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tactics : first commit. Arena, characters, state machine and all the funny stuff.

legacy
Benjamin ‘Touky’ Huet touky 11 years ago
parent
commit
930dcfd109
2 changed files with 22 additions and 20 deletions
  1. +20
    -20
      build/vs2010/Lol.sln
  2. +2
    -0
      src/easymesh/easymesh.h

+ 20
- 20
build/vs2010/Lol.sln View File

@@ -128,7 +128,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "benlitzTest1", "..\..\peopl
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshViewer", "..\..\test\MeshViewer.vcxproj", "{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshViewer", "..\..\test\MeshViewer.vcxproj", "{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tactics", "..\..\people\touky\private\Tactics\Tactics.vcxproj", "{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tactics", "..\..\people\touky\private\Tactics\Tactics.vcxproj", "{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -711,24 +711,24 @@ Global
{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}.Release|x64.ActiveCfg = Release|x64 {7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}.Release|x64.ActiveCfg = Release|x64
{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}.Release|x64.Build.0 = Release|x64 {7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}.Release|x64.Build.0 = Release|x64
{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}.Release|Xbox 360.ActiveCfg = Release|x64 {7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}.Release|Xbox 360.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|Any CPU.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|PS3.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|Win32.ActiveCfg = Debug|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|Win32.Build.0 = Debug|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|x64.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|x64.Build.0 = Debug|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Debug|Xbox 360.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|Any CPU.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|Mixed Platforms.Build.0 = Release|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|PS3.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|Win32.ActiveCfg = Release|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|Win32.Build.0 = Release|Win32
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|x64.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|x64.Build.0 = Release|x64
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C}.Release|Xbox 360.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|Any CPU.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|PS3.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|Win32.ActiveCfg = Debug|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|Win32.Build.0 = Debug|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|x64.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|x64.Build.0 = Debug|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Debug|Xbox 360.ActiveCfg = Debug|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|Any CPU.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|Mixed Platforms.Build.0 = Release|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|PS3.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|Win32.ActiveCfg = Release|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|Win32.Build.0 = Release|Win32
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|x64.ActiveCfg = Release|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|x64.Build.0 = Release|x64
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C}.Release|Xbox 360.ActiveCfg = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -765,7 +765,7 @@ Global
{9CC50C06-DF5E-41A7-AD90-04F05386E081} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5} {9CC50C06-DF5E-41A7-AD90-04F05386E081} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5}
{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233} = {B357514A-7881-422D-8358-161B689E7620} {587FCCE9-1D8D-4398-B8B6-E8F4E9A92233} = {B357514A-7881-422D-8358-161B689E7620}
{EE203B88-44CF-4859-9D42-7A5F43FECB52} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772} {EE203B88-44CF-4859-9D42-7A5F43FECB52} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
{25493FC8-75AC-4703-AD57-AB0C2A0FB79C} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
{A69411B3-6DE8-404E-8E70-0D3375A7492A} = {0A1651FC-322B-4B04-82CB-28E9046D9383} {A69411B3-6DE8-404E-8E70-0D3375A7492A} = {0A1651FC-322B-4B04-82CB-28E9046D9383}
{5A77DCDD-2CBA-43E9-8B45-00C281443F77} = {0A1651FC-322B-4B04-82CB-28E9046D9383} {5A77DCDD-2CBA-43E9-8B45-00C281443F77} = {0A1651FC-322B-4B04-82CB-28E9046D9383}
{C2E01551-B636-4324-8461-71811DF6FBB5} = {E27FDF36-50C4-4ED2-8CF5-A20FED016910} {C2E01551-B636-4324-8461-71811DF6FBB5} = {E27FDF36-50C4-4ED2-8CF5-A20FED016910}


+ 2
- 0
src/easymesh/easymesh.h View File

@@ -269,7 +269,9 @@ public:
} }
else else
{ {
/* unused for now, but will be if new BuildType are added. */
TexCoordBuildType tcbt = GetTexCoordBuildType(mt); TexCoordBuildType tcbt = GetTexCoordBuildType(mt);
UNUSED(tcbt);
if (mt == MeshType::Triangle) if (mt == MeshType::Triangle)
mt = mt; mt = mt;
else if (mt == MeshType::Quad) else if (mt == MeshType::Quad)


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