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@@ -45,18 +45,18 @@ public: |
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m_mesh.Append(vec3( 1.0, 1.0, -1.0), vec3(0.0, 0.5, 1.0)); |
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m_mesh.Append(vec3(-1.0, 1.0, -1.0), vec3(0.0, 0.0, 1.0)); |
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m_indices += i16vec3(0, 1, 2); |
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m_indices += i16vec3(2, 3, 0); |
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m_indices += i16vec3(1, 5, 6); |
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m_indices += i16vec3(6, 2, 1); |
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m_indices += i16vec3(7, 6, 5); |
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m_indices += i16vec3(5, 4, 7); |
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m_indices += i16vec3(4, 0, 3); |
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m_indices += i16vec3(3, 7, 4); |
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m_indices += i16vec3(4, 5, 1); |
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m_indices += i16vec3(1, 0, 4); |
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m_indices += i16vec3(3, 2, 6); |
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m_indices += i16vec3(6, 7, 3); |
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m_indices << i16vec3(0, 1, 2); |
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m_indices << i16vec3(2, 3, 0); |
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m_indices << i16vec3(1, 5, 6); |
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m_indices << i16vec3(6, 2, 1); |
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m_indices << i16vec3(7, 6, 5); |
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m_indices << i16vec3(5, 4, 7); |
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m_indices << i16vec3(4, 0, 3); |
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m_indices << i16vec3(3, 7, 4); |
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m_indices << i16vec3(4, 5, 1); |
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m_indices << i16vec3(1, 0, 4); |
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m_indices << i16vec3(3, 2, 6); |
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m_indices << i16vec3(6, 7, 3); |
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m_ready = false; |
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} |
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