requires stuff from lol/math, too.undefined
@@ -41,6 +41,9 @@ liblolcore_headers = \ | |||||
lol/math/geometry.h lol/math/interp.h lol/math/rand.h \ | lol/math/geometry.h lol/math/interp.h lol/math/rand.h \ | ||||
lol/math/constants.h \ | lol/math/constants.h \ | ||||
\ | \ | ||||
lol/algorithm/all.h \ | |||||
lol/algorithm/sort.h \ | |||||
\ | |||||
lol/sys/all.h \ | lol/sys/all.h \ | ||||
lol/sys/init.h lol/sys/file.h lol/sys/thread.h lol/sys/atomic.h \ | lol/sys/init.h lol/sys/file.h lol/sys/thread.h lol/sys/atomic.h \ | ||||
lol/sys/timer.h \ | lol/sys/timer.h \ | ||||
@@ -154,6 +154,7 @@ static inline int isnan(float f) | |||||
// Base types | // Base types | ||||
#include <lol/base/all.h> | #include <lol/base/all.h> | ||||
#include <lol/math/all.h> | #include <lol/math/all.h> | ||||
#include <lol/algorithm/all.h> | |||||
#include <lol/sys/all.h> | #include <lol/sys/all.h> | ||||
#include <lol/gpu/all.h> | #include <lol/gpu/all.h> | ||||
#include <lol/image/all.h> | #include <lol/image/all.h> | ||||
@@ -0,0 +1,17 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#if !defined __LOL_ALGORITHM_ALL_H__ | |||||
#define __LOL_ALGORITHM_ALL_H__ | |||||
#include <lol/algorithm/sort.h> | |||||
#endif // __LOL_ALGORITHM_ALL_H__ | |||||
@@ -0,0 +1,101 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2013-2014 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
#if !defined __LOL_ALGORITHM_SORT_H__ | |||||
#define __LOL_ALGORITHM_SORT_H__ | |||||
#include <lol/base/array.h> | |||||
namespace lol | |||||
{ | |||||
template<typename T, typename ARRAY> | |||||
void ArrayBase<T, ARRAY>::Sort(int sort) | |||||
{ | |||||
int s = 0; | |||||
// Classic bubble | |||||
if (s++ == sort) | |||||
{ | |||||
int d = 1; | |||||
for (int i = 0; i < Count() - 1; i = lol::max(i + d, 0)) | |||||
{ | |||||
if (m_data[i] < m_data[i + 1] || i <= 0) | |||||
d = 1; | |||||
if (m_data[i + 1] < m_data[i]) | |||||
{ | |||||
Swap(i, i + 1); | |||||
d = -1; | |||||
} | |||||
} | |||||
} | |||||
// Quick sort with swap | |||||
else if (s++ == sort) | |||||
{ | |||||
SortQuickSwap(0, Count()); | |||||
} | |||||
} | |||||
template<typename T, typename ARRAY> | |||||
void ArrayBase<T, ARRAY>::SortQuickSwap(int start, int stop) | |||||
{ | |||||
int m[3] = | |||||
{ | |||||
rand(start, stop), | |||||
rand(start, stop), | |||||
rand(start, stop) | |||||
}; | |||||
for (int i = 0; i < 2; ) | |||||
{ | |||||
if (m_data[m[i+1]] < m_data[m[i]]) | |||||
{ | |||||
int mt = m[i+1]; | |||||
m[i+1] = m[i]; | |||||
m[i] = mt; | |||||
i = 0; | |||||
} | |||||
else | |||||
i++; | |||||
} | |||||
//actual stuff | |||||
T median = m_data[m[1]]; | |||||
int i0 = start; | |||||
int i1 = stop - 1; | |||||
bool swap = false; | |||||
while (i0 < i1) | |||||
{ | |||||
if (m_data[i0] >= median && m_data[i1] < median) | |||||
{ | |||||
Swap(i0, i1); | |||||
i0++; | |||||
i1--; | |||||
swap = true; | |||||
} | |||||
else | |||||
{ | |||||
if (m_data[i0] < median) | |||||
i0++; | |||||
if (m_data[i1] >= median) | |||||
i1--; | |||||
} | |||||
} | |||||
if (stop - start == 1 || !swap) | |||||
return; | |||||
if (start < i0) | |||||
SortQuickSwap(start, i0); | |||||
if (i0 < stop) | |||||
SortQuickSwap(i0, stop); | |||||
} | |||||
} /* namespace lol */ | |||||
#endif // __LOL_ALGORITHM_SORT_H__ | |||||
@@ -1,7 +1,8 @@ | |||||
// | // | ||||
// Lol Engine | // Lol Engine | ||||
// | // | ||||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
// Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net> | |||||
// (c) 2013-2014 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// This program is free software; you can redistribute it and/or | // This program is free software; you can redistribute it and/or | ||||
// modify it under the terms of the Do What The Fuck You Want To | // modify it under the terms of the Do What The Fuck You Want To | ||||
// Public License, Version 2, as published by Sam Hocevar. See | // Public License, Version 2, as published by Sam Hocevar. See | ||||
@@ -331,81 +332,10 @@ public: | |||||
m_reserved = toreserve; | m_reserved = toreserve; | ||||
} | } | ||||
void Sort(int sort) | |||||
{ | |||||
int s = 0; | |||||
//Classic bubble | |||||
if (s++ == sort) | |||||
{ | |||||
int d = 1; | |||||
for (int i = 0; i < Count() - 1; i = lol::max(i + d, 0)) | |||||
{ | |||||
if (m_data[i] < m_data[i + 1] || i <= 0) | |||||
d = 1; | |||||
if (m_data[i + 1] < m_data[i]) | |||||
{ | |||||
Swap(i, i + 1); | |||||
d = -1; | |||||
} | |||||
} | |||||
} | |||||
//Quick sort with swap | |||||
else if (s++ == sort) | |||||
{ | |||||
SortQuickSwap(0, Count()); | |||||
} | |||||
} | |||||
void SortQuickSwap(int start, int max) | |||||
{ | |||||
int m[3] = { start + rand(max - start), | |||||
start + rand(max - start), | |||||
start + rand(max - start) }; | |||||
int i = 0; | |||||
while (i < 2) | |||||
{ | |||||
if (m_data[m[i+1]] < m_data[m[i]]) | |||||
{ | |||||
int mt = m[i+1]; | |||||
m[i+1] = m[i]; | |||||
m[i] = mt; | |||||
i = 0; | |||||
} | |||||
else | |||||
i++; | |||||
} | |||||
//actual stuff | |||||
T median = m_data[m[1]]; | |||||
int i0 = start; | |||||
int i1 = max - 1; | |||||
bool swap = false; | |||||
while (i0 < i1) | |||||
{ | |||||
if (m_data[i0] >= median && | |||||
m_data[i1] < median) | |||||
{ | |||||
Swap(i0, i1); | |||||
i0++; | |||||
i1--; | |||||
swap = true; | |||||
} | |||||
else | |||||
{ | |||||
if (m_data[i0] < median) | |||||
i0++; | |||||
if (m_data[i1] >= median) | |||||
i1--; | |||||
} | |||||
} | |||||
if (max - start == 1 || !swap) | |||||
return; | |||||
if (start < i0) | |||||
SortQuickSwap(start, i0); | |||||
if (i0 < max) | |||||
SortQuickSwap(i0, max); | |||||
} | |||||
void Sort(int sort); | |||||
void SortQuickSwap(int start, int stop); | |||||
public: | public: | ||||
inline int Count() const { return m_count; } | inline int Count() const { return m_count; } | ||||
inline int Bytes() const { return m_count * sizeof(Element); } | inline int Bytes() const { return m_count * sizeof(Element); } | ||||
@@ -269,6 +269,8 @@ | |||||
<ClInclude Include="light.h" /> | <ClInclude Include="light.h" /> | ||||
<ClInclude Include="loldebug.h" /> | <ClInclude Include="loldebug.h" /> | ||||
<ClInclude Include="lolgl.h" /> | <ClInclude Include="lolgl.h" /> | ||||
<ClInclude Include="lol\algorithm\all.h" /> | |||||
<ClInclude Include="lol\algorithm\sort.h" /> | |||||
<ClInclude Include="lol\base\all.h" /> | <ClInclude Include="lol\base\all.h" /> | ||||
<ClInclude Include="lol\base\array.h" /> | <ClInclude Include="lol\base\array.h" /> | ||||
<ClInclude Include="lol\base\assert.h" /> | <ClInclude Include="lol\base\assert.h" /> | ||||
@@ -31,6 +31,9 @@ | |||||
<Filter Include="lol"> | <Filter Include="lol"> | ||||
<UniqueIdentifier>{0edcf1a5-3c9c-4425-918c-aa2cbebc51c1}</UniqueIdentifier> | <UniqueIdentifier>{0edcf1a5-3c9c-4425-918c-aa2cbebc51c1}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="lol\algorithm"> | |||||
<UniqueIdentifier>{39f6f872-186f-48af-8e87-bcceb06b1b21}</UniqueIdentifier> | |||||
</Filter> | |||||
<Filter Include="lol\image"> | <Filter Include="lol\image"> | ||||
<UniqueIdentifier>{f25b3187-b24c-469a-b038-5a968eaa83f6}</UniqueIdentifier> | <UniqueIdentifier>{f25b3187-b24c-469a-b038-5a968eaa83f6}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
@@ -357,6 +360,12 @@ | |||||
<ClInclude Include="platform\sdl\sdlapp.h"> | <ClInclude Include="platform\sdl\sdlapp.h"> | ||||
<Filter>platform\sdl</Filter> | <Filter>platform\sdl</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="lol\algorithm\all.h"> | |||||
<Filter>lol\algorithm</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="lol\algorithm\sort.h"> | |||||
<Filter>lol\algorithm</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="lol\image\color.h"> | <ClInclude Include="lol\image\color.h"> | ||||
<Filter>lol\image</Filter> | <Filter>lol\image</Filter> | ||||
</ClInclude> | </ClInclude> | ||||