| @@ -46,7 +46,8 @@ protected: | |||
| GAMEGROUP_BEFORE = 0, | |||
| GAMEGROUP_DEFAULT, | |||
| GAMEGROUP_AFTER, | |||
| GAMEGROUP_AFTER_POST, | |||
| GAMEGROUP_AFTER_0, | |||
| GAMEGROUP_AFTER_1, | |||
| // Must be the last element | |||
| GAMEGROUP_END | |||
| @@ -31,7 +31,7 @@ namespace lol | |||
| * Input implementation class | |||
| */ | |||
| Array<ButtonSetting> Input::InputAssocationList; | |||
| InputTracker* Input::m_input_tracker = NULL; | |||
| static class InputData | |||
| { | |||
| @@ -60,6 +60,109 @@ inputdata; | |||
| static InputData * const data = &inputdata; | |||
| /* | |||
| * InputTracker class | |||
| */ | |||
| InputTracker::InputTracker() | |||
| { | |||
| m_gamegroup = GAMEGROUP_BEFORE; | |||
| Ticker::Ref(this); | |||
| } | |||
| //Internal : Updates the action status & timers | |||
| void InputTracker::UpdateActionStatus(float seconds) | |||
| { | |||
| for (int i = 0; i < m_input_assocation_list.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = m_input_assocation_list[i]; | |||
| CurIT.m_previous_status = CurIT.m_current_status; | |||
| CurIT.m_current_status = Input::GetButtonState(CurIT.m_raw_button_id); | |||
| for (int j = 0; j < CurIT.m_associated_action_list.Count(); j++) | |||
| { | |||
| ActionSetting &CurAS = CurIT.m_associated_action_list[j]; | |||
| if (CurAS.BufferedSince <= CurAS.BufferingTime) | |||
| CurAS.BufferedSince += seconds; | |||
| if (CurIT.m_current_status && CurAS.BufferingTime >= .0f) | |||
| CurAS.BufferedSince = .0f; | |||
| } | |||
| } | |||
| } | |||
| //Helps link a software input Action-Id to an hardware input Button-Id. | |||
| void InputTracker::LinkActionIdToButtonId(int ActionId, int ButtonId) | |||
| { | |||
| int ITIdx = GetButtonSettingIdx(ButtonId); | |||
| if (ITIdx == -1) | |||
| { | |||
| ITIdx = m_input_assocation_list.Count(); | |||
| m_input_assocation_list << ButtonSetting(ButtonId); | |||
| } | |||
| ButtonSetting &CurIT = m_input_assocation_list[ITIdx]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx == -1) | |||
| { | |||
| ASIdx = CurIT.m_associated_action_list.Count(); | |||
| CurIT.m_associated_action_list << ActionSetting(ActionId); | |||
| } | |||
| } | |||
| //Helps unlink a software input Action-Id to an hardware input Button-Id. | |||
| void InputTracker::UnlinkActionId(int ActionId) | |||
| { | |||
| for (int i = 0; i < m_input_assocation_list.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = m_input_assocation_list[i]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx != -1) | |||
| CurIT.m_associated_action_list.Remove(ASIdx); | |||
| } | |||
| } | |||
| //Returns the current status of a given action | |||
| int InputTracker::GetActionStatus(int ActionId) | |||
| { | |||
| for (int i = 0; i < m_input_assocation_list.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = m_input_assocation_list[i]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx != -1) | |||
| { | |||
| ActionSetting &CurAS = CurIT.m_associated_action_list[ASIdx]; | |||
| if (CurAS.BufferingTime >= .0f && CurAS.BufferedSince <= CurAS.BufferingTime) | |||
| return 1; | |||
| return 0; | |||
| } | |||
| } | |||
| return 0; | |||
| } | |||
| //Returns TRUE if action status when from Active to Inactive this frame | |||
| bool InputTracker::WasActionJustReleased(int ActionId) | |||
| { | |||
| for (int i = 0; i < m_input_assocation_list.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = m_input_assocation_list[i]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx != -1) | |||
| { | |||
| if (!CurIT.m_current_status && CurIT.m_previous_status) | |||
| return true; | |||
| return false; | |||
| } | |||
| } | |||
| return false; | |||
| } | |||
| /* | |||
| * Public Input class | |||
| */ | |||
| @@ -115,98 +218,33 @@ int Input::GetButtonState(int button) | |||
| #endif | |||
| } | |||
| //-- | |||
| //--- | |||
| //Internal : Updates the action status & timers | |||
| void Input::UpdateActionStatus(float seconds) | |||
| { | |||
| for (int i = 0; i < InputAssocationList.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = InputAssocationList[i]; | |||
| CurIT.PrevStatus = CurIT.CurStatus; | |||
| CurIT.CurStatus = Input::GetButtonState(CurIT.RawButtonId); | |||
| for (int j = 0; j < CurIT.AssociatedActionList.Count(); j++) | |||
| { | |||
| ActionSetting &CurAS = CurIT.AssociatedActionList[j]; | |||
| if (CurAS.BufferedSince <= CurAS.BufferingTime) | |||
| CurAS.BufferedSince += seconds; | |||
| if (CurIT.CurStatus && CurAS.BufferingTime >= .0f) | |||
| CurAS.BufferedSince = .0f; | |||
| } | |||
| } | |||
| } | |||
| //Helps link a software input Action-Id to an hardware input Button-Id. | |||
| void Input::LinkActionIdToButtonId(int ActionId, int ButtonId) | |||
| { | |||
| int ITIdx = GetButtonSettingIdx(ButtonId); | |||
| if (ITIdx == -1) | |||
| { | |||
| ITIdx = InputAssocationList.Count(); | |||
| InputAssocationList << ButtonSetting(ButtonId); | |||
| } | |||
| ButtonSetting &CurIT = InputAssocationList[ITIdx]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx == -1) | |||
| { | |||
| ASIdx = CurIT.AssociatedActionList.Count(); | |||
| CurIT.AssociatedActionList << ActionSetting(ActionId); | |||
| } | |||
| if (CheckInputTrackerInit()) | |||
| Input::m_input_tracker->LinkActionIdToButtonId(ActionId, ButtonId); | |||
| } | |||
| //Helps unlink a software input Action-Id to an hardware input Button-Id. | |||
| void Input::UnlinkActionId(int ActionId) | |||
| { | |||
| for (int i = 0; i < InputAssocationList.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = InputAssocationList[i]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx != -1) | |||
| CurIT.AssociatedActionList.Remove(ASIdx); | |||
| } | |||
| if (CheckInputTrackerInit()) | |||
| Input::m_input_tracker->UnlinkActionId(ActionId); | |||
| } | |||
| //Returns the current status of a given action | |||
| int Input::GetActionStatus(int ActionId) | |||
| { | |||
| for (int i = 0; i < InputAssocationList.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = InputAssocationList[i]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx != -1) | |||
| { | |||
| ActionSetting &CurAS = CurIT.AssociatedActionList[ASIdx]; | |||
| if (CurAS.BufferingTime >= .0f && CurAS.BufferedSince <= CurAS.BufferingTime) | |||
| return 1; | |||
| return 0; | |||
| } | |||
| } | |||
| if (CheckInputTrackerInit()) | |||
| return Input::m_input_tracker->GetActionStatus(ActionId); | |||
| return 0; | |||
| } | |||
| //Returns TRUE if action status when from Active to Inactive this frame | |||
| bool Input::WasActionJustReleased(int ActionId) | |||
| { | |||
| for (int i = 0; i < InputAssocationList.Count(); i++) | |||
| { | |||
| ButtonSetting &CurIT = InputAssocationList[i]; | |||
| int ASIdx = CurIT.GetActionSettingIdx(ActionId); | |||
| if (ASIdx != -1) | |||
| { | |||
| if (!CurIT.CurStatus && CurIT.PrevStatus) | |||
| return true; | |||
| return false; | |||
| } | |||
| } | |||
| if (CheckInputTrackerInit()) | |||
| return Input::m_input_tracker->WasActionJustReleased(ActionId); | |||
| return false; | |||
| } | |||
| @@ -17,6 +17,7 @@ | |||
| #define __LOL_INPUT_INPUT_H__ | |||
| #include <cstring> | |||
| #include "core.h" | |||
| #include "lol/math/vector.h" | |||
| #include "input/stick.h" | |||
| @@ -25,81 +26,301 @@ namespace lol | |||
| class WorldEntity; | |||
| //Partial Key reap-off of the SDLK enum | |||
| #define LOLK_UNKNOWN = 0; | |||
| #define LOLK_RETURN = '\r'; | |||
| #define LOLK_ESCAPE = '\033'; | |||
| #define LOLK_BACKSPACE = '\b'; | |||
| #define LOLK_TAB = '\t'; | |||
| #define LOLK_SPACE = ' '; | |||
| #define LOLK_EXCLAIM = '!'; | |||
| #define LOLK_QUOTEDBL = '"'; | |||
| #define LOLK_HASH = '#'; | |||
| #define LOLK_PERCENT = '%'; | |||
| #define LOLK_DOLLAR = '$'; | |||
| #define LOLK_AMPERSAND = '&'; | |||
| #define LOLK_QUOTE = '\''; | |||
| #define LOLK_LEFTPAREN = '('; | |||
| #define LOLK_RIGHTPAREN = ')'; | |||
| #define LOLK_ASTERISK = '*'; | |||
| #define LOLK_PLUS = '+'; | |||
| #define LOLK_COMMA = ';'; | |||
| #define LOLK_MINUS = '-'; | |||
| #define LOLK_PERIOD = '.'; | |||
| #define LOLK_SLASH = '/'; | |||
| #define LOLK_0 = '0'; | |||
| #define LOLK_1 = '1'; | |||
| #define LOLK_2 = '2'; | |||
| #define LOLK_3 = '3'; | |||
| #define LOLK_4 = '4'; | |||
| #define LOLK_5 = '5'; | |||
| #define LOLK_6 = '6'; | |||
| #define LOLK_7 = '7'; | |||
| #define LOLK_8 = '8'; | |||
| #define LOLK_9 = '9'; | |||
| #define LOLK_COLON = ':'; | |||
| #define LOLK_SEMICOLON = ';'; | |||
| #define LOLK_LESS = '<'; | |||
| #define LOLK_EQUALS = '='; | |||
| #define LOLK_GREATER = '>'; | |||
| #define LOLK_QUESTION = '?'; | |||
| #define LOLK_AT = '@'; | |||
| /* | |||
| Skip uppercase letters | |||
| */ | |||
| #define LOLK_LEFTBRACKET = '['; | |||
| #define LOLK_BACKSLASH = '\\'; | |||
| #define LOLK_RIGHTBRACKET = ']'; | |||
| #define LOLK_CARET = '^'; | |||
| #define LOLK_UNDERSCORE = '_'; | |||
| #define LOLK_BACKQUOTE = '`'; | |||
| #define LOLK_a = 'a'; | |||
| #define LOLK_b = 'b'; | |||
| #define LOLK_c = 'c'; | |||
| #define LOLK_d = 'd'; | |||
| #define LOLK_e = 'e'; | |||
| #define LOLK_f = 'f'; | |||
| #define LOLK_g = 'g'; | |||
| #define LOLK_h = 'h'; | |||
| #define LOLK_i = 'i'; | |||
| #define LOLK_j = 'j'; | |||
| #define LOLK_k = 'k'; | |||
| #define LOLK_l = 'l'; | |||
| #define LOLK_m = 'm'; | |||
| #define LOLK_n = 'n'; | |||
| #define LOLK_o = 'o'; | |||
| #define LOLK_p = 'p'; | |||
| #define LOLK_q = 'q'; | |||
| #define LOLK_r = 'r'; | |||
| #define LOLK_s = 's'; | |||
| #define LOLK_t = 't'; | |||
| #define LOLK_u = 'u'; | |||
| #define LOLK_v = 'v'; | |||
| #define LOLK_w = 'w'; | |||
| #define LOLK_x = 'x'; | |||
| #define LOLK_y = 'y'; | |||
| #define LOLK_z = 'z'; | |||
| //FULL Key reap-off of the SDLK enum | |||
| typedef enum { | |||
| /** @name ASCII mapped keysyms | |||
| * The keyboard syms have been cleverly chosen to map to ASCII | |||
| */ | |||
| /*@{*/ | |||
| LOLK_UNKNOWN = 0, | |||
| LOLK_FIRST = 0, | |||
| LOLK_BACKSPACE = 8, | |||
| LOLK_TAB = 9, | |||
| LOLK_CLEAR = 12, | |||
| LOLK_RETURN = 13, | |||
| LOLK_PAUSE = 19, | |||
| LOLK_ESCAPE = 27, | |||
| LOLK_SPACE = 32, | |||
| LOLK_EXCLAIM = 33, | |||
| LOLK_QUOTEDBL = 34, | |||
| LOLK_HASH = 35, | |||
| LOLK_DOLLAR = 36, | |||
| LOLK_AMPERSAND = 38, | |||
| LOLK_QUOTE = 39, | |||
| LOLK_LEFTPAREN = 40, | |||
| LOLK_RIGHTPAREN = 41, | |||
| LOLK_ASTERISK = 42, | |||
| LOLK_PLUS = 43, | |||
| LOLK_COMMA = 44, | |||
| LOLK_MINUS = 45, | |||
| LOLK_PERIOD = 46, | |||
| LOLK_SLASH = 47, | |||
| LOLK_0 = 48, | |||
| LOLK_1 = 49, | |||
| LOLK_2 = 50, | |||
| LOLK_3 = 51, | |||
| LOLK_4 = 52, | |||
| LOLK_5 = 53, | |||
| LOLK_6 = 54, | |||
| LOLK_7 = 55, | |||
| LOLK_8 = 56, | |||
| LOLK_9 = 57, | |||
| LOLK_COLON = 58, | |||
| LOLK_SEMICOLON = 59, | |||
| LOLK_LESS = 60, | |||
| LOLK_EQUALS = 61, | |||
| LOLK_GREATER = 62, | |||
| LOLK_QUESTION = 63, | |||
| LOLK_AT = 64, | |||
| /* | |||
| Skip uppercase letters | |||
| */ | |||
| LOLK_LEFTBRACKET = 91, | |||
| LOLK_BACKSLASH = 92, | |||
| LOLK_RIGHTBRACKET = 93, | |||
| LOLK_CARET = 94, | |||
| LOLK_UNDERSCORE = 95, | |||
| LOLK_BACKQUOTE = 96, | |||
| LOLK_a = 97, | |||
| LOLK_b = 98, | |||
| LOLK_c = 99, | |||
| LOLK_d = 100, | |||
| LOLK_e = 101, | |||
| LOLK_f = 102, | |||
| LOLK_g = 103, | |||
| LOLK_h = 104, | |||
| LOLK_i = 105, | |||
| LOLK_j = 106, | |||
| LOLK_k = 107, | |||
| LOLK_l = 108, | |||
| LOLK_m = 109, | |||
| LOLK_n = 110, | |||
| LOLK_o = 111, | |||
| LOLK_p = 112, | |||
| LOLK_q = 113, | |||
| LOLK_r = 114, | |||
| LOLK_s = 115, | |||
| LOLK_t = 116, | |||
| LOLK_u = 117, | |||
| LOLK_v = 118, | |||
| LOLK_w = 119, | |||
| LOLK_x = 120, | |||
| LOLK_y = 121, | |||
| LOLK_z = 122, | |||
| LOLK_DELETE = 127, | |||
| /* End of ASCII mapped keysyms */ | |||
| /*@}*/ | |||
| /** @name International keyboard syms */ | |||
| /*@{*/ | |||
| LOLK_WORLD_0 = 160, /* 0xA0 */ | |||
| LOLK_WORLD_1 = 161, | |||
| LOLK_WORLD_2 = 162, | |||
| LOLK_WORLD_3 = 163, | |||
| LOLK_WORLD_4 = 164, | |||
| LOLK_WORLD_5 = 165, | |||
| LOLK_WORLD_6 = 166, | |||
| LOLK_WORLD_7 = 167, | |||
| LOLK_WORLD_8 = 168, | |||
| LOLK_WORLD_9 = 169, | |||
| LOLK_WORLD_10 = 170, | |||
| LOLK_WORLD_11 = 171, | |||
| LOLK_WORLD_12 = 172, | |||
| LOLK_WORLD_13 = 173, | |||
| LOLK_WORLD_14 = 174, | |||
| LOLK_WORLD_15 = 175, | |||
| LOLK_WORLD_16 = 176, | |||
| LOLK_WORLD_17 = 177, | |||
| LOLK_WORLD_18 = 178, | |||
| LOLK_WORLD_19 = 179, | |||
| LOLK_WORLD_20 = 180, | |||
| LOLK_WORLD_21 = 181, | |||
| LOLK_WORLD_22 = 182, | |||
| LOLK_WORLD_23 = 183, | |||
| LOLK_WORLD_24 = 184, | |||
| LOLK_WORLD_25 = 185, | |||
| LOLK_WORLD_26 = 186, | |||
| LOLK_WORLD_27 = 187, | |||
| LOLK_WORLD_28 = 188, | |||
| LOLK_WORLD_29 = 189, | |||
| LOLK_WORLD_30 = 190, | |||
| LOLK_WORLD_31 = 191, | |||
| LOLK_WORLD_32 = 192, | |||
| LOLK_WORLD_33 = 193, | |||
| LOLK_WORLD_34 = 194, | |||
| LOLK_WORLD_35 = 195, | |||
| LOLK_WORLD_36 = 196, | |||
| LOLK_WORLD_37 = 197, | |||
| LOLK_WORLD_38 = 198, | |||
| LOLK_WORLD_39 = 199, | |||
| LOLK_WORLD_40 = 200, | |||
| LOLK_WORLD_41 = 201, | |||
| LOLK_WORLD_42 = 202, | |||
| LOLK_WORLD_43 = 203, | |||
| LOLK_WORLD_44 = 204, | |||
| LOLK_WORLD_45 = 205, | |||
| LOLK_WORLD_46 = 206, | |||
| LOLK_WORLD_47 = 207, | |||
| LOLK_WORLD_48 = 208, | |||
| LOLK_WORLD_49 = 209, | |||
| LOLK_WORLD_50 = 210, | |||
| LOLK_WORLD_51 = 211, | |||
| LOLK_WORLD_52 = 212, | |||
| LOLK_WORLD_53 = 213, | |||
| LOLK_WORLD_54 = 214, | |||
| LOLK_WORLD_55 = 215, | |||
| LOLK_WORLD_56 = 216, | |||
| LOLK_WORLD_57 = 217, | |||
| LOLK_WORLD_58 = 218, | |||
| LOLK_WORLD_59 = 219, | |||
| LOLK_WORLD_60 = 220, | |||
| LOLK_WORLD_61 = 221, | |||
| LOLK_WORLD_62 = 222, | |||
| LOLK_WORLD_63 = 223, | |||
| LOLK_WORLD_64 = 224, | |||
| LOLK_WORLD_65 = 225, | |||
| LOLK_WORLD_66 = 226, | |||
| LOLK_WORLD_67 = 227, | |||
| LOLK_WORLD_68 = 228, | |||
| LOLK_WORLD_69 = 229, | |||
| LOLK_WORLD_70 = 230, | |||
| LOLK_WORLD_71 = 231, | |||
| LOLK_WORLD_72 = 232, | |||
| LOLK_WORLD_73 = 233, | |||
| LOLK_WORLD_74 = 234, | |||
| LOLK_WORLD_75 = 235, | |||
| LOLK_WORLD_76 = 236, | |||
| LOLK_WORLD_77 = 237, | |||
| LOLK_WORLD_78 = 238, | |||
| LOLK_WORLD_79 = 239, | |||
| LOLK_WORLD_80 = 240, | |||
| LOLK_WORLD_81 = 241, | |||
| LOLK_WORLD_82 = 242, | |||
| LOLK_WORLD_83 = 243, | |||
| LOLK_WORLD_84 = 244, | |||
| LOLK_WORLD_85 = 245, | |||
| LOLK_WORLD_86 = 246, | |||
| LOLK_WORLD_87 = 247, | |||
| LOLK_WORLD_88 = 248, | |||
| LOLK_WORLD_89 = 249, | |||
| LOLK_WORLD_90 = 250, | |||
| LOLK_WORLD_91 = 251, | |||
| LOLK_WORLD_92 = 252, | |||
| LOLK_WORLD_93 = 253, | |||
| LOLK_WORLD_94 = 254, | |||
| LOLK_WORLD_95 = 255, /* 0xFF */ | |||
| /*@}*/ | |||
| /** @name Numeric keypad */ | |||
| /*@{*/ | |||
| LOLK_KP0 = 256, | |||
| LOLK_KP1 = 257, | |||
| LOLK_KP2 = 258, | |||
| LOLK_KP3 = 259, | |||
| LOLK_KP4 = 260, | |||
| LOLK_KP5 = 261, | |||
| LOLK_KP6 = 262, | |||
| LOLK_KP7 = 263, | |||
| LOLK_KP8 = 264, | |||
| LOLK_KP9 = 265, | |||
| LOLK_KP_PERIOD = 266, | |||
| LOLK_KP_DIVIDE = 267, | |||
| LOLK_KP_MULTIPLY = 268, | |||
| LOLK_KP_MINUS = 269, | |||
| LOLK_KP_PLUS = 270, | |||
| LOLK_KP_ENTER = 271, | |||
| LOLK_KP_EQUALS = 272, | |||
| /*@}*/ | |||
| /** @name Arrows + Home/End pad */ | |||
| /*@{*/ | |||
| LOLK_UP = 273, | |||
| LOLK_DOWN = 274, | |||
| LOLK_RIGHT = 275, | |||
| LOLK_LEFT = 276, | |||
| LOLK_INSERT = 277, | |||
| LOLK_HOME = 278, | |||
| LOLK_END = 279, | |||
| LOLK_PAGEUP = 280, | |||
| LOLK_PAGEDOWN = 281, | |||
| /*@}*/ | |||
| /** @name Function keys */ | |||
| /*@{*/ | |||
| LOLK_F1 = 282, | |||
| LOLK_F2 = 283, | |||
| LOLK_F3 = 284, | |||
| LOLK_F4 = 285, | |||
| LOLK_F5 = 286, | |||
| LOLK_F6 = 287, | |||
| LOLK_F7 = 288, | |||
| LOLK_F8 = 289, | |||
| LOLK_F9 = 290, | |||
| LOLK_F10 = 291, | |||
| LOLK_F11 = 292, | |||
| LOLK_F12 = 293, | |||
| LOLK_F13 = 294, | |||
| LOLK_F14 = 295, | |||
| LOLK_F15 = 296, | |||
| /*@}*/ | |||
| /** @name Key state modifier keys */ | |||
| /*@{*/ | |||
| LOLK_NUMLOCK = 300, | |||
| LOLK_CAPSLOCK = 301, | |||
| LOLK_SCROLLOCK = 302, | |||
| LOLK_RSHIFT = 303, | |||
| LOLK_LSHIFT = 304, | |||
| LOLK_RCTRL = 305, | |||
| LOLK_LCTRL = 306, | |||
| LOLK_RALT = 307, | |||
| LOLK_LALT = 308, | |||
| LOLK_RMETA = 309, | |||
| LOLK_LMETA = 310, | |||
| LOLK_LSUPER = 311, /**< Left "Windows" key */ | |||
| LOLK_RSUPER = 312, /**< Right "Windows" key */ | |||
| LOLK_MODE = 313, /**< "Alt Gr" key */ | |||
| LOLK_COMPOSE = 314, /**< Multi-key compose key */ | |||
| /*@}*/ | |||
| /** @name Miscellaneous function keys */ | |||
| /*@{*/ | |||
| LOLK_HELP = 315, | |||
| LOLK_PRINT = 316, | |||
| LOLK_SYSREQ = 317, | |||
| LOLK_BREAK = 318, | |||
| LOLK_MENU = 319, | |||
| LOLK_POWER = 320, /**< Power Macintosh power key */ | |||
| LOLK_EURO = 321, /**< Some european keyboards */ | |||
| LOLK_UNDO = 322, /**< Atari keyboard has Undo */ | |||
| /*@}*/ | |||
| /* Add any other keys here */ | |||
| LOLK_LAST | |||
| } LOLKey; | |||
| /** Enumeration of valid key mods (possibly OR'd together) */ | |||
| typedef enum { | |||
| LOLKMOD_NONE = 0x0000, | |||
| LOLKMOD_LSHIFT= 0x0001, | |||
| LOLKMOD_RSHIFT= 0x0002, | |||
| LOLKMOD_LCTRL = 0x0040, | |||
| LOLKMOD_RCTRL = 0x0080, | |||
| LOLKMOD_LALT = 0x0100, | |||
| LOLKMOD_RALT = 0x0200, | |||
| LOLKMOD_LMETA = 0x0400, | |||
| LOLKMOD_RMETA = 0x0800, | |||
| LOLKMOD_NUM = 0x1000, | |||
| LOLKMOD_CAPS = 0x2000, | |||
| LOLKMOD_MODE = 0x4000, | |||
| LOLKMOD_RESERVED = 0x8000 | |||
| } LOLKeyMod; | |||
| #define LOLKMOD_CTRL (LOLKMOD_LCTRL|LOLKMOD_RCTRL) | |||
| #define LOLKMOD_SHIFT (LOLKMOD_LSHIFT|LOLKMOD_RSHIFT) | |||
| #define LOLKMOD_ALT (LOLKMOD_LALT|LOLKMOD_RALT) | |||
| #define LOLKMOD_META (LOLKMOD_LMETA|LOLKMOD_RMETA) | |||
| struct ActionSetting | |||
| { | |||
| @@ -116,39 +337,71 @@ struct ActionSetting | |||
| struct ButtonSetting | |||
| { | |||
| int RawButtonId; | |||
| int CurStatus; | |||
| int PrevStatus; | |||
| Array<ActionSetting> AssociatedActionList; | |||
| int m_raw_button_id; | |||
| int m_current_status; | |||
| int m_previous_status; | |||
| Array<ActionSetting> m_associated_action_list; | |||
| ButtonSetting(int NewRawButtonId) | |||
| { | |||
| memset(this, 0, sizeof(ButtonSetting)); | |||
| RawButtonId = NewRawButtonId; | |||
| m_raw_button_id = NewRawButtonId; | |||
| } | |||
| int GetActionSettingIdx(int ActionId) | |||
| { | |||
| for (int i = 0; i < AssociatedActionList.Count(); i++) | |||
| if (AssociatedActionList[i].ActionId == ActionId) | |||
| for (int i = 0; i < m_associated_action_list.Count(); i++) | |||
| if (m_associated_action_list[i].ActionId == ActionId) | |||
| return i; | |||
| return -1; | |||
| } | |||
| }; | |||
| class Input | |||
| class InputTracker : public Entity | |||
| { | |||
| friend class Input; | |||
| public: | |||
| InputTracker(); | |||
| private: | |||
| static Array<ButtonSetting> InputAssocationList; | |||
| Array<ButtonSetting> m_input_assocation_list; | |||
| static int GetButtonSettingIdx(int ButtonId) | |||
| int GetButtonSettingIdx(int ButtonId) | |||
| { | |||
| for (int i = 0; i < InputAssocationList.Count(); i++) | |||
| if (InputAssocationList[i].RawButtonId == ButtonId) | |||
| for (int i = 0; i < m_input_assocation_list.Count(); i++) | |||
| if (m_input_assocation_list[i].m_raw_button_id == ButtonId) | |||
| return i; | |||
| return -1; | |||
| } | |||
| static void UpdateActionStatus(float seconds); | |||
| void UpdateActionStatus(float seconds); | |||
| protected: | |||
| virtual void TickGame(float seconds) | |||
| { | |||
| UpdateActionStatus(seconds); | |||
| } | |||
| void LinkActionIdToButtonId(int ActionId, int ButtonId); | |||
| void UnlinkActionId(int ActionId); | |||
| int GetActionStatus(int ActionId); | |||
| bool WasActionJustReleased(int ActionId); | |||
| }; | |||
| class Input | |||
| { | |||
| private: | |||
| static InputTracker* m_input_tracker; | |||
| static bool CheckInputTrackerInit() | |||
| { | |||
| if (Input::m_input_tracker) | |||
| return true; | |||
| Input::m_input_tracker = new InputTracker(); | |||
| return true; | |||
| } | |||
| public: | |||
| @@ -159,7 +412,7 @@ public: | |||
| //BH : Shouldn't use this | |||
| static int GetButtonState(int button); | |||
| //Action management | |||
| /* Action management */ | |||
| static void LinkActionIdToButtonId(int ActionId, int ButtonId); | |||
| static void UnlinkActionId(int ActionId); | |||
| static int GetActionStatus(int ActionId); | |||
| @@ -174,10 +427,7 @@ public: | |||
| static void SetMouseButton(int index); | |||
| static void UnsetMouseButton(int index); | |||
| /* | |||
| * Joystick handling | |||
| */ | |||
| /* Joystick handling */ | |||
| static Stick *CreateStick(); | |||
| static void DestroyStick(Stick *stick); | |||
| @@ -56,6 +56,15 @@ int gNumObjects = 64; | |||
| #define USE_ROTATION 0 | |||
| #define USE_CHARACTER 1 | |||
| enum eInputAction | |||
| { | |||
| IPT_MOVE_FORWARD, | |||
| IPT_MOVE_BACKWARD, | |||
| IPT_MOVE_STRAFE_LEFT, | |||
| IPT_MOVE_STRAFE_RIGHT, | |||
| IPT_MOVE_JUMP, | |||
| }; | |||
| BtPhysTest::BtPhysTest(bool editor) | |||
| { | |||
| m_loop_value = .0f; | |||
| @@ -162,6 +171,13 @@ BtPhysTest::BtPhysTest(bool editor) | |||
| m_character_list << NewPhyobj; | |||
| Ticker::Ref(NewPhyobj); | |||
| Input::LinkActionIdToButtonId(IPT_MOVE_FORWARD, LOLK_UP); | |||
| Input::LinkActionIdToButtonId(IPT_MOVE_BACKWARD, LOLK_DOWN); | |||
| Input::LinkActionIdToButtonId(IPT_MOVE_STRAFE_LEFT, LOLK_LEFT); | |||
| Input::LinkActionIdToButtonId(IPT_MOVE_STRAFE_RIGHT, LOLK_RIGHT); | |||
| Input::LinkActionIdToButtonId(IPT_MOVE_JUMP, LOLK_SPACE); | |||
| //NewPhyobj->GetCharacter()->AttachTo(BasePhyobj->GetPhysic(), true, true); | |||
| } | |||
| @@ -300,12 +316,14 @@ void BtPhysTest::TickGame(float seconds) | |||
| PhysicsObject* PhysObj = m_character_list[i]; | |||
| EasyCharacterController* Character = (EasyCharacterController*)PhysObj->GetCharacter(); | |||
| mat4 CtlrMx = Character->GetTransform(); | |||
| int HMovement = Input::GetButtonState(275 /*SDLK_RIGHT*/) - Input::GetButtonState(276 /*SDLK_LEFT*/); | |||
| int VMovement = Input::GetButtonState(273 /*SDLK_UP*/) - Input::GetButtonState(274 /*SDLK_DOWN*/); | |||
| int RMovement = Input::GetButtonState(280 /*SDLK_PAGEUP*/) - Input::GetButtonState(281 /*SDLK_PAGEDOWN*/); | |||
| int HMovement = Input::GetActionStatus(IPT_MOVE_STRAFE_LEFT) - Input::GetActionStatus(IPT_MOVE_STRAFE_RIGHT); | |||
| int VMovement = Input::GetActionStatus(IPT_MOVE_FORWARD) - Input::GetActionStatus(IPT_MOVE_BACKWARD); | |||
| int RMovement = 0;//Input::GetButtonState(280 /*SDLK_PAGEUP*/) - Input::GetButtonState(281 /*SDLK_PAGEDOWN*/); | |||
| vec3 CharMove = vec3((float)VMovement * seconds * 4.f, (float)RMovement * seconds * 10.f, (float)HMovement * seconds * 4.f); | |||
| if (Input::WasActionJustReleased(IPT_MOVE_JUMP)) | |||
| Character->Jump(); | |||
| Character->SetMovementForFrame(CharMove); | |||
| RayCastResult HitResult; | |||
| @@ -234,7 +234,7 @@ public: | |||
| EasyMesh *GetMesh() { return &m_mesh; } | |||
| EasyPhysic *GetPhysic() { return m_physics; } | |||
| EasyPhysic *GetCharacter() { return m_character; } | |||
| EasyCharacterController *GetCharacter() { return m_character; } | |||
| ~PhysicsObject() | |||
| { | |||
| @@ -49,11 +49,14 @@ public: | |||
| m_step_height(.0f), | |||
| m_base_is_updating(false), | |||
| m_base_cached_movement(vec3(0.f)), | |||
| m_frame_cached_movement(vec3(0.f)) | |||
| m_frame_cached_movement(vec3(0.f)), | |||
| m_walk_velocity(vec3(0.f)), | |||
| m_current_velocity(vec3(0.f)) | |||
| { | |||
| m_gamegroup = GAMEGROUP_EZP_CHAR_CTRLR; | |||
| m_up_axis = 1; | |||
| m_gravity = vec3(.0f, -9.81f, .0f); | |||
| m_walk_velocity_damping = 0.2f; | |||
| } | |||
| ~EasyCharacterController() | |||
| { | |||
| @@ -65,6 +68,7 @@ public: | |||
| virtual void AddToSimulation(class Simulation* current_simulation); | |||
| virtual void RemoveFromSimulation(class Simulation* current_simulation); | |||
| virtual void SetMovementForFrame(vec3 const &MoveQuantity); | |||
| virtual void Jump(); | |||
| virtual void SetTransform(const lol::vec3& base_location, const lol::quat& base_rotation); | |||
| protected: | |||
| @@ -84,8 +88,16 @@ protected: | |||
| bool m_base_is_updating; | |||
| vec3 m_base_cached_movement; | |||
| vec3 m_frame_cached_movement; | |||
| //---- | |||
| float m_walk_velocity_damping; | |||
| //---- | |||
| vec3 m_gravity; | |||
| vec3 m_velocity; | |||
| //---- | |||
| vec3 m_walk_velocity; | |||
| vec3 m_current_velocity; | |||
| #else // NO PHYSIC IMPLEMENTATION | |||
| @@ -22,10 +22,11 @@ namespace lol | |||
| //Override Gamegroups names for Physic-useage | |||
| //"_ENT_" means that this is a group for Entities that use EasyPhysic primitives. | |||
| //"_EZP_" means that this is a group for EasyPhysic primitives. | |||
| #define GAMEGROUP_ENT_PLATFORM GAMEGROUP_BEFORE | |||
| #define GAMEGROUP_ENT_MAIN GAMEGROUP_DEFAULT | |||
| #define GAMEGROUP_EZP_CHAR_CTRLR GAMEGROUP_AFTER | |||
| #define GAMEGROUP_SIMULATION GAMEGROUP_AFTER_POST | |||
| #define GAMEGROUP_ENT_INPUT GAMEGROUP_BEFORE | |||
| #define GAMEGROUP_ENT_PLATFORM GAMEGROUP_DEFAULT | |||
| #define GAMEGROUP_ENT_MAIN GAMEGROUP_AFTER | |||
| #define GAMEGROUP_EZP_CHAR_CTRLR GAMEGROUP_AFTER_0 | |||
| #define GAMEGROUP_SIMULATION GAMEGROUP_AFTER_1 | |||
| #ifdef HAVE_PHYS_USE_BULLET | |||
| @@ -90,6 +90,11 @@ void EasyCharacterController::RemoveFromSimulation(class Simulation* current_sim | |||
| } | |||
| } | |||
| void EasyCharacterController::Jump() | |||
| { | |||
| m_character->jump(); | |||
| } | |||
| //Set movement for this frame | |||
| void EasyCharacterController::SetMovementForFrame(vec3 const &MoveQuantity) | |||
| { | |||
| @@ -125,10 +130,13 @@ void EasyCharacterController::TickGame(float seconds) | |||
| { | |||
| Entity::TickGame(seconds); | |||
| int IterationsNb = (int)(seconds / m_owner_simulation->m_timestep); | |||
| float NewSeconds = IterationsNb * m_owner_simulation->m_timestep; | |||
| m_character->setVelocityForTimeInterval(LOL2BT_VEC3(LOL2BT_UNIT * (m_base_cached_movement + m_frame_cached_movement)) / NewSeconds, NewSeconds); | |||
| m_base_cached_movement = vec3(.0f); | |||
| //Send final velocity in Bullet | |||
| { | |||
| int IterationsNb = (int)(seconds / m_owner_simulation->m_timestep); | |||
| float NewSeconds = IterationsNb * m_owner_simulation->m_timestep; | |||
| m_character->setVelocityForTimeInterval(LOL2BT_VEC3(LOL2BT_UNIT * (m_base_cached_movement + m_frame_cached_movement)) / NewSeconds, NewSeconds); | |||
| m_base_cached_movement = vec3(.0f); | |||
| } | |||
| } | |||
| #endif // HAVE_PHYS_USE_BULLET | |||