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build: put the Win64 SDL libraries in two separate directories, MSVC-built

and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
legacy
Sam Hocevar sam 12 years ago
parent
commit
90e8ae520c
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      build/vs2010/Lol.Core.Vars.props

+ 1
- 1
build/vs2010/Lol.Core.Vars.props View File

@@ -14,7 +14,7 @@
<SdlMixerDir>$(ContribDir)\sdl-mixer-1.2.11</SdlMixerDir>
<SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
<SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
<SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-w64-mingw32</SdlLibs>
<SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-msvc</SdlLibs>
<SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
<SdlDeps Condition="'$(Platform)'=='x64'">SDL.lib;SDLmain.lib</SdlDeps>
<Win32Defines>HAVE_SDL_H;USE_SDL;$(Win32Defines)</Win32Defines>


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