@@ -43,7 +43,7 @@ lolremez-$(LOLREMEZ_VERSION).tar.gz: | |||||
$(top_srcdir)/test/math/remez.vcxproj.filters \ | $(top_srcdir)/test/math/remez.vcxproj.filters \ | ||||
lolremez-$(LOLREMEZ_VERSION)/ | lolremez-$(LOLREMEZ_VERSION)/ | ||||
cp $(top_srcdir)/src/lol/math/real.h \ | cp $(top_srcdir)/src/lol/math/real.h \ | ||||
$(top_srcdir)/src/lol/math/matrix.h \ | |||||
$(top_srcdir)/src/lol/math/vector.h \ | |||||
$(top_srcdir)/src/lol/math/remez.h \ | $(top_srcdir)/src/lol/math/remez.h \ | ||||
lolremez-$(LOLREMEZ_VERSION)/lol/math/ | lolremez-$(LOLREMEZ_VERSION)/lol/math/ | ||||
printf 'remez: real.cpp remez.cpp\n' > lolremez-$(LOLREMEZ_VERSION)/Makefile | printf 'remez: real.cpp remez.cpp\n' > lolremez-$(LOLREMEZ_VERSION)/Makefile | ||||
@@ -15,9 +15,17 @@ liblol_a_SOURCES = \ | |||||
lol/unit.h lol/debug.h \ | lol/unit.h lol/debug.h \ | ||||
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \ | lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \ | ||||
\ | \ | ||||
generated/location.hh generated/position.hh generated/stack.hh \ | |||||
\ | |||||
application/application.cpp application/application.h \ | application/application.cpp application/application.h \ | ||||
eglapp.cpp eglapp.h \ | eglapp.cpp eglapp.h \ | ||||
\ | \ | ||||
easymesh/easymesh.cpp easymesh/easymesh.h \ | |||||
easymesh/shiny.lolfx \ | |||||
easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \ | |||||
generated/easymesh-parser.cpp generated/easymesh-parser.h \ | |||||
generated/easymesh-scanner.cpp \ | |||||
\ | |||||
$(ps3_sources) \ | $(ps3_sources) \ | ||||
$(xbox_sources) \ | $(xbox_sources) \ | ||||
$(nacl_sources) \ | $(nacl_sources) \ | ||||
@@ -59,6 +67,18 @@ SUFFIXES = .lolfx | |||||
$(SED) 's/\([^\r]*\).*/"\1\\n"/'; \ | $(SED) 's/\([^\r]*\).*/"\1\\n"/'; \ | ||||
echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@ | echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@ | ||||
if TRUE | |||||
generated: .FORCE | |||||
$(MKDIR_P) generated | |||||
rm -f generated/[a-zA-Z]* | |||||
flex -o generated/easymesh-scanner.cpp easymesh/easymesh-scanner.l | |||||
bison -o generated/easymesh-parser.cpp --defines=generated/easymesh-parser.h \ | |||||
-d -b generated/easymesh easymesh/easymesh-parser.y | |||||
.FORCE: | |||||
endif | |||||
EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y | |||||
sdl_sources = \ | sdl_sources = \ | ||||
image/codec/sdl-image.cpp \ | image/codec/sdl-image.cpp \ | ||||
platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \ | platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \ | ||||
@@ -112,6 +112,7 @@ static inline int isnan(float f) | |||||
#include "gpu/framebuffer.h" | #include "gpu/framebuffer.h" | ||||
#include "image/image.h" | #include "image/image.h" | ||||
#include "application/application.h" | #include "application/application.h" | ||||
#include "easymesh/easymesh.h" | |||||
// Managers | // Managers | ||||
#include "ticker.h" | #include "ticker.h" | ||||
@@ -0,0 +1,52 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include <string> | |||||
#include "core.h" | |||||
#include "easymesh/easymesh-compiler.h" | |||||
namespace lol | |||||
{ | |||||
EasyMeshCompiler::EasyMeshCompiler(EasyMesh &mesh) | |||||
: m_mesh(mesh) | |||||
{ | |||||
} | |||||
bool EasyMeshCompiler::ParseString(char const *command) | |||||
{ | |||||
EasyMeshScanner scanner(command); | |||||
m_lexer = &scanner; | |||||
EasyMeshParser parser(*this); | |||||
if (parser.parse() != 0) | |||||
return false; | |||||
return true; | |||||
} | |||||
void EasyMeshCompiler::Error(const class location& l, const std::string& m) | |||||
{ | |||||
Log::Error("Syntax error line %d column %d: %s", | |||||
l.begin.line, l.begin.column, m.c_str()); | |||||
} | |||||
void EasyMeshCompiler::Error(const std::string& m) | |||||
{ | |||||
Log::Error("Syntax error: %s", m.c_str()); | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -0,0 +1,61 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
#ifndef __EASYMESH_COMPILER_H__ | |||||
#define __EASYMESH_COMPILER_H__ | |||||
#include <string> | |||||
#ifndef __FLEX_LEXER_H | |||||
# define yyFlexLexer EasyMeshFlexLexer | |||||
# include "FlexLexer.h" | |||||
# undef yyFlexLexer | |||||
#endif | |||||
#include "generated/easymesh-parser.h" | |||||
class EasyMesh; | |||||
namespace lol | |||||
{ | |||||
class EasyMeshScanner : public EasyMeshFlexLexer | |||||
{ | |||||
public: | |||||
EasyMeshScanner(char const *command); | |||||
virtual ~EasyMeshScanner(); | |||||
virtual int LexerInput(char* buf, int max_size); | |||||
virtual EasyMeshParser::token_type lex(EasyMeshParser::semantic_type* yylval, | |||||
EasyMeshParser::location_type* yylloc); | |||||
private: | |||||
char const *m_input; | |||||
}; | |||||
class EasyMeshCompiler | |||||
{ | |||||
public: | |||||
EasyMeshCompiler(class EasyMesh &mesh); | |||||
bool ParseString(char const *command); | |||||
void Error(const class location& l, const std::string& m); | |||||
void Error(const std::string& m); | |||||
class EasyMeshScanner* m_lexer; | |||||
class EasyMesh &m_mesh; | |||||
}; | |||||
} /* namespace lol */ | |||||
#endif /* __EASYMESH_COMPILER_H__ */ | |||||
@@ -0,0 +1,182 @@ | |||||
%{ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include "core.h" | |||||
#include "easymesh/easymesh.h" | |||||
#include <string> | |||||
%} | |||||
%require "2.3" | |||||
%debug | |||||
%defines | |||||
%skeleton "lalr1.cc" | |||||
%name-prefix="lol" | |||||
%define parser_class_name "EasyMeshParser" | |||||
%locations | |||||
%parse-param { class EasyMeshCompiler& mc } | |||||
%error-verbose | |||||
%union | |||||
{ | |||||
float fval; | |||||
/* Can't use uin32_t here for some reason */ | |||||
unsigned u32val; | |||||
struct { float f0, f1, f2, f3, f4, f5, f6, f7; } args; | |||||
} | |||||
%start mesh_description | |||||
%token T_COLOR T_BGCOLOR | |||||
%token T_TRANSLATEX T_ROTATEX T_TAPERX T_SCALEX T_MIRRORX | |||||
%token T_TRANSLATEY T_ROTATEY T_TAPERY T_SCALEY T_MIRRORY | |||||
%token T_TRANSLATEZ T_ROTATEZ T_TAPERZ T_SCALEZ T_MIRRORZ | |||||
%token T_TRANSLATE T_SCALE | |||||
%token T_CHAMFER | |||||
%token T_CYLINDER T_BOX T_SMOOTHCHAMFBOX T_FLATCHAMFBOX T_SPHERE T_STAR | |||||
%token T_EXPANDEDSTAR T_DISC T_TRIANGLE T_QUAD T_COG | |||||
%token T_END 0 | |||||
%token T_ERROR | |||||
%token <fval> NUMBER | |||||
%token <u32val> COLOR | |||||
%type <fval> number | |||||
%type <args> args1 args2 args3 args4 args5 args6 args7 args8 | |||||
%{ | |||||
#include "easymesh/easymesh-compiler.h" | |||||
#undef yylex | |||||
#define yylex mc.m_lexer->lex | |||||
%} | |||||
%% | |||||
mesh_description: | |||||
mesh_expression_list T_END | |||||
; | |||||
mesh_expression_list: | |||||
mesh_expression | |||||
| mesh_expression mesh_expression_list | |||||
; | |||||
mesh_expression: | |||||
mesh_command_list | |||||
| mesh_open mesh_expression_list mesh_close | |||||
; | |||||
mesh_open: | |||||
'[' { mc.m_mesh.OpenBrace(); } | |||||
; | |||||
mesh_close: | |||||
']' { mc.m_mesh.CloseBrace(); } | |||||
; | |||||
mesh_command_list: | |||||
mesh_command | |||||
| mesh_command_list mesh_command | |||||
; | |||||
mesh_command: | |||||
color_command | |||||
| transform_command | |||||
| primitive_command | |||||
; | |||||
color_command: | |||||
T_COLOR args4 { mc.m_mesh.SetCurColor(vec4($2.f0, $2.f1, $2.f2, $2.f3)); } | |||||
| T_COLOR COLOR { uint32_t x = $2; | |||||
vec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); | |||||
mc.m_mesh.SetCurColor(vec4(v) * (1. / 255)); } | |||||
| T_BGCOLOR args4 { mc.m_mesh.SetCurColor2(vec4($2.f0, $2.f1, $2.f2, $2.f3)); } | |||||
| T_BGCOLOR COLOR { uint32_t x = $2; | |||||
vec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff); | |||||
mc.m_mesh.SetCurColor2(vec4(v) * (1. / 255)); } | |||||
; | |||||
transform_command: | |||||
T_CHAMFER args1 { mc.m_mesh.Chamfer($2.f0); } | |||||
| T_TRANSLATEX args1 { mc.m_mesh.Translate(vec3($2.f0, 0, 0)); } | |||||
| T_TRANSLATEY args1 { mc.m_mesh.Translate(vec3(0, $2.f0, 0)); } | |||||
| T_TRANSLATEZ args1 { mc.m_mesh.Translate(vec3(0, 0, $2.f0)); } | |||||
| T_TRANSLATE args3 { mc.m_mesh.Translate(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_ROTATEX args1 { mc.m_mesh.RotateX($2.f0); } | |||||
| T_ROTATEY args1 { mc.m_mesh.RotateY($2.f0); } | |||||
| T_ROTATEZ args1 { mc.m_mesh.RotateZ($2.f0); } | |||||
| T_TAPERX args3 { mc.m_mesh.TaperX($2.f0, $2.f1, $2.f2); } | |||||
| T_TAPERY args3 { mc.m_mesh.TaperY($2.f0, $2.f1, $2.f2); } | |||||
| T_TAPERZ args3 { mc.m_mesh.TaperZ($2.f0, $2.f1, $2.f2); } | |||||
| T_SCALEX args1 { mc.m_mesh.Scale(vec3($2.f0, 0, 0)); } | |||||
| T_SCALEY args1 { mc.m_mesh.Scale(vec3(0, $2.f0, 0)); } | |||||
| T_SCALEZ args1 { mc.m_mesh.Scale(vec3(0, 0, $2.f0)); } | |||||
| T_SCALE args3 { mc.m_mesh.Scale(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_MIRRORX { mc.m_mesh.MirrorX(); } | |||||
| T_MIRRORY { mc.m_mesh.MirrorY(); } | |||||
| T_MIRRORZ { mc.m_mesh.MirrorZ(); } | |||||
; | |||||
primitive_command: | |||||
T_CYLINDER args6 { mc.m_mesh.AppendCylinder((int)$2.f0, $2.f1, | |||||
$2.f2, $2.f3, | |||||
(int)$2.f4, (int)$2.f5); } | |||||
| T_BOX args3 { mc.m_mesh.AppendBox(vec3($2.f0, $2.f1, $2.f2)); } | |||||
| T_SMOOTHCHAMFBOX args4 { mc.m_mesh.AppendSmoothChamfBox(vec3($2.f0, $2.f1, | |||||
$2.f2), $2.f3); } | |||||
| T_FLATCHAMFBOX args4 { mc.m_mesh.AppendFlatChamfBox(vec3($2.f0, $2.f1, | |||||
$2.f2), $2.f3); } | |||||
| T_SPHERE args4 { mc.m_mesh.AppendSphere($2.f0, | |||||
vec3($2.f1, $2.f2, $2.f3)); } | |||||
| T_STAR args5 { mc.m_mesh.AppendStar((int)$2.f0, $2.f1, $2.f2, | |||||
(int)$2.f3, (int)$2.f4); } | |||||
| T_EXPANDEDSTAR args4 { mc.m_mesh.AppendExpandedStar((int)$2.f0, $2.f1, | |||||
$2.f2, $2.f3); } | |||||
| T_DISC args3 { mc.m_mesh.AppendDisc((int)$2.f0, $2.f1, (int)$2.f2); } | |||||
| T_TRIANGLE args2 { mc.m_mesh.AppendSimpleTriangle($2.f0, (int)$2.f1); } | |||||
| T_QUAD args2 { mc.m_mesh.AppendSimpleQuad($2.f0, (int)$2.f1); } | |||||
| T_COG args8 { mc.m_mesh.AppendCog((int)$2.f0, $2.f1, $2.f2, $2.f3, | |||||
$2.f4, $2.f5, $2.f6, (int)$2.f7); } | |||||
; | |||||
args1: number { $$.f0 = $1; } ; | |||||
args2: args1 number { $$ = $1; $$.f1 = $2; } ; | |||||
args3: args2 number { $$ = $1; $$.f2 = $2; } ; | |||||
args4: args3 number { $$ = $1; $$.f3 = $2; } ; | |||||
args5: args4 number { $$ = $1; $$.f4 = $2; } ; | |||||
args6: args5 number { $$ = $1; $$.f5 = $2; } ; | |||||
args7: args6 number { $$ = $1; $$.f6 = $2; } ; | |||||
args8: args7 number { $$ = $1; $$.f7 = $2; } ; | |||||
number: | |||||
NUMBER { $$ = $1; } | |||||
| '-' number { $$ = -$2; } | |||||
; | |||||
%% | |||||
void lol::EasyMeshParser::error(const EasyMeshParser::location_type& l, | |||||
const std::string& m) | |||||
{ | |||||
mc.Error(l, m); | |||||
} | |||||
@@ -0,0 +1,142 @@ | |||||
%{ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include "core.h" | |||||
#include "easymesh/easymesh-compiler.h" | |||||
typedef lol::EasyMeshParser::token token; | |||||
typedef lol::EasyMeshParser::token_type token_type; | |||||
#ifndef YY_DECL | |||||
# define YY_DECL lol::EasyMeshParser::token_type \ | |||||
lol::EasyMeshScanner::lex(lol::EasyMeshParser::semantic_type* yylval, \ | |||||
lol::EasyMeshParser::location_type* yylloc) | |||||
#endif | |||||
#define yyterminate() return token::T_END | |||||
#define YY_NO_UNISTD_H | |||||
#define YY_USER_ACTION yylloc->columns(yyleng); | |||||
%} | |||||
%option c++ prefix="EasyMesh" | |||||
%option batch yywrap nounput stack | |||||
%% | |||||
%{ | |||||
/* reset location at the beginning of yylex() */ | |||||
yylloc->step(); | |||||
%} | |||||
sc { return token::T_COLOR; } | |||||
scb { return token::T_BGCOLOR; } | |||||
ch { return token::T_CHAMFER; } | |||||
tx { return token::T_TRANSLATEX; } | |||||
ty { return token::T_TRANSLATEY; } | |||||
tz { return token::T_TRANSLATEZ; } | |||||
t { return token::T_TRANSLATE; } | |||||
rx { return token::T_ROTATEX; } | |||||
ry { return token::T_ROTATEY; } | |||||
rz { return token::T_ROTATEZ; } | |||||
tax { return token::T_TAPERX; } | |||||
tay { return token::T_TAPERY; } | |||||
taz { return token::T_TAPERZ; } | |||||
sx { return token::T_SCALEX; } | |||||
sy { return token::T_SCALEY; } | |||||
sz { return token::T_SCALEZ; } | |||||
s { return token::T_SCALE; } | |||||
mx { return token::T_MIRRORX; } | |||||
my { return token::T_MIRRORY; } | |||||
mz { return token::T_MIRRORZ; } | |||||
ac { return token::T_CYLINDER; } | |||||
ab { return token::T_BOX; } | |||||
ascb { return token::T_SMOOTHCHAMFBOX; } | |||||
afcb { return token::T_FLATCHAMFBOX; } | |||||
asph { return token::T_SPHERE; } | |||||
as { return token::T_STAR; } | |||||
aes { return token::T_EXPANDEDSTAR; } | |||||
ad { return token::T_DISC; } | |||||
at { return token::T_TRIANGLE; } | |||||
aq { return token::T_QUAD; } | |||||
acg { return token::T_COG; } | |||||
#[0-9a-f]{3} { | |||||
uint32_t tmp = strtol(yytext + 1, NULL, 16); | |||||
yylval->u32val = 0x11000000u * (tmp >> 8) | |||||
| 0x00110000u * ((tmp >> 4) & 0xf) | |||||
| 0x00001100u * (tmp & 0xf) | |||||
| 0x000000ffu; | |||||
return token::COLOR; } | |||||
#[0-9a-f]{4} { | |||||
uint32_t tmp = strtol(yytext + 1, NULL, 16); | |||||
yylval->u32val = 0x11000000u * (tmp >> 12) | |||||
| 0x00110000u * ((tmp >> 8) & 0xf) | |||||
| 0x00001100u * ((tmp >> 4) & 0xf) | |||||
| 0x00000011u * (tmp & 0xf); | |||||
return token::COLOR; } | |||||
#[0-9a-f]{6} { | |||||
yylval->u32val = 0xffu | |||||
| 0x100u * (uint32_t)strtol(yytext + 1, NULL, 16); | |||||
return token::COLOR; } | |||||
#[0-9a-f]{8} { | |||||
yylval->u32val = (uint32_t)strtol(yytext + 1, NULL, 16); | |||||
return token::COLOR; } | |||||
[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)? { | |||||
yylval->fval = atof(yytext); return token::NUMBER; } | |||||
- { return token_type('-'); } | |||||
"[" { return token_type('['); } | |||||
"]" { return token_type(']'); } | |||||
[ ,] { /* ignore this */ } | |||||
[\n] { /* ignore this */ } | |||||
. { return token::T_ERROR; } | |||||
%% | |||||
lol::EasyMeshScanner::EasyMeshScanner(char const *command) | |||||
: EasyMeshFlexLexer(0, 0), | |||||
m_input(command) | |||||
{ | |||||
} | |||||
lol::EasyMeshScanner::~EasyMeshScanner() | |||||
{ | |||||
} | |||||
int lol::EasyMeshScanner::LexerInput(char* buf, int max_size) | |||||
{ | |||||
buf[0] = m_input[0]; | |||||
if (buf[0]) | |||||
++m_input; | |||||
return buf[0] ? 1 : 0; | |||||
} | |||||
#ifdef yylex | |||||
#undef yylex | |||||
#endif | |||||
int EasyMeshFlexLexer::yylex() | |||||
{ | |||||
std::cerr << "in EasyMeshFlexLexer::yylex() !" << std::endl; | |||||
return 0; | |||||
} | |||||
int EasyMeshFlexLexer::yywrap() | |||||
{ | |||||
return 1; | |||||
} | |||||
@@ -0,0 +1,721 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
// | |||||
// The EasyMesh class | |||||
// ------------------ | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include "core.h" | |||||
#include "easymesh/easymesh-compiler.h" | |||||
extern char const *lolfx_shiny; | |||||
namespace lol | |||||
{ | |||||
EasyMesh::EasyMesh() | |||||
: m_color(0), m_color2(0) | |||||
{ | |||||
m_cursors.Push(0, 0); | |||||
} | |||||
bool EasyMesh::Compile(char const *command) | |||||
{ | |||||
EasyMeshCompiler mc(*this); | |||||
return mc.ParseString(command); | |||||
} | |||||
void EasyMesh::OpenBrace() | |||||
{ | |||||
m_cursors.Push(m_vert.Count(), m_indices.Count()); | |||||
} | |||||
void EasyMesh::CloseBrace() | |||||
{ | |||||
m_cursors.Pop(); | |||||
} | |||||
void EasyMesh::MeshConvert() | |||||
{ | |||||
m_gpu.shader = Shader::Create(lolfx_shiny); | |||||
m_gpu.modelview = m_gpu.shader->GetUniformLocation("in_ModelView"); | |||||
m_gpu.proj = m_gpu.shader->GetUniformLocation("in_Proj"); | |||||
m_gpu.normalmat = m_gpu.shader->GetUniformLocation("in_NormalMat"); | |||||
m_gpu.damage = m_gpu.shader->GetUniformLocation("in_Damage"); | |||||
m_gpu.coord = m_gpu.shader->GetAttribLocation("in_Vertex", | |||||
VertexUsage::Position, 0); | |||||
m_gpu.norm = m_gpu.shader->GetAttribLocation("in_Normal", | |||||
VertexUsage::Normal, 0); | |||||
m_gpu.color = m_gpu.shader->GetAttribLocation("in_Color", | |||||
VertexUsage::Color, 0); | |||||
m_gpu.vdecl = new VertexDeclaration( | |||||
VertexStream<vec3,vec3,u8vec4>(VertexUsage::Position, | |||||
VertexUsage::Normal, | |||||
VertexUsage::Color)); | |||||
Array<vec3,vec3,u8vec4> vertexlist; | |||||
for (int i = 0; i < m_vert.Count(); i++) | |||||
vertexlist.Push(m_vert[i].m1, | |||||
m_vert[i].m2, | |||||
(u8vec4)(m_vert[i].m3 * 255.f)); | |||||
Array<uint16_t> indexlist; | |||||
for (int i = 0; i < m_indices.Count(); i += 3) | |||||
{ | |||||
indexlist << m_indices[i + 0]; | |||||
indexlist << m_indices[i + 1]; | |||||
indexlist << m_indices[i + 2]; | |||||
} | |||||
m_gpu.vbo = new VertexBuffer(vertexlist.Bytes()); | |||||
void *mesh = m_gpu.vbo->Lock(0, 0); | |||||
memcpy(mesh, &vertexlist[0], vertexlist.Bytes()); | |||||
m_gpu.vbo->Unlock(); | |||||
m_gpu.ibo = new IndexBuffer(indexlist.Bytes()); | |||||
void *indices = m_gpu.ibo->Lock(0, 0); | |||||
memcpy(indices, &indexlist[0], indexlist.Bytes()); | |||||
m_gpu.ibo->Unlock(); | |||||
m_gpu.vertexcount = vertexlist.Count(); | |||||
m_gpu.indexcount = indexlist.Count(); | |||||
} | |||||
void EasyMesh::Render(mat4 const &model, float damage) | |||||
{ | |||||
mat4 modelview = Scene::GetDefault()->GetViewMatrix() * model; | |||||
mat3 normalmat = transpose(inverse(mat3(modelview))); | |||||
m_gpu.shader->Bind(); | |||||
m_gpu.shader->SetUniform(m_gpu.modelview, modelview); | |||||
m_gpu.shader->SetUniform(m_gpu.proj, Scene::GetDefault()->GetProjMatrix()); | |||||
m_gpu.shader->SetUniform(m_gpu.normalmat, normalmat); | |||||
m_gpu.shader->SetUniform(m_gpu.damage, damage); | |||||
m_gpu.vdecl->SetStream(m_gpu.vbo, m_gpu.coord, m_gpu.norm, m_gpu.color); | |||||
m_gpu.vdecl->Bind(); | |||||
m_gpu.ibo->Bind(); | |||||
m_gpu.vdecl->DrawIndexedElements(MeshPrimitive::Triangles, | |||||
0, 0, m_gpu.vertexcount, | |||||
0, m_gpu.indexcount / 3); | |||||
m_gpu.ibo->Unbind(); | |||||
m_gpu.vdecl->Unbind(); | |||||
} | |||||
void EasyMesh::SetCurColor(vec4 const &color) | |||||
{ | |||||
m_color = color; | |||||
} | |||||
void EasyMesh::SetCurColor2(vec4 const &color) | |||||
{ | |||||
m_color2 = color; | |||||
} | |||||
void EasyMesh::AddVertex(vec3 const &coord) | |||||
{ | |||||
m_vert.Push(coord, vec3(0.f, 1.f, 0.f), m_color); | |||||
} | |||||
void EasyMesh::AddDuplicateVertex(int i) | |||||
{ | |||||
m_vert.Push(m_vert[i].m1, vec3(0.f, 1.f, 0.f), m_vert[i].m3); | |||||
} | |||||
void EasyMesh::AppendQuad(int i1, int i2, int i3, int i4, int base) | |||||
{ | |||||
m_indices << base + i1; | |||||
m_indices << base + i2; | |||||
m_indices << base + i3; | |||||
m_indices << base + i4; | |||||
m_indices << base + i1; | |||||
m_indices << base + i3; | |||||
} | |||||
void EasyMesh::AppendQuadDuplicateVerts(int i1, int i2, int i3, int i4, int base) | |||||
{ | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i1); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i2); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i3); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i4); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i1); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i3); | |||||
} | |||||
void EasyMesh::AppendTriangle(int i1, int i2, int i3, int base) | |||||
{ | |||||
m_indices << base + i1; | |||||
m_indices << base + i2; | |||||
m_indices << base + i3; | |||||
} | |||||
void EasyMesh::AppendTriangleDuplicateVerts(int i1, int i2, int i3, int base) | |||||
{ | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i1); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i2); | |||||
m_indices << m_vert.Count(); AddDuplicateVertex(base + i3); | |||||
} | |||||
void EasyMesh::ComputeNormals(int start, int vcount) | |||||
{ | |||||
for (int i = 0; i < vcount; i += 3) | |||||
{ | |||||
vec3 v0 = m_vert[m_indices[start + i + 2]].m1 | |||||
- m_vert[m_indices[start + i + 0]].m1; | |||||
vec3 v1 = m_vert[m_indices[start + i + 1]].m1 | |||||
- m_vert[m_indices[start + i + 0]].m1; | |||||
vec3 n = normalize(cross(v1, v0)); | |||||
for (int j = 0; j < 3; j++) | |||||
m_vert[m_indices[start + i + j]].m2 = n; | |||||
} | |||||
} | |||||
void EasyMesh::SetVertColor(vec4 const &color) | |||||
{ | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
m_vert[i].m3 = color; | |||||
} | |||||
void EasyMesh::SetCurVertNormal(vec3 const &normal) | |||||
{ | |||||
m_vert[m_vert.Count() - 1].m2 = normal; | |||||
} | |||||
void EasyMesh::SetCurVertColor(vec4 const &color) | |||||
{ | |||||
m_vert[m_vert.Count() - 1].m3 = color; | |||||
} | |||||
void EasyMesh::Translate(vec3 const &v) | |||||
{ | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
m_vert[i].m1 += v; | |||||
} | |||||
void EasyMesh::RotateX(float t) { Rotate(t, vec3(1, 0, 0)); } | |||||
void EasyMesh::RotateY(float t) { Rotate(t, vec3(0, 1, 0)); } | |||||
void EasyMesh::RotateZ(float t) { Rotate(t, vec3(0, 0, 1)); } | |||||
void EasyMesh::Rotate(float t, vec3 const &axis) | |||||
{ | |||||
mat3 m = mat3::rotate(t, axis); | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
{ | |||||
m_vert[i].m1 = m * m_vert[i].m1; | |||||
m_vert[i].m2 = m * m_vert[i].m2; | |||||
} | |||||
} | |||||
void EasyMesh::TaperX(float y, float z, float xoff) | |||||
{ | |||||
/* FIXME: this code breaks normals! */ | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
{ | |||||
m_vert[i].m1.y *= 1.f + (y * m_vert[i].m1.x + xoff); | |||||
m_vert[i].m1.z *= 1.f + (z * m_vert[i].m1.x + xoff); | |||||
} | |||||
} | |||||
void EasyMesh::TaperY(float x, float z, float yoff) | |||||
{ | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
{ | |||||
m_vert[i].m1.x *= 1.f + (x * m_vert[i].m1.y + yoff); | |||||
m_vert[i].m1.z *= 1.f + (z * m_vert[i].m1.y + yoff); | |||||
} | |||||
} | |||||
void EasyMesh::TaperZ(float x, float y, float zoff) | |||||
{ | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
{ | |||||
m_vert[i].m1.x *= 1.f + (x * m_vert[i].m1.z + zoff); | |||||
m_vert[i].m1.y *= 1.f + (y * m_vert[i].m1.z + zoff); | |||||
} | |||||
} | |||||
void EasyMesh::Scale(vec3 const &s) | |||||
{ | |||||
vec3 const invs = vec3(1) / s; | |||||
for (int i = m_cursors.Last().m1; i < m_vert.Count(); i++) | |||||
{ | |||||
m_vert[i].m1 *= s; | |||||
m_vert[i].m2 = normalize(m_vert[i].m2 * invs); | |||||
} | |||||
/* Flip winding if the scaling involves mirroring */ | |||||
if (s.x * s.y * s.z < 0) | |||||
{ | |||||
for (int i = m_cursors.Last().m2; i < m_indices.Count(); i += 3) | |||||
{ | |||||
uint16_t tmp = m_indices[i + 0]; | |||||
m_indices[i + 0] = m_indices[i + 1]; | |||||
m_indices[i + 1] = tmp; | |||||
} | |||||
} | |||||
} | |||||
void EasyMesh::MirrorX() { DupAndScale(vec3(-1, 1, 1)); } | |||||
void EasyMesh::MirrorY() { DupAndScale(vec3(1, -1, 1)); } | |||||
void EasyMesh::MirrorZ() { DupAndScale(vec3(1, 1, -1)); } | |||||
void EasyMesh::DupAndScale(vec3 const &s) | |||||
{ | |||||
int vlen = m_vert.Count() - m_cursors.Last().m1; | |||||
int tlen = m_indices.Count() - m_cursors.Last().m2; | |||||
for (int i = 0; i < vlen; i++) | |||||
m_vert << m_vert[m_cursors.Last().m1++]; | |||||
for (int i = 0; i < tlen; i++) | |||||
m_indices << m_indices[m_cursors.Last().m2++] + vlen; | |||||
Scale(s); | |||||
m_cursors.Last().m1 -= vlen; | |||||
m_cursors.Last().m2 -= tlen; | |||||
} | |||||
void EasyMesh::AppendCylinder(int nsides, float h, float r1, float r2, | |||||
int dualside, int smooth) | |||||
{ | |||||
int vbase = m_vert.Count(); | |||||
mat3 rotmat = mat3::rotate(360.0f / nsides, 0.f, 1.f, 0.f); | |||||
vec3 p1(r1, -h * .5f, 0.f), p2(r2, h * .5f, 0.f), n; | |||||
/* Construct normal */ | |||||
n = p2; | |||||
n.y = r1 * (r1 - r2) / h; | |||||
if (!smooth) | |||||
n = mat3::rotate(180.0f / nsides, 0.f, 1.f, 0.f) * n; | |||||
n = normalize(n); | |||||
/* FIXME: normals should be flipped in two-sided mode, but that | |||||
* means duplicating the vertices again... */ | |||||
for (int i = 0; i < nsides; i++) | |||||
{ | |||||
AddVertex(p1); SetCurVertNormal(n); | |||||
AddVertex(p2); SetCurVertNormal(n); | |||||
SetCurVertColor(m_color2); | |||||
if (smooth) | |||||
{ | |||||
int j = (i + 1) % nsides; | |||||
AppendQuad(j * 2, j * 2 + 1, i * 2 + 1, i * 2, vbase); | |||||
if (dualside) | |||||
AppendQuad(i * 2, i * 2 + 1, j * 2 + 1, j * 2, vbase); | |||||
} | |||||
p1 = rotmat * p1; | |||||
p2 = rotmat * p2; | |||||
if (!smooth) | |||||
{ | |||||
AddVertex(p1); SetCurVertNormal(n); | |||||
AddVertex(p2); SetCurVertNormal(n); | |||||
SetCurVertColor(m_color2); | |||||
AppendQuad(i * 4 + 2, i * 4 + 3, i * 4 + 1, i * 4, vbase); | |||||
if (dualside) | |||||
AppendQuad(i * 4, i * 4 + 1, i * 4 + 3, i * 4 + 2, vbase); | |||||
} | |||||
n = rotmat * n; | |||||
} | |||||
} | |||||
void EasyMesh::AppendSphere(int ndivisions, vec3 const &size) | |||||
{ | |||||
ndivisions *= 2; | |||||
int ibase = m_indices.Count(); | |||||
int vbase = m_vert.Count(); | |||||
vec3 d = size * 0.5f; | |||||
float const pi = std::acos(-1.0f); | |||||
Array<vec2> table; | |||||
for (int i = 0; i <= ndivisions; i++) | |||||
table.Push(vec2(std::sin(pi * 2 / ndivisions * i) + 1e-5f, | |||||
std::cos(pi * 2 / ndivisions * i) + 1e-5f)); | |||||
for (int j = 0; j <= ndivisions / 2; j++) | |||||
for (int i = 0; i < ndivisions; i++) | |||||
{ | |||||
int j2 = j + 1; | |||||
int i2 = (i + 1) % ndivisions; | |||||
AddVertex(d * vec3(table[i], 1.0f) * table[j].xxy); | |||||
AddVertex(d * vec3(table[i2], 1.0f) * table[j].xxy); | |||||
AddVertex(d * vec3(table[i2], 1.0f) * table[j2].xxy); | |||||
AddVertex(d * vec3(table[i], 1.0f) * table[j2].xxy); | |||||
} | |||||
for (int i = vbase; i < m_vert.Count(); i += 4) | |||||
AppendQuad(0, 1, 2, 3, i); | |||||
ComputeNormals(ibase, m_indices.Count() - ibase); | |||||
} | |||||
void EasyMesh::AppendBox(vec3 const &size, float chamf) | |||||
{ | |||||
AppendBox(size, chamf, false); | |||||
} | |||||
void EasyMesh::AppendSmoothChamfBox(vec3 const &size, float chamf) | |||||
{ | |||||
AppendBox(size, chamf, true); | |||||
} | |||||
void EasyMesh::AppendFlatChamfBox(vec3 const &size, float chamf) | |||||
{ | |||||
AppendBox(size, chamf, false); | |||||
} | |||||
void EasyMesh::AppendBox(vec3 const &size, float chamf, bool smooth) | |||||
{ | |||||
if (chamf < 0.0f) | |||||
{ | |||||
AppendBox(size + vec3(chamf * 2.0f), -chamf, smooth); | |||||
return; | |||||
} | |||||
int vbase = m_vert.Count(); | |||||
int ibase = m_indices.Count(); | |||||
vec3 d = size * 0.5f; | |||||
AddVertex(vec3(-d.x, -d.y, -d.z - chamf)); | |||||
AddVertex(vec3(-d.x, +d.y, -d.z - chamf)); | |||||
AddVertex(vec3(+d.x, +d.y, -d.z - chamf)); | |||||
AddVertex(vec3(+d.x, -d.y, -d.z - chamf)); | |||||
AddVertex(vec3(-d.x - chamf, -d.y, +d.z)); | |||||
AddVertex(vec3(-d.x - chamf, +d.y, +d.z)); | |||||
AddVertex(vec3(-d.x - chamf, +d.y, -d.z)); | |||||
AddVertex(vec3(-d.x - chamf, -d.y, -d.z)); | |||||
AddVertex(vec3(+d.x, -d.y, +d.z + chamf)); | |||||
AddVertex(vec3(+d.x, +d.y, +d.z + chamf)); | |||||
AddVertex(vec3(-d.x, +d.y, +d.z + chamf)); | |||||
AddVertex(vec3(-d.x, -d.y, +d.z + chamf)); | |||||
AddVertex(vec3(+d.x + chamf, -d.y, -d.z)); | |||||
AddVertex(vec3(+d.x + chamf, +d.y, -d.z)); | |||||
AddVertex(vec3(+d.x + chamf, +d.y, +d.z)); | |||||
AddVertex(vec3(+d.x + chamf, -d.y, +d.z)); | |||||
AddVertex(vec3(-d.x, -d.y - chamf, +d.z)); | |||||
AddVertex(vec3(-d.x, -d.y - chamf, -d.z)); | |||||
AddVertex(vec3(+d.x, -d.y - chamf, -d.z)); | |||||
AddVertex(vec3(+d.x, -d.y - chamf, +d.z)); | |||||
AddVertex(vec3(-d.x, +d.y + chamf, -d.z)); | |||||
AddVertex(vec3(-d.x, +d.y + chamf, +d.z)); | |||||
AddVertex(vec3(+d.x, +d.y + chamf, +d.z)); | |||||
AddVertex(vec3(+d.x, +d.y + chamf, -d.z)); | |||||
/* The 6 quads on each side of the box */ | |||||
for (int i = 0; i < 24; i += 4) | |||||
AppendQuad(i, i + 1, i + 2, i + 3, vbase); | |||||
ComputeNormals(ibase, m_indices.Count() - ibase); | |||||
ibase = m_indices.Count(); | |||||
/* The 8 quads at each edge of the box */ | |||||
if (chamf) | |||||
{ | |||||
static int const quadlist[48] = | |||||
{ | |||||
0, 3, 18, 17, 4, 7, 17, 16, 8, 11, 16, 19, 12, 15, 19, 18, | |||||
2, 1, 20, 23, 6, 5, 21, 20, 10, 9, 22, 21, 14, 13, 23, 22, | |||||
1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12, 3, 2, | |||||
}; | |||||
for (int i = 0; i < 48; i += 4) | |||||
{ | |||||
if (smooth) | |||||
AppendQuad(quadlist[i], quadlist[i + 1], | |||||
quadlist[i + 2], quadlist[i + 3], vbase); | |||||
else | |||||
AppendQuadDuplicateVerts(quadlist[i], quadlist[i + 1], | |||||
quadlist[i + 2], quadlist[i + 3], vbase); | |||||
} | |||||
} | |||||
/* The 8 triangles at each corner of the box */ | |||||
if (chamf) | |||||
{ | |||||
static int const trilist[24] = | |||||
{ | |||||
3, 12, 18, 15, 8, 19, 11, 4, 16, 7, 0, 17, | |||||
2, 23, 13, 14, 22, 9, 10, 21, 5, 6, 20, 1, | |||||
}; | |||||
for (int i = 0; i < 24; i += 3) | |||||
{ | |||||
if (smooth) | |||||
AppendTriangle(trilist[i], trilist[i + 1], | |||||
trilist[i + 2], vbase); | |||||
else | |||||
AppendTriangleDuplicateVerts(trilist[i], trilist[i + 1], | |||||
trilist[i + 2], vbase); | |||||
} | |||||
} | |||||
if (!smooth) | |||||
ComputeNormals(ibase, m_indices.Count() - ibase); | |||||
} | |||||
void EasyMesh::AppendStar(int nbranches, float r1, float r2, | |||||
int fade, int fade2) | |||||
{ | |||||
int vbase = m_vert.Count(); | |||||
AddVertex(vec3(0.f, 0.f, 0.f)); | |||||
mat3 rotmat = mat3::rotate(180.0f / nbranches, 0.f, 1.f, 0.f); | |||||
vec3 p1(r1, 0.f, 0.f), p2(r2, 0.f, 0.f); | |||||
p2 = rotmat * p2; | |||||
rotmat = rotmat * rotmat; | |||||
for (int i = 0; i < nbranches; i++) | |||||
{ | |||||
AddVertex(p1); | |||||
if (fade2) | |||||
SetCurVertColor(m_color2); | |||||
AddVertex(p2); | |||||
if (fade) | |||||
SetCurVertColor(m_color2); | |||||
AppendQuad(0, 2 * i + 1, 2 * i + 2, (2 * i + 3) % (2 * nbranches), | |||||
vbase); | |||||
p1 = rotmat * p1; | |||||
p2 = rotmat * p2; | |||||
} | |||||
} | |||||
void EasyMesh::AppendExpandedStar(int nbranches, float r1, | |||||
float r2, float extrar) | |||||
{ | |||||
int vbase = m_vert.Count(); | |||||
AddVertex(vec3(0.f, 0.f, 0.f)); | |||||
mat3 rotmat = mat3::rotate(180.0f / nbranches, 0.f, 1.f, 0.f); | |||||
vec3 p1(r1, 0.f, 0.f), p2(r2, 0.f, 0.f), | |||||
p3(r1 + extrar, 0.f, 0.f), p4(r2 + extrar, 0.f, 0.f);; | |||||
p2 = rotmat * p2; | |||||
p4 = rotmat * p4; | |||||
rotmat = rotmat * rotmat; | |||||
for (int i = 0; i < nbranches; i++) | |||||
{ | |||||
AddVertex(p1); | |||||
AddVertex(p2); | |||||
AddVertex(p3); SetCurVertColor(m_color2); | |||||
AddVertex(p4); SetCurVertColor(m_color2); | |||||
int j = (i + 1) % nbranches; | |||||
AppendQuad(0, 4 * i + 1, 4 * i + 2, 4 * j + 1, vbase); | |||||
AppendQuad(4 * i + 1, 4 * i + 3, 4 * i + 4, 4 * i + 2, vbase); | |||||
AppendQuad(4 * j + 1, 4 * i + 2, 4 * i + 4, 4 * j + 3, vbase); | |||||
p1 = rotmat * p1; | |||||
p2 = rotmat * p2; | |||||
p3 = rotmat * p3; | |||||
p4 = rotmat * p4; | |||||
} | |||||
} | |||||
void EasyMesh::AppendDisc(int nsides, float r, int fade) | |||||
{ | |||||
int vbase = m_vert.Count(); | |||||
AddVertex(vec3(0.f, 0.f, 0.f)); | |||||
mat3 rotmat = mat3::rotate(360.0f / nsides, 0.f, 1.f, 0.f); | |||||
vec3 p1(r, 0.f, 0.f); | |||||
for (int i = 0; i < nsides; i++) | |||||
{ | |||||
AddVertex(p1); | |||||
if (fade) | |||||
SetCurVertColor(m_color2); | |||||
AppendTriangle(0, i + 1, ((i + 1) % nsides) + 1, vbase); | |||||
p1 = rotmat * p1; | |||||
} | |||||
} | |||||
void EasyMesh::AppendSimpleTriangle(float size, int fade) | |||||
{ | |||||
mat3 m = mat3::rotate(120.f, 0.f, 1.f, 0.f); | |||||
vec3 p(0.f, 0.f, size); | |||||
AddVertex(p); | |||||
p = m * p; | |||||
AddVertex(p); | |||||
if (fade) | |||||
SetCurVertColor(m_color2); | |||||
p = m * p; | |||||
AddVertex(p); | |||||
if (fade) | |||||
SetCurVertColor(m_color2); | |||||
AppendTriangle(0, 1, 2, m_vert.Count() - 3); | |||||
} | |||||
void EasyMesh::AppendSimpleQuad(float size, int fade) | |||||
{ | |||||
AppendSimpleQuad(vec2(size * .5f), vec2(size * -.5f), 0.f, fade); | |||||
} | |||||
void EasyMesh::AppendSimpleQuad(vec2 p1, vec2 p2, float z, int fade) | |||||
{ | |||||
AddVertex(vec3(p2.x, z, -p1.y)); | |||||
AddVertex(vec3(p2.x, z, -p2.y)); | |||||
AddVertex(vec3(p1.x, z, -p2.y)); | |||||
if (fade) | |||||
SetCurVertColor(m_color2); | |||||
AddVertex(vec3(p1.x, z, -p1.y)); | |||||
if (fade) | |||||
SetCurVertColor(m_color2); | |||||
AppendQuad(3, 2, 1, 0, m_vert.Count() - 4); | |||||
ComputeNormals(m_indices.Count() - 6, 6); | |||||
} | |||||
void EasyMesh::AppendCog(int nbsides, float h, float r1, float r2, float r12, | |||||
float r22, float sidemul, int offset) | |||||
{ | |||||
int ibase = m_indices.Count(); | |||||
int vbase = m_vert.Count(); | |||||
AddVertex(vec3(0.f, h * .5f, 0.f)); | |||||
AddVertex(vec3(0.f, h * -.5f, 0.f)); | |||||
SetCurVertColor(m_color2); | |||||
mat3 rotmat = mat3::rotate(180.0f / nbsides, 0.f, 1.f, 0.f); | |||||
mat3 smat1 = mat3::rotate(sidemul * 180.0f / nbsides, 0.f, 1.f, 0.f); | |||||
mat3 smat2 = mat3::rotate(sidemul * -360.0f / nbsides, 0.f, 1.f, 0.f); | |||||
vec3 p[8]; | |||||
p[0] = vec3(r1, h * .5f, 0.f); | |||||
p[1] = rotmat * p[0]; | |||||
p[2] = smat1 * (rotmat * vec3(r1 + r12, h * .5f, 0.f)); | |||||
p[3] = smat2 * (rotmat * p[2]); | |||||
p[4] = vec3(r2, h * -.5f, 0.f); | |||||
p[5] = rotmat * p[4]; | |||||
p[6] = smat1 * (rotmat * vec3(r2 + r22, h * -.5f, 0.f)); | |||||
p[7] = smat2 * (rotmat * p[6]); | |||||
if (offset & 1) | |||||
for (int n = 0; n < 8; n++) | |||||
p[n] = rotmat * p[n]; | |||||
rotmat = rotmat * rotmat; | |||||
for (int i = 0; i < nbsides; i++) | |||||
{ | |||||
/* Each vertex will share three faces, so three different | |||||
* normals, therefore we add each vertex three times. */ | |||||
for (int n = 0; n < 24; n++) | |||||
{ | |||||
AddVertex(p[n / 3]); | |||||
if (n / 3 >= 4) | |||||
SetCurVertColor(m_color2); | |||||
} | |||||
int j = 24 * i, k = 24 * ((i + 1) % nbsides); | |||||
/* The top and bottom faces */ | |||||
AppendQuad(0, j + 2, j + 5, k + 2, vbase); | |||||
AppendQuad(1, k + 14, j + 17, j + 14, vbase); | |||||
AppendQuad(j + 5, j + 8, j + 11, k + 2, vbase); | |||||
AppendQuad(k + 14, j + 23, j + 20, j + 17, vbase); | |||||
/* The side quads */ | |||||
AppendQuad(j + 6, j + 3, j + 15, j + 18, vbase); | |||||
AppendQuad(j + 9, j + 7, j + 19, j + 21, vbase); | |||||
AppendQuad(j + 12, j + 10, j + 22, j + 24, vbase); | |||||
AppendQuad(k + 4, j + 13, j + 25, k + 16, vbase); | |||||
for (int n = 0; n < 8; n++) | |||||
p[n] = rotmat * p[n]; | |||||
} | |||||
ComputeNormals(ibase, m_indices.Count() - ibase); | |||||
} | |||||
void EasyMesh::Chamfer(float f) | |||||
{ | |||||
int vlen = m_vert.Count() - m_cursors.Last().m1; | |||||
int ilen = m_indices.Count() - m_cursors.Last().m2; | |||||
/* Step 1: enumerate all faces. This is done by merging triangles | |||||
* that are coplanar and share an edge. */ | |||||
int *triangle_classes = new int[ilen / 3]; | |||||
for (int i = 0; i < ilen / 3; i++) | |||||
triangle_classes[i] = -1; | |||||
for (int i = 0; i < ilen / 3; i++) | |||||
{ | |||||
} | |||||
/* Fun shit: reduce all triangles */ | |||||
int *vertices = new int[vlen]; | |||||
memset(vertices, 0, vlen * sizeof(int)); | |||||
for (int i = 0; i < ilen; i++) | |||||
vertices[m_indices[i]]++; | |||||
for (int i = 0; i < ilen / 3; i++) | |||||
{ | |||||
#if 0 | |||||
if (vertices[m_indices[i * 3]] > 1) | |||||
continue; | |||||
if (vertices[m_indices[i * 3 + 1]] > 1) | |||||
continue; | |||||
if (vertices[m_indices[i * 3 + 2]] > 1) | |||||
continue; | |||||
#endif | |||||
vec3 bary = 1.f / 3.f * (m_vert[m_indices[i * 3]].m1 + | |||||
m_vert[m_indices[i * 3 + 1]].m1 + | |||||
m_vert[m_indices[i * 3 + 2]].m1); | |||||
for (int k = 0; k < 3; k++) | |||||
{ | |||||
vec3 &p = m_vert[m_indices[i * 3 + k]].m1; | |||||
p -= normalize(p - bary) * f; | |||||
} | |||||
} | |||||
} | |||||
} /* namespace lol */ | |||||
@@ -0,0 +1,107 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2009-2012 Cédric Lecacheur <jordx@free.fr> | |||||
// (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://sam.zoy.org/projects/COPYING.WTFPL for more details. | |||||
// | |||||
// | |||||
// The EasyMesh class | |||||
// ------------------ | |||||
// | |||||
#if !defined __EASYMESH_EASYMESH_H__ | |||||
#define __EASYMESH_EASYMESH_H__ | |||||
namespace lol | |||||
{ | |||||
class EasyMesh | |||||
{ | |||||
friend class EasyMeshParser; | |||||
public: | |||||
EasyMesh(); | |||||
bool Compile(char const *command); | |||||
void MeshConvert(); | |||||
void Render(mat4 const &model, float damage = 0.f); | |||||
private: | |||||
void OpenBrace(); | |||||
void CloseBrace(); | |||||
void SetCurColor(vec4 const &color); | |||||
void SetCurColor2(vec4 const &color); | |||||
void AddVertex(vec3 const &coord); | |||||
void AddDuplicateVertex(int i); | |||||
void AppendQuad(int i1, int i2, int i3, int i4, int base); | |||||
void AppendQuadDuplicateVerts(int i1, int i2, int i3, int i4, int base); | |||||
void AppendTriangle(int i1, int i2, int i3, int base); | |||||
void AppendTriangleDuplicateVerts(int i1, int i2, int i3, int base); | |||||
void ComputeNormals(int start, int vcount); | |||||
void SetVertColor(vec4 const &color); | |||||
void SetCurVertNormal(vec3 const &normal); | |||||
void SetCurVertColor(vec4 const &color); | |||||
void Translate(vec3 const &v); | |||||
void RotateX(float t); | |||||
void RotateY(float t); | |||||
void RotateZ(float t); | |||||
void Rotate(float t, vec3 const &axis); | |||||
void TaperX(float y, float z, float xoff); | |||||
void TaperY(float x, float z, float yoff); | |||||
void TaperZ(float x, float y, float zoff); | |||||
void Scale(vec3 const &s); | |||||
void MirrorX(); | |||||
void MirrorY(); | |||||
void MirrorZ(); | |||||
void DupAndScale(vec3 const &s); | |||||
void Chamfer(float f); | |||||
void AppendCylinder(int nsides, float h, float r1, float r2, | |||||
int dualside, int smooth); | |||||
void AppendSphere(int ndivisions, vec3 const &size); | |||||
void AppendBox(vec3 const &size, float chamf = 0.f); | |||||
void AppendSmoothChamfBox(vec3 const &size, float chamf); | |||||
void AppendFlatChamfBox(vec3 const &size, float chamf); | |||||
void AppendBox(vec3 const &size, float chamf, bool smooth); | |||||
void AppendStar(int nbranches, float r1, float r2, | |||||
int fade = 0, int fade2 = 0); | |||||
void AppendExpandedStar(int nbranches, float r1, float r2, float extrar); | |||||
void AppendDisc(int nsides, float r, int fade = 0); | |||||
void AppendSimpleTriangle(float size, int fade = 0); | |||||
void AppendSimpleQuad(float size, int fade = 0); | |||||
void AppendSimpleQuad(vec2 p1, vec2 p2, float z = 0.f, int fade = 0); | |||||
void AppendCog(int nbsides, float h, float r1, float r2, | |||||
float r12, float r22, float sidemul, int offset); | |||||
private: | |||||
vec4 m_color, m_color2; | |||||
Array<uint16_t> m_indices; | |||||
Array<vec3, vec3, vec4> m_vert; | |||||
Array<int, int> m_cursors; | |||||
/* FIXME: put this in a separate class so that we can copy meshes. */ | |||||
struct | |||||
{ | |||||
Shader *shader; | |||||
ShaderAttrib coord, norm, color; | |||||
ShaderUniform modelview, proj, normalmat, damage; | |||||
VertexDeclaration *vdecl; | |||||
VertexBuffer *vbo; | |||||
IndexBuffer *ibo; | |||||
int vertexcount, indexcount; | |||||
} | |||||
m_gpu; | |||||
}; | |||||
} /* namespace lol */ | |||||
#endif /* __EASYMESH_EASYMESH_H__ */ | |||||
@@ -0,0 +1,109 @@ | |||||
-- GLSL.Vert -- | |||||
#version 120 | |||||
attribute vec3 in_Vertex; | |||||
attribute vec3 in_Normal; | |||||
attribute vec4 in_Color; | |||||
uniform mat4 in_ModelView; | |||||
uniform mat4 in_Proj; | |||||
uniform mat3 in_NormalMat; | |||||
uniform float in_Damage; | |||||
varying vec4 pass_Color; | |||||
void main(void) | |||||
{ | |||||
/* Material properties */ | |||||
vec3 specular_reflect = vec3(0.8, 0.75, 0.4); | |||||
float specular_power = 60.0; | |||||
/* World properties */ | |||||
float ambient_mul = 0.5; | |||||
vec3 light_dir = normalize(vec3(0.3, 0.3, 0.7)); | |||||
vec3 ambient_color = vec3(0.25, 0.2, 0.35); | |||||
vec3 diffuse_color = vec3(1.0, 1.0, 0.6); | |||||
vec3 specular_color = vec3(1.0, 1.0, 0.6); | |||||
vec3 tnorm = normalize(in_NormalMat * in_Normal); | |||||
vec4 eye = in_ModelView * vec4(in_Vertex, 1.0); | |||||
vec3 s = light_dir; /* normalize(eye - lightpos); */ | |||||
vec3 v = normalize(-eye.xyz); | |||||
vec3 r = reflect(-s, tnorm); | |||||
vec3 ambient = ambient_color; | |||||
float sdotn = max(dot(s, tnorm), 0.0); | |||||
vec3 diffuse = diffuse_color * sdotn; | |||||
vec3 specular = vec3(0.0, 0.0, 0.0); | |||||
if (sdotn > 0.0) | |||||
specular = specular_color * specular_reflect | |||||
* pow(max(dot(r, v), 0.0), specular_power); | |||||
vec3 light = ambient + diffuse + specular; | |||||
vec4 real_color = in_Damage * vec4(1.2, 1.2, 1.2, 1.0) | |||||
+ (1.0 - in_Damage) * in_Color; | |||||
pass_Color = real_color * vec4(light, 1.0); | |||||
gl_Position = in_Proj * eye; | |||||
} | |||||
-- GLSL.Frag -- | |||||
#version 120 | |||||
//precision highp float; | |||||
varying vec4 pass_Color; | |||||
void main(void) { | |||||
gl_FragColor = pass_Color; | |||||
} | |||||
-- HLSL.Vert -- | |||||
void main(float3 in_Vertex : POSITION, | |||||
float3 in_Normal : NORMAL, | |||||
float4 in_Color : COLOR, | |||||
uniform float4x4 in_ModelView, | |||||
uniform float4x4 in_Proj, | |||||
uniform float3x3 in_NormalMat, | |||||
uniform float in_Damage, | |||||
out float4 out_Position : POSITION, | |||||
out float4 pass_Color : COLOR) | |||||
{ | |||||
float3 specular_reflect = float3(0.8, 0.75, 0.4); | |||||
float specular_power = 60.0; | |||||
float ambient_mul = 0.5; | |||||
float3 light_dir = normalize(float3(0.3, 0.3, 0.7)); | |||||
float3 ambient_color = float3(0.25, 0.2, 0.35); | |||||
float3 diffuse_color = float3(1.0, 1.0, 0.6); | |||||
float3 specular_color = float3(1.0, 1.0, 0.6); | |||||
float3 tnorm = normalize(mul(in_NormalMat, in_Normal)); | |||||
float4 eye = mul(in_ModelView, float4(in_Vertex, 1.0)); | |||||
float3 s = light_dir; | |||||
float3 v = normalize(-eye.xyz); | |||||
float3 r = reflect(-s, tnorm); | |||||
float3 ambient = ambient_color; | |||||
float sdotn = max(dot(s, tnorm), 0.0); | |||||
float3 diffuse = diffuse_color * sdotn; | |||||
float3 specular = float3(0.0, 0.0, 0.0); | |||||
if (sdotn > 0.0) | |||||
specular = specular_color * specular_reflect | |||||
* pow(max(dot(r, v), 0.0), specular_power); | |||||
float3 light = ambient + diffuse + specular; | |||||
#ifdef _XBOX | |||||
float4 real_color = in_Color.abgr; | |||||
#else | |||||
float4 real_color = in_Color; | |||||
#endif | |||||
real_color = in_Damage * float4(1.2, 1.2, 1.2, 1.0) | |||||
+ (1.0 - in_Damage) * real_color; | |||||
pass_Color = real_color * float4(light, 1.0); | |||||
out_Position = mul(in_Proj, eye); | |||||
} | |||||
-- HLSL.Frag -- | |||||
void main(float4 pass_Color : COLOR, | |||||
out float4 out_FragColor : COLOR) | |||||
{ | |||||
out_FragColor = pass_Color; | |||||
} | |||||
@@ -0,0 +1,319 @@ | |||||
/* A Bison parser, made by GNU Bison 2.5. */ | |||||
/* Skeleton interface for Bison LALR(1) parsers in C++ | |||||
Copyright (C) 2002-2011 Free Software Foundation, Inc. | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 3 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. */ | |||||
/* As a special exception, you may create a larger work that contains | |||||
part or all of the Bison parser skeleton and distribute that work | |||||
under terms of your choice, so long as that work isn't itself a | |||||
parser generator using the skeleton or a modified version thereof | |||||
as a parser skeleton. Alternatively, if you modify or redistribute | |||||
the parser skeleton itself, you may (at your option) remove this | |||||
special exception, which will cause the skeleton and the resulting | |||||
Bison output files to be licensed under the GNU General Public | |||||
License without this special exception. | |||||
This special exception was added by the Free Software Foundation in | |||||
version 2.2 of Bison. */ | |||||
/* C++ LALR(1) parser skeleton written by Akim Demaille. */ | |||||
#ifndef PARSER_HEADER_H | |||||
# define PARSER_HEADER_H | |||||
#include <string> | |||||
#include <iostream> | |||||
#include "stack.hh" | |||||
#include "location.hh" | |||||
/* Enabling traces. */ | |||||
#ifndef YYDEBUG | |||||
# define YYDEBUG 1 | |||||
#endif | |||||
/* Enabling verbose error messages. */ | |||||
#ifdef YYERROR_VERBOSE | |||||
# undef YYERROR_VERBOSE | |||||
# define YYERROR_VERBOSE 1 | |||||
#else | |||||
# define YYERROR_VERBOSE 1 | |||||
#endif | |||||
/* Enabling the token table. */ | |||||
#ifndef YYTOKEN_TABLE | |||||
# define YYTOKEN_TABLE 0 | |||||
#endif | |||||
namespace lol { | |||||
/* Line 35 of lalr1.cc */ | |||||
#line 68 "generated/easymesh-parser.h" | |||||
/// A Bison parser. | |||||
class EasyMeshParser | |||||
{ | |||||
public: | |||||
/// Symbol semantic values. | |||||
#ifndef YYSTYPE | |||||
union semantic_type | |||||
{ | |||||
/* Line 35 of lalr1.cc */ | |||||
#line 36 "easymesh/easymesh-parser.y" | |||||
float fval; | |||||
/* Can't use uin32_t here for some reason */ | |||||
unsigned u32val; | |||||
struct { float f0, f1, f2, f3, f4, f5, f6, f7; } args; | |||||
/* Line 35 of lalr1.cc */ | |||||
#line 90 "generated/easymesh-parser.h" | |||||
}; | |||||
#else | |||||
typedef YYSTYPE semantic_type; | |||||
#endif | |||||
/// Symbol locations. | |||||
typedef location location_type; | |||||
/// Tokens. | |||||
struct token | |||||
{ | |||||
/* Tokens. */ | |||||
enum yytokentype { | |||||
T_END = 0, | |||||
T_COLOR = 258, | |||||
T_BGCOLOR = 259, | |||||
T_TRANSLATEX = 260, | |||||
T_ROTATEX = 261, | |||||
T_TAPERX = 262, | |||||
T_SCALEX = 263, | |||||
T_MIRRORX = 264, | |||||
T_TRANSLATEY = 265, | |||||
T_ROTATEY = 266, | |||||
T_TAPERY = 267, | |||||
T_SCALEY = 268, | |||||
T_MIRRORY = 269, | |||||
T_TRANSLATEZ = 270, | |||||
T_ROTATEZ = 271, | |||||
T_TAPERZ = 272, | |||||
T_SCALEZ = 273, | |||||
T_MIRRORZ = 274, | |||||
T_TRANSLATE = 275, | |||||
T_SCALE = 276, | |||||
T_CHAMFER = 277, | |||||
T_CYLINDER = 278, | |||||
T_BOX = 279, | |||||
T_SMOOTHCHAMFBOX = 280, | |||||
T_FLATCHAMFBOX = 281, | |||||
T_SPHERE = 282, | |||||
T_STAR = 283, | |||||
T_EXPANDEDSTAR = 284, | |||||
T_DISC = 285, | |||||
T_TRIANGLE = 286, | |||||
T_QUAD = 287, | |||||
T_COG = 288, | |||||
T_ERROR = 289, | |||||
NUMBER = 290, | |||||
COLOR = 291 | |||||
}; | |||||
}; | |||||
/// Token type. | |||||
typedef token::yytokentype token_type; | |||||
/// Build a parser object. | |||||
EasyMeshParser (class EasyMeshCompiler& mc_yyarg); | |||||
virtual ~EasyMeshParser (); | |||||
/// Parse. | |||||
/// \returns 0 iff parsing succeeded. | |||||
virtual int parse (); | |||||
#if YYDEBUG | |||||
/// The current debugging stream. | |||||
std::ostream& debug_stream () const; | |||||
/// Set the current debugging stream. | |||||
void set_debug_stream (std::ostream &); | |||||
/// Type for debugging levels. | |||||
typedef int debug_level_type; | |||||
/// The current debugging level. | |||||
debug_level_type debug_level () const; | |||||
/// Set the current debugging level. | |||||
void set_debug_level (debug_level_type l); | |||||
#endif | |||||
private: | |||||
/// Report a syntax error. | |||||
/// \param loc where the syntax error is found. | |||||
/// \param msg a description of the syntax error. | |||||
virtual void error (const location_type& loc, const std::string& msg); | |||||
/// Generate an error message. | |||||
/// \param state the state where the error occurred. | |||||
/// \param tok the lookahead token. | |||||
virtual std::string yysyntax_error_ (int yystate, int tok); | |||||
#if YYDEBUG | |||||
/// \brief Report a symbol value on the debug stream. | |||||
/// \param yytype The token type. | |||||
/// \param yyvaluep Its semantic value. | |||||
/// \param yylocationp Its location. | |||||
virtual void yy_symbol_value_print_ (int yytype, | |||||
const semantic_type* yyvaluep, | |||||
const location_type* yylocationp); | |||||
/// \brief Report a symbol on the debug stream. | |||||
/// \param yytype The token type. | |||||
/// \param yyvaluep Its semantic value. | |||||
/// \param yylocationp Its location. | |||||
virtual void yy_symbol_print_ (int yytype, | |||||
const semantic_type* yyvaluep, | |||||
const location_type* yylocationp); | |||||
#endif | |||||
/// State numbers. | |||||
typedef int state_type; | |||||
/// State stack type. | |||||
typedef stack<state_type> state_stack_type; | |||||
/// Semantic value stack type. | |||||
typedef stack<semantic_type> semantic_stack_type; | |||||
/// location stack type. | |||||
typedef stack<location_type> location_stack_type; | |||||
/// The state stack. | |||||
state_stack_type yystate_stack_; | |||||
/// The semantic value stack. | |||||
semantic_stack_type yysemantic_stack_; | |||||
/// The location stack. | |||||
location_stack_type yylocation_stack_; | |||||
/// Whether the given \c yypact_ value indicates a defaulted state. | |||||
/// \param yyvalue the value to check | |||||
static bool yy_pact_value_is_default_ (int yyvalue); | |||||
/// Whether the given \c yytable_ value indicates a syntax error. | |||||
/// \param yyvalue the value to check | |||||
static bool yy_table_value_is_error_ (int yyvalue); | |||||
/// Internal symbol numbers. | |||||
typedef unsigned char token_number_type; | |||||
/* Tables. */ | |||||
/// For a state, the index in \a yytable_ of its portion. | |||||
static const signed char yypact_[]; | |||||
static const signed char yypact_ninf_; | |||||
/// For a state, default reduction number. | |||||
/// Unless\a yytable_ specifies something else to do. | |||||
/// Zero means the default is an error. | |||||
static const unsigned char yydefact_[]; | |||||
static const signed char yypgoto_[]; | |||||
static const signed char yydefgoto_[]; | |||||
/// What to do in a state. | |||||
/// \a yytable_[yypact_[s]]: what to do in state \a s. | |||||
/// - if positive, shift that token. | |||||
/// - if negative, reduce the rule which number is the opposite. | |||||
/// - if zero, do what YYDEFACT says. | |||||
static const unsigned char yytable_[]; | |||||
static const signed char yytable_ninf_; | |||||
static const signed char yycheck_[]; | |||||
/// For a state, its accessing symbol. | |||||
static const unsigned char yystos_[]; | |||||
/// For a rule, its LHS. | |||||
static const unsigned char yyr1_[]; | |||||
/// For a rule, its RHS length. | |||||
static const unsigned char yyr2_[]; | |||||
#if YYDEBUG || YYERROR_VERBOSE || YYTOKEN_TABLE | |||||
/// For a symbol, its name in clear. | |||||
static const char* const yytname_[]; | |||||
#endif | |||||
/// Convert the symbol name \a n to a form suitable for a diagnostic. | |||||
static std::string yytnamerr_ (const char *n); | |||||
#if YYDEBUG | |||||
/// A type to store symbol numbers and -1. | |||||
typedef signed char rhs_number_type; | |||||
/// A `-1'-separated list of the rules' RHS. | |||||
static const rhs_number_type yyrhs_[]; | |||||
/// For each rule, the index of the first RHS symbol in \a yyrhs_. | |||||
static const unsigned char yyprhs_[]; | |||||
/// For each rule, its source line number. | |||||
static const unsigned char yyrline_[]; | |||||
/// For each scanner token number, its symbol number. | |||||
static const unsigned short int yytoken_number_[]; | |||||
/// Report on the debug stream that the rule \a r is going to be reduced. | |||||
virtual void yy_reduce_print_ (int r); | |||||
/// Print the state stack on the debug stream. | |||||
virtual void yystack_print_ (); | |||||
/* Debugging. */ | |||||
int yydebug_; | |||||
std::ostream* yycdebug_; | |||||
#endif | |||||
/// Convert a scanner token number \a t to a symbol number. | |||||
token_number_type yytranslate_ (int t); | |||||
/// \brief Reclaim the memory associated to a symbol. | |||||
/// \param yymsg Why this token is reclaimed. | |||||
/// \param yytype The symbol type. | |||||
/// \param yyvaluep Its semantic value. | |||||
/// \param yylocationp Its location. | |||||
inline void yydestruct_ (const char* yymsg, | |||||
int yytype, | |||||
semantic_type* yyvaluep, | |||||
location_type* yylocationp); | |||||
/// Pop \a n symbols the three stacks. | |||||
inline void yypop_ (unsigned int n = 1); | |||||
/* Constants. */ | |||||
static const int yyeof_; | |||||
/* LAST_ -- Last index in TABLE_. */ | |||||
static const int yylast_; | |||||
static const int yynnts_; | |||||
static const int yyempty_; | |||||
static const int yyfinal_; | |||||
static const int yyterror_; | |||||
static const int yyerrcode_; | |||||
static const int yyntokens_; | |||||
static const unsigned int yyuser_token_number_max_; | |||||
static const token_number_type yyundef_token_; | |||||
/* User arguments. */ | |||||
class EasyMeshCompiler& mc; | |||||
}; | |||||
} // lol | |||||
/* Line 35 of lalr1.cc */ | |||||
#line 316 "generated/easymesh-parser.h" | |||||
#endif /* ! defined PARSER_HEADER_H */ |
@@ -0,0 +1,164 @@ | |||||
/* A Bison parser, made by GNU Bison 2.5. */ | |||||
/* Locations for Bison parsers in C++ | |||||
Copyright (C) 2002-2007, 2009-2011 Free Software Foundation, Inc. | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 3 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. */ | |||||
/* As a special exception, you may create a larger work that contains | |||||
part or all of the Bison parser skeleton and distribute that work | |||||
under terms of your choice, so long as that work isn't itself a | |||||
parser generator using the skeleton or a modified version thereof | |||||
as a parser skeleton. Alternatively, if you modify or redistribute | |||||
the parser skeleton itself, you may (at your option) remove this | |||||
special exception, which will cause the skeleton and the resulting | |||||
Bison output files to be licensed under the GNU General Public | |||||
License without this special exception. | |||||
This special exception was added by the Free Software Foundation in | |||||
version 2.2 of Bison. */ | |||||
/** | |||||
** \file location.hh | |||||
** Define the lol::location class. | |||||
*/ | |||||
#ifndef BISON_LOCATION_HH | |||||
# define BISON_LOCATION_HH | |||||
# include <iostream> | |||||
# include <string> | |||||
# include "position.hh" | |||||
namespace lol { | |||||
/* Line 162 of location.cc */ | |||||
#line 50 "generated/location.hh" | |||||
/// Abstract a location. | |||||
class location | |||||
{ | |||||
public: | |||||
/// Construct a location. | |||||
location () | |||||
: begin (), end () | |||||
{ | |||||
} | |||||
/// Initialization. | |||||
inline void initialize (std::string* fn) | |||||
{ | |||||
begin.initialize (fn); | |||||
end = begin; | |||||
} | |||||
/** \name Line and Column related manipulators | |||||
** \{ */ | |||||
public: | |||||
/// Reset initial location to final location. | |||||
inline void step () | |||||
{ | |||||
begin = end; | |||||
} | |||||
/// Extend the current location to the COUNT next columns. | |||||
inline void columns (unsigned int count = 1) | |||||
{ | |||||
end += count; | |||||
} | |||||
/// Extend the current location to the COUNT next lines. | |||||
inline void lines (unsigned int count = 1) | |||||
{ | |||||
end.lines (count); | |||||
} | |||||
/** \} */ | |||||
public: | |||||
/// Beginning of the located region. | |||||
position begin; | |||||
/// End of the located region. | |||||
position end; | |||||
}; | |||||
/// Join two location objects to create a location. | |||||
inline const location operator+ (const location& begin, const location& end) | |||||
{ | |||||
location res = begin; | |||||
res.end = end.end; | |||||
return res; | |||||
} | |||||
/// Add two location objects. | |||||
inline const location operator+ (const location& begin, unsigned int width) | |||||
{ | |||||
location res = begin; | |||||
res.columns (width); | |||||
return res; | |||||
} | |||||
/// Add and assign a location. | |||||
inline location& operator+= (location& res, unsigned int width) | |||||
{ | |||||
res.columns (width); | |||||
return res; | |||||
} | |||||
/// Compare two location objects. | |||||
inline bool | |||||
operator== (const location& loc1, const location& loc2) | |||||
{ | |||||
return loc1.begin == loc2.begin && loc1.end == loc2.end; | |||||
} | |||||
/// Compare two location objects. | |||||
inline bool | |||||
operator!= (const location& loc1, const location& loc2) | |||||
{ | |||||
return !(loc1 == loc2); | |||||
} | |||||
/** \brief Intercept output stream redirection. | |||||
** \param ostr the destination output stream | |||||
** \param loc a reference to the location to redirect | |||||
** | |||||
** Avoid duplicate information. | |||||
*/ | |||||
inline std::ostream& operator<< (std::ostream& ostr, const location& loc) | |||||
{ | |||||
position last = loc.end - 1; | |||||
ostr << loc.begin; | |||||
if (last.filename | |||||
&& (!loc.begin.filename | |||||
|| *loc.begin.filename != *last.filename)) | |||||
ostr << '-' << last; | |||||
else if (loc.begin.line != last.line) | |||||
ostr << '-' << last.line << '.' << last.column; | |||||
else if (loc.begin.column != last.column) | |||||
ostr << '-' << last.column; | |||||
return ostr; | |||||
} | |||||
} // lol | |||||
/* Line 271 of location.cc */ | |||||
#line 163 "generated/location.hh" | |||||
#endif // not BISON_LOCATION_HH |
@@ -0,0 +1,161 @@ | |||||
/* A Bison parser, made by GNU Bison 2.5. */ | |||||
/* Positions for Bison parsers in C++ | |||||
Copyright (C) 2002-2007, 2009-2011 Free Software Foundation, Inc. | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 3 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. */ | |||||
/* As a special exception, you may create a larger work that contains | |||||
part or all of the Bison parser skeleton and distribute that work | |||||
under terms of your choice, so long as that work isn't itself a | |||||
parser generator using the skeleton or a modified version thereof | |||||
as a parser skeleton. Alternatively, if you modify or redistribute | |||||
the parser skeleton itself, you may (at your option) remove this | |||||
special exception, which will cause the skeleton and the resulting | |||||
Bison output files to be licensed under the GNU General Public | |||||
License without this special exception. | |||||
This special exception was added by the Free Software Foundation in | |||||
version 2.2 of Bison. */ | |||||
/** | |||||
** \file position.hh | |||||
** Define the lol::position class. | |||||
*/ | |||||
#ifndef BISON_POSITION_HH | |||||
# define BISON_POSITION_HH | |||||
# include <iostream> | |||||
# include <string> | |||||
# include <algorithm> | |||||
namespace lol { | |||||
/* Line 37 of location.cc */ | |||||
#line 50 "generated/position.hh" | |||||
/// Abstract a position. | |||||
class position | |||||
{ | |||||
public: | |||||
/// Construct a position. | |||||
position () | |||||
: filename (0), line (1), column (1) | |||||
{ | |||||
} | |||||
/// Initialization. | |||||
inline void initialize (std::string* fn) | |||||
{ | |||||
filename = fn; | |||||
line = 1; | |||||
column = 1; | |||||
} | |||||
/** \name Line and Column related manipulators | |||||
** \{ */ | |||||
public: | |||||
/// (line related) Advance to the COUNT next lines. | |||||
inline void lines (int count = 1) | |||||
{ | |||||
column = 1; | |||||
line += count; | |||||
} | |||||
/// (column related) Advance to the COUNT next columns. | |||||
inline void columns (int count = 1) | |||||
{ | |||||
column = std::max (1u, column + count); | |||||
} | |||||
/** \} */ | |||||
public: | |||||
/// File name to which this position refers. | |||||
std::string* filename; | |||||
/// Current line number. | |||||
unsigned int line; | |||||
/// Current column number. | |||||
unsigned int column; | |||||
}; | |||||
/// Add and assign a position. | |||||
inline const position& | |||||
operator+= (position& res, const int width) | |||||
{ | |||||
res.columns (width); | |||||
return res; | |||||
} | |||||
/// Add two position objects. | |||||
inline const position | |||||
operator+ (const position& begin, const int width) | |||||
{ | |||||
position res = begin; | |||||
return res += width; | |||||
} | |||||
/// Add and assign a position. | |||||
inline const position& | |||||
operator-= (position& res, const int width) | |||||
{ | |||||
return res += -width; | |||||
} | |||||
/// Add two position objects. | |||||
inline const position | |||||
operator- (const position& begin, const int width) | |||||
{ | |||||
return begin + -width; | |||||
} | |||||
/// Compare two position objects. | |||||
inline bool | |||||
operator== (const position& pos1, const position& pos2) | |||||
{ | |||||
return (pos1.line == pos2.line | |||||
&& pos1.column == pos2.column | |||||
&& (pos1.filename == pos2.filename | |||||
|| (pos1.filename && pos2.filename | |||||
&& *pos1.filename == *pos2.filename))); | |||||
} | |||||
/// Compare two position objects. | |||||
inline bool | |||||
operator!= (const position& pos1, const position& pos2) | |||||
{ | |||||
return !(pos1 == pos2); | |||||
} | |||||
/** \brief Intercept output stream redirection. | |||||
** \param ostr the destination output stream | |||||
** \param pos a reference to the position to redirect | |||||
*/ | |||||
inline std::ostream& | |||||
operator<< (std::ostream& ostr, const position& pos) | |||||
{ | |||||
if (pos.filename) | |||||
ostr << *pos.filename << ':'; | |||||
return ostr << pos.line << '.' << pos.column; | |||||
} | |||||
} // lol | |||||
/* Line 144 of location.cc */ | |||||
#line 161 "generated/position.hh" | |||||
#endif // not BISON_POSITION_HH |
@@ -0,0 +1,135 @@ | |||||
/* A Bison parser, made by GNU Bison 2.5. */ | |||||
/* Stack handling for Bison parsers in C++ | |||||
Copyright (C) 2002-2011 Free Software Foundation, Inc. | |||||
This program is free software: you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation, either version 3 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program. If not, see <http://www.gnu.org/licenses/>. */ | |||||
/* As a special exception, you may create a larger work that contains | |||||
part or all of the Bison parser skeleton and distribute that work | |||||
under terms of your choice, so long as that work isn't itself a | |||||
parser generator using the skeleton or a modified version thereof | |||||
as a parser skeleton. Alternatively, if you modify or redistribute | |||||
the parser skeleton itself, you may (at your option) remove this | |||||
special exception, which will cause the skeleton and the resulting | |||||
Bison output files to be licensed under the GNU General Public | |||||
License without this special exception. | |||||
This special exception was added by the Free Software Foundation in | |||||
version 2.2 of Bison. */ | |||||
#ifndef BISON_STACK_HH | |||||
# define BISON_STACK_HH | |||||
#include <deque> | |||||
namespace lol { | |||||
/* Line 1149 of lalr1.cc */ | |||||
#line 43 "generated/stack.hh" | |||||
template <class T, class S = std::deque<T> > | |||||
class stack | |||||
{ | |||||
public: | |||||
// Hide our reversed order. | |||||
typedef typename S::reverse_iterator iterator; | |||||
typedef typename S::const_reverse_iterator const_iterator; | |||||
stack () : seq_ () | |||||
{ | |||||
} | |||||
stack (unsigned int n) : seq_ (n) | |||||
{ | |||||
} | |||||
inline | |||||
T& | |||||
operator [] (unsigned int i) | |||||
{ | |||||
return seq_[i]; | |||||
} | |||||
inline | |||||
const T& | |||||
operator [] (unsigned int i) const | |||||
{ | |||||
return seq_[i]; | |||||
} | |||||
inline | |||||
void | |||||
push (const T& t) | |||||
{ | |||||
seq_.push_front (t); | |||||
} | |||||
inline | |||||
void | |||||
pop (unsigned int n = 1) | |||||
{ | |||||
for (; n; --n) | |||||
seq_.pop_front (); | |||||
} | |||||
inline | |||||
unsigned int | |||||
height () const | |||||
{ | |||||
return seq_.size (); | |||||
} | |||||
inline const_iterator begin () const { return seq_.rbegin (); } | |||||
inline const_iterator end () const { return seq_.rend (); } | |||||
private: | |||||
S seq_; | |||||
}; | |||||
/// Present a slice of the top of a stack. | |||||
template <class T, class S = stack<T> > | |||||
class slice | |||||
{ | |||||
public: | |||||
slice (const S& stack, | |||||
unsigned int range) : stack_ (stack), | |||||
range_ (range) | |||||
{ | |||||
} | |||||
inline | |||||
const T& | |||||
operator [] (unsigned int i) const | |||||
{ | |||||
return stack_[range_ - i]; | |||||
} | |||||
private: | |||||
const S& stack_; | |||||
unsigned int range_; | |||||
}; | |||||
} // lol | |||||
/* Line 1235 of lalr1.cc */ | |||||
#line 133 "generated/stack.hh" | |||||
#endif // not BISON_STACK_HH[]dnl | |||||
@@ -81,11 +81,15 @@ | |||||
<ClCompile Include="..\src\debug\sphere.cpp" /> | <ClCompile Include="..\src\debug\sphere.cpp" /> | ||||
<ClCompile Include="..\src\debug\stats.cpp" /> | <ClCompile Include="..\src\debug\stats.cpp" /> | ||||
<ClCompile Include="..\src\dict.cpp" /> | <ClCompile Include="..\src\dict.cpp" /> | ||||
<ClCompile Include="..\src\easymesh\easymesh-compiler.cpp" /> | |||||
<ClCompile Include="..\src\easymesh\easymesh.cpp" /> | |||||
<ClCompile Include="..\src\eglapp.cpp" /> | <ClCompile Include="..\src\eglapp.cpp" /> | ||||
<ClCompile Include="..\src\emitter.cpp" /> | <ClCompile Include="..\src\emitter.cpp" /> | ||||
<ClCompile Include="..\src\entity.cpp" /> | <ClCompile Include="..\src\entity.cpp" /> | ||||
<ClCompile Include="..\src\font.cpp" /> | <ClCompile Include="..\src\font.cpp" /> | ||||
<ClCompile Include="..\src\forge.cpp" /> | <ClCompile Include="..\src\forge.cpp" /> | ||||
<ClCompile Include="..\src\generated\easymesh-parser.cpp" /> | |||||
<ClCompile Include="..\src\generated\easymesh-scanner.cpp" /> | |||||
<ClCompile Include="..\src\gpu\framebuffer.cpp" /> | <ClCompile Include="..\src\gpu\framebuffer.cpp" /> | ||||
<ClCompile Include="..\src\gpu\indexbuffer.cpp" /> | <ClCompile Include="..\src\gpu\indexbuffer.cpp" /> | ||||
<ClCompile Include="..\src\gpu\shader.cpp" /> | <ClCompile Include="..\src\gpu\shader.cpp" /> | ||||
@@ -141,11 +145,17 @@ | |||||
<ClInclude Include="..\src\debug\sphere.h" /> | <ClInclude Include="..\src\debug\sphere.h" /> | ||||
<ClInclude Include="..\src\debug\stats.h" /> | <ClInclude Include="..\src\debug\stats.h" /> | ||||
<ClInclude Include="..\src\dict.h" /> | <ClInclude Include="..\src\dict.h" /> | ||||
<ClInclude Include="..\src\easymesh\easymesh-compiler.h" /> | |||||
<ClInclude Include="..\src\easymesh\easymesh.h" /> | |||||
<ClInclude Include="..\src\eglapp.h" /> | <ClInclude Include="..\src\eglapp.h" /> | ||||
<ClInclude Include="..\src\emitter.h" /> | <ClInclude Include="..\src\emitter.h" /> | ||||
<ClInclude Include="..\src\entity.h" /> | <ClInclude Include="..\src\entity.h" /> | ||||
<ClInclude Include="..\src\font.h" /> | <ClInclude Include="..\src\font.h" /> | ||||
<ClInclude Include="..\src\forge.h" /> | <ClInclude Include="..\src\forge.h" /> | ||||
<ClInclude Include="..\src\generated\easymesh-parser.h" /> | |||||
<ClInclude Include="..\src\generated\location.hh" /> | |||||
<ClInclude Include="..\src\generated\position.hh" /> | |||||
<ClInclude Include="..\src\generated\stack.hh" /> | |||||
<ClInclude Include="..\src\gpu\framebuffer.h" /> | <ClInclude Include="..\src\gpu\framebuffer.h" /> | ||||
<ClInclude Include="..\src\gpu\indexbuffer.h" /> | <ClInclude Include="..\src\gpu\indexbuffer.h" /> | ||||
<ClInclude Include="..\src\gpu\shader.h" /> | <ClInclude Include="..\src\gpu\shader.h" /> | ||||
@@ -193,10 +203,15 @@ | |||||
<ClInclude Include="..\src\worldentity.h" /> | <ClInclude Include="..\src\worldentity.h" /> | ||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<LolFxCompile Include="..\src\easymesh\shiny.lolfx" /> | |||||
<LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx" /> | <LolFxCompile Include="..\src\gpu\defaultmaterial.lolfx" /> | ||||
<LolFxCompile Include="..\src\gpu\emptymaterial.lolfx" /> | <LolFxCompile Include="..\src\gpu\emptymaterial.lolfx" /> | ||||
<LolFxCompile Include="..\src\gpu\testmaterial.lolfx" /> | <LolFxCompile Include="..\src\gpu\testmaterial.lolfx" /> | ||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | |||||
<None Include="..\src\easymesh\easymesh-parser.y" /> | |||||
<None Include="..\src\easymesh\easymesh-scanner.l" /> | |||||
</ItemGroup> | |||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||
<ImportGroup Label="ExtensionTargets"> | <ImportGroup Label="ExtensionTargets"> | ||||
<Import Project="$(SolutionDir)\Lol.Fx.targets" /> | <Import Project="$(SolutionDir)\Lol.Fx.targets" /> | ||||
@@ -50,6 +50,12 @@ | |||||
<Filter Include="src\..."> | <Filter Include="src\..."> | ||||
<UniqueIdentifier>{3592ed6a-59d7-4a6d-be5a-c05cb5dab730}</UniqueIdentifier> | <UniqueIdentifier>{3592ed6a-59d7-4a6d-be5a-c05cb5dab730}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="src\generated"> | |||||
<UniqueIdentifier>{8d536fa6-9ef8-4bdb-b945-48fe4549e8ec}</UniqueIdentifier> | |||||
</Filter> | |||||
<Filter Include="src\easymesh"> | |||||
<UniqueIdentifier>{07117029-d79d-4d59-beec-691b00a97c8f}</UniqueIdentifier> | |||||
</Filter> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClCompile Include="..\src\image\image.cpp"> | <ClCompile Include="..\src\image\image.cpp"> | ||||
@@ -217,6 +223,18 @@ | |||||
<ClCompile Include="..\src\gpu\framebuffer.cpp"> | <ClCompile Include="..\src\gpu\framebuffer.cpp"> | ||||
<Filter>src\gpu</Filter> | <Filter>src\gpu</Filter> | ||||
</ClCompile> | </ClCompile> | ||||
<ClCompile Include="..\src\easymesh\easymesh.cpp"> | |||||
<Filter>src\easymesh</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="..\src\easymesh\easymesh-compiler.cpp"> | |||||
<Filter>src\easymesh</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="..\src\generated\easymesh-parser.cpp"> | |||||
<Filter>src\generated</Filter> | |||||
</ClCompile> | |||||
<ClCompile Include="..\src\generated\easymesh-scanner.cpp"> | |||||
<Filter>src\generated</Filter> | |||||
</ClCompile> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<ClInclude Include="..\src\image\image.h"> | <ClInclude Include="..\src\image\image.h"> | ||||
@@ -405,6 +423,24 @@ | |||||
<ClInclude Include="..\src\gpu\framebuffer.h"> | <ClInclude Include="..\src\gpu\framebuffer.h"> | ||||
<Filter>src\gpu</Filter> | <Filter>src\gpu</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="..\src\generated\position.hh"> | |||||
<Filter>src\generated</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="..\src\generated\location.hh"> | |||||
<Filter>src\generated</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="..\src\generated\stack.hh"> | |||||
<Filter>src\generated</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="..\src\easymesh\easymesh.h"> | |||||
<Filter>src\easymesh</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="..\src\easymesh\easymesh-compiler.h"> | |||||
<Filter>src\easymesh</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="..\src\generated\easymesh-parser.h"> | |||||
<Filter>src\generated</Filter> | |||||
</ClInclude> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<LolFxCompile Include="..\src\gpu\emptymaterial.lolfx"> | <LolFxCompile Include="..\src\gpu\emptymaterial.lolfx"> | ||||
@@ -416,5 +452,16 @@ | |||||
<LolFxCompile Include="..\src\gpu\testmaterial.lolfx"> | <LolFxCompile Include="..\src\gpu\testmaterial.lolfx"> | ||||
<Filter>src\gpu</Filter> | <Filter>src\gpu</Filter> | ||||
</LolFxCompile> | </LolFxCompile> | ||||
<LolFxCompile Include="..\src\easymesh\shiny.lolfx"> | |||||
<Filter>src\easymesh</Filter> | |||||
</LolFxCompile> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<None Include="..\src\easymesh\easymesh-parser.y"> | |||||
<Filter>src\easymesh</Filter> | |||||
</None> | |||||
<None Include="..\src\easymesh\easymesh-scanner.l"> | |||||
<Filter>src\easymesh</Filter> | |||||
</None> | |||||
</ItemGroup> | </ItemGroup> | ||||
</Project> | </Project> |