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@@ -18,6 +18,9 @@ |
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#include "core.h" |
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namespace lol |
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{ |
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static inline float det3(float a, float b, float c, |
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float d, float e, float f, |
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float g, float h, float i) |
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@@ -148,3 +151,5 @@ template<> mat4 mat4::rotate(float theta, float x, float y, float z) |
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return ret; |
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} |
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} /* namespace lol */ |
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