = pow(2.0, -deltams * 0.0005); |
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m_radius *= zoom; |
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m_center = (m_center - m_target) * zoom * zoom + m_target; |
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f64cmplx worldmouse = m_center + ScreenToWorldOffset(mousepos); |
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double step = m_radius / (m_size.x > m_size.y ? m_size.x : m_size.y); |
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// m_angle -= deltams * 0.00015; |
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f64cmplx transform = step * f64cmplx(cos(m_angle), sin(m_angle)); |
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ivec3 buttons = Input::GetMouseButtons(); |
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if ((buttons[0] || buttons[2]) && mousepos.x != -1) |
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{ |
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double zoom = pow(2.0, (buttons[0] ? -deltams : deltams) * 0.0015); |
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if (m_radius * zoom > 1.5) |
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zoom = 1.0; |
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m_radius *= zoom; |
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m_center = (m_center - worldmouse) * zoom + worldmouse; |
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worldmouse = m_center + ScreenToWorldOffset(mousepos); |
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m_dirty = 8; |
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} |
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char buf[128]; |
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sprintf(buf, "center: %+13.11f%+13.11fi", m_center.x, m_center.y); |
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m_centertext->SetText(buf); |
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sprintf(buf, " mouse: %+13.11f%+13.11fi", worldmouse.x, worldmouse.y); |
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m_mousetext->SetText(buf); |
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u8vec4 *m_pixelstart = m_pixels + m_size.x * m_size.y / 4 * m_frame; |
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u8vec4 *m_pixelstart = m_pixels + m_size.x * m_size.y / 4 * m_frame; |
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for (int j = ((m_frame + 1) % 4) / 2; j < m_size.y; j += 2) |
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for (int i = m_frame % 2; i < m_size.x; i += 2) |
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if (m_dirty) |
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{ |
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{ |
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double const maxlen = 32; |
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int const maxiter = 170; |
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f64cmplx delta(i - m_size.x / 2, j - m_size.y / 2); |
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f64cmplx z0 = m_center + transform * delta; |
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f64cmplx r0 = z0; |
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//f64cmplx r0(0.28693186889504513, 0.014286693904085048); |
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//f64cmplx r0(0.001643721971153, 0.822467633298876); |
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f64cmplx z; |
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int iter = maxiter; |
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for (z = z0; iter && z.sqlen() < maxlen * maxlen; z = z * z + r0) |
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--iter; |
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double f = iter; |
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double n = z.sqlen(); |
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double k = log(n) * 0.5f / log(maxlen); |
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/* Approximate log2(k) in [1,2]. */ |
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f += (- 0.344847817623168308695977510213252644185 * k |
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+ 2.024664188044341212602376988171727038739) * k |
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- 1.674876738008591047163498125918330313237; |
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if (iter) |
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{ |
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double r = 0.5 * sin(f * 0.27 - 2.0) + 0.5; |
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double g = 0.5 * sin(f * 0.13 + 1.0) + 0.5; |
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double b = 0.5 * sin(f * 0.21) + 0.5; |
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uint8_t red = r * 255.0f; |
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uint8_t green = g * 255.0f; |
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uint8_t blue = b * 255.0f; |
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*m_pixelstart++ = u8vec4(red, green, blue, 0); |
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} |
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else |
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m_dirty--; |
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for (int j = ((m_frame + 1) % 4) / 2; j < m_size.y; j += 2) |
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for (int i = m_frame % 2; i < m_size.x; i += 2) |
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{ |
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{ |
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*m_pixelstart++ = u8vec4(0, 0, 0, 0); |
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double const maxlen = 32; |
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int const maxiter = 170; |
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f64cmplx z0 = m_center + ScreenToWorldOffset(ivec2(i, j)); |
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f64cmplx r0 = z0; |
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//f64cmplx r0(0.28693186889504513, 0.014286693904085048); |
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//f64cmplx r0(0.001643721971153, 0.822467633298876); |
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f64cmplx z; |
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int iter = maxiter; |
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for (z = z0; iter && z.sqlen() < maxlen * maxlen; z = z * z + r0) |
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--iter; |
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double f = iter; |
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double n = z.sqlen(); |
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double k = log(n) * 0.5f / log(maxlen); |
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/* Approximate log2(k) in [1,2]. */ |
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f += (- 0.344847817623168308695977510213252644185 * k |
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+ 2.024664188044341212602376988171727038739) * k |
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- 1.674876738008591047163498125918330313237; |
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if (iter) |
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{ |
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double r = 0.5 * sin(f * 0.27 - 1.5) + 0.5; |
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double g = 0.5 * sin(f * 0.13 + 1.3) + 0.5; |
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double b = 0.5 * sin(f * 0.21 + 0.4) + 0.5; |
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uint8_t red = r * 255.0f; |
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uint8_t green = g * 255.0f; |
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uint8_t blue = b * 255.0f; |
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*m_pixelstart++ = u8vec4(red, green, blue, 0); |
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} |
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else |
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{ |
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*m_pixelstart++ = u8vec4(0, 0, 0, 0); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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@@ -130,12 +169,12 @@ public: |
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static float const texcoords[] = |
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static float const texcoords[] = |
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{ |
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{ |
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1.0f, 0.0f, |
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0.0f, 0.0f, |
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0.0f, 1.0f, |
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0.0f, 1.0f, |
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1.0f, 1.0f, |
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1.0f, 1.0f, |
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0.0f, 1.0f, |
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0.0f, 0.0f, |
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0.0f, 0.0f, |
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1.0f, 0.0f, |
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1.0f, 0.0f, |
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1.0f, 1.0f, |
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}; |
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}; |
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if (!m_ready) |
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if (!m_ready) |
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@@ -166,9 +205,11 @@ public: |
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/* gl_FragCoord is centered inside the pixel, so we remove |
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/* gl_FragCoord is centered inside the pixel, so we remove |
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* 0.5 from gl_FragCoord.x. Also, (0,0) is at the bottom |
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* 0.5 from gl_FragCoord.x. Also, (0,0) is at the bottom |
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* left whereas our images have (0,0) at the top left, so we |
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* left whereas our images have (0,0) at the top left, so we |
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* _add_ 0.5 to gl_FragCoord.y. */ |
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* _add_ 0.5 to gl_FragCoord.y. (XXX: this is no longer true |
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* but will be again when mouse coordinates are back to |
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* being top-left again). */ |
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" float i = mod(gl_FragCoord.x - 0.5, 2.0);" |
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" float i = mod(gl_FragCoord.x - 0.5, 2.0);" |
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" float j = mod(gl_FragCoord.y + 0.5 + i, 2.0);" |
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" float j = mod(gl_FragCoord.y - 0.5 + i, 2.0);" |
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" coord.y += i + j * 2;" |
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" coord.y += i + j * 2;" |
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" coord.y *= 0.25;" |
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" coord.y *= 0.25;" |
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" vec4 p = texture2D(in_Texture, coord);" |
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" vec4 p = texture2D(in_Texture, coord);" |
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@@ -216,15 +257,21 @@ public: |
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glEnable(GL_TEXTURE_2D); |
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glEnable(GL_TEXTURE_2D); |
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glBindTexture(GL_TEXTURE_2D, m_texid); |
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glBindTexture(GL_TEXTURE_2D, m_texid); |
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glTexSubImage2D(GL_TEXTURE_2D, 0, |
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0, m_frame * m_size.y / 2, m_size.x / 2, m_size.y / 2, |
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if (m_dirty) |
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{ |
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m_dirty--; |
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, m_frame * m_size.y / 2, |
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m_size.x / 2, m_size.y / 2, |
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#if !defined __CELLOS_LV2__ |
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#if !defined __CELLOS_LV2__ |
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GL_RGBA, GL_UNSIGNED_BYTE, |
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GL_RGBA, GL_UNSIGNED_BYTE, |
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#else |
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#else |
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/* The PS3 is big-endian */ |
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, |
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/* The PS3 is big-endian */ |
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, |
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#endif |
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#endif |
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m_pixels + m_size.x * m_size.y / 4 * m_frame); |
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m_pixels + m_size.x * m_size.y / 4 * m_frame); |
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} |
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m_shader->Bind(); |
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m_shader->Bind(); |
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#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ |
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#if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ |
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@@ -272,11 +319,14 @@ private: |
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GLuint m_tco; |
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GLuint m_tco; |
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#endif |
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#endif |
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int m_vertexattrib, m_texattrib; |
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int m_vertexattrib, m_texattrib; |
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int m_frame; |
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int m_frame, m_dirty; |
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bool m_ready; |
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bool m_ready; |
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f64cmplx m_center, m_target; |
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double m_radius, m_angle; |
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f64cmplx m_center; |
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double m_radius, m_screenradius; |
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/* Debug information */ |
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Text *m_centertext, *m_mousetext; |
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}; |
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}; |
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int main() |
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int main() |
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