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lolunit: add some comments to document the framework internals.

legacy
Sam Hocevar sam il y a 13 ans
Parent
révision
8fba1a07d7
1 fichiers modifiés avec 49 ajouts et 31 suppressions
  1. +49
    -31
      src/lol/unit.h

+ 49
- 31
src/lol/unit.h Voir le fichier

@@ -27,6 +27,11 @@ namespace lol

using namespace std;

/*
* This is the base class for all fixtures. It keeps track of all
* fixtures registered through the LOLUNIT_FIXTURE macro and puts them
* in a linked list.
*/
class FixtureBase
{
friend class TextTestRunner;
@@ -67,6 +72,26 @@ protected:
std::stringstream m_errorlog, m_context;
};

#define LOLUNIT_FIXTURE(FixtureName) \
class FixtureName; \
template<typename T> struct Make##FixtureName \
{ \
Make##FixtureName() { p = new T(); } \
~Make##FixtureName() { delete p; } \
T *p; \
}; \
Make##FixtureName<FixtureName> lol_unit_fixture_##FixtureName; \
static char const *LolUnitFixtureName(FixtureName *p) \
{ \
(void)p; \
return #FixtureName; \
} \
class FixtureName : public lol::Fixture<FixtureName>

/*
* This template specialises FixtureBase and provides registration of
* test cases in a linked list through the LOLUNIT_TEST macro.
*/
template<class T> class Fixture : protected FixtureBase
{
public:
@@ -129,6 +154,23 @@ public:
}
};

#define LOLUNIT_TEST(TestCaseName) \
class TestCase##TestCaseName : public TestCase \
{ \
public: \
TestCase##TestCaseName() \
{ \
AddTestCase(this, #TestCaseName, \
(void (FixtureClass::*)()) &FixtureClass::TestCaseName); \
} \
}; \
TestCase##TestCaseName lol_unit_test_case_##TestCaseName; \
void TestCaseName()

/*
* This simple class runs all automatically registered tests and reports
* on error and success in the standard output.
*/
class TextTestRunner
{
public:
@@ -172,35 +214,6 @@ public:
}
};

#define LOLUNIT_FIXTURE(FixtureName) \
class FixtureName; \
template<typename T> struct Make##FixtureName \
{ \
Make##FixtureName() { p = new T(); } \
~Make##FixtureName() { delete p; } \
T *p; \
}; \
Make##FixtureName<FixtureName> lol_unit_fixture_##FixtureName; \
static char const *LolUnitFixtureName(FixtureName *p) \
{ \
(void)p; \
return #FixtureName; \
} \
class FixtureName : public lol::Fixture<FixtureName>

#define LOLUNIT_TEST(TestCaseName) \
class TestCase##TestCaseName : public TestCase \
{ \
public: \
TestCase##TestCaseName() \
{ \
AddTestCase(this, #TestCaseName, \
(void (FixtureClass::*)()) &FixtureClass::TestCaseName); \
} \
}; \
TestCase##TestCaseName lol_unit_test_case_##TestCaseName; \
void TestCaseName()

#define LOLUNIT_ASSERT_GENERIC(msg, cond) \
do { \
m_asserts++; \
@@ -266,6 +279,10 @@ public:
} \
} while(!True())

/*
* Public assert macros
*/

#define LOLUNIT_FAIL(msg) \
do { \
m_asserts++; \
@@ -275,7 +292,7 @@ public:
<< " (F) line: " << __LINE__ << " " \
<< __FILE__ << std::endl; \
m_errorlog << "forced failure" << std::endl; \
m_errorlog << "- " << msg << std::endl; \
m_errorlog << LOLUNIT_MSG(msg); \
m_errorlog << m_context.str(); \
m_failure = true; \
return; \
@@ -286,6 +303,7 @@ public:
m_context.str(""); \
m_context << "- Context : " << #n << " = " << (n) << std::endl; \
} while(!True())

#define LOLUNIT_UNSET_CONTEXT(n) \
m_context.str("")

@@ -349,7 +367,7 @@ public:
#define LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, t) \
LOLUNIT_ASSERT_DOUBLES_EQUAL_GENERIC("", a, b, t)
#define LOLUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(msg, a, b, t) \
LOLUNIT_ASSERT_DOUBLES_EQUAL_GENERIC("- " << msg << std::endl, a, b, t)
LOLUNIT_ASSERT_DOUBLES_EQUAL_GENERIC(LOLUNIT_MSG(msg), a, b, t)

} /* namespace lol */



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