@@ -317,7 +317,7 @@ void BtPhysTest::TickGame(float seconds) | |||||
} | } | ||||
if (m_controller->GetKey(KEY_QUIT).JustReleased()) | |||||
if (m_controller->WasKeyReleased(KEY_QUIT)) | |||||
Ticker::Shutdown(); | Ticker::Shutdown(); | ||||
m_loop_value += seconds; | m_loop_value += seconds; | ||||
@@ -500,15 +500,15 @@ void BtPhysTest::TickGame(float seconds) | |||||
mat4 CtlrMx = Character->GetTransform(); | mat4 CtlrMx = Character->GetTransform(); | ||||
vec3 movement(0.f); | vec3 movement(0.f); | ||||
movement.z = (m_controller->GetKey(KEY_MOVE_RIGHT).IsPressed() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_LEFT).IsPressed() ? 1.f : 0.f); | |||||
movement.x = (m_controller->GetKey(KEY_MOVE_FORWARD).IsPressed() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_BACK).IsPressed() ? 1.f : 0.f); | |||||
movement.y = (m_controller->GetKey(KEY_MOVE_UP).IsPressed() ? 1.f : 0.f) | |||||
- (m_controller->GetKey(KEY_MOVE_DOWN).IsPressed() ? 1.f : 0.f); | |||||
movement.z = (m_controller->IsKeyPressed(KEY_MOVE_RIGHT) ? 1.f : 0.f) | |||||
- (m_controller->IsKeyPressed(KEY_MOVE_LEFT) ? 1.f : 0.f); | |||||
movement.x = (m_controller->IsKeyPressed(KEY_MOVE_FORWARD) ? 1.f : 0.f) | |||||
- (m_controller->IsKeyPressed(KEY_MOVE_BACK) ? 1.f : 0.f); | |||||
movement.y = (m_controller->IsKeyPressed(KEY_MOVE_UP) ? 1.f : 0.f) | |||||
- (m_controller->IsKeyPressed(KEY_MOVE_DOWN) ? 1.f : 0.f); | |||||
vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); | vec3 CharMove = movement * seconds * vec3(4.f, 10.f, 4.f); | ||||
if (m_controller->GetKey(KEY_MOVE_JUMP).JustReleased()) | |||||
if (m_controller->WasKeyReleased(KEY_MOVE_JUMP)) | |||||
Character->Jump(); | Character->Jump(); | ||||
Character->SetMovementForFrame(CharMove); | Character->SetMovementForFrame(CharMove); | ||||
@@ -248,13 +248,13 @@ public: | |||||
} | } | ||||
#if NO_NACL_EM_INPUT | #if NO_NACL_EM_INPUT | ||||
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustReleased()); } | |||||
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).JustPressed()); } | |||||
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->GetKey(index).IsPressed()); } | |||||
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustReleased()); } | |||||
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).JustPressed()); } | |||||
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->GetKey(index).IsPressed()); } | |||||
float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE)?(m_controller->GetAxis(index).GetValue()):(0.f); } | |||||
bool KeyReleased(MVKeyboardList index) { return (HAS_KBOARD && m_controller->WasKeyReleased(index)); } | |||||
bool KeyPressed(MVKeyboardList index) { return (HAS_KBOARD && m_controller->WasKeyPressed(index)); } | |||||
bool KeyDown(MVKeyboardList index) { return (HAS_KBOARD && m_controller->IsKeyPressed(index)); } | |||||
bool KeyReleased(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->WasKeyReleased(index)); } | |||||
bool KeyPressed(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->WasKeyPressed(index)); } | |||||
bool KeyDown(MVMouseKeyList index) { return (HAS_MOUSE && m_controller->IsKeyPressed(index)); } | |||||
float AxisValue(MVMouseAxisList index) { return (HAS_MOUSE) ? (m_controller->GetAxisValue(index)) : (0.f); } | |||||
#endif //NO_NACL_EM_INPUT | #endif //NO_NACL_EM_INPUT | ||||
void Init() | void Init() | ||||
@@ -107,27 +107,27 @@ public: | |||||
/* Handle keyboard */ | /* Handle keyboard */ | ||||
if (m_keyboard) | if (m_keyboard) | ||||
{ | { | ||||
if (m_controller->GetKey(KEY_MANUAL_ROTATION).JustPressed()) | |||||
if (m_controller->WasKeyPressed(KEY_MANUAL_ROTATION)) | |||||
m_autorot = !m_autorot; | m_autorot = !m_autorot; | ||||
} | } | ||||
/* Handle joystick */ | /* Handle joystick */ | ||||
if (m_joystick) | if (m_joystick) | ||||
{ | { | ||||
if (lol::abs(m_controller->GetAxis(AXIS_PITCH).GetValue()) > 0.2f) | |||||
m_pitch_angle += m_controller->GetAxis(AXIS_PITCH).GetValue() * seconds * 100; | |||||
if (lol::abs(m_controller->GetAxis(AXIS_YAW).GetValue()) > 0.2f) | |||||
m_yaw_angle += m_controller->GetAxis(AXIS_YAW).GetValue() * seconds * 100; | |||||
if (lol::abs(m_controller->GetAxisValue(AXIS_PITCH)) > 0.2f) | |||||
m_pitch_angle += m_controller->GetAxisValue(AXIS_PITCH) * seconds * 100; | |||||
if (lol::abs(m_controller->GetAxisValue(AXIS_YAW)) > 0.2f) | |||||
m_yaw_angle += m_controller->GetAxisValue(AXIS_YAW) * seconds * 100; | |||||
} | } | ||||
/* Handle mouse */ | /* Handle mouse */ | ||||
if (m_mouse) | if (m_mouse) | ||||
{ | { | ||||
if (m_controller->GetKey(KEY_DRAG_MESH).IsPressed()) | |||||
if (m_controller->IsKeyPressed(KEY_DRAG_MESH)) | |||||
{ | { | ||||
InputDevice::CaptureMouse(true); | InputDevice::CaptureMouse(true); | ||||
m_pitch_angle -= m_controller->GetAxis(AXIS_DRAG_PITCH).GetValue() * seconds * 100; | |||||
m_yaw_angle += m_controller->GetAxis(AXIS_DRAG_YAW).GetValue() * seconds * 100; | |||||
m_pitch_angle -= m_controller->GetAxisValue(AXIS_DRAG_PITCH) * seconds * 100; | |||||
m_yaw_angle += m_controller->GetAxisValue(AXIS_DRAG_YAW) * seconds * 100; | |||||
} | } | ||||
else | else | ||||
{ | { | ||||
@@ -78,7 +78,7 @@ public: | |||||
{ | { | ||||
//Shutdown logic | //Shutdown logic | ||||
if (m_controller->GetKey(KEY_ESC).JustReleased()) | |||||
if (m_controller->WasKeyReleased(KEY_ESC)) | |||||
Ticker::Shutdown(); | Ticker::Shutdown(); | ||||
} | } | ||||
@@ -169,16 +169,16 @@ public: | |||||
{ | { | ||||
//Shutdown logic | //Shutdown logic | ||||
if (m_controller->GetKey(KEY_POP).JustReleased()) | |||||
if (m_controller->WasKeyReleased(KEY_POP)) | |||||
voronoi_points.Pop(); | voronoi_points.Pop(); | ||||
else if (m_controller->GetKey(KEY_PUSH).JustReleased()) | |||||
else if (m_controller->WasKeyReleased(KEY_PUSH)) | |||||
voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), | voronoi_points.Push(vec3(rand<float>(512.f), rand<float>(512.f), .0f), | ||||
vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); | vec2(64.f + rand<float>(64.f), 64.f + rand<float>(64.f))); | ||||
else if (m_controller->GetKey(KEY_F1).JustReleased()) | |||||
else if (m_controller->WasKeyReleased(KEY_F1)) | |||||
m_cur_fbo = SrcVoronoiFbo; | m_cur_fbo = SrcVoronoiFbo; | ||||
else if (m_controller->GetKey(KEY_F2).JustReleased()) | |||||
else if (m_controller->WasKeyReleased(KEY_F2)) | |||||
m_cur_fbo = VoronoiFbo; | m_cur_fbo = VoronoiFbo; | ||||
else if (m_controller->GetKey(KEY_F3).JustReleased()) | |||||
else if (m_controller->WasKeyReleased(KEY_F3)) | |||||
{ | { | ||||
voronoi_points.Empty(); | voronoi_points.Empty(); | ||||
if (mode == 0) | if (mode == 0) | ||||
@@ -197,15 +197,15 @@ void LolImGui::TickGame(float seconds) | |||||
switch (i) | switch (i) | ||||
{ | { | ||||
default: | default: | ||||
io.KeysDown[i] = m_controller->GetKey(i).IsPressed(); | |||||
io.KeysDown[i] = m_controller->IsKeyPressed(i); | |||||
break; | break; | ||||
case LolImGuiKey::LShift: | case LolImGuiKey::LShift: | ||||
case LolImGuiKey::RShift: | case LolImGuiKey::RShift: | ||||
io.KeyShift = (io.KeyShift || m_controller->GetKey(i).IsPressed()); | |||||
io.KeyShift = (io.KeyShift || m_controller->IsKeyPressed(i)); | |||||
break; | break; | ||||
case LolImGuiKey::LCtrl: | case LolImGuiKey::LCtrl: | ||||
case LolImGuiKey::RCtrl: | case LolImGuiKey::RCtrl: | ||||
io.KeyCtrl = (io.KeyCtrl || m_controller->GetKey(i).IsPressed()); | |||||
io.KeyCtrl = (io.KeyCtrl || m_controller->IsKeyPressed(i)); | |||||
break; | break; | ||||
} | } | ||||
} | } | ||||
@@ -223,17 +223,17 @@ void LolImGui::TickGame(float seconds) | |||||
cursor.y = 1.f - cursor.y; | cursor.y = 1.f - cursor.y; | ||||
cursor *= video_size; | cursor *= video_size; | ||||
io.MousePos = ImVec2(cursor.x, cursor.y); | io.MousePos = ImVec2(cursor.x, cursor.y); | ||||
io.MouseWheel = m_controller->GetAxis(LolImGuiAxis::Scroll).GetValue(); | |||||
io.MouseWheel = m_controller->GetAxisValue(LolImGuiAxis::Scroll); | |||||
for (int i = LolImGuiKey::MOUSE_KEY_START; i < LolImGuiKey::MOUSE_KEY_END; ++i) | for (int i = LolImGuiKey::MOUSE_KEY_START; i < LolImGuiKey::MOUSE_KEY_END; ++i) | ||||
{ | { | ||||
switch (i) | switch (i) | ||||
{ | { | ||||
default: | default: | ||||
io.MouseDown[i - LolImGuiKey::MOUSE_KEY_START] = m_controller->GetKey(i).IsPressed(); | |||||
io.MouseDown[i - LolImGuiKey::MOUSE_KEY_START] = m_controller->IsKeyPressed(i); | |||||
break; | break; | ||||
case LolImGuiKey::Focus: | case LolImGuiKey::Focus: | ||||
if (m_controller->GetKey(i).IsPressed()) | |||||
if (m_controller->IsKeyPressed(i)) | |||||
io.MousePos = ImVec2(-1.f, -1.f); | io.MousePos = ImVec2(-1.f, -1.f); | ||||
break; | break; | ||||
} | } | ||||
@@ -295,13 +295,49 @@ bool Controller::IsLayerActive() | |||||
//GetKeys/Axis stuff ---------------------------------------------------------- | //GetKeys/Axis stuff ---------------------------------------------------------- | ||||
KeyBinding& Controller::GetKey(int index) | KeyBinding& Controller::GetKey(int index) | ||||
{ | { | ||||
//#error do something better IsLayerActive() | |||||
return m_keys[index]; | |||||
} | |||||
KeyBinding const& Controller::GetKey(int index) const | |||||
{ | |||||
return m_keys[index]; | return m_keys[index]; | ||||
} | } | ||||
AxisBinding& Controller::GetAxis(int index) | AxisBinding& Controller::GetAxis(int index) | ||||
{ | { | ||||
return m_axis[index]; | return m_axis[index]; | ||||
} | } | ||||
AxisBinding const& Controller::GetAxis(int index) const | |||||
{ | |||||
return m_axis[index]; | |||||
} | |||||
//Key methods: should not go directly to binding ------------------------------ | |||||
bool Controller::IsKeyPressed(int index) const | |||||
{ | |||||
//#error do something better IsLayerActive() | |||||
return GetKey(index).IsPressed(); | |||||
} | |||||
bool Controller::IsKeyReleased(int index) const | |||||
{ | |||||
return GetKey(index).IsReleased(); | |||||
} | |||||
bool Controller::WasKeyPressed(int index) const | |||||
{ | |||||
return GetKey(index).WasKeyPressed(); | |||||
} | |||||
bool Controller::WasKeyReleased(int index) const | |||||
{ | |||||
return GetKey(index).WasKeyReleased(); | |||||
} | |||||
//Axis methods: should not go directly to binding ----------------------------- | |||||
float Controller::GetAxisValue(int index) const | |||||
{ | |||||
return GetAxis(index).GetValue(); | |||||
} | |||||
float Controller::GetAxisDelta(int index) const | |||||
{ | |||||
return GetAxis(index).GetDelta(); | |||||
} | |||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
Controller* Controller::Get(String const &name) | Controller* Controller::Get(String const &name) | ||||
@@ -16,22 +16,25 @@ namespace lol | |||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
class KeyBinding | class KeyBinding | ||||
{ | { | ||||
friend class Controller; | |||||
public: | public: | ||||
KeyBinding() | KeyBinding() | ||||
: m_current(false), | : m_current(false), | ||||
m_previous(false) | m_previous(false) | ||||
{} | {} | ||||
protected: | |||||
//Status methods ---------------------------------------------------------- | //Status methods ---------------------------------------------------------- | ||||
/** Indicates wheither the key is currently down */ | /** Indicates wheither the key is currently down */ | ||||
bool IsPressed() const { return m_current; } | bool IsPressed() const { return m_current; } | ||||
/** Indicates wheither the key is currently up */ | /** Indicates wheither the key is currently up */ | ||||
bool IsReleased() const { return !m_current; } | bool IsReleased() const { return !m_current; } | ||||
/** Indicates wheither the key has just been pressed */ | /** Indicates wheither the key has just been pressed */ | ||||
bool JustPressed() const { return m_current && !m_previous; } | |||||
bool WasKeyPressed() const { return m_current && !m_previous; } | |||||
/** Indicates wheither the key has just been released */ | /** Indicates wheither the key has just been released */ | ||||
bool JustReleased() const { return !m_current && m_previous; } | |||||
bool WasKeyReleased() const { return !m_current && m_previous; } | |||||
public: | |||||
//Binding methods --------------------------------------------------------- | //Binding methods --------------------------------------------------------- | ||||
/** Bind a physical device and key */ | /** Bind a physical device and key */ | ||||
void Bind(const String& device_name, const String& key_name); | void Bind(const String& device_name, const String& key_name); | ||||
@@ -67,25 +70,26 @@ protected: | |||||
bool m_current; | bool m_current; | ||||
/** Value at the current frame */ | /** Value at the current frame */ | ||||
bool m_previous; | bool m_previous; | ||||
friend class Controller; | |||||
}; | }; | ||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
class AxisBinding | class AxisBinding | ||||
{ | { | ||||
friend class Controller; | |||||
public: | public: | ||||
AxisBinding() | AxisBinding() | ||||
: m_current(0.0f), | : m_current(0.0f), | ||||
m_previous(0.0f) | m_previous(0.0f) | ||||
{} | {} | ||||
protected: | |||||
//Status methods ---------------------------------------------------------- | //Status methods ---------------------------------------------------------- | ||||
/** Gets the current absolute value of this axis */ | /** Gets the current absolute value of this axis */ | ||||
float GetValue() const { return m_current; } | float GetValue() const { return m_current; } | ||||
/** Gets the current delta value of this axis */ | /** Gets the current delta value of this axis */ | ||||
float GetDelta() const { return m_current - m_previous; } | float GetDelta() const { return m_current - m_previous; } | ||||
public: | |||||
//Binding methods --------------------------------------------------------- | //Binding methods --------------------------------------------------------- | ||||
/** Bind a physical device and axis */ | /** Bind a physical device and axis */ | ||||
void Bind(const String& device_name, const String& axis_name); | void Bind(const String& device_name, const String& axis_name); | ||||
@@ -132,8 +136,6 @@ protected: | |||||
array<const InputDevice*, int, int> m_keybindings; | array<const InputDevice*, int, int> m_keybindings; | ||||
float m_current; | float m_current; | ||||
float m_previous; | float m_previous; | ||||
friend class Controller; | |||||
}; | }; | ||||
//------------------------------------------------------------------------- | //------------------------------------------------------------------------- | ||||
@@ -348,8 +350,27 @@ public: | |||||
/** GetKeys/Axis stuff */ | /** GetKeys/Axis stuff */ | ||||
KeyBinding& GetKey(int index); | KeyBinding& GetKey(int index); | ||||
KeyBinding const& GetKey(int index) const; | |||||
AxisBinding& GetAxis(int index); | AxisBinding& GetAxis(int index); | ||||
AxisBinding const& GetAxis(int index) const; | |||||
/** Key methods: should not go directly to binding */ | |||||
/** Indicates wheither the key is currently down */ | |||||
bool IsKeyPressed(int index) const; | |||||
/** Indicates wheither the key is currently up */ | |||||
bool IsKeyReleased(int index) const; | |||||
/** Indicates wheither the key has just been pressed */ | |||||
bool WasKeyPressed(int index) const; | |||||
/** Indicates wheither the key has just been released */ | |||||
bool WasKeyReleased(int index) const; | |||||
/** Axis methods: should not go directly to binding */ | |||||
/** Gets the current absolute value of this axis */ | |||||
float GetAxisValue(int index) const; | |||||
/** Gets the current delta value of this axis */ | |||||
float GetAxisDelta(int index) const; | |||||
/** Get named controller */ | |||||
static Controller* Get(String const &name); | static Controller* Get(String const &name); | ||||
protected: | protected: | ||||