We have no hope of extending lua_State to add more data to it, because that object may be created by Lua itself, for instance within a coroutine, and it has no knowledge of our version of the object.legacy
@@ -157,7 +157,7 @@ SceneSetupLuaObject::~SceneSetupLuaObject() | |||
} | |||
//----------------------------------------------------------------------------- | |||
SceneSetupLuaObject* SceneSetupLuaObject::New(LuaState* l, int arg_nb) | |||
SceneSetupLuaObject* SceneSetupLuaObject::New(lua_State* l, int arg_nb) | |||
{ | |||
UNUSED(l); | |||
UNUSED(arg_nb); | |||
@@ -168,7 +168,7 @@ SceneSetupLuaObject* SceneSetupLuaObject::New(LuaState* l, int arg_nb) | |||
} | |||
//-- Setup command ------------------------------------------------------------ | |||
int SceneSetupLuaObject::AddLight(LuaState* l) | |||
int SceneSetupLuaObject::AddLight(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -177,7 +177,7 @@ int SceneSetupLuaObject::AddLight(LuaState* l) | |||
o->m_setup->AddLight(FindValue<LightType>(t().C())); | |||
return 0; | |||
} | |||
int SceneSetupLuaObject::SetupScene(LuaState* l) | |||
int SceneSetupLuaObject::SetupScene(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -186,7 +186,7 @@ int SceneSetupLuaObject::SetupScene(LuaState* l) | |||
return 0; | |||
} | |||
//-- main funcs --------------------------------------------------------------- | |||
int SceneSetupLuaObject::SetPosition(LuaState* l) | |||
int SceneSetupLuaObject::SetPosition(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -195,7 +195,7 @@ int SceneSetupLuaObject::SetPosition(LuaState* l) | |||
o->m_setup->SetPosition(c); | |||
return 0; | |||
} | |||
int SceneSetupLuaObject::SetLookAt(LuaState* l) | |||
int SceneSetupLuaObject::SetLookAt(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -204,7 +204,7 @@ int SceneSetupLuaObject::SetLookAt(LuaState* l) | |||
o->m_setup->SetLookAt(c); | |||
return 0; | |||
} | |||
int SceneSetupLuaObject::SetColor(LuaState* l) | |||
int SceneSetupLuaObject::SetColor(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -213,7 +213,7 @@ int SceneSetupLuaObject::SetColor(LuaState* l) | |||
o->m_setup->SetColor(c); | |||
return 0; | |||
} | |||
int SceneSetupLuaObject::Show(LuaState* l) | |||
int SceneSetupLuaObject::Show(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -222,7 +222,7 @@ int SceneSetupLuaObject::Show(LuaState* l) | |||
o->m_setup->Show(e); | |||
return 0; | |||
} | |||
int SceneSetupLuaObject::Hide(LuaState* l) | |||
int SceneSetupLuaObject::Hide(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -231,7 +231,7 @@ int SceneSetupLuaObject::Hide(LuaState* l) | |||
o->m_setup->Hide(e); | |||
return 0; | |||
} | |||
int SceneSetupLuaObject::Toggle(LuaState* l) | |||
int SceneSetupLuaObject::Toggle(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
LuaSSetupPtr o; | |||
@@ -271,7 +271,7 @@ const LuaObjectLib* SceneSetupLuaObject::GetLib() | |||
map<String, SceneSetup*> SceneSetupLuaLoader::m_setups; | |||
SceneSetupLuaLoader::SceneSetupLuaLoader() : LuaLoader() | |||
{ | |||
LuaState* l = GetLuaState(); | |||
lua_State* l = GetLuaState(); | |||
LuaObjectDef::Register<SceneSetupLuaObject>(l); | |||
} | |||
@@ -115,21 +115,21 @@ public: | |||
virtual ~SceneSetupLuaObject(); | |||
//------------------------------------------------------------------------- | |||
static SceneSetupLuaObject* New(LuaState* l, int arg_nb); | |||
static SceneSetupLuaObject* New(lua_State* l, int arg_nb); | |||
static const LuaObjectLib* GetLib(); | |||
//------------------------------------------------------------------------- | |||
public: | |||
//-- Setup command | |||
static int AddLight(LuaState* l); | |||
static int SetupScene(LuaState* l); | |||
static int AddLight(lua_State* l); | |||
static int SetupScene(lua_State* l); | |||
//-- main funcs | |||
static int SetPosition(LuaState* l); | |||
static int SetLookAt(LuaState* l); | |||
static int SetColor(LuaState* l); | |||
static int Show(LuaState* l); | |||
static int Hide(LuaState* l); | |||
static int Toggle(LuaState* l); | |||
static int SetPosition(lua_State* l); | |||
static int SetLookAt(lua_State* l); | |||
static int SetColor(lua_State* l); | |||
static int Show(lua_State* l); | |||
static int Hide(lua_State* l); | |||
static int Toggle(lua_State* l); | |||
//-- Setup command | |||
void AddLight(LightType type); | |||
@@ -27,7 +27,7 @@ class DemoObject : public LuaObject | |||
public: | |||
DemoObject() : LuaObject() {} | |||
virtual ~DemoObject() {} | |||
static DemoObject* New(LuaState* l, int arg_nb) | |||
static DemoObject* New(lua_State* l, int arg_nb) | |||
{ | |||
UNUSED(l); | |||
UNUSED(arg_nb); | |||
@@ -35,13 +35,13 @@ public: | |||
} | |||
//------------------------------------------------------------------------- | |||
static int AddFive(LuaState* l) | |||
static int AddFive(lua_State* l) | |||
{ | |||
LuaInt32 i; i.Get(l, 1); | |||
i += 5; | |||
return i.Return(l); | |||
} | |||
static int AddTenInstance(LuaState* l) | |||
static int AddTenInstance(lua_State* l) | |||
{ | |||
LuaStack stack(l); | |||
LuaDemoObjectPtr obj; | |||
@@ -55,7 +55,7 @@ public: | |||
return (f + 10); | |||
} | |||
static int GetX(LuaState* l) | |||
static int GetX(lua_State* l) | |||
{ | |||
LuaStack stack(l); | |||
LuaDemoObjectPtr obj; | |||
@@ -64,7 +64,7 @@ public: | |||
i = obj->m_x; | |||
return stack << i; | |||
} | |||
static int SetX(LuaState* l) | |||
static int SetX(lua_State* l) | |||
{ | |||
LuaStack stack(l); | |||
LuaDemoObjectPtr obj; | |||
@@ -89,7 +89,7 @@ public: | |||
}; | |||
//----------------------------------------------------------------------------- | |||
static int GlobalAddString(LuaState* l) | |||
static int GlobalAddString(lua_State* l) | |||
{ | |||
LuaString s; s.Get(l, 1); | |||
s() += "_added"; | |||
@@ -102,7 +102,7 @@ class LoluaDemoLoader : public LuaLoader | |||
public: | |||
LoluaDemoLoader() : LuaLoader() | |||
{ | |||
LuaState* l = GetLuaState(); | |||
lua_State* l = GetLuaState(); | |||
//Registering demo object | |||
LuaObjectDef::Register<DemoObject>(l); | |||
@@ -116,7 +116,7 @@ public: | |||
} | |||
void TestStuff() | |||
{ | |||
LuaState* l = GetLuaState(); | |||
lua_State* l = GetLuaState(); | |||
/* | |||
//create property | |||
@@ -24,7 +24,7 @@ using namespace lol; | |||
//----------------------------------------------------------------------------- | |||
EasyMeshLuaLoader::EasyMeshLuaLoader() : LuaLoader() | |||
{ | |||
LuaState* l = GetLuaState(); | |||
lua_State* l = GetLuaState(); | |||
//Registering demo object | |||
LuaObjectDef::Register<EasyMeshLuaObject>(l); | |||
@@ -77,7 +77,7 @@ EasyMeshLuaObject::~EasyMeshLuaObject() | |||
} | |||
//----------------------------------------------------------------------------- | |||
EasyMeshLuaObject* EasyMeshLuaObject::New(LuaState* l, int arg_nb) | |||
EasyMeshLuaObject* EasyMeshLuaObject::New(lua_State* l, int arg_nb) | |||
{ | |||
UNUSED(l); | |||
UNUSED(arg_nb); | |||
@@ -27,11 +27,11 @@ public: | |||
EasyMesh& GetMesh() { return m_instance; } | |||
//------------------------------------------------------------------------- | |||
static EasyMeshLuaObject* New(LuaState* l, int arg_nb); | |||
static EasyMeshLuaObject* New(lua_State* l, int arg_nb); | |||
static const LuaObjectLib* GetLib(); | |||
//------------------------------------------------------------------------- | |||
static int AppendCylinder(LuaState* l) | |||
static int AppendCylinder(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -42,7 +42,7 @@ public: | |||
m->m_instance.AppendCylinder(nsides, h, d1, d2, dualside, smooth, close); | |||
return 0; | |||
} | |||
static int AppendSphere(LuaState* l) | |||
static int AppendSphere(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -52,7 +52,7 @@ public: | |||
m->m_instance.AppendSphere(ndivisions, d); | |||
return 0; | |||
} | |||
static int AppendCapsule(LuaState* l) | |||
static int AppendCapsule(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -62,7 +62,7 @@ public: | |||
m->m_instance.AppendCapsule(ndivisions, h, d); | |||
return 0; | |||
} | |||
static int AppendTorus(LuaState* l) | |||
static int AppendTorus(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -72,7 +72,7 @@ public: | |||
m->m_instance.AppendTorus(ndivisions, d1, d2); | |||
return 0; | |||
} | |||
static int AppendBox(LuaState* l) | |||
static int AppendBox(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -83,7 +83,7 @@ public: | |||
m->m_instance.AppendBox(size, chamf, smooth); | |||
return 0; | |||
} | |||
static int AppendStar(LuaState* l) | |||
static int AppendStar(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -94,7 +94,7 @@ public: | |||
m->m_instance.AppendStar(nbranches, d1, d2, fade, fade2); | |||
return 0; | |||
} | |||
static int AppendExpandedStar(LuaState* l) | |||
static int AppendExpandedStar(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -104,7 +104,7 @@ public: | |||
m->m_instance.AppendExpandedStar(nbranches, d1, d2, extrad); | |||
return 0; | |||
} | |||
static int AppendDisc(LuaState* l) | |||
static int AppendDisc(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -115,7 +115,7 @@ public: | |||
m->m_instance.AppendDisc(nsides, d, fade); | |||
return 0; | |||
} | |||
static int AppendSimpleTriangle(LuaState* l) | |||
static int AppendSimpleTriangle(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -125,7 +125,7 @@ public: | |||
m->m_instance.AppendSimpleTriangle(d, fade); | |||
return 0; | |||
} | |||
static int AppendSimpleQuad(LuaState* l) | |||
static int AppendSimpleQuad(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -135,7 +135,7 @@ public: | |||
m->m_instance.AppendSimpleQuad(size, fade); | |||
return 0; | |||
} | |||
static int AppendCog(LuaState* l) | |||
static int AppendCog(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -148,7 +148,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int TranslateX(LuaState* l) | |||
static int TranslateX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -157,7 +157,7 @@ public: | |||
m->m_instance.TranslateX(f); | |||
return 0; | |||
} | |||
static int TranslateY(LuaState* l) | |||
static int TranslateY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -166,7 +166,7 @@ public: | |||
m->m_instance.TranslateY(f); | |||
return 0; | |||
} | |||
static int TranslateZ(LuaState* l) | |||
static int TranslateZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -175,7 +175,7 @@ public: | |||
m->m_instance.TranslateZ(f); | |||
return 0; | |||
} | |||
static int Translate(LuaState* l) | |||
static int Translate(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -185,7 +185,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int RotateX(LuaState* l) | |||
static int RotateX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -194,7 +194,7 @@ public: | |||
m->m_instance.RotateX(a); | |||
return 0; | |||
} | |||
static int RotateY(LuaState* l) | |||
static int RotateY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -203,7 +203,7 @@ public: | |||
m->m_instance.RotateY(a); | |||
return 0; | |||
} | |||
static int RotateZ(LuaState* l) | |||
static int RotateZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -212,7 +212,7 @@ public: | |||
m->m_instance.RotateZ(a); | |||
return 0; | |||
} | |||
static int Rotate(LuaState* l) | |||
static int Rotate(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -223,7 +223,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int ScaleX(LuaState* l) | |||
static int ScaleX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -232,7 +232,7 @@ public: | |||
m->m_instance.ScaleX(x); | |||
return 0; | |||
} | |||
static int ScaleY(LuaState* l) | |||
static int ScaleY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -241,7 +241,7 @@ public: | |||
m->m_instance.ScaleY(y); | |||
return 0; | |||
} | |||
static int ScaleZ(LuaState* l) | |||
static int ScaleZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -250,7 +250,7 @@ public: | |||
m->m_instance.ScaleZ(z); | |||
return 0; | |||
} | |||
static int Scale(LuaState* l) | |||
static int Scale(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -260,7 +260,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int RadialJitter(LuaState* l) | |||
static int RadialJitter(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -270,7 +270,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int TaperX(LuaState* l) | |||
static int TaperX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -280,7 +280,7 @@ public: | |||
m->m_instance.TaperX(y, z, xoff, abs); | |||
return 0; | |||
} | |||
static int TaperY(LuaState* l) | |||
static int TaperY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -290,7 +290,7 @@ public: | |||
m->m_instance.TaperY(x, z, yoff, abs); | |||
return 0; | |||
} | |||
static int TaperZ(LuaState* l) | |||
static int TaperZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -301,7 +301,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int TwistX(LuaState* l) | |||
static int TwistX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -310,7 +310,7 @@ public: | |||
m->m_instance.TwistX(t, toff); | |||
return 0; | |||
} | |||
static int TwistY(LuaState* l) | |||
static int TwistY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -319,7 +319,7 @@ public: | |||
m->m_instance.TwistY(t, toff); | |||
return 0; | |||
} | |||
static int TwistZ(LuaState* l) | |||
static int TwistZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -329,7 +329,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int ShearX(LuaState* l) | |||
static int ShearX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -339,7 +339,7 @@ public: | |||
m->m_instance.ShearX(y, z, xoff, abs); | |||
return 0; | |||
} | |||
static int ShearY(LuaState* l) | |||
static int ShearY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -349,7 +349,7 @@ public: | |||
m->m_instance.ShearY(x, z, yoff, abs); | |||
return 0; | |||
} | |||
static int ShearZ(LuaState* l) | |||
static int ShearZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -360,7 +360,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int StretchX(LuaState* l) | |||
static int StretchX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -369,7 +369,7 @@ public: | |||
m->m_instance.StretchX(y, z, xoff); | |||
return 0; | |||
} | |||
static int StretchY(LuaState* l) | |||
static int StretchY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -378,7 +378,7 @@ public: | |||
m->m_instance.StretchY(x, z, yoff); | |||
return 0; | |||
} | |||
static int StretchZ(LuaState* l) | |||
static int StretchZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -388,7 +388,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int BendXY(LuaState* l) | |||
static int BendXY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -397,7 +397,7 @@ public: | |||
m->m_instance.BendXY(t, toff); | |||
return 0; | |||
} | |||
static int BendXZ(LuaState* l) | |||
static int BendXZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -406,7 +406,7 @@ public: | |||
m->m_instance.BendXZ(t, toff); | |||
return 0; | |||
} | |||
static int BendYX(LuaState* l) | |||
static int BendYX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -415,7 +415,7 @@ public: | |||
m->m_instance.BendYX(t, toff); | |||
return 0; | |||
} | |||
static int BendYZ(LuaState* l) | |||
static int BendYZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -424,7 +424,7 @@ public: | |||
m->m_instance.BendYZ(t, toff); | |||
return 0; | |||
} | |||
static int BendZX(LuaState* l) | |||
static int BendZX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -433,7 +433,7 @@ public: | |||
m->m_instance.BendZX(t, toff); | |||
return 0; | |||
} | |||
static int BendZY(LuaState* l) | |||
static int BendZY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -443,7 +443,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int MirrorX(LuaState* l) | |||
static int MirrorX(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -451,7 +451,7 @@ public: | |||
m->m_instance.MirrorX(); | |||
return 0; | |||
} | |||
static int MirrorY(LuaState* l) | |||
static int MirrorY(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -459,7 +459,7 @@ public: | |||
m->m_instance.MirrorY(); | |||
return 0; | |||
} | |||
static int MirrorZ(LuaState* l) | |||
static int MirrorZ(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -468,7 +468,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int LoopStart(LuaState* l) | |||
static int LoopStart(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -477,7 +477,7 @@ public: | |||
m->m_instance.LoopStart(loopnb); | |||
return 0; | |||
} | |||
static int LoopEnd(LuaState* l) | |||
static int LoopEnd(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -485,7 +485,7 @@ public: | |||
m->m_instance.LoopEnd(); | |||
return 0; | |||
} | |||
static int OpenBrace(LuaState* l) | |||
static int OpenBrace(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -493,7 +493,7 @@ public: | |||
m->m_instance.OpenBrace(); | |||
return 0; | |||
} | |||
static int CloseBrace(LuaState* l) | |||
static int CloseBrace(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -502,7 +502,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int ToggleScaleWinding(LuaState* l) | |||
static int ToggleScaleWinding(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -510,7 +510,7 @@ public: | |||
m->m_instance.ToggleScaleWinding(); | |||
return 0; | |||
} | |||
static int ToggleQuadWeighting(LuaState* l) | |||
static int ToggleQuadWeighting(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -518,7 +518,7 @@ public: | |||
m->m_instance.ToggleQuadWeighting(); | |||
return 0; | |||
} | |||
static int TogglePostBuildNormal(LuaState* l) | |||
static int TogglePostBuildNormal(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -526,7 +526,7 @@ public: | |||
m->m_instance.TogglePostBuildNormal(); | |||
return 0; | |||
} | |||
static int ToggleVerticeNoCleanup(LuaState* l) | |||
static int ToggleVerticeNoCleanup(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -535,7 +535,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int VerticesMerge(LuaState* l) | |||
static int VerticesMerge(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -543,7 +543,7 @@ public: | |||
m->m_instance.VerticesMerge(); | |||
return 0; | |||
} | |||
static int VerticesSeparate(LuaState* l) | |||
static int VerticesSeparate(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -551,7 +551,7 @@ public: | |||
m->m_instance.VerticesSeparate(); | |||
return 0; | |||
} | |||
static int VerticesCleanup(LuaState* l) | |||
static int VerticesCleanup(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -560,7 +560,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int Duplicate(LuaState* l) | |||
static int Duplicate(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -569,7 +569,7 @@ public: | |||
m->m_instance.DupAndScale(ds, true); | |||
return 0; | |||
} | |||
static int Smooth(LuaState* l) | |||
static int Smooth(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -578,7 +578,7 @@ public: | |||
m->m_instance.SmoothMesh(pass, split_per_pass, smooth_per_pass); | |||
return 0; | |||
} | |||
static int SplitTriangles(LuaState* l) | |||
static int SplitTriangles(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -587,7 +587,7 @@ public: | |||
m->m_instance.SplitTriangles(pass); | |||
return 0; | |||
} | |||
static int Chamfer(LuaState* l) | |||
static int Chamfer(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -597,7 +597,7 @@ public: | |||
return 0; | |||
} | |||
//------------------------------------------------------------------------- | |||
static int SetCurColor(LuaState* l) | |||
static int SetCurColor(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -606,7 +606,7 @@ public: | |||
m->m_instance.SetCurColor(c); | |||
return 0; | |||
} | |||
static int SetCurColorA(LuaState* l) | |||
static int SetCurColorA(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -615,7 +615,7 @@ public: | |||
m->m_instance.SetCurColorA(c); | |||
return 0; | |||
} | |||
static int SetCurColorB(LuaState* l) | |||
static int SetCurColorB(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -623,7 +623,7 @@ public: | |||
m->m_instance.SetCurColorB(c); | |||
return 0; | |||
} | |||
static int SetVertColor(LuaState* l) | |||
static int SetVertColor(lua_State* l) | |||
{ | |||
LuaStack s(l); | |||
EzMeshPtr m; | |||
@@ -26,7 +26,7 @@ class LuaBaseData | |||
friend class Lolua::Loader; | |||
//PANIC PANIC ------------------------------------------------------------- | |||
static int LuaPanic(LuaState* l) | |||
static int LuaPanic(lua_State* l) | |||
{ | |||
char const *message = lua_tostring(l, -1); | |||
msg::error("%s\n", message); | |||
@@ -35,7 +35,7 @@ class LuaBaseData | |||
} | |||
//Exec lua code ----------------------------------------------------------- | |||
static int LuaDoCode(LuaState *l, String const& s) | |||
static int LuaDoCode(lua_State *l, String const& s) | |||
{ | |||
int status = luaL_dostring(l, s.C()); | |||
if (status == 1) | |||
@@ -48,7 +48,7 @@ class LuaBaseData | |||
} | |||
//Open a file and exec lua code ------------------------------------------- | |||
static int LuaDoFile(LuaState *l) | |||
static int LuaDoFile(lua_State *l) | |||
{ | |||
if (lua_isnoneornil(l, 1)) | |||
return LUA_ERRFILE; | |||
@@ -114,14 +114,14 @@ Loader::~Loader() | |||
} | |||
//Store loader ------------------------------------------------------------ | |||
static array<LuaState*, Lolua::Loader*> g_loaders; | |||
static array<lua_State*, Lolua::Loader*> g_loaders; | |||
void Loader::Store(LuaState* l, Lolua::Loader* loader) | |||
void Loader::Store(lua_State* l, Lolua::Loader* loader) | |||
{ | |||
g_loaders.push(l, loader); | |||
} | |||
void Loader::Release(LuaState* l, Lolua::Loader* loader) | |||
void Loader::Release(lua_State* l, Lolua::Loader* loader) | |||
{ | |||
for (int i = 0; i < g_loaders.count(); ++i) | |||
{ | |||
@@ -134,7 +134,7 @@ void Loader::Release(LuaState* l, Lolua::Loader* loader) | |||
} | |||
//Store lua object -------------------------------------------------------- | |||
void Loader::StoreObject(LuaState* l, Object* obj) | |||
void Loader::StoreObject(lua_State* l, Object* obj) | |||
{ | |||
for (auto loader : g_loaders) | |||
{ | |||
@@ -161,7 +161,7 @@ bool Loader::ExecLuaCode(String const &lua) | |||
} | |||
//----------------------------------------------------------------------------- | |||
LuaState* Loader::GetLuaState() | |||
lua_State* Loader::GetLuaState() | |||
{ | |||
return m_lua_state; | |||
} | |||
@@ -19,8 +19,6 @@ | |||
namespace lol | |||
{ | |||
typedef lua_State LuaState; | |||
//----------------------------------------------------------------------------- | |||
namespace Lolua | |||
{ | |||
@@ -101,7 +99,7 @@ class Object | |||
public: | |||
Object() { } | |||
virtual ~Object() { } | |||
static Object* New(LuaState* l, int arg_nb) | |||
static Object* New(lua_State* l, int arg_nb) | |||
{ | |||
UNUSED(l); | |||
UNUSED(arg_nb); | |||
@@ -123,7 +121,7 @@ public: | |||
//------------------------------------------------------------------------- | |||
template <typename TLuaClass> | |||
static void Register(LuaState *l) | |||
static void Register(lua_State *l) | |||
{ | |||
//Default statics | |||
static const luaL_Reg default_statics[] | |||
@@ -210,7 +208,7 @@ public: | |||
protected: | |||
//------------------------------------------------------------------------- | |||
template <typename TLuaClass> | |||
static int New(LuaState* l) | |||
static int New(lua_State* l) | |||
{ | |||
//Number of arguments | |||
int n_args = lua_gettop(l); | |||
@@ -228,15 +226,15 @@ protected: | |||
} | |||
//------------------------------------------------------------------------- | |||
template <typename TLuaClass> static int Store(LuaState * l); | |||
template <typename TLuaClass> static int Del(LuaState * l); | |||
template <typename TLuaClass> static int Store(lua_State * l); | |||
template <typename TLuaClass> static int Del(lua_State * l); | |||
}; | |||
//----------------------------------------------------------------------------- | |||
class Function | |||
{ | |||
public: | |||
Function(LuaState* l, const char* name, int(*function)(LuaState*)) | |||
Function(lua_State* l, const char* name, int(*function)(lua_State*)) | |||
{ | |||
lua_pushcfunction(l, function); | |||
lua_setglobal(l, name); | |||
@@ -261,12 +259,12 @@ public: | |||
{ | |||
m_value = value; | |||
} | |||
VarPtr(LuaState* l, int& index, bool optional = false) | |||
VarPtr(lua_State* l, int& index, bool optional = false) | |||
: VarPtr(optional) | |||
{ | |||
GetInc(l, index); | |||
} | |||
VarPtr(T* value, LuaState* l, int& index, bool optional = false) | |||
VarPtr(T* value, lua_State* l, int& index, bool optional = false) | |||
: VarPtr(value, optional) | |||
{ | |||
GetInc(l, index); | |||
@@ -276,7 +274,7 @@ public: | |||
inline T* operator ->() { return m_value; } | |||
inline T* operator=(T* value) { m_value = value; } | |||
inline T* GetValue() { return m_value; } | |||
inline bool IsValid(LuaState* l, int index) | |||
inline bool IsValid(lua_State* l, int index) | |||
{ | |||
return InnerIsValid(l, index); | |||
} | |||
@@ -285,7 +283,7 @@ public: | |||
return m_optional; | |||
} | |||
private: | |||
inline void GetInc(LuaState* l, int& index) | |||
inline void GetInc(lua_State* l, int& index) | |||
{ | |||
bool is_nil = lua_isnil(l, index); | |||
if (!m_optional || (!is_nil && InnerIsValid(l, index))) | |||
@@ -295,28 +293,28 @@ private: | |||
} | |||
} | |||
public: | |||
inline void Get(LuaState* l, int index) | |||
inline void Get(lua_State* l, int index) | |||
{ | |||
int idx = index; | |||
GetInc(l, idx); | |||
} | |||
inline int Return(LuaState* l) | |||
inline int Return(lua_State* l) | |||
{ | |||
InnerPush(l); | |||
return 1; | |||
} | |||
protected: | |||
virtual bool InnerIsValid(LuaState* l, int index) | |||
virtual bool InnerIsValid(lua_State* l, int index) | |||
{ | |||
return !!lua_isuserdata(l, index); | |||
} | |||
virtual void InnerGet(LuaState* l, int& index) | |||
virtual void InnerGet(lua_State* l, int& index) | |||
{ | |||
T** obj = static_cast<T**>(luaL_checkudata(l, index++, ObjectDef::GetMethodName<T>())); | |||
m_value = obj ? *obj : nullptr; | |||
} | |||
void InnerPush(LuaState* l) | |||
void InnerPush(lua_State* l) | |||
{ | |||
T** data = (T**)lua_newuserdata(l, sizeof(T*)); | |||
*data = m_value; | |||
@@ -331,10 +329,10 @@ class VarPtrLight | |||
public: | |||
VarPtrLight(bool optional = false) : VarPtr(optional) { } | |||
VarPtrLight(T* value, bool optional = false) : VarPtr(value, optional) { } | |||
VarPtrLight(LuaState* l, int& index, bool optional = false) : VarPtr(l, index, optional) { } | |||
VarPtrLight(T* value, LuaState* l, int& index, bool optional = false) : VarPtr(value, l, index, optional) { } | |||
VarPtrLight(lua_State* l, int& index, bool optional = false) : VarPtr(l, index, optional) { } | |||
VarPtrLight(T* value, lua_State* l, int& index, bool optional = false) : VarPtr(value, l, index, optional) { } | |||
protected: | |||
virtual void InnerGet(LuaState* l, int& index) | |||
virtual void InnerGet(lua_State* l, int& index) | |||
{ | |||
T** obj = static_cast<T**>(luaL_testudata(l, index++, ObjectDef::GetMethodName<T>())); | |||
m_value = obj ? *obj : nullptr; | |||
@@ -360,12 +358,12 @@ public: | |||
m_optional = optional; | |||
m_value = value; | |||
} | |||
Var(LuaState* l, int& index, bool optional = false) | |||
Var(lua_State* l, int& index, bool optional = false) | |||
{ | |||
m_optional = optional; | |||
GetInc(l, index); | |||
} | |||
Var(T value, LuaState* l, int& index, bool optional = false) | |||
Var(T value, lua_State* l, int& index, bool optional = false) | |||
{ | |||
m_optional = optional; | |||
m_value = value; | |||
@@ -374,7 +372,7 @@ public: | |||
inline operator T() { return m_value; } | |||
inline T& operator ()() { return m_value; } | |||
inline T& GetValue() { return m_value; } | |||
inline bool IsValid(LuaState* l, int index) | |||
inline bool IsValid(lua_State* l, int index) | |||
{ | |||
return InnerIsValid(l, index); | |||
} | |||
@@ -383,7 +381,7 @@ public: | |||
return m_optional; | |||
} | |||
private: | |||
void GetInc(LuaState* l, int& index) | |||
void GetInc(lua_State* l, int& index) | |||
{ | |||
bool is_nil = lua_isnil(l, index); | |||
if (!m_optional || (!is_nil && InnerIsValid(l, index))) | |||
@@ -393,12 +391,12 @@ private: | |||
} | |||
} | |||
public: | |||
inline void Get(LuaState* l, int index) | |||
inline void Get(lua_State* l, int index) | |||
{ | |||
int idx = index; | |||
GetInc(l, idx); | |||
} | |||
inline int Return(LuaState* l) | |||
inline int Return(lua_State* l) | |||
{ | |||
return InnerPush(l); | |||
} | |||
@@ -427,35 +425,35 @@ public: | |||
protected: | |||
void InnerInit() { m_value = T(0); } | |||
bool InnerIsValid(LuaState* l, int index) { UNUSED(l); UNUSED(index); ASSERT(false); return false; } | |||
void InnerGet(LuaState* l, int& index) { UNUSED(l); UNUSED(index); ASSERT(false); } | |||
int InnerPush(LuaState* l) { UNUSED(l); ASSERT(false); return 0; } | |||
bool InnerIsValid(lua_State* l, int index) { UNUSED(l); UNUSED(index); ASSERT(false); return false; } | |||
void InnerGet(lua_State* l, int& index) { UNUSED(l); UNUSED(index); ASSERT(false); } | |||
int InnerPush(lua_State* l) { UNUSED(l); ASSERT(false); return 0; } | |||
}; | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<bool>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<bool>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
return lua_isboolean(l, index); | |||
} | |||
template<> inline void Var<bool>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<bool>::InnerGet(lua_State* l, int& index) | |||
{ | |||
m_value = !!lua_toboolean(l, index++); | |||
} | |||
template<> inline int Var<bool>::InnerPush(LuaState* l) | |||
template<> inline int Var<bool>::InnerPush(lua_State* l) | |||
{ | |||
lua_pushboolean(l, m_value); | |||
return 1; | |||
} | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<char const*>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<char const*>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
return !!lua_isstring(l, index); | |||
} | |||
template<> inline void Var<char const*>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<char const*>::InnerGet(lua_State* l, int& index) | |||
{ | |||
m_value = lua_tostring(l, index++); | |||
} | |||
template<> inline int Var<char const*>::InnerPush(LuaState* l) | |||
template<> inline int Var<char const*>::InnerPush(lua_State* l) | |||
{ | |||
lua_pushstring(l, m_value); | |||
return 1; | |||
@@ -465,48 +463,48 @@ template<> inline void Var<String>::InnerInit() | |||
{ | |||
m_value = String(); | |||
} | |||
template<> inline bool Var<String>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<String>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<char const*> v; | |||
return v.IsValid(l, index); | |||
} | |||
template<> inline void Var<String>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<String>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<char const*> v(l, index); | |||
m_value = v(); | |||
} | |||
template<> inline int Var<String>::InnerPush(LuaState* l) | |||
template<> inline int Var<String>::InnerPush(lua_State* l) | |||
{ | |||
Var<char const*> v; | |||
v = m_value.C(); | |||
return v.Return(l); | |||
} | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<double>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<double>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
return !!lua_isnumber(l, index); | |||
} | |||
template<> inline void Var<double>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<double>::InnerGet(lua_State* l, int& index) | |||
{ | |||
m_value = lua_tonumber(l, index++); | |||
} | |||
template<> inline int Var<double>::InnerPush(LuaState* l) | |||
template<> inline int Var<double>::InnerPush(lua_State* l) | |||
{ | |||
lua_pushnumber(l, m_value); | |||
return 1; | |||
} | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<float>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<float>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<double> v; | |||
return v.IsValid(l, index); | |||
} | |||
template<> inline void Var<float>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<float>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<double> v(l, index); | |||
m_value = (float)v(); | |||
} | |||
template<> inline int Var<float>::InnerPush(LuaState* l) | |||
template<> inline int Var<float>::InnerPush(lua_State* l) | |||
{ | |||
Var<double> v = (double)m_value; | |||
return v.Return(l); | |||
@@ -514,15 +512,15 @@ template<> inline int Var<float>::InnerPush(LuaState* l) | |||
#if 0 | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<int64_t>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<int64_t>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
return !!lua_isnumber(l, index); | |||
} | |||
template<> inline void Var<int64_t>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<int64_t>::InnerGet(lua_State* l, int& index) | |||
{ | |||
m_value = lua_tointeger(l, index++); | |||
} | |||
template<> inline int Var<int64_t>::InnerPush(LuaState* l) | |||
template<> inline int Var<int64_t>::InnerPush(lua_State* l) | |||
{ | |||
lua_pushinteger(l, m_value); | |||
return 1; | |||
@@ -530,32 +528,32 @@ template<> inline int Var<int64_t>::InnerPush(LuaState* l) | |||
#endif | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<int32_t>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<int32_t>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<int64_t> v; | |||
return v.IsValid(l, index); | |||
} | |||
template<> inline void Var<int32_t>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<int32_t>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<int64_t> v(l, index); | |||
m_value = (int32_t)v(); | |||
} | |||
template<> inline int Var<int32_t>::InnerPush(LuaState* l) | |||
template<> inline int Var<int32_t>::InnerPush(lua_State* l) | |||
{ | |||
Var<int64_t> v = (int64_t)m_value; | |||
return v.Return(l); | |||
} | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<uint32_t>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<uint32_t>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
return !!lua_isnumber(l, index); | |||
} | |||
template<> inline void Var<uint32_t>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<uint32_t>::InnerGet(lua_State* l, int& index) | |||
{ | |||
m_value = (uint32_t)(lua_Unsigned)lua_tointeger(l, index++); | |||
} | |||
template<> inline int Var<uint32_t>::InnerPush(LuaState* l) | |||
template<> inline int Var<uint32_t>::InnerPush(lua_State* l) | |||
{ | |||
lua_pushinteger(l, (lua_Integer)m_value); | |||
return 1; | |||
@@ -563,17 +561,17 @@ template<> inline int Var<uint32_t>::InnerPush(LuaState* l) | |||
#if 0 | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<uint64_t>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<uint64_t>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<uint32_t> v; | |||
return v.IsValid(l, index); | |||
} | |||
template<> inline void Var<uint64_t>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<uint64_t>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<uint32_t> v(l, index); | |||
m_value = (uint64_t)v(); | |||
} | |||
template<> inline int Var<uint64_t>::InnerPush(LuaState* l) | |||
template<> inline int Var<uint64_t>::InnerPush(lua_State* l) | |||
{ | |||
Var<uint32_t> v = (uint32_t)m_value; | |||
return v.Return(l); | |||
@@ -581,37 +579,37 @@ template<> inline int Var<uint64_t>::InnerPush(LuaState* l) | |||
#endif | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<vec2>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<vec2>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<float> x; | |||
return x.IsValid(l, index); | |||
} | |||
template<> inline void Var<vec2>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<vec2>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<float> x(l, index); | |||
Var<float> y(x(), l, index, true); | |||
m_value = vec2(x, y); | |||
} | |||
template<> inline int Var<vec2>::InnerPush(LuaState* l) | |||
template<> inline int Var<vec2>::InnerPush(lua_State* l) | |||
{ | |||
Var<float> x = m_value.x; | |||
Var<float> y = m_value.y; | |||
return (x.Return(l) + y.Return(l)); | |||
} | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<vec3>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<vec3>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<float> x; | |||
return x.IsValid(l, index); | |||
} | |||
template<> inline void Var<vec3>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<vec3>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<float> x(l, index); | |||
Var<float> y(x(), l, index, true); | |||
Var<float> z(x(), l, index, true); | |||
m_value = vec3(x, y, z); | |||
} | |||
template<> inline int Var<vec3>::InnerPush(LuaState* l) | |||
template<> inline int Var<vec3>::InnerPush(lua_State* l) | |||
{ | |||
Var<float> x = m_value.x; | |||
Var<float> y = m_value.y; | |||
@@ -619,12 +617,12 @@ template<> inline int Var<vec3>::InnerPush(LuaState* l) | |||
return (x.Return(l) + y.Return(l) + z.Return(l)); | |||
} | |||
//----------------------------------------------------------------------------- | |||
template<> inline bool Var<vec4>::InnerIsValid(LuaState* l, int index) | |||
template<> inline bool Var<vec4>::InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<float> x; | |||
return x.IsValid(l, index); | |||
} | |||
template<> inline void Var<vec4>::InnerGet(LuaState* l, int& index) | |||
template<> inline void Var<vec4>::InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<float> x(l, index); | |||
Var<float> y(x(), l, index, true); | |||
@@ -632,7 +630,7 @@ template<> inline void Var<vec4>::InnerGet(LuaState* l, int& index) | |||
Var<float> w(x(), l, index, true); | |||
m_value = vec4(x, y, z, w); | |||
} | |||
template<> inline int Var<vec4>::InnerPush(LuaState* l) | |||
template<> inline int Var<vec4>::InnerPush(lua_State* l) | |||
{ | |||
Var<float> x = m_value.x; | |||
Var<float> y = m_value.y; | |||
@@ -657,12 +655,12 @@ public: | |||
{ | |||
m_value = Var<vec4>(value, optional); | |||
} | |||
VarColor(LuaState* l, int& index, bool optional = false) | |||
VarColor(lua_State* l, int& index, bool optional = false) | |||
: VarColor(optional) | |||
{ | |||
GetInc(l, index); | |||
} | |||
VarColor(vec4 value, LuaState* l, int& index, bool optional = false) | |||
VarColor(vec4 value, lua_State* l, int& index, bool optional = false) | |||
: VarColor(value, optional) | |||
{ | |||
GetInc(l, index); | |||
@@ -671,7 +669,7 @@ public: | |||
inline operator vec4() { return m_value; } | |||
inline vec4& operator ()() { return m_value(); } | |||
inline vec4& GetValue() { return m_value.GetValue(); } | |||
inline bool IsValid(LuaState* l, int index) | |||
inline bool IsValid(lua_State* l, int index) | |||
{ | |||
return InnerIsValid(l, index); | |||
} | |||
@@ -680,7 +678,7 @@ public: | |||
return m_value.IsOptional(); | |||
} | |||
private: | |||
void GetInc(LuaState* l, int& index) | |||
void GetInc(lua_State* l, int& index) | |||
{ | |||
bool is_nil = lua_isnil(l, index); | |||
if (!m_value.IsOptional() || (!is_nil && InnerIsValid(l, index))) | |||
@@ -690,12 +688,12 @@ private: | |||
} | |||
} | |||
public: | |||
inline void Get(LuaState* l, int index) | |||
inline void Get(lua_State* l, int index) | |||
{ | |||
int idx = index; | |||
GetInc(l, idx); | |||
} | |||
inline int Return(LuaState* l) | |||
inline int Return(lua_State* l) | |||
{ | |||
return InnerPush(l); | |||
} | |||
@@ -738,12 +736,12 @@ protected: | |||
{ | |||
m_value = vec4::zero; | |||
} | |||
bool InnerIsValid(LuaState* l, int index) | |||
bool InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<String> s; | |||
return m_value.IsValid(l, index) || s.IsValid(l, index); | |||
} | |||
void InnerGet(LuaState* l, int& index) | |||
void InnerGet(lua_State* l, int& index) | |||
{ | |||
//Try vec4 first | |||
if (m_value.IsValid(l, index)) | |||
@@ -756,7 +754,7 @@ protected: | |||
*this = Color::C8BppHexString(c); | |||
} | |||
} | |||
int InnerPush(LuaState* l) | |||
int InnerPush(lua_State* l) | |||
{ | |||
Var<String> c = Color::HexString8Bpp(m_value); | |||
return c.Return(l); | |||
@@ -782,12 +780,12 @@ public: | |||
{ | |||
m_value = value; | |||
} | |||
VarEnum(LuaState* l, int& index, bool optional = false) | |||
VarEnum(lua_State* l, int& index, bool optional = false) | |||
: VarEnum(optional) | |||
{ | |||
GetInc(l, index); | |||
} | |||
VarEnum(SafeEnum<E> value, LuaState* l, int& index, bool optional = false) | |||
VarEnum(SafeEnum<E> value, lua_State* l, int& index, bool optional = false) | |||
: VarEnum(value, optional) | |||
{ | |||
GetInc(l, index); | |||
@@ -796,7 +794,7 @@ public: | |||
inline operator SafeEnum<E>() { return m_value; } | |||
inline SafeEnum<E>& operator ()() { return m_value; } | |||
inline SafeEnum<E>& GetValue() { return m_value; } | |||
inline bool IsValid(LuaState* l, int index) | |||
inline bool IsValid(lua_State* l, int index) | |||
{ | |||
return InnerIsValid(l, index); | |||
} | |||
@@ -805,7 +803,7 @@ public: | |||
return m_optional; | |||
} | |||
private: | |||
void GetInc(LuaState* l, int& index) | |||
void GetInc(lua_State* l, int& index) | |||
{ | |||
bool is_nil = lua_isnil(l, index); | |||
if (!m_optional || (!is_nil && InnerIsValid(l, index))) | |||
@@ -815,12 +813,12 @@ private: | |||
} | |||
} | |||
public: | |||
inline void Get(LuaState* l, int index) | |||
inline void Get(lua_State* l, int index) | |||
{ | |||
int idx = index; | |||
GetInc(l, idx); | |||
} | |||
inline int Return(LuaState* l) | |||
inline int Return(lua_State* l) | |||
{ | |||
return InnerPush(l); | |||
} | |||
@@ -852,17 +850,17 @@ protected: | |||
{ | |||
m_value = SafeEnum<E>(0); | |||
} | |||
bool InnerIsValid(LuaState* l, int index) | |||
bool InnerIsValid(lua_State* l, int index) | |||
{ | |||
Var<String> s; | |||
return s.IsValid(l, index); | |||
} | |||
void InnerGet(LuaState* l, int& index) | |||
void InnerGet(lua_State* l, int& index) | |||
{ | |||
Var<String> c(l, index); | |||
*this = FindValue<SafeEnum<E> >(c); | |||
} | |||
int InnerPush(LuaState* l) | |||
int InnerPush(lua_State* l) | |||
{ | |||
Var<String> s = this->GetValue().ToString(); | |||
return s.Return(l); | |||
@@ -873,7 +871,7 @@ protected: | |||
class Stack | |||
{ | |||
public: | |||
Stack(LuaState* l, int32_t start_index = 1) | |||
Stack(lua_State* l, int32_t start_index = 1) | |||
{ | |||
m_state = l; | |||
m_index = start_index; | |||
@@ -959,7 +957,7 @@ public: | |||
*/ | |||
private: | |||
LuaState* m_state = nullptr; | |||
lua_State* m_state = nullptr; | |||
int32_t m_index = 1; | |||
int32_t m_result = 0; | |||
}; | |||
@@ -993,22 +991,22 @@ public: | |||
} | |||
protected: | |||
LuaState* GetLuaState(); | |||
static void Store(LuaState* l, Loader* loader); | |||
static void Release(LuaState* l, Loader* loader); | |||
static void StoreObject(LuaState* l, Object* obj); | |||
lua_State* GetLuaState(); | |||
static void Store(lua_State* l, Loader* loader); | |||
static void Release(lua_State* l, Loader* loader); | |||
static void StoreObject(lua_State* l, Object* obj); | |||
//Virtual Store lua object ------------------------------------------------ | |||
virtual void Store(Object* obj) { UNUSED(obj); } | |||
private: | |||
LuaState* m_lua_state; | |||
lua_State* m_lua_state; | |||
}; | |||
//----------------------------------------------------------------------------- | |||
// ObjectDef member implementations that require VarPtr | |||
template <typename TLuaClass> | |||
int ObjectDef::Store(LuaState * l) | |||
int ObjectDef::Store(lua_State * l) | |||
{ | |||
VarPtr<TLuaClass> obj; | |||
obj.Get(l, 1); | |||
@@ -1018,7 +1016,7 @@ int ObjectDef::Store(LuaState * l) | |||
} | |||
template <typename TLuaClass> | |||
int ObjectDef::Del(LuaState * l) | |||
int ObjectDef::Del(lua_State * l) | |||
{ | |||
VarPtr<TLuaClass> obj; | |||
obj.Get(l, 1); | |||