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@@ -543,7 +543,9 @@ public: |
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} |
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float screen_ratio = max(max(lol::abs(screen_min_max[0].x), lol::abs(screen_min_max[0].y)), |
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max(lol::abs(screen_min_max[1].x), lol::abs(screen_min_max[1].y))); |
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float z_dist = m_camera->m_target_distance /*length(m_camera->m_position)*/ + max(local_min_max[0].z, local_min_max[1].z); |
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float z_dist = //m_camera->m_target_distance |
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length(m_camera->m_position) |
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+ max(local_min_max[0].z, local_min_max[1].z); |
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vec2 screen_offset = vec2(0.f, -(screen_min_max[1].y + screen_min_max[0].y) * .5f); |
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m_screen_offset = damp(m_screen_offset, screen_offset, .9f, seconds); |
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