Преглед изворни кода

test: add more GLSL and HLSL keywords to our grammar.

legacy
Sam Hocevar sam пре 12 година
родитељ
комит
8a547a254f
2 измењених фајлова са 639 додато и 9 уклоњено
  1. +503
    -5
      test/sandbox/lex/lolfx.l
  2. +136
    -4
      test/sandbox/lex/lolfx.y

+ 503
- 5
test/sandbox/lex/lolfx.l Прегледај датотеку

@@ -10,11 +10,508 @@
%%

/*
* Our language's keywords
* GLSL keywords
*/

"technique" { return TECHNIQUE; }
"pass" { return PASS; }
"subroutine" { return GT_SUBROUTINE; }
"patch" { return GT_PATCH; }
"sample" { return GT_SAMPLE; }
"flat" { return GT_FLAT; }
"smooth" { return GT_SMOOTH; }
"layout" { return GT_LAYOUT; }
"sampler1dshadow" { return GT_SAMPLER1DSHADOW; }
"sampler2dshadow" { return GT_SAMPLER2DSHADOW; }
"samplercubeshadow" { return GT_SAMPLERCUBESHADOW; }
"sampler1darray" { return GT_SAMPLER1DARRAY; }
"sampler2darray" { return GT_SAMPLER2DARRAY; }
"sampler1darrayshadow" { return GT_SAMPLER1DARRAYSHADOW; }
"sampler2darrayshadow" { return GT_SAMPLER2DARRAYSHADOW; }
"isampler1d" { return GT_ISAMPLER1D; }
"isampler2d" { return GT_ISAMPLER2D; }
"isampler3d" { return GT_ISAMPLER3D; }
"isamplercube" { return GT_ISAMPLERCUBE; }
"isampler1darray" { return GT_ISAMPLER1DARRAY; }
"isampler2darray" { return GT_ISAMPLER2DARRAY; }
"usampler1d" { return GT_USAMPLER1D; }
"usampler2d" { return GT_USAMPLER2D; }
"usampler3d" { return GT_USAMPLER3D; }
"usamplercube" { return GT_USAMPLERCUBE; }
"usampler1darray" { return GT_USAMPLER1DARRAY; }
"usampler2darray" { return GT_USAMPLER2DARRAY; }
"sampler2drect" { return GT_SAMPLER2DRECT; }
"sampler2drectshadow" { return GT_SAMPLER2DRECTSHADOW; }
"isampler2drect" { return GT_ISAMPLER2DRECT; }
"usampler2drect" { return GT_USAMPLER2DRECT; }
"samplerbuffer" { return GT_SAMPLERBUFFER; }
"isamplerbuffer" { return GT_ISAMPLERBUFFER; }
"usamplerbuffer" { return GT_USAMPLERBUFFER; }
"samplercubearray" { return GT_SAMPLERCUBEARRAY; }
"samplercubearrayshadow" { return GT_SAMPLERCUBEARRAYSHADOW; }
"isamplercubearray" { return GT_ISAMPLERCUBEARRAY; }
"usamplercubearray" { return GT_USAMPLERCUBEARRAY; }
"sampler2dms" { return GT_SAMPLER2DMS; }
"isampler2dms" { return GT_ISAMPLER2DMS; }
"usampler2dms" { return GT_USAMPLER2DMS; }
"sampler2dmsarray" { return GT_SAMPLER2DMSARRAY; }
"isampler2dmsarray" { return GT_ISAMPLER2DMSARRAY; }
"usampler2dmsarray" { return GT_USAMPLER2DMSARRAY; }

"identifier" { return GT_IDENTIFIER; }
"type_name" { return GT_TYPE_NAME; }
"floatconstant" { return GT_FLOATCONSTANT; }
"intconstant" { return GT_INTCONSTANT; }
"uintconstant" { return GT_UINTCONSTANT; }
"boolconstant" { return GT_BOOLCONSTANT; }

"field_selection" { return GT_FIELD_SELECTION; }
"left_op" { return GT_LEFT_OP; }
"right_op" { return GT_RIGHT_OP; }
"inc_op" { return GT_INC_OP; }
"dec_op" { return GT_DEC_OP; }
"le_op" { return GT_LE_OP; }
"ge_op" { return GT_GE_OP; }
"eq_op" { return GT_EQ_OP; }
"ne_op" { return GT_NE_OP; }
"and_op" { return GT_AND_OP; }
"or_op" { return GT_OR_OP; }
"xor_op" { return GT_XOR_OP; }
"mul_assign" { return GT_MUL_ASSIGN; }
"div_assign" { return GT_DIV_ASSIGN; }
"add_assign" { return GT_ADD_ASSIGN; }
"mod_assign" { return GT_MOD_ASSIGN; }
"left_assign" { return GT_LEFT_ASSIGN; }
"right_assign" { return GT_RIGHT_ASSIGN; }
"and_assign" { return GT_AND_ASSIGN; }
"xor_assign" { return GT_XOR_ASSIGN; }
"or_assign" { return GT_OR_ASSIGN; }
"sub_assign" { return GT_SUB_ASSIGN; }
"left_paren" { return GT_LEFT_PAREN; }
"right_paren" { return GT_RIGHT_PAREN; }
"left_bracket" { return GT_LEFT_BRACKET; }
"right_bracket" { return GT_RIGHT_BRACKET; }
"left_brace" { return GT_LEFT_BRACE; }
"right_brace" { return GT_RIGHT_BRACE; }
"dot" { return GT_DOT; }
"comma" { return GT_COMMA; }
"colon" { return GT_COLON; }
"equal" { return GT_EQUAL; }
"semicolon" { return GT_SEMICOLON; }
"bang" { return GT_BANG; }
"dash" { return GT_DASH; }
"tilde" { return GT_TILDE; }
"plus" { return GT_PLUS; }
"star" { return GT_STAR; }
"slash" { return GT_SLASH; }
"percent" { return GT_PERCENT; }
"left_angle" { return GT_LEFT_ANGLE; }
"right_angle" { return GT_RIGHT_ANGLE; }
"vertical_bar" { return GT_VERTICAL_BAR; }
"caret" { return GT_CARET; }
"ampersand" { return GT_AMPERSAND; }
"question" { return GT_QUESTION; }
"invariant" { return GT_INVARIANT; }
"high_precision" { return GT_HIGH_PRECISION; }
"medium_precision" { return GT_MEDIUM_PRECISION; }
"low_precision" { return GT_LOW_PRECISION; }
"precision" { return GT_PRECISION; }

/*
* GLSL vector types
*/

"bvec2" { return GT_BVEC2; }
"bvec3" { return GT_BVEC3; }
"bvec4" { return GT_BVEC4; }

"ivec2" { return GT_IVEC2; }
"ivec3" { return GT_IVEC3; }
"ivec4" { return GT_IVEC4; }

"uvec2" { return GT_UVEC2; }
"uvec3" { return GT_UVEC3; }
"uvec4" { return GT_UVEC4; }

"vec2" { return GT_VEC2; }
"vec3" { return GT_VEC3; }
"vec4" { return GT_VEC4; }
"mat2" { return GT_MAT2; }
"mat2x2" { return GT_MAT2X2; }
"mat2x3" { return GT_MAT2X3; }
"mat2x4" { return GT_MAT2X4; }
"mat3" { return GT_MAT3; }
"mat3x2" { return GT_MAT3X2; }
"mat3x3" { return GT_MAT3X3; }
"mat3x4" { return GT_MAT3X4; }
"mat4" { return GT_MAT4; }
"mat4x2" { return GT_MAT4X2; }
"mat4x3" { return GT_MAT4X3; }
"mat4x4" { return GT_MAT4X4; }

"dvec2" { return GT_DVEC2; }
"dvec3" { return GT_DVEC3; }
"dvec4" { return GT_DVEC4; }
"dmat2" { return GT_DMAT2; }
"dmat2x2" { return GT_DMAT2X2; }
"dmat2x3" { return GT_DMAT2X3; }
"dmat2x4" { return GT_DMAT2X4; }
"dmat3" { return GT_DMAT3; }
"dmat3x2" { return GT_DMAT3X2; }
"dmat3x3" { return GT_DMAT3X3; }
"dmat3x4" { return GT_DMAT3X4; }
"dmat4" { return GT_DMAT4; }
"dmat4x2" { return GT_DMAT4X2; }
"dmat4x3" { return GT_DMAT4X3; }
"dmat4x4" { return GT_DMAT4X4; }

/*
* GLSL keywords that are also valid or reserved in HLSL
* and HLSL keywords that are also valid or reserved in GLSL.
*/

"bool" { return GHT_BOOL; }
"break" { return GHT_BREAK; }
"case" { return GHT_CASE; }
"centroid" { return GHT_CENTROID; }
"const" { return GHT_CONST; }
"continue" { return GHT_CONTINUE; }
"default" { return GHT_DEFAULT; }
"discard" { return GHT_DISCARD; }
"do" { return GHT_DO; }
"double" { return GHT_DOUBLE; }
"else" { return GHT_ELSE; }
"float" { return GHT_FLOAT; }
"for" { return GHT_FOR; }
"if" { return GHT_IF; }
"in" { return GHT_IN; }
"inout" { return GHT_INOUT; }
"int" { return GHT_INT; }
"noperspective" { return GHT_NOPERSPECTIVE; }
"out" { return GHT_OUT; }
"return" { return GHT_RETURN; }
"sampler1d" { return GHT_SAMPLER1D; }
"sampler2d" { return GHT_SAMPLER2D; }
"sampler3d" { return GHT_SAMPLER3D; }
"samplercube" { return GHT_SAMPLERCUBE; }
"struct" { return GHT_STRUCT; }
"switch" { return GHT_SWITCH; }
"uint" { return GHT_UINT; }
"uniform" { return GHT_UNIFORM; }
"void" { return GHT_VOID; }
"while" { return GHT_WHILE; }

(?i:bool) { return HGT_BOOL; }
(?i:break) { return HGT_BREAK; }
(?i:case) { return HGT_CASE; }
(?i:centroid) { return HGT_CENTROID; }
(?i:const) { return HGT_CONST; }
(?i:continue) { return HGT_CONTINUE; }
(?i:default) { return HGT_DEFAULT; }
(?i:discard) { return HGT_DISCARD; }
(?i:do) { return HGT_DO; }
(?i:double) { return HGT_DOUBLE; }
(?i:else) { return HGT_ELSE; }
(?i:float) { return HGT_FLOAT; }
(?i:for) { return HGT_FOR; }
(?i:if) { return HGT_IF; }
(?i:in) { return HGT_IN; }
(?i:inout) { return HGT_INOUT; }
(?i:int) { return HGT_INT; }
(?i:noperspective) { return HGT_NOPERSPECTIVE; }
(?i:out) { return HGT_OUT; }
(?i:return) { return HGT_RETURN; }
(?i:sampler1d) { return HGT_SAMPLER1D; }
(?i:sampler2d) { return HGT_SAMPLER2D; }
(?i:sampler3d) { return HGT_SAMPLER3D; }
(?i:samplercube) { return HGT_SAMPLERCUBE; }
(?i:struct) { return HGT_STRUCT; }
(?i:switch) { return HGT_SWITCH; }
(?i:uint) { return HGT_UINT; }
(?i:uniform) { return HGT_UNIFORM; }
(?i:void) { return HGT_VOID; }
(?i:while) { return HGT_WHILE; }

/*
* HLSL keywords
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb509568%28v=vs.85%29.aspx
*/

(?i:appendstructuredbuffer) { return HT_APPENDSTRUCTUREDBUFFER; }
(?i:asm) { return HT_ASM; }
(?i:asm_fragment) { return HT_ASM_FRAGMENT; }
(?i:blendstate) { return HT_BLENDSTATE; }
(?i:buffer) { return HT_BUFFER; }
(?i:byteaddressbuffer) { return HT_BYTEADDRESSBUFFER; }
(?i:cbuffer) { return HT_CBUFFER; }
(?i:column_major) { return HT_COLUMN_MAJOR; }
(?i:compile) { return HT_COMPILE; }
(?i:compile_fragment) { return HT_COMPILE_FRAGMENT; }
(?i:compileshader) { return HT_COMPILESHADER; }
(?i:computeshader) { return HT_COMPUTESHADER; }
(?i:consumestructuredbuffer) { return HT_CONSUMESTRUCTUREDBUFFER; }
(?i:depthstencilstate) { return HT_DEPTHSTENCILSTATE; }
(?i:depthstencilview) { return HT_DEPTHSTENCILVIEW; }
(?i:domainshader) { return HT_DOMAINSHADER; }
(?i:dword) { return HT_DWORD; }
(?i:extern) { return HT_EXTERN; }
(?i:false) { return HT_FALSE; }
(?i:fxgroup) { return HT_FXGROUP; }
(?i:geometryshader) { return HT_GEOMETRYSHADER; }
(?i:groupshared) { return HT_GROUPSHARED; }
(?i:half) { return HT_HALF; }
(?i:hullshader) { return HT_HULLSHADER; }
(?i:inline) { return HT_INLINE; }
(?i:inputpatch) { return HT_INPUTPATCH; }
(?i:interface) { return HT_INTERFACE; }
(?i:line) { return HT_LINE; }
(?i:lineadj) { return HT_LINEADJ; }
(?i:linear) { return HT_LINEAR; }
(?i:linestream) { return HT_LINESTREAM; }
(?i:matrix) { return HT_MATRIX; }
(?i:namespace) { return HT_NAMESPACE; }
(?i:nointerpolation) { return HT_NOINTERPOLATION; }
(?i:null) { return HT_NULL; }
(?i:outputpatch) { return HT_OUTPUTPATCH; }
(?i:packoffset) { return HT_PACKOFFSET; }
(?i:pass) { return HT_PASS; }
(?i:pixelfragment) { return HT_PIXELFRAGMENT; }
(?i:pixelshader) { return HT_PIXELSHADER; }
(?i:point) { return HT_POINT; }
(?i:pointstream) { return HT_POINTSTREAM; }
(?i:precise) { return HT_PRECISE; }
(?i:rasterizerstate) { return HT_RASTERIZERSTATE; }
(?i:rendertargetview) { return HT_RENDERTARGETVIEW; }
(?i:register) { return HT_REGISTER; }
(?i:row_major) { return HT_ROW_MAJOR; }
(?i:rwbuffer) { return HT_RWBUFFER; }
(?i:rwbyteaddressbuffer) { return HT_RWBYTEADDRESSBUFFER; }
(?i:rwstructuredbuffer) { return HT_RWSTRUCTUREDBUFFER; }
(?i:rwtexture1d) { return HT_RWTEXTURE1D; }
(?i:rwtexture1darray) { return HT_RWTEXTURE1DARRAY; }
(?i:rwtexture2d) { return HT_RWTEXTURE2D; }
(?i:rwtexture2darray) { return HT_RWTEXTURE2DARRAY; }
(?i:rwtexture3d) { return HT_RWTEXTURE3D; }
(?i:sampler) { return HT_SAMPLER; }
(?i:sampler_state) { return HT_SAMPLER_STATE; }
(?i:samplerstate) { return HT_SAMPLERSTATE; }
(?i:samplercomparisonstate) { return HT_SAMPLERCOMPARISONSTATE; }
(?i:shared) { return HT_SHARED; }
(?i:snorm) { return HT_SNORM; }
(?i:stateblock) { return HT_STATEBLOCK; }
(?i:stateblock_state) { return HT_STATEBLOCK_STATE; }
(?i:static) { return HT_STATIC; }
(?i:string) { return HT_STRING; }
(?i:structuredbuffer) { return HT_STRUCTUREDBUFFER; }
(?i:tbuffer) { return HT_TBUFFER; }
(?i:technique) { return HT_TECHNIQUE; }
(?i:technique10) { return HT_TECHNIQUE10; }
(?i:technique11xz) { return HT_TECHNIQUE11XZ; }
"texture" { return HT_TEXTURE; }
(?i:texture1d) { return HT_TEXTURE1D; }
(?i:texture1darray) { return HT_TEXTURE1DARRAY; }
(?i:texture2d) { return HT_TEXTURE2D; }
(?i:texture2darray) { return HT_TEXTURE2DARRAY; }
(?i:texture2dms) { return HT_TEXTURE2DMS; }
(?i:texture2dmsarray) { return HT_TEXTURE2DMSARRAY; }
(?i:texture3d) { return HT_TEXTURE3D; }
(?i:texturecube) { return HT_TEXTURECUBE; }
(?i:texturecubearray) { return HT_TEXTURECUBEARRAY; }
(?i:true) { return HT_TRUE; }
(?i:typedef) { return HT_TYPEDEF; }
(?i:triangle) { return HT_TRIANGLE; }
(?i:triangleadj) { return HT_TRIANGLEADJ; }
(?i:trianglestream) { return HT_TRIANGLESTREAM; }
(?i:unorm) { return HT_UNORM; }
(?i:vector) { return HT_VECTOR; }
(?i:vertexfragment) { return HT_VERTEXFRAGMENT; }
(?i:vertexshader) { return HT_VERTEXSHADER; }
(?i:volatile) { return HT_VOLATILE; }

/*
* HLSL vector types
* TODO: this can probably be factored somehow
*/

(?i:bool1) { return HT_BOOL1; }
(?i:bool1x1) { return HT_BOOL1x1; }
(?i:bool2x1) { return HT_BOOL2x1; }
(?i:bool3x1) { return HT_BOOL3x1; }
(?i:bool4x1) { return HT_BOOL4x1; }
(?i:bool2) { return HT_BOOL2; }
(?i:bool1x2) { return HT_BOOL1x2; }
(?i:bool2x2) { return HT_BOOL2x2; }
(?i:bool3x2) { return HT_BOOL3x2; }
(?i:bool4x2) { return HT_BOOL4x2; }
(?i:bool3) { return HT_BOOL3; }
(?i:bool1x3) { return HT_BOOL1x3; }
(?i:bool2x3) { return HT_BOOL2x3; }
(?i:bool3x3) { return HT_BOOL3x3; }
(?i:bool4x3) { return HT_BOOL4x3; }
(?i:bool4) { return HT_BOOL4; }
(?i:bool1x4) { return HT_BOOL1x4; }
(?i:bool2x4) { return HT_BOOL2x4; }
(?i:bool3x4) { return HT_BOOL3x4; }
(?i:bool4x4) { return HT_BOOL4x4; }

(?i:float1) { return HT_FLOAT1; }
(?i:float1x1) { return HT_FLOAT1x1; }
(?i:float2x1) { return HT_FLOAT2x1; }
(?i:float3x1) { return HT_FLOAT3x1; }
(?i:float4x1) { return HT_FLOAT4x1; }
(?i:float2) { return HT_FLOAT2; }
(?i:float1x2) { return HT_FLOAT1x2; }
(?i:float2x2) { return HT_FLOAT2x2; }
(?i:float3x2) { return HT_FLOAT3x2; }
(?i:float4x2) { return HT_FLOAT4x2; }
(?i:float3) { return HT_FLOAT3; }
(?i:float1x3) { return HT_FLOAT1x3; }
(?i:float2x3) { return HT_FLOAT2x3; }
(?i:float3x3) { return HT_FLOAT3x3; }
(?i:float4x3) { return HT_FLOAT4x3; }
(?i:float4) { return HT_FLOAT4; }
(?i:float1x4) { return HT_FLOAT1x4; }
(?i:float2x4) { return HT_FLOAT2x4; }
(?i:float3x4) { return HT_FLOAT3x4; }
(?i:float4x4) { return HT_FLOAT4x4; }

(?i:double1) { return HT_DOUBLE1; }
(?i:double1x1) { return HT_DOUBLE1x1; }
(?i:double2x1) { return HT_DOUBLE2x1; }
(?i:double3x1) { return HT_DOUBLE3x1; }
(?i:double4x1) { return HT_DOUBLE4x1; }
(?i:double2) { return HT_DOUBLE2; }
(?i:double1x2) { return HT_DOUBLE1x2; }
(?i:double2x2) { return HT_DOUBLE2x2; }
(?i:double3x2) { return HT_DOUBLE3x2; }
(?i:double4x2) { return HT_DOUBLE4x2; }
(?i:double3) { return HT_DOUBLE3; }
(?i:double1x3) { return HT_DOUBLE1x3; }
(?i:double2x3) { return HT_DOUBLE2x3; }
(?i:double3x3) { return HT_DOUBLE3x3; }
(?i:double4x3) { return HT_DOUBLE4x3; }
(?i:double4) { return HT_DOUBLE4; }
(?i:double1x4) { return HT_DOUBLE1x4; }
(?i:double2x4) { return HT_DOUBLE2x4; }
(?i:double3x4) { return HT_DOUBLE3x4; }
(?i:double4x4) { return HT_DOUBLE4x4; }

(?i:dword1) { return HT_DWORD1; }
(?i:dword1x1) { return HT_DWORD1x1; }
(?i:dword2x1) { return HT_DWORD2x1; }
(?i:dword3x1) { return HT_DWORD3x1; }
(?i:dword4x1) { return HT_DWORD4x1; }
(?i:dword2) { return HT_DWORD2; }
(?i:dword1x2) { return HT_DWORD1x2; }
(?i:dword2x2) { return HT_DWORD2x2; }
(?i:dword3x2) { return HT_DWORD3x2; }
(?i:dword4x2) { return HT_DWORD4x2; }
(?i:dword3) { return HT_DWORD3; }
(?i:dword1x3) { return HT_DWORD1x3; }
(?i:dword2x3) { return HT_DWORD2x3; }
(?i:dword3x3) { return HT_DWORD3x3; }
(?i:dword4x3) { return HT_DWORD4x3; }
(?i:dword4) { return HT_DWORD4; }
(?i:dword1x4) { return HT_DWORD1x4; }
(?i:dword2x4) { return HT_DWORD2x4; }
(?i:dword3x4) { return HT_DWORD3x4; }
(?i:dword4x4) { return HT_DWORD4x4; }

(?i:int1) { return HT_INT1; }
(?i:int1x1) { return HT_INT1x1; }
(?i:int2x1) { return HT_INT2x1; }
(?i:int3x1) { return HT_INT3x1; }
(?i:int4x1) { return HT_INT4x1; }
(?i:int2) { return HT_INT2; }
(?i:int1x2) { return HT_INT1x2; }
(?i:int2x2) { return HT_INT2x2; }
(?i:int3x2) { return HT_INT3x2; }
(?i:int4x2) { return HT_INT4x2; }
(?i:int3) { return HT_INT3; }
(?i:int1x3) { return HT_INT1x3; }
(?i:int2x3) { return HT_INT2x3; }
(?i:int3x3) { return HT_INT3x3; }
(?i:int4x3) { return HT_INT4x3; }
(?i:int4) { return HT_INT4; }
(?i:int1x4) { return HT_INT1x4; }
(?i:int2x4) { return HT_INT2x4; }
(?i:int3x4) { return HT_INT3x4; }
(?i:int4x4) { return HT_INT4x4; }

(?i:uint1) { return HT_UINT1; }
(?i:uint1x1) { return HT_UINT1x1; }
(?i:uint2x1) { return HT_UINT2x1; }
(?i:uint3x1) { return HT_UINT3x1; }
(?i:uint4x1) { return HT_UINT4x1; }
(?i:uint2) { return HT_UINT2; }
(?i:uint1x2) { return HT_UINT1x2; }
(?i:uint2x2) { return HT_UINT2x2; }
(?i:uint3x2) { return HT_UINT3x2; }
(?i:uint4x2) { return HT_UINT4x2; }
(?i:uint3) { return HT_UINT3; }
(?i:uint1x3) { return HT_UINT1x3; }
(?i:uint2x3) { return HT_UINT2x3; }
(?i:uint3x3) { return HT_UINT3x3; }
(?i:uint4x3) { return HT_UINT4x3; }
(?i:uint4) { return HT_UINT4; }
(?i:uint1x4) { return HT_UINT1x4; }
(?i:uint2x4) { return HT_UINT2x4; }
(?i:uint3x4) { return HT_UINT3x4; }
(?i:uint4x4) { return HT_UINT4x4; }

/*
* HLSL preprocessor directives
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb943993%28v=vs.85%29.aspx
*/

"#"[ \t]*"define" { return PREPROCESSOR_DEFINE; }
"#"[ \t]*"elif" { return PREPROCESSOR_ELIF; }
"#"[ \t]*"else" { return PREPROCESSOR_ELSE; }
"#"[ \t]*"endif" { return PREPROCESSOR_ENDIF; }
"#"[ \t]*"error" { return PREPROCESSOR_ERROR; }
"#"[ \t]*"if" { return PREPROCESSOR_IF; }
"#"[ \t]*"ifdef" { return PREPROCESSOR_IFDEF; }
"#"[ \t]*"ifndef" { return PREPROCESSOR_IFNDEF; }
"#"[ \t]*"include" { return PREPROCESSOR_INCLUDE; }
"#"[ \t]*"line" { return PREPROCESSOR_LINE; }
"#"[ \t]*"pragma" { return PREPROCESSOR_PRAGMA; }
"#"[ \t]*"undef" { return PREPROCESSOR_UNDEF; }

/*
* HLSL reserved keywords
* Gathered from http://msdn.microsoft.com/en-us/library/windows/desktop/bb509569%28v=vs.85%29.aspx
*/

(?i:auto) { return HT_AUTO; }
(?i:catch) { return HT_CATCH; }
(?i:char) { return HT_CHAR; }
(?i:class) { return HT_CLASS; }
(?i:const_cast) { return HT_CONST_CAST; }
(?i:delete) { return HT_DELETE; }
(?i:dynamic_cast) { return HT_DYNAMIC_CAST; }
(?i:enum) { return HT_ENUM; }
(?i:explicit) { return HT_EXPLICIT; }
(?i:friend) { return HT_FRIEND; }
(?i:goto) { return HT_GOTO; }
(?i:long) { return HT_LONG; }
(?i:mutable) { return HT_MUTABLE; }
(?i:new) { return HT_NEW; }
(?i:operator) { return HT_OPERATOR; }
(?i:private) { return HT_PRIVATE; }
(?i:protected) { return HT_PROTECTED; }
(?i:public) { return HT_PUBLIC; }
(?i:reinterpret_cast) { return HT_REINTERPRET_CAST; }
(?i:short) { return HT_SHORT; }
(?i:signed) { return HT_SIGNED; }
(?i:sizeof) { return HT_SIZEOF; }
(?i:static_cast) { return HT_STATIC_CAST; }
(?i:template) { return HT_TEMPLATE; }
(?i:this) { return HT_THIS; }
(?i:throw) { return HT_THROW; }
(?i:try) { return HT_TRY; }
(?i:typename) { return HT_TYPENAME; }
(?i:union) { return HT_UNION; }
(?i:unsigned) { return HT_UNSIGNED; }
(?i:using) { return HT_USING; }
(?i:virtual) { return HT_VIRTUAL; }

/*
* Various tokens
@@ -22,13 +519,14 @@

[0-9]+\.[0-9]+ { yylval.fval = atof(yytext); return FLOAT; }
[0-9]+ { yylval.ival = atoi(yytext); return INT; }
[a-zA-Z][a-zA-Z0-9_]* {
[a-zA-Z][a-zA-Z0-9_]* {
/* Copy token for now */
yylval.sval = strdup(yytext);
return NAME;
}
[ \t\n]+ ;
. { return *yytext; }
"{"|"}"|"("|")"|"["|"]" { return *yytext; }
. { return *yytext; }

/*
* Ignore C comments


+ 136
- 4
test/sandbox/lex/lolfx.y Прегледај датотеку

@@ -19,10 +19,142 @@ void yyerror(const char *s);
}

/*
* All the LolFx tokens
* GLSL keywords
* FIXME: unsorted
*/

%token GT_SUBROUTINE GT_PATCH GT_SAMPLE GT_FLAT GT_SMOOTH GT_LAYOUT
%token GT_SAMPLER1DSHADOW GT_SAMPLER2DSHADOW GT_SAMPLERCUBESHADOW
%token GT_SAMPLER1DARRAY GT_SAMPLER2DARRAY GT_SAMPLER1DARRAYSHADOW
%token GT_SAMPLER2DARRAYSHADOW GT_ISAMPLER1D GT_ISAMPLER2D GT_ISAMPLER3D
%token GT_ISAMPLERCUBE GT_ISAMPLER1DARRAY GT_ISAMPLER2DARRAY GT_USAMPLER1D
%token GT_USAMPLER2D GT_USAMPLER3D GT_USAMPLERCUBE GT_USAMPLER1DARRAY
%token GT_USAMPLER2DARRAY GT_SAMPLER2DRECT GT_SAMPLER2DRECTSHADOW
%token GT_ISAMPLER2DRECT GT_USAMPLER2DRECT GT_SAMPLERBUFFER GT_ISAMPLERBUFFER
%token GT_USAMPLERBUFFER GT_SAMPLERCUBEARRAY GT_SAMPLERCUBEARRAYSHADOW
%token GT_ISAMPLERCUBEARRAY GT_USAMPLERCUBEARRAY GT_SAMPLER2DMS GT_ISAMPLER2DMS
%token GT_USAMPLER2DMS GT_SAMPLER2DMSARRAY GT_ISAMPLER2DMSARRAY
%token GT_USAMPLER2DMSARRAY GT_IDENTIFIER GT_TYPE_NAME GT_FLOATCONSTANT
%token GT_INTCONSTANT GT_UINTCONSTANT GT_BOOLCONSTANT GT_FIELD_SELECTION
%token GT_LEFT_OP GT_RIGHT_OP GT_INC_OP GT_DEC_OP GT_LE_OP GT_GE_OP GT_EQ_OP
%token GT_NE_OP GT_AND_OP GT_OR_OP GT_XOR_OP GT_MUL_ASSIGN GT_DIV_ASSIGN
%token GT_ADD_ASSIGN GT_MOD_ASSIGN GT_LEFT_ASSIGN GT_RIGHT_ASSIGN GT_AND_ASSIGN
%token GT_XOR_ASSIGN GT_OR_ASSIGN GT_SUB_ASSIGN GT_LEFT_PAREN GT_RIGHT_PAREN
%token GT_LEFT_BRACKET GT_RIGHT_BRACKET GT_LEFT_BRACE GT_RIGHT_BRACE GT_DOT
%token GT_COMMA GT_COLON GT_EQUAL GT_SEMICOLON GT_BANG GT_DASH GT_TILDE GT_PLUS
%token GT_STAR GT_SLASH GT_PERCENT GT_LEFT_ANGLE GT_RIGHT_ANGLE GT_VERTICAL_BAR
%token GT_CARET GT_AMPERSAND GT_QUESTION GT_INVARIANT GT_HIGH_PRECISION
%token GT_MEDIUM_PRECISION GT_LOW_PRECISION GT_PRECISION GT_BVEC2 GT_BVEC3
%token GT_BVEC4 GT_IVEC2 GT_IVEC3 GT_IVEC4 GT_UVEC2 GT_UVEC3 GT_UVEC4 GT_VEC2
%token GT_VEC3 GT_VEC4 GT_MAT2 GT_MAT2X2 GT_MAT2X3 GT_MAT2X4 GT_MAT3 GT_MAT3X2
%token GT_MAT3X3 GT_MAT3X4 GT_MAT4 GT_MAT4X2 GT_MAT4X3 GT_MAT4X4 GT_DVEC2
%token GT_DVEC3 GT_DVEC4 GT_DMAT2 GT_DMAT2X2 GT_DMAT2X3 GT_DMAT2X4 GT_DMAT3
%token GT_DMAT3X2 GT_DMAT3X3 GT_DMAT3X4 GT_DMAT4 GT_DMAT4X2 GT_DMAT4X3
%token GT_DMAT4X4

/*
* HLSL and GLSL keywords
*/

%token GHT_BOOL GHT_BREAK GHT_CASE GHT_CENTROID GHT_CONST GHT_CONTINUE
%token GHT_DEFAULT GHT_DISCARD GHT_DO GHT_DOUBLE GHT_ELSE GHT_FLOAT GHT_FOR
%token GHT_IF GHT_IN GHT_INOUT GHT_INT GHT_NOPERSPECTIVE GHT_OUT GHT_RETURN
%token GHT_SAMPLER1D GHT_SAMPLER2D GHT_SAMPLER3D GHT_SAMPLERCUBE GHT_STRUCT
%token GHT_SWITCH GHT_UINT GHT_UNIFORM GHT_VOID GHT_WHILE

%token HGT_BOOL HGT_BREAK HGT_CASE HGT_CENTROID HGT_CONST HGT_CONTINUE
%token HGT_DEFAULT HGT_DISCARD HGT_DO HGT_DOUBLE HGT_ELSE HGT_FLOAT HGT_FOR
%token HGT_IF HGT_IN HGT_INOUT HGT_INT HGT_NOPERSPECTIVE HGT_OUT HGT_RETURN
%token HGT_SAMPLER1D HGT_SAMPLER2D HGT_SAMPLER3D HGT_SAMPLERCUBE HGT_STRUCT
%token HGT_SWITCH HGT_UINT HGT_UNIFORM HGT_VOID HGT_WHILE

/*
* HLSL keywords
*/

%token HT_APPENDSTRUCTUREDBUFFER HT_ASM HT_ASM_FRAGMENT HT_BLENDSTATE HT_BOOL
%token HT_BREAK HT_BUFFER HT_BYTEADDRESSBUFFER HT_CBUFFER HT_CENTROID
%token HT_COLUMN_MAJOR HT_COMPILE HT_COMPILE_FRAGMENT HT_COMPILESHADER HT_CONST
%token HT_CONTINUE HT_COMPUTESHADER HT_CONSUMESTRUCTUREDBUFFER
%token HT_DEPTHSTENCILSTATE HT_DEPTHSTENCILVIEW HT_DISCARD HT_DO HT_DOUBLE
%token HT_DOMAINSHADER HT_DWORD HT_ELSE HT_EXTERN HT_FALSE HT_FLOAT HT_FOR
%token HT_FXGROUP HT_GEOMETRYSHADER HT_GROUPSHARED HT_HALF HT_HULLSHADER HT_IF
%token HT_IN HT_INLINE HT_INOUT HT_INPUTPATCH HT_INT HT_INTERFACE HT_LINE
%token HT_LINEADJ HT_LINEAR HT_LINESTREAM HT_MATRIX HT_NAMESPACE
%token HT_NOINTERPOLATION HT_NOPERSPECTIVE HT_NULL HT_OUT HT_OUTPUTPATCH
%token HT_PACKOFFSET HT_PASS HT_PIXELFRAGMENT HT_PIXELSHADER HT_POINT
%token HT_POINTSTREAM HT_PRECISE HT_RASTERIZERSTATE HT_RENDERTARGETVIEW
%token HT_RETURN HT_REGISTER HT_ROW_MAJOR HT_RWBUFFER HT_RWBYTEADDRESSBUFFER
%token HT_RWSTRUCTUREDBUFFER HT_RWTEXTURE1D HT_RWTEXTURE1DARRAY HT_RWTEXTURE2D
%token HT_RWTEXTURE2DARRAY HT_RWTEXTURE3D HT_SAMPLER HT_SAMPLER1D HT_SAMPLER2D
%token HT_SAMPLER3D HT_SAMPLERCUBE HT_SAMPLER_STATE HT_SAMPLERSTATE
%token HT_SAMPLERCOMPARISONSTATE HT_SHARED HT_SNORM HT_STATEBLOCK
%token HT_STATEBLOCK_STATE HT_STATIC HT_STRING HT_STRUCT HT_SWITCH
%token HT_STRUCTUREDBUFFER HT_TBUFFER HT_TECHNIQUE HT_TECHNIQUE10
%token HT_TECHNIQUE11XZ HT_TEXTURE HT_TEXTURE1D HT_TEXTURE1DARRAY HT_TEXTURE2D
%token HT_TEXTURE2DARRAY HT_TEXTURE2DMS HT_TEXTURE2DMSARRAY HT_TEXTURE3D
%token HT_TEXTURECUBE HT_TEXTURECUBEARRAY HT_TRUE HT_TYPEDEF HT_TRIANGLE
%token HT_TRIANGLEADJ HT_TRIANGLESTREAM HT_UNIFORM HT_UNORM HT_UINT HT_VECTOR
%token HT_VERTEXFRAGMENT HT_VERTEXSHADER HT_VOID HT_VOLATILE HT_WHILE

/*
* HLSL types
*/

%token HT_BOOL1 HT_BOOL1x1 HT_BOOL2x1 HT_BOOL3x1 HT_BOOL4x1
%token HT_BOOL2 HT_BOOL1x2 HT_BOOL2x2 HT_BOOL3x2 HT_BOOL4x2
%token HT_BOOL3 HT_BOOL1x3 HT_BOOL2x3 HT_BOOL3x3 HT_BOOL4x3
%token HT_BOOL4 HT_BOOL1x4 HT_BOOL2x4 HT_BOOL3x4 HT_BOOL4x4

%token HT_FLOAT1 HT_FLOAT1x1 HT_FLOAT2x1 HT_FLOAT3x1 HT_FLOAT4x1
%token HT_FLOAT2 HT_FLOAT1x2 HT_FLOAT2x2 HT_FLOAT3x2 HT_FLOAT4x2
%token HT_FLOAT3 HT_FLOAT1x3 HT_FLOAT2x3 HT_FLOAT3x3 HT_FLOAT4x3
%token HT_FLOAT4 HT_FLOAT1x4 HT_FLOAT2x4 HT_FLOAT3x4 HT_FLOAT4x4

%token HT_DOUBLE1 HT_DOUBLE1x1 HT_DOUBLE2x1 HT_DOUBLE3x1 HT_DOUBLE4x1
%token HT_DOUBLE2 HT_DOUBLE1x2 HT_DOUBLE2x2 HT_DOUBLE3x2 HT_DOUBLE4x2
%token HT_DOUBLE3 HT_DOUBLE1x3 HT_DOUBLE2x3 HT_DOUBLE3x3 HT_DOUBLE4x3
%token HT_DOUBLE4 HT_DOUBLE1x4 HT_DOUBLE2x4 HT_DOUBLE3x4 HT_DOUBLE4x4

%token HT_DWORD1 HT_DWORD1x1 HT_DWORD2x1 HT_DWORD3x1 HT_DWORD4x1
%token HT_DWORD2 HT_DWORD1x2 HT_DWORD2x2 HT_DWORD3x2 HT_DWORD4x2
%token HT_DWORD3 HT_DWORD1x3 HT_DWORD2x3 HT_DWORD3x3 HT_DWORD4x3
%token HT_DWORD4 HT_DWORD1x4 HT_DWORD2x4 HT_DWORD3x4 HT_DWORD4x4

%token HT_INT1 HT_INT1x1 HT_INT2x1 HT_INT3x1 HT_INT4x1
%token HT_INT2 HT_INT1x2 HT_INT2x2 HT_INT3x2 HT_INT4x2
%token HT_INT3 HT_INT1x3 HT_INT2x3 HT_INT3x3 HT_INT4x3
%token HT_INT4 HT_INT1x4 HT_INT2x4 HT_INT3x4 HT_INT4x4

%token HT_UINT1 HT_UINT1x1 HT_UINT2x1 HT_UINT3x1 HT_UINT4x1
%token HT_UINT2 HT_UINT1x2 HT_UINT2x2 HT_UINT3x2 HT_UINT4x2
%token HT_UINT3 HT_UINT1x3 HT_UINT2x3 HT_UINT3x3 HT_UINT4x3
%token HT_UINT4 HT_UINT1x4 HT_UINT2x4 HT_UINT3x4 HT_UINT4x4

/*
* HLSL preprocessor directives
*/

%token PREPROCESSOR_DEFINE PREPROCESSOR_ELIF PREPROCESSOR_ELSE
%token PREPROCESSOR_ENDIF PREPROCESSOR_ERROR PREPROCESSOR_IF
%token PREPROCESSOR_IFDEF PREPROCESSOR_IFNDEF PREPROCESSOR_INCLUDE
%token PREPROCESSOR_LINE PREPROCESSOR_PRAGMA PREPROCESSOR_UNDEF

/*
* HLSL reserved keywords
*/

%token HT_AUTO HT_CASE HT_CATCH HT_CHAR HT_CLASS HT_CONST_CAST HT_DEFAULT
%token HT_DELETE HT_DYNAMIC_CAST HT_ENUM HT_EXPLICIT HT_FRIEND HT_GOTO HT_LONG
%token HT_MUTABLE HT_NEW HT_OPERATOR HT_PRIVATE HT_PROTECTED HT_PUBLIC
%token HT_REINTERPRET_CAST HT_SHORT HT_SIGNED HT_SIZEOF HT_STATIC_CAST
%token HT_TEMPLATE HT_THIS HT_THROW HT_TRY HT_TYPENAME HT_UNION HT_UNSIGNED
%token HT_USING HT_VIRTUAL

/*
* Temporary shit
*/

%token TECHNIQUE PASS
%token <ival> INT
%token <fval> FLOAT
%token <sval> STRING NAME
@@ -48,7 +180,7 @@ section:
*/

technique:
TECHNIQUE NAME '{' pass_list '}' { std::cout << "TECHNIQUE" << std::endl; }
HT_TECHNIQUE NAME '{' pass_list '}' { std::cout << "New tech" << std::endl; }
;

/*
@@ -61,7 +193,7 @@ pass_list:
;

pass:
PASS NAME '{' pass_stmt_list '}' { std::cout << "PASS" << std::endl; }
HT_PASS NAME '{' pass_stmt_list '}' { std::cout << "New pass" << std::endl; }
;

pass_stmt_list:


Loading…
Откажи
Сачувај