diff --git a/tutorial/12_voronoi.cpp b/tutorial/12_voronoi.cpp index 53acefd5..14b31999 100644 --- a/tutorial/12_voronoi.cpp +++ b/tutorial/12_voronoi.cpp @@ -26,12 +26,12 @@ LOLFX_RESOURCE_DECLARE(12_texture_to_screen); enum FboType { - src_voronoi, - voronoi, - distance_voronoi, - distance, + SrcVoronoiFbo, + VoronoiFbo, + DistanceVoronoiFbo, + DistanceFbo, - MAX + MaxFboType }; class Voronoi : public WorldEntity @@ -89,11 +89,11 @@ public: m_screen_coord = m_screen_shader->GetAttribLocation("in_position", VertexUsage::Position, 0); m_screen_texture = m_screen_shader->GetUniformLocation("in_texture"); - for (int i = 0; i < FboType::MAX; ++i) + for (int i = 0; i < MaxFboType; ++i) { m_fbos.Push(new FrameBuffer(Video::GetSize()), 0, Array(), Array() ); - if (i == src_voronoi) + if (i == SrcVoronoiFbo) { m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi_setup)); m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_texture"); @@ -101,7 +101,7 @@ public: m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_screen_res"); m_fbos[i].m4 << m_fbos[i].m2->GetAttribLocation("in_position", VertexUsage::Position, 0); } - else if (i == voronoi) + else if (i == VoronoiFbo) { m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi)); m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_texture"); @@ -109,11 +109,11 @@ public: m_fbos[i].m3 << m_fbos[i].m2->GetUniformLocation("in_screen_res"); m_fbos[i].m4 << m_fbos[i].m2->GetAttribLocation("in_position", VertexUsage::Position, 0); } - else if (i == distance_voronoi) + else if (i == DistanceVoronoiFbo) { m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_voronoi_distance)); } - else if (i == FboType::distance) + else if (i == DistanceFbo) { m_fbos[i].m2 = Shader::Create(LOLFX_RESOURCE_NAME(12_distance)); } @@ -149,7 +149,7 @@ public: //voronoi_points.Push(vec3(128.f, 400.f, .0f), vec2( 128.f)); //voronoi_points.Push(vec3(400.f, 24.f, .0f), vec2(-128.f)); - m_cur_fbo = voronoi; + m_cur_fbo = VoronoiFbo; } { @@ -160,9 +160,9 @@ public: voronoi_points.Push(vec3(rand(512.f), rand(512.f), .0f), vec2(64.f + rand(64.f), 64.f + rand(64.f))); else if (Input::WasReleased(Key::F1)) - m_cur_fbo = src_voronoi; + m_cur_fbo = SrcVoronoiFbo; else if (Input::WasReleased(Key::F2)) - m_cur_fbo = voronoi; + m_cur_fbo = VoronoiFbo; } @@ -191,7 +191,7 @@ public: voronoi_points[j].m1.z = ((float)j + 1) / ((float)voronoi_points.Count()); } - int f = src_voronoi; + int f = SrcVoronoiFbo; m_fbos[f].m1->Bind(); Video::SetClearColor(vec4(0.f, 0.f, 0.f, 1.f)); @@ -241,7 +241,7 @@ public: //FRAME BUFFER DRAW m_timer -= seconds; - if (m_timer < .0f && m_cur_fbo != src_voronoi) + if (m_timer < .0f && m_cur_fbo != SrcVoronoiFbo) { //m_timer = 1.0f; m_fbos[m_cur_fbo].m1->Bind(); @@ -264,7 +264,7 @@ public: shader = m_fbos[m_cur_fbo].m2; if (curres.x == 256) - src_buf = m_fbos[src_voronoi].m1; + src_buf = m_fbos[SrcVoronoiFbo].m1; else if (buf) src_buf = m_fbos[m_cur_fbo].m1; else @@ -296,7 +296,7 @@ public: int i = 0; if (curres == ivec2(0)) m_screen_shader->SetUniform(m_screen_texture, src_buf->GetTexture(), 0); - else if (m_cur_fbo == voronoi) + else if (m_cur_fbo == VoronoiFbo) { shader->SetUniform(m_fbos[m_cur_fbo].m3[i++], src_buf->GetTexture(), 0); //"in_texture" shader->SetUniform(m_fbos[m_cur_fbo].m3[i++], ((float)curres.x) / 512.f); //"in_step"