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android: use GLES2 instead of GLES.

legacy
Sam Hocevar sam 14 years ago
parent
commit
951ac2bb0b
1 changed files with 5 additions and 5 deletions
  1. +5
    -5
      src/androidapp.cpp

+ 5
- 5
src/androidapp.cpp View File

@@ -64,26 +64,26 @@ Java_org_zoy_LolEngine_LolRenderer_nativeDone(JNIEnv* env)
}

extern "C" void
Java_org_zoy_LolEngine_LolGLSurfaceView_nativePause(JNIEnv* env)
Java_org_zoy_LolEngine_LolView_nativePause(JNIEnv* env)
{
/* TODO: unimplemented */
}

extern "C" void
Java_org_zoy_LolEngine_LolGLSurfaceView_nativeDown(JNIEnv* env)
Java_org_zoy_LolEngine_LolView_nativeDown(JNIEnv* env)
{
Input::SetMouseButton(0);
}

extern "C" void
Java_org_zoy_LolEngine_LolGLSurfaceView_nativeUp(JNIEnv* env)
Java_org_zoy_LolEngine_LolView_nativeUp(JNIEnv* env)
{
Input::UnsetMouseButton(0);
}

extern "C" void
Java_org_zoy_LolEngine_LolGLSurfaceView_nativeMove(JNIEnv* env, jobject thiz,
jint x, jint y)
Java_org_zoy_LolEngine_LolView_nativeMove(JNIEnv* env, jobject thiz,
jint x, jint y)
{
vec2i pos(x * 640 / Video::GetWidth(),
480 - 1 - y * 480 / Video::GetHeight());


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