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win32: add a few predefined macros to the VS build system.

legacy
Sam Hocevar gary 12年前
コミット
8684d237e9
3個のファイルの変更43行の追加1行の削除
  1. +1
    -1
      win32/Contribs.props
  2. +9
    -0
      win32/lolcore.vcxproj
  3. +33
    -0
      win32/lolcore.vcxproj.filters

+ 1
- 1
win32/Contribs.props ファイルの表示

@@ -18,7 +18,7 @@
<GlDeps>opengl32.lib;glew32.lib</GlDeps>
<GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
<SdlDeps>SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<Win32Defines>USE_GLEW</Win32Defines>
<Win32Defines>USE_GLEW;GLEW_STATIC;HAVE_SDL_H</Win32Defines>
<XboxDefines></XboxDefines>
</PropertyGroup>
<PropertyGroup />


+ 9
- 0
win32/lolcore.vcxproj ファイルの表示

@@ -138,6 +138,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\application\application.cpp" />
<ClCompile Include="..\src\audio.cpp" />
<ClCompile Include="..\src\debug\fps.cpp" />
<ClCompile Include="..\src\debug\quad.cpp" />
@@ -154,6 +155,12 @@
<ClCompile Include="..\src\gradient.cpp" />
<ClCompile Include="..\src\half.cpp" />
<ClCompile Include="..\src\hash.cpp" />
<ClCompile Include="..\src\image\codec\android-image.cpp" />
<ClCompile Include="..\src\image\codec\dummy-image.cpp" />
<ClCompile Include="..\src\image\codec\gdiplus-image.cpp" />
<ClCompile Include="..\src\image\codec\ios-image.cpp" />
<ClCompile Include="..\src\image\codec\ps3-image.cpp" />
<ClCompile Include="..\src\image\codec\sdl-image.cpp" />
<ClCompile Include="..\src\image\image.cpp" />
<ClCompile Include="..\src\input.cpp" />
<ClCompile Include="..\src\layer.cpp" />
@@ -181,6 +188,7 @@
<ClCompile Include="..\src\worldentity.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\application\application.h" />
<ClInclude Include="..\src\audio.h" />
<ClInclude Include="..\src\bitfield.h" />
<ClInclude Include="..\src\core.h" />
@@ -199,6 +207,7 @@
<ClInclude Include="..\src\gradient.h" />
<ClInclude Include="..\src\half.h" />
<ClInclude Include="..\src\hash.h" />
<ClInclude Include="..\src\image\image-private.h" />
<ClInclude Include="..\src\image\image.h" />
<ClInclude Include="..\src\input.h" />
<ClInclude Include="..\src\layer.h" />


+ 33
- 0
win32/lolcore.vcxproj.filters ファイルの表示

@@ -32,6 +32,12 @@
<Filter Include="src\thread">
<UniqueIdentifier>{d31f75ec-73c8-4bda-9b8c-6d62a55bc30d}</UniqueIdentifier>
</Filter>
<Filter Include="src\application">
<UniqueIdentifier>{459e2b92-4e46-4f07-89f7-62b55c7a2797}</UniqueIdentifier>
</Filter>
<Filter Include="src\image\codec">
<UniqueIdentifier>{123803f1-1722-4421-8245-098667654cda}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\image\image.cpp">
@@ -157,6 +163,27 @@
<ClCompile Include="..\src\gpu\vbo.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\application\application.cpp">
<Filter>src\application</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\android-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\dummy-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\gdiplus-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\ios-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\ps3-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
<ClCompile Include="..\src\image\codec\sdl-image.cpp">
<Filter>src\image\codec</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\image\image.h">
@@ -312,5 +339,11 @@
<ClInclude Include="..\src\thread\threadbase.h">
<Filter>src\thread</Filter>
</ClInclude>
<ClInclude Include="..\src\application\application.h">
<Filter>src\application</Filter>
</ClInclude>
<ClInclude Include="..\src\image\image-private.h">
<Filter>src\image</Filter>
</ClInclude>
</ItemGroup>
</Project>

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