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@@ -110,18 +110,12 @@ public: |
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{ |
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Array<char const *> MeshRand; |
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//MeshRand << "[sc#add afcb2 2 2 -.1]"; |
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//MeshRand << "[sc#dad afcb2 2 2 -.1]"; |
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//MeshRand << "[sc#dda afcb2 2 2 -.1]"; |
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//MeshRand << "[sc#daa afcb2 2 2 -.1]"; |
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//MeshRand << "[sc#ada afcb2 2 2 -.1]"; |
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//MeshRand << "[sc#aad afcb2 2 2 -.1]"; |
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MeshRand << "[sc#add afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#dad afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#dda afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#daa afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#ada afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#aad afcb1.7 1.7 1.7 0][sc#000 tsw afcb1.9 1.9 1.9 0 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#add afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#dad afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#dda afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#daa afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#ada afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; |
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MeshRand << "[sc#aad afcb1.7 1.7 1.7 0.4][sc#000 tsw afcb1.9 1.9 1.9 0.4 sx-1 sy-1 sz-1]"; |
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int SphereLimit = MeshRand.Count(); |
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