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Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes'

legacy
touky 8 anos atrás
pai
commit
9054294772
25 arquivos alterados com 515 adições e 292 exclusões
  1. +2
    -1
      src/Makefile.am
  2. +8
    -8
      src/image/codec/android-image.cpp
  3. +12
    -11
      src/image/codec/dummy-image.cpp
  4. +17
    -11
      src/image/codec/gdiplus-image.cpp
  5. +17
    -10
      src/image/codec/imlib2-image.cpp
  6. +9
    -9
      src/image/codec/ios-image.cpp
  7. +17
    -11
      src/image/codec/oric-image.cpp
  8. +21
    -15
      src/image/codec/sdl-image.cpp
  9. +25
    -29
      src/image/codec/zed-image.cpp
  10. +13
    -11
      src/image/codec/zed-palette-image.cpp
  11. +0
    -33
      src/image/image-private.h
  12. +26
    -106
      src/image/image.cpp
  13. +57
    -0
      src/image/resource-private.h
  14. +121
    -0
      src/image/resource.cpp
  15. +4
    -1
      src/lol-core.vcxproj
  16. +1
    -0
      src/lol/image/all.h
  17. +0
    -3
      src/lol/image/image.h
  18. +74
    -0
      src/lol/image/resource.h
  19. +21
    -20
      src/lolua/baselua.h
  20. +1
    -1
      src/platform/sdl/sdlinput.cpp
  21. +7
    -0
      src/sys/init.cpp
  22. +13
    -1
      src/textureimage.cpp
  23. +2
    -0
      src/textureimage.h
  24. +42
    -11
      src/tileset.cpp
  25. +5
    -0
      src/tileset.h

+ 2
- 1
src/Makefile.am Ver arquivo

@@ -54,7 +54,7 @@ liblol_core_headers = \
lol/sys/threadtypes.h lol/sys/timer.h \
\
lol/image/all.h \
lol/image/pixel.h lol/image/color.h lol/image/image.h lol/image/movie.h \
lol/image/pixel.h lol/image/color.h lol/image/image.h lol/image/resource.h lol/image/movie.h \
\
lol/gpu/all.h \
lol/gpu/shader.h lol/gpu/indexbuffer.h lol/gpu/vertexbuffer.h \
@@ -115,6 +115,7 @@ liblol_core_sources = \
sys/init.cpp sys/file.cpp sys/hacks.cpp \
sys/thread.cpp sys/threadtypes.cpp sys/getopt.cpp \
\
image/resource.cpp image/resource-private.h \
image/image.cpp image/image-private.h image/kernel.cpp image/pixel.cpp \
image/crop.cpp image/resample.cpp image/noise.cpp image/combine.cpp \
image/codec/gdiplus-image.cpp image/codec/imlib2-image.cpp \


+ 8
- 8
src/image/codec/android-image.cpp Ver arquivo

@@ -21,7 +21,7 @@ extern "C" {
#include <android_native_app_glue.h>
}

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -32,12 +32,12 @@ extern ANativeActivity *g_activity;
* Image implementation class
*/

class AndroidImageCodec : public ImageCodec
class AndroidImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<AndroidImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
virtual bool Close();

virtual uint8_t *GetData() const;
@@ -50,7 +50,7 @@ private:

DECLARE_IMAGE_CODEC(AndroidImageCodec, 100)

bool AndroidImageCodec::Load(Image *image, char const *path)
ResourceCodecData* AndroidImageCodec::Load(char const *path)
{
JNIEnv *env;
jint res = g_activity->vm->GetEnv((void **)&env, JNI_VERSION_1_2);
@@ -106,12 +106,12 @@ bool AndroidImageCodec::Load(Image *image, char const *path)
}
m_format = PixelFormat::RGBA_8;

return true;
return new ResourceCodecData();
}

bool AndroidImageCodec::Save(Image *image, char const *path)
bool AndroidImageCodec::Save(char const *path, ResourceCodecData* data)
{
UNUSED(path);
UNUSED(path, data);

/* TODO: unimplemented */
}


+ 12
- 11
src/image/codec/dummy-image.cpp Ver arquivo

@@ -10,7 +10,7 @@

#include <lol/engine-internal.h>

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -19,12 +19,12 @@ namespace lol
* Image implementation class
*/

class DummyImageCodec : public ImageCodec
class DummyImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<DummyImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
};

//Priority 0 because it's supposed to be the last one
@@ -34,11 +34,13 @@ DECLARE_IMAGE_CODEC(DummyImageCodec, 0)
* Public Image class
*/

bool DummyImageCodec::Load(Image *image, char const *path)
ResourceCodecData* DummyImageCodec::Load(char const *path)
{
UNUSED(path);
if (strcmp("DUMMY", path))
return nullptr;

image->SetSize(ivec2(256));
auto data = new ResourceImageData(new Image(ivec2(256)));
auto image = data->m_image;
u8vec4 *pixels = image->Lock<PixelFormat::RGBA_8>(), *tmp = pixels;
for (int j = 0; j < 256; j++)
for (int i = 0; i < 256; i++)
@@ -51,13 +53,12 @@ bool DummyImageCodec::Load(Image *image, char const *path)
}
image->Unlock(pixels);

//return false, because we're not supposed to be here.
return false;
return data;
}

bool DummyImageCodec::Save(Image *image, char const *path)
bool DummyImageCodec::Save(char const *path, ResourceCodecData* data)
{
UNUSED(path);
UNUSED(path, data);

return false;
}


+ 17
- 11
src/image/codec/gdiplus-image.cpp Ver arquivo

@@ -26,7 +26,7 @@ using std::max;

#if LOL_USE_GDIPLUS

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -35,12 +35,12 @@ namespace lol
* Image implementation class
*/

class GdiPlusImageCodec : public ImageCodec
class GdiPlusImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<GdiPlusImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
};

DECLARE_IMAGE_CODEC(GdiPlusImageCodec, 100)
@@ -49,7 +49,7 @@ DECLARE_IMAGE_CODEC(GdiPlusImageCodec, 100)
* Public Image class
*/

bool GdiPlusImageCodec::Load(Image *image, char const *path)
ResourceCodecData* GdiPlusImageCodec::Load(char const *path)
{
Gdiplus::Status status;
ULONG_PTR token;
@@ -58,7 +58,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
if (status != Gdiplus::Ok)
{
msg::error("error %d while initialising GDI+\n", status);
return false;
return nullptr;
}

array<String> pathlist = sys::get_path_list(path);
@@ -99,7 +99,7 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
if (!bitmap)
{
msg::error("could not load %s\n", path);
return false;
return nullptr;
}

ivec2 size(bitmap->GetWidth(), bitmap->GetHeight());
@@ -110,13 +110,14 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
{
msg::error("could not lock bits in %s\n", path);
delete bitmap;
return false;
return nullptr;
}

/* FIXME: GDI+ doesn't know about RGBA, only ARGB. And OpenGL doesn't
* know about ARGB, only RGBA. So we swap bytes. We could also fix
* this in the shader. */
image->SetSize(size);
auto data = new ResourceImageData(new Image(ivec2(size)));
auto image = data->m_image;
u8vec4 *pdst = image->Lock<PixelFormat::RGBA_8>();
u8vec4 *psrc = static_cast<u8vec4 *>(bdata.Scan0);
for (int n = 0; n < size.x * size.y; n++)
@@ -126,11 +127,15 @@ bool GdiPlusImageCodec::Load(Image *image, char const *path)
bitmap->UnlockBits(&bdata);
delete bitmap;

return true;
return data;
}

bool GdiPlusImageCodec::Save(Image *image, char const *path)
bool GdiPlusImageCodec::Save(char const *path, ResourceCodecData* data)
{
auto data_image = dynamic_cast<ResourceImageData*>(data);
if (data_image == nullptr)
return false;

ULONG_PTR token;
Gdiplus::GdiplusStartupInput input;
Gdiplus::GdiplusStartup(&token, &input, nullptr);
@@ -178,6 +183,7 @@ bool GdiPlusImageCodec::Save(Image *image, char const *path)
return false;
}

auto image = data_image->m_image;
ivec2 size = image->GetSize();

Gdiplus::Bitmap *b = new Gdiplus::Bitmap(size.x, size.y,


+ 17
- 10
src/image/codec/imlib2-image.cpp Ver arquivo

@@ -22,7 +22,7 @@ static_assert(sizeof(DATA32) == sizeof(uint32_t), "Imlib2 type DATA32 is broken"
static_assert(sizeof(DATA16) == sizeof(uint16_t), "Imlib2 type DATA16 is broken");
static_assert(sizeof(DATA8) == sizeof(uint8_t), "Imlib2 type DATA8 is broken");

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -31,17 +31,18 @@ namespace lol
* Imlib2 image codec
*/

class Imlib2ImageCodec : public ImageCodec
class Imlib2ImageCodec : public ResourceCodec
{
public:
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual char const *GetName() { return "<Imlib2ImageCodec>"; }
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
};

/* Set priority higher than SDL because we can save in many formats. */
DECLARE_IMAGE_CODEC(Imlib2ImageCodec, 70)

bool Imlib2ImageCodec::Load(Image *image, char const *path)
ResourceCodecData *Imlib2ImageCodec::Load(char const *path)
{
Imlib_Image im = nullptr;

@@ -57,7 +58,7 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)
#if !LOL_BUILD_RELEASE
msg::error("could not load image %s\n", path);
#endif
return false;
return nullptr;
}

imlib_context_set_image(im);
@@ -69,11 +70,12 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)
#if !LOL_BUILD_RELEASE
msg::error("could not get image data for %s\n", path);
#endif
return false;
return nullptr;
}

ivec2 size(imlib_image_get_width(), imlib_image_get_height());
image->SetSize(size);
auto data = new ResourceImageData(new Image(size));
auto image = data->m_image;

u8vec4 *dstdata = image->Lock<PixelFormat::RGBA_8>();

@@ -88,11 +90,16 @@ bool Imlib2ImageCodec::Load(Image *image, char const *path)

imlib_free_image();

return true;
return data;
}

bool Imlib2ImageCodec::Save(Image *image, char const *path)
bool Imlib2ImageCodec::Save(char const *path, ResourceCodecData *data)
{
auto data_image = dynamic_cast<ResourceImageData*>(data);
if (data_image == nullptr)
return false;

auto image = data_image->m_image;
ivec2 size = image->GetSize();
Imlib_Image priv = imlib_create_image(size.x, size.y);



+ 9
- 9
src/image/codec/ios-image.cpp Ver arquivo

@@ -16,7 +16,7 @@

#import <UIKit/UIKit.h>

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -25,12 +25,12 @@ namespace lol
* Image implementation class
*/

class IosImageCodec : public ImageCodec
class IosImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<IosImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
};

DECLARE_IMAGE_CODEC(IosImageCodec, 100)
@@ -39,7 +39,7 @@ DECLARE_IMAGE_CODEC(IosImageCodec, 100)
* Public Image class
*/

bool IosImageCodec::Load(Image *image, char const *path)
ResourceCodecData* IosImageCodec::Load(char const *path)
{
NSString *fullpath = [NSString stringWithUTF8String:path];
NSArray *chunks = [fullpath componentsSeparatedByString: @"/"];
@@ -54,7 +54,7 @@ bool IosImageCodec::Load(Image *image, char const *path)
#if !LOL_BUILD_RELEASE
msg::error("could not load %s\n", path);
#endif
return false;
return nullptr;
}

int w = CGImageGetWidth(image.CGImage);
@@ -75,12 +75,12 @@ bool IosImageCodec::Load(Image *image, char const *path)
[image release];
[pngdata release];

return true;
return new ResourceCodecData();
}

bool IosImageCodec::Save(Image *image, char const *path)
bool IosImageCodec::Save(char const *path, ResourceCodecData* data)
{
UNUSED(path);
UNUSED(path, data);

/* TODO: unimplemented */
return true;


+ 17
- 11
src/image/codec/oric-image.cpp Ver arquivo

@@ -12,7 +12,7 @@

#include <cctype>

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -27,12 +27,12 @@ namespace lol
* Image implementation class
*/

class OricImageCodec : public ImageCodec
class OricImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<OricImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);

private:
static String ReadScreen(char const *name);
@@ -45,7 +45,7 @@ DECLARE_IMAGE_CODEC(OricImageCodec, 100)
* Public Image class
*/

bool OricImageCodec::Load(Image *image, char const *path)
ResourceCodecData* OricImageCodec::Load(char const *path)
{
static u8vec4 const pal[8] =
{
@@ -61,9 +61,10 @@ bool OricImageCodec::Load(Image *image, char const *path)

String screen = ReadScreen(path);
if (screen.count() == 0)
return false;
return nullptr;

image->SetSize(ivec2(WIDTH, screen.count() * 6 / WIDTH));
auto data = new ResourceImageData(new Image(ivec2(WIDTH, screen.count() * 6 / WIDTH)));
auto image = data->m_image;

u8vec4 *pixels = image->Lock<PixelFormat::RGBA_8>();

@@ -102,12 +103,16 @@ bool OricImageCodec::Load(Image *image, char const *path)

image->Unlock(pixels);

return true;
return data;
}

bool OricImageCodec::Save(Image *image, char const *path)
bool OricImageCodec::Save(char const *path, ResourceCodecData* data)
{
int len = strlen(path);
auto data_image = dynamic_cast<ResourceImageData*>(data);
if (data_image == nullptr)
return false;

int len = (int)strlen(path);
if (len < 4 || path[len - 4] != '.'
|| toupper(path[len - 3]) != 'T'
|| toupper(path[len - 2]) != 'A'
@@ -124,6 +129,7 @@ bool OricImageCodec::Save(Image *image, char const *path)
result << (uint8_t)name[0];
result << 0;

auto image = data_image->m_image;
Image tmp;
ivec2 size = image->GetSize();
if (size.x != WIDTH)
@@ -481,7 +487,7 @@ void OricImageCodec::WriteScreen(Image &image, array<uint8_t> &result)
for (int y = 0; y < size.y; y++)
for (int x = 0; x < size.x; x++)
for (int c = 0; c < 3; c++)
src[x][y][c] = 0xffff * pixels[y * size.x + x][2 - c];
src[x][y][c] = 0xffff * (int32_t)pixels[y * size.x + x][2 - c];

/* Let the fun begin */
for (int y = 0; y < size.y; y++)


+ 21
- 15
src/image/codec/sdl-image.cpp Ver arquivo

@@ -25,7 +25,7 @@
# include <SDL_image.h>
#endif

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -34,19 +34,19 @@ namespace lol
* Image implementation class
*/

class SdlImageCodec : public ImageCodec
class SdlImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<SdlImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);

static SDL_Surface *Create32BppSurface(ivec2 size);
};

DECLARE_IMAGE_CODEC(SdlImageCodec, 50)

bool SdlImageCodec::Load(Image *image, char const *path)
ResourceCodecData* SdlImageCodec::Load(char const *path)
{
SDL_Surface *surface = nullptr;

@@ -62,7 +62,7 @@ bool SdlImageCodec::Load(Image *image, char const *path)
#if !LOL_BUILD_RELEASE
msg::error("could not load image %s\n", path);
#endif
return false;
return nullptr;
}

ivec2 size(surface->w, surface->h);
@@ -75,24 +75,30 @@ bool SdlImageCodec::Load(Image *image, char const *path)
surface = tmp;
}

image->SetSize(size);
u8vec4 *data = image->Lock<PixelFormat::RGBA_8>();
memcpy(data, surface->pixels, 4 * size.x * size.y);
image->Unlock(data);
auto data = new ResourceImageData(new Image(size));
auto image = data->m_image;
u8vec4 *pixel_data = image->Lock<PixelFormat::RGBA_8>();
memcpy(pixel_data, surface->pixels, 4 * size.x * size.y);
image->Unlock(pixel_data);

SDL_FreeSurface(surface);

return true;
return data;
}

bool SdlImageCodec::Save(Image *image, char const *path)
bool SdlImageCodec::Save(char const *path, ResourceCodecData* data)
{
auto data_image = dynamic_cast<ResourceImageData*>(data);
if (data_image == nullptr)
return false;

auto image = data_image->m_image;
ivec2 size = image->GetSize();
SDL_Surface *surface = Create32BppSurface(size);

u8vec4 *data = image->Lock<PixelFormat::RGBA_8>();
memcpy(surface->pixels, data, 4 * size.x * size.y);
image->Unlock(data);
u8vec4 *pixel_data = image->Lock<PixelFormat::RGBA_8>();
memcpy(surface->pixels, pixel_data, 4 * size.x * size.y);
image->Unlock(pixel_data);

int ret = SDL_SaveBMP(surface, path);
SDL_FreeSurface(surface);


+ 25
- 29
src/image/codec/zed-image.cpp Ver arquivo

@@ -11,7 +11,7 @@

#include <lol/engine-internal.h>

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -20,24 +20,12 @@ namespace lol
* Image implementation class
*/

class ZedImageCodec : public ImageCodec
class ZedImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<ZedImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);

virtual bool RetrieveTiles(array<ivec2, ivec2>& tiles)
{
bool result = m_tiles.count() > 0;
tiles += m_tiles;
m_tiles.empty();
return result;
}

private:
//<Pos, Size>
array<ivec2, ivec2> m_tiles;
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
};

DECLARE_IMAGE_CODEC(ZedImageCodec, 10)
@@ -46,10 +34,10 @@ DECLARE_IMAGE_CODEC(ZedImageCodec, 10)
* Public Image class
*/

bool ZedImageCodec::Load(Image *image, char const *path)
ResourceCodecData* ZedImageCodec::Load(char const *path)
{
if (!lol::String(path).ends_with(".RSC"))
return false;
return nullptr;

// Compacter definition
struct CompactSecondary
@@ -142,7 +130,9 @@ bool ZedImageCodec::Load(Image *image, char const *path)
}
file_offset << file_size;

m_tiles.reserve(file_count);
//<Pos, Size>
array<ivec2, ivec2> tiles;
tiles.reserve(file_count);

Compacter2d compacter;
compacter.StepSetup(8, 8, 10);
@@ -151,6 +141,7 @@ bool ZedImageCodec::Load(Image *image, char const *path)
array<uint8_t> file_convert;
file_convert.reserve(file_size);
array<ivec2> available_sizes;
//got through all the files and store them
for (int i = 0; i < file_count; i++)
{
file_pos = file_offset[i];
@@ -187,8 +178,10 @@ bool ZedImageCodec::Load(Image *image, char const *path)
//Prepare buffer and tiles infos
int32_t convert_pos = file_convert.count();
ivec2 size = ivec2(size_x, size_y);
compacter.Store(m_tiles.count(), ivec2(size_x, size_y));
m_tiles.push(ivec2(file_convert.count(), data_length), ivec2(size_x, size_y));
//store tile in compacter
compacter.Store(tiles.count(), ivec2(size_x, size_y));
//push tile on the stack
tiles.push(ivec2(file_convert.count(), data_length), ivec2(size_x, size_y));
file_convert.resize(convert_pos + data_length);

//Retrieve actual datas
@@ -233,8 +226,9 @@ bool ZedImageCodec::Load(Image *image, char const *path)
while (tex_size < tex_sqrt)
tex_size <<= 1;

//Prepare final imqge
image->SetSize(ivec2(tex_size));
//Prepare final image
auto data = new ResourceTilesetData(new Image(ivec2(tex_size)));
auto image = data->m_image;
uint8_t *pixels = image->Lock<PixelFormat::Y_8>();

//Data refactor stage
@@ -255,8 +249,8 @@ bool ZedImageCodec::Load(Image *image, char const *path)

compacter.m_primary[j].m_count--;
int i = compacter.m_primary[j].m_secondary[k].m_tiles.pop();
int32_t file_off = m_tiles[i].m1[0];
ivec2 t_size = m_tiles[i].m2;
int32_t file_off = tiles[i].m1[0];
ivec2 t_size = tiles[i].m2;

ASSERT(pos.y + t_size.y < tex_size);

@@ -277,7 +271,7 @@ bool ZedImageCodec::Load(Image *image, char const *path)
}

//Register new pos and move to next
m_tiles[i].m1 = pos;
tiles[i].m1 = pos;
pos.x += t_size.x;
}
}
@@ -292,12 +286,14 @@ bool ZedImageCodec::Load(Image *image, char const *path)
}
image->Unlock(pixels);

return true;
data->m_tiles = tiles;

return data;
}

bool ZedImageCodec::Save(Image *image, char const *path)
bool ZedImageCodec::Save(char const *path, ResourceCodecData* data)
{
UNUSED(path);
UNUSED(path, data);
/* FIXME: do we need to implement this? */
return true;
}


+ 13
- 11
src/image/codec/zed-palette-image.cpp Ver arquivo

@@ -10,7 +10,7 @@

#include <lol/engine-internal.h>

#include "../../image/image-private.h"
#include "../../image/resource-private.h"

namespace lol
{
@@ -19,12 +19,12 @@ namespace lol
* Image implementation class
*/

class ZedPaletteImageCodec : public ImageCodec
class ZedPaletteImageCodec : public ResourceCodec
{
public:
virtual char const *GetName() { return "<ZedPaletteImageCodec>"; }
virtual bool Load(Image *image, char const *path);
virtual bool Save(Image *image, char const *path);
virtual ResourceCodecData* Load(char const *path);
virtual bool Save(char const *path, ResourceCodecData* data);
};

DECLARE_IMAGE_CODEC(ZedPaletteImageCodec, 10)
@@ -33,10 +33,10 @@ DECLARE_IMAGE_CODEC(ZedPaletteImageCodec, 10)
* Public Image class
*/

bool ZedPaletteImageCodec::Load(Image *image, char const *path)
ResourceCodecData* ZedPaletteImageCodec::Load(char const *path)
{
if (!lol::String(path).ends_with(".pal"))
return false;
return nullptr;

File file;
file.Open(path, FileAccess::Read, true);
@@ -53,13 +53,15 @@ bool ZedPaletteImageCodec::Load(Image *image, char const *path)
int32_t tex_size = 2;
while (tex_size < tex_sqrt)
tex_size <<= 1;
image->m_data->m_size = ivec2(tex_size);
auto data = new ResourceImageData(new Image(ivec2(tex_size)));
auto image = data->m_image;
#else
int32_t tex_sqrt = file_size / 3;
int32_t tex_size = 2;
while (tex_size < tex_sqrt)
tex_size <<= 1;
image->SetSize(ivec2(tex_size, 1));
auto data = new ResourceImageData(new Image(ivec2(tex_size, 1)));
auto image = data->m_image;
#endif

u8vec4 *pixels = image->Lock<PixelFormat::RGBA_8>();
@@ -73,12 +75,12 @@ bool ZedPaletteImageCodec::Load(Image *image, char const *path)
}
image->Unlock(pixels);

return true;
return data;
}

bool ZedPaletteImageCodec::Save(Image *image, char const *path)
bool ZedPaletteImageCodec::Save(char const *path, ResourceCodecData* data)
{
UNUSED(path);
UNUSED(path, data);
/* FIXME: do we need to implement this? */
return true;
}


+ 0
- 33
src/image/image-private.h Ver arquivo

@@ -66,38 +66,5 @@ public:
PixelFormat m_format;
};

class ImageCodec
{
public:
virtual char const *GetName() { return "<ImageCodec>"; }
virtual bool Load(Image *image, char const *path) = 0;
virtual bool Save(Image *image, char const *path) = 0;

/* TODO: this should become more fine-grained */
int m_priority;
};

#define REGISTER_IMAGE_CODEC(name) \
extern ImageCodec *Register##name(); \
{ \
/* Insert image codecs in a sorted list */ \
ImageCodec *codec = Register##name(); \
int i = 0, prio = codec->m_priority; \
for ( ; i < codeclist.count(); ++i) \
{ \
if (codeclist[i]->m_priority <= prio) \
break; \
} \
codeclist.insert(codec, i); \
}

#define DECLARE_IMAGE_CODEC(name, priority) \
ImageCodec *Register##name() \
{ \
ImageCodec *ret = new name(); \
ret->m_priority = priority; \
return ret; \
}

} /* namespace lol */


+ 26
- 106
src/image/image.cpp Ver arquivo

@@ -19,61 +19,6 @@
namespace lol
{

/* HACK: We cannot make this an ImageLoader member function, because the
* REGISTER_IMAGE_CODEC macro forward-declares free functions from
* the "lol" namespace. An apparent bug in Visual Studio's compiler
* makes it think these functions are actually in the top-level
* namespace when the forward declaration is in a class member function.
* To avoid the problem, we make the forward declaration in a free
* function.
* The bug was reported to Microsoft and fixed by them, but the fix
* is not yet available.
* https://connect.microsoft.com/VisualStudio/feedback/details/730878/ */
static bool RegisterAllCodecs(array<ImageCodec *> &codeclist)
{
#if defined __ANDROID__
REGISTER_IMAGE_CODEC(AndroidImageCodec)
#endif
#if defined LOL_USE_GDIPLUS
REGISTER_IMAGE_CODEC(GdiPlusImageCodec)
#endif
#if defined __APPLE__ && defined __MACH__ && defined __arm__
REGISTER_IMAGE_CODEC(IosImageCodec)
#endif
#if defined LOL_USE_SDL_IMAGE
REGISTER_IMAGE_CODEC(SdlImageCodec)
#endif
#if defined LOL_USE_IMLIB2
REGISTER_IMAGE_CODEC(Imlib2ImageCodec)
#endif
REGISTER_IMAGE_CODEC(DummyImageCodec)
REGISTER_IMAGE_CODEC(ZedImageCodec)
REGISTER_IMAGE_CODEC(ZedPaletteImageCodec)
REGISTER_IMAGE_CODEC(OricImageCodec)

return true;
}

/*
* Our static image loader
*/

static class ImageLoader
{
friend class Image;

public:
inline ImageLoader()
{
RegisterAllCodecs(m_codecs);
}

private:
array<ImageCodec *> m_codecs;
map<String, Image *> m_images;
}
g_image_loader;

/*
* Public Image class
*/
@@ -117,77 +62,59 @@ Image::~Image()
delete m_data;
}

void Image::DummyFill()
{
//TODO: This is not very beautiful
for (auto codec : g_image_loader.m_codecs)
{
if (String(codec->GetName()).contains("Dummy"))
{
codec->Load(this, nullptr);
return;
}
}
}

void Image::Copy(uint8_t* pixels, ivec2 const& size, PixelFormat fmt)
void Image::Copy(uint8_t* src_pixels, ivec2 const& size, PixelFormat fmt)
{
ASSERT(fmt != PixelFormat::Unknown);
SetSize(size);
SetFormat(fmt);
memcpy(m_data->m_pixels[(int)fmt]->data(), pixels,
memcpy(m_data->m_pixels[(int)fmt]->data(), src_pixels,
size.x * size.y * BytesPerPixel(fmt));
}

void Image::Copy(Image const &other)
void Image::Copy(Image const &src)
{
ivec2 size = other.GetSize();
PixelFormat fmt = other.GetFormat();
ivec2 size = src.GetSize();
PixelFormat fmt = src.GetFormat();

SetSize(size);
if (fmt != PixelFormat::Unknown)
{
SetFormat(fmt);
memcpy(m_data->m_pixels[(int)fmt]->data(),
other.m_data->m_pixels[(int)fmt]->data(),
src.m_data->m_pixels[(int)fmt]->data(),
size.x * size.y * BytesPerPixel(fmt));
}
}

void Image::DummyFill()
{
Load("DUMMY");
}

bool Image::Load(char const *path)
{
ImageCodec* last_codec = nullptr;
for (auto codec : g_image_loader.m_codecs)
auto resource = ResourceLoader::Load(path);
if (resource == nullptr)
return false;

auto image_resource = dynamic_cast<ResourceImageData*>(resource);
if (image_resource == nullptr)
{
last_codec = codec;
if (codec->Load(this, path))
{
msg::info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
return true;
}
delete image_resource;
return false;
}

//Log error, because we shouldn't be here
msg::error("Image::Load: Last codec %s, Error loading image %s.\n", last_codec->GetName(), path);
return false;
Copy(*image_resource->m_image);
delete image_resource;
return true;
}

bool Image::Save(char const *path)
{
ImageCodec* last_codec = nullptr;
for (auto codec : g_image_loader.m_codecs)
{
last_codec = codec;
if (codec->Save(this, path))
{
msg::info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
msg::error("Image::Save: Last codec %s, Error saving image %s.\n", last_codec->GetName(), path);
return false;
auto data = new ResourceImageData(new Image(*this));
auto result = ResourceLoader::Save(path, data);
delete data;
return result;
}

ivec2 Image::GetSize() const
@@ -281,12 +208,5 @@ void Image::Unlock(void const *pixels)
ASSERT(pixels == m_data->m_pixels[(int)m_data->m_format]->data());
}

bool Image::RetrieveTiles(array<ivec2, ivec2>& tiles) const
{
/* TODO: re-implement this */
//return m_data->m_codecdata->RetrieveTiles(tiles);
return false;
}

} /* namespace lol */


+ 57
- 0
src/image/resource-private.h Ver arquivo

@@ -0,0 +1,57 @@
//
// Lol Engine
//
// Copyright: (c) 2016—2017 Sam Hocevar <sam@hocevar.net>
// Copyright © 2016—2017 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://www.wtfpl.net/ for more details.
//

#pragma once

//
// The ResourceCodecData class
// ------------------------
//

namespace lol
{

class ResourceCodec
{
public:
virtual char const *GetName() { return "<ResourceCodec>"; }
virtual ResourceCodecData* Load(char const *path) = 0;
virtual bool Save(char const *path, ResourceCodecData* data) = 0;

/* TODO: this should become more fine-grained */
int m_priority;
};

#define REGISTER_IMAGE_CODEC(name) \
extern ResourceCodec *Register##name(); \
{ \
/* Insert image codecs in a sorted list */ \
ResourceCodec *codec = Register##name(); \
int i = 0, prio = codec->m_priority; \
for ( ; i < codeclist.count(); ++i) \
{ \
if (codeclist[i]->m_priority <= prio) \
break; \
} \
codeclist.insert(codec, i); \
}

#define DECLARE_IMAGE_CODEC(name, priority) \
ResourceCodec *Register##name() \
{ \
ResourceCodec *ret = new name(); \
ret->m_priority = priority; \
return ret; \
}

} /* namespace lol */


+ 121
- 0
src/image/resource.cpp Ver arquivo

@@ -0,0 +1,121 @@
//
// Lol Engine
//
// Copyright © 2016—2017 Sam Hocevar <sam@hocevar.net>
// Copyright © 2016—2017 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#include <lol/engine-internal.h>

#include "resource-private.h"

#include <algorithm> /* for std::swap */

namespace lol
{

/* HACK: We cannot make this an ImageLoader member function, because the
* REGISTER_IMAGE_CODEC macro forward-declares free functions from
* the "lol" namespace. An apparent bug in Visual Studio's compiler
* makes it think these functions are actually in the top-level
* namespace when the forward declaration is in a class member function.
* To avoid the problem, we make the forward declaration in a free
* function.
* The bug was reported to Microsoft and fixed by them, but the fix
* is not yet available.
* https://connect.microsoft.com/VisualStudio/feedback/details/730878/ */
static bool RegisterAllCodecs(array<ResourceCodec *> &codeclist)
{
#if defined __ANDROID__
REGISTER_IMAGE_CODEC(AndroidImageCodec)
#endif
#if defined LOL_USE_GDIPLUS
REGISTER_IMAGE_CODEC(GdiPlusImageCodec)
#endif
#if defined __APPLE__ && defined __MACH__ && defined __arm__
REGISTER_IMAGE_CODEC(IosImageCodec)
#endif
#if defined LOL_USE_SDL_IMAGE
REGISTER_IMAGE_CODEC(SdlImageCodec)
#endif
#if defined LOL_USE_IMLIB2
REGISTER_IMAGE_CODEC(Imlib2ImageCodec)
#endif
REGISTER_IMAGE_CODEC(ZedImageCodec)
REGISTER_IMAGE_CODEC(ZedPaletteImageCodec)
REGISTER_IMAGE_CODEC(OricImageCodec)

REGISTER_IMAGE_CODEC(DummyImageCodec)

return true;
}

/*
* Our static image loader
*/

static class StaticResourceLoader
{
friend class ResourceLoader;

public:
inline StaticResourceLoader()
{
RegisterAllCodecs(m_codecs);
}

private:
array<ResourceCodec *> m_codecs;
}
g_resource_loader;

/*
* The public resource loader
*/

ResourceCodecData* ResourceLoader::Load(char const *path)
{
ResourceCodec* last_codec = nullptr;
for (auto codec : g_resource_loader.m_codecs)
{
last_codec = codec;
auto data = codec->Load(path);
if (data != nullptr)
{
msg::info("Image::Load: Codec %s succesfully loaded %s.\n", codec->GetName(), path);
return data;
}
}

//Log error, because we shouldn't be here
msg::error("Image::Load: Last codec %s, Error loading resource %s.\n", last_codec->GetName(), path);
return nullptr;
}

bool ResourceLoader::Save(char const *path, ResourceCodecData* data)
{
ResourceCodec* last_codec = nullptr;
for (auto codec : g_resource_loader.m_codecs)
{
last_codec = codec;
if (codec->Save(path, data))
{
msg::info("Image::Save: Codec %s succesfully saved %s.\n", codec->GetName(), path);
return true;
}
}

//Log error, because we shouldn't be here
msg::error("Image::Save: Last codec %s, Error saving resource %s.\n", last_codec->GetName(), path);
return false;
}


} /* namespace lol */


+ 4
- 1
src/lol-core.vcxproj Ver arquivo

@@ -148,6 +148,7 @@
<ClCompile Include="image\noise.cpp" />
<ClCompile Include="image\pixel.cpp" />
<ClCompile Include="image\resample.cpp" />
<ClCompile Include="image\resource.cpp" />
<ClCompile Include="input\controller.cpp" />
<ClCompile Include="input\input.cpp" />
<ClCompile Include="light.cpp" />
@@ -238,6 +239,7 @@
<ClInclude Include="forge.h" />
<ClInclude Include="gradient.h" />
<ClInclude Include="image\image-private.h" />
<ClInclude Include="image\resource-private.h" />
<ClInclude Include="input\controller.h" />
<ClInclude Include="input\input.h" />
<ClInclude Include="input\input_internal.h" />
@@ -285,6 +287,7 @@
<ClInclude Include="lol\image\image.h" />
<ClInclude Include="lol\image\movie.h" />
<ClInclude Include="lol\image\pixel.h" />
<ClInclude Include="lol\image\resource.h" />
<ClInclude Include="lol\math\all.h" />
<ClInclude Include="lol\math\arraynd.h" />
<ClInclude Include="lol\math\bigint.h" />
@@ -397,4 +400,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="$(LolDir)\build\msbuild\lolfx.targets" />
</ImportGroup>
</Project>
</Project>

+ 1
- 0
src/lol/image/all.h Ver arquivo

@@ -15,5 +15,6 @@
#include <lol/image/pixel.h>
#include <lol/image/color.h>
#include <lol/image/image.h>
#include <lol/image/resource.h>
#include <lol/image/movie.h>


+ 0
- 3
src/lol/image/image.h Ver arquivo

@@ -106,9 +106,6 @@ public:
template<typename T>
void Unlock2D(array2d<T> const &);

/* XXX: this does not belong here */
bool RetrieveTiles(array<ivec2, ivec2>& tiles) const;

/* Image processing kernels */
static array2d<float> BayerKernel(ivec2 size);
static array2d<float> HalftoneKernel(ivec2 size);


+ 74
- 0
src/lol/image/resource.h Ver arquivo

@@ -0,0 +1,74 @@
//
// Lol Engine
//
// Copyright © 2016—2017 Sam Hocevar <sam@hocevar.net>
// Copyright © 2016—2017 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

//
// The Resource class
// ---------------
//

#include <lol/math/arraynd.h>
#include <lol/math/vector.h>
#include <lol/math/geometry.h>
#include <lol/image/pixel.h>

namespace lol
{
//ResourceCodecData -----------------------------------------------------------
class ResourceCodecData
{
public:
ResourceCodecData() { }
virtual ~ResourceCodecData() { }
};

//ResourceImageData -----------------------------------------------------------
class ResourceImageData : public ResourceCodecData
{
public:
ResourceImageData(Image* image)
{
m_image = image;
}

virtual ~ResourceImageData()
{
if (m_image)
delete m_image;
}

Image* m_image = nullptr;
};

//ResourceImageData -----------------------------------------------------------
class ResourceTilesetData : public ResourceImageData
{
public:
ResourceTilesetData(Image* image)
: ResourceImageData(image)
{ }

array<ivec2, ivec2> m_tiles;
};

//ResourceLoader --------------------------------------------------------------
class ResourceLoader
{
public:
static ResourceCodecData* Load(char const *path);
static bool Save(char const *path, ResourceCodecData* data);
};

} /* namespace lol */


+ 21
- 20
src/lolua/baselua.h Ver arquivo

@@ -232,17 +232,17 @@ protected:
template <typename TLuaClass> static int Store(lua_State * l);
template <typename TLuaClass> static int Del(lua_State * l);
//-------------------------------------------------------------------------
template <typename TLuaClass> static int ToString(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpAdd(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpSubstract(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpMultiply(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpDivide(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpModulo(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpUnaryNeg(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int OpConcat(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int CmpEqual(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int CmpLessThan(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int CmpLessEqual(lua_State* l) { ASSERT(false); return 0; }
template <typename TLuaClass> static int ToString(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpAdd(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpSubstract(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpMultiply(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpDivide(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpModulo(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpUnaryNeg(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int OpConcat(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int CmpEqual(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int CmpLessThan(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
template <typename TLuaClass> static int CmpLessEqual(lua_State* l) { UNUSED(l); ASSERT(false); return 0; }
};

//-----------------------------------------------------------------------------
@@ -334,7 +334,7 @@ private:
}

public:
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
template<typename T> T Get() { return Get(InnerDefault<T>(), false); }
template<typename T> T Get(T default_value) { return Get(default_value, true); }
template<typename E> SafeEnum<E> GetEnum() { return GetEnum(InnerDefaultSafeEnum<E>(), false); }
@@ -373,7 +373,7 @@ protected:
//-------------------------------------------------------------------------
#define INNER_ERROR "Your type is not implemented. For pointers, use LuaPtr<MyType>()"
template<typename T> T InnerDefault() { return T(0); }
template<typename T> bool InnerIsValid() { ASSERT(false, INNER_ERROR); return false; }
template<typename T> bool InnerIsValid() { ASSERT(false, INNER_ERROR); return false; }
template<typename T> T InnerGet(T value) { UNUSED(value); ASSERT(false, INNER_ERROR); return InnerDefault<T>(); }
template<typename T> int InnerPush(T value) { UNUSED(value); ASSERT(false, INNER_ERROR); return 0; }

@@ -398,6 +398,7 @@ protected:
{
P** data = (P**)lua_newuserdata(m_state, sizeof(P*));
*data = value.m_value;
return 1;
}
#endif //STACK_STRING

@@ -440,7 +441,7 @@ private:
#define LOLUA_DECLARE_BEGIN(LUA_FUNC_NAME, INSTANCE_GET) \
static int LUA_FUNC_NAME(lua_State* l) \
{ \
auto s = LuaStack::Begin(l); \
auto s = Lolua::Stack::Begin(l); \
auto o = s.INSTANCE_GET;

#define LOLUA_DECLARE_VARS(...) \
@@ -472,7 +473,7 @@ private:
#define LOLUA_DECLARE_RETURN_METHOD_ARGS(LUA_FUNC_NAME, INSTANCE_GET, INSTANCE_CALL, ...) \
static int LUA_FUNC_NAME(lua_State* l) \
{ \
auto s = LuaStack::Begin(l); \
auto s = Lolua::Stack::Begin(l); \
auto o = s.INSTANCE_GET; \
LOL_CALL(LOL_CAT(LOLUA_VAR_, LOL_CALL(LOL_COUNT_TO_12, (__VA_ARGS__))), (__VA_ARGS__)) \
s << o->INSTANCE_CALL(LOL_CALL(LOL_CAT(LOLUA_ARG_, LOL_CALL(LOL_COUNT_TO_12, (__VA_ARGS__))), (__VA_ARGS__))); \
@@ -536,7 +537,7 @@ template<> inline int Stack::InnerPush<uint64_t>(uint64_t value) { lua_pushi
template<> inline bool Stack::InnerIsValid<int32_t>() { return !!lua_isnumber(m_state, m_index); }
template<> inline int32_t Stack::InnerGet<int32_t>(int32_t value) { UNUSED(value); return (int32_t)lua_tointeger(m_state, m_index++); }
template<> inline int Stack::InnerPush<int32_t>(int32_t value) { lua_pushinteger(m_state, (lua_Integer)value); return 1; }
#endif STACK_INT32
#endif // STACK_INT32

//-----------------------------------------------------------------------------
#ifndef STACK_UINT32
@@ -564,7 +565,7 @@ template<> inline int Stack::InnerPush<vec3>(vec3 value) { return (InnerPush<flo
template<> inline bool Stack::InnerIsValid<vec4>() { return InnerIsValid<float>(); }
template<> inline vec4 Stack::InnerGet<vec4>(vec4 value) { return vec4(InnerGet<float>(value.x), Get<float>(value.y, true), Get<float>(value.z, true), Get<float>(value.w, true)); }
template<> inline int Stack::InnerPush<vec4>(vec4 value) { return (InnerPush<float>(value.x) + InnerPush<float>(value.y) + InnerPush<float>(value.z) + InnerPush<float>(value.w)); }
#endif STACK_VEC4
#endif // STACK_VEC4

#endif //REGION_STACK_VAR

@@ -585,7 +586,7 @@ public:
T1 GET_NAME(String const &name) \
{ \
lua_getglobal(m_lua_state, name.C()); \
auto stack = LuaStack::Begin(m_lua_state, -1); \
auto stack = Lolua::Stack::Begin(m_lua_state, -1); \
auto result = stack.GET_NAME<T0>(); \
lua_pop(m_lua_state, 1); \
return result; \
@@ -615,7 +616,7 @@ private:
template <typename TLuaClass>
int ObjectHelper::Store(lua_State * l)
{
auto stack = LuaStack::Begin(l);
auto stack = Lolua::Stack::Begin(l);
TLuaClass* obj = stack.GetPtr<TLuaClass>();
ASSERT(obj);
Loader::StoreObject(l, obj);
@@ -625,7 +626,7 @@ int ObjectHelper::Store(lua_State * l)
template <typename TLuaClass>
int ObjectHelper::Del(lua_State * l)
{
auto stack = LuaStack::Begin(l);
auto stack = Lolua::Stack::Begin(l);
TLuaClass* obj = stack.GetPtr<TLuaClass>();
ASSERT(obj);
delete obj;


+ 1
- 1
src/platform/sdl/sdlinput.cpp Ver arquivo

@@ -278,10 +278,10 @@ void SdlInputData::Tick(float seconds)
# endif
{
//Lock management
# if defined SDLOL_CapsLock && defined SDLOL_ScrollLock && defined SDLOL_NumLockClear
case SDLOL_CapsLock:
case SDLOL_ScrollLock:
case SDLOL_NumLockClear:
# if defined SDLOL_CapsLock && defined SDLOL_ScrollLock && defined SDLOL_NumLockClear
//Update status on key down only
if (event.type == SDL_KEYDOWN)
{


+ 7
- 0
src/sys/init.cpp Ver arquivo

@@ -104,6 +104,13 @@ void init(int argc, char *argv[],
rootdir += "../src/"; /* FIXME: use SEPARATOR? */
add_data_dir(rootdir);

/* This data dir is for submodule support stuff */
rootdir = solutiondir;
if (rootdir.count() && rootdir.last() != SEPARATOR)
rootdir += SEPARATOR;
rootdir += "./lol/src/"; /* FIXME: use SEPARATOR? */
add_data_dir(rootdir);

/* This data dir is for project-specific stuff */
rootdir = projectdir;
if (rootdir.count() && rootdir.last() != SEPARATOR)


+ 13
- 1
src/textureimage.cpp Ver arquivo

@@ -57,7 +57,19 @@ TextureImage::~TextureImage()

void TextureImage::Init(char const *path)
{
Init(path, new Image(path));
Init(path, ResourceLoader::Load(path));
}

void TextureImage::Init(char const *path, ResourceCodecData* loaded_data)
{
//Load image if available
auto image_data = dynamic_cast<ResourceImageData*>(loaded_data);
if (image_data != nullptr)
{
Init(path, new Image(*image_data->m_image));
}

delete image_data;
}

void TextureImage::Init(char const *path, Image* image)


+ 2
- 0
src/textureimage.h Ver arquivo

@@ -18,6 +18,7 @@
// zero, the texture is freed.
//

#include <lol/image/resource.h>
#include <lol/image/image.h>
#include <lol/gpu/texture.h>

@@ -43,6 +44,7 @@ public:

protected:
void Init(char const *path);
virtual void Init(char const *path, ResourceCodecData* loaded_data);
virtual void Init(char const *path, Image* image);

protected:


+ 42
- 11
src/tileset.cpp Ver arquivo

@@ -46,25 +46,25 @@ protected:
*/

TileSet::TileSet(char const *path)
: TextureImage(path),
: m_tileset_data(new TileSetData()),
m_palette(nullptr),
TextureImage(path)
{
}

TileSet::TileSet(char const *path, Image* image)
: TextureImage(path, image),
m_tileset_data(new TileSetData()),
m_palette(nullptr)
{
array<ivec2, ivec2> tiles;
if (m_data->m_image->RetrieveTiles(tiles))
for (int i = 0; i < tiles.count(); i++)
define_tile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
}

TileSet::TileSet(char const *path, Image* image)
: TextureImage(path, image),
TileSet::TileSet(char const *path, Image* image, array<ivec2, ivec2>& tiles)
: TextureImage(path, image),
m_tileset_data(new TileSetData()),
m_palette(nullptr)
{
array<ivec2, ivec2> tiles;
if (m_data->m_image->RetrieveTiles(tiles))
for (int i = 0; i < tiles.count(); i++)
define_tile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
define_tile(tiles);
}

TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
@@ -118,6 +118,20 @@ TileSet::~TileSet()
delete m_tileset_data;
}

void TileSet::Init(char const *path, ResourceCodecData* loaded_data)
{
//Load tileset if available
auto tileset_data = dynamic_cast<ResourceTilesetData*>(loaded_data);
if (tileset_data != nullptr)
{
define_tile(tileset_data->m_tiles);
}

m_data->m_name = String("<tileset> ") + path;

super::Init(path, loaded_data);
}

void TileSet::Init(char const *path, Image* image)
{
super::Init(path, image);
@@ -132,6 +146,11 @@ char const *TileSet::GetName()
}

//New methods -----------------------------------------------------------------
void TileSet::clear_all()
{
m_tileset_data->m_tiles.empty();
}

int TileSet::define_tile(ibox2 rect)
{
m_tileset_data->m_tiles.push(rect,
@@ -152,6 +171,18 @@ void TileSet::define_tile(ivec2 count)
}
}

void TileSet::define_tile(array<ibox2>& tiles)
{
for (int i = 0; i < tiles.count(); i++)
define_tile(tiles[i]);
}

void TileSet::define_tile(array<ivec2, ivec2>& tiles)
{
for (int i = 0; i < tiles.count(); i++)
define_tile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
}

int TileSet::GetTileCount() const
{
return m_tileset_data->m_tiles.count();


+ 5
- 0
src/tileset.h Ver arquivo

@@ -43,6 +43,7 @@ class TileSet : public TextureImage
public:
TileSet(char const *path);
TileSet(char const *path, Image* image);
TileSet(char const *path, Image* image, array<ivec2, ivec2>& tiles);

/* Old style: path to PNG file */
TileSet(char const *path, ivec2 size, ivec2 count);
@@ -51,6 +52,7 @@ public:
virtual ~TileSet();

protected:
virtual void Init(char const *path, ResourceCodecData* loaded_data);
virtual void Init(char const *path, Image* image);

public:
@@ -58,8 +60,11 @@ public:
virtual char const *GetName();

/* New methods */
void clear_all();
int define_tile(ibox2 rect);
void define_tile(ivec2 count);
void define_tile(array<ibox2>& tiles);
void define_tile(array<ivec2, ivec2>& tiles);
int GetTileCount() const;
ivec2 GetTileSize(int tileid) const;
ibox2 GetTilePixel(int tileid) const;


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