diff --git a/src/gpu/framebuffer.cpp b/src/gpu/framebuffer.cpp index 70b58b88..92779780 100644 --- a/src/gpu/framebuffer.cpp +++ b/src/gpu/framebuffer.cpp @@ -116,25 +116,6 @@ int FrameBuffer::GetTexture() const #endif } -void FrameBuffer::Clear(vec4 color) -{ -#if defined USE_D3D9 || defined _XBOX -#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ - glClearColor(color.r, color.g, color.b, color.a); - glClear(GL_COLOR_BUFFER_BIT); -#endif -} - -void FrameBuffer::Clear(vec4 color, float depth) -{ -#if defined USE_D3D9 || defined _XBOX -#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ - glClearColor(color.r, color.g, color.b, color.a); - //glClearDepthf(depth); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -#endif -} - void FrameBuffer::Bind() { #if defined USE_D3D9 || defined _XBOX