|
|
@@ -184,7 +184,7 @@ vec3 ProjPointOnPlane(vec3 const &point, vec3 const &planeP, vec3 const &planeN) |
|
|
|
bool RayIsectPlane(vec3 const &rayP0, vec3 const &rayP1, |
|
|
|
vec3 const &planeP, vec3 const &planeN, |
|
|
|
vec3 &vIsec, bool test_line_only = false); |
|
|
|
|
|
|
|
bool TestPointInFrustum(const vec3& point, const mat4& frustum, vec3* result_point=nullptr); |
|
|
|
} /* namespace lol */ |
|
|
|
|
|
|
|
#endif // __LOL_MATH_GEOMETRY_H__ |
|
|
|