@@ -85,7 +85,9 @@ tutorial/02_cube | |||
tutorial/03_noise | |||
tutorial/04_texture | |||
tutorial/05_easymesh | |||
tutorial/06_sprite | |||
tutorial/08_fbo | |||
tutorial/11_fractal | |||
tutorial/12_voronoi | |||
# Our data | |||
doc/doxygen.cfg |
@@ -0,0 +1,106 @@ | |||
// | |||
// Lol Engine - Sprite tutorial | |||
// | |||
// Copyright: (c) 2011-2013 Sam Hocevar <sam@hocevar.net> | |||
// (c) 2012 Daniel Stephens (artwork) | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
#if defined HAVE_CONFIG_H | |||
# include "config.h" | |||
#endif | |||
#include "core.h" | |||
using namespace std; | |||
using namespace lol; | |||
class SpriteTutorial : public WorldEntity | |||
{ | |||
public: | |||
SpriteTutorial() | |||
{ | |||
m_camera = new Camera(); | |||
m_camera->SetView(mat4(1.f)); | |||
m_camera->SetProjection(mat4::ortho(0.f, 640.f, 0.f, 480.f, -100.f, 100.f)); | |||
Scene::GetDefault()->PushCamera(m_camera); | |||
Ticker::Ref(m_camera); | |||
m_tileset = Tiler::Register("06_sprite.png"); | |||
for (int i = 0; i < FRAME_COUNT; ++i) | |||
m_tileset->AddTile(ibox2(i * 24, 376, 24 + i * 24, 24 + 376)); | |||
for (int i = 0; i < SPRITE_COUNT; ++i) | |||
{ | |||
m_sprites.Push(ivec3(rand(-96, 640), rand(-96, 480), 0), | |||
rand(0.f, 1.f)); | |||
} | |||
m_ready = false; | |||
} | |||
~SpriteTutorial() | |||
{ | |||
Tiler::Deregister(m_tileset); | |||
Scene::GetDefault()->PopCamera(m_camera); | |||
Ticker::Unref(m_camera); | |||
} | |||
virtual void TickGame(float seconds) | |||
{ | |||
for (int i = 0; i < SPRITE_COUNT; ++i) | |||
{ | |||
m_sprites[i].m1.y += 50.f * seconds; | |||
m_sprites[i].m2 = lol::fmod(m_sprites[i].m2 + seconds, 1.f); | |||
if (m_sprites[i].m1.y > 480 + 48) | |||
m_sprites[i].m1.y = rand(-96, -48); | |||
} | |||
WorldEntity::TickGame(seconds); | |||
} | |||
virtual void TickDraw(float seconds) | |||
{ | |||
WorldEntity::TickDraw(seconds); | |||
if (!m_ready) | |||
{ | |||
Video::SetClearColor(vec4(0.0f, 0.0f, 0.0f, 1.0f)); | |||
m_ready = true; | |||
} | |||
for (int i = 0; i < SPRITE_COUNT; ++i) | |||
{ | |||
int frame = (int)(m_sprites[i].m2 * FRAME_COUNT); | |||
// m_sprites[i].m1.z = frame; | |||
Scene::GetDefault()->AddTile(m_tileset, frame, | |||
(ivec3)m_sprites[i].m1, 0, vec2(2.f)); | |||
} | |||
} | |||
private: | |||
Camera *m_camera; | |||
TileSet *m_tileset; | |||
static int const SPRITE_COUNT = 192; | |||
static int const FRAME_COUNT = 16; | |||
Array<vec3, float> m_sprites; | |||
bool m_ready; | |||
}; | |||
int main(int argc, char **argv) | |||
{ | |||
System::Init(argc, argv); | |||
Application app("Tutorial 6: Sprite", ivec2(640, 480), 60.0f); | |||
new SpriteTutorial(); | |||
app.Run(); | |||
return EXIT_SUCCESS; | |||
} | |||
@@ -0,0 +1,68 @@ | |||
<?xml version="1.0" encoding="utf-8"?> | |||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
<ItemGroup Label="ProjectConfigurations"> | |||
<ProjectConfiguration Include="Debug|PS3"> | |||
<Configuration>Debug</Configuration> | |||
<Platform>PS3</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Debug|Win32"> | |||
<Configuration>Debug</Configuration> | |||
<Platform>Win32</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Debug|x64"> | |||
<Configuration>Debug</Configuration> | |||
<Platform>x64</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||
<Configuration>Debug</Configuration> | |||
<Platform>Xbox 360</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Release|PS3"> | |||
<Configuration>Release</Configuration> | |||
<Platform>PS3</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Release|Win32"> | |||
<Configuration>Release</Configuration> | |||
<Platform>Win32</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Release|x64"> | |||
<Configuration>Release</Configuration> | |||
<Platform>x64</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Release|Xbox 360"> | |||
<Configuration>Release</Configuration> | |||
<Platform>Xbox 360</Platform> | |||
</ProjectConfiguration> | |||
</ItemGroup> | |||
<ItemGroup> | |||
<ClCompile Include="06_sprite.cpp" /> | |||
</ItemGroup> | |||
<ItemGroup> | |||
<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj"> | |||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | |||
</ProjectReference> | |||
<ProjectReference Include="$(SolutionDir)\..\..\src\bullet\lolbullet.vcxproj"> | |||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | |||
</ProjectReference> | |||
</ItemGroup> | |||
<PropertyGroup Label="Globals"> | |||
<ProjectGuid>{1c5b8702-290c-42da-aa9e-671348f5b747}</ProjectGuid> | |||
<ConfigurationType>Application</ConfigurationType> | |||
<Keyword>Win32Proj</Keyword> | |||
</PropertyGroup> | |||
<Import Project="$(SolutionDir)\Lol.Core.Config.props" /> | |||
<ImportGroup Label="ExtensionSettings"> | |||
<Import Project="$(SolutionDir)\Lol.Fx.props" /> | |||
</ImportGroup> | |||
<ImportGroup Label="PropertySheets"> | |||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |||
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" /> | |||
</ImportGroup> | |||
<PropertyGroup Label="UserMacros" /> | |||
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" /> | |||
<ItemDefinitionGroup /> | |||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |||
<ImportGroup Label="ExtensionTargets"> | |||
<Import Project="$(SolutionDir)\Lol.Fx.targets" /> | |||
</ImportGroup> | |||
</Project> |
@@ -2,7 +2,7 @@ | |||
include $(top_srcdir)/build/autotools/common.am | |||
noinst_PROGRAMS = 01_triangle 02_cube 03_noise 04_texture 05_easymesh \ | |||
08_fbo 11_fractal \ | |||
06_sprite 08_fbo 11_fractal \ | |||
12_voronoi | |||
01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx | |||
@@ -25,6 +25,14 @@ noinst_PROGRAMS = 01_triangle 02_cube 03_noise 04_texture 05_easymesh \ | |||
05_easymesh_CPPFLAGS = $(AM_CPPFLAGS) | |||
05_easymesh_DEPENDENCIES = @LOL_DEPS@ | |||
06_sprite_SOURCES = 06_sprite.cpp 06_sprite.png | |||
06_sprite_CPPFLAGS = $(AM_CPPFLAGS) | |||
06_sprite_DEPENDENCIES = @LOL_DEPS@ | |||
06_sprite_LDFLAGS = $(AM_LDFLAGS) | |||
if USE_EMSCRIPTEN | |||
06_sprite_LDFLAGS += --preload-file 06_sprite.png | |||
endif | |||
08_fbo_SOURCES = 08_fbo.cpp 08_fbo.lolfx | |||
08_fbo_CPPFLAGS = $(AM_CPPFLAGS) | |||
08_fbo_DEPENDENCIES = @LOL_DEPS@ | |||